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Unpopular Gaming Opinions

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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,897 CMod ✭✭✭✭Retr0gamer


    Metal gear's dialogue was always crappy and 'anime'. It was good in Mgs because the localised Jeremy blaustein did such a good job localising it. He changed a lot of dialogue so that it sounded more natural although this earned him the ire of Kohima who fought with him and eventually got him thrown out of konami. He has done interviews were he's said some of the dialogue like the awful love blossoming on the battlefield speak had to be left in localised because of pressure from Kojima.

    Come Mgs 2 Kojima had full control of the localisation and wanted it localised literally. The localised there, a very talented woman called Audrey kaku, said it was the worst thing she had ever read in her life.


  • Registered Users Posts: 17,742 ✭✭✭✭VinLieger


    Just reminded me seeing the Transistor thread below, I really did not like Bastion, specifically the camera angle and its combat


  • Closed Accounts Posts: 3,575 ✭✭✭NTMK


    Retr0gamer wrote: »
    Metal gear's dialogue was always crappy and 'anime'. It was good in Mgs because the localised Jeremy blaustein did such a good job localising it. He changed a lot of dialogue so that it sounded more natural although this earned him the ire of Kohima who fought with him and eventually got him thrown out of konami. He has done interviews were he's said some of the dialogue like the awful love blossoming on the battlefield speak had to be left in localised because of pressure from Kojima.

    Come Mgs 2 Kojima had full control of the localisation and wanted it localised literally. The localised there, a very talented woman called Audrey kaku, said it was the worst thing she had ever read in her life.


    MGS has been relegated to the same level as mario for me. I play them for the gameplay.

    I will only pay mild attention to mgs to see how stupid it gets


  • Registered Users Posts: 2,656 ✭✭✭C14N


    .ak wrote: »
    When did the dialogue for the MGS series become so fake deep/anime like? I remember playing MGS1 and then 2... at the end of 2 it got a bit deep, with the whole patriots thing, but before that the longest bits of dialogue was usually the bosses.

    I still love the MGS games, but I find it's a far cry from the first two in the series. Now it's mostly long cut scenes - which in fairness are often epic - and very squeeky bum-time gameplay, which is also cool but the gameplay in the first two games mixed it up enough to keep you interested, it wasn't all stealth, like the RPG scenes or the sniper scenes or cool boss battles.

    It was definitely during the second one. The frequent interruptions from Rose to talk about their relationship during the game upped the cheese massively from the first game. It suddenly occurred to me when I played at home and my sister was in the room and told me it sounded utterly ridiculous and I found myself unable to disagree. It was also the game that turned the story into an excessively convoluted mess that I never would have understood a fraction of without various wikis and videos on the topic.

    I think the 3rd was really indulgent though. I had never before or since played a game that took a good 45 minutes of watching before you got to do anything.

    I'm kind of conflicted because while the game seems to have no idea how to make the most of its medium with it's extended soap-opera dialogue and pontificating, the part near the end of MGS2 where everything gets turned on its head seemed like a stroke of genius to me.


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    C14N wrote: »
    1)
    2) Sigint is left very undeveloped in MGS3 but he's important in the lore. I don't know if you've played the first but he's
    the DARPA chief who dies at Shadow Moses and he's one of the 5 founding members of the PATRIOTS. He created the AIs that get brought up a lot in MGS2 and MGS4.

    Maybe if they had a better intro for him, and he was introduced as Donald Anderson aka Sigint..then I'd have paid attention.
    But he was just like Natasha Romenenko from MGS1...telling me about weapons if I bothered to equip them and call.

    I don't know whether to get MGS 4, Peacewalker and the others now,


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  • Registered Users Posts: 14,685 ✭✭✭✭BlitzKrieg


    C14N wrote: »
    2) Sigint is left very undeveloped in MGS3 but he's important in the lore. I don't know if you've played the first but he's
    the DARPA chief who dies at Shadow Moses and he's one of the 5 founding members of the PATRIOTS. He created the AIs that get brought up a lot in MGS2 and MGS4.
    .


    I hate that reveal so much. I am firmly in Retro's camp of hating MGS 4 with a never ending passionate fire of hate. And that reveal is one of the elements of why I hate it.

    I loved MGS 3 and i loved the characters, yes like Seantheman said most of the codec calls are pretty useless, but I actually found calling them and getting the story tangents of them talking about james bond and godzilla interesting and fun, MGS 3 was the the beginning of the transitioning the codecs out of the mgs games like they were in 1 & 2. 3's notion was to use up all your necessary codec calls in the first chunk of each major mission segment and then avoid using them for crucial gameplay elements at all from then on, they just became interactive encyclopaedias of the mgs universe after that point.

    sure the first 20 minutes can be annoying but after that was out of the way you could ignore it or when bored or curious call up for odd bits of chat and possible inspiration to try something in game.


    compared to MGS4 the codecs in 3 were a blessing. 4 had those f*cking evil 20-40 minute briefing segments that were the most painful numb inducing boring inventions in a mgs game. The codecs in 4 were even more useless then they were in 3 cause there were no tangents and there was no function to them either, worse they brought back Rose and put her in your codec.


    But yeah with that angry tangent out of the way. I liked the casual nature of your support team in 3, felt very much of the time and fitting of the sort of james bond vibe they went with in 3.

    But 4....
    to reveal they were the patriots was the dumbest reveal in the mgs series, to try a retroactively fit in some notion that they were just as touched as snake on the philosophy and message of the boss is just stupid, there's nothing of the sort in 3, there is a very clear *they dont get it but snake does* tone throughout the codec calls and 4 feels incredibly cheap in that they had to pick a character players knew but one they'd never guess. Thats a twist for the sake of a twist, it lacked substance.

    God damn it I'm all angry again over that piece of ****.


  • Posts: 15,814 ✭✭✭✭ [Deleted User]


    MGS4 is one of those games that everyone should play simply so they can learn that it's okay to not finish a game. I tried to get into it, I really did but the cutscenes were do mind-numbingly awful that it was impossible. The dialogue was like something out of some misguided 15 year old anarchists manifesto. It actually makes you dumber for enduring it and the never ending cutscenes went beyond a joke. At one point I just got up and went to get some takeout and when I got back 20 or 30 minutes later the sane cutscene was still playing.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,541 CMod ✭✭✭✭CiDeRmAn


    MGS4 is one of those games that everyone should play simply so they can learn that it's okay to not finish a game. I tried to get into it, I really did but the cutscenes were do mind-numbingly awful that it was impossible. The dialogue was like something out of some misguided 15 year old anarchists manifesto. It actually makes you dumber for enduring it and the never ending cutscenes went beyond a joke. At one point I just got up and went to get some takeout and when I got back 20 or 30 minutes later the sane cutscene was still playing.

    But it did teach me how to fry an egg properly, not joking either!


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    I think the metal gear solid games are ****e


  • Registered Users Posts: 33,330 ✭✭✭✭Penn


    Seems like liking MGS4 is actually the unpopular opinion.

    It is deeply flawed, but I still enjoyed it. The gameplay in the first two acts was great, though not long enough and didn't carry over into the last three acts. The story/script/cutscenes were generally poor, but there were some great moments. The whole game was fan-service, though it went completely overboard in some respects.

    Overall, I enjoyed playing it. The weakest of the main 4 games, but enjoyable nonetheless.


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  • Registered Users Posts: 2,656 ✭✭✭C14N


    I also like MGS4 but I played it out of context, it was the first MGS game I ever played more than maybe an hour or two of. I had no idea what was happening in the story at all, I just liked the stealth gameplay.

    MGS really is an oddball series of games. I'm not sure if it's trying to be taken seriously or if it's sort of tongue-in-cheek almost all of the time. Ever since I read Ben Crosshaw's Extra Punctuation column a few weeks ago I can't help shaking the same perception of it that he had:

    "Metal Gear is like the weird kid who hangs around with your circle of schoolfriends and is tolerated because he does entertaining things, like the time he punted a sleepy bullfrog into the girl's changing rooms. "


  • Registered Users Posts: 33,330 ✭✭✭✭Penn


    C14N wrote: »
    I also like MGS4 but I played it out of context, it was the first MGS game I ever played more than maybe an hour or two of. I had no idea what was happening in the story at all, I just liked the stealth gameplay.

    MGS really is an oddball series of games. I'm not sure if it's trying to be taken seriously or if it's sort of tongue-in-cheek almost all of the time. Ever since I read Ben Crosshaw's Extra Punctuation column a few weeks ago I can't help shaking the same perception of it that he had:

    "Metal Gear is like the weird kid who hangs around with your circle of schoolfriends and is tolerated because he does entertaining things, like the time he punted a sleepy bullfrog into the girl's changing rooms. "

    The trouble is with the success of MGS1, Kojima hasn't really had anyone to reign him in. The concept behind playing as Raiden and the whole Big Shell section and how it's similar to Shadow Moses yet completely different was genius, though poorly executed (the section where you rescue Emma but have to stop every 5 steps for a f*cking codec conversation despite there being nobody else there was a worse crime against computer games than anything MGS4 did imo).

    MGS3 was amazing, though the story of it has been sh*t on by MGS4 and MGS:Peace Walker.

    MGS4 just went so over the top with everything though. And the trailers for The Phantom Pain haven't done anything to quell my fear that there's no-one saying to Kojima "Are you sure about that?". Kojima is like a bad taxi-driver. He takes the longest and most complicated route to get to a simple destination.


  • Registered Users Posts: 974 ✭✭✭Remouad


    I don't know how popular/ unpopular this will be...
    Homeworld: Cataclysm is the best of the homeworld games.


  • Registered Users Posts: 1,630 ✭✭✭gaynorvader


    Homeworld games have aged poorly.


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    Homeworld games have aged poorly.

    In what way?


  • Closed Accounts Posts: 2,630 ✭✭✭folan


    graphically & gameplay


  • Registered Users Posts: 10,870 ✭✭✭✭Generic Dreadhead


    GTA 5 was the biggest let down to the gaming industry of this generation

    Fallout 3 is boring

    Bioshock 2 is a better game than Bioshock Infinite
    (Infinites gameplay, core mechanics, stucture, layout and gun/vigor management made the game so different from its predecessors that I found it to be a massive let down)

    There hasn't been a truly decent Mario Party game since 3


  • Registered Users Posts: 837 ✭✭✭Going Strong


    I'd agree with you re: GTA V but I can't play it to find out. If only I'd known about the "Can't be bothered loading, why not play a different game instead?" issue, I'd have saved myself a few quid. :rolleyes:


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    Fallout 3 is really, really ugly. I tried to play New Vegas about a year or two back and I couldn't get over how its colour pallete was taken straight out of Quake 1.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,541 CMod ✭✭✭✭CiDeRmAn


    Cormac... wrote: »
    GTA 5 was the biggest let down to the gaming industry of this generation

    Fallout 3 is boring

    Bioshock 2 is a better game than Bioshock Infinite
    (Infinites gameplay, core mechanics, stucture, layout and gun/vigor management made the game so different from its predecessors that I found it to be a massive let down)

    There hasn't been a truly decent Mario Party game since 3

    Now those are some unpopular opinions!
    Apart from the last one, I never got into the Mario Party games at all, though I have two on the Gamecube.


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  • Registered Users Posts: 3,803 ✭✭✭Benzino


    Watch_Dogs is good!


  • Registered Users Posts: 2,656 ✭✭✭C14N


    Grimebox wrote: »
    Fallout 3 is really, really ugly. I tried to play New Vegas about a year or two back and I couldn't get over how its colour pallete was taken straight out of Quake 1.

    I wouldn't say this is unpopular. Everyone I know admits that Fallout 3 looks like a turd sandwich visually with horrible character animations (Skyrim was barely an improvement), it's just that people look past that because it's impossible to polish things up for such a massive and detailed map.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,263 Mod ✭✭✭✭CatInABox


    Benzino wrote: »
    Watch_Dogs is good!

    Ah jaysus. You go too far Benzino, you go too far!!!!

    Haven't played it myself, will wait for the sales. Of course, that's what I say about every game nowadays.


  • Closed Accounts Posts: 2,563 ✭✭✭Adamantium


    If you've played one game, you've played them all.

    It's why I think I loved Fallout 3 and it was a revelation/mindblowing to me in the same way GTA trilogy was on PS2.

    GTA had done it's thing for for me. It was like some gap in my mind that had all ready been plowed and could only be sown once. I like to imagine the mind as an infinite amount of fields ready to be tilled, to stay in only one field turning it up and up hoping it'll feel like the first time/crop is lunacy. The nutrients aren't there to make it as rich as the 1st time

    GTA IV and GTA V, reminded me of how old I felt playing GTA 3 and how little had really changed, where as Red Dead Redemption as an adult, was something as memorable as playing Final Fantasy VII-X as a child

    And there kids now that waxing lyrically over GTA V, Pacific Rim 20 years from now, in the same way I remember Independence Day and GTA Vice City/San Andreas. I don't begrudge them that as to put in this video:



    New settings and art design, stories are what keeps me interested in gaming. I hate nostalgia because it feels like I'm regressing and not growing, I'm moving forward in every other aspect of life,it's feel like getting out my toy soldiers at this point


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,541 CMod ✭✭✭✭CiDeRmAn


    I loved GTA III on the PS2 but it was Vice City that was the best of show for me.
    All titles since are, as you suggest, just ploughing the same field.

    A game like Red Dead Redemption however counters that by feeling brand new, all my childhood dreams watching westerns on the telly made real, or at least real enough.

    But don't let a dislike of nostalgia blind one to the other perfect games of the past.
    From Pacman to Ico, from Galaga to Super Mario World, these are games that remain essential, quite independent of mere subjective recollections.


  • Registered Users Posts: 2,656 ✭✭✭C14N


    CiDeRmAn wrote: »
    I loved GTA III on the PS2 but it was Vice City that was the best of show for me.
    All titles since are, as you suggest, just ploughing the same field.

    A game like Red Dead Redemption however counters that by feeling brand new, all my childhood dreams watching westerns on the telly made real, or at least real enough.

    But don't let a dislike of nostalgia blind one to the other perfect games of the past.
    From Pacman to Ico, from Galaga to Super Mario World, these are games that remain essential, quite independent of mere subjective recollections.

    I would say his point about nostalgia was less that he's criticising the original old game and more criticising re-treading it repeatedly with new instalments. Mario Galaxy was good because it was a fresh spin on the franchise. Personally, I found NSMB Wii to be a very stale nostalgia-exercise in comparison (although I'm aware it gained popularity outside of fans of the originals).


  • Registered Users Posts: 4,394 ✭✭✭Pac1Man


    Ico.

    I'm struggling with it. In fact I think it's fair to say, I do not like it.

    Terrible camera, control scheme non-existent, 'combat' is woeful. All while escorting a mentally challenged young pasty girl.

    Did I miss the boat? Was this the genesis which led to the likes of Brothers: A Tale of Two Sons etc.? (Which I loved.)


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,541 CMod ✭✭✭✭CiDeRmAn


    Pac1Man wrote: »
    Ico.

    I'm struggling with it. In fact I think it's fair to say, I do not like it.

    Terrible camera, control scheme non-existent, 'combat' is woeful. All while escorting a mentally challenged young pasty girl.

    Did I miss the boat? Was this the genesis which led to the likes of Brothers: A Tale of Two Sons etc.? (Which I loved.)

    The camera is fixed in most scenes, with some small room for adjustment.
    The control scheme is spot on, I really don't know what was going on there at all.
    The combat is meant to be like that, you are a boy in the game, a child. You should hardly be expecting him to fight like Kratos now.
    But, the further into it you get the better you will become, but you never truly develop into a warrior, that's not the point.
    Finally, a pasty, mentally challenged girl?
    She is vulnerable, you protect her through a vast castle full of threat that neither of you understand. At least you have some clue, coming from the outside world, she does not.

    Honestly, the game is a recognised masterpiece, if you're not enjoying it then it really is you not the game, you are "struggling" with it.
    I might say stick with it, and you will be rewarded.
    It is epic, with some of the most atmospheric scenes, iconic locations and beautiful sights you are likely to see.
    As for what it spawned, there is only a handful of titles that took their lead from Ico, none made it really.
    Even the game set in the same wired, broadly speaking, was completely different, Shadow of the Colossus, another masterpiece.


  • Registered Users Posts: 4,394 ✭✭✭Pac1Man


    I will soldier on. It's only a few hours long anyway and it's definitely one which I want to tick off my list.

    I just feel there is a lot of implications needed by the player to justify some of the gameplay elements, i.e. combat is bad = you're just a boy. Collision detection shouldn't be adversely affected because I'm just a boy.

    It has that feeling of Spec Ops gameplay justification; the combat is average because it's supposed to be to give the player a sense of vulnerability etc. etc. That doesn't sit well with me.


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  • Registered Users Posts: 552 ✭✭✭Stylesclash07


    Finished the walking dead played it on the vita it was only ok in my opinion not a game of the year to me


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