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  • Registered Users, Registered Users 2 Posts: 3,815 ✭✭✭Burgo


    Brian wrote: »

    Titanfall review from a Quake player's perspective.

    <3 ddk


  • Registered Users, Registered Users 2 Posts: 1,253 ✭✭✭..Brian..


    I sold one of my 7850s last week and the buyer is having trouble with it now. He's crossfiring it with his existing Sapphire 7850 and is getting artifacts in Heaven.

    So far we've tried just the new card with fresh install of 13.12 drivers. Stock clocks on core and mem and stock voltage. He says he's getting artifacts in the last scene 26/26 of Heaven.

    I never had any trouble with the card in the 7 months I had it. It was happily running OC'd to 1100/1225 and never a problem.

    Artifacts are usually a memory problem yea? If he lowers the or increases the frequency would that help?

    Any ideas what else to try?


  • Registered Users, Registered Users 2 Posts: 6,921 ✭✭✭Wossack


    how are the temps? used to get artifacts from an overheating 4800 series card


  • Registered Users, Registered Users 2 Posts: 1,253 ✭✭✭..Brian..


    Good point, will find out, which would explain artifacts in the final scene. Although the cooler on those HIS 7850s is a really good non ref blower style cooler so unless the airflow in the case is poor ... ?


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    It's an issue with heaven. Not with the card. If it was the card he would get artifacts in more than 1 scene.

    I've heard of this issue before. It's nothing to worry about.


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  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    Hey guys,
    ..Brian.. wrote: »
    I sold one of my 7850s last week and the buyer is having trouble with it now. He's crossfiring it with his existing Sapphire 7850 and is getting artifacts in Heaven.

    So far we've tried just the new card with fresh install of 13.12 drivers. Stock clocks on core and mem and stock voltage. He says he's getting artifacts in the last scene 26/26 of Heaven.

    I never had any trouble with the card in the 7 months I had it. It was happily running OC'd to 1100/1225 and never a problem.

    Artifacts are usually a memory problem yea? If he lowers the or increases the frequency would that help?

    Any ideas what else to try?

    So, yeah, I was running 14.1 beta on my Sapphire 7850. I ran with an OC of 1100mhz/1.4mV/1300mhz for months with no issue. The cooler on this card can keep it below 60°C at all times, even after a couple hours on full tilt. No problems there.

    When I received the card from Brian yesterday, I switched my own Sapphire to the lower PCI-E slot and installed the HIS in the top slot. I have a number of HDDs and an SSD so these physically prevented me from installing the larger HIS in the lower slot. I was in a rush to get the card up and running so didn't give it a second thought, I didn't think I would have heat issues and on the off-chance I did, I could relocate the HDDs another day and move the HIS down to the lower slot.

    I booted the machine up anyways and enabled crossfire, catalyst was seeing stock 7850 clocks and a voltage of 1213mV for the HIS, that's not right AFAIK. It detected my own Sapphire correctly, however. I tried a run of heaven and the card started to artifact some of the way through so I stopped it immediately (1080p fullscreen btw). I didn't want to mess with the card too much seeing that the voltage seemed incorrect to me, but I did apply a small OC to core to bring it up to my 7850 clock speed. No dice.

    I figured something definitely wasn't right so I decided to go back to 13.12 drivers. I rebooted in safe mode and started up DDU(Display Driver Uninstaller) and ran through the uninstall process.

    Now on 13.12, I tried some BF4 and it crashes after about 10 minutes, same in BF3. Heaven ran almost until the end and began artifacting on the last scene.
    Wossack wrote: »
    how are the temps? used to get artifacts from an overheating 4800 series card

    I really don't think heat is an issue, unless it's the VRM or something. The HIS was tipping along grand at ~60°C in heaven and then started artifacting toward the end. It seems like it's more down to it not correctky detecting the card (stock settings).

    BF4 was similar, no noticeable rise in gpu temps at all. I have logs from afterburner to refer to and all temps are fine/acceptable.

    I thought then that it was possibly a power issue so I lowered my cpu OC from 4.7ghz down to stock just to see. AFAIK my psu should be good for an OC 8350 and 2 x 7850s - I have a Corsair TX-750M. No change there after downclock, same results, artifacting again.

    I think my airflow is ok, I have an Antec 900 with 2 x120mm front intakes, 140mm top exhaust, a Corsair H-70 exhausting to the rear of the case and a 120mm side fan which has been moved from it's original position due to interference with my old 6950. Cpu never gets above 60°C @4.7ghz and neither does my (Sapphire) Gpu.

    Now, I'm not a hardware noob but I am a crossfire noob ;) Maybe I should have removed all drivers, installed first (top) card, installed drivers, install second card, enabled crossfire... I'm still not certain how this should be done.

    I am going to completely wipe the drivers (again) this evening so what is the best approach to take here for a fully clean graphics driver install? I don't mind switching or removing card if you think that will help.

    Cheers


  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    BloodBath wrote: »
    It's an issue with heaven. Not with the card. If it was the card he would get artifacts in more than 1 scene.

    I've heard of this issue before. It's nothing to worry about.

    BF3 and BF4 also crash. The crashes seem to happen when I am dead or in the menu, i.e. when the gpu usage gets maxed out....


  • Registered Users, Registered Users 2 Posts: 1,253 ✭✭✭..Brian..


    Hopefully the guys will be able to give you some more ideas. Re the positioning, I had it the same, the HIS on top and a Sapphire on bottom. My reasoning was the HIS cooler, being longer, will will have better access to fresh air.


  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    ..Brian.. wrote: »
    Hopefully the guys will be able to give you some more ideas. Re the positioning, I had it the same, the HIS on top and a Sapphire on bottom. My reasoning was the HIS cooler, being longer, will will have better access to fresh air.

    Yeah, I thought that too given that the blower extends past the sapphire. Also, I was too lazy at the time to go moving disks and such.


  • Registered Users, Registered Users 2 Posts: 6,921 ✭✭✭Wossack


    just to qualify, the 4800 series card I mention above, wasn't automatically ramping up its fan, so was hitting 90 degrees+


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  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    Wossack wrote: »
    just to qualify, the 4800 series card I mention above, wasn't automatically ramping up its fan, so was hitting 90 degrees+

    My 6950 used to do that sometimes when it was OC'd but you could always tell by the noise it didn't make :D


  • Registered Users, Registered Users 2 Posts: 5,699 ✭✭✭Brian


    Burgo wrote: »
    <3 ddk

    world famous for his cameo in the post-credits of It's Pekka 2 :P

    (the greatest frag movie of all time)

    unfortunately it's not available on any streaming sites, so these will have to suffice
    quake 3 cpma

    tf2 6v6

    csgo @ dreamhack

    css bhopping


    woo old school shooters


  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    BloodBath wrote: »
    It's an issue with heaven. Not with the card. If it was the card he would get artifacts in more than 1 scene.

    I've heard of this issue before. It's nothing to worry about.

    Ok, I started afresh and both gpus seem fine. Heaven does still crash at the end sometimes so that explains that.

    I cannot get these to even 950mhz however, full system crash :O

    I have disabled UPLS and tried with Gpu sync on/off.


  • Registered Users, Registered Users 2 Posts: 3,815 ✭✭✭Burgo


    ...1.6... Brian we need to talk.

    He's not doing to bad with faceit it must be said. Hosts all the csgo and ql.


  • Registered Users, Registered Users 2 Posts: 1,253 ✭✭✭..Brian..


    justjustin wrote: »
    Ok, I started afresh and both gpus seem fine. Heaven does still crash at the end sometimes so that explains that.

    I cannot get these to even 950mhz however, full system crash :O

    I have disabled UPLS and tried with Gpu sync on/off.

    Glad we're making progress! And you're syncing them in option in Afterburner? That's how I OC'd them.


  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    ..Brian.. wrote: »
    Glad we're making progress! And you're syncing them in option in Afterburner? That's how I OC'd them.

    Had another crash there a while ago at stock in BF4. Artifacting and then black screen.

    I tried overclocking with afterburner and trixx, same results. But crashing at stock is surely not good, maybe it's just BF4 but I won't really have time to test anything else until the weekend.

    With sync set to on in afterburner, I assume that it will apply the same voltage to both cores? I don't think mine will take more than 1040mV, that said, setting both separately with sync off had the same results.


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Have you got the latest drivers and crossfire profiles?


  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    BloodBath wrote: »
    Have you got the latest drivers and crossfire profiles?

    I'm using 13.12. I was under the impression that CAP was now integrated into Catalyst.


  • Registered Users, Registered Users 2 Posts: 1,253 ✭✭✭..Brian..


    Bump up the voltage and see if that helps. I can't remember whats voltage I had them on unfortunately and if I recall correctly it is advised to keep them synced in afterburner which syncs both clocks and volts.

    Also reading about possible issues with PCI connectors that the 4to6 pin adapters fixed(try using connectors that came with card). Probably not going to do anything but worth ruling out.


  • Registered Users, Registered Users 2 Posts: 104 ✭✭justjustin


    ..Brian.. wrote: »
    Bump up the voltage and see if that helps. I can't remember whats voltage I had them on unfortunately and if I recall correctly it is advised to keep them synced in afterburner which syncs both clocks and volts.

    Well, that's the thing. Afterburner is seeing the HIS voltage as 1213mV, whereas if I use Trixx it sees the voltage as 1075. The voltage on my Sapphire is only around 1045mV so if it is trying to sync both cards to 1213mV then this could well be the butt of my problems. 1140mV on the Sapphire would take me to ~1140mhz, 1.2V is just overkill for that card.

    So, I'm just not sure. It's nice to use afterburner for logging stats but I think I might just take it completely out of the equation (i.e., don't even open it) this evening and see how I get on.

    About the CAP, they are integrated now, no? I can't seem to find any for download online!?
    Also reading about possible issues with PCI connectors that the 4to6 pin adapters fixed(try using connectors that came with card). Probably not going to do anything but worth ruling out.

    You mean the Pci-E power connectors? The 2 I am using on the HIS are directly wired into the PSU. The one for the Sapphire is a modular cable that came with the PSU. I can try using a molex>6pin if that's what you mean, but I would have thought the way it is done now was ideal. If you think it's worth a shot I'll try it this evening.

    Cheers.


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  • Registered Users, Registered Users 2 Posts: 1,253 ✭✭✭..Brian..


    The PCIe power cables probably won't make a difference, just read it somewhere last night looking up crossfire issues, might be worth checking.


  • Closed Accounts Posts: 1,014 ✭✭✭Baked.noodle


    GDC sessions point to the next DirectX
    ...For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.

    However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.

    Come learn our plans to deliver...
    ...Come learn how future changes to Direct3D will enable next generation games to run faster than ever before!

    In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.

    If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don't want to miss this talk.


  • Moderators, Society & Culture Moderators Posts: 9,689 Mod ✭✭✭✭stevenmu


    That'll be interesting to see. I'm hoping they'll have a vendor neutral answer for Mantle.


  • Closed Accounts Posts: 1,014 ✭✭✭Baked.noodle


    I'm excited about it too. I guess we will have to buy an new card though, and probably upgrade to Win 8, or 9. I think its a bad time to buy a lot of PC hardware now with the future looking so complicated. There is APU's, unified memory, Mantel, Maxwell, DDR4, multi core next gen games etc. Hard to know when to buy, and what.


  • Registered Users, Registered Users 2 Posts: 6,921 ✭✭✭Wossack


    tis the usual story

    if you wait till the next big thing, you'll never buy anything


  • Closed Accounts Posts: 1,014 ✭✭✭Baked.noodle


    Perhaps. I think for a while now performance has risen steadily, but now we see a push for more efficiency which could see a big jump in performance.


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    I'm excited about it too. I guess we will have to buy an new card though, and probably upgrade to Win 8, or 9. I think its a bad time to buy a lot of PC hardware now with the future looking so complicated. There is APU's, unified memory, Mantel, Maxwell, DDR4, multi core next gen games etc. Hard to know when to buy, and what.

    Not really. Being an early adopter rarely pays off.


  • Closed Accounts Posts: 1,014 ✭✭✭Baked.noodle


    I agree, but people do it nevertheless. I guess loads of people have bought Haswell right out of the gate and changed mother boards etc. It happened with the new AMD cards also because of Mantel which has yet to establish itself. I can see most developers designing games to run fine on midrange hardware, but I can play them with the rig I've got. I want to hold out for something innovative, efficient and substantial. Nevertheless, the games coming over the next year look like they will demand more, so I guess I'm running out of time.


  • Registered Users, Registered Users 2 Posts: 10,299 ✭✭✭✭BloodBath


    Well we already know ram speeds make practically no difference to gaming performance with a dedicated graphics card so scratch ddr4 off as having any sort of importance. You can also get ddr3 at ddr4 starting speeds.

    I can't see a new DirectX having any impact on the gaming market. The new consoles will not support it so it's pointless. you're looking at around 5 years+ before DX12 would have any impact. I see DirectX dying instead over that 5 years unless it's seriously innovative but knowing Microsoft it won't be. OpenGL should become the new standard.

    Something like an R9 290 will play any game at 1080p with 60fps for the foreseeable future. Might be worth waiting to see what Maxwell brings to the table but it wouldn't bother me.


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  • Closed Accounts Posts: 1,014 ✭✭✭Baked.noodle


    As for OpenGL it was mentioned in the article I linked to above.
    ...Meanwhile, there's another session listing of note related to the other major graphics API, OpenGL. In this case, a team of presenters from AMD, Nvidia, and Intel will talking about "Approaching Zero Driver Overhead in OpenGL." The description reads:

    Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious--robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today's OpenGL implementations that radically reduce driver overhead--by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework.

    I'm not sure but I think they are suggesting OpenGL has something to offer AMD/Intel/NVIDIA. I think I agree with you about an open standard available on all platforms. Perhaps the Steam box will promote this. I'm still waiting for the game that convinces me I have to spend money, but I'm defiantly looking forward to upgrading my box.


This discussion has been closed.
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