Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

[CoD MW3] General News and Discussion

11617192122150

Comments

  • Registered Users, Registered Users 2 Posts: 55,650 ✭✭✭✭Headshot


    redman85 wrote: »
    This worries me (taken from the developers twitter)

    Some one wrote "Maybe a new "Pro" perk for Ghost Pro should disable the Killcam for all enemies killed? Ppl lemm know your thoughts? "

    and the developers reply "Explain further. So anyone you kill doesn't see a killcam (and give away your location), when using this? Seems good for snipers."
    I kinda like this idea and ill tell ya why

    I believe ghost should be only used for snipping and in majority of cod games snipers arent cared about and I think this will increase the hard scopers

    Of course they have to make sure there isnt any chance of QS


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy



    I'm more talking about those players who simply refuse to sway away from the most overpoweredpopular guns and are usually on great connections. I just don't see the fun in it.
    .

    I'm not going to apologise for the gun i use or my connection , fun in this game is for me to win and win as quickly as possible :)


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    As Headshot said.

    Stopping power was the one thing that forced players into making a conscious decision between that and cold blooded/ghost. Without it. Well as can be seen in BOPS, it dominates tier 1 as you said so much so that it's a detriment to the game. A game that's already slow, and making it slower.

    As I said with COD4, while it had issues for sure at least the pace of the game for the vast majority of it's life span has been maintained. MW2 was a mixed bag, just depends on who you played with and who you faced. BLOPS is for the most part, *overly slow.

    the only guns I ever ran without stopping power on a class were the SCAR and SPAS, because they didnt need it, the SCAR has a sh1tty mag size but it can drop people in 2-3 shots even without stopping power, with extended mags on its an utter beast of a gun.

    Blops is definitely more slow paced than COD4 or MW2, I dont mind a slower paced game mode like S&D or something but when you're in a ground war and its 30 seconds into the match before a kill is gotten its kinda crazy, but then on the other hand MW2 is just constant mayhem on bigger games, ground wars are just killstreak after killstreak, I like it at times, utter insanity from start to finish but it gets a bit overwhelming at times, specially when you're getting killed by noobtubes every 5 seconds.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    yimrsg wrote: »
    I don't really see the problem with one gun having an advantage over another like the aug and famas having superior rire rates over other ARs and the ak74u being the best smg more to do with the players style of play.

    If I'm up against ghost campers using silenced guns of those above going for cheap kills in an objective game I'll use my dual mags ak74u and scold them up close.

    You can't lay blame solely on the guns/perks/equipment for the way the community uses them. It's down to the game not being balanced for lack of playtesting and not penalising cheap play.

    I've said that along with all other stats they should have an average distance travelled per game and average speed. If someone camps then both their distance travelled and speed will be low. If someone is cautious or defending an objective then only one should be low. You can then place the offending player on your avoid list and play the game as was intended with other like minded players.


    Sigh, I for one am not doing that. It's both the community and the game developers fault. Your giving the community far too much credit just like the few here who blame the community for all MW2's fault (but yet funny enough they blame Treyarch in the main for a lot of their issues, but that's another topic).


    There's no problem with one gun having an advantage over another. But that's not the point here when talking about the Famas or 74u.


    I've explained why it's better so I won't go into that again. It's not some kinda misconception or anything like that, it's what 6 or 7 months since the game has been released and there's no doubting the Famas and 74u are by far the most used gun. MLG and the competitive scene says it all with what's the no.1 gun used. People are kidding themselves if they think otherwise.

    It's a bit tiring at this stage going into a game with say my PM63, FAL or Mac and coming up against full teams pretty much using Famas and 74u.

    Least in MW2 there was a wider selection you'd come across( ACR, M4, Famas, UMP, P90, Intervention and Scar H) it's lifespan, so credit where credit is due.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    MW2 definitely has a better selection of guns that are more widely used, you dont see as many SMG's as assault rifles but you have the ACR, TAr, SCAR, M16, Famas as main weapons. hell I even use the F2000 at times, stick arctic camo and a red dot on it and it looks fcuking class. UMP45 is overused but its a savage little gun so you can see why, I do like to play around with different weapon combos, was rocking akimbo mp5k's and a striker one night and it was a fantastic class.


  • Advertisement
  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Shammy wrote: »
    I'm not going to apologise for the gun i use or my connection , fun in this game is for me to win and win as quickly as possible :)

    .. and that's fair enough. I rather not be dependent on the same repetitive stuff and would love to see people outside their comfort zone. I get more joy and find it more fun doing well with a Mac, PM63 or FAL then a Famas or 74u, where's it basically on cruise control.

    I'm clearly in the minority when it comes to this debate and I accept that.


  • Closed Accounts Posts: 1,463 ✭✭✭Trevor451


    Just saw the MW3 trailer and to be fair to IW it does look better than MW2 but I am not going to get ripped off again with €15 map packs and buggy multiplayer :)


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    redman85 wrote: »
    This worries me (taken from the developers twitter)

    Some one wrote "Maybe a new "Pro" perk for Ghost Pro should disable the Killcam for all enemies killed? Ppl lemm know your thoughts? "

    and the developers reply "Explain further. So anyone you kill doesn't see a killcam (and give away your location), when using this? Seems good for snipers."

    ColbertScreaming.gif?a=8


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    .. and that's fair enough. I rather not be dependent on the same repetitive stuff and would love to see people outside their comfort zone. I get more joy and find it more fun doing well with a Mac, PM63 or FAL then a Famas or 74u, where's it basically on cruise control.

    I'm clearly in the minority when it comes to this debate and I accept that.


    I agree with ya, I've started using the other LMG's on MW2 for the lulz and have been getting quite good scores with them, I was always a RPD/w grip or AUGw/silencer user but the other ones are pretty decent as well when you get the hang of them.

    hi my names krudler and I'm a F2000 user :pac:


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    .. and that's fair enough. I rather not be dependent on the same repetitive stuff and would love to see people outside their comfort zone. I get more joy and find it more fun doing well with a Mac, PM63 or FAL then a Famas or 74u, where's it basically on cruise control.

    I'm clearly in the minority when it comes to this debate and I accept that.


    I can do what i do with the spectre (i've a few spectre vids) , whilst people say the 74u is way better i dont see the difference . The same way while the famas and ak47 are very different guns , for me i dont see one as being way better than another.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    Headshot wrote: »
    pretty easy

    If you die from air support you have a window of a few seconds to destroy the air support with a strella or somthing along those lines

    If people actually took down the air support we wouldnt be having this discussion

    Coz its always that easy when there is a hind or chopper gunner in your spawn raping everything...

    I always have a ghost class to switch 2 to take out air support.. undetected strella.. bang bang.. problem solved!

    Ghost isnt the problem.. its the fact its being abused by the community coz its in a ****y tier!!
    As Headshot said.

    Stopping power was the one thing that forced players into making a conscious decision between that and cold blooded/ghost. Without it. Well as can be seen in BOPS, it dominates tier 1 as you said so much so that it's a detriment to the game. A game that's already slow, and making it slower.

    BLOPS is for the most part, *overly slow.


    Blops is a slooow game compared to MW2, I've never played COD4 so cant judge.. and ghost abuse does make it far worse!

    Perhaps if ghost stopped you showing up against choppers etc but still had you on the radar it would be a more fair and less abused perk...

    Or sniper only class...


    But I maintain.. ghost is not the problem.. its the perks that it is piled in with!!

    If I'm playing a match and we are being spammed with spy planes then sometimes I change to ghost class.. not only to avoid being seen, but to take out UAV's in peace.. nothing wrong with that!

    You cant get rid of ghost.. you just have to encourage people not to use it! There should be one tier with all the ridiculously overpowered perks in it!! Its the only fair way to do it..


  • Registered Users, Registered Users 2 Posts: 55,650 ✭✭✭✭Headshot


    hypermuse wrote: »
    Coz its always that easy when there is a hind or chopper gunner in your spawn raping everything...

    I always have a ghost class to switch 2 to take out air support.. undetected strella.. bang bang.. problem solved!

    Ghost isnt the problem.. its the fact its being abused by the community coz its in a ****y tier!!
    Then have better spawning, very easy to have a game without a perk like ghost

    I regularly shoot down choppers etc without using ghost


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Shammy wrote: »
    I can do what i do with the spectre (i've a few spectre vids) , whilst people say the 74u is way better i dont see the difference . The same way while the famas and ak47 are very different guns , for me i dont see one as being way better than another.



    If that's case though, wouldn't you agree that the competitive scene wouldn't be littered with Famas users only? I love the AK47, the look, the sound and I'm old skool like that but Famas like the AK74u is far an improvement on AK47 and Spectre overall. The latter being the 2nd best SMG imo.

    Shammy, I'm not questioning your ability in the slightest here. We've played a fair bit together namely on MW2, I can tell no matter whatever the gun you were using you're more than decent and you're an objective player on top of that. I'm just repeating myself here really. But I still stand my point in that it's a cop out and I will never for the life me see using the 74u or Famas as fun. Easy, not fun.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Shammy wrote: »
    I can do what i do with the spectre (i've a few spectre vids) , whilst people say the 74u is way better i dont see the difference . The same way while the famas and ak47 are very different guns , for me i dont see one as being way better than another.

    I've gameplays of going 70-5 with a FAL, doesn't mean its as good as the Famas tho. The AK is a good gun in its own right.. but the famas is just far better in almost every department, its a rushers dream ! The Iron sights are also far better on the famas imo. The AUG is ****e aswel, hate it.

    Theres a reason why the 74u is your most used and favorite gun shammy.



    Also, the only way they'll solve the ghost "problem" is by putting it back in with stopping power or SOH... or both ? Really don't know what i'd choose between SOH and SP tbh....


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Magill wrote: »

    Theres a reason why the 74u is your most used and favorite gun shammy.

    ..


    Yes i get it at level 17 ;)


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Headshot wrote: »
    Then have better spawning, very easy to have a game without a perk like ghost

    I regularly shoot down choppers etc without using ghost

    This spawning agrument is the biggest load of crap aswel, seriously. Please explain how exactly they should do the spawning system in a game like CoD. Its really not as simple as people think.

    And yes you can shoot down a chopper without ghost... but in games like demo on open maps like jungle/nuketown... unless you're ready waiting for it then no... most of the time you'll get raped.


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    Sigh, I for one am not doing that. It's both the community and the game developers fault. Your giving the community far too much credit just like the few here who blame the community for all MW2's fault (but yet funny enough they blame Treyarch in the main for a lot of their issues, but that's another topic).



    Just to touch on this, I said:
    You can't lay blame solely on the guns/perks/equipment for the way the community uses them. It's down to the game not being balanced for lack of playtesting and not penalising cheap play.
    I should have been clearer with my statement that I felt both the community and developer contributed to the current state of the both Black Ops and MW2 games. However only the developers (or hackers) have the power to radically change the game as they see fit, the majority of the blame (and acclaim) lies with them.

    Treyarch have constantly updated BOps but have constantly made errors. Only last night I had two deaths from enemy claymores when I placed a jammer down within range of them. It's not a major fault (at the time I was livid) but to me it signifies that Treyarch don't know what they're almost pushing buttons at random. There have been other things wrong like the video of the invincible guy who can't pick up a gun, choppers going out of the map, losing killstreaks during host migrations.

    IW never really backed up MW2 post release bar early updates and a token security update so their efforts (or lack of) can be either looked at as a failure for not continuing with improving the game or that things were so bad that it was impossible to update the game from the fallout following the breakdown in relations with Activision.

    Either way I'm loathe to say that either did well in my eyes, they both have failed at updating and improving their games post release. Neither of them have performed to a level I'd call satisfying. The community resorting to cheap tactics is merely a reflection of the game developers failings.


  • Registered Users, Registered Users 2 Posts: 553 ✭✭✭redman85


    Headshot wrote: »
    I kinda like this idea and ill tell ya why

    I believe ghost should be only used for snipping and in majority of cod games snipers arent cared about and I think this will increase the hard scopers

    Of course they have to make sure there isnt any chance of QS

    Disagree with you about this idea. Most of the time when I'm killed by snipers they are looking down their scope and its very hard to know exactly where they are. disabling the killcam would only encourage them to sit behind doors with their secondary weapon waiting for someone to walk by...then repeat the process everytime he comes back.


  • Registered Users, Registered Users 2 Posts: 55,650 ✭✭✭✭Headshot


    Magill wrote: »
    This spawning agrument is the biggest load of crap aswel, seriously. Please explain how exactly they should do the spawning system in a game like CoD. Its really not as simple as people think.

    And yes you can shoot down a chopper without ghost... but in games like demo on open maps like jungle/nuketown... unless you're ready waiting for it then no... most of the time you'll get raped.

    Have a timing mechanism and going back to my original point, have a window of opportunity to shoot down air support without showing up on their radar.


  • Registered Users, Registered Users 2 Posts: 3,721 ✭✭✭Kells...


    My first time using Rapid Fire on the 74u went 124-70 odd :/


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    redman85 wrote: »
    This worries me (taken from the developers twitter)

    Some one wrote "Maybe a new "Pro" perk for Ghost Pro should disable the Killcam for all enemies killed? Ppl lemm know your thoughts? "

    and the developers reply "Explain further. So anyone you kill doesn't see a killcam (and give away your location), when using this? Seems good for snipers."

    :eek::eek: no no no no no!!
    Headshot wrote: »
    I kinda like this idea and ill tell ya why

    I believe ghost should be only used for snipping and in majority of cod games snipers arent cared about and I think this will increase the hard scopers

    Of course they have to make sure there isnt any chance of QS


    I cant see how anybody would think this addition would be a good thing..

    but it would make things alot more interesting, as you suggested HS if ghost had no killcam but ghost would have to be (and this is the important bit) a sniper ONLY perk!! (with no bull$hit QS obviously)






    on another note.. Why does this thread really have nothing to do with MW3?? its just a bitching thread!

    should be renamed MW3 as it should be.. but definitely not the way it will be.... :D:D


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Headshot wrote: »
    Have a timing mechanism and going back to my original point, have a window of opportunity to shoot down air support without showing up on their radar.

    A timing mechanism ? You mean like in CTF ? That simply would not work, it jsut slows the game down too much and doesn't really help. There already is a window of opportunity to shoot down airsupport... the problem is that its likely that you'll spawn around others that aren't so keen on taking down the airsupport who'll already be showing up on radar and you'll just get raped by the slash damage.

    The solution to ghost is stopping power.. end of story really.


  • Registered Users, Registered Users 2 Posts: 2,340 ✭✭✭yimrsg


    hypermuse wrote: »

    on another note.. Why does this thread really have nothing to do with MW3?? its just a bitching thread!

    should be renamed MW3 as it should be.. but definitely not the way it will be.... :D:D

    Shhh...

    We're helping boost Headshot to 30,000 posts.


  • Registered Users, Registered Users 2 Posts: 2,178 ✭✭✭hypermuse


    yimrsg wrote: »
    Shhh...

    We're helping boost Headshot to 30,000 posts.

    If there is 1 thing I couldnt hate more its boosting :D:D:D


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    hypermuse wrote: »
    :eek::eek: no no no no no!!




    I cant see how anybody would think this addition would be a good thing..

    but it would make things alot more interesting, as you suggested HS if ghost had no killcam but ghost would have to be (and this is the important bit) a sniper ONLY perk!! (with no bull$hit QS obviously)


    on another note.. Why does this thread really have nothing to do with MW3?? its just a bitching thread!

    should be renamed MW3 as it should be.. but definitely not the way it will be.... :D:D

    We're discussing the flaws of previous COD games and those that we don't want to see in MW3 :)

    Me and HS discussed this ages ago and I agree, ghost should only be used by snipers or those taking down air support.


  • Registered Users, Registered Users 2 Posts: 21,028 ✭✭✭✭everlast75


    yimrsg wrote: »
    Shhh...

    We're helping boost Headshot to 30,000 posts.


    and ultimately reach Level 15


    images?q=tbn:ANd9GcQ4RkkPF7sfEzwBIg3EJt5qpD0nmKTbS2rhtAeUcA1QKYsophDRwQ&t=1

    status. ;)

    Elect a clown... Expect a circus



  • This content has been removed.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    AGB_Ghost wrote: »
    Noob tubes editing and then some security updates (which have been implemented to MW2)


    I would love to see some sniping which is more phusics based, like taking bullet drop into account, and have the only weapon that doesnt have bullet drop be a bolt action so you can spam a M21.

    I would love to see the M16 return and I love the new Masada, it looks beautiful

    the MW2 M16, not the Blops one though.


  • This content has been removed.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    AGB_Ghost wrote: »
    I agree but the model has to be better, the barrel length has to be longer, it was M4 length in MW2

    I'd prefer it shorter so i can see more around me ! Nothing worse than a big ass gun model taking up the whole damn place !


Advertisement