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Next Call of Duty Wishlist

  • 27-03-2011 12:18AM
    #1
    Closed Accounts Posts: 778 ✭✭✭


    I've read that they are developing two CoD games for release this year.
    The first will be your traditional FPS and the second, "an action/adventure".
    Perhaps they are going to create a campaign game and then a solely multi-player experience? Or perhaps a strategy like game like Halo Wars.

    Here's my wishlist for 2011:

    1) New Zombie Maps - at least 10 of them. I hope this isn't an afterthought. Many people enjoy this even more so than the normal modes. Plus, add killstreak like awards, i.e - shoot down from a helicopter ect. This would add a different dynamic to the experience.
    2) Special Ops - Blops missed this I feel. We need juggernauts in 2011.
    3) Raise the bar in multiplayer and bring it into a new era - huge maps resembling real life battles such as D-Day. They could beef things up by having 50 players coming on the boats and 50 players on the beaches. Chaotic!

    Add yours.


«134

Comments

  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    I've read that they are developing two CoD games for release this year.
    The first will be your traditional FPS and the second, "an action/adventure".
    Perhaps they are going to create a campaign game and then a solely multi-player experience? Or perhaps a strategy like game like Halo Wars.

    Here's my wishlist for 2011:

    1) New Zombie Maps - at least 10 of them. I hope this isn't an afterthought. Many people enjoy this even more so than the normal modes. Plus, add killstreak like awards, i.e - shoot down from a helicopter ect. This would add a different dynamic to the experience.
    2) Special Ops - Blops missed this I feel. We need juggernauts in 2011.
    3) Raise the bar in multiplayer and bring it into a new era - huge maps resembling real life battles such as D-Day. They could beef things up by having 50 players coming on the boats and 50 players on the beaches. Chaotic!

    Add yours.


    The zombie thing seems to be treyarchs co-op mode, not sure if we'll see them return in MW3.

    Likewise Spec Ops is IW Co-op gamemode so it'll probably be back.

    With your 3rd point, its been done before (MoH + Return to castle wolfenstien did it years ago... in fairness they both did it ****ing amazingly well)

    RTCW was the first online FPS i played with beach being the first map.... yes... it ****ing rocked !!!!

    Cant see it working with a MW title tho, sort of needs to have the old guns etc.





    I'd like to see stopping power back, it doesnt really speed the game up, just makes those "HOLY ****" moments happen more. Noobtubes etc like they are in blops and brighter maps. Would also like to see snipers return to being decent again and killstreaks tone down a lot.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    14ihi5f.jpg










    .. I'll add something slightly more insightful than the pic above later on in the day :)


  • Closed Accounts Posts: 1,601 ✭✭✭Desire.


    I'm pretty sure the Action/Adventure Call of Duty has been cancelled.


  • Registered Users, Registered Users 2 Posts: 894 ✭✭✭Willbbz


    Shipment


  • Registered Users, Registered Users 2 Posts: 1,435 ✭✭✭TiGeR KiNgS


    All I want is an updated COD4, with no BS gimics like RC Cars.


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  • Registered Users, Registered Users 2 Posts: 3,846 ✭✭✭Jet Black


    Dedicated servers for consoles would be nice. Doubt it will happen thou.
    More wager matches.

    Game modes playbale online. Mike myers etc.

    Games with just certain weapons. Like just shotguns, just snipers. QS game type. Keyboard/mouse lobbys

    Special week-end game modes like griftball in halo 3. Black ops could have had RC XD racing. That would have been fun.

    Theater mode with a longer upload.

    Map editor.

    Proper beta testing. Not having to download updates when the game is released. Listen to the community.

    Mute all button.


  • Registered Users, Registered Users 2 Posts: 770 ✭✭✭EIREHotspur


    More Maps like Invasion.

    I would like more Street Maps with Glass windows, a more real world setting.
    I also think being able to Open and close Doors would make it more realistic.

    MW2 was/is a great game so I wouldn't be too peeved if they fixed the problems and added a few things along with new Maps.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    In essence as I mentioned a few billion times by this stage that updated COD4 gameplay with MW2 visuals(we can tick that off if you believe the rumours re: using the MW2 engine) and BOPS additional features + online support is what I'd like.

    I want that COD4 element returned which is running and gunning dominating. The pace of COD4 is something completely different to MW2 and now BOPS, it was something to behold when COD4 was THE game to play.

    That is the main thing along with actual online support that Treyarch has provided with Black Ops.

    Anywhoo, wishlist in full-
    • Stopping Power needs to be re-introduced to fend off to ridiculous amount of ghost users

      Options in regards to perk set ups need to be brought back, there should be minimum 3 perks in every slot that people should consider. Look at COD4, there was variety!
    • Remove Last Stand/Second Chance and no martyrdom. I think if there needs to be a balance to stopping power, re-introduce juggernaut BUT it juggernaut should not affect snipers.
    • Introduce a Pure option to every gametype with more points on the line, it would help encourage people to play that and not to live and breath for the precious killstreaks.
    • Next point is something a lot of people here will disagree with I imagine but so be it. Cut down the amount of artillery killstreaks. By that I mean no gunship, no ac130, no chopper gunner and no poodles. Reduce that temptation to camp for killstreaks! Make Blackbird the highest killstreak at 15 or something. It's usually game over if there are one or two people in a game throwing one up. This won't happen I know so MW2 fanboys rejoice :D

      Following on from that, no stupid killstreaks(Valkyrie missiles) and no stupid killstreak placements(RC a 3 killstreak and EMP at 15 o_o)

      In a perfect world for me it'd be - UAC, Counter UAV, Sentry Gun, Predators(higher than 5 kills) Attack chopper, Pavelow(10+ killstreak) and Blackbird that lasts a little longer than in BOPS at say 15.

      Lastly, continue with non-stackable killstreaks.
    • Shotguns if to be primary weapons should be as powerful as it is in MW2. If they are to be a secondary weapon again then it needs to be as powerful as in COD4.
    • No few guns should dominate an entire game for whatever it's lifespan by that I mean the likes of the UMP, ACR, Famas, AK74u and Famas.. I can probably throw in the galill in there as well.
    • COD4 sniping. It's hard to describe but it feels like it's in between the simpleton sniping of MW2 and ridiculous difficulty of BOPS.

      Also snipers, from the sternum upwards should be one shot kills.
    • Specs Ops, Dead Ops type game and Wager Matches please, at least 2 out of the 3 would be a nice touch.
    • Combat record, copy Treyarch
    • Theater mode, copy Treyarch
    • ONLINE SUPPORT, for the love of Jebus copy Treyarch!

    So yeah, as I said in my first paragraph :D
    If I have somehow missed anything, I'll add it in later.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    In essence as I mentioned a few billion times by this stage is an updated COD4 gameplay with MW2 visuals(we can tick that off if you believe the rumours re: using the MW2 engine) and BOPS additional features + online support.

    I want that COD4 element returned which is running and gunning dominating. The pace of COD4 is something completely different to MW2 and now BOPS, it was something to behold when COD4 was THE game to play.

    That is the main thing along with actual online support that Treyarch has provided with Black Ops.

    Anywhoo, wishlist in full-
    • Stopping Power needs to be re-introduced to fend off to ridiculous amount of ghost users

      Options in regards to perk set ups need to be brought back, there should be minimum 3 perks in every slot that people should consider. Look at COD4, there was variety!
    • Remove Last Stand/Second Chance and no martyrdom. I think if there needs to be a balance to stopping power, re-introduce juggernaut BUT it juggernaut should not affect snipers.
    • Introduce a Pure option to every gametype with more points on the line, it would help encourage people to play that and not to live and breath for the precious killstreaks.
    • Next point is something a lot of people here will disagree with I imagine but so be it. Cut down the amount of artillery killstreaks. By that I mean no gunship, no ac130, no chopper gunner and no poodles. Reduce that temptation to camp for killstreaks! Make Blackbird the highest killstreak at 15 or something. It's usually game over if there are one or two people in a game throwing one up. This won't happen I know so MW2 fanboys rejoice :D

      Following on from that, no stupid killstreaks(Valkyrie missiles) and no stupid killstreak placements(RC a 3 killstreak and EMP at 15 o_o)

      In a perfect world for me it'd be - UAC, Counter UAV, Sentry Gun, Predators(higher than 5 kills) Attack chopper, Pavelow(10+ killstreak) and Blackbird that lasts a little longer than in BOPS at say 15.

      Lastly, continue with non-stackable killstreaks.
    • Shotguns if to be primary weapons should be as powerful as it is in MW2. If they are to be a secondary weapon again then it needs to be as powerful as in COD4.
    • No few guns should dominate an entire game for whatever it's lifespan by that I mean the likes of the UMP, ACR, Famas, AK74u and Famas.. I can probably throw in the galill in there as well.
    • COD4 sniping. It's hard to describe but it feels like it's in between the simpleton sniping of MW2 and ridiculous difficulty of BOPS.

      Also snipers, from the sternum upwards should be one shot kills.
    • Specs Ops, Dead Ops type game and Wager Matches please, at least 2 out of the 3 would be a nice touch.
    • Combat record, copy Treyarch
    • Theater mode, copy Treyarch
    • ONLINE SUPPORT, for the love of Jebus copy Treyarch!

    So yeah, as I said in my first paragraph :D
    If I have somehow missed anything, I'll add it in later. I don't I have.

    Agree with nearly all of that bar the bits in bold, artillery killstreaks add a challenge, its the main reason Blops is as dull as ditchwater to play now, one enemy air support at a time just isnt a threat, chopper gunner? pfff two(sometimes just one) strela shots and down it goes before its even got a kill or arrived on the map fully. make it so more than one air support can be called in, one of each type so you can at least have a chopper gunner and attack chopper up at the same time.

    Everything else such as combat record, non stackable killstreaks (it should have a playlist where they do stack as well, but much less XP for them, make you earn it)


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    More Maps like Invasion.

    I would like more Street Maps with Glass windows, a more real world setting.
    I also think being able to Open and close Doors would make it more realistic.

    MW2 was/is a great game so I wouldn't be too peeved if they fixed the problems and added a few things along with new Maps.

    Been sitting here thinking about it for 25 mins or so. Still love MW2, great game played by some awful knob-jockeys.

    Maybe 4 perks a tier.
    Get rid of OMA. Move Scavenger to T2. Bring up Hardline from T2. (Hardline, Marathon, SoH, Bling)
    Get rid of DC in tier 2. Bring Scavenger and Flak Jacket in, Lightweight to T3 (SP, CB, Scav, Flak Jacket)
    Get rid of Last Stand, Scrambler, Commando. Bring in Lightweight. (Ninja, Steady Aim, Sit Rep, Lightweight).

    I'd like to see knifing sorted a bit - maybe you can't knife if you've been shot already/you need to equip tac-knife to stab.

    Unsure about Scavenger - should it reequip claymores/tubes?
    Ninja to be tweaked - silences your team-mates' footsteps to you, pro silences to all enemies except other ninjas?
    Sit Rep Pro takes on Hacker Pro benefits from BO.

    Tried to organise it so a camper has to choose between a number of important perks in T2.
    Still unsure of T3 TBH.

    Tie killstreaks to classes - can chose 3/4/5 for your rusher class etc.

    BO-like Theatre and private game rules are important to keep.

    Also, no deathstreaks!


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  • Registered Users, Registered Users 2 Posts: 3,975 ✭✭✭iMuse


    A crysis 2 system where you need to pick up a scavenger like pack of the person you kill in order to add to your killstreak which would reduce camping massively as you would need to run out of your corner/ off your rooftop etc to build killstreaks. Maybe combine that with objective play. For example you cap a flag, plant defuse a bomb this would give you a pack to pick up or a half pack you get the idea. There needs to be less focus of just killing every one and more a move towards team play. I think homefront has this sort of idea where you get points for capping flags, Taking out airsupport etc which allows you to buy killstreaks.


    This will never happen but remove K/D ratio from the game


    Also have a proper counter for ninja eg Sit rep Pro allows you to hear people with ninja. Ninja is too dominant in the 3rd perk slot in MW2


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    In essence as I mentioned a few billion times by this stage that updated COD4 gameplay with MW2 visuals(we can tick that off if you believe the rumours re: using the MW2 engine) and BOPS additional features + online support is what I'd like.

    I want that COD4 element returned which is running and gunning dominating. The pace of COD4 is something completely different to MW2 and now BOPS, it was something to behold when COD4 was THE game to play.

    That is the main thing along with actual online support that Treyarch has provided with Black Ops.

    Anywhoo, wishlist in full-
    • Stopping Power needs to be re-introduced to fend off to ridiculous amount of ghost users

      Options in regards to perk set ups need to be brought back, there should be minimum 3 perks in every slot that people should consider. Look at COD4, there was variety!
    • Remove Last Stand/Second Chance and no martyrdom. I think if there needs to be a balance to stopping power, re-introduce juggernaut BUT it juggernaut should not affect snipers.
    • Introduce a Pure option to every gametype with more points on the line, it would help encourage people to play that and not to live and breath for the precious killstreaks.
    • Next point is something a lot of people here will disagree with I imagine but so be it. Cut down the amount of artillery killstreaks. By that I mean no gunship, no ac130, no chopper gunner and no poodles. Reduce that temptation to camp for killstreaks! Make Blackbird the highest killstreak at 15 or something. It's usually game over if there are one or two people in a game throwing one up. This won't happen I know so MW2 fanboys rejoice :D

      Following on from that, no stupid killstreaks(Valkyrie missiles) and no stupid killstreak placements(RC a 3 killstreak and EMP at 15 o_o)

      In a perfect world for me it'd be - UAC, Counter UAV, Sentry Gun, Predators(higher than 5 kills) Attack chopper, Pavelow(10+ killstreak) and Blackbird that lasts a little longer than in BOPS at say 15.

      Lastly, continue with non-stackable killstreaks.
    • Shotguns if to be primary weapons should be as powerful as it is in MW2. If they are to be a secondary weapon again then it needs to be as powerful as in COD4.
    • No few guns should dominate an entire game for whatever it's lifespan by that I mean the likes of the UMP, ACR, Famas, AK74u and Famas.. I can probably throw in the galill in there as well.
    • COD4 sniping. It's hard to describe but it feels like it's in between the simpleton sniping of MW2 and ridiculous difficulty of BOPS.

      Also snipers, from the sternum upwards should be one shot kills.
    • Specs Ops, Dead Ops type game and Wager Matches please, at least 2 out of the 3 would be a nice touch.
    • Combat record, copy Treyarch
    • Theater mode, copy Treyarch
    • ONLINE SUPPORT, for the love of Jebus copy Treyarch!

    So yeah, as I said in my first paragraph :D
    If I have somehow missed anything, I'll add it in later. I don't I have.

    THE **** ADE !!!! Pretty much agree with everything said... especially on the killstreaks.

    What would be an idea would be to have a NUKE but one that doesnt end the game, instead have it kill everyone on the enemy team and stop them from spawning for 5 seconds or something. Have it at 25 or 30 kills so only the best players can get it and even at that be rare for them. With challenges and badges etc for showing off. The only good thing about the nuke was the showing off that you actually got one (Even if it wasnt that hard in the end).

    I do like the deathmachine/grim reaper killstreaks in black ops, if you didn't have to win them in a carepackage i'd have them equiped always. They're alot of fun imo and not really overpowered at all.

    Killstreaks in general shouldnt be getting more kills than it takes to get them... imo they shouldn't even get half the amount of kills.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    krudler wrote: »
    Agree with nearly all of that bar the bits in bold, artillery killstreaks add a challenge, its the main reason Blops is as dull as ditchwater to play now, one enemy air support at a time just isnt a threat, chopper gunner? pfff two(sometimes just one) strela shots and down it goes before its even got a kill or arrived on the map fully. make it so more than one air support can be called in, one of each type so you can at least have a chopper gunner and attack chopper up at the same time.

    Everything else such as combat record, non stackable killstreaks (it should have a playlist where they do stack as well, but much less XP for them, make you earn it)

    You and me have very different ideologies when it comes to COD games (BOPS vs MW2) mate. For me, a challenge is performing well with lesser guns(hence why I try and push/hope people gravitate towards using stuff like the F2000, MAC, Uzi and so on like I do). I also think playing Pure TDM or Prestige TDM for example and getting a good score is a challenge.

    Unless your playing vs a clan in a pub match the game is rarely a challenge, IMO.

    If I'm genuinely outplayed like in say Pure TDM I have no quarrels unless someone is doing nothing but camp which is rare in Pure mode I found.

    Don't get me wrong, getting an AC130 and raining down hell is fun. That's not in question. I just rather it was more gun on gun, you're dead :) that is what I get a kick from namely.

    I wholeheartedly believe COD4 got it right pretty much with the 3-5-7 system... though if I had my way it would have been 3-5-11 or 3-6-13, something like that :pac: Choppers in COD4 as I'm sure you know by now are basically Pavelows and without the use of Strellas or Stingers were annoying to take down if up against one. Customisable killstreaks are another thing that IMO derailed the COD series, part of me wants it entirely back to COD4 or if it's customisable, keep stuff like UAC, counter UAV, predator, attack chopper, stealth bomber, SR71, EMP, death machine(should have been a killstreak than crappy valkyrie's and pavelows. That's more than fine. If there is to be a deadly killstreak, make the AC130 much harder to earn.

    I agree with the last part. Actually looking back, I can't believe I didn't mention this. I'm fairly sure I originally had that down but deleted it or something :/ In my mind, Pure gametypes should have increased XP for sure.

    Something else I want to add to my list, is the ability to roll your killstreaks. I don't want to have a set pattern of having to go from highest to lowest.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    iMuse wrote: »
    A crysis 2 system where you need to pick up a scavenger like pack of the person you kill in order to add to your killstreak which would reduce camping massively as you would need to run out of your corner/ off your rooftop etc to build killstreaks. Maybe combine that with objective play. For example you cap a flag, plant defuse a bomb this would give you a pack to pick up or a half pack you get the idea. There needs to be less focus of just killing every one and more a move towards team play. I think homefront has this sort of idea where you get points for capping flags, Taking out airsupport etc which allows you to buy killstreaks.


    This will never happen but remove K/D ratio from the game


    Also have a proper counter for ninja eg Sit rep Pro allows you to hear people with ninja. Ninja is too dominant in the 3rd perk slot in MW2

    Agree, disagree and agree.

    I played quite a bit of Crysis 2 on Friday and I found that a very nice touch by Crytek.

    I think TDM and FFA should have a K/D stat. The overall K/D stat should be rid of. That's the only thing I can be slightly critical of Treyarch's Combat Record. The points per minute or whatever it's called was a nice touch to objective gametypes.

    Ninja was overpowered. I think myself and many were clouded by voicing about other problems in MW2 which for made the game far more frustrating.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Magill wrote: »
    THE **** ADE !!!! Pretty much agree with everything said... especially on the killstreaks.

    What would be an idea would be to have a NUKE but one that doesnt end the game, instead have it kill everyone on the enemy team and stop them from spawning for 5 seconds or something. Have it at 25 or 30 kills so only the best players can get it and even at that be rare for them. With challenges and badges etc for showing off. The only good thing about the nuke was the showing off that you actually got one (Even if it wasnt that hard in the end).

    I do like the deathmachine/grim reaper killstreaks in black ops, if you didn't have to win them in a carepackage i'd have them equiped always. They're alot of fun imo and not really overpowered at all.

    Killstreaks in general shouldnt be getting more kills than it takes to get them... imo they shouldn't even get half the amount of kills.


    I'd being do likewise as well. I can't bring myself to use a care package. Waiting for it to be dropped and mainly getting ammo or UAV is annoying. When prestiging that's the one aspect I do not look forward to, having to use care package.


  • Registered Users, Registered Users 2 Posts: 636 ✭✭✭Bucklesman


    Cossax wrote: »
    I'd like to see knifing sorted a bit - maybe you can't knife if you've been shot already/you need to equip tac-knife to stab.

    I was actually just talking about this yesterday. I reckon that you should have to draw your knife with the melee button and stab with the fire button. This means that a knife attack has to be premeditated, so no more panic knifing.

    The knife should still be the fastest weapon to draw by, making it a viable alternative to reloading or switching to a pistol.

    Oh, and maybe a bayonet as an attachment for rifles. Yeah, I think I have some weird ideas about melee attacks, but it is a shooter game after all!


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    You and me have very different ideologies when it comes to COD games (BOPS vs MW2) mate. For me, a challenge is performing well with lesser guns(hence why I try and push/hope people gravitate towards using stuff like the F2000, MAC, Uzi and so on like I do). I also think playing Pure TDM or Prestige TDM for example and getting a good score is a challenge.

    Unless your playing vs a clan in a pub match the game is rarely a challenge, IMO.

    If I'm genuinely outplayed like in say Pure TDM I have no quarrels unless someone is doing nothing but camp which is rare in Pure mode I found.

    Don't get me wrong, getting an AC130 and raining down hell is fun. That's not in question. I just rather it was more gun on gun, you're dead :) that is what I get a kick from namely.

    I wholeheartedly believe COD4 got it right pretty much with the 3-5-7 system... though if I had my way it would have been 3-5-11 or 3-6-13, something like that :pac: Choppers in COD4 as I'm sure you know by now are basically Pavelows and without the use of Strellas or Stingers were annoying to take down if up against one. Customisable killstreaks are another thing that IMO derailed the COD series, part of me wants it entirely back to COD4 or if it's customisable, keep stuff like UAC, counter UAV, predator, attack chopper, stealth bomber, SR71, EMP, death machine(should have been a killstreak than crappy valkyrie's and pavelows. That's more than fine. If there is to be a deadly killstreak, make the AC130 much harder to earn.

    I agree with the last part. Actually looking back, I can't believe I didn't mention this. I'm fairly sure I originally had that down but deleted it or something :/ In my mind, Pure gametypes should have increased XP for sure.

    Something else I want to add to my list, is the ability to roll your killstreaks. I don't want to have a set pattern of having to go from highest to lowest.

    I agree COD4 had a good system of having everyone with the same killstreaks, 3-5-7 or 5-7-11 without stacking would be a good system.

    Changeable killstreaks by class would be good, at least if you're getting an asskicking you can change to 3-4-5 to at least give yourself a chance to regain some ground.

    I agree about using a bigger variety of guns, I like the F2000 or stuff like the RPD or dual Magnums or stuff thats not just ACR's and SCARs all the time,hell i cant remember the last time I got sniped by something that wasnt an Intervention (i'm a Barrett man myself) but at the same time guns are guns, I dont think people should be berated for using "easy"guns, not everyone is getting 2 and 3 kdrs on every match so if someone kills me with an ACR then hey, so be it.


  • Closed Accounts Posts: 778 ✭✭✭UsernameInUse


    They're going ahead with the Blops engine seeing as IW have been ousted. :(
    We need Crysis style visuals people - after all, this is supposed to be the front-runner of most sold game in the USA. Surely, we can't have the leader of the board leading the way in gaming on an outdated engine nearly 7 years old.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    They're going ahead with the Blops engine seeing as IW have been ousted. :(
    We need Crysis style visuals people - after all, this is supposed to be the front-runner of most sold game in the USA. Surely, we can't have the leader of the board leading the way in gaming on an outdated engine nearly 7 years old.

    MW2 is still one of the best looking MP games around, its the framerate that makes it. The engine itself is fine, it works, its just the look of Blops isnt anywhere near as interesting as anything in MW2, its the real world locations that make it so.


  • Registered Users, Registered Users 2 Posts: 2,055 ✭✭✭Cossax


    Agree, disagree and agree.

    I played quite a bit of Crysis 2 on Friday and I found that a very nice touch by Crytek.

    I think TDM and FFA should have a K/D stat. The overall K/D stat should be rid of. That's the only thing I can be slightly critical of Treyarch's Combat Record. The points per minute or whatever it's called was a nice touch to objective gametypes.

    Ninja was overpowered. I think myself and many were clouded by voicing about other problems in MW2 which for made the game far more frustrating.

    This!
    I'd be a Sit Rep Pro user usually and Ninja Pro completely and totally defeats it. Sure, I can avoid claymores/C4 but I show up on heartbeat sensors, I can be sound-whored AND I can't soundwhore a ninja user.


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  • Closed Accounts Posts: 778 ✭✭✭UsernameInUse


    krudler wrote: »
    MW2 is still one of the best looking MP games around, its the framerate that makes it. The engine itself is fine, it works, its just the look of Blops isnt anywhere near as interesting as anything in MW2, its the real world locations that make it so.

    Have you got Battlefield 2?


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    They're going ahead with the Blops engine seeing as IW have been ousted. :(
    We need Crysis style visuals people - after all, this is supposed to be the front-runner of most sold game in the USA. Surely, we can't have the leader of the board leading the way in gaming on an outdated engine nearly 7 years old.

    Game engines are very dynamic, most good engines last for at least 7 years.

    The source engine is nearly 8 years old (Portal/Left4Dead/HL2 etc)

    The unreal engine (Probably the most used engine ever) was first developed in 1998 !! Its been built upon but still... at its core is a 13 year old engine.


    crysis style visuals would be the end of call of duty, the biggest advantage cod has over its rivals is the 60fps (well... at least 40 :) )


  • Registered Users, Registered Users 2 Posts: 1,144 ✭✭✭CORaven


    • Stopping Power needs to be re-introduced to fend off to ridiculous amount of ghost users

      Options in regards to perk set ups need to be brought back, there should be minimum 3 perks in every slot that people should consider. Look at COD4, there was variety!
    • Remove Last Stand/Second Chance and no martyrdom. I think if there needs to be a balance to stopping power, re-introduce juggernaut BUT it juggernaut should not affect snipers.
    • Next point is something a lot of people here will disagree with I imagine but so be it. Cut down the amount of artillery killstreaks. By that I mean no gunship, no ac130, no chopper gunner and no poodles. Reduce that temptation to camp for killstreaks! Make Blackbird the highest killstreak at 15 or something. It's usually game over if there are one or two people in a game throwing one up. This won't happen I know so MW2 fanboys rejoice :D

      Following on from that, no stupid killstreaks(Valkyrie missiles) and no stupid killstreak placements(RC a 3 killstreak and EMP at 15 o_o)

      In a perfect world for me it'd be - UAC, Counter UAV, Sentry Gun, Predators(higher than 5 kills) Attack chopper, Pavelow(10+ killstreak) and Blackbird that lasts a little longer than in BOPS at say 15.

    A great post, I just want to add my thoughts to these points you made.

    It mainly has to do with Ghost/Coldblooded, Stopping Power, FlackJacket and how these effect killstreaks.
    Currently in MW2 it was extra firepower or Coldblooded. There was a whole perk tier that was rendered fairly much useless due to a lack of a better alternative. Dangerclose was not that usefull unless you were using unfair tactics. Hardline was not worth it. Lightweight was more used for SMGs who did not need SP, but was made infamous due to witches. I think that having extra firepower Vs invisibility Vs minor advantage is a silly option and that a better variety of advantages is required.

    Currently, in Black Ops the Tier one slot is a little more balanced yet the two 'best' perks are Ghost and FlakJacket. Both give a certain amount of resistance to Killsteaks. My recommendation would be that a player would have to choose between being offensive or defensive in the one perk tier. Ideally you should have three perks suiting offence on the field and two defence against killsteaks with a nerf to the defensive.

    To implement this into Black Ops, you would have:
    Ghost:
    Bullet Damage multiplier = 0.8
    Immune from UAVs and identification on Predators (from your post) but should be less less likely to be shot buy pavelows as opposed to its current full invisibility.
    It would promote more hit and run style gameplay as camper would have weak odds against an opponent if not taken by surprise.


    FlakJacket:
    Bullet Damage multiplier = 0.8
    Higher resistance to explosive killsteaks such as Mortar Strikes, Bombers and much more than the game currently has. More Killsteaks should be bomb/explosive based making FlakJacket a better contender against Ghost.
    As above.

    The remaining perks (scav, hardline and lighweight for example) should have the full 100% damage as they do not have the resistances that the other perks benefit from. This way you do not need to have stopping power in the game, yet you can still maintain the style of choice that it presses over the player and a higher level of variety of perks on the battlefield.

    Another thing would be required with the above and it would be the gun types that MW2 gave to Cold Blooded Vs Stopping Power users. Guns should have the 30 damage (low recoil) tier and the 40 damage (high recoil or low clip size) tier reintroduced.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Going back to an earlier post. It's farcical to even consider changing or dare I say even improving on the MW2 game engine. The engine itself despite my arguments against MW2 as whole is near on perfect as far as I'am concerned.

    Battlefield like Crysis 2 and Killzone are beautiful games visually(and gameplay wise too in fairness) but improving on it as mentioned would certainly take away from the frames per sec which as far afaik is the highest on consoles *correct if I'm wrong* but whatever the case it runs effortlessly, all the COD games in the series except for COD3 at times ran with little to no problems.

    Anyway, as I said, gradually more things will pop up in my head. Another couple of things I'd like to see and I know for a fact most of the lads I played with disliked it, that is 3rd person mode. I was very fond of playing 3rd person mode. I felt very comfortable playing it and it gave such a new out look on the game, refreshing is the best word to describe it. Hopefully the next COD has a 3rd person Mosh Pit. But I doubt it.

    Also if there is one gametype I'd most definitely like to see is a Pure SnD. I as most of the regulars know, I'am a massive fan of ProMod on the PC. You'll see the very best competitive PC players playing it so I appreciate it from that perspective but in short, it's so perfectly balanced with set perks, no killstreaks and other variables being set fairly for every player. It's a very tiring gametype though. If there was one thing about the hacking period on PS3, was getting to play ProMod(ProSim = consoles). I'll be forever grateful for having the chance to play it tbh. For those who have no idea what I'm on about, I'm sure there will be a few, look at the Frag movies I posted and/or read a brief description of it here.

    Actually I'm on a roll so I'll continue, VIP mode like Rainbow Six Vegas(and CS?), awesome gametype. Basically it's SnD with a man on your team being the bomb(VIP) as such.

    Countdown, a mode where everyone has C4 strapped to them and if you stop for more than 3 seconds you'll explode. Dangle a carrot out there by quintupling the points :D Ok maybe not that much but imagine the ensuing mayhem.

    All or nothing, all players are given the same random class and forced to throw their COD points into the pot. Winning team takes all.

    In short, new gametypes are needed.


  • Closed Accounts Posts: 778 ✭✭✭UsernameInUse


    In short, new gametypes are needed.

    Interesting.

    I too feel that a different take or some additions are most definitely required. Don't get me wrong, the system works - but we've had it for some years now and minus a handful of new maps and returning killstreaks, nothing much has changed.
    The fact is that the developers won't fix what is not broken - they'll hang onto the old mechanism so long as it's selling. I'm not up to scratch about other games such as Battlefield and MoH...can you see these becoming worthwhile competitors in the future? And what have they got to offer the CoD franchise?


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    ThunderToro just tweeted this vid a few minutes ago, echoes some important things I mentioned. The knife is a good point too though as is the quitters/dashboarders.



  • Registered Users, Registered Users 2 Posts: 13,426 ✭✭✭✭gimli2112


    Can't see vid in work but just on the quitting thing. Sometimes 'cos of host issues the lag's so bad the game is unplayable. It's one thing get hammered by better players but when it's a lag issue I think quitting is ok.

    Was on the US servers with some mates this weekend and I'm not kidding in one game it literally took the entire mag from my AK47 to put a guy down. He had second chance equipped but it was the final kill and everyone was in bits laughing at the clip. It wasn't down to bad aim ether I really was hitting him :)


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    Connection: Improvements on lag/latency issues. Whatever it takes.... it needs to be smoother more of the time. This may not be possible without going down the road of dedicated servers etc.... which is unlikely to happen.

    knifing: Get rid of it completely, make it a two hit kill or a secondary weapon.

    Killstreaks: Completely agree with Ade on this. I was actually on about it in the mega bitch thread a few weeks back as well. I think it's one of the big problems in the game.
    Get rid of the likes of AC130/CG/Gunship/Dogs

    Last Stand: Jesus, just get rid of the frigging thing. It does nothing but annoy. They improved it by letting the guy who put you down take the points, but its still just a hindrance.

    Quitters: Quitters quit because they are getting stomped. Improved matchmaking would help. Removing high killstreak rewards will help much much more.

    Obviously, there's plenty other small things, but they're the big ones for me.

    EDIT: I just realised that I am thinking of the line Blops -> MW3, whereas most of ye are talking about MW2 -> MW3 (which makes sense also I might add). But I assume the MW3 guys will take the positives from Blops and go from there. There's too much to talk about improving if bypassing blops :)


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    ThunderToro just tweeted this vid a few minutes ago, echoes some important things I mentioned. The knife is a good point too though as is the quitters/dashboarders.


    7:10, he mentioned me :)


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  • Registered Users, Registered Users 2 Posts: 191 ✭✭JustPaddy1


    Things that should be removed:
    Last stand.
    Grenade launchers (if you want to use one use the china lake).
    CHINA LAKE! bring back the thumper :D.
    RC-XD.
    Motion sensor & jammer.

    Things to introduce:
    Killstreak rolling.
    More snipers (atleast two boltactions i've enjoyed using the sniper in ever cod i've played).
    New game modes. (quick scope only, knife only, halo football game thing)
    Bigger maps & more extremely smaller maps.
    Wager match contracts and challenges.
    vehicles (no tanks just personal carriers with maybe a machine gun).
    Longer killfeed.
    Assassination melee kill.

    Things to tweak:
    Cold blooded (i like the idea of it making you less likely to get shot by air support).
    Shotguns (should be put back as secondarys), knifing (not sure how but maybe make a knife as an attachment and if you don't have it it takes two melee hits to kill but the first one stuns them a little).
    Spawns.
    More double xp time or a free wager match weekend.

    Things to brought back:
    Juggernaut (in the same perk slot as flakjacket to balance it up).
    Juggernauts (nothing more satisfying then killing one).


    Things i'm happy with:
    Spy plane (I've never ever heard anyone complain about this kill streak).
    Chopper gunner in black ops.
    Dogs (love my puppies).
    Ballistic knife.

    This is what i have for now and all in my opinion of course.


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