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[CoD Black Ops] - MegaBitch thread

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Comments

  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    jimbling wrote: »
    Obviously I know that... and that's all you had to state. But you didn't do that, you came on giving out about Magill's complaint telling him to go play barebones or dont play at all if he doesn't like it.




    Well, I wasn't the one to mention you complaining as I have no idea of your history. Cant say I've noted you as bitching a lot, but that's irrelevant.

    About the above. Well, the bolded part is the important bit. I, and LOTS of others, disagree and think MW2 had a lot more problems than blops has.

    they mainly revolve around danger close and oma being abused though. commando and double shotties are prob there too. I'd put ghost/pro/2nd chance campers on the same level a oma/dc abusers, just headwrecking to deal with.

    are killstreaks in MW2 overpowered? yup,5/7/11 is pretty easy to get on a ground war or domination match. in blops its more down to skill to get your 11 kills or whatever, that I agree with.


  • Posts: 19,923 ✭✭✭✭ [Deleted User]


    krudler wrote: »
    they mainly revolve around danger close and oma being abused though. commando and double shotties are prob there too. I'd put ghost/pro/2nd chance campers on the same level a oma/dc abusers, just headwrecking to deal with.

    are killstreaks in MW2 overpowered? yup,5/7/11 is pretty easy to get on a ground war or domination match. in blops its more down to skill to get your 11 kills or whatever, that I agree with.
    you saying there's no Cold Blooded campers in MW2? The main problem I have with Blops is that it was clearly rushed out and they didn't polish off the hitboxes. Other than that I think it's a great game.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Liam O wrote: »
    you saying there's no Cold Blooded campers in MW2? The main problem I have with Blops is that it was clearly rushed out and they didn't polish off the hitboxes. Other than that I think it's a great game.

    not nearly as much as Blops, I dont think anyone here complains about cold blooded on MW2 tbh, I've never had an issue with it, and people had to lose Stopping Power or Hardline to use it. whereas on Blops having it as a tier 1 perk means you're not losing anything that puts you at a disadvantage, slight of hand maybe but not to the extent of losing as many 1v1 gunfights as not having stopping power would


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    krudler wrote: »
    they mainly revolve around danger close and oma being abused though. commando and double shotties are prob there too. I'd put ghost/pro/2nd chance campers on the same level a oma/dc abusers, just headwrecking to deal with.

    are killstreaks in MW2 overpowered? yup,5/7/11 is pretty easy to get on a ground war or domination match. in blops its more down to skill to get your 11 kills or whatever, that I agree with.

    The three main reasons I think Blops lords it over MW2
    1) Quickscopers
    2) Noobtubing
    3) Stacked killstreaks

    Okay, I would put Ghost Pro campers (not the perk ghost pro) in that level, but there is nowhere near the amount of campers on blops than there was noobtubers in MW2. Also, there was plenty campers in MW2 as well. As many if not more than in Blops in my opinion.
    And the stacking of kill streaks meant it was even more advantageous to do so. All in all, Blops went the right direction. Sure, it needs improvement and tweaking, but it's the right direction.

    What all this has to do with the dislike of high killstreaks I dont really know though.
    krudler wrote: »
    not nearly as much as Blops, I dont think anyone here complains about cold blooded on MW2 tbh, I've never had an issue with it, and people had to lose Stopping Power or Hardline to use it. whereas on Blops having it as a tier 1 perk means you're not losing anything that puts you at a disadvantage, slight of hand maybe but not to the extent of losing as many 1v1 gunfights as not having stopping power would

    Seriously? As I mentioned above, there was massive amount of camping in MW2. It was one of the major complaints about the game. It was the reason people were asking for non-stackable killstreaks.
    There probably isn't as much now as most of the casual bad players have moved on to blops... mostly hardcore fans still playing. Although they are seemingly still obsessed with quickscoping and tubing :rolleyes:

    Also.... Not having Flak Jacket Pro is a major disadvantage when playing objective games in Blops.
    If Ghost Pro was such an advantage everyone would be using it. But they're not. Ya, you can go on youtube and find a video with a whole team using it etc, but how often does that actually happen? I'd say I have seen it once since I started playing Blops. And I've played quite a lot of blops :pac:

    It's normally one or two guys in a game camping. I can deal with that with ease in comparison to MW2 problems.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    Nothing wrong with quickscoping jimbling :D

    Even you ahve to admit that sniping in blops is horrible. I'd say im decent enough with the gun but i'd only rarely be able to beat average players using AR/SMG's. Even in MW2 it was rare for a sniper to rape the other team.

    Everything else i'd agree with :D


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  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Magill wrote: »
    Nothing wrong with quickscoping jimbling :D

    Even you ahve to admit that sniping in blops is horrible. I'd say im decent enough with the gun but i'd only rarely be able to beat average players using AR/SMG's. Even in MW2 it was rare for a sniper to rape the other team.

    Everything else i'd agree with :D

    hitboxes are all over the place on blops with sniper rifles, many a time I've hit someone square in the head and got nothing, as in no hitmarker, its like the bullet went through the guys ears and out the other side lol

    sniping in MW2 is just lovely, oh Barrett 50.cal, I'd marry you if it wasnt frowned upon :pac:


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Barrett is so much fun, did so much better the last day with it than the intervention even though I hardly used it compared to the intervention


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    Magill wrote: »
    Nothing wrong with quickscoping jimbling :D
    I really hated quickscoping. It annoyed me more than tubing. I was over the moon when I heard they were going to make it more difficult in Blops.

    Magill wrote: »
    Even you ahve to admit that sniping in blops is horrible.
    I do. I've tried it and it's damn hard. That's not the point though. Hard / not hard..... my issue was never that it was too easy or that they were walking over the enemy etc.... I didnt think they had an advantage over me or anything.

    Magill wrote: »
    I'd say im decent enough with the gun but i'd only rarely be able to beat average players using AR/SMG's. Even in MW2 it was rare for a sniper to rape the other team.

    And so it should be Magill. In the same way a shotgun should outclass an smg in very close range. An smg should outclass a AR in short range. An AR/SMG should WAY outclass a sniper in short to medium range.
    Snipers are a long range weapon. I've seen you give out about the AK74u (I think it was you, correct me if I'm wrong)..... about it's ability to "snipe" across a map.. i.e. the range on it is too long.

    Well, I feel that way about snipers. Snipers should be pretty much useless in short to medium range.



    My viewpoint:

    Realistically, the way the COD series is designed doesnt suit snipers at all. It mainly has small maps and it's all about run and gunning. If you want to snipe properly (hardscoping) you would not get a great score. I have a buddy that does it regularly. He comes out with a decent k/d, but in the end he'll have only gotten 10-20 kills max, with a few defends. But he loves the role and has great fun doing it. (even with the horrible hit detection)

    Quickscopers try to make the sniper something it's not. Thats what annoys me. And now, because Treyarch had to do something about them, they have hindered hardscoping snipers even more.... which is unfortunate, but a price worth paying if you ask me.


    Nobody here is going to agree on everything. And I know a huge amount of people love quickscoping. This is obvious from the millions of youtube clips and montages etc. I was impressed when I first saw it in action, but after that it quickly began to irritate me.

    /End QS Rant


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    Out of curiousity. What is it that people love about using Snipers??

    I know, with me, it's the same thing that I love about shotguns. One hit kills. Obviously sniping someone from across the map is also fantastic, but its the satisfaction of one hit kills that I love.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Leeg17 wrote: »
    Barrett is so much fun, did so much better the last day with it than the intervention even though I hardly used it compared to the intervention

    I much prefer the Barrett, and can qs with it just fine, got a triple headshot on Highrise the other night at the beginning of the match, had stopping power and fmj on, booyah! the match literall went like this:

    "Rangers lead the way!"
    blam, tiple kill
    Friendly UAV incoming!

    was the fastest uav I've ever gotten lol


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  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    krudler wrote: »
    got a triple headshot on Highrise
    ha, that probably explains why you like using a sniper anyway :pac:


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    jimbling wrote: »
    I really hated quickscoping. It annoyed me more than tubing. I was over the moon when I heard they were going to make it more difficult in Blops.



    I do. I've tried it and it's damn hard. That's not the point though. Hard / not hard..... my issue was never that it was too easy or that they were walking over the enemy etc.... I didnt think they had an advantage over me or anything.




    And so it should be Magill. In the same way a shotgun should outclass an smg in very close range. An smg should outclass a AR in short range. An AR/SMG should WAY outclass a sniper in short to medium range.
    Snipers are a long range weapon. I've seen you give out about the AK74u (I think it was you, correct me if I'm wrong)..... about it's ability to "snipe" across a map.. i.e. the range on it is too long.

    Well, I feel that way about snipers. Snipers should be pretty much useless in short to medium range.



    My viewpoint:

    Realistically, the way the COD series is designed doesnt suit snipers at all. It mainly has small maps and it's all about run and gunning. If you want to snipe properly (hardscoping) you would not get a great score. I have a buddy that does it regularly. He comes out with a decent k/d, but in the end he'll have only gotten 10-20 kills max, with a few defends. But he loves the role and has great fun doing it. (even with the horrible hit detection)

    Quickscopers try to make the sniper something it's not. Thats what annoys me. And now, because Treyarch had to do something about them, they have hindered hardscoping snipers even more.... which is unfortunate, but a price worth paying if you ask me.


    Nobody here is going to agree on everything. And I know a huge amount of people love quickscoping. This is obvious from the millions of youtube clips and montages etc. I was impressed when I first saw it in action, but after that it quickly began to irritate me.

    /End QS Rant

    The thing is tho... it is a game and cod has no long range maps where AR's are useless or worse than snipers.. so with that they have to be balanced accordingly, nobody said **** about quickscoping in CoD4 or w@w.. which i think is how sniping should be. I mean even in MW2 if you went into a building thinking you're going to rape everyone you wont.. that just never happened, 90% of time 2 players of equal skill meet each other close quarter then the guy with the sniper will lose. You can argue thats what their secondary is for.. and if the pistols werent complete dog **** in blops then yeah... maybe.

    I never understood why so many people complained about quickscoping because i very rarely died because of it and anyone running around doing all that 360 **** was welcomed by me as long as they were on the other team because they = free kills.

    I've never really complained too much about the 74u but yeah... the only map that favors a sniper over an SMG/AR is array imo and only in a 1v1 situation.

    The only thing they should have changed was slight of hand imo. And kept the machine pistols :)


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    jimbling wrote: »
    ha, that probably explains why you like using a sniper anyway :pac:

    No no the SPAS is my baby, thats my goin on a rampage gun. :D

    I'm fairly average with snipers tbh, some maps I use them, Wasteland or Overgrown being the main ones, but even those I prefer to use marathon and lightweight and move quickly around the map since most people snipe, theres a ton of cover on that map if you move around correctly and avoid that bloody bunker.


  • Registered Users, Registered Users 2 Posts: 2,692 ✭✭✭GEasy


    1 hit kills yeah. The bolt action is what I love though.

    Shame on you if a sniper can clutch an SnD match vs ARs . In MW2 when I saw a sniper I was delighted = easy kill.
    This being said I was decent with them and they keep the game fresh for me


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    Magill wrote: »
    The thing is tho... it is a game and cod has no long range maps where AR's are useless or worse than snipers.. so with that they have to be balanced accordingly

    A sniper is supposed to be a camper. That's what a sniper does. You find a spot with a vantage point over an area and you pick people off. You can still do that to pretty good effect in Blops. Array, Berlin Wall, Jungle and Discovery are all good maps for it. There are plenty spots on those maps that you can have a huge advantage over someone with an AR in your vantage area.
    However, you cant' get big massive games doing this. You wont go 50-5 etc... ...more like 15-2. But you can still help the team and you can still have lots of fun.

    Magill wrote: »
    I never understood why so many people complained about quickscoping because i very rarely died because of it and anyone running around doing all that 360 **** was welcomed by me as long as they were on the other team because they = free kills.
    I genuinely think that it's more to do with what I said. Using snipers in a way that does not reflect reality (I know everything doesnt reflect reality in the game, but snipers running around full belt rushing at the enemy is just silly)

    Ya, the 360 spinners are just annoying kids trying to get clips for youtube, but it all adds up. There was loads of them around. Enough to want to rid the game of them.
    Magill wrote: »
    I've never really complained too much about the 74u but yeah... the only map that favors a sniper over an SMG/AR is array imo and only in a 1v1 situation.
    Okay, fair enough, it wasnt you... but you see my point.

    Magill wrote: »
    The only thing they should have changed was slight of hand imo. And kept the machine pistols :)

    Thing is, people love using snipers. Even me :eek:. So the easier it is to kill someone in medium range with a sniper, the more people you will have using them. Right now it's only the big fans that use them. You dont see the 360 spinning jumping ballarina's in black ops because it's just not worth trying.... and the game is better for it. Remove the nerf completely and they'll come back... mark my word.

    As I said, I think it's a pity that they had to do that, but, in my opinion, they did have to do it.


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    LakesKeane wrote: »
    1 hit kills yeah. The bolt action is what I love though.

    Shame on you if a sniper can clutch an SnD match vs ARs . In MW2 when I saw a sniper I was delighted = easy kill.
    This being said I was decent with them and they keep the game fresh for me


    As I mentioned, it's not that I can't beat them. If someone is using a sniper and rushing it is most definitely a disadvantage to them. But that doesnt stop me getting frustrated by it. In fact, it makes it even worse to be honest. :rolleyes:


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    krudler wrote: »
    No no the SPAS is my baby, thats my goin on a rampage gun. :D


    The SPAS was awesome in MW2 all right. It's still a great gun in Blops to be honest.... one of my favourite weapons. I generally wont be getting a k/d of over 1.5 using it, but I have a lot of fun.


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    lol, obviously I'm pretty bored today.... em... I really should do some work and stop posting here :o


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    jimbling wrote: »
    The SPAS was awesome in MW2 all right. It's still a great gun in Blops to be honest.... one of my favourite weapons. I generally wont be getting a k/d of over 1.5 using it, but I have a lot of fun.

    I've gone 1.00 mostly with it, have had a good few games where I've beasted around the place though, trailer park is a fantastic map for it


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    jimbling wrote: »
    A sniper is supposed to be a camper. That's what a sniper does. You find a spot with a vantage point over an area and you pick people off. You can still do that to pretty good effect in Blops. Array, Berlin Wall, Jungle and Discovery are all good maps for it. There are plenty spots on those maps that you can have a huge advantage over someone with an AR in your vantage area.
    However, you cant' get big massive games doing this. You wont go 50-5 etc... ...more like 15-2. But you can still help the team and you can still have lots of fun.
    You can have lots of fun sitting in one or two spot for an entire game ? I know i cant. Jungle has 2 spots that suit snipers over assault rifles, not too sure about the rest but array is good for it.

    I genuinely think that it's more to do with what I said. Using snipers in a way that does not reflect reality (I know everything doesnt reflect reality in the game, but snipers running around full belt rushing at the enemy is just silly)

    Whether they changed snipers or not... people are still going to run around like idiots with them. And like you said... cod isnt a simulator, its not battlefield or ARMA. The game is based more along the lines of cs which has snipers as balanced as you'll get in any game.

    Okay, fair enough, it wasnt you... but you see my point.

    No, not really.. because from what i can see 74u's and UMPs are still capable of sniping.



    Thing is, people love using snipers. Even me :eek:. So the easier it is to kill someone in medium range with a sniper, the more people you will have using them. Right now it's only the big fans that use them. You dont see the 360 spinning jumping ballarina's in black ops because it's just not worth trying.... and the game is better for it. Remove the nerf completely and they'll come back... mark my word.

    As I said, I think it's a pity that they had to do that, but, in my opinion, they did have to do it.

    I dont see whats wrong with having more snipers, theres barely any in blops. And i dont think its something they had to do, its pretty obvious they ****ed up and are trying to fix it with all these patches they've made.

    I understand that some people got slightly frustrated when they'd get outplayed by a sniper at close range and i agree that it was just a tad too easy to quickscope in mw2 but they did remove the fun from sniping imo.

    I can't imagine MW3 sniping being like blops, it'll probably be the same as it was in CoD4 which would be ideal.


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  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    I won't lie, in SnD on Mw2/Blops I'll go for the 360 no scope or whatever, when it's 6v1 enemy. None of that BS when it's 2v1 etc.


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    Magill wrote: »
    You can have lots of fun sitting in one or two spot for an entire game ? I know i cant. Jungle has 2 spots that suit snipers over assault rifles, not too sure about the rest but array is good for it.

    Well, you should change your spots throughout the game as people will take advantage of knowing where you are. But ya, that's what I see as a sniper. Stay back and take people out from long range. If you dont want to do that, then dont use snipers :p
    Magill wrote: »
    Whether they changed snipers or not... people are still going to run around like idiots with them. And like you said... cod isnt a simulator, its not battlefield or ARMA. The game is based more along the lines of cs which has snipers as balanced as you'll get in any game.

    I've never played CS, although I hear great things about it. I've never played any PC gaming to be honest.

    Magill wrote: »
    No, not really.. because from what i can see 74u's and UMPs are still capable of sniping.
    Well, not really, they can shoot from far yes, but you can't scope with them so it's extremely difficult to get across map shots easily. But that is my point really. SMGs range is too far. But the ability for snipers to work in short-medium range battles is far worse than that (talking about MW2 here)
    Also, why is mobility full with snipers? Makes no sense whatsoever. They're massive things.... it should be slower than ARs.


    Magill wrote: »
    I dont see whats wrong with having more snipers, theres barely any in blops. And i dont think its something they had to do, its pretty obvious they ****ed up and are trying to fix it with all these patches they've made.
    Yes, they probably went too far with it all right, but still prefer it now to MW2. I wouldnt say there's barely any in blops to be honest. Seems to be more and more all the time. Still get one/two in every game. I played some games yesterday with a good 70% of the team using them. Obviously we kicked there asses :p

    My point is, I dont have an issue with snipers if there's only one or two people using them in a game.... even if they do decide to run about. Its when it becomes hugely popular that it begins to irritate me. Way more than having say, the 74u or the famas as the majority gun. This was the case in MW2. It was the popularity that killed the sniping. It was the easy quickscoping that caused the popularity.
    Magill wrote: »
    I can't imagine MW3 sniping being like blops, it'll probably be the same as it was in CoD4 which would be ideal.

    To be honest I didn't play COD4 much, I really only started playing a lot in MW2. I'm not really sure how it worked on it... but I have seen a few people say that it is the way to go so you might be right.

    We're never going to agree on this, but that doesnt matter really. We can agree to disagree.


  • Posts: 19,923 ✭✭✭✭ [Deleted User]


    I don't see why people complain about snipers. They were the best they'll ever be in MW2 and even then they were by FAR the most difficult gun to use in the game and the one that took most skill. I have no real problems with the sniper damage in Blops because there is only the AK74u and FAMAS that is as good as any SMG/AR from MW2 so a few hitmarkers when you hit the arm/leg isn't that big a deal.

    If there was no youtube videos (mostly when a guy is either winning/losing by loads) of sniping then nobody would have had a problem with it IMO.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    What makes me laugh is that you run slower with an AUG, this:

    stg77A2c.jpg

    than you do with this, a Barrett:

    50cal2.png


  • Posts: 19,923 ✭✭✭✭ [Deleted User]


    AUG HBAR in MW2
    AUG_HBAR_by_buggyr333.jpg


  • Registered Users, Registered Users 2 Posts: 4,051 ✭✭✭jimbling


    I swear to god. I was just playing on Stadium. Dumb enemy ran right past me. I followed about 4/5 feet behind and starting shooting. I got 4 hit markers using a SPAS 12 :eek:


  • Registered Users, Registered Users 2 Posts: 71 ✭✭Nantastic


    Hanoi. Domination. Guy in Corner. Ghost. Motion Sensor. FFS!

    Postie, hurry up with Homefront.


  • Closed Accounts Posts: 14,127 ✭✭✭✭Leeg17


    Nantastic wrote: »
    All maps. All gametypes. Guy in Corner. Ghost. Motion Sensor. FFS!

    Fyp :/


  • Registered Users, Registered Users 2 Posts: 2,846 ✭✭✭NufcNavan


    Liam O wrote: »
    I don't see why people complain about snipers. They were the best they'll ever be in MW2 and even then they were by FAR the most difficult gun to use in the game and the one that took most skill. I have no real problems with the sniper damage in Blops because there is only the AK74u and FAMAS that is as good as any SMG/AR from MW2 so a few hitmarkers when you hit the arm/leg isn't that big a deal.

    If there was no youtube videos (mostly when a guy is either winning/losing by loads) of sniping then nobody would have had a problem with it IMO.
    I wouldnt' agree with that.

    Thought sniping was too easy in mw2. WAW or Cod4 seemed to get the sniper balance right.


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  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    NufcNavan wrote: »
    I wouldnt' agree with that.

    Thought sniping was too easy in mw2. WAW or Cod4 seemed to get the sniper balance right.

    So you did better with a sniper than with an AR or SMG... doubt it :)


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