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Priest healing tips and build?

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  • Registered Users Posts: 4,909 ✭✭✭nix


    Yeah starshards it is, it used to be the most useless racial talent but thank god they fixed it.

    And in regards to grinding mobs in holy or shadow, it doesnt matter tbh you get spell damage with healing gear now so its easy for holy priests to grind mobs now.

    If you wanna add a little kick to your dmg output just stick two points into searing light for the grind.


  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    Thanks guys,dinged 70 and specced back to holy lastnight.
    Healed Steamvaults very easily without any great gear.
    After that i done some solo guests and was surprised how fast i could kill mobs :)

    I must say healing 5 mans is a lot more interesting than dps-ing in shadow form.

    Just wondering what you guys think on + healing or + int and spirit, as in which should i lean towards for healing?

    For example i have some shoulders that give + 95 healing but no other stats,i also have shoulders with +40 healing +30 stam +21int and +24spirit.


    I tend to go with the second choice with better stats for mana and regenerating.
    Am i wrong?


  • Registered Users Posts: 9,046 ✭✭✭Dustaz


    Dcully wrote: »
    I must say healing 5 mans is a lot more interesting than dps-ing in shadow form.


    Amen to that. I Find shadow immensely boring, healing heroics is de_best :)


  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    I just came across this as i seek knowledge on stats etc for healing.
    Its very interesting and something i didnt realise at all.






    Greater Heal - This is your long casting time heal, that can heal for huge amounts. It is also your most mana efficient healing spell at a base of 3.1hp/mana and up to 4.1hp/mana with the proper talents.

    The above is just a base look at healing efficiency though. There are many factors that change and enhance your healing, for example Flash Heal only benefits from 43% of your +healing, Greater Heal gets 86% of it, and Renew gets 100% of it. So while these base numbers provide some information, the situation you are healing in always needs to be thought about. Can you take the time it requires to get mana efficiency of a greater heal, or do you even need that much healing?
    +Healing Coefficent

    Just as important as the heal you choose, the stats or the ability bonuses that you have, is understanding the coefficient in which the +healing applied to your spells. As stated in the basics section of our priest guide the full value of your +healing or +damage is not added, each spell has a coefficient that gets multiplied by your total +healing to determine the amount added. To find out how much of your +healing will be added to each spell multiply the coefficient in the table below by your +healing bonus.
    Priest + Healing Coefficients
    Spell - Coefficient
    Binding Heal - 42.9%
    Circle of Healing- 24.1%
    Flash Heal - 42.9%
    Greater Heal - 85.7%
    Holy Nova - 16%
    Prayer of Healing - 42.9%
    Prayer of Mending - 42.9%
    Power Word: Shield 30%
    Renew - 100%
    Lightwell - 100%


  • Registered Users Posts: 4,909 ✭✭✭nix


    If you really want all the priest info you need, then read all of this thread: *snip*

    It is very informative, and will tell you all you need to know about Priests :)

    EDIT: rofl im an idiot, you need to be in my guild to get access to it >_<


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  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    copy/paste and pm please :)


  • Registered Users Posts: 4,909 ✭✭✭nix


    ok might be alot of pages though:

    This is an Excellent read guys.

    Random Terms Used
    OO5SR : Outside Of 5 Second Rule
    I5SR : Inside 5 Second Rule
    Pom : Prayer of Mending
    PoH : Prayer of Healing
    CoH : Circle of Healing
    RSTS: Random Secondary Targetting System

    Spec
    Q: What spec should I be as a holy priest?
    A: First priest in the raid should (most of the time) go 23/38/0, with 2/2 Imp DS and then up the Holy tree as you see fit. Every subsequent priest should be 1x/4x/0, up Discipline to Meditation and Inner Focus, and up Holy to CoH, with extra points spent as you see fit.

    Q: Is CoH worth it?
    A: Depends on your level of content. If you're in T4 content, short answer is no. If you're in SSC/TK, it is situationally powerful. If you're in BT/HS, yes. Absolutely. Additionally, if you are going deep Holy (for 5/5 Emp Healing), you might as well take CoH, as the only other thing you can get is regular Divine Spirit, which someone else in your raid should already have.

    Q: Is Lightwell worth a talent point?
    A: Most people who use it think that it is, especially post 2.2.2. It heals for around 4500 per click now, providing a partial top-up heal for fights like Naj'entus where the raid takes predictable raid-wide damage. If you chose to not take this talent point, there's not a lot you can take that is better: usually Holy Reach or Holy Specialization is chosen.

    Q: Should I take SoR?
    A: Yes. Full stop. The 5% spirit is worth it if nothing else.

    Q: Should I take inspiration?
    A: Yes. There's nothing else worth taking that is raid-centric at the 3rd tier of our holy tree, and it's amazing for tank healing. If you choose not to take it, you should always attempt to *not* heal tanks, since you will be gimped compared to any other holy priest or resto shaman who *does* have the talent.

    Q: How good is Holy Concentration?
    A: It's decent. 6% proc rate means it goes off at least once a minute, which helps immeasureably in getting those oh-so-sexy OO5SR ticks that make priests so powerful.

    Q: Holy Reach - yes/no?
    A: If you are going for a CoH build, taking Healing Reach actually gives you a 35 yard diameter CoH, which is useful. It's not critical, but it helps, and the points are there for switching around.

    Q: Can you give me a cookie cutter build (a la WoW:Priest Forums).
    A: 20/41/0 : http://www.wowhead.com/?talent=bxT0zhxZfVxcc0aVuVo
    23/38/0 : http://www.wowhead.com/?talent=bxT0zhxzbZfhtcc0qVuc

    Note that for the 20/41/0 build the 5 points in Spell Warding (which some really like) can easily be split into Holy Specialization, Holy Reach, and Healing Prayers, as you see fit (with a minimum of 2 in Holy Specialization).

    Q: Healing Prayers vs Mental Agility?
    A: Healing Prayers wins almost always. Mental Agility affects Renew, PW:S, PoM, and CoH; Healing Prayers affects PoM and PoH which, if you use PoH at all, is a net win. It's not a critical talent, but it helps with sustainability. Some people argue for the 4% toward CoH versus 20% toward PoH and 16% toward PoM -- it really depends which one you use more.

    If you're spamming CoH, then take 5/5 MA. If you're using PoH occasionally, take 2/2 HP, because the amount of mana per cast it saves more than makes up for the 36 mana differential saved on each CoH from 2 points in MA. You'd have to cast 7 CoHs for every PoH to save more mana from taking the last 2/5 points in MA over HP.

    Note that this is completely ignoring the 12% gain to efficiency in PoM you gain from going 3/5, 2/2. I find I use PoM a lot over a given raid. If I use it 2x for every CoH I cast (easily a conservative estimate), the argument swings completely in favour of HP. It's not even close.

    http://www.wowhead.com/?talent=bxT0zhxZfLxccMsVuVo
    This is probably the heaviest "efficiency" build I can come up with that still includes CoH, and its net loss compared to a classic 20/41/0 build is 40-50 +heal from Spiritual Guidance. Given that full T5 equates to over 2100 raid-buffed +heal, that's not a huge loss for the efficiency it offers.

    Gearing : Spirit vs Mp5
    Note that 2.3 basically skews the table almost entirely toward spirit builds. The change to Meditation is huge, and means that the power of spirit starts to outshine Mp5 in almost all circumstances for priests. It also gives a purpose for all the spirit-heavy gear that litters T5 and T6 content.

    If you are just starting as a priest, go tailoring. Make the 3-piece Primal Mooncloth set, get the 2-piece Whitemend set made, and stack Royal Nightseyes in everything you can.

    Gearing is a fairly easy question to answer beyond this: look on the WoW forums if you need help deciding where to start farming for quick upgrades.

    Gear Benchmarks
    Q: What level of gear should I be at for <insert progression level here>?
    A: To run Karazhan: 1400 +heal, 180 Mp5 *or* 400 spirit. Easily obtained through crafted pieces.
    At the end of Karazhan: 1600 +heal, 200 Mp5 *or* 500 spirit.

    At the end of T4 content: 1700 +heal, 200 Mp5 *or* 500 spirit (don't gain much from Gruul/Mag)

    At the end of T5 content: 2000 +heal, 230 Mp5 *or* 600 spirit.

    Note that these numbers change dramatically in 2.3 when the Meditation change goes live. Numbers are raid-buffed (food, oil, flask or two potions).

    How does Priest Regeneration work?
    Priests gain 1 MpTick (OO5SR) for every 4 points of spirit they have. Mana ticks are computed every 2 seconds for some bizarre reason, so you have to remember to convert Mp5 and ticks to a common time domain. Total regen can thus be calculated:

    OO5SR: [(spirit/4)+13]*2.5
    II5SR: OO5SR * 0.15 + OO5SR * 0.05 (pre-2.3)
    OO5SR * 0.30 + OO5SR * 0.05 (post-2.3) [with Primal Mooncloth set bonus]

    OO5SR * 0.15 (pre-2.3)
    OO5SR * 0.30 (post-2.3)

    Then add whatever Mp5 you have static on your gear plus consumables to reach your regeneration model.

    Example: JoePriest has 500 spirit and 135 Mp5 from gearing. His regen is (pre-2.3):
    [(500/4)+13]*2.5 + 135 : 480 Mp5 (OO5SR)
    345 * 0.15 + 135 : 187 Mp5 (II5SR)

    Some theorycraft says it is [(spirit/4)+12.5]*2.5. I'll check this.

    Q: How do I take advantage of spirit?
    A: This is basically an experience thing, but take the talents Inner Focus and Holy Concentration, and start using /stopcasting macros (more info on the UI forum). Stop your casts anytime the tank does not need your heal, and start another one. Timed properly, this can get you full 5 second ticks OO5SR, which is worth a lot of regen.

    Using a Holy concentration proc chained into an Inner Focus together with /stopcasting can easily give 15-20 seconds Oo5SR, while still landing two max-rank GH:7 heals. The third heal will terminate the II5SR time, but actually gives one final tick at full regen because of cast time.

    Cheating the 5 Second Rule
    Priest regen is all about cheating the 5 second rule. Blizzard's 5 second rule is currently set so that upon completion of a spell which *costs mana* (the critical factor), you enter a 5 second period (II5SR) where you regenerate mana at a reduced rate. This rate is dependent on your talent choices (Meditation = 30% regen II5SR in 2.3.0; 15% in 2.2.2) and upon your gear choices (3-piece Primal Mooncloth = 5% regen II5SR).

    Given that priests gain so much regeneration from spirit, the typical difference between a regen tick II5SR and OO5SR is approximately 3x. It can range from 2x on the low-end (Mp5-heavy gear) to 4x on the high-end (spirit-heavy gear). In any case, a tick OO5SR is worth 2+ II5SR.

    So how to cheat the rule?

    Firstly, Inner Focus is a guaranteed way to exit the 5SR, since it makes your next cast "free" of mana, and hence does not trigger the rule. Typical sequence is something like:
    - top up your tank target
    - wait 2 seconds
    - hit Inner Focus
    - start /stopcasting GH:7 until heal is actually needed
    - start a new heal -- when it lands, you re-enter the 5SR

    If the tank is not getting owned, and if you are not the solo healer on that tank, you should be able to get 7-10 seconds OO5SR before the 2nd heal lands.

    You can do exactly the same thing with Clearcasting, although it's a little harder to lead up to it, as Clearcasting is a random chance proc.

    There are two trinkets in the game which can aid in this method of play. The first is [Bangle of Endless Blessings], an annoying drop from Botanica (I say annoying because in 18 runs, it refused to drop for me, so I hate it). The second is a drop from Lurker Below in SSC, [Earring of Soulful Meditation]. Both have a 2-minute cooldown Use-Effect which increases your spirit by an amount for 15 seconds.

    Thus, if your Inner Focus happens to be up at the same time as your trinkets, and you get a Clearcasting Proc, your sequence should be something like:
    - wait 2 seconds (to get close to the end of your current 5 seconds)
    - hit your trinket Use Effect
    - start casting GH:7, use /stopcasting, land it before the Clearcasting Proc falls off
    - hit Inner Focus
    - repeat GH:7 /stopcasting
    - start a mana-costing heal, enter the 5SR as it lands

    You can easily get a full 15 seconds of trinketed regen by doing this, which results in approximately (with Earring and 500 spirit raid buffed) 2000 mana. This varies depending on how much Mp5 and spirit you have, but it's worth around the same as the low-end of a mana pot.

    Additionally, if you use ItemRack as an addon, you can use a Script to switch in spirit-based weapons while you do this for a little more oomph. This can also be done manually with a bit more work.

    I have a macro which goes something like:

    /script EquipSet("Regen");
    /use Earring of Soulful Meditation

    hich equips [Nightstaff of the Everliving] and [Soul-Wand of the Aldor] (with a +20 spirit enchant on Nightstaff), putting me over 800 raid-buffed spirit with trinket Use effect. It makes for a very nice 15 seconds of regen.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Downranking
    Q: Is downranking spells still viable?
    A: Of course. The changes to downranking only removed our capacity for using Lesser Heal as a downranked spell, and penalized GH:1 a bit so that it wasn't completely OPd. Given how much healing tanks need now, downranking to anything below GH:1 would be silly anyway.

    Q: What spells are typically downranked?
    A: Greater Heal 1 or Greater Heal 2 are easily spammable for a priest in T5 content, and GH:1 is still within reach for a priest in T4 content. Raid buffed, with full consumables and a tank with Amp Magic, GH:1 should hit for 2700+, for a minimal mana cost.

    Q: What spells should I typically be using?
    This is a tough question. Every fight is different. I'll try to give an idea of different roles, and how each one uses our unique spells.

    Tank Healing: Renew, GH:1,2,7, PoM, occasionally PW:S. Your primary duty here is to keep Renew up to smooth out damage, and keep a GH in the pipe all the time. When you can afford the mana, bounce a PoM off your tank for an easy 1000+ threat (roughly equivalent to a shield slam for a warrior). If you are on the move, hit the tank with PW:S and PoM to smooth out damage as you run -- instant casts are what make us better than paladins for some healing duties: use them.

    Raid Healing: predictable damage can be healed, assuming the group is setup properly, with PoH and CoH. Be aware that CoH, while incredibly efficient (roughly 23 HpM), is less HPS than PoH, and if you *really* need to heal up a group, CoH may not be fast enough. [CoH works out to about 3.2k HpS, assuming 5 targets; PoH is 3.8k HpS]. If the damage is periodic, and you know you'll have 10 seconds before anyone will take damage again, use Renew 12 or GH:2. They both (at T5-levels of gearing) heal for about the same (3500-ish), and cost about the same amount of mana.

    If you are clearing trash, and there is a lot of random AE damage coming your way (examples: RoF from Fearbringers in BT, poison volley from Lurkers in SSC, etc.), use whatever you have to in order to keep the raid alive. Trash (except for HS) is an example of a time when HpS is far more important than HpM. It's extremely rare to run out of mana on a 3-minute trash pull, so screw efficiency -- heal the raid. Keep people alive. Trash clears are one situation where Flash Heal is an acceptable spell to use, simply because it is fast (GCD), and heals for enough to matter (2200+). It's relatively expensive, but it's better to get 3 people topped up plus a PW:S in 5 seconds than to heal 2 people with GH.

    Just don't get trapped into the mentality that "trash = Flash Heal". Be willing to use Flash Heal if people need a heal Right Now (TM), but use GH and our efficient spells when you can.

    AE Healing: CoH rocks. Full stop. Its efficiency is obscene, it is an instant cast (on the move AE healing = win), and it will (in 2.3) start scaling more with our gear (win!). If you are planning on doing a lot of AE heals, get and use CoH. You will be grateful you did.

    How to Cross Heal Effectively
    This is roughly an extension of the above paragraph on Raid Healing. Basically, there are two situations where a priest will be cross-healing a raid during a boss fight.

    Situation 1: predictable incoming damage, along with some random variability. Examples: Morogrim Tidewalker, High Warlock Naj'entus, Anetheron.

    The keys with this fight is *not* to go nuts and spam heals like a madman, aiming desperately to get everyone in range of you topped up Right Now. You need to know the total amount of incoming damage, and be perfectly aware of what can happen that will take someone at 20% life to 0% life. You also *must* know your responsibilities, and not stray outside them too much -- part of your job is preserving enough mana to heal the entire fight.

    For example, if you spam heals like mad on Naj'entus, using Flash Heal and other inefficient spells, you will go OOM in about ... 90 seconds. The fight is roughly 5-6 minutes long. Your assigned people will die about 120 seconds in, because you screwed up and went OOM.

    Know what the incoming damage is, and know what else can happen. On Morogrim, the key is mostly to get everyone above 6500 HP as quickly as possible, and rely on the Watery Grave healers to catch graved people and top them up. You're just trying to keep them from being so low that they can't be caught up. On Naj'entus, you know that splashes are coming for 3500+ damage, and that initial impact from a spine + first tick is about 6000 damage. First priority: get everyone above 4k HP. Second priority: everyone above 6.5k HP. Third priority: top them all the way up.

    First priorities are situations where you use anything you have. Timing a PoH for just after the Naj'entus shield is actually a great way to conserve some mana while healing for a ton (2500 x 5, talented, results in approx. 15 HpM, while also being very time effective). As a comparison, if you used a GH:1 on each of those people, it would take you 4.1x longer to heal them up, and would actually cost 2x as much mana.

    Always balance a heal with the question : do I have to top this person up right now, or do I have 5 seconds, or do I have 15 seconds? On Morogrim, most of the time, you can afford to use Renew, which is extremely efficient. It's also a GCD for 3k+ healing.

    If you *have* to top someone up right right now, use Flash Heal. It's faster than anything else you have, and it heals for a reasonable amount. If you think you have time, use Greater Heal. If you *know* you have time, use Renew.

    And the rest is experience. Learn to feel the rhythm of the fight, and know where the incoming damage spikes are. If you see a tank spike, and you're on raid healing, feel free to use a GCD to help out the tank healers, assuming you can afford the mana and the time. Saving a tank is not a wrong thing to do. Just never screw up your own responsibilities because you were spending too much time worrying about other people's jobs. If you're on cross-healing, trust the tank healers (most of the time). Let them do their jobs, and you do yours.

    One final note: watch the other healers. Most of the time, a tank healer cannot afford the time to stop and heal themselves up. It is incredibly helpful for you to Renew a healer in passing, if it saves them 2.0+ seconds where they would have had to stop healing a tank to heal themselves, and possibly lost the tank in the process.

    Situation 2: large incoming damage, but focused on a small subset of the raid population. Examples include Bloodboil, Hydross, Solarian, Illhoof, etc..

    You know there is incoming damage, you know roughly how much it will be, but the target is RSTS. Frost Tombs on Hydross are an example. Solarian's Arcane Missiles is another. In this situation, it's almost always (excepting Bloodboil as an obvious counter-example) focused on one single person at a time, but that person is taking a tremendous amount of damage. A 100% frost tomb will kill 30-40% of the raid straight-out. They just don't have enough stamina to survive it.

    In a situation like this, healing the person is highest priority. If you time it right, and you are in the right place, use efficient (but appropriately sized) heals. Catching a Frost Tomb @ 100% and landing a GH:4 on that person when you started the cast early enough is just fine. But if you're late, burn inefficient spells in order to save the person. If you're on the run, and see someone get Tombed, a PoM might be enough to save them. Or a PW:S. If you're assisting others in healing an AM target, PW:S on a target you got to late might be enough to save them until the FoL lands.

    Situations like this are a balance between making sure people survive, and doing your best to use efficiency. Often, saving lives >> efficiency. Just be aware of fights like this, and do whatever you can to save mana here and there.

    On Hydross, heal up Frost Tombs fast, and then take 0-50% of Nature off. No-one will die or even come close to dying from a 25% nature DoT. This is your time to get some burst regen. Use it.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Threat Mechanics and You
    There are two things you need to know about threat as a priest, and they are spells: Fade, and Prayer of Mending.

    Fade: Fade out, discouraging enemies from attacking you for 10 sec. . Note that the threat lost from Fade is regained in full once the 10 second duration finishes, and that you continue accruing threat while Fade is up. It is extremely useful in some situations, and completely useless in others. Make sure you have it keybound or located in a convenient click spot; it can save your butt in numerous situations.

    Also be aware that Fade acts as a straight subtractive threat modifier, which actually (used intelligently) can put you below body aggro threat levels on a mob. This can be extremely useful in places like Hyjal Summit when you are trying to shackle something without getting 4 shadowbolts to the face. If you wait until the wave initially aggro's on something (like a shaman's totem) and begin running into your raid, hit fade, and then run forward, you can reliably shackle without getting owned. Anyone in combat with the mobs will have 1 more threat than you do (until you use an ability), which means you won't get ripped apart. Just make sure other people are in combat first ... or you rapidly become a greasy smear.

    Prayer of Mending: when Prayer of Mending procs (i.e. dmg taken, PoM charge gets used up), the threat from the healing done is attributed directly to the person being healed. This is incredibly useful for tank threat, as you can put PoM and a PW:S up on a tank just before the pull, and instantly refresh the PoM when the first charge is used up for an easy 2k+ threat for your tank. This is enough to land a 4k heal without pulling aggro: very useful for heroics where you have no salv and no CC.

    Some people will try to tell you that pre-shielding a tank on a pull results in less threat, or a rage-starved tank. Unless you're running something with a fully kitted out mitigation-gear T6 tank (basically passive-crush-immune gear), this is patently false. Every mob of significance in end-game raiding hits for 3k+, and a PW:S+PoM will basically eliminate the first attack from the table, without causing *any* threat to you, as a healer. It is far better to keep the tank alive through the first 2-3 attacks than to worry about how much rage he is getting from those attacks. Realistically, almost every boss is pulled with Misdirect + Earth Shield + PoM + trinketed Shield Slam (warriors) anyway, so rage isn't really an issue when the boss is locked onto the tank and will be beating the crap out of him Very Soon Now. If your tanks really suck and need that rage to build threat ... then you're probably going to pull it off them on the first heal anyway, which negates the argument.

    Q: What gems do priest use?
    A: [Royal Nightseye].
    [Dazzling Talasite] if you want a set bonus and need a yellow gem.
    (or [Luminous Noble Topaz])
    [Teardrop Living Ruby] for red sockets if you like stacking +heal.

    If you are spirit-focused:
    [Purified Shadow Pearl] replaces [Royal Nightseye], although 4 spirit will never beat 2 Mp5, even post-2.3, unless you guarantee an innervate to yourself.

    To prove this: 4 spirit = 2.5 Mp5 with 100% OO5SR. Assume SoR and Kings, so actually, 4.62 spirit = 2.89 Mp5. Assuming (post-2.5) 30% regen II5SR, and assuming a 50-50 split (generous; most of us run 65+% II5SR), this gives the average gain from 4 points of spirit as 1.88 Mp5, versus 2.0 Mp5 from a [Royal Nightseye]. Assuming you get one innervate per fight, you gain 46 mana from the 4 spirit, versus 8 mana from the 2 Mp5 (in the same period).

    10 minute fight, 264 mana gained from [Purified Shadow Pearl]; 240 mana gained from [Royal Nightseye], *assuming* you gained an innervate. Thus, if you can guarantee an innervate, the Pearl > Royal, even ignoring the 1.6+heal benefits (very small, but it slowly adds up).

    What about [Lustrous Empyrean Sapphire] vs [Sparkling Empyrean Sapphire]
    [Sparkling Empyrean Sapphire] = 11.55 spirit raid-buffed => 7.22 Mp5 OO5SR
    [Lustrous Empyrean Sapphire] = 4 Mp5 OO5SR

    10 minute fight, gain 544 mana + 115.5 from Innervate from 10 spirit gem. (50/50 OO5SR)
    10 minute fight, gain 480 mana from 4 Mp5 gem.

    The cutoff in favour of the 4 Mp5 gem is actually at 83% II5SR, with innervate. If you assume no innervate, the cutoff becomes 64% II5SR.

    So, assuming you manage to stay OO5SR at least 36% of the time, the 10 spirit gem will provide more innate regen (and give some scaling +heal) than the 4 Mp5 gem.

    Metagems
    [Insightful Earthstorm Diamond]: the most useful, and easiest to equip, metagem. The proc goes off quite often, and typically restores 4000+ mana over a 10 minute fight. Very useful, and the intellect also helps.
    [Bracing Earthstorm Diamond]: useful metagem, but extremely difficult to equip given priest gem setups. Having Yellow>Red>Blue basically screws over our use of [Royal Nightseye], and given that Yellow gems are the most worthless, is really not worth equipping. Leave this one to a paladin who stacks crit gems.
    [Mystical Skyfire Diamond]: easy to equip, but only really useful if you are spamming on a single target. The haste proc is powerful, and can be a significant part of your play style if you mess around with it and learn how to use it.

    Stopcasting
    Q: Should I use stopcasting?
    A: pre-2.3, absolutely. Don't jump out of spells. Train yourself out of the habit (as most of us have had to). It's inefficient and actually wastes partial seconds in between casts. We still haven't figured out how crap Blizzard's implementation of server-side spell queues are, so we don't know what we'll have to do post-2.3.

    Overhealing and You
    Some people pre-TBC would claim that anything over 20% overheal was a lack of skill, and clearly showed that you were a poor healer. There remain some who seem to think that overhealing is somehow bad.

    Typical best-case numbers for tank healing in T5/T6 content is 30% overheal (for a priest). more typical numbers are 40%+. The reasons for this are fairly simple. Firstly, tanks are taking more damage than ever. It is not uncommon for a crushing blow to strike a tank for 9500+ when it manages to sneak past Shield Block (especially parry-hasted crushings). Accordingly, any direct healer responsible for tank healing will always have a heal casting, and will be using /stopcasting to interrupt it and start a new one if the tank does not need the heal (dodge, parry, miss).

    Unfortunately, we do not play in a zero-lag predictable environment. And if comes down to you landing a complete overheal for 3500, and letting a tank die, you overheal the tank. Many priests' primary "nuke" heal is GH:2, healing for 3500-ish raid-buffed. If the tank still needs any healing when you hit the 1.9 second mark of your heal, just let it land. Yes, maybe the druid HoTs or a paladin will finish topping up the tank in those 0.6 seconds remaining. But maybe not. And if it heals for anything, it's worth spending those 0.6 seconds landing a heal than to interrupt, and be a full 2.5 seconds from landing any healing.

    Always *work* on your overhealing, and try to avoid landing 100% overheal hits on a tank during a boss fight. Focus on your /stopcasting and Quartz lag-bar can help a lot with this, as can effective coordination between healers, and, if you have the luxury, use of 2 tree druids as primary tank healers. 2 Lifeblooms, 2 Rejuvs, and 2 Regrowths smooths out tank spikes so effectively that your overheal % will drop tremendously, because you will only have to land a heal if the tank is down enough to truly justify it.

    The T5 2-piece Set Bonus
    ... is sexy. Oh-so sexy. If you are using GH as your primary spell in any fight, put 2-piece T5 on. 100 mana back from every single GH that actually tops up a tank works out to the equivalent of 2 mana pots over a typical 10 minute fight. It also reduces the cost of GH:1 to 214 mana (talented) ... which is less than most priests' Mp5 II5SR. It's amazing. Get it. Use it. Love it.

    Consumables
    Food: [Blackened Sporefish] or [Golden Fish Sticks]
    Oil: [Brilliant Mana Oil] or (easier) [Superior Mana Oil]
    Flask: [Flask of Mighty Restoration]
    Potions: [Elixir of Major Mageblood] or [Elixir of Draenic Wisdom] *plus* [Elixir of Healing Power]

    The best consumable of all:
    [Super Mana Potion] (equivalent to 100 Mp5 if chain-used)


  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    Thanks for that m8 :)

    Ive been running normal lvl 70 5 mans and got a good lot of the blue healing gear now.
    I want to hit heroics for a bit before kara but wonder if my gear is up to the job for heroics.
    I have +830 healing right now, not sure if thats enough?
    Do i need better gear?
    I prefer not to do pvp and arena crap for gear,, cant stand it tbh hence why im thinking heroics.

    With my other chars gear wasnt much of an issue when starting heroics but its very different as healer.


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  • Registered Users Posts: 4,909 ✭✭✭nix


    Yes i advise you to do some heroics to boost your gear, you can get some decent stuff with the badges. Dont waist the badges on the cloth items as they only provide +healing and + haste, which isnt really what you want. You should be focusing on + healing and mp5. So id spend my badges on the healing trinket first and then pick up the ring and amulet if you havent got anything better by then. Also the off hand (voodoo shaker) is a decent off hand, but dont get that until you pick up one of the healing maces from kara.

    However if i were you id just aim at getting the hollowed priest set and get your ass into a decent kara raiding group. Try aim for one that has kara on farm and that are in need of priests for pushing 25man content. You can get geared up in no time in just a few kara runs.

    For trinkets i advise you to get revered with the lower city and get the healing trinket there which gives a decent boost to your + healing. You can also get a very nice mp5 trinket from mana tombs heroic.

    And one of the bosses in the slave pens i think it is drops a decent healing staff, its real ugly lookin though :D

    You can also get some nice healing gear from the Cenarion quatermaster, i think you can pick up a nice helm/off hand from there..

    Also make sure your attuned to kara before applying to a kara raiding guild :)


  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    Thanks for that mate.
    So your saying get the hallowed set before even attempting heroics?

    I specced shadow this afternoon for a guild heroic ramps run and i watched the damage the tank was taking closely and my god i doubt i can heal anywhere near what he needs in my current healing state.

    What annoys me is i can go to heroics as shadow now no probs but cant as holy [yet]
    Add that to the cost of drinks etc and im finding specced as holy is a lot more expensive than any class ive played.
    Also the usual blame the healer crap going on.

    Im finding i totally love holy when a run goes right with nice people but when its bad no matter what happens the healer gets blamed,, its a real turn off from healing tbh :(


  • Registered Users Posts: 2,798 ✭✭✭Funky


    Dcully wrote: »
    Add that to the cost of drinks etc and im finding specced as holy is a lot more expensive than any class ive played.
    Also the usual blame the healer crap going on.

    Im finding i totally love holy when a run goes right with nice people but when its bad no matter what happens the healer gets blamed,, its a real turn off from healing tbh :(

    when you log in just hop into an AV and stock up on loads of food from the mages there, should be able to grab enough to last you for a few heroics

    generally the only person that should be taking damage in pretty much any of them is the tank, if other people are and are dieing it definitely isn't your fault. bitch them out before they even try blame your healing


  • Registered Users Posts: 4,909 ✭✭✭nix


    Ummmm i breeze through any heroics these days so its hard for me to judge how hard it is for you, i would advise getting the hollowed set before you hit heroics/kara. Some heroics you might get away with, some you wont.

    BTW before i go on, what professions have you got ?


  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    BTW before i go on, what professions have you got ?

    ERmmmmm ever since my second char i havent taken any professions at all.
    I find it incredibly boring not to mention time consuming.
    What i do is leetch from my mains :)
    Shame on me i know but the game is way too time consuming for me as it is so i just leave professions out now.

    Ill get the Hallowed set.


  • Registered Users Posts: 4,909 ✭✭✭nix


    Well what i encourage you to do is get tailoring up to 375, you could then get the Mooncloth set. And then get another tailor with the whitemend head/legs recipe to make you them and you could pretty much walk through kara/heroics with alot more ease.

    You also get 2 sweet recipes in TK/SSC

    Belt of the long road and Boots of the long road, both items for the holy priest and they both kickass.

    Only problem with doing all this is it will be expensive and it will take time to gather all the mats. It cost me if i remember correctly about 2500g to grind tailoring and acquire all the mats for the mooncloth set.


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    cost me about the same to level frozen shadow weave. but if i had have bothered i could have grinded most of the cloths


  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    Well guys i got 4/5 of the hallowed set but really getting bored of healing atm.
    Ive gone back to shadow and enjoying it.
    I much prefer shadow for battlegrounds and soloing.
    I just feel overall shadow gives me more options.
    May i ask if you guys know what gear i should look to trying to get before i hit kara as i might stay shodow now?
    Im half way to getting the epic pvp staff reward for 27k honour.
    Ive ran a few heroics but no drops yet.
    Any rep rewards i should look to getting for SP?


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    shadowpriests.. right you should go for the S1 dagger and the orb of the souleater offhand. for gear, get yourself tailoring and get the frozen shadowweave set as they will sort you til t6 pretty much.. and getthe spellstrike hood and pants from another tailor :)

    as for badge rewards.. get icon of the silver crescant and quagmarrians eye from teh last boss in heroic SP :)


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Ive just started doing heroics with my hunter, and i find them amazingly hard. I seem to be critting alot harder then the others in the groups im in and keep pulling aggro, And as im in lvl 70 greens and blues my armour is useless and i die so quickly. I;ve tried holding back on the DPS but then we all die. So atm im just doing BG to get lots of honor to get some gear that way. Shame there isnt much stuff for hunters from the dude in Sw though.


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  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    unless the tanks have very bad threath or your multishotting everything then i find it amazing youd pull agro over the tank or healer for that matter


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    I never multishot in a dungeon unless there are 2/3 mobs with very low health. Maybe ive just been going with useless tanks and healers?


  • Moderators, Regional Abroad Moderators Posts: 26,928 Mod ✭✭✭✭rainbow kirby


    Anti wrote: »
    Ive just started doing heroics with my hunter, and i find them amazingly hard. I seem to be critting alot harder then the others in the groups im in and keep pulling aggro, And as im in lvl 70 greens and blues my armour is useless and i die so quickly. I;ve tried holding back on the DPS but then we all die. So atm im just doing BG to get lots of honor to get some gear that way. Shame there isnt much stuff for hunters from the dude in Sw though.

    Your tank sucks. Get a better one.
    I was tanking heroic Botanica (daily heroic pug, most of my guild took the night off after our first Kael kill on Tuesday) last night and the hunter in the group was at about your gear level (4/5 Beast Lord with a few greens) - he never got past 1/3 of my threat generated. Then again, I did overgear the place a little...


  • Closed Accounts Posts: 12,401 ✭✭✭✭Anti


    Yeah, doing some heroics has taught he about my threat, Arcane causes way to much, same with aimed shot. I find it best to just not attack for about 5 seconds and let the tank get in a good few hits before i start trying to do any damage. Dosent always work though, as every now and then a hugh crit (3800+) comes along and the tank finds it hard to pull back the aggro.


  • Moderators, Computer Games Moderators Posts: 14,700 Mod ✭✭✭✭Dcully


    right you should go for the S1 dagger

    Which one is that m8 and where can i get it?

    Thanks :)


  • Registered Users Posts: 4,909 ✭✭✭nix


    Same place as staff


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    its the season one arena dagger buyable with honour :) stats are about 199 damage and healing. not sure of the name though. there is also a 1 handed mace with the same stats :)i choose the maces all the time cause people always choose daggers :D


  • Moderators, Regional Abroad Moderators Posts: 26,928 Mod ✭✭✭✭rainbow kirby


    I grinded a Gladiator's Gavel for both my 70s... well worth it. My paladin has never seen a sword drop from Gruul or Leotheras, and Continuum Blade just didn't cut the mustard for holding aggro in T5 content (extremely DPS-heavy raid group) so I didn't have much of a choice but to hit up AV. My priest? Nathrezim Mindblade drop rates suck, and I wanted a decent wep quickly.


  • Hosted Moderators Posts: 3,331 ✭✭✭Splinter


    or save up the 150 badges of justice for the new dagger from sunwell... its well tasty.... 247 damage and healing but no spell hit or crit :(


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  • Moderators, Category Moderators, Politics Moderators, Recreation & Hobbies Moderators, Society & Culture Moderators Posts: 81,309 CMod ✭✭✭✭coffee_cake


    Anti wrote: »
    Yeah, doing some heroics has taught he about my threat, Arcane causes way to much, same with aimed shot. I find it best to just not attack for about 5 seconds and let the tank get in a good few hits before i start trying to do any damage.

    keep an eye for sunder armor


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