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General gaming discussion

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  • Registered Users, Registered Users 2 Posts: 30,554 ✭✭✭✭Zero-Cool




  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,117 CMod ✭✭✭✭Retr0gamer


    Potential-Monke: "At least it's better than Dark Souls."



  • Registered Users, Registered Users 2, Paid Member Posts: 1,930 ✭✭✭JimBurnley




  • Registered Users, Registered Users 2, Paid Member Posts: 36,702 ✭✭✭✭Penn


    At least the thing with Cyberpunk 2077's launch was that although at launch it was a comically buggy mess with an overly-complex upgrade system and didn't live up to the promises of a full, thriving city... there was still a great game underneath. It took a whole bunch of upgrades and work to get the game where it needed to get to, but CDPR had the time and resources to do it.

    Even if they fixed the bugs and enemy AI in Mindseye, by most accounts it still seems to be a pretty bland game underneath, and serves as more of a vehicle for the online "Everywhere" mode than anything else.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,117 CMod ✭✭✭✭johnny_ultimate


    I agree MindsEye seems like it’s unfixable (sadly I don’t think the studio will be around long enough to fix it) but I wouldn’t give CDPR any credit for Cyberpunk’s launch either. I played through that game in the couple of months after launch and it was one of the blandest, most half-baked games I’ve played - and by far the crashiest too. Yes there was some decent story and character stuff in there, but god the game on the whole wasn’t good.

    Some credit is due for spending the time to fix a lot of the issues (though most studios wouldn’t have that luxury), but they still released the game two plus years too early, and frankly I still resent that. I just haven’t had the energy to go back and play the new version or Phantom Liberty because the **** game I played back in 2020/21 left such a sour taste. And don’t think any number of patches could fix the underwhelming open world in that game.



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  • Registered Users, Registered Users 2, Paid Member Posts: 36,702 ✭✭✭✭Penn


    Oh CDPR absolutely deserve to be dragged over the coals for how they launched CP2077, and even then I don't even know if it can be claimed they ever managed to get the game to the same quality they were hyping it up to be (especially like you say in the open world, which is still pretty bland and lifeless in most areas). And I'd hazard a guess that a big part of why they went so hard at trying to get the game to a decent state was probably because they had so much of the Phantom Liberty stuff already in motion (probably including Idris Elba's performance) that they had little other choice.

    But there was still a decent game underneath with great gameplay (well, the fast-paced combat and traversal rather than the hacking), story, characters, choices that mattered, and looked and played fantastically (again, eventually).

    Mindseye like you say, the studio sadly may not be able to survive the effects of the launch long enough to try and make something decent out of what's there.



  • Registered Users, Registered Users 2 Posts: 30,554 ✭✭✭✭Zero-Cool


    Oh man.... You should take try Phantom Liberty, it's absolutely class. I was a day 1 CP player where my ps5 would crash every 30 minutes and it was almost a blessing because what I had been playing was so boring. Played patch 2.0 and it was just a joy to play. I had started again just to play PL that everyone was raving about but i was has having so much fun with her base game, I completed everything before going to the DLC and almost kicked myself for putting it off so long. It's almost like a CP 2.5, story, map, missions, writing, everything is so much tighter and refined, tint of fun and really makes me hyped for the sequel.



  • Registered Users, Registered Users 2 Posts: 119 ✭✭Higgo84


    Still playing Bully. Would you know I played it at launch years ago and didn't think it was any good and just left it but I bought it recently on Xbox(backwards compatibility) and I'm actually enjoying it. One of the issues I didn't like was the constant having to go to bed every day. I wasn't used to that back then. I'm pretty sure I never played a game like that years ago but I have recently. You just have to constantly look at the clock and remember to go back to the safe house.

    It is dated though I won't deny that both graphically and gameplay. Little things like won't lock onto the right person and moving the camera to see around you while moving sometimes makes you run in the opposite direction. But it's still a fun game.



  • Registered Users, Registered Users 2 Posts: 14,771 ✭✭✭✭Potential-Monke


    A swing and a miss, my life story! I would say I live and learn, but i don't learn... hopefully the next one I was keeping an eye on is legit, looks 100% legit to me: Anime Girls:Fantasy Desire on the PS5. Definitely not an asset flip, no siree. On sale for half price right now.

    Thankfully not that bad just yet. I had actually downloaded Cyberpunk to give it a second spin, but I was convinced to give The Alters a go. It was a good call.

    I would like to see BaRB turn Mindseye around. The story isn't supposed to be all that bad, and the combat in Cyberpunk was overhauled so Mindseye could do it yet! Doubtful, but you'd never know. It wouldn't take too much tweaking, they just need to add some feel to it. But moreso I want them to turn it around so I don't feel like such a dope for taking a stupid chance! Still, at least it's not another Soulslike! Unlike Another Crabs Treasure...



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,117 CMod ✭✭✭✭johnny_ultimate


    I’ll definitely get to it, probably when it’s on a deeper discount. But there are a hundred other games to play first, from developers who didn’t waste my time with a busted game in the first place :)



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  • Registered Users, Registered Users 2 Posts: 30,554 ✭✭✭✭Zero-Cool


    I'd death Stranding 2 wasn't out next week, I'd be getting the alters, looks really interesting and getting great reviews.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,702 ✭✭✭✭Penn


    Yeah I never actually finished it back in the day. Got about halfway through the game but just moved on to something else. Picked it back up a few years ago and played through it again and had a decent enough time with it. It's old and outdated, and some of the controls/camera suck, but it's a fun time. I think it's the kind of game you have to appreciate it for what it is. Back in the day I probably thought of it as GTA but in a school, but really there are so many more restrictions on your gameplay (sleeping, classes etc) that you just can't think of it along the lines of the freedom of a GTA, but rather playing with and working within the restrictions the game imposes on you.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,117 CMod ✭✭✭✭johnny_ultimate


    Decided I should probably play through Death Stranding before considering the sequel, as first time around I only got maybe 15 hours in.

    Started again last night on the PS5 version. Whatever about some of the overwhelming Kojima nonsense in the game, holy **** it still looks astounding. The mix of sharp cinematography and gorgeous landscapes still packs a punch, even more so in the updated version which runs great. And unlike something like Hellblade 2, the fact that the landscape’s visual and geographical complexity serves the gameplay is quite the achievement.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,117 CMod ✭✭✭✭Retr0gamer


    I kind of wanted to start it again as well but mistakenly started Xenoblade 2 due to switch 2 madness.



  • Registered Users, Registered Users 2 Posts: 30,554 ✭✭✭✭Zero-Cool


    Just get through chapter 2 asap, 3 is long if you get bogged down on non main quests. Story gets going from 4 onwards. Sorry, wasn't sure how far you got last time.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,117 CMod ✭✭✭✭johnny_ultimate


    I don’t think I finished chapter 3 last time - I remember getting caught up on a bunch of side missions on the second map, and think I only encountered one big boss.

    Stealth is still a pain point for me though, having finished chapter 1 last night. Just don’t find it super interesting here.



  • Registered Users, Registered Users 2 Posts: 30,554 ✭✭✭✭Zero-Cool


    Yeah, it can feel like 3 goes on forever and there's enough content from story deliveries as is so plough through main ones. I remember 4 and 5 go quick and the story ramped up so much, i found myself sticking to main deliveries for the remainder of the game to keep the story going and to find out what's going on.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,702 ✭✭✭✭Penn


    I'd been planning on playing through again before DS2 but just wouldn't have had the time. I think I got to about Chapter 6 last time. I know most of the chapters after that are pretty short and you can mainline them a bit, but my interest in the game was just waning at the time, and I was particularly bored of trying to go through BT areas. Probably spent too long doing side stuff for resources, but at the same it feels so important to do that to build all the roads and ziplines etc.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,117 CMod ✭✭✭✭Retr0gamer


    I think I heard it's best to plough through chapter 3 as the movement options in chapter 4 make the side quests a lot more manageable?



  • Registered Users, Registered Users 2 Posts: 30,554 ✭✭✭✭Zero-Cool


    Also drop difficulty to easy to get through BT areas faster.



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,117 CMod ✭✭✭✭johnny_ultimate


    TBH I couldn’t justify buying the new game when I barely made a dent in the original. Hopefully won’t spend months on this, and there’s not a lot of other new releases on the immediate horizon I’m that interested in. So it’s a good chance to give DS1 a proper go, as I did enjoy what I played of it previously.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,702 ✭✭✭✭Penn


    It wasn't even that it was difficult to get through them, it just always felt like a bit of a moodkiller. It just felt like it stops you dead in your tracks, but also the gameplay of getting through a BT area wasn't interesting or fun enough to warrant it. It was used sparingly enough in fairness, mostly just one area during each of the main missions (as you tended to be herded towards having to go through a BT area in a main mission due to not having bridges or roads etc).

    Sometimes you just want to enjoy taking a long peaceful walk.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,117 CMod ✭✭✭✭johnny_ultimate


    It makes for some good cutscenes and visuals in DS, but invisible (or mostly invisible) enemies rarely make for engaging gameplay. Just annoying rather than compelling, especially when your tracker is going absolutely wild.



  • Registered Users, Registered Users 2 Posts: 14,771 ✭✭✭✭Potential-Monke


    I'll spend dozens of hours virtually power washing, or spray painting, or holding x to remove parts in Car Mechanic Simulator. I'll grind the collectathons in the AC franchise. I'll repeat the same few races in GT7 to earn some money. But I could never get myself to keep playing a walking simulator. I genuinely don't know how people call it a good game, it was one of the most boring games I've ever played, hold L2/R2 indefinitely and move forward, stumble, fall even, pick everything up, repeat… then forced social bollixology on top… and finally invisible enemies you need to creep by initially… each to their own but god I hated Death Stranding after a few hours of playing. Yeah, looks good, but if I want good looks I'll look out my side window which faces the Galtees. I just don't get Kojima tbh. His MGS gameplay was at least entertaining and you could overlook the madness that is parts of the story, but DS lays all his craziness bare and I don't like it. In fact, when I see his name now I just assume the game will not be for me. He's the gaming version of artistic directors who make movies that are not for me. I mean, it's literally Fetch Quest: The Game! Fetch quests in every other game are hated… does not compute.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,702 ✭✭✭✭Penn


    "I mean, it's literally Fetch Quest: The Game! Fetch quests in every other game are hated… does not compute."

    That's the thing about it though; fetch quests in other games are just a side activity outside of the normal gameplay to likely make you have to travel to another area, engage in a bit of combat in that area, and then go all the way back, usually for a mediocre reward. It's busywork for XP or items outside of what the core gameplay is. In those games, the traversal is usually just "Hold X to sprint then occasionally press Square to climb". The focus is the combat, not the traversal.

    In Death Stranding, the traversal is the core gameplay. The game is about managing the difficult terrain, carrying as many items and transporting them, collecting resources to make your traversal easier. It's part of why the BT areas and enemy camps feel like more of a chore in DS, because the combat is secondary to the traversal.

    It's part of what helps make the game such a joy to play. It's simple enough that you can relax and peace out while playing it, but still being engaging enough that you can buckle yourself in the game very easily and will occasionally throw in some combat sections.



  • Registered Users, Registered Users 2 Posts: 14,771 ✭✭✭✭Potential-Monke


    And I don't get that. To be, it's boring followed by boring, followed by stupid stealth or horrible combat for a few minutes, and back to boring walking, boring falling, boring, boring, boring. I hated it in the end. And I put it down in the same category as films such as Donnie Darko, pure muck. Plus the traversal is not fun. Hold triggers so you don't fall over and go forward. If you think you're going to fall over, stop for a few seconds, and then hold both triggers and move forward… I didn't even get far enough for vehicles, it sucked the life out of me well before then.

    I just don't get it. It's not for me. Now excuse me while I go back to staring at Eve.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,117 CMod ✭✭✭✭johnny_ultimate


    Not really sure I see much connection between Death Stranding and Donnie Darko 😅

    While I have my issues with some of Kojima’s design choices and many of his writing choices, I give Death Stranding immense credit for making interesting gameplay out of the parts of open world design most developers neglect (like Cyberpunk 2077). It’s certainly not for everyone, but - and apologies if I’m forgetting any worthy game here* - I think only it and the Zelda games have really taken a good hard look at the AAA open world game and tried to do something fresh and interesting with it, while addressing some of the big flaws with most games in the genre. Mileage obviously varies from person to person, but certainly I’d take one Zelda or Death Stranding over a hundred Ubisoft open world games.

    *Elden Ring maybe fits the bill, but I think that’s more a natural evolution of the Soulsborne design ethos over a complete reinvention of the open world genre.



  • Registered Users, Registered Users 2, Paid Member Posts: 36,702 ✭✭✭✭Penn


    I can definitely see why it may not appeal to a lot of people. I enjoy fast combat, ridiculous action and challenging gameplay as much as the next guy, but I do also find a lot of enjoyment in the more easy and relaxing and chill games too. Most of the gameplay in DS… well it's a fine line between boring and tranquil, and which one of those you experience will always be subjective (even down to the same individual, where it can be tranquil at first but you start finding it boring after a while or in particular areas etc).



  • Registered Users, Registered Users 2 Posts: 30,554 ✭✭✭✭Zero-Cool


    I remember up the release of DS 1, I was like, I love Kojima but delivering packages is not for me. I then folded and got it on release day with all the hype and as soon as I ascended my first hill, I was *insert Frank gif from Always Sunny "I get it now" and was absolutely hooked. How can someone make walking across bumpy terrain so damn interesting and fun, genius.

    Totally get it's not for everyone but I'm damn **** happy it's for me.



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  • Registered Users, Registered Users 2 Posts: 14,771 ✭✭✭✭Potential-Monke


    See, I don't get that. To me, it is a massive open world that is literally empty, has made traversal a pain in the bollix, and is full of BS inducing dialogue and a story even the writer of it doesn't understand fully! The Donnie Darko reference is that both DD and DS are artistic bolloxology that I don't get. Haven't played the Zeldas so can't comment on them. A open world doesn't have to be full of things to do, but it should be interesting or at least fun to traverse. To me, DS has neither of those. RDR2 had a realistic and full open world, but was boring to traverse. And while the AC games are usually empty (insofar as mainly nothing but pointless collectibles), they're at least somewhat enjoyable to traverse due to the changing terrains and visual look. My first 2 hours in DS was walking the same **** mountain with the same rocks and moss and grass as literally everywhere else around it! I do like my chill games as mentioned above, but DS to me is not chill. It's boring. Long, boring and full of wahnk.

    And we won't mention Elden Ring, which is literally open world Dark Souls, and all that's waiting for you no matter where you go is death. I actually don't understand what makes ER's open world so much better, it doesn't appear that much different from most open world games, but maybe has less/no collectables…



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