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Astro Bot

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  • Registered Users, Registered Users 2 Posts: 5,607 ✭✭✭WarZoneBrother


    Does anyone know if the Nendoroid Astrobot will be released in Ireland? Only seeing it today and it looks amazing but ebay prices are scandalous and sold out everywhere…



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,289 CMod ✭✭✭✭Retr0gamer


    I've never seen them sold in Ireland and any that are are usually grey imports. Might be out of luck until a restock. Have you tried Japanese sites?



  • Registered Users, Registered Users 2 Posts: 5,607 ✭✭✭WarZoneBrother


    Can't see any in stock.. Do see this but no stock till Feb but a reasonable price…

    https://kuramatoys.com/nendoroid-astro-astros-playroom/



  • Registered Users, Registered Users 2 Posts: 4,645 ✭✭✭RocketRaccoon


    Well the controller arrived with dpd and it is absolutely beautiful. Now if the postman could hurry up, that would be great.



  • Registered Users, Registered Users 2 Posts: 1,779 ✭✭✭JimBurnley


    First 2 levels down. No spoilers but it's a delight. Smiling from ear to ear. Not gonna rush this one, it needs to be savoured. Need to do some real world stuff now unfortunately, hopefully get back on it later. This is what gaming should be about, pure fun



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  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    I was initially disappointed that this wasn't a follow up to Astro Bot Rescue Mission VR (I still am, because my VR2 headset is collecting a lot of dust), but now my hype is through the roof to play this after work.

    It's the most excited I've been to play a game since Elden Ring!



  • Registered Users, Registered Users 2 Posts: 6,398 ✭✭✭jj880


    Rescue Mission will be hard to top. Its a masterpiece. Some day there will be a PSVR2 sequel. It will happen.

    For now where is the postman and DPD! Its holiday weather here. Hopefully they're rushing to finish and get out in it.

    Post edited by jj880 on


  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    I'd love for it to get a sequel, but I don't think it's going to happen. The PSVR2 feels abandoned tbh. If the original game got a port I'd be happy, but I'm also not holding out too much hope for that.

    I gave my PSVR headset to a mate when I got the PSVR2 assuming the original Astro Bot rescue mission would get a port or a sequel…. I really regret giving it away now because I'd love to play Rescue Mission. Easily the best VR game I've ever played!



  • Registered Users, Registered Users 2 Posts: 6,398 ✭✭✭jj880


    Easily indeed. Same for me.

    If I was betting Id say you're right. I'll continue to dream though. Some fine day.



  • Registered Users, Registered Users 2 Posts: 14,530 ✭✭✭✭Potential-Monke


    Game has been delivered and is waiting for me at home. I got the Astro DualSense just now to go with it. It's very nice, but there's a lot of white so it'll be a lovely blue/yellow in no time, which is making me think of just not opening it and maybe it'll be worth a few pound in years to come!



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  • Registered Users, Registered Users 2 Posts: 9,916 ✭✭✭lertsnim


    An update or something to make Rescue Mission work with PSVR2 would be nice if it's possible.



  • Registered Users, Registered Users 2 Posts: 6,398 ✭✭✭jj880


    Ive mine out of box. Its glorious with the shiny blue and white. Open it! 😂



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,597 CMod ✭✭✭✭johnny_ultimate


    I reckon the challenge with porting or patching Rescue Mission is that it very aggressively uses the specific feature set of PSVR1 and the PS4 controller. It's embedded in the very art, gameplay mechanics and UI design of the game.

    I don't think it's insurmountable if the effort was put in, but I do reckon it would take a fair amount of development resources to do properly. Which probably wasn't high on anyone's agenda while this game was in production. I'd also imagine Sony would be very strict about letting anything that feels janky or off-putting in VR through their first-party approval process. Hopefully they do something with it though.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,289 CMod ✭✭✭✭Retr0gamer


    Just wondering what is so specific about the psvr1 and controller that the PS5 and PSvr2 can't handle? I mean if both headsets and controller use a different protocol then sure, there will be issues that can but patched but the cost and time involved isn't negligible. More curious than questioning you.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,597 CMod ✭✭✭✭johnny_ultimate


    I don't know enough about the tech and development to give an in-depth answer here, but having played through the entirety of Rescue Mission I do think it's clearly very specifically built around the controller and headset. A lot of the tracking in it is done using the controller's light bar, for example, and a lot of the game's mechanics are therefore built around positioning the controller in a way that the camera picks up (e.g. the end of level catapult).

    The two controllers do share a lot of tech in common (including motion sensors), so I'm sure a solution could be found. The PSVR2 tracking is better at the end of the day. But the dev time involved in updating the UI and input tools is probably significant enough that it'd require at least some time and effort to get right.



  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 6,398 ✭✭✭jj880


    Through the first boss. Taking my time finding collectables. Loving everything about it. Going out in the good weather now but can't wait to get back to it later on.



  • Registered Users, Registered Users 2 Posts: 13,417 ✭✭✭✭Exclamation Marc




  • Registered Users, Registered Users 2 Posts: 13,417 ✭✭✭✭Exclamation Marc


    The Astro Dualsense is absolutely beautiful. The mix of textures really adds to it and the eyes on the bar are great. Delighted with it - easily my favourite Dualsense to date.



  • Registered Users, Registered Users 2 Posts: 4,645 ✭✭✭RocketRaccoon


    2 worlds in and all I can think is how amazing it would be in VR. Some of the levels are carbon copies of Rescue Mission even down to the music, it's not a bad thing but it is making me think.... What If?



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  • Registered Users, Registered Users 2 Posts: 8,236 ✭✭✭Grumpypants


    I think the main difference is psvr 1 used the camera and lights to estimate where you were. Where as PSVR2 uses the head set and controllers ( it has no blind spots if you turn around for example). I can't image it being a huge lift. I just don't think there is an appetite for it.

    Hopefully the price cuts and free ps+ games give psvr2 a boost and they look at either porting it or building a sequel.

    I know mine has been in constant use over the last 2 months since I got the new free games so hopefully that's repeated for others.



  • Registered Users, Registered Users 2 Posts: 4,645 ✭✭✭RocketRaccoon


    The bot of war level just blew my mind



  • Registered Users, Registered Users 2 Posts: 35,630 ✭✭✭✭Penn


    Have finished the first two worlds, think I got all the bots and other stuff.

    Game just feels sublime. So inventive and joyful in everything it does.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,597 CMod ✭✭✭✭johnny_ultimate


    Played through the first world. Very much more Astro Bot, but that is by no means a bad thing. I very much appreciate how the game rewards both play and curiosity. If there’s a ridge that looks like you can reach it or a corner that looks a bit conspicuous, you can almost rest assured there’s something there - sometimes just a few coins to acknowledge the devs thought of that too, but very often it’s something much more fun than that too.

    That extends to the mechanics, which are polished to the finest sheen. When you get a power up and think ‘can I hit that with this?’ the answer is usually a resounding yes. Indeed, I love how the game basically responds in the most generous way - if you hit an item towards an enemy, for example, it almost magnetises towards them to give you that satisfying pop. It’s not a particularly challenging game - indeed, maybe a bit too easy so far - but the feedback (aided, uniquely, by the considered controller haptics) is always sublime.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,289 CMod ✭✭✭✭Retr0gamer


    Anyone doubting that Team Asobi did incredible work in such a short time:



  • Registered Users, Registered Users 2 Posts: 6,398 ✭✭✭jj880


    "I would like to see more games like this from PlayStation!"

    Concord shutting down the same day Astro Bot launches to universal acclaim should say it all.

    Well into Astro now. Since I sold my PSVR Ive been longing to play Rescue Mission again so the similar levels / music are very welcome. It's a joy all the way.



  • Moderators, Computer Games Moderators Posts: 10,943 Mod ✭✭✭✭Andrew76


    What. A. Game. Incredible stuff. Watched the 7 yr old complete the first world (solar system?) last night and got to play it myself this morning. The gameplay is sublime, just like Playroom everything just flows brilliantly - combat and platforming. Presentation is top tier too - graphics, soundtrack and the integration with the controller is fantastic - on the Az-Tech level where you can whack the acorns out of trees and hear them through the controller as you run through them. Or smacking a tree and all the leaves fall out - little touches like that are brilliant. So much vibrancy to each level. Managed to do a couple of the Lost Galaxy levels too which were great.

    Think I've only rescued about 40 bots so far, so still very early in the game but this is just as good if not better than anything Nintendo have done with the 3D Mario games (which I adore too) - the power of the PS5 and the Dual Sense integration raise it to another level imo. Take a bow Team ASOBI. 🙂



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,597 CMod ✭✭✭✭johnny_ultimate


    One small little thing is that I wish you weren’t automatically kicked out of the level when you discover a hidden exit / bonus level. I get why it’s there, but I think I’d rather finish off the level I’m on and then go back and tackle the new one.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,289 CMod ✭✭✭✭Retr0gamer


    Saw an interview with a Team Asobi member and he was saying how he wants their games to fill gaps in PlayStations library like previous Sony games. Pretty much what I've been saying Sony has been missing for years since the disappointment of the PS4.

    Sony is trying to be a game publisher when they are selling a platform and should stick to that. Fund the interesting projects and the big hits will come. They should remind the shareholders who they are and not give in and chase GaaS and other gaming trend white whales. Make the games, support the platform and those megahits will come.



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  • Registered Users, Registered Users 2 Posts: 6,398 ✭✭✭jj880


    Screenshot_2024-09-07-13-25-26-054_com.android.chrome-edit.jpg

    Anyone manage to get this from PS Gear?

    Keeps telling me it can't be shipped to Ireland now. I was sure I got to last step of checkout a few months ago.

    @Jordan 199



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