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  • Registered Users Posts: 11,724 ✭✭✭✭Jordan 199


    I reinstalled Red Dead Online on my PS5 last week.

    The sunsets in the game are amazing:




  • Registered Users Posts: 29,530 ✭✭✭✭Zero-Cool


    Final Fantasy VII Rebirth is a very pretty game.




  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 51,146 Mod ✭✭✭✭Necro


    It really, really is.




  • Registered Users Posts: 13,834 ✭✭✭✭Potential-Monke


    Less pretty, but I found Starfield in NMS

    And random stuff. I could have fit 4 of my ships on this things molar




  • Registered Users Posts: 7,337 ✭✭✭Dave_The_Sheep


    Finally reached the end of my outward journey to Beagle Point. It's taken three months (not constant play) in real life, but I can finally turn around and start the return leg. A short visual representation of the journey, thanks to the folks over at the Elite Dangerous Astrometrics. It also includes my previous trip to Colonia, Sag A*, the Great Annihilator and a skip where I took a lift on a passing Fleet Carrier back to the Bubble, before heading out again around the eastern edge of the galaxy. Really satisfying to have done it, I will admit to being more intimidated about the trip back. Might take a break before getting stuck back in - although there's an event on in the Bubble that I want to get back for, so perhaps not.


    Anyway, screenshots. Some of the (very profitable) local flora along the way:

    I really like this last one, between the sunset, the lander lights, the starfield above, the ship in the background, it was a really nice lonely moment. Kinda reminded me a little, for some reason, of Anne Hathaway's character at the end of Interstellar. Just way out in the middle of nowhere on your own.

    Some random ship / star shots:

    I found a system with two pairs of paired suns (and another waay of away) which I thought "That's just silly" but who knows. Apparently they do exist! No planets unfortunately, or it might have made for some great shots.

    A distant black hole distorting the view of the distant galactic plane.

    A rather pretty looking gas giant I found later in the trip.

    Finally though, I reached the carrier commemorating the first Distant Worlds voyage back in the day. A fitting half way point to my trip.

    And now I power back up for the long trip home. Hoping to find some worthy sights along the way.

    Post edited by Dave_The_Sheep on


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,869 CMod ✭✭✭✭Retr0gamer


    Some Tomb Raider Remastered comparison shots from TR3.

    I'm only showing TR3 because it's what I'm playing at the moment.

    I've noticed that the comparison tool displays the game as if it was being played on a PS1 in it's retro mode rather than a period correct PC. TR1 and TR2 are very basic games in terms of what the PS1 could achieve. On PC it would have been in higher resolution but these games also supported 3D accelerators which would have added bilinear texture filtering. Lighting was pretty much baked in TR1 while TR2 added rudimentary per vertex lighting

    TR3 is a far more advanced game. At the time coloured lighting was all the rage on 3D accelerators on PC. The PS1 however was quite forward thinking so could pretty much achieve all the effects PC 3D accelerator cards could other than the filtered textures. In fact the PC version of TR3 was a little lazy and some of the subtle effects, like Lara's footprints in sand, are missing. The Remake displays the all of these PS1 visual features in it's retro graphics mode.

    Anyway these are from the India and Nevada stages of TR3

    The remaster has some really great new texture work, some textures even have parallax occlusion mapping to give a slight 3D look. Geometry is kept exactly the same. I always felt the India level in TR3 looked awful and never captured the look and feel of the jungle it was going for. Remake adds some more foliage, it looks better and does the best it can with the limited geometry of the original.

    Water and rain effects are improved greatly

    The waterfalls are a big improvement in this area.

    This is just to show underwater. It looks different in motion but I actually prefer how the older game looks with more over the top water caustics effects.

    On to Nevada now

    This shows the effect of the much improved texture work

    The added shadows add a lot to the environment.

    One thing to note is that readability of the game can be better in different versions depending on lighting. I find items are much easier to see and find in the modern graphics while some switches and environmental objects you interact with stand out more in the retro graphics because of the lighting.

    This UFO was never going to impress anyone but I actually prefer how it's lit in the original retro graphics. The UFO has some interesting non-Euclidean spaces inside it like a tardis which is new to the Tomb Raider engine.

    An example of how the new lighting isn't always for the best. Here the alien in the window is clearly visible whereas it's obscured in the original release so as not to spoil the surprise.

    A good example of the original game's use of coloured lighting. It's everywhere in this Nevada stage.

    The Nevada sunset is quite effective in both games.

    Notice Lara's improved shadow in the modern version but the much more effective water caustics of the original.

    And to finish off here is the opening of the South Pacific stage:

    Quite effective in both versions.

    Anyway I think the Tomb Raider remaster is exceptional. The graphics mode swapping is excellent and even though I'd have liked to see a PC graphics mode I guess most people played these on Playstation. The Playstation graphics are very authentic however.

    If people are interested I could post the other stages.



  • Registered Users Posts: 29,530 ✭✭✭✭Zero-Cool


    Excellent comparison post Retro.



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