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  • Registered Users, Registered Users 2 Posts: 30,285 ✭✭✭✭Zero-Cool


    Returnal

    181b6b76bd780-screenshotUrl.jpg


    The Artful Escape

    181b68dd8cf78-screenshotUrl.jpg


    The Quarry

    181b68e075020-screenshotUrl.jpg




  • Registered Users, Registered Users 2 Posts: 2,604 ✭✭✭DeSelby83


    90554e84-23dd-44b1-948d-53ac4d84b645.png

    Red Dead Online



  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    Beat this the other week.

    Deliver Us The Moon | PS5

    image.png image.png




  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Had an oopsie in a bunker, ship destroyed waiting on a pickup from some random player.


    Train



    Got this ship for a specific event and couldnt play it, it drops nukes basically.



    it`ll buff right out.



    Best ship in the game and a sun in the background...artsy



    Going back to the 1st picture, the player who rescued me after my bunker oopsie was not there to pick me up.





  • Registered Users, Registered Users 2 Posts: 1,759 ✭✭✭JimBurnley




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  • Registered Users, Registered Users 2 Posts: 1,759 ✭✭✭JimBurnley


    Leo's Fortune

    181e368739092-screenshotUrl.jpg 181e502402d41-screenshotUrl.jpg




  • Registered Users, Registered Users 2 Posts: 12,631 ✭✭✭✭Jordan 199


    GTA Online.

    My private jet at LSIA:

    56e1d9fc-c1e2-4882-b6b4-9ceb137c8fe9.png

    That flew me out to Grapeseed so I could visit my Arcade:

    8c7e6e51-4449-42b9-aad3-7616cfc48406.png

    Me in my Arcade:

    4d70c4eb-023a-456b-95f6-60161eef1b1c.png 502c36b7-641b-460c-a6aa-219eed277cfa.png

    Getting down to some business:

    85aadb2b-fea3-4f30-8b36-be2543ddf847.png

    Back to LSIA:

    f131f22b-1df3-4e80-948e-7d5a60686bc2.png




  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,207 CMod ✭✭✭✭Retr0gamer


    PS1 sexiness with Aconcagua and a my shaders to emulate a CRT:


    Aconcagua (English) (Disc 1)-220717-221848.png Aconcagua (English) (Disc 1)-220717-223018.png Aconcagua (English) (Disc 1)-220717-231226.png Aconcagua (English) (Disc 1)-220717-232713.png Aconcagua (English) (Disc 1)-220717-232949.png




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,533 CMod ✭✭✭✭johnny_ultimate


    0C210C6A-1DC3-400D-B4B8-87EE2628EA5D.jpeg DC8EF39E-C279-4436-9B92-616F61A27993.jpeg 5D44FC7C-B994-484B-A7C5-D917096D70C8.jpeg

    Stray - a gorgeous, visually dense world that looks superb in motion.



  • Registered Users, Registered Users 2 Posts: 30,285 ✭✭✭✭Zero-Cool


    Stray

    1822a5de11197-screenshotUrl.jpg 1822a5d7b6043-screenshotUrl__01.jpg


    Death Stranding PS5

    1822a72a9d497-screenshotUrl.jpg




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  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    Elden Ring (first time playing it)

    18244b256a423-screenshotUrl.jpg

    ---------

    Stray

    18244b1fe6c7-screenshotUrl.jpg 18244b2335c27-screenshotUrl.jpg

    -------

    WWE 2K22 (trying to build an AEW roster)

    18244b1c69785-screenshotUrl.jpg 18244b168c994-screenshotUrl.jpg




  • Registered Users, Registered Users 2 Posts: 12,631 ✭✭✭✭Jordan 199


    Ghost of Tsushima:

    1825f77e0d060-screenshotUrl.jpg 1825f781fc449-screenshotUrl.jpg 1825f790a0822-screenshotUrl.jpg




  • Registered Users, Registered Users 2 Posts: 24 Hodors Applecart


    3C3344BF-630D-4EC9-9C39-283C4A89DB13.jpeg 7B399392-CEAA-4776-926D-3B0A997AEBE9.jpeg 362D4CF2-5D5B-4DB6-9EF2-B2202F8E9095.jpeg 45D00CE0-8EE9-4CF2-8C08-44F3EC8827B5.jpeg BFC831D2-C4F3-4BB8-A125-2C40B8F4137C.jpeg

    On a 2nd play through. This scene and Ellie’s subsequent despair is amazing stuff.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,207 CMod ✭✭✭✭Retr0gamer


    Note: There's some resizing compression artifacts but clicking on the images will give you full sized versions.

    So did a bit of an experiment.

    It's always annoyed me that the perception of retrogames is that they are made up of giant blocky graphics when in fact when played on a CRT TV they were aliased and had a much softer look. So I've gone into retroarch and taken some screenshots of games with and without shaders applied to simulate a CRT screen. The a CRT screen is essential for getting across what the artists intentions were.

    Anyway you can make up you minds below:

    NES

    Start with Final Fantasy 3. You might not know it looking at the unfiltered graphics but the FF games were lauded as being gorgeous when released. Amano's monster art was translated beautifully to the enemy sprites and was a significant step up from the likes of Dragon Quest. Unfiltered it's a blocky mess:

    Final Fantasy 3 (J) [T-Eng1.1]-220804-225357.png Final Fantasy 3 (J) [T-Eng1.1]-220804-225700.png

    On a CRT you can really see Amano's original art in the enemy sprites:

    Final Fantasy 3 (J) [T-Eng1.1]-220804-225338.png Final Fantasy 3 (J) [T-Eng1.1]-220804-225643.png

    Next up is Megaman 2 which was quite the looker on the NES. It's a blocky mess again with the raw pixels

    Mega Man 2 (USA)-220804-224522.png Mega Man 2 (USA)-220804-224632.png Mega Man 2 (USA)-220804-224713.png

    Through a CRT and it looks so much better. The cartoon aesthetic really shines.

    Take note of the waterfall and brown 'soil' tilemaps. Through a CRT the waterfall is way more convinving and the browns are a much more natural earthy tone.

    Mega Man 2 (USA)-220804-224507.png Mega Man 2 (USA)-220804-224613.png Mega Man 2 (USA)-220804-224728.png

    16-bit next

    Post edited by Retr0gamer on


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,207 CMod ✭✭✭✭Retr0gamer


    Megadrive

    While the megadrive had the advantage of a much faster CPU than the SNES allowing it to pump out sprites without slowdown, it was severely lacking in how many colours it could display in comparison. It meant a lot of Megadrive games would look darker and blander. To compensate developers would use a lot of 'dithering', basically using alternating coloured pixels that the CRT would blend together to give games the colour depth the megadrive lacked.

    Gunstar Heroes:

    Note the 'rounding out' of the fire effects.

    Gunstar Heroes (USA)-220804-221033.png Gunstar Heroes (USA)-220804-221022.png

    Rocket Knight Adventures is a good example of dithered art. The house, ground and castle in the background look so much better while unfiltered is block-o-vision.

    Rocket Knight Adventures (USA)-220804-225929.png Rocket Knight Adventures (USA)-220804-225908.png

    The Megadrive also lacked the transparency effects of the SNES so developers would also fake these with dithering. The CRT would blur these pixels to give a transparent effect. It was effective although the dithering was still noticable. Sonic 1 and 2 are shown below to demonstrate this effect. A real low quality CRT would probably blur the pixels more:


    Sonic The Hedgehog (USA, Europe)-220804-230614.png Sonic The Hedgehog (USA, Europe)-220804-230551.png Sonic The Hedgehog 2 (World) (Rev A)-220804-230806.png Sonic The Hedgehog 2 (World) (Rev A)-220804-230744.png

    SNES

    Not a whole lot needs to be said about the SNES. It's pretty much peak 2D art. Actraiser 2 and Contra 3 shown below:

    Actraiser 2

    ActRaiser 2 (USA)-220804-222311.png ActRaiser 2 (USA)-220804-222245.png

    With a CRT the game has such incredible atmosphere that is missing from the raw pixels. The game is gorgeous. Pity it's a bit of a stinker.

    Contra 3

    Contra III - The Alien Wars (USA)-220804-231729.png Contra III - The Alien Wars (USA)-220804-231711.png

    Contra 3 again shows the effectiveness of dithered art.

    Next I'm highlighting Donkey Kong Country 3 because of the use of pre-rendered art. When viewed in raw pixel form this just looks absolutely disgusting. You'd be forgiven for thinking oldies like me were idiots for ever thinking this looked good. Apply a CRT filter and the art comes much closer to the renders the graphics are based off. The improvement is staggering and highlights how impressive this was on 16-bit hardware:

    Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)-220804-231903.png Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)-220804-232232.png Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)-220804-231849.png Donkey Kong Country 3 - Dixie Kong's Double Trouble! (USA) (En,Fr)-220804-232247.png

    32-bit next

    Post edited by Retr0gamer on


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,207 CMod ✭✭✭✭Retr0gamer


    32-bit won't be as big an improvement as 8 and 16-bit owing to how ropey 3D was.

    Saturn

    The Saturn is more renowned for its 2D prowess but it could pump out some pretty decent 3D when required. The biggest issue with the Saturn was transparency effects. While the saturn fully supported transparencies its complicated hardware created issues. It had two video processing units that basically created two images that were combined to give the final output frame and this did not play nice with transparencies. The PS1 on the other hand had hardware specific to pumping out transparencies and developers took full advantage of this (just look at all the JRPGs with ridiculous spell effects). The saturn would often compensate with dithered transparencies which even when viewed through a CRT did not look convincing.

    Die Hard Arcade and Bulk Slash are shown here as two of the best examples of 3D on the Saturn

    Bulk Slash

    Note the dithered shadow under the players Mech yet the HUD elements have transparencies.

    BULK SLASH-220804-222638.png BULK SLASH-220804-222612.png

    Die Hard Arcade

    Yet more dithered transparencies for shadows, water and ceiling lights yet the enemy health bars are fully transparent.

    Die Hard Arcade (USA) (DW0053)-220804-235000.png Die Hard Arcade (USA) (DW0053)-220804-235247.png Die Hard Arcade (USA) (DW0053)-220804-234940.png Die Hard Arcade (USA) (DW0053)-220804-235304.png

    While nothing is going to drastically improve the old school blocky quads (the saturn used quads and not triangle polygons) a CRT makes everything far more readable.

    PS1

    The PS1 is a really well engineered console. The engineers knew that the sparse polygons and low resolution of the system would not look great. As a result the PS1 console was built specifically around outputting on a CRT and uses a clever trick to overcome this issue. On PS1 hardware (and the effect can be replicated on an emulator which I've done here) the PS1 outputs a faint dithered pattern over the entire image. You might be able to see it if you look at solid blocks of colour in the unflitered images. When this dithered pattern is combined with the PS1 visuals and a CRT it has the effect of creating more natural colour grading and giving the illusion of greater resolution.

    I'll let the screencaps do the talking

    Ridge Racer R4

    A sea of blocks turns into a much nicer and smoother image on a CRT. The PS1's dithered pattern is very evident here.

    R4 - Ridge Racer Type 4-220804-223512.png R4 - Ridge Racer Type 4-220804-223452.png

    Wipeout 2097

    Massive increase in fidelity on CRT and much less noticeable blockiness

    Wipeout XL (USA)-220804-233703.png Wipeout XL (USA)-220804-233626.png

    Dino Crisis

    Dino Crisis is a resident evil type game but the environments are entirely 3D. Lighting and ambience is so much better on a CRT

    Dino Crisis (v1.1)-220804-224412.png Dino Crisis (v1.1)-220804-224348.png

    How about some games now with pre-rendered backgrounds?

    Resident Evil

    When viewed as raw picels the low res and low colour compressed backgrounds look woeful with very visible colour banding. On a CRT the colour banding is much less noticeable. 3D elements blend much better with the prerendered art rather than feeling like they are walking over a JPEG.

    Resident Evil Ultimate Director's Cut Dual Shock Ver. v1.021-220804-234315.png Resident Evil Ultimate Director's Cut Dual Shock Ver. v1.021-220804-234257.png Resident Evil Ultimate Director's Cut Dual Shock Ver. v1.021-220804-234522.png Resident Evil Ultimate Director's Cut Dual Shock Ver. v1.021-220804-234540.png

    Parasite Eve 2

    The CRT here makes an astonishing improvement. The 3D model and background art look like they co-exist and the character model looks far more realistic than polygon woman in the unfiltered image.

    Parasite Eve II (Disc 1)-220804-223709.png


    Parasite Eve II (Disc 1)-220804-223649.png

    Gradius Gaiden

    Lastly who said the PS1 wasn't as good at 2D as the Saturn? Gradius Gaiden is a gorgeous 2D game. The Saturn just would not be able to handle the crazy effects this game pulls.

    Gradius Gaiden (Japan) (Rev 1)-220804-215737.png Gradius Gaiden (Japan) (Rev 1)-220804-215659.png




  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,207 CMod ✭✭✭✭Retr0gamer


    I hope people got something out of this and it didn't come across as me being pretentious.



  • Registered Users, Registered Users 2 Posts: 30,285 ✭✭✭✭Zero-Cool


    Batman Arkham Knight.

    182758bbc2741-screenshotUrl.jpg 182758bad128-screenshotUrl.jpg 182758b9e0d87-screenshotUrl.jpg 182758b8d7e23-screenshotUrl.jpg




  • Registered Users, Registered Users 2 Posts: 7,733 ✭✭✭El Gato De Negocios


    182517eb34e17-screenshotUrl.jpg 182517ece4b5-screenshotUrl.jpg 182517edfe545-screenshotUrl.jpg

    God of War really was an absolute triumph.



  • Registered Users, Registered Users 2 Posts: 9,499 ✭✭✭PsychoPete


    Not sure how I didn't dnf, smoke started on lap 4

    Screenshot_20220807-100542_Gallery.jpg Screenshot_20220807-100625_Gallery.jpg Screenshot_20220807-100648_Gallery.jpg




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  • Registered Users, Registered Users 2 Posts: 12,631 ✭✭✭✭Jordan 199


    L.A. Noire:

    2ca81456-596e-4c45-8f90-acb0abb3bfc6.png 2ac98985-88fd-4836-8f8a-29d77b7d8de0.png e17e0d2c-e294-4ddc-bcb8-b4dd3697e194.png 6a1612de-d1fe-4603-9bd1-8adfdce3e6a3.png




  • Posts: 0 [Deleted User]


    This stumbled across this now. This is great. Loved it. You should be doing freelance work for gaming sites!



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,207 CMod ✭✭✭✭Retr0gamer


    I did for a short time. I prefer getting paid decent money :D



  • Registered Users, Registered Users 2 Posts: 12,631 ✭✭✭✭Jordan 199


    Art Of Rally. An excellent driving game.

    a0bf23af-decc-4092-95ad-ec1f8a6f0bc3.png 76310348-cbbf-4deb-9c08-58aa3fa9c57e.png b213f828-b83e-47b4-94bd-17440005ac6c.png




  • Registered Users, Registered Users 2 Posts: 8,511 ✭✭✭SuperBowserWorld


    Nah, very interesting to me.

    Time for you to do a YouTube channel.



  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,131 Mod ✭✭✭✭Sephiroth_dude


    183e2e3204333-screenshotUrl.jpg 183e2e29f6d44-screenshotUrl.jpg

    Cyberpunk 2077



  • Registered Users, Registered Users 2 Posts: 1,759 ✭✭✭JimBurnley


    Some shots from the 2nd playthrough I had on A Plague Tale: Innocence before the sequel releases this week


    183e218d11216-screenshotUrl.jpg 183e218d11368-screenshotUrl.jpg 183e218d11378-screenshotUrl.jpg 183e218d11390-screenshotUrl.jpg 183e218f43016-screenshotUrl.jpg 183e2191d1721-screenshotUrl.jpg




  • Registered Users, Registered Users 2 Posts: 7,733 ✭✭✭El Gato De Negocios


    1845907c87e17-screenshotUrl.jpg

    GoW Ragnorak is 😍😍



  • Registered Users, Registered Users 2 Posts: 972 ✭✭✭somebody_else


    Maybe not from the game but still ...

    image.png




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  • Registered Users, Registered Users 2 Posts: 7,733 ✭✭✭El Gato De Negocios


    184a3d0688148-screenshotUrl.jpg

    Best looking game I've ever played.



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