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Forspoken (PC/PS5)

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Comments

  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Makes you appreciate the Gordon Freeman's of the gaming world :)

    Like JU mentioned with the Indies, we see incredible writing in games so I wonder do these AAA's actually have better writing and then a suit who wants to appeal to the Fortnite tweens tells them to make it more rad. If so, your morale would be in the toilet writing something like this.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Basically the execs see marvel and the likes of horizon, which badly try to ape the marvel/Joss whedon writing style, at the top of the charts and then mandate that this kind of writing must be in the game because it sells. It's why everything from Sony and ubisoft is the same cookie cutter open world game, it sells. These games companies aren't making art, they are making a product and if you buy it you are part of the problem.



  • Registered Users, Registered Users 2 Posts: 34,211 ✭✭✭✭Penn


    Review embargo is up. Reception thus far seems to be mostly bad, with some maybe okay if you get into the combat system.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,716 CMod ✭✭✭✭johnny_ultimate


    Both the Polygon and Eurogamer note the game actually gets good at the very end... and then, naturally, it ends 😂

    It is refreshing at least to see a ~15 hour single-player AAA game. Shame it doesn't sound like a very good one!




  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin


    I'm guessing this is why Square Enix didn't provide more review codes, they already knew it wasn't going to down well . Kind of disappointed, another game I was looking forward that was completely dead on arrival (Saint's Row, Gotham Knights)



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    Still picking it up. I liked the demo, I liked the idea and had a bit of fun with it. And that's what I'm after in gaming, fun. Immortals Fenyx Rising took the Ubisoft open world formula and made it fun, for the most part. I game to get away from real life, so it mimicking real life (in difficulty or narrative) puts me off. If the game manages to transport me to their world, they've won most the battle with me already.

    The only issue I see is with the power progression, and by the time you have everything at your disposal, the game ends. But I'm a one and done anyway and it's only to tie me over until PSVR2 and Hogwarts Legacy. I'm not expecting a GOTY contender.



  • Registered Users, Registered Users 2 Posts: 8,382 ✭✭✭petes


    Thought the demo was fairly bad and sounds like it's more of the same, pass from me, glad I didn't preorder it or anything!



  • Registered Users, Registered Users 2 Posts: 28,352 ✭✭✭✭TitianGerm


    ACG was very critical in his review and he's usually spot on I find.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    I think this game is going to end up a low key hit. It doesn't sound like a terrible so I can see people picking it up and going to bat for it as a good game and to ignore the reviews.

    I really don't see this making the sales that Square Enix need. Game seems like a technical mess as well from the DF video.



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  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    I've maybe 10 hours put into this. It's nothing fantastic, but im enjoying it so far. The world looks amazing, when not covered in fog, which is when you're in the fog... but, it looks good imo.

    I'm playing on performance, which is the only 60fps mode. I tried the other 2, which are basically the same, but the drop to 30fps was immediately nauseating. But in performance its buttery smooth most the time. Its a fast enough game that rewards quick and acrobatic play, so it needs that 60.

    Combat is fun. Takes a getting used to, but slowly getting there. Only having got the Edge last night, I have mapped the dash O and jump X to the back buttons so kinda relearning that and getting used to using 8 fingers for the first time on a controller. Fun! Using the paddles which feel better for this, the nubs were too high for the constant use. Combat is fluid, still learning and unlocking. Still only 1 power. But fun and different.

    Traversal is grand, but im looking forward to unlocking more to make it a bit quicker. World is littered with traversal options yet to be unlocked, and it looks massive! Thought I uncovered a good bit. Realised the zoomed out map button. Nope! Huge. So get me that hoverboard thingy quick!

    Loads of stuff to collect, lots of lore. I'm reading as much as I did for Mass Effect. Each little bit adds some more world building or lore, stories. Take it or leave it, most icons are clearly marked so you can avoid the ones you're not interested in. If you fancy a virgin attempt at it, you can turn them all off and just wing it. Encounter things as you see them. Option is there.

    Characters are alright, budget Paul Bettany being the standout so far, but most giving a good crack at it. Most. Free is alright. Angstry angry teen with a sad backstory, nothing new. Yeah, she curses, sometimes unnecessarily but she is from New York. And I curse just as much, and would probably curse more in her situation. I would just curse at different times..I also imagine they're developing her, so I'll wait and see.

    So far, I'm enjoying it. Its a popcorn game, turn off the brain and try and get immersed and just enjoy it. It may give me open world fatigue, but im in for now at least. Enough to keep me going forward. It has until Feb 10th anyway.



  • Registered Users, Registered Users 2 Posts: 28,352 ✭✭✭✭TitianGerm


    Digital Foundry said the performance mode is poor enough and far from stable.


    I'd imagine it'll be cheap enough in a few months or included with Plus so I'll give it a go at that stage.



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    Maybe I'm just not noticing it. I'm not expecting AAA, I went in with low expectations and it's surprising me. Its nowhere near the quality of God of War, but I've experienced far worse. It's more than passable imo.

    This will definitely be a marmite game, but it seems lots of people are just jumping on the hate train too.



  • Registered Users, Registered Users 2 Posts: 28,352 ✭✭✭✭TitianGerm


    For €75 you 100% should be expecting a AAA experience.

    I think I'd like the combat but not buying just yet given the performance and cost.



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    €79.99 but that's the price of new games. We're only now getting up to how much SNES games cost (factoring in for inflation) and we're getting far more value for money nowadays.

    Very few games reach the levels of God of War, and I don't expect that from any other dev right now. No one else has proven they can provide that imo so my expectations are tempered. Again, I think people expect far too much from games these days. Yes, it's not the best, but it's far from the worst out there. It already has more hours than I've put into Cyberpunk.

    Maybe I'm just more forgiving. Maybe its because I've witnessed every generation of console gaming and can remember what games were/looked like/played. Forspoken is visually amazing compared to other games, and not so much compared to other ones again.

    I still think people are hating on this because it's the cool thing to do right now. But just like films that are bad enough to be good, this is one of those imo, but only time will tell.



  • Moderators, Computer Games Moderators Posts: 10,473 Mod ✭✭✭✭Andrew76


    Not just performance and cost, it looks incredibly annoying from the videos I’ve seen - all the cut scenes interrupting the flow, awful dialogue between your character and that cuff thing, the excessive bad language. The combat and movement looks ok actually but not enough to warrant a purchase.

    Hogwarts though looks a lot more promising.



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  • Registered Users, Registered Users 2 Posts: 1,634 ✭✭✭JimBurnley


    Played 2 hours and enjoying so far. Combat is decent and all reviews point to that improving much more as you go on. The character isn't as bad as came across on the trailers and the cursing is far from the worst ( looking at you GTAV, that was f#cking cringy with all the curse words in comparison). The only complaint I have so far is when there are speaking narrations you're forced to stand still and listen and can't start moving towards the next area until dialogue finished. But i'm certainly feeling so far the reviews have undersold this one, no glitches or bugs and seems pretty smooth in performance mode. Looking forward to diving further in over the next few days.



  • Registered Users, Registered Users 2 Posts: 6,136 ✭✭✭Cordell


    Couple of hours is, it's fun enough during combat and exploration, but the beginning was a chore and frustrating with too many cutscenes and tutorials that take away control. And it has that thing, you meet optional bosses which you can't defeat yet.

    Voice acting and animation are Mass Effect Andromeda quality.



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    Yeah, I came on to say what Jim said, the forced standing still while they talk is jarring and annoying and is my only complaint so far. It happens after every conversation or event, which is quite often and does pull you out a bit. Not sure if that can be patched. But I'm still enjoying it.

    Ventured further down Praenost, ticking all the boxes on the way. I think if you turn down the chatter to the lowest, remove all map icons and play on a harder difficulty, you'd have a different experience. But I've learned i'm a box ticker, so I need to do all the things even to the detriment of my enjoyment at times. So I've turned off just the treasure chests icons, and that alone makes a fair difference. I've also turned down the chatter when they had the same 2 sentence "conversation" 3 times within 15 minutes. So I can see where people with a lot more hours are coming from with the annoying chatter. Still not as annoying as the above mentioned forced standing still.

    There's a great game there, but it's far from perfect. I'm still enjoying it, and I'm nearing my second power I believe so will freshen things up again. I'd imagine it will be very busy combat once you have 4 powers. Some fights with the 1 power are already quite visual and hectic. Just unlocked the Accelerate movement skill so making traversing a small bit quicker. Gimme my damn hoverboard already, the map is big enough to need it early enough!

    It doesn't have long until Hogwarts Legacy is out, so I'm hoping I'll at least finish the main story before then, because I just feel nothing else will get much of a play between Feb 10th and22nd, and then PSVR2 will take over some of that time...



  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin


    Just rolled credits on this today. Once I unlocked the last power I kind of just sped through to the end. The last few missions aren't great with a lot being going back to previous locations and walking around collecting some orbs, pure laziness on the developers part. As previous posters have said the fade to black cut scenes aren't great, same with 90% of the detours (side missions). The parkour and magic powers make up for it though



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    Yeah, I'm about half way through, and you'd get over the meh story because the gameplay is fun. When it works it works well and I've still lots to unlock. But the constant starting and stopping for everything, the same little cutscene for every similar interaction, there's a great game in there but it's held back by bad decisions. Serious kudos for the near instant fast travel though. Quite impressive in fairness.



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  • Registered Users, Registered Users 2 Posts: 6,136 ✭✭✭Cordell


    Loading and fast travelling are near instant so that's a big plus, direct storage works. Apart from that the technical aspect is meh, the performance doesn't justify the visuals and it can't keep a consistent 60fps even on a high end system. And it doesn't look nearly as good as other games who can.

    Gameplay is fun but the mechanics are just to busy. It didn't need so many sets of attacks and spells, the grappling is probably the worst I've seen and parcour climbing is inconsistent. And I'm at that point that usually is too common these days, I'm already overpowered from doing exploration instead of story progression, what do I do now, do more exploration and get more overpowered, or chance the story and hope it does have an endgame mode?

    And why did she had to be so unlikeable?

    With a better direction this could have been a much better game.



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    There's grappling? 0.0



  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin


    I'm guessing they mean the Zip spell from Tanta Sila



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    Ah, that. I'm finding that useful, great for not hopping off the ground from a height, although that looks like it'll be replaced by something from Tanta Prav, just have to go collect it. Got my hoverboard! But it has limits thus far. I am enjoying it, and there's as much to read as there was in the Mass Effect games. It really goes into detail for everything, and that's why I'm annoyed at the story we're given. Scope for so much more, and you can see the real effort they went to for the world building. Not sure on the ending, but I assume it would leave itself open for more.

    Slightly off topic, but I can't imagine it's easy to write a new, interesting story these days. Like movies/tv shows, someone has more than likely already done "it", so must be hard to be new. Most games follow the same story beats anyway, just presented differently; love, friendship, cooperation, good wins bad loses. Few stray, and a lot who do just don't hit the mark.



  • Registered Users, Registered Users 2 Posts: 6,136 ✭✭✭Cordell


    There's a hoverboard? 0.0

    *apart from the slide on water thing?

    The story don't have to be original to be good. Neither the main character backstory. The story in this one is passable and the main character and a lot of supporting characters are unlovable obnoxious arseholes. The game is fun and I will see it to the end but 6/10 is well deserved.



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    Yeah, I took from my brief view of trailers there was a hoverboard, but it could have been the water slide thingy. Could have sworn she was floating through the air in it though... Bad memory!



  • Registered Users, Registered Users 2 Posts: 14,280 ✭✭✭✭Potential-Monke


    Ok, I'm about 2/3rds of the way through, and I was thinking of powering through to the end, but I think I'm gonna wait. Hogwarts Legacy on Friday and I know I won't be able to stop myself, so gonna trade this in tomorrow towards it, but I will definitely be picking it up again down the line. Hopefully by then, there'll be some updates and improvements implemented, but either way I will come back to it and finish it. It's not as bad as people make out. It's not fantastic, it has a problem with stopping/starting and while the story/dialogue isn't the best, it's far from the worst. I hear people saying it's too cheesy, I couldn't get beyond a couple of hours in Kingdom Hearts because of the cheese, this is far better!

    I'm waiting because I genuinely want to delve into the story/background/lore more. When you get to a new area, you can go straight towards the goal or go on detours, collect better gear, etc. Some of those detours are further info on the Tanta in that region, and I'm liking finding out more. As I said, there's a great world there, if not terribly new. But I'm reading everything like I did in the Mass Effect games.

    But it's personal taste in the end. There is a great game under there, it's just currently hampered by bad decisions, most of which can be patched hopefully. The having to wait until Frey/Cuff finish their conversation before moving is galling, and they wouldn't have had to put so much effort into the chatter if you could move while the story dialogue kept going. There's a lot of small annoyances, which are too much too often to turn some people away, but when the game lets you off it shines. Hopefully they'll give it the extra bit of tlc it needs and not just forgotten about. I think people will play this when they get it for free and be surprised, especially if they're going in expecting to hate it.



  • Registered Users, Registered Users 2 Posts: 1,634 ✭✭✭JimBurnley


    Gonna trade this myself too. As I said previously, not as bad as the mist scathing of reviews, and enjoyed the first half dozen or so hours. But tedium has started to grate that it would just be a slog without enjoyment to finish it. Main thing being that whenever there's been a good battle or combat scene, the game then decides to slow things right down, which just takes away all momentum. Could of been so much better, and as PM says maybe will be with some patches. Here's hoping, for when it hits Plus at year end ;-)



  • Registered Users, Registered Users 2 Posts: 6,136 ✭✭✭Cordell


    I don't think they are going to do anything about these, they were design decisions, and also nothing can be done now about the cringy dialogues and bad voice acting. That's it, that's the best it gets, it's a lost opportunity and just another meh game. I'll finish it though because I just can't leave a job half done :) I'm at the final chapter, overpowered AF and the map I think it's about 2/3 cleared.



  • Registered Users, Registered Users 2 Posts: 6,136 ✭✭✭Cordell


    I finished the main story and for the last couple of days I'm exploring. There is a lot, I mean a whole lot, of map to explore outside of the main story, there are sections that you don't even come close to in the main missions. So it's either a strange design decision to have so much space not used in the main story, or there was a lot cut from the main story.



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  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin


    Yeah found that odd too. Sure, near the wellspring where you get the float spell there is a shop where you can spend old coins on items like a mana magnet or new clothing options. Seeing how the last few missions are just go from point A to B, I kind of think they did cut out some content



  • Registered Users, Registered Users 2 Posts: 6,136 ✭✭✭Cordell


    Yes I got the mana magnet but I already had about 500 mana points that I couldn't use anymore. Now I've 1000+. That shop is out of the way of the main story and by the time you get there there's nothing useful anymore.

    And I appreciate the diversity of magic and melee and ranged attacks, but the selecting system is crap. Why not provide slots to equip them, like virtually any other game?



  • Registered Users, Registered Users 2 Posts: 9,100 ✭✭✭EoinMcLovin


    Yeah loadouts would have been cool. Also there is an option in the settings that basically every time you use a support spell, it switches to another one that's already charged automatically. The spell mastery challenges are good too even though half of them can be completed by going to one of the hordes of breakzombies



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