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What PlayStation games are you playing ?

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Comments

  • Registered Users, Registered Users 2 Posts: 2,073 ✭✭✭nedd


    My brother and me have been playing Coop Resident Evil 6. It's a terrible RE game. We are having fun mostly making fun of the shite acting and set pieces.

    Other than that I have got into Hell Let Loose since it came on PS+. I like it, totally different to any other FPS I have played. I would love to have a regular squad to play with but my gaming time is very random so I end up jumping into random games. If you get into a squad with a good officer and vocal team mates it can be great fun.



  • Registered Users, Registered Users 2 Posts: 30,545 ✭✭✭✭Zero-Cool


    Kept meaning to post in this thread, some great posts that get me either pining to play older games or try new ones.

    Anyway, currently playing NBA 2k22 which is the best basketball game they've ever made (pity about all the absolutely horrible anti consumer practices that come with it), finding it very hard to put down.

    Have Empire of Sin to start, quite looking forward to that.

    Also redownloaded final fantasy vii original and sleeping dogs as i randomly hot an itching to play them again.



  • Registered Users, Registered Users 2 Posts: 14,447 ✭✭✭✭mrcheez


    Picked up Wolfenstein 2: New Colossus on the Switch for Black Friday.

    Then realised I needed to have played The New Order first to not ruin the story!

    So... loaded up The New Order on the PS4 for the first time since I bought it in 2017 (had only played first 15 mins or so and forgot to go back to it).

    Great stuff especially with headphones!



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Finally got round to playing the Frozen Wilds DLC from Horizon Zero Dawn years after purchasing it...

    It's...fine. I'm a little bored to be honest. I think the problem is I'm playing this several years after beating the main game so I'm not full immersed in the world anymore. The DLC story line also isn't all that interesting. I remember really enjoying the main game and I plan on doing new game plus so maybe that might get me back into it. Or maybe I just need more time in the DLC but so far I really need to motivate myself to play it which isn't a good sign.

    The framerate boost is nice but graphically the game is showing its age now. All of the character models have this doll-like look (like Death Stranding, which uses the same engine) and the facial animations are really bad. tbh they were bad even at release but it's even more apparent now with so many strides made since then in other games. Let's just say it's a mid gen game...and it looks like it.

    Frozen Wilds was also released after the main game IIRC yet it takes place around the middle of the story time line wise. Consequently, all of the DLC skills and rewards don't feel like endgame upgrades; most of them are superfluous at worst and incremental at best. The only skill I like is the extra inventory space. I am also glad they have provided the option to dismantle resources for shards now as I get sick of being told I can't pick things up due to a full inventory in a game where you're constantly looting...

    I do still appreciate how the Guerrilla reinvents the Ubisoft tower climbing with the tallnecks. And I like the control tower bits where you have to creep around and shut them down without getting detected. The fact that it temporarily disables your shield-weaver outfit raises the stakes. Combat is still solid and it didn't take long to get back into the flow of it with crafting, modding and swapping ammo etc.

    But yeah, think I need more time to get in the "mood".



  • Registered Users, Registered Users 2, Paid Member Posts: 1,914 ✭✭✭JimBurnley


    GTA3 on PSnow. Was expecting to give it a bash for 30mins, see what a bad job they'd done and then delete. But 3 hours later... really enjoying it. Might be the nostalgia, but I'm pleasantly surprised. No bugs or glitches so far, feared the worst when it started raining but the vision was grand. Seems like the patches since release have improved things. Of course a full on remake would have been amazing, but for a remaster this ticks all the boxes (so far) for me



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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I’ve beaten 74 games this year, including DLCs, which is the most I’ve beaten in any year. Probably would not have done so if I was not inspired by the What Games Have You Completed thread which prompted me to clear out my shameful backlog. 👀 So, thanks to Gamer Bhoy 89 and some of the other participants in that thread. Number 73 is Far Cry 3 Classic Edition, which I completed and platinumed in about 25 hours.

    Firstly, Imma say the unpopular thing: Far Cry 3 is overrated. It was overrated then and it sure as hell is overrated now with the plethora of improvements the series has made since. That doesn’t mean it’s not good, it is, but replaying it this year really cemented my opinion that it’s only special because it started the Far Cry formula we know today (for better or worse).

    It was, like for many people, my first Far Cry and I still have not played its predecessors.  I had high hopes for it at the time because I was (and today, begrudgingly, am) a Ubisoft fan and everyone was telling me how awesome it was. I remember putting the controller down thinking there was something wrong with me because I enjoyed it but wasn’t as enthusiastic about it as others were. Playing it today, I was hoping to have the feeling I had about Assassin’s Creed Revelations - a game I thought was terrible at launch but came to appreciate when revisiting this year. While I didn’t quite have that epiphany with Far Cry 3 there are some aspects of it that I have at least grown to respect. For instance, much like Assassin’s Creed Brotherhood, there is a certain innocence about Far Cry 3 because, at that point, the series had not established a formula that the creators could bottle yet. Consequently, it doesn’t feel cynically made. A lot of the ideas here are earnest, like Ubisoft was really trying to make a good game as opposed to just churning out products on an assembly line.

    I suppose that’s why they make the foolish mistake of killing off the game’s best character so quickly. Vaas was never all that well written; he’s just extremely well acted which makes him memorable in the little screen time he has. If Far Cry 3 was made today with all the consumer feedback Ubisoft's marketing analysts can dissect he would have been the main villain with an option to spare him so he could potentially appear in the sequels. Oh no, wait, apparently death isn't even a deal-breaker for Ubisoft according to Far Cry 6. 👀 Anyway. Vaas' introduction in the opening is great - Michael Mando gives such a magnetic performance that you cannot take your eyes off him. Actually, I thought the opening in general was excellent. Far Cry always has great opening segments but this is probably still the best one with its excellent use of music against the visuals, and clever editing techniques. The cutaway from the past to the present via the smartphone was *chef’s kiss* I particularly appreciated how it withholds the actual moment Jason and his friends were captured, but if you’re observant of your surroundings you can catch a peak of it on a television screen later in the campaign. 

    And the campaign holds up to that opening by being very well paced with memorable missions. I particularly enjoyed how it becomes more bombastic and chaotic to mirror Jason’s declining sanity. Watching Jason’s descent from this bratty privileged rich kid into this badass warrior with tattoos all over his arm was fascinating even the second time round. There was one moment in the third act where he’s just blowing stuff up from a helicopter while Ride of The Valkyries is playing (another genius use of music in this game)  that had me laughing and shaking my head at all the destruction this one basic-bitch Californian kid was causing. Jason always had a hidden inner strength which is why he was so determined to rescue his friends at the beginning, so it’s plausible that he has the competence and will to “walk the warrior’s path”, as it were.

    It’s just unfortunate that he and his friends are introduced as a bunch of unlikeable, self-absorbed rich kids. There is one friend I do feel sorry for, Keith, who undergoes a terrible ordeal where he is essentially raped and tortured by this sadistic pervert I could not kill soon enough. However, the writers here are not mature enough to handle the subject matter of male rape or, at least, they don’t want to fully explore it in order to not spoil the romp of a campaign for their dudebro target audience.  The most Jason has to say about it is a Kill Bill joke reference which is stupid at best and irresponsible at worst. This, unfortunately, leads me to one of my issues with Far Cry 3 overall: It’s very douchey. I like my douchey games, don’t get me wrong. The Borderlands games?  Douchey. The modern Wolfenstein games? Incredibly douchey. Grand Theft Auto? The king of douchey! But there’s fun douchey and then there’s running around with a flamethrower burning a weed farm while Skrillex is playing douchey and the latter crosses the line from guilty pleasure to full-on cringe. I really don’t like the weed farm burning segment. It doesn’t quite work because the open combat is not very good (more on that momentarily) and as a concept I had to refrain from rolling my eyes as much as I wanted to lest the wind changes and they get stuck in my head…  Speaking of Skrillex, this game’s soundtrack often gets a lot of praise and I, myself, have praised two examples of it so far. That is, the pop and radio songs (bar Skrillex). The score music, however, is rather grating and blunt as it lays it on thick with the whole jungle warrior theme.  I still think Far Cry 5 has the best soundtrack in the series overall.

    I also mentioned before that I’m not big on the open combat which, to be fair, is not terrible. It’s just that in comparison to the later games the gunplay feels very clunky with a sensitivity so low I had to turn it up quite high in the menus. You also don’t have all the crazy weapons that get introduced in Far Cry 4 which, obviously, I won’t ding it for but it is frustrating knowing how good the gunplay will eventually get. It’s hard not to feel like something is missing. I also think the creators realised that you become very overpowered by a certain point and so they balance that out by making you a glass canon. That means it doesn’t take long before Jason reaches a death state and as enemies are so aggressive and accurate you’ll be using syringes constantly. It can be a bit of a mess. 

    The stealth, on the other hand, is very good. Frustrating, at times, but fair. I think the newer games have made me soft in this area so I had to do some internal rewiring. Far Cry 6, for instance, provides the player with so many ways to approach outposts but you’ll end up only using the most efficient way, whatever that may be for you. For me it was rolling in with my silent weapon and just one-shotting everyone but, more often than not, it would be just be camping in one spot silently sniping enemies all day. The thing is, I had forgotten that in Far Cry 3 you can’t do that. In Far Cry 3 if you shoot an enemy they will actually leave the camp to search far and wide for Jason, forcing you to move. It’s a good opportunity to bait them into some planted C4 but the area of effect is quite small and the enemy A.I do not tend to search in large groups, so it’s not always effective.  The point is, the stealth A.I. Is more competent here which means you have no choice but to switch up your style and make use of any available opportunities and tools at your disposal.  Also, I tested this: the A.I. patrol routes change upon reloading and, I suspect, fast travelling so don’t think you can reload-scum your way into more agreeable enemy placements. You have to literally plan out what you’re going to do. A moment’s hesitation or one wrong move could result in chaos, and the stakes are high because the XP rewards for silently taking out a camp are worth it.  The XP economy truly rewards skill in general - you get more for silent and special kills so if you want to acquire skill points more quickly that's the way to go. Getting caught in an outpost is generally a bummer because you miss out on so much XP. Whereas in Far Cry 6 the resources you miss out on for getting spotted or raising an alarm in an outpost is no skin off the player’s nose since there are many other systems that provide those resources in abundance in such a short space of time.

    I pretty much made clearing out outposts my number one priority as it greatly alleviates the rampant enemy spawning. I’ve always found the enemy spawning in the series to be too frequent, as if the game is desperately trying to force moments you can talk about around the water cooler. However, it’s probably at its most restrained here, at least, when you clear the outposts. In fact, you have to go to very specific locations to find enemies after liberating an area if you want certain trophies. Prior to finishing the outposts, though, it’s a nightmare, essentially forcing you to complete them in their entirety or suffer constantly having exploration interrupted. My main problem is not necessarily how often they spawn - which is too much, don’t get me wrong - but I think it’s mostly when and where enemies spawn. It’s just never the right time. For instance, I do not want to engage in a bear fight just outside an outpost. I could technically just bait the bear into the outpost and use some animal repellent syringes while I watch the bear go wild on the enemy NPCs but I don’t want to. 

    Actually, the wildlife in general is annoying and thank goodness for the Animal Repellent syringe, which I was injecting into every one of Jason’s veins. Either the devs established how annoying the animals were in playtesting which is why they provided such a syringe with the plants needed to craft it being just everywhere you step, or they made animals behave like they have rabies just so you’d be encouraged to use the repellent. Either way, the syringe made some of the legendary hunts a joke and I can see why they never brought back the mechanic. I also do not miss the reliance on animal skins for inventory size upgrades because then you’re at the mercy of the game’s spawn system which, as established, isn’t good. As mentioned earlier in the thread, the devs know there are crazy players like me who will grind the entire map before even touching a single main mission so the game challenges such a player by...not spawning the animals you need until you hit certain story beats. So, somehow, animals spawn too much but it’s never the one you want! I’ve tested this - doesn’t matter how many Hunter Instinct syringes you use, the ones required for upgrades will not spawn in the area the map says they’re supposed to be in if the game does not want them to, which was really immersion breaking. 

    I will say, though, there is a late game development that actually resolves the annoying enemy spawning which is when Jason infiltrates the second island by donning the enemy faction uniform. Not only does it spare the repetition of having to liberate all outposts (although as I went for platinum I had to anyway) but it also unlocks instant fast travel which cuts down travel time considerably.  This is what I mean by a more “innocent” Ubisoft, because today’s Ubisoft would never allow the player to bypass unlocking fast travel points. That goes against their entire design philosophy now which is based on making their worlds as daunting as possible so that the player can resolve this with time saver packs. 

    That said, there’s no way to bypass the radio towers which are still so painfully boring. To be clear, the towers as a gameplay concept does not bother me because I enjoy(ed) the viewpoint synchronisation in Assassin’s Creed. However, the (OG) Assassin’s Creed games had one major difference: the climbing mechanic was fun. The climbing in Far Cry 3 is not fun. It’s clunky, awkward and it reveals something really strange about how run-jumping works in this game. To elaborate, most games that make you do a run-jump make you run and follow up with a jump but in Far Cry 3 it doesn't work this way. The moment Jason’s foot is off any surface he will descend which means you have to hold the run and jump button at the same time in order to make the jump, which felt counter-intuitive. And yes, the towers are optional but the world is not visually designed in a way that you can seek what you want just by naturally exploring like the Fallout games or even the later Far Cry games.

    Finally, I’m not really sure what the point of this "edition" is, seeing as, from my understanding, it’s not a remaster. Not that it needs one - the graphics have aged extremely well but then I’ve never played an ugly Far Cry game. I still think Far Cry 5 has the best world building but Far Cry 4 & 6 are the most aesthetically pleasing. The healing and overall animations are still excellent as well. I digress. I believe this edition includes some DLC content but I either didn’t come across it or it was too minimal to notice. It doesn’t even include multiplayer, which I’m not complaining about seeing as I never played co-op back then, and I’m certainly not interested in it now having experienced co-op in the other Far Cry games. The only multiplayer I’ve ever enjoyed was the PVP arcade mode in Far Cry 5 which, sadly, was axed from Far Cry 6. But despite the fact that I personally don't care for co-op, I’m not sure how Ubisoft can call this a ‘classic’ edition when they wilfully cut stuff out that was there in the original…

    OK, time to wrap up this lengthy post: I would definitely recommend Far Cry 3 to those who haven’t played a Far Cry game before , especially if you’re into open world games. So many other open world titles have copied its style since that you might as well experience the OG. But I am curious how someone who started with the newer games would feel playing Far Cry 3 for the first time. I would still say go for it because the campaign is really good and you can forgive the lack of QOL features and improved mechanics that you would expect later in the series. It’s just, personally, replaying it in 2021 cemented my initial thoughts that Far Cry 3 is a good game, an innovative game, even, but by no means a “classic”.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    74. Ghost Recon Breakpoint.  Completed and platinumed. 

    From the Ubisoft of old to the Ubisoft of today… I’ve heard Ghost Recon Breakpoint had a bad launch but I can only go by the game I experienced in 2021 which is fun…in small doses. 

    Firstly, the good: I really like the character’s movement. The heft to every action he makes and every grunt he murmurs coupled with the visible slime and dirt on his body adds to the sense of “grit” that plays into the tactical shooter fantasy. It reminded me a lot of the new MGS games in that regard (although  without the clever hidden systems and attention-to-detail of say, well, see username). It also has some of the best character animations I’ve seen in recent years - not quite on the level of Uncharted 4, mind you,  but really good nonetheless. All animations  can be cancelled as well so you’re not going to be locked into looting while an enemy is shooting at your head. I also like how the animations play into the survival elements such as the limping when injured and then, subsequently, the applying of bandages  which is a deliberately lengthy animation to make you strategic about when and where to heal.  

    What saves this game is the gunplay and stealth which are very, for lack of a better term, satisfying. Weapons feel punchy and all have the option to switch between first and third person perspective when scoped. CQC kills are a bit…sadistic but feel generally rewarding to pull off since enemies are always watching each other’s sixes and distracting one enemy often alerts another. The balancing is also excellent: normal difficulty here is harder than the hardest difficulty in Ghost Recon Wildlands - at least what I played of the Wildlands beta. Even on normal difficulty you can get overwhelmed very quickly in open combat. It took me a while until I could fight my way to victory without being downed. Part of it was skill and positioning, yes, but the other part was working out the best gadgets to have equipped in the radial wheel and when to deploy them.  For instance, the sync shot drones - which you deploy to kill all enemies tagged - is a life saver but you need to be in a position of cover to deploy it; you can’t just spam it out in the open as you’ll be downed quickly. On that note, the radial wheel is finicky and there were times where I got spotted because I accidentally threw a grenade rather than using a cloaking spray, for instance, so double check that you have, in fact, selected the right weapon before executing.

    The gadgets in general are, perhaps, the one system that feels like it was baked into the game from the moment of conception due to it being a necessity to successfully complete objectives in any given situation. The same can’t be said for the other systems which are kind of just…there. Basically, this game has a bit of an identity crisis. It wants to be a tactical shooter - and it is a good tactical shooter - but it also has the forced RPG mechanics that Ubisoft just plonks on top of all their open world games now.  The difference is that in Ghost Recon Breakpoint you can tell the developers didn’t want this in the game. The dialogue options are just there for the sake of it, having no impact on how missions play out whatsoever. Weapons and armour have a gear score now which can be modded but the stat differences are so minimal that you don’t have to worry about making a build. In fact, the skill tree perks were actually more useful in that area. 

    In fairness, they’ve since added ‘immersive mode’ which bypasses the gear score nonsense altogether, meaning that, in theory, you can pick up one weapon and roll with it throughout the entire game. On that note, the world parameters introduced with immersive mode are amazing: you really can customise how this game feels to your liking, such as how/if your health regenerates, how many drones and helicopters spawn in the world, how many weapons you can carry, how many bandages, how much stamina gets consumed, how much HUD is on screen, whether locations show on the map etc, etc, etc.  It’s really quite extensive so I would recommend playing around with those settings and finding what’s best for you before starting the campaign. I played on default settings because I was stuck in a hotel with a TV so small it hurt my eyes to play around with menus, but if I was at home when I launched the game I would have definitely played around with more options (outside of increasing the font size!)

    I will also say that, to Ubisoft’s credit, I never felt like the gear score was having me play catchup constantly in order to push some sort of Ubisoft store booster. I went against my usual playstyle of doing all the side stuff first to be OP in main missions (for reasons I will get into later) and pretty much just critical-pathed it which put me only 25 levels lower than the final boss.  Don’t get me wrong - that’s still a huge power gap on normal difficulty, only taking two hits to be downed but it’s manageable. That said, I don’t know how I would have fared if my A.I team mates weren’t there (another addition made since launch) as I did go down once before they revived me. However, given that my A.I teammates didn’t get downed - which they would almost instantly if a boss is unreasonably high level -  I’d say a solo player would be fine here too with a bit more strategy. 

    But again, that just plays into how inconsequential the whole gear score system is, as if the game is more preoccupied with looking like a looter shooter than actually being one. This is even reflected in the menus which are deliberately messy in order to make you think all the various systems seem more complex than they actually are, but when you actually dive into it you realise they just made a hilariously convoluted layout of quests and activities.  Also, while I don’t feel like any part of the game has been compromised to push some sort of booster the same can’t be said for visual customisation. I spent a lot of time in the customisation menu and was disappointed to see I couldn’t complete my Sold Snake look because the eye patch, for instance, could only be purchased with real world money. It’s as if they knew players would want to roleplay as Snake and decided to monetise it. 😆 I don’t mind cosmetic microtransactions on principle but I don’t love this game enough to spend the extra cash just to look like The Legend.

    To be clear, none of the RPG elements I mentioned are bothersome - they don’t negatively affect gameplay at all but that, in a way, is kind of the problem: they don’t add anything to make the game interesting, and this game really needed some flavour to mask its biggest problem:  repetition.  I’m wary of saying a game, as a whole, is “repetitive” as that word is overused when lobbying criticisms at a game. Also, playing multiple games at once, like I do, alleviates that feeling of fatigue greatly… but even I could see that this is a nice 10 hour campaign stretched out into double that. The basic structure is always the same: you go to a camp, clear it out, locate intel either from a civilian or by interrogating one of the guards or looking at a document, then go to another camp and do the same thing and then another camp and do the same thing and then another camp and maaaybe that’s where the mission ends. I didn’t bother doing the side missions because I knew they were basically just going to be that but on a less grand scale. The only side missions I did were the faction side missions (Ubisoft like their rebel groups) which are very, very short but actually have some variety such as stealing a vehicle or taking out a swarm of drones.

    In most Ubisoft games, like the aforementioned Far Cry, you've got your camps that you clear out but they're supplementary to the main quest.  Here, the outpost is the game and everything else just kind of works around it. It’s testament to how good the stealth and gunplay mechanics are here that I stuck with it but I think others will undoubtedly be far less forgiving, especially at launch without all the new additions. It’s also not helped by how dead feeling and samey the world is.  Graphically, it’s really good in some areas and subpar in others. The way the wind moves ferociously against the foliage looks great especially in 60 fps (although it’s let down by some of the worst rain effects I’ve seen in recent memory). But the world isn’t aesthetically the prettiest, a lot of the buildings are copied and pasted and there is noticeably far less civilian life - perhaps as a compromise for the graphical upgrade overall. When I wasn’t fast travelling I was just using helicopters to get around as I just had no reason, outside of related trophies, to travel by foot or car.

    Repetitive gameplay and a dull environment can be carried by a good story and likeable characters but, unfortunately, Ghost Recon Breakpoint is lacking in this area. The story is so generic that I’m not even going to explain it properly - something about your former best friend going rogue, forming his own militia in pursuit of some paradiscal ideal and now you have to take him down. Or something. Also, don’t yell at me, but there is a certain soullessness to the story in that it has no respect for human life. There’s one flashback cutscene where you’re just sniping unaware enemies like you’re hunting deer that just didn’t sit right with me. I get that this is a military sim in a lot of ways and soldiers are hardened to death and killing but this story takes itself so seriously that it bothered me whereas it wouldn’t in your loud, dumb Michael Bay-ish shooters like Call of Duty. 

    There is co-op but I never engaged with it outside of trophies. Besides, most players just sit in the background while you do all the work as they only need the mission completion XP, which… suits me just fine! 😆 I also didn’t care for the PVP mode,  ‘Ghost War’, and, again, only did it for the related trophies which didn’t take long. What does take long, however, is the matchmaking: you only need 8 players in total to start a game but rather than just starting with 6 and doing 3 v 3 the game will search forever for the final 2 players causing the more impatient to drop out and then you're back to square one. You also can't run and gun at the same time - you have to stop moving and then position yourself to shoot which, I suppose, is deliberate to make things harder but just feels strange.  Additionally, I’m not a fan of the 'one life to live' approach. While it does mean you have to be careful, I personally excel in PVP by learning what I did wrong and studying player patterns through repeated respawns, and that’s harder to do when you’re downed like a bitch for half the match. I know, I know, “git gud”, but I can’t “git gud" if I don’t git enough playtime. Overall, I just found the PVP boring to be honest but YMMV. 


    So yeah,  Ghost Recon Breakpoint has problems but the stealth and gunplay (made even better by the myriad of options to optimise your personal Ghost experience) made it a game that I enjoyed coming back to. The mechanics are so good that continuous base clearing is fun to do for about 10 hours but the repetition of said bases coupled with what little variety there is in the form of PVP lets it down. It’s a game that plays to its strengths…but plays to them over and over again resulting in a campaign that is double the length it needs to be. I would say that if you are a Ubisoft fan - and only if you are a Ubisoft fan - you should go for it but be warned: this is daunting even by their open world standards and best played in small doses,  i.e. a few missions here and there and then play another game and so on. If you’re not a Ubisoft fan or don’t like their formulaic gameplay stay well away. This won’t do anything for you and as a stealth open world game it’s been done better.  Oddly enough, it has made me want to give Wildlands a second chance even though I hated the beta. It had a more diverse environment and I’ve heard they have made many improvements since. We’ll see.



  • Registered Users, Registered Users 2 Posts: 3,893 ✭✭✭ozmo


    Hi- where best to get ps5 games? Finished all games interested in on the ps yearly subs account and i let it expire.

    in gamestop usa: used games seem to be under 20 and buy 2 get one free- very fair.

    gamestop.ie: €60 Used per game! :O

    Any better deals for us europeans?


    https://www.gamestop.com/video-games/playstation-5/products/resident-evil-village---playstation-5/263293.html

    https://www.gamestop.ie/PlayStation%205/Games/74854/resident-evil-village

    Ta.

    “Roll it back”



  • Registered Users, Registered Users 2 Posts: 3,893 ✭✭✭ozmo


    cyberpunk for ps4/5 is $4.99 in gamestop usa

    still 35 euros in our gamestop :/

    E11EE11C-6CCD-4912-A9B4-23FAA3298520.jpeg


    https://www.gamestop.com/video-games/playstation-4/products/cyberpunk-2077---playstation-4/227280.html

    “Roll it back”



  • Registered Users, Registered Users 2, Paid Member Posts: 11,636 ✭✭✭✭J Mysterio


    Still haven't played this. Boy was there some hype for it in the year before release!

    Think I saw it for 25e on Black Friday, and a bit dissapointed I missed it at that. I would still have held off from playing it though, as understand all owners of the digital PS4 version will have the right to an automatic upgrade to the PS5 release/ upgrade, which should hopefully provide a good and reliable experience, and something more as intended.

    It's funny as this game was almost billed as the future of gaming, and now we have the Unreal Engine 5 demo as same... Both starring Keanu (I love Keanu).



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  • Registered Users, Registered Users 2 Posts: 12,021 ✭✭✭✭duploelabs


    Picked up Fallen Order as it was on the cheap, I'd be very annoyed if I'd paid full price for it



  • Registered Users, Registered Users 2 Posts: 14,447 ✭✭✭✭mrcheez


    I'm assuming it's not worth it for the PS4 (Slim not Pro) alone?



  • Registered Users, Registered Users 2 Posts: 892 ✭✭✭Xofpod


    Picked up Death's Door, which looks beautifully crafted even if not particularly original, and Sniper Elite 4



  • Registered Users, Registered Users 2, Paid Member Posts: 36,582 ✭✭✭✭Penn


    Death's Door is fantastic. The combat and puzzles can certainly be simplistic, but everything in terms of general game design, level design, sound design.... everything works together so well. It really is a joy to play.



  • Registered Users, Registered Users 2, Paid Member Posts: 11,636 ✭✭✭✭J Mysterio


    It doesnt look to be a particularly great game, so would say probably no. I won't be buying it at full price anyway bu then, I haven't played it.



  • Registered Users, Registered Users 2 Posts: 3,157 ✭✭✭Markitron


    It is a lot better than it was before but the PS4 Pro is still probably the minimum requirement to have an acceptable experience. I would just wait for the native PS5 version.



  • Registered Users, Registered Users 2 Posts: 2,674 ✭✭✭recyclops


    Just started miles morales. He really loves telling you what to do and the sound of his own voice.

    30 mins in and it appears to be a collect a thon so far. Can't see me lasting this out after coming from dark souls 1 to 3



  • Registered Users, Registered Users 2 Posts: 3,536 ✭✭✭iceage


    Just ordered Oddword Soulstorm and Returnal for PS5 just for the sh*ts and giggles.



  • Registered Users, Registered Users 2 Posts: 3,157 ✭✭✭Markitron


    They are mostly just for trophies, game is perfectly fine if you just ignore them.



  • Registered Users, Registered Users 2 Posts: 2,674 ✭✭✭recyclops


    Yeah thats kind of true, although wanted to look at upgrade tree and it was all about tech parts, so now I swing around aimlessly to collect a load of ches



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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    75. Horizon Zero Dawn: Frozen Wilds DLC. Completed & got all trophies.

    76. Horizon Zero Dawn  (base game) Completed (and platinumed years ago).

    I completed the Frozen Wilds DLC and then launched into New Game Plus on Ultra Hard mode at level 60 (max), bringing my trophy completion to 100%.

    In a nutshell, the DLC is OK. It carries over the same positive traits from the main game such as the quest structure and the creativeness of the side activities. The one tallneck in the map is a little different from the main game in that you need to find the parts to actually activate it, of which are attached to the hostile machines that surround it. There’s these new control towers scattered around the map which were almost certainly made with the shield weaver armour in mind. The basic concept is that this tower sends out an electric pulse that disables the shield weaver. It’s surrounded by the most dangerous enemy types and the goal is to override it without being detected. You can still override or destroy the tower with alerted enemies but it will be difficult seeing as your shield will be disabled and, oh yeah, the tower heals all machines every time it sends out a pulse. The reason I mention these two specific world activities is because they beautifully represent what Horizon Zero Dawn gets so right about its open world content: all of the side stuff are so thoughtful, and they constantly challenge you to actually think about how you're going to approach them. Most of all, they never outstay their welcome - notice I mentioned one tallneck in this entire DLC map? And the control towers check out without getting boring as well.

    The DLC also comes with some new weapons which are not only powerful but actually forced me to swap out my Shield Weaver armour to get the most out of them. The moment I got the Shield Weaver in the base game I never swapped it out because nothing really compares to what is essentially a regenerating health bar - especially one that can withstand so much damage and regenerate so quickly that your actual health bar rarely gets touched. With the Stormslinger weapon, for instance, I had to equip a different outfit and mod it with shock resistance perks. In fact, I made the schoolboy error of not reading the weapon description when I got it and then wondering why I kept getting one-shot, not realising Alloy was committing suicide because the weapon overcharges and greatly damages her after a few successive shots. Despite this, weapons like the Stormingslinger is worth it as it melts enemies - which is what you want considering the spongey monstrosities this DLC introduced.

    To put it bluntly, the new machine types are shockingly ill considered and it’s one enemy type in particular that really got on my tits which is The Scorcher. This machine is a nightmare and not in a, “wow, that was a workout”  fun way but in an annoying, messy way that makes you wonder whether anyone playtested it. It launches far too many attacks - including just vomiting fire and missiles - in a short space of time and if it knocks you over you’ll be stuck in a loop of just being knocked on flat on your arse over and over again as a result. If there’s more than one of them it just becomes a clusterfuck. They also have way too many hit points, so much so that tearing off their components - which usually does some sort of critical damage - still leaves them with a significant amount of health. (The sound feedback on tear damage is still great by the way). It’s more noticeable during the new hunter challenges because under a time limit you can see how spongey they are to the point that you have to drop logs on them when they're not looking to get down their health in time. Whereas outside of the hunter challenges I could tolerate the long slog of these battles.  

    Additionally, Frozen Wilds' story is just not very interesting - it’s less about Alloy and her journey and more about the Banuk tribe who aren’t that interesting. The weakest aspect of the main game were its characters, other than Sylens, so when you make a DLC that’s all about the side characters all it does is shine a spotlight on its faults. Alloy is a Disney princess - her entire arc is peak Disney-princess-adventure in which she starts off as an outcast and then becomes this princess badass warrior goddess with a foreign king at one point literally offering his hand in marriage. I mean, really.  You care for her because of how she is treated early on but I feel everything that is interesting about her is what she does or what happens to her rather than who she is, and I hope the sequel improves on this. I also hope she’s not a sexless virgin in the sequel - It’s OK to have a flirt option every once in a while. It’s so... strange because the voice actress, Ashly Burch, (see what I did there?) is amazing and you can see that signature sass coming through at times, especially when interacting with Sylens or creep Nil but the Disney mould of her character doesn’t allow her to cut loose. 

    And those face animations, oof.  Obviously this is a huge open world RPG so handcrafted cut scenes are not always possible, but the automated animations were poor even against the standards set at the time, and way worse than Mass Effect Andromeda which got absolutely pilloried at launch for the same issue. In fact, Mass Effect Andromeda, after the patches, is far better in the face animations department than Horizon Zero Dawn. Every character in Horizon moves like they have some sort of tick - their heads and eyes twitch in a strange manner that makes them appear unwell. It’s improved slightly in Frozen Wilds with NPCs having more appropriate expressions but it’s still bad. I think the face animations got a pass because the rest of the game is easy on the eyes (at the time).

    Frozen Wilds also comes with some new abilities which are…OK, I guess? They don’t really feel like endgame skills despite the DLC being released after the main game. The most useful ones are the extra inventory space and the ability to dismantle resources into shards - or at least half the shard value of what they would be if you outright sold them to a merchant. About 50% of your time in Horizon is gathering and scavenging so being constantly told you can’t do that due to a full inventory grew tiresome fast. To now be able dismantle items not needed for crafting without having to run to merchants every 5 minutes was a much welcome addition, and one I suspect the devs added upon player feedback. There’s also a skill related to making scavenging easier but it doesn’t really work with the controls scheme Horizon has. This skill allows you to collect items without dismounting but because the ‘dismount’ and ‘gather’ prompts are mapped to the same button you often end up dismounting anyway, unless you bring your mount to a hard stop.  Whereas in a game like Assassin’s Creed Odyssey - which allows you to collect items with the triangle button without leaving the horse or stopping - you have to hold the circle button to dismount. Ubisoft Quebec mapped it this way to prevent the very aforementioned issue in Horizon. 

    The other standout skill that was particularly helpful on Ultra Hard difficulty was the Dismount Strike skill which grants the ability to assassinate all human enemies and low tier machines after jumping from your mount. A great way to cheese some human enemy encounters was to lure the bandits out of the camp (which you can’t ride the machine into ) and then spam Dismount Strike while being careful not to get hit while riding. It's a guaranteed one-shot kill that greatly saves on resources and, believe me, you will want to be conservative with your resource spending since the economy on Ultra Hard is absolutely dreadful.  This difficulty mode is clearly meant to be tackled on New Game Plus only with a full inventory to boot. The merchant prices are ridiculous, going from hundreds to thousands of shards in cost to the point that it’s not worth getting the NG+ version of your weapons at 6000 shards odd for just one more mod slot. The drops from machines are pitiful, especially wire, and whereas Frozen Wilds on Normal difficulty actively encouraged you to swap gear to get the best out of your new weapons, the shield weaver on Ultra Hard is a must because your shield goes down in one hit and your health bar in two or three at max level. You can also forget about using any weapon other than the Sharpshot Bow and the Frozen Wilds weapons, unless you want battles to go on forever as you whittle away a pathetic amount of health that you can’t see.   Oh yeah, that’s another thing on Ultra Hard - enemy health bars are hidden which... is pretty cool actually.  I kind of liked guessing how close I was to downing an enemy and was often pleasantly surprised when the next hit resulted in a confirmed kill seeing as there isn’t much visual feedback back to indicate how close enemies are to death.  Sure, you can see some damage on the machine but that doesn’t necessarily mean its critical damage. 

    Additionally, NG+ enemies don’t scale which means I went in at level 60 against levels that were set as low as level 7 with the highest, I believe, being around level 34. Consequently, when all calculations were done and with the aforementioned weapons and armour in use, Ultra Hard mode was more or less the same as playing on Normal. I only died three times during this run and one of them was from fall damage... I don’t dare think about what it would have been like with enemies scaled though - a Watcher would probably feel like a Thunderjaw...

    It’s been said that stealth on Ultra Hard is not viable but I found that not to be true; it’s just very, very difficult to pull off which is why when you do it’s genuinely rewarding. Often the best way to move quietly through enemy territories is not to assassinate anyone at all, as just moving through an area unseen is challenging enough. Enemies are far more alert, will search for much longer, are not as easily duped by a rock and when they discover dead bodies they enter a perma-suspicious state that they will not shake until they’ve found you. This means you will almost certainly be detected eventually if you take out too many enemies. So, it often comes down to a choice of sneaking past enemies - which means missing out on valuable resources - in order to live another day, or taking the risk of getting caught by assassinating the bandits and looting their stuff. Human enemies are arguably more lethal than machines on this difficulty mode, with arrows that can take out your shield and half your health at the same time (and again, at max level). Like I said, though, that Dismount Strike skill is a great way to get past them but you’ll be entering open war when you use it.

    I also appreciate that it’s truly a New Game Plus in that it doesn’t waste your time by making you play the entire opening section where factors such as level and ability progression are not present; it gets straight into The Proving quest line. It even skips tutorials such as going to merchants for certain items.  To be clear, I did NG+ on Ultra Hard purely to get the remaining trophies which only required beating the critical path, as I had done all of the side missions on my first run and was armed to the gills as a result. It was admittedly a lesser experience as so much of what makes Horizon Zero Dawn great is its open world, its side quests, its excellent cauldron level design, its corrupted zones, its reinvention of the Ubisoft tower via tallnecks, its challenging hunting grounds etc, etc, etc. When you strip that away you’re left with…a compelling, well paced campaign that entices you to uncover all its mysteries! 😆 But you do lose the emotional attachment to the world. I would have happily done the side stuff again but you can’t change the difficulty in NG+. Don’t get me wrong, Ultra Hard is manageable but I don’t fancy playing under that sort of stress for another 100 hours.  That’s not a knock on Horizon at all because it was my personal choice to blow through the main quest line for the trophy and, like I said, it's a hell of a story. 

    The entire Faro plague lore is absolutely fascinating and there’s still so much left unanswered that I hope they cover in Forbidden West. I would actually love to play a full prequel game or even some sort of expansion where you get to play as either Elizabet or some random Old One having to survive in a Faro Plague ravaged planet. On that note, while the characters post Zero Dawn are all bland, the Old Ones are not.

    One of the things I love about the character of Ted Faro is that he’s not your moustache twirling villain. He's just a complete idiot who accidentally brought about the end of the world due to his own stupidity, which in itself is scary because it's not too far off from some of the world leaders in our very present, very real world. He then goes on to do an actual villainess thing by dooming the future humans to make the same mistakes through pure ignorance so that he would not be remembered in the history books as the person who destroyed mankind. This game made me mourn people who I knew had been dead for centuries as I watched them murdered by this man in one fell swoop as the music swelled and only their corpses remained - and it did this just by showing a few holograms and audio data logs prior.

    The only character I took to post Zero Dawn was Sylens who is played by an incredible voice actor (he’ll always be Zavala to me) and is one of the few characters who don’t swing wildly between gushing over Alloy or absolutely hating her guts.  You never quite know how to feel about him because this dude has backup plans spanning the entire alphabet. I always laughed whenever he gave Alloy his many versions of, “you can’t die - you’re too valuable a resource”. He doesn’t even pretend that he’s not using her. 

    The moment when he rides in to save her after sitting on the sidelines and letting her do all the work, while simultaneously revealing himself in person for the first time was truly badass. I can’t wait to see his development in the sequel. 


    So, just to recap how much I would recommend this game (before I’m inevitably accused of hating it), Horizon Zero Dawn has a brilliant campaign with a world design that is perhaps the best reinvention of a Ubisoft open world formula I have seen. The side quests (that I skipped this time round) only add to the excellent world building whilst getting you familiar with different machine types. And despite bland characters for the most part, the general lore is still fascinating with so much room for growth that I cannot wait to see expanded upon in the upcoming sequel. Just don’t play on Ultra Hard unless you’re doing a NG+ run, trust me. As for Frozen Wilds, if you liked the base game you should buy it as it’s 8 to 10 hours of that.  The rock solid core mechanics and world design philosophy is still present, albeit with more annoying and less interesting machine types that you are, at least, encouraged to overcome by creating unique weapon and armour builds. Overall, Horizon Zero Dawn is just a fantastic sci-fi story. It reminds me so much of how Assassin’s Creed used to be but, unlike Ubisoft, I trust Guerrilla Games to provide a satisfying narrative conclusion. An essential game for all Playstation owners.



  • Registered Users, Registered Users 2 Posts: 30 SymbolicActs


    Welcome to the Insomniac Spider-Man games. Praised as some of the best games going, but are boring open worlds that are littered with pointless collectibles and 90% of the game is the same combat encounter. The very definition of shallow.

    You'll have a much better time if you just te-roll a Soulsbourne character.



  • Registered Users, Registered Users 2 Posts: 2,674 ✭✭✭recyclops


    Pretty much seems to be it, thankfully its so short was suprised to see I am nearly at 50% of the way through and hardly played the thing. I find the idea of trophies on Playstation to be so pointless, there is 0 benefit to it whatsoever .



  • Registered Users, Registered Users 2 Posts: 14,756 ✭✭✭✭Potential-Monke


    Ah yes, a Soulsborne reference to highlight how crap another game is. Keep up the good work!



  • Registered Users, Registered Users 2 Posts: 4,727 ✭✭✭RocketRaccoon


    I have never seen the love for any demon souls style games.



  • Registered Users, Registered Users 2 Posts: 2,674 ✭✭✭recyclops


    I never said it was crap I said it was full of filler and felt I was having my hand held. This was probably more noticeable after going from the dark souls games to this.



  • Registered Users, Registered Users 2 Posts: 30 SymbolicActs


    Even the weakest Soulsborne games (DS2 and The Surge) have more depth than the Spider-Man games.

    You're easily impressed by a comic licence, good graphics and shallow, repetitive gameplay - keep up the good work yourself!



  • Registered Users, Registered Users 2 Posts: 30 SymbolicActs


    Yep, the whole endeavour is shallow bullshit that you can breeze through in a few hours, but people lose their minds over the fact it's Spiderman. If the game didn't look as good as it did or carry the licence, it would've sank without a trace.



  • Registered Users, Registered Users 2 Posts: 4,727 ✭✭✭RocketRaccoon


    But what about people who have no interest in demon souls and that sort of game?



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  • Registered Users, Registered Users 2 Posts: 12,021 ✭✭✭✭duploelabs


    Jesus what a load of gatekeeping bollix, soulsbourn games aren't the pinicle of gaming



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