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What Games Have You Completed? (2021 Edition)

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  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    GAME Scott Pilgrim vs. The World
    PLATFORM PlayStation 4

    I had no love for this game when I played it on the Xbox 360. But having beaten River City Ransom a few years ago and recently getting a taste of River City Girls last year, I've grown to enjoy this mish-mash of genres (beat 'em up with RPG elements).

    I bought this yesterday and it's definitely one of the most solid brawlers I've ever played. It's got me in the mood to play more beat 'em ups for a while.

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM
    1|RESIDENT EVIL 3|PLAYSTATION 4
    2|ACE COMBAT 7: SKIES UNKNOWN|PLAYSTATION 4
    3|GRIS|PLAYSTATION 4
    4|SCOTT PILGRIM VS. THE WORLD|PLAYSTATION 4


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||


    Mega Man 7

    Apparently the game was slapped together in 3 months and it kind of shows. Not that it's bad. It's still good but far from the greatness of the MMX games.

    It's also weird that it's more like the gameboy megaman games. You only have 4 robotmasters at the start and 4 unlock when they are beat. It makes picking weapons for the bosses a lot easier.

    There's good variety in level design and the game takes cues from MMX with a few secrets to find but it's a whole lot simpler than MMX. As a lot SNES game it looks gorgeous and the music while good isn't a patch on the NES games, but then neither is the MMX music.

    One last thing worth noting is that the last boss is complete bull**** and extremely difficult. It's borderline unfair.


  • Registered Users, Registered Users 2 Posts: 317 ✭✭TinCanMan


    Bioshock Infinite [PS4] - I loved this game but not quite as much as the first. Although very different from 1 & 2 there are some slight similarities with weapons and vigours(plasmids). If you've never played a Bioshock game then the collection is available quite cheaply. I would highly recommend all three for those that haven't played them. They are masterpieces and should be played in order of release date i.e. 1,2 and then infinite.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    TinCanMan wrote: »
    Bioshock Infinite [PS4] - I loved this game but not quite as much as the first. Although very different from 1 & 2 there are some slight similarities with weapons and vigours(plasmids). If you've never played a Bioshock game then the collection is available quite cheaply. I would highly recommend all three for those that haven't played them. They are masterpieces and should be played in order of release date i.e. 1,2 and then infinite.

    It has a beautiful world but unfortunately I found the storyline to be quite idiotic. There was an Irish youtuber a while back who did a thorough breakdown of how silly the story is and I was glad for his critique because I felt like I was taking crazy pills after seeing all the praise:



    Gameplay is also too long and repetitive, only so many times you can zipline your way across everything before it becomes boring. If Arkane studios had done the gameplay it would have been amazing.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    I just thought it was bad as well. The story is a tonal mess and the gameplay is repetitive. No amount of fancy world building can polish that up. Definitely not the so called 'citizen kane' of games.

    More like the Tenet of games. A complex convoluted plot that makes the mistake of thinking complexity is good writing and misses out on the emotional depth that would actually make it compelling.


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  • Registered Users, Registered Users 2 Posts: 4,025 ✭✭✭Mr.Saturn


    I feel the critical consensus has tried to overcorrect on the initial uber-hype around Infinite to the point that where the game goes right tends to get ignored so we can all go "ha, Ken Levine went a bit David Cage, didn't he?" Which roundaboutly stops short of how doing justice to how disappointing the game ended up being, because it was chock full of potential that was ultimately betrayed because a writing team had no concept of a 2nd draft. That's before we get to the whole craic about trading Bioshock's bread-and-butter for a frankly bizarre amalgamation of Bioshock and CoD that'll leave fans of neither franchise satisfied.


    I played both episode of Burial at Sea last week for the first time. It's an absolute farce they felt that was the story the franchise needed, but it handles a hell of a lot better than base Infinite. The backtracking with the Daisy Fitzroy character is so on the nose you can almost hear Levine and Irrational going "ooooooohhhh yeaaahh. that's not the look now, is it?" I mean, I'd like to think they were just so focused on dropping seeds for the game's twist it didn't occur to them that drawing an equivalence between the Vox Populi, and, y'know, white supremacists, is a bad look, but it's not like Infinite was really known for its delicacy in handling matters of race up until the heel turn.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Yeah the retconning of Daisy in the DLC was cringingly hamfisted and obviously Ken Levine trying to smooth over the questionable themes of the game.

    I didn't much enjoy the first episode of burial at sea as it was more like Bioshock fan service but episode 2 I actually really enjoyed the gameplay of, the stealth worked really well. Pity the time loop nonsense they introduced at the end was more convolution to make the writer seem clever when in reality I was so emotionally divorced from the story I couldn't give a toss.


  • Registered Users, Registered Users 2 Posts: 4,025 ✭✭✭Mr.Saturn


    Have you pulled the finger out and played Minerva's Den yet? I ran through it last week thanks to PSNow and it's the most consistent thing going with the name 'Bioshock' on the front.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    I played that ages ago when I finished Bioshock 2.

    Found Bioshock 2 a bit of a slog that went on for waaaay to log. Minerva's Den with it's short run time was a much better experience and had a great narrative. It's the best thing to have the Bioshock name attached to it, really loved it.


  • Registered Users, Registered Users 2 Posts: 771 ✭✭✭Mr.Fantastic


    #|GAME|PLATFORM
    1|Streets of Rage 4 | Switch
    2|Cyberpunk 2077 | PS5(Ps4 version)
    3| Remnant from the ashes | PS5(ps4)




    Remnant from the ashes


    Just rolled the credits on the DLC for this last night, mainly did a solo run with randomers popping in now and again to fill the 3 man squad.
    Not a triple AAA title but I really enjoyed it , strikes me as a fusion between Gears of war and dark souls.

    Its not overly difficult though on solo, it actually gets harder with a 3 man team, plot is throwaway but I am glad I bought it in the sale.


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  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    GAME Streets of Rage 4
    PLATFORM Nintendo Switch

    This game is slowly becoming my all time favourite Streets of Rage title.

    It was SoR2 my whole life.

    I've arguably had more fun playing SoR4 in the last year than I ever did SoR2 in the past 2 and a half decades.

    Maybe it's the fact there are things to actually play for in this one. Streets of Rage 2 is unbelievably good, but, like the other 2 games alongside it, it's a game of its time. There is little-to-nothing else to do in those original 3 games besides play through them and that's it (save for SoR3 and the multiple endings). And I've beaten those games so many times throughout my life I think I might be feeling relief to see something new.

    I got my Limited Collector's Edition from Limited Run Games today, and I was so in the mood to go back to it again. This might be my preferred port -- the Switch controller (yes, the joycons, not the pro controller) controls much better than I thought. Even using the analog stick gave me no issues. I'm surprised.

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM
    1|RESIDENT EVIL 3|PLAYSTATION 4
    2|ACE COMBAT 7: SKIES UNKNOWN|PLAYSTATION 4
    3|GRIS|PLAYSTATION 4
    4|SCOTT PILGRIM VS. THE WORLD|PLAYSTATION 4
    5|STREETS OF RAGE 4|NINTENDO SWITCH


  • Registered Users, Registered Users 2 Posts: 985 ✭✭✭earthwormjack


    |GAMES BEATEN IN 2021|#|GAME|PLATFORM
    1|Astro's Playroom|PS5
    2|Spider Man Remastered|PS5
    3|Maneater|PS5



    Maneater (PS5) - Really, really repetitive. Nice idea for a while but from the first hour to the last nothing much changes in abilities or things to do. A handy platinum trophy if that's what people are after.

    Struggling through Jedi: Fallen Order currently.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||


    Megaman 8

    This is a game that got savaged at launch and really didn't deserve it.

    This is a really great Megaman game even if it has some flaws. Levels are too long although the game has continue points halfway through. There are also auto scroller sections which are a little annoying.

    The game got a lot of flak for looking like a 16-bit game which is utter nonsense. It's an absolutely gorgeous 2D game that the 16-bit system would not have a hope of pulling off. There's no E-Tanks anymore but the levels and bosses are nicely balanced. Level design is great despite the auto scroller sections and there's some great bosses. Lots of call backs to older Megaman games.

    One big plus point is the woeful english voice acting. It's amazing!



    Pity the PS1 version is the only one easy to access. The Saturn version has 2 exclusive bosses.

    Going to skip Megaman 9 and 10 as I beat them relatively recently and jump back into the X series.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||


    Megaman X3

    That was quick. This has a reputation for being very difficult but I did play it on the not very well known PC release back in the day.

    I've nostalgia for this game but after X1 and 2 it's very obvious they didn't put as much effort into this game as it was a very late SNES game. Level design isn't great, the bosses aren't as good, stage interactions are totally gone, and the weapons aren't very useful. It seems a bit rushed, tings like the arm cannon upgrade is actually worse than the standard arm cannon stand out.

    It's still a top tier SNES platformer just does not live up to the two classics before it.

    Might take a megaman break but plan to move to Megaman and Bass next.


  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    Retr0gamer wrote: »
    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||


    Megaman X3

    That was quick. This has a reputation for being very difficult but I did play it on the not very well known PC release back in the day.

    I've nostalgia for this game but after X1 and 2 it's very obvious they didn't put as much effort into this game as it was a very late SNES game. Level design isn't great, the bosses aren't as good, stage interactions are totally gone, and the weapons aren't very useful. It seems a bit rushed, tings like the arm cannon upgrade is actually worse than the standard arm cannon stand out.

    It's still a top tier SNES platformer just does not live up to the two classics before it.

    Might take a megaman break but plan to move to Megaman and Bass next.

    I envy your patience for those games. I "beat" Megaman 1-6 a couple of years ago but it felt tainted because I abused the hell out of the rewind feature. I'm so bad at them but I keep trying.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    I envy your patience for those games. I "beat" Megaman 1-6 a couple of years ago but it felt tainted because I abused the hell out of the rewind feature. I'm so bad at them but I keep trying.

    Patience? They're really easy for NES games, the only one that is really hard is Megaman 1 and MM4-6 are a walk in the park I find. I can blast through one in about 2 nights. The Megaman games received negativity at the time for being too short and easy.

    I think brute forcing them with rewind will actually give people a bad impression of them. It's kind of like the 30 life code for contra. It actually makes the game harder as you've this safety net so you don't bother learning to play well. Contra is a pretty easy game once you learn to play it. Megaman is the same once you find a robotmaster you can beat it starts to fall into place as you now have a tool to take down one of the others.

    I find the MM games perfectly fair and manageable.


  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    Retr0gamer wrote: »
    Patience? They're really easy for NES games, the only one that is really hard is Megaman 1 and MM4-6 are a walk in the park I find. I can blast through one in about 2 nights. The Megaman games received negativity at the time for being too short and easy.

    I think brute forcing them with rewind will actually give people a bad impression of them. It's kind of like the 30 life code for contra. It actually makes the game harder as you've this safety net so you don't bother learning to play well. Contra is a pretty easy game once you learn to play it. Megaman is the same once you find a robotmaster you can beat it starts to fall into place as you now have a tool to take down one of the others.

    I find the MM games perfectly fair and manageable.

    Oh no I wouldn't argue they're unnecessarily hard. I probably do fall into the category of someone who abused rewind so much that I think I don't need to try, thus by the time I get to a game that's less forgiving (by that I mean, zero rewind - ergo Megaman 7 onwards) it's too jarring. Like I said I envy your patience; you had the patience to learn how to play it, whereas I've a bitter taste in my mouth lol I keep seeing you play the X Collection and I'm like "I'll get there one day :pac:"


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    16 and 8-bit games just have to be approached differently. You can blast through them in an hour but they have to be difficult so that the play time is typically 6-8 hours. Which means you'll have them beaten in much less time than a modern action game.

    Modern games will drag the player along and do their best to not let them die and if you are used to this it can put people off these old games. When you jump into that first level you don't know it and are almost gauranteed to die. But once you play it 2-4 times you'll have it beaten. You just have to know that you will be replaying sections and accept that each time you hit a new area it's more scouting expedition than getting to the end and finishing it.

    Later Megaman games also have a lot of crutches to help players through with lots of lives and E-tanks (still some tough games like MM7 and MMX3, and MM8 isn't so bad but there's no e-tanks to brute force your way through the levels).

    If it makes you want to give them a go Megaman X and X2 are much easier than Megaman 1-3.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition. Completed and platinumed.

    I’m starting off the new year with a sure bet by replaying some of my favourite games from the last decade. The first being the Tomb Raider reboot which I recalled fondly in the ‘general gaming discussion’ thread so I decided to platinum the definitive edition and see if it still holds up. I am happy to report it’s just as awesome as it was back in 2013. In fact, I appreciate it even more now because it gets right so many things other AAA games in this genre fail at today. This game was made with a lot of love and the giddy tone of the ‘thank you for playing’ message at the end of the credits shows how invested the developers were in ensuring the player had a good time.

    I was unsurprised to learn that it has one of the highest completion rates on the PS4. It moves at such a brisk pace and there is not an inch of fat in it. Not an inch. It knows when to initiate a combat sequence, when to throw in a disaster set piece and when to let you relax and explore. Just perfect pacing.

    You can critical path it if you want without exploring but I suspect even those who favour a more linear approach to games will be compelled to seek out all the treasures the mysterious island of Yamatai has to offer. This is largely because exploration never feels overwhelming; you’ll always know when enough is enough due to the availability of tools at your disposal. To elaborate, certain doors are inaccessible until you have the appropriate equipment and there are entire sections in a region that you can see in the distance with no avenue to getting there. However, the story will naturally send you back to these previously inaccessible areas when you have acquired the appropriate tool so there’s never that nagging feeling that you’re going to miss a collectible you technically already found. This builds a sense of trust towards the game as someone who is a bit OCD about that sort of thing.

    Every region and story moment that takes place in that region is memorable. You have areas like Shanty Town which is just all out warfare where you have to use the environment to evade and flank waves of enemies while progressing to the next area. Then you have Shipwreck Beach which is a big, wonderful platforming playground. Environments are decorated with your adventurous exploits – the remnants of each disaster set piece is often placed at the centre or start of the region as a sort of landmark. The map also fills in as you uncover it, documenting your discoveries as opposed to behaving like a checklist it expects you to cross off.

    When you complete a tomb you are rewarded with a map that reveals the location of collectibles and it outright tells you what collectibles are currently inaccessible. Does that make sense? No. Is it respectful of your time? Hells yes so who cares? Later on you can acquire the ability to reveal items of interest with your survivor instinct (eagle vision/detective mode) so if you miss the tombs you can still ping the environment. All collectibles are meaningful and enrich the world to the point where I can’t imagine playing this game without reading and/or observing them. They also act as shorthand for the character building.

    Aaaand that unfortunately brings me to the only negative I have which is the story or, more specifically, all the characters except Lara. The story, to be fair, is actually quite good, it’s definitely the strongest plot of the trilogy but the supporting cast is as cookie cutter as it gets and I feel if the characters had been written better this reboot would have rendered a certain other franchise - which admittedly has it beat in this one aspect - totally obsolete. I really do believe that.

    Without spoiling the story, Lara leads an expedition on a mysterious island on the coast of Japan but finds herself quickly at the mercy of a cult that has made the island their personal circle of slaughter. The history of the island is the intriguing part but the people on it… are not. I suspect the reason why they are all so underwritten is because
    most of them bite it so the writer never felt the need to spend time developing them beyond their stereotypes.

    You’ve got the hotheaded black lady, the scrappy Scottish guy with a heart of gold, the Northern Bastard (Lara literally calls him that as a term of endearment). And then there’s Sam, the sweet Asian BFF who is meek and shy… and also has a rather unfortunate sexual chemistry with the protagonist that the developers later realised and attempted to “rectify” by cutting her out of the sequels and making Jonah her new BFF instead, even though it’s clear that Sam was the one Lara was closest to. It also doesn’t help that Sam is positioned as the ‘princess in the castle’ Lara has to save and that it’s her number one motivation throughout the story, other than her own survival.

    I digress. My point is, pretty much every social group has cringe-worthy representation here so if you’re looking to be offended take your pick. There is one character named Alex who is so videogameprotagonistguy I have to believe he was written ironically. I mean literally in another game like this he would be the protagonist. At one point he tells Lara during his big moment, “how often does a guy like me get to be hero?” and in my mind I was thinking, Um, all the time.

    Thankfully, the lazy character work does not extend to the Tomb Raider, herself, who is just wonderful here. Lara’s growth from an innocent archaeology graduate to a warrior who will do whatever it takes to survive feels so organic. She starts off vulnerable and then gradually grows confident, outright goading her enemies into taking her on by a certain point and making it clear to them that she is the one they should be afraid of.

    There’s a darkness in her that’s self aware and the game is always careful to refer to her as a ‘survivor’ as opposed to a hero. She’s admirable but definitely not honourable. Some of her highlights include expressing her surprise at how easy it was to take a life for the first time. In another telling moment, a man’s plea for her to end his suffering with a merciful death is honoured but only so she can “send him to hell”. When hotheadedblacklady mentions that everyone around Lara ends up dead she casually retorts, “best keep your distance then”.

    Even fairly early on in the game her need to survive above anything else is exposed when she yells at one of her crew mates - who is trying to peacefully negotiate with the cult – to kill them and then later scolds him endlessly for wilfully failing to do so. Without spoilers, she is not entirely wrong for this but it just goes to show that the Lara in cut scenes is totally in sync with the one in the gameplay who shoots first and mows down enemies without a hesitative thought. For those who have played Shadow of the Tomb Raider but not this one, imagine the scene where she emerges out of the water pissed and starts killing everyone. Now imagine that energy throughout the entire game except she doesn’t cry when she does it. That’s basically this Lara in a nutshell and I’m here for it. :D

    And despite the fact that Lara is not the most honourable protagonist, her crew mates still respect her, often looking to her for guidance because she has proven that out of all of them she can handle herself. It’s well demonstrated that she is an archaeologist at heart (not just a blood thirsty psycho), and I found her curiosity and excitement when discovering tombs and collectibles endearing. She’s also able to read ancient and foreign languages whereas in the latter games they forgo this character trait for the sake of having her "learn" languages in a gameplay context i.e. more excuse for open world fluff (at the expense of character).

    And thankfully, this excellent character progression is mirrored in the player progression. Systems are learned in small doses but the initial restrictions don’t feel throttling. For instance, there are a ton of weapon upgrades but rather than overwhelm you with a laundry list of upgrades from the start you get about 20% of the total upgrades for each weapon to start with. You then have to find the weapon mods to open up new upgrades - and new weapon mods can only be looted via story progression. This way you’re not crippled by indecision and don’t have to worry about grinding your way to max power levels. Also, rather than giving you a thousand useless weapons that you’ll never use you get about four really good ones that you upgrade.

    And it always feels so rewarding. Every time Lara acquires a new weapon, tool or upgrade it feels like a milestone. Every time you complete a hidden challenge the music celebrates your success. Every time you loot salvage it feels like you’re getting stuff done. Again, it’s so easy to see why this has such a high completion percentage.

    I had also forgotten how polished the controls were especially compared to Shadow of the Tomb Raider. Climbing is responsive and weapons feel precise. There are far less environmental stealth opportunities than in the sequels and yet stealth here feels more viable due to movement and weaponry being so well done.

    Honestly, I cannot sing this game’s praises enough. I felt both happy and sad upon beating it for what will probably be the last time because there was so much potential here for Lara to reclaim her throne as the ultimate adventurer… but it’s deliberately undone in Rise of the Tomb Raider, and Shadow of the Tomb Raider does not have the epic finality it needed to validate that change.

    In an ending that could not be more perfect if it tried, Lara
    takes out two pistols and finishes the final boss with them signalling that her arc is complete. This is reinforced when she decides to stay on the island and keep exploring.
    She is the Tomb Raider now. Why Crystal Dynamics then decided to turn this into an origin story trilogy and not have us play as the duel wielding badass we know her to be is beyond me. I wanted the Lara promised at the end of this game in the sequels. Sadly that was never to be but the failure of Rise and Shadow is no blemish on this one at all.

    TLDR: A complete blast from start to finish, Tomb Raider 2013 is a must play for any lover of third person action adventures.


    (Oh, there is a multiplayer mode and, um, it’s a thing.)


  • Registered Users, Registered Users 2 Posts: 2,850 ✭✭✭skerry


    Finally finished Divinity Original Sin 2 over the weekend. Was playing it in bursts for a good while. Epic game. 110 hours for the play through. I did think last act dragged on abit but fantastic game overall and loads of replayability.

    Started Wasteland 3 last night and liking it so far. Making a conscious effort this year to stick with games until I finish them so will hopefully be updating here again soon. I have so many games I have maybe 70% complete and just need to get back to them so gonna try take one at a time and get a grip on the backlog


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    TLDR: A complete blast from start to finish, Tomb Raider 2013 is a must play for any lover of third person action adventures.

    I think that's the most I've ever seen written about 2013 Tomb raider. I found it.... grand. Decent uncharted clone that was fun but unspectacular. Suffered from some heavy narrative dissonance after a good opening with Lara turning into a nathan drake sociopath but worse.

    I also lamented that it had gone fun modern action game, especially after replaying the original Tomb Raider and rediscovering it as an amazing puzzle/platformer that is unique and still holds up. It's more about exploration than murdering (endangered) animals.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Retr0gamer wrote: »
    I think that's the most I've ever seen written about 2013 Tomb raider. I found it.... grand. Decent uncharted clone that was fun but unspectacular. Suffered from some heavy narrative dissonance after a good opening with Lara turning into a nathan drake sociopath but worse.

    I completely disagree. As demonstrated with some of the examples of the cut scenes above, this Lara would totally kill whoever was in her way to get the job done. Remember, in this one she is fighting for her survival, her back is against the wall. Whereas Nathan Drake puts himself in those situations knowing full well that he will have to murder a bunch of people for whatever treasure he's after at that moment. The narrative dissonance criticism I feel is more true of Rise of the Tomb Raider.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    I just found the body count insane and how this student turns into the ultimate killing machine.

    It's a flaw most games have but it stood out a lot in this one. Especially after the opening sequences that actually did dona good job at it. Then it was lady rambo.


  • Registered Users, Registered Users 2 Posts: 916 ✭✭✭da gamer


    Call of duty cold war - PS4
    A plague tale innocence - Xbox one
    Fifa 20 - Xbox one


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,575 CMod ✭✭✭✭johnny_ultimate


    Spider-Man Miles Morales - Good game! Short, focused and fast: hits all the main open world beats in a fraction of the time of its massive brethren, and all the better for it. Near instant fast travel is there for those rare occasions when you don’t even want to swing across the city (thankfully the navigation is always involved enough to be engaging).

    Still, it’s long enough that the limits of the stealth and combat gameplay are apparent. This adds complexity to fighting without necessarily adding depth. A clear opportunity for improvement in whatever form the next game takes.

    Paradise Killer - the best, most interesting open world game of 2020 that I played wasn’t some sprawling franchise sequel or half-baked ****e like Cyberpunk 2077. Instead, it’s this weirdo, low-budget detective game set on a nonsense fantasy island.

    The lore may be convoluted, the graphics basic, the art style all over the gaff, and the movement fairly janky, but this is nonetheless a game that makes exploring the open world pivotal to the story in a way bigger games don’t. You uncover clues as you search odd environments and interact with absurdly named characters (Henry Division, Lydia Day Break, Lunatic Pope etc...) with the aim of solving a murder mystery. It’s all set on an island that’s about to be totally eradicated so higher beings can try again to create the ‘perfect’ paradise (attempt 25 looms). The story spirals off in wild directions, and you get to know this rather mad island and its geography, hierarchies and many secrets. Shout out to the sound design and limited but winning voice acting - really grew to love the characters’ demented quips and sound bites as the game progressed.

    It’s messy and focused simultaneously - an assault of information and visual stimuli that nonetheless comes together fairly nicely in a big finale trial sequence (which you can start at any time, and continues on regardless of who you choose to accuse of any given crime). The visuals and UI are a chaotic sugar trip, but always captivating and distinct. The music is incredible. And all-in-all it’s a pleasure to get to know this surreal island and find out exactly what sinister, preposterous bull**** is afoot. You better believe there’s some seriously sinister, preposterous bull****.


  • Registered Users, Registered Users 2 Posts: 683 ✭✭✭TenLeftFingers


    Finished Batman : The Movie on Amiga. I used to be able to do it on one life but seem to have lost my mojo a little.


  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    GAME ACA NeoGeo: The King of Fighters '94
    PLATFORM PlayStation 4

    My fingers are red. That's all I'm saying.

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM
    1|RESIDENT EVIL 3|PLAYSTATION 4
    2|ACE COMBAT 7: SKIES UNKNOWN|PLAYSTATION 4
    3|GRIS|PLAYSTATION 4
    4|SCOTT PILGRIM VS. THE WORLD|PLAYSTATION 4
    5|STREETS OF RAGE 4|NINTENDO SWITCH
    6|ACA NEOGEO: THE KING OF FIGHTERS '94|PLAYSTATION 4


  • Registered Users, Registered Users 2 Posts: 4,025 ✭✭✭Mr.Saturn


    GAME ACA NeoGeo: The King of Fighters '94
    PLATFORM PlayStation 4

    My fingers are red. That's all I'm saying.

    |GAMES BEATEN IN 2021|#|GAME|PLATFORM
    1|RESIDENT EVIL 3|PLAYSTATION 4
    2|ACE COMBAT 7: SKIES UNKNOWN|PLAYSTATION 4
    3|GRIS|PLAYSTATION 4
    4|SCOTT PILGRIM VS. THE WORLD|PLAYSTATION 4
    5|STREETS OF RAGE 4|NINTENDO SWITCH
    6|ACA NEOGEO: THE KING OF FIGHTERS '94|PLAYSTATION 4


    Did you sweep-scum Rugal?


  • Registered Users, Registered Users 2 Posts: 3,636 ✭✭✭Gamer Bhoy 89


    Mr.Saturn wrote: »
    Did you sweep-scum Rugal?

    Haven't got a clue what that is -- I played like a noob, and it took multiple attempts to beat him, so I guess I got lucky? :pac:


    GAME The King of Fighters '95 (KOF Collection: The Orochi Saga)
    PLATFORM PlayStation 4

    I was just happy to be able to pick my own team this time around.

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM
    1|RESIDENT EVIL 3|PLAYSTATION 4
    2|ACE COMBAT 7: SKIES UNKNOWN|PLAYSTATION 4
    3|GRIS|PLAYSTATION 4
    4|SCOTT PILGRIM VS. THE WORLD|PLAYSTATION 4
    5|STREETS OF RAGE 4|NINTENDO SWITCH
    6|THE KING OF FIGHTERS '94 (ACA NEOGEO)|PLAYSTATION 4
    7|THE KING OF FIGHTERS '95 (KOF COLLECTION: THE OROCHI SAGA)|PLAYSTATION 4


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,261 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||
    Megaman & Bass|SNES||


    Megaman & Bass

    I said I'd take a break from Megaman. I lied.

    But I definitely need a break because **** this game.

    This is a very late SNES game, 1998, and was created after MM8 on the PS1 as a game for children who couldn't upgrade to the next gen.

    For children!?! What kind of children! This game is insanely hard.

    To give the game credit the boss fights are mostly good and each level tries multiple new things. It's just the the levels are so tough and then the bosses can be very hard to beat.

    You have a choice to play the game as megaman or bass. The levels seem designed around Bass as they are much easier while they are just full of infuriating dick moves for Megaman. But Bass as an awful time with bosses if he doesn't have their weakness.

    The absolute worst part of this game are the last two stages. The first of them is a massive super tough stage with two really difficult sub bosses and an end boss with three stages. Lose all your lives? Back to the start with you.

    The last level is the classic Megaman boss rush but it's handled completely differently. In all other games you can choose what boss to fight next and get a small amount of healing between each boss meaning there's a lot of strategy. In this you have no choice over what boss you fight as it's totally linear. Between most bosses is a linear section of stage which is tough and some will allow you to heal. Some don't. This isn't a problem for megaman because late game he can..... very slowly regen health. Bass though has an awful time.

    These two stages elevate this game to the worst game in the classic series. It's just unfair and bad design.

    It uses a lot of graphics from Megeman 8 but isn't quite as well animated. It still looks gorgeous. And while I was not impressed with any of the previous SNES Megaman music this one has some great tunes.


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