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What Games Have You Completed? (2021 Edition)

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  • Registered Users, Registered Users 2 Posts: 3,634 ✭✭✭Gamer Bhoy 89


    GAME Guitar Hero III
    PLATFORM Xbox 360

    My fiancée bugged me and bugged me over and over for months to play Guitar Hero again, but I kept telling her the guitars were gone fair expensive nowadays, so we were holding off on the idea for a while.

    I was visiting my mother last weekend and decided to go up into the loft to see if there was anything belonging to me. Lo and behold I found the proverbial jackpot; my two Guitar Hero guitars along with my wired Rock Band guitar and drum kit (dunno where the microphone went), so I brought them all home and ordered more GH games, one of them being Guitar Hero 3.

    Just did a quick run of the career mode. Oh the memories came flooding back. I used to play these games to death back when they were at their peak of popularity. I'm surprised I was able to still pick it up and play almost as good as I used to, well at least on Medium mode. I'll never play those games on Hard or higher - not coordinated in the slightest for that one. The final "battle" at the end was ridiculous but I managed after the 3rd or 4th attempt. Don't even get me started on the end credits where you have to play 'Through the Fire and the Flames' (here it is being played on expert mode - fúck that)


    Dying to play more of these again. I now have Guitar Hero II, III, Aerosmith, World Tour and Metallica. So we both have a lot to keep ourselves busy over the weekend.

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM

    1|RESIDENT EVIL 3|PS4|11|NEOGEO BATTLE COLISEUM|XBOX 360|21|STREET FIGHTER ALPHA 3|PC|31|JAK & DAXTER|PS3

    2|ACE COMBAT 7: SKIES UNKNOWN|PS4|12|FATAL FURY (ACA NEOGEO)|PS4|22|STREET FIGHTER 3: NEW GENERATION|PC|32|LEGO STAR WARS: THE COMPLETE SAGA|PC

    3|GRIS|PS4|13|STREET FIGHTER|PC|23|STREET FIGHTER 3: 2ND IMPACT|PC|33|GUITAR HERO III|XBOX 360

    4|SCOTT PILGRIM VS. THE WORLD|PS4|14|STREET FIGHTER 2: THE WORLD WARRIOR|PC|24|STREET FIGHTER 3: 3RD STRIKE|PC

    5|STREETS OF RAGE 4|SWITCH|15|STREET FIGHTER 2: CHAMPION EDITION|PC|25|SHANK|PC

    6|KING OF FIGHTERS '94 (ACA NEOGEO)|PS4|16|STREET FIGHTER 2: HYPER FIGHTING|PC|26|SHANK 2|PC

    7|KING OF FIGHTERS '95|PS4|17|SUPER STREET FIGHTER 2: THE NEW CHALLENGERS|PC|27|BLACK MESA|PC

    8|KING OF FIGHTERS '96|PS4|18|SUPER STREET FIGHTER 2 TURBO|PC|28|HALF-LIFE 2|PC

    9|KING OF FIGHTERS '97: GLOBAL MATCH|PS4|19|STREET FIGHTER ALPHA|PC|29|LITTLE NIGHTMARES 2|XBOX ONE

    10|KING OF FIGHTERS '98: ULTIMATE MATCH|PS4|20|STREET FIGHTER ALPHA 2|PC|30|WARRIORS OF FATE|SWITCH



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||
    Megaman & Bass|SNES||
    13 Sentinels: Aegis Rim|PS4||
    Broken Sword: Director's Cut|PC||
    Command & Conquer: Red Alert|PC||
    Mischief Makers|N64||
    Wolfenstein 2: New Colossus (DLC)|PC||
    Deception 4: Blood Ties|PS4||
    Final Fantasy Adventure|Gameboy||
    Virtua Racing|Switch||
    Thief 2: The Metal Age|PC||
    Medal of Honor: Allied Assault: Spearhead|PC||
    Crysis Remaster|PC||


    Crysis Remaster

    I wasn't that big a fan of Farcry. The AI is shonky and when the mutants arrive the game gets pretty bad. I always figured Crysis would be the same, a tech demo with slightly ropey gameplay. It definitely retains the shonky AI but Crysis is actually a pretty good game. It still looks gorgeous and the level of destruction you can cause is hilarious and impressive. However the nano-suits various functions make Crysis a lot of fun. Stealth is a little bit janky but even if you get caught the fire fights are wild and fun.

    I heard a lot of complaints about how the game goes downhill with the introduction of the aliens but it's not as bad as I was lead to believe, these sections only last a couple of minutes.

    The remasters graphics are a bit of a mixed bag. You get better lighting but then bafflingly they reduce the reaction of the vegetation to stuff like grenades. I really liked that attention to detail in the original. It's a strange in between meaning there's still no definitive edition of the game. The software ray tracing is nice despite the large performance cost. I noticed some flaws in it but it's impressive it works. I'm still however not convinced ray tracing adds anything to games that traditional rendering can't already do to give 'close enough' results. Maybe when we have full path traced games but we aren't close to that yet with current tech.

    Not the best FPS ever but it's still a heap of fun.


  • Registered Users, Registered Users 2 Posts: 762 ✭✭✭Mr.Fantastic


    #|GAME|PLATFORM
    1|Streets of Rage 4 | Switch
    2|Cyberpunk 2077 | PS5(PS4 version)
    3| Remnant from the ashes | PS5(PS4)
    4| Life is strange Season 2 | PS5(PS4)
    5| FFX HD remaster | Switch
    6| AC:Odyssey | PS5(PS4)
    7|Resident evil 3:remake | PS5(PS4)
    8|Halo 5: Guardians | Xbox Series X
    9| State of Decay 2 | Xbox Series X
    10| Nioh 2 remastered | PS5
    11|Astro's Playroom |PS5
    12| Crash 4 | PS5
    13| Gears of War 4 | Xbox Series X
    14| Dex | Switch


    Gears of wars 4

    Was a great blast to play through this, but couldn't get over the short length and it seemed a tad rushed. I also found it didn't have much of its own identity it was all a throwback to the original trilogy.

    Heard gears 5 is the business so will get round to it soon enough god bless game pass.


    Dex

    A nice short little nindie title I picked up for I think around a 5er. Best way to describe it is a 2d side scrolling action platformer with cyberpunk themes. It was good story wise and was only around 9 or so hours to finish. First appeared on the vita I believe?

    The only major criticism would be that the hacking sections were an odd choice in comparison to the rest of the game, like a bad version of geometry wars.

    Currently playing Valkyira chronicles 4 on ps5 and booted up outriders on series x last night, Enjoying the latter more as its brainless fun and there are not endless cutscenes in-between battles.


  • Registered Users, Registered Users 2 Posts: 914 ✭✭✭da gamer


    Call of duty cold war - PS4
    A plague tale innocence - Xbox one
    Fifa 20 - Xbox one
    Hotshot racing - Xbox one
    Mafia - PS4
    Resident evil 3 - PS4
    The walking dead a new frontier - Xbox one

    Hitman 2 - PS4


  • Registered Users, Registered Users 2 Posts: 3,634 ✭✭✭Gamer Bhoy 89


    GAME: Guitar Hero: Metallica
    PLATFORM: Xbox 360

    Any Metallica fan will know how hard and/or fast and/or long their songs can be and this translated into a very challenging Guitar Hero title, and I loved every minute of it. A few more bands were added to it to fatten up the soundtrack but I would've preferred if it was nothing BUT Metallica on this. There are a few songs I would've preferred to have in here.

    Nevertheless this was fun from start to finish.

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM

    1|RESIDENT EVIL 3|PS4|11|NEOGEO BATTLE COLISEUM|XBOX 360|21|STREET FIGHTER ALPHA 3|PC|31|JAK & DAXTER|PS3

    2|ACE COMBAT 7: SKIES UNKNOWN|PS4|12|FATAL FURY (ACA NEOGEO)|PS4|22|STREET FIGHTER 3: NEW GENERATION|PC|32|LEGO STAR WARS: THE COMPLETE SAGA|PC

    3|GRIS|PS4|13|STREET FIGHTER|PC|23|STREET FIGHTER 3: 2ND IMPACT|PC|33|GUITAR HERO III|XBOX 360

    4|SCOTT PILGRIM VS. THE WORLD|PS4|14|STREET FIGHTER 2: THE WORLD WARRIOR|PC|24|STREET FIGHTER 3: 3RD STRIKE|PC|34|GUITAR HERO: METALLICA|XBOX 360

    5|STREETS OF RAGE 4|SWITCH|15|STREET FIGHTER 2: CHAMPION EDITION|PC|25|SHANK|PC

    6|KING OF FIGHTERS '94 (ACA NEOGEO)|PS4|16|STREET FIGHTER 2: HYPER FIGHTING|PC|26|SHANK 2|PC

    7|KING OF FIGHTERS '95|PS4|17|SUPER STREET FIGHTER 2: THE NEW CHALLENGERS|PC|27|BLACK MESA|PC

    8|KING OF FIGHTERS '96|PS4|18|SUPER STREET FIGHTER 2 TURBO|PC|28|HALF-LIFE 2|PC

    9|KING OF FIGHTERS '97: GLOBAL MATCH|PS4|19|STREET FIGHTER ALPHA|PC|29|LITTLE NIGHTMARES 2|XBOX ONE

    10|KING OF FIGHTERS '98: ULTIMATE MATCH|PS4|20|STREET FIGHTER ALPHA 2|PC|30|WARRIORS OF FATE|SWITCH



  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||
    Megaman & Bass|SNES||
    13 Sentinels: Aegis Rim|PS4||
    Broken Sword: Director's Cut|PC||
    Command & Conquer: Red Alert|PC||
    Mischief Makers|N64||
    Wolfenstein 2: New Colossus (DLC)|PC||
    Deception 4: Blood Ties|PS4||
    Final Fantasy Adventure|Gameboy||
    Virtua Racing|Switch||
    Thief 2: The Metal Age|PC||
    Medal of Honor: Allied Assault: Spearhead|PC||
    Crysis Remaster|PC||
    God of War: Chain of Olympus|PS3||


    God of War: Chain of Olympus

    This is a HD port of the PSP game. I liked this game a lot more than I expected. It's a nice condensed GoW experience for a handheld and doesn't translate too badly to the PS3. In fact I'd rate it above GoW3 which I didn't enjoy. It's a nice brisk game as well.

    Graphically it's a bit rough. It's not quite the level of graphical polish as the PS2 games but for a PSP game it was stunning so not really the games fault it looks a little basic on the PS3. Performance on the PS3 can be iffy. It runs mostly at a stable 60 FPS but the PS3's ineptitude with transparencies means some busy scenes can chug and even some tearing can creep in although this is rare.

    The game has a few flaws related to the handheld nature of the game. It tries to cram in too many controls into too few buttons meaning you can forget how to activate some moves when you return to the game. Also the game will present you with a mechanic then forget about it until much later when you have forgotten it (the last boss did this to me, thanks gamefaqs!).

    The story is overwrought guff but then it's GoW. It's a prequel meaning Kratos isn't the completely unlikeable bellend from GoW2 and beyond. He has a shred of humanity. The gameplay is full of enough spectacle and fun to make it a quick compelling blast. It surprised me.

    Even better is that I heard the sequel, Ghost of Sparta is a big improvement on an already pretty good game.


  • Registered Users, Registered Users 2 Posts: 5 DanielGuigui


    Just yesterday, I finished playing Detroit Become Human, and ... damn, what a fine story it was. I know I'm a bit late playing that one, but I wanted to make sure that my computer can run it in a somewhat decent setting before starting it.

    Anyway, the other most recent games I finished are:
    - Disco Elysium (loved the whole isomorphic perspective and narrative story elements)
    - Return of the Obra Dinn (I kind of love detective stories :-P)
    - Resident Evil 2 (just for old times sake, and I find the 2019 version a great remake)
    - Return to Castle Wolfenstein and Wolfenstein the New Order (still super fun and well-paced solo shooter, in my opinion)


  • Moderators, Society & Culture Moderators, Sports Moderators Posts: 12,370 Mod ✭✭✭✭Kingp35


    #|Game|Platform
    1| Resident Evil 3| PlayStation 4|
    2| Resident Evil 4| PlayStation 4|
    3| Yakuza Kiwami| PlayStation 4|
    4| Yakuza Kiwami 2| PlayStation 4|
    5| Endless Fable 3: Dark Moor| PlayStation 4|
    6| Cube Escape: The Lake| Android|
    7| The Secret Order 7: Shadow Breach| PlayStation 4
    8| A Plague Tale: Innocence| PlayStation 4|
    9| Ghost Files: Memory of a Crime| PlayStation 4|
    10| Irony Curtain: From Matryoshka With Love| PlayStation 4|
    11| Anodyne| PlayStation 4 (PS Now)|
    12| Dandara| PlayStation 4 (PS Now)|
    13| Chronicles of Teddy: Harmony of Exidus| PlayStation 4 (PS Now)|
    14| Dead Space 2| PlayStation 3|
    15| Dead Space 3| PlayStation 3|
    16| Medievil| PlayStation 4 (PS Now)|
    17| Broken Age| PlayStation 4|
    18| Call of Duty Blacks Ops 3 (Campaign only)| PlayStation 4 (PS Now)|
    19| Unmechanical Extended| PlayStation 4|
    20| Marvels Avengers| PlayStation 4 (PS Now)


    Marvels Avengers

    I'm not a Marvels fan, I don't watch all the movies so maybe that has something to do with it but I found this game incredibly dull. The story, gameplay, just everything was completely meh. The blandest AAA game I've played in some time.

    The only other caveat is that I played the campaign only, I didn't touch anything else in the game, however I can't imagine doing multiple missions of the same type could be anymore exciting.


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    [Xbox]

    GTA V


    First time playing on Xbox well apart from originally playing it back on the Xbox 360. It was on gamepass with xbox so I said I will replay it despite playing it numerous times on PC. PC version has way better graphics.


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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax.
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC

    Mass Effect Andromeda. Completed and platinumed.

    Originally returned just to clean up some trophies which could have easily taken me about 6 hours at best on new game plus. However, I ended up spending another 40 odd getting side tracked because the world and its characters are just so good. :)

    For those who don't know, the basic set up is this: You’re part of the Andromeda Initiative which consists of different races from the milky way galaxy from the old games, such as Asari, Salarians, Krogans, Turians and... us. (can't talk about the Quarians without going into spoilers.) Each species has an ark with its own pathfinder, i.e. the person tasked with finding a home in the Heleus cluster of the Andromeda galaxy. Unfortunately, the other arks and their pathfinders went missing for various spoilery reasons leaving only your ark and your human pathfinder, Ryder. What you’re essentially doing from here on out is trying to make planets viable. Each one has their own environmental challenges but the one adversary they all share is that they are overrun by the troublesome new enemy faction, the Kett.

    I'll cut to the chase: I love this game. It really does feel like a space adventure from the way it’s shot to the score music to the Bioware film grain (which, unlike their other games, actually serve the visuals) to the way every discovery is a victory. All of the planets are interesting to explore from the late game ones like Kadara - which is just a lawless wasteland where you can’t trust anybody - to Eos, your first home.

    The first home on Eos feels like a major milestone with all the NPCs - even those who initially doubted Ryder - coming out of the woodwork to sing praises, especially because previous attempts by the Initiative to establish a home had failed. The only planet I wasn’t fond of was Havari. It’s cramped and difficult to traverse and you can’t walk 5 feet without enemies attacking because it’s such a dense map. Early in the story you’re tasked with choosing between going to Voeld or Havari. Definitely go to Voeld first. In fact, Havari can be avoided in the critical path if you choose Voeld first.

    I remember complaints about there not being enough new alien races which I think is a valid criticism. However, the new alien race, the Angara, is great and it shows tremendous capacity for faith that they trusted the Initiative after the Kett broke their trust (without getting too spoilery). Usually themes of inclusivity and diversity in stories make me vomit but here it feels organic. Every choice you make is not necessarily about the consequences, as most outcomes are largely linear. It’s more about what type of explorer you’re shaping your Ryder to be. Are you a foreign conqueror trying to impose your way of life on a planet’s inhabitants? Are you a team player who wants to befriend new races and learn new cultures? Your very first encounter with the Kett poses this question in a subtle and tasteful way.

    The voice acting is quite good overall IMO, especially from the main cast. No, the two Ryder siblings are not Shepard but they’re not trying to be. Also, there’s a side quest involving the Ryder family that sows the seeds for an amazing sequel but sadly it’s not to be.

    Your ship crew are great and their loyalty missions are amongst the best side quests in the game. There's a beautiful conclusion to one of them involving plants that I won't spoil but it's basically a non cheesy, metaphor for the entire game. It's moments like these that show how Andromeda excels even in its small moments as well as its grand escapades. Romances on a subsequent playthrough almost make you mournful for your previous romances. Like when I did a character's loyalty mission the second time and remembered that in my “previous life” a football match turned into something more. The ship crew are that loveable. Additionally, navigating the politics of the Nexus (Andromeda's Citadel equivalent / central ship for all the Milky Way races) and its hilariously incompetent leadership will test your moral judgement.

    Overall, the side quests are where Andromeda really shines. To skip them is a disservice and will negatively affect the ending. They're so integral to the story and lore you have to wonder if they were ripped out of the critical path at the last minute.

    And the combat is fire once you get more abilities (the best ones are typically locked behind others). I made a tech biotic build that favoured CQC and anyone who got within my vicinity would instantly die so that was neat. :D The jump height is about a hair off and the cover system is too loose but on the build I had for my second playthrough I never really used cover so YMMV. Apart from Havari, there isn't as much combat as you would expect which again ties in nicely to the way this story encourages exploration and discovery over throwing hands.

    Of course, there is also the obligatory multiplayer which is…ergh. You have to fight waves of challenging enemies and then on the final wave make it to the extraction point in time. Fun on paper however, in typical EA fashion, it’s extremely microtransactions driven. Unfortunately, Bioware is not as skilled as Dice is at incorporating MTs without it breaking the balance of the game. If you’re defiant like me you’re going to be grinding the multiplayer for a long time with crappy weapons. A shame really because I can tell it’s a blast when you get proper weapons but the need to monetise everything just ruins it.

    Thankfully, a grindy multiplayer doesn’t spoil an otherwise great game with an earnest overall message. I truly believe that if this was the first Mass Effect it would have been praised for the story and characters at least. Though I appreciate nothing exists in a vacuum, to call Andromeda “bad” is a little bit harsh. This is my Days Gone, I guess. I really love this game and hope when enough time has passed people will look back on it more fondly.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax.
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC
    Mass Effect Andromeda

    Late Shift. Completed and platinumed.

    A FMV game with an inherently broken premise further exacerbated by allowing the player to say 'no' which, because of the way the story is constructed, is the worst possible decision the creators could have made, yet they did it anyway. This then snowballs into another problem that is so game breaking it destroys any and all playthroughs. In fact, I’ve decided to spoiler tag pretty much most of this post because once you realise this huge flaw it’s a figurative ‘game over’:

    You play as a University student named Matt who works a late shift as a parking attendant. On one of these shifts he
    gets kidnapped and forced into a heist by armed criminals. I won’t go into the details of why the robbers even decide to keep him around because it’s too stupid. The story hinges on you giving a poo about your kidnappers but seeing as I didn’t – as they just committed person theft and told said person they would kill him anyway - my goal was to sabotage the heist at every early opportunity which I did at Every. Single. Opportunity.
    By doing that I was unwittingly locking myself out of a lot of content (and I’m talking extended cut scenes and entire characters that didn’t appear in my first run) all the while
    wondering why these group of thugs were keeping my character alive seeing as I was clearly a liability from the word go.
    It then dawned on me that I
    had plot armour and could behave as recklessly as I wanted because the story can’t continue without Matt. I was practically goading everyone into killing me to the point that it became amusing seeing how much I could get away with.

    Compare this to Erica, another FMV. The more playthroughs of Erica I did the more I saw how clever its structure was. You realise how events are happening whether you’re there to witness them or not, meaning that you will arrive at the same or similar point each time and consequently the length of each playthrough is roughly equal. Also, you are not Erica. She has her own motivation and your job, as the player, is to make smart decisions that help her uncover the truth. Therefore, by the nature of being a murder mystery/cult conspiracy story it can’t let you say 'no'. Additionally, Erica is instantly sympathetic, as the victim of a family tragedy so her motivation to uncover the truth is one any player can get behind. There are unlikeable and shady characters but you need to earn their trust in order to get anything done, regardless of whether you like them or not. If Erica just said, “yeah, I don’t care what happened to my family; I’ll leave it to the police to figure it out” the game would be over in minutes.

    Late Shift allows you to do exactly that so the
    supporting cast has to behave like idiots in order to keep the protagonist alive and even then you’re looking at 1.5 hours at best. The criminals aren’t charming or likeable, you don’t spend enough time getting to know them, they threaten your life more than once and they’re simply not going to kill me because that would end the game prematurely so why would I help them???
    There are two female characters in the game you’re tasked with protecting,
    one of which you can even romance after she kidnaps you
    , but every single time I saw them I kept singing that Good Charlotte song in my head, “girls don’t like boys, girls like cars and moneeeeeeeeey!” That’s not an exaggeration. They’re awful and on my first playthrough I only had to protect the sociopathic one so, again, the motivation wasn't there.

    I did like the main villain but that’s only because the actor was very good. However, in one of the “bad” endings this character makes a decision that totally goes against his motivation in other endings. It reminded me of an ending in Detroit Become Human where one of the bad guys says,
    “you becoming deviant was part of my evil master plan all along!”
    and you’re like, no, it wasn’t

    Also, every choice is in real time, no pauses. Carefully considered choices are just as important as those made under pressure so to not have that was weird. Some of them are so quick you don’t even have time to read them properly…


    If you like FMVG you should play Late Shift as it’s quick to get through and even the platinum is about 4 hours tops – which I only obtained because it was that quick. It’s not garbage but its problematic premise renders it entirely pointless! If anything it's a fascinating study on how not to do choice in games.


    (Also, it's set in London and the landmarks are just so crudely shoved into every scene that a tourist can get their fill just by playing this. )


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC
    Mass Effect Andromeda
    Late Shift

    Subnautica. Completed and platinumed.

    This is tied with Astro’s Playroom for my GOTY so far. Couldn’t put the controller down (until the battery ran out :pac: ).

    It starts off as your fairly run-of-the-mill survival game in that you have to do the thing to get the thing to build this thing to use that thing so you can build that thing and so on and so forth. The discernible difference is that what you need to do and where you need to go is very clear from the onset. The game has excellent tutorialisation and QOL so if you ever get lost all you have to do is consult your datapad for clues. This is because it’s attempting to actually tell a story and knows that in order to do that the player needs to have some form of purpose and direction.

    I won’t go into the story too much because part of what makes it great is working out what happened via the written and audio logs left behind by other survivors. As you’re doing this you’re scanning and acquiring blueprints to make vehicles that enable you to go to lower depths to get the resources needed. In short, it’s a space adventure set under water and the goal is to escape the planet.

    IMO survival games often feel designed to frequently frustrate the player then provide short bursts of satisfaction in between long stretches of soul crushing disappointment. With Subnautica the “grind” is just as rewarding because you’re unlocking a piece of the puzzle to the story every step of the way. Additionally, because the story has a beginning, middle and end the gameplay is also progressing. You’re not locked in an endless loop of mining and crafting that's designed to keep you playing for thousands of hours. Although you can do that if you so wish, the developers accept that many will check out once the story is over.

    It’s downright scary at times too, especially the deeper and deeper you go. As someone who hates horror games I even appreciated this aspect, as I went from never wanting to go to places like The Lost River again, which is filled with all sorts of nasties, to building a second base there “just in case” I needed to stop for supplies. :D Even when you lose valuable items in your inventory due to death you don’t waste too much time rebuilding because you’ll know exactly where to look if you’ve been using your beacons or scanner room. Death may temporarily set you back but it doesn’t undo the hard work you’ve put in before; you’re always in forward motion.

    It's also surprisingly non-linear. I did a lot of late game and mid game stuff earlier than I was supposed to because I was constantly going off the beaten path to explore. However, you will eventually hit a wall if you do it this way. On that note, my one regret was not finding all laser fragments much earlier to explore the ship you crashed from, as I would have found the blueprints for the bed which in turn would have negated early frustrations with the super quick day and night cycle. So my advice to anyone who has not played is that as soon as you get the radiation suit make finding all laser fragments and exploring the Aurora ship is your number one priority.

    The only flaws I can think of are the exceptionally long save times and no auto save besides death, so if the app crashes heaven help you. In fact it only crashed when I started saving more in the third act so perhaps ease off on the frequent saving. Also, you quickly learn not to eject out of your seamoth vehicle when in motion as sometimes you can eject in front of it for some reason resulting in a really silly instant death.

    Finally, I have to talk about the Cyclops because it’s one of the last vehicles you’ll build and it’s glorious. Upon constructing it that’s when you’ll know you’ve really “made it”. You’ll feel like the captain of a badass space ship having to manage power consumption on the fly by deciding stuff like whether to turn on the sonar in the dark or when to deploy enemy decoys, or to withstand hull integrity punishment at the risk of the ship leaking and catching fire (which you can put out quickly if you install a fire suppression system). You’ll only ever need the Cyclops when you’re going far and deep so you have to make sure you have enough supplies for the trip, enough power cells and, if you’re playing on Survivor mode, enough food and water. (I played on Freedom mode which has no hunger/thirst meter so not sure how well tuned it is but I trust that it’s fine). It really does feel like a road trip…without roads. It’s great. Has all the potential for a great multiplayer game, methinks.


    In short, the reason why Subnautica worked for me is that you go from feeling like prey trying to survive each day by the skin of your teeth to becoming a capable explorer while uncovering a story that’s genuinely compelling, and by the end, quite heartfelt. Taking one last look at my base before the end and seeing how far I had come was a great final memory.

    TL;DR: Turns out games that reward you… are rewarding! A definite recommend for anyone who likes exploration games.


  • Registered Users, Registered Users 2 Posts: 3,634 ✭✭✭Gamer Bhoy 89


    GAME: Days Gone
    PLATFORM: PlayStation 4

    I had so much fun with this. The biggest - I'll say "feature" - of the game is you can take out zombies by the hundreds (think a massive horde, 28 Days Later style). Doing it reminded me of Metal Gear Solid 5, whereby you can plan your attack if you wish (laying traps etc.) and you can get creative in how you approach a horde in general. I loved this mechanic so much.

    My favourite approach was finding a choke point, throwing a distraction device and waiting until a massive pile of them are in one spot before throwing a grenade and molotov cocktail in amongst them. Seeing hundreds of "20xp" numbers pop out of their heads was very satisfying to look at.

    It was free on Plus for April - that's how I was able to play it, so I'm happy I was able to actually put my subscription to good use (I tend to add games to my library and never touch them).

    Update: Grabbed the Platinum at 3am

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM

    1|RESIDENT EVIL 3|PS4|11|NEOGEO BATTLE COLISEUM|XBOX 360|21|STREET FIGHTER ALPHA 3|PC|31|JAK & DAXTER|PS3

    2|ACE COMBAT 7: SKIES UNKNOWN|PS4|12|FATAL FURY (ACA NEOGEO)|PS4|22|STREET FIGHTER 3: NEW GENERATION|PC|32|LEGO STAR WARS: THE COMPLETE SAGA|PC

    3|GRIS|PS4|13|STREET FIGHTER|PC|23|STREET FIGHTER 3: 2ND IMPACT|PC|33|GUITAR HERO III|XBOX 360

    4|SCOTT PILGRIM VS. THE WORLD|PS4|14|STREET FIGHTER 2: THE WORLD WARRIOR|PC|24|STREET FIGHTER 3: 3RD STRIKE|PC|34|GUITAR HERO: METALLICA|XBOX 360

    5|STREETS OF RAGE 4|SWITCH|15|STREET FIGHTER 2: CHAMPION EDITION|PC|25|SHANK|PC|35|DAYS GONE|PS4

    6|KING OF FIGHTERS '94 (ACA NEOGEO)|PS4|16|STREET FIGHTER 2: HYPER FIGHTING|PC|26|SHANK 2|PC

    7|KING OF FIGHTERS '95|PS4|17|SUPER STREET FIGHTER 2: THE NEW CHALLENGERS|PC|27|BLACK MESA|PC

    8|KING OF FIGHTERS '96|PS4|18|SUPER STREET FIGHTER 2 TURBO|PC|28|HALF-LIFE 2|PC

    9|KING OF FIGHTERS '97: GLOBAL MATCH|PS4|19|STREET FIGHTER ALPHA|PC|29|LITTLE NIGHTMARES 2|XBOX ONE

    10|KING OF FIGHTERS '98: ULTIMATE MATCH|PS4|20|STREET FIGHTER ALPHA 2|PC|30|WARRIORS OF FATE|SWITCH



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Glad you enjoyed Days Gone, truly. I wish I could say the same - feel like I'm trying to finish it out of obligation but thankfully don't seem to have long left.
    I've reached Iron Mike's death.

    I did my first horde as part of the story and also did the one at Chelmult Community College when I was searching for an MP3 player for an NPC (yes, that is actually a mission in a game about a zombie apocalypse). It is somehwat exhilarating and the one time where all of the mechanics in the game seem to click with one another rather than being at odds. A shame it takes about 40 hours hours minimum before you're expected to take on one. It's very much a late game and end game feature as they're not even marked on the map until late in the story. The game is just too long.


  • Registered Users, Registered Users 2 Posts: 3,609 ✭✭✭Mal-Adjusted


    Another update

    #|GAME|PLATFORM
    1|Bioshock 2 | PC
    2|GTA San Andreas | PC
    3|Metro 2033 | XBOX 360
    4|Moto G.P Ultimate Racing Technology| XBOX
    5|Shadow of the Tomb raider | XBOX ONE
    6|Rime | XBOX ONE
    7|SSX Tricky | XBOX
    8|Darkwatch | XBOX


    Moto G.P. Ultimate Racing Technology
    For a game from 2002, it looks great, not much else to say about it, good game.

    Shador Of the Tomb Raider.
    I loved this game, especially the emphasis on stealth kills and scavenging. It's a bit wierd that there seems like fewer enemies in this one but this is the game where Lara goes kill crazy. The only real negative is that it's yet again let down by poor supporting characters.

    Rime.
    A wonderful little puzzle-platformer. nothing here wil really tax you. It's a relaxing game more than anything and my god, that ending hits you like a ton of bricks.

    SSX Tricky.
    Better than one, not as good as three. The courses are great except for what feels like rubber-banding and the trick system clearly isn't quite there yet, still a fantastic racing game.

    Darkwatch.
    Old west outlaw turned vampire, what's not to like? Great shooting game, even if the vampire powers are a bit meh. The story is rediculous and it takes itself super seriously but it has great personality. a real game of it's time as you can see the Halo influences front and centre.


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  • Registered Users, Registered Users 2 Posts: 914 ✭✭✭da gamer


    Call of duty cold war - PS4
    A plague tale innocence - Xbox one
    Fifa 20 - Xbox one
    Hotshot racing - Xbox one
    Mafia - PS4
    Resident evil 3 - PS4
    The walking dead a new frontier - Xbox one
    Hitman 2 - PS4

    What remains of Edith Finch - Xbox one


  • Registered Users, Registered Users 2 Posts: 3,634 ✭✭✭Gamer Bhoy 89


    GAME: Concrete Genie
    PLATFORM: PlayStation 4

    This game was a delight. Beautiful visuals and a very charming aesthetic overall. Didn't expect it to be as short as it was, but nonetheless I'm happy I got to play it. Been on my to-do list since it came out.

    Very unique type of game - hard to pin a genre to it.

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM|#|GAME|PLATFORM

    1|RESIDENT EVIL 3|PS4|11|NEOGEO BATTLE COLISEUM|XBOX 360|21|STREET FIGHTER ALPHA 3|PC|31|JAK & DAXTER|PS3

    2|ACE COMBAT 7: SKIES UNKNOWN|PS4|12|FATAL FURY (ACA NEOGEO)|PS4|22|STREET FIGHTER 3: NEW GENERATION|PC|32|LEGO STAR WARS: THE COMPLETE SAGA|PC

    3|GRIS|PS4|13|STREET FIGHTER|PC|23|STREET FIGHTER 3: 2ND IMPACT|PC|33|GUITAR HERO III|XBOX 360

    4|SCOTT PILGRIM VS. THE WORLD|PS4|14|STREET FIGHTER 2: THE WORLD WARRIOR|PC|24|STREET FIGHTER 3: 3RD STRIKE|PC|34|GUITAR HERO: METALLICA|XBOX 360

    5|STREETS OF RAGE 4|SWITCH|15|STREET FIGHTER 2: CHAMPION EDITION|PC|25|SHANK|PC|35|DAYS GONE|PS4

    6|KING OF FIGHTERS '94 (ACA NEOGEO)|PS4|16|STREET FIGHTER 2: HYPER FIGHTING|PC|26|SHANK 2|PC|36|CONCRETE GENIE|PS4

    7|KING OF FIGHTERS '95|PS4|17|SUPER STREET FIGHTER 2: THE NEW CHALLENGERS|PC|27|BLACK MESA|PC

    8|KING OF FIGHTERS '96|PS4|18|SUPER STREET FIGHTER 2 TURBO|PC|28|HALF-LIFE 2|PC

    9|KING OF FIGHTERS '97: GLOBAL MATCH|PS4|19|STREET FIGHTER ALPHA|PC|29|LITTLE NIGHTMARES 2|XBOX ONE

    10|KING OF FIGHTERS '98: ULTIMATE MATCH|PS4|20|STREET FIGHTER ALPHA 2|PC|30|WARRIORS OF FATE|SWITCH



  • Registered Users, Registered Users 2 Posts: 914 ✭✭✭da gamer


    Call of duty cold war - PS4
    A plague tale innocence - Xbox one
    Fifa 20 - Xbox one
    Hotshot racing - Xbox one
    Mafia - PS4
    Resident evil 3 - PS4
    The walking dead a new frontier - Xbox one
    Hitman 2 - PS4
    What remains of Edith Finch - Xbox one

    Beyond 2 souls - PS4


  • Registered Users, Registered Users 2 Posts: 3,634 ✭✭✭Gamer Bhoy 89


    GAME: Guitar Hero: World Tour
    PLATFORM: Xbox 360

    I'm retroactively adding this. I forgot to add it last week. My missus and I beat it on co-op. :pac:

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM|#|GAME|PLATFORM

    1|RESIDENT EVIL 3|PS4|21|STREET FIGHTER ALPHA 3|PC

    2|ACE COMBAT 7: SKIES UNKNOWN|PS4|22|STREET FIGHTER 3: NEW GENERATION|PC

    3|GRIS|PS4|23|STREET FIGHTER 3: 2ND IMPACT|PC

    4|SCOTT PILGRIM VS. THE WORLD|PS4|24|STREET FIGHTER 3: 3RD STRIKE|PC

    5|STREETS OF RAGE 4|SWITCH|25|SHANK|PC

    6|KING OF FIGHTERS '94 (ACA NEOGEO)|PS4|26|SHANK 2|PC

    7|KING OF FIGHTERS '95|PS4|27|BLACK MESA|PC

    8|KING OF FIGHTERS '96|PS4|28|HALF-LIFE 2|PC

    9|KING OF FIGHTERS '97: GLOBAL MATCH|PS4|29|LITTLE NIGHTMARES 2|XBOX ONE

    10|KING OF FIGHTERS '98: ULTIMATE MATCH|PS4|30|WARRIORS OF FATE|SWITCH

    11|NEOGEO BATTLE COLISEUM|XBOX 360|31|JAK & DAXTER|PS3

    12|FATAL FURY (ACA NEOGEO)|PS4|32|LEGO STAR WARS: THE COMPLETE SAGA|PC

    13|STREET FIGHTER|PC|33|GUITAR HERO III|XBOX 360

    14|STREET FIGHTER 2: THE WORLD WARRIOR|PC|34|GUITAR HERO: METALLICA|XBOX 360

    15|STREET FIGHTER 2: CHAMPION EDITION|PC|35|GUITAR HERO: WORLD TOUR|XBOX 360

    16|STREET FIGHTER 2: HYPER FIGHTING|PC|36|DAYS GONE|PS4

    17|SUPER STREET FIGHTER 2: THE NEW CHALLENGERS|PC|37|CONCRETE GENIE|PS4

    18|SUPER STREET FIGHTER 2 TURBO|PC

    19|STREET FIGHTER ALPHA|PC

    20|STREET FIGHTER ALPHA 2|PC





  • Moderators, Society & Culture Moderators, Sports Moderators Posts: 12,370 Mod ✭✭✭✭Kingp35


    #|Game|Platform
    1| Resident Evil 3| PlayStation 4|
    2| Resident Evil 4| PlayStation 4|
    3| Yakuza Kiwami| PlayStation 4|
    4| Yakuza Kiwami 2| PlayStation 4|
    5| Endless Fable 3: Dark Moor| PlayStation 4|
    6| Cube Escape: The Lake| Android|
    7| The Secret Order 7: Shadow Breach| PlayStation 4
    8| A Plague Tale: Innocence| PlayStation 4|
    9| Ghost Files: Memory of a Crime| PlayStation 4|
    10| Irony Curtain: From Matryoshka With Love| PlayStation 4|
    11| Anodyne| PlayStation 4 (PS Now)|
    12| Dandara| PlayStation 4 (PS Now)|
    13| Chronicles of Teddy: Harmony of Exidus| PlayStation 4 (PS Now)|
    14| Dead Space 2| PlayStation 3|
    15| Dead Space 3| PlayStation 3|
    16| Medievil| PlayStation 4 (PS Now)|
    17| Broken Age| PlayStation 4|
    18| Call of Duty Blacks Ops 3 (Campaign only)| PlayStation 4 (PS Now)|
    19| Unmechanical Extended| PlayStation 4|
    20| Marvels Avengers| PlayStation 4 (PS Now)|
    21| Far Cry 3| PlayStation 3


    Far Cry 3

    I've never played any of the Far Cry games before but I decided to skip Far Cry 2 due to the respawning checkpoints and weapons breaking.

    I enjoyed this a lot, even though it has all the ubisoft open world tropes, there wasn't too many collectables etc and I enjoyed collecting the amount needed for the trophies. The story is good, I thought Vaas was a great character and I would have liked to have seen more of him.

    I've moved onto Far Cry 3: Blood Dragon and enjoying it so far.


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  • Registered Users, Registered Users 2 Posts: 762 ✭✭✭Mr.Fantastic


    #|GAME|PLATFORM
    1|Streets of Rage 4 | Switch
    2|Cyberpunk 2077 | PS5(PS4 version)
    3| Remnant from the ashes | PS5(PS4)
    4| Life is strange Season 2 | PS5(PS4)
    5| FFX HD remaster | Switch
    6| AC:Odyssey | PS5(PS4)
    7|Resident evil 3:remake | PS5(PS4)
    8|Halo 5: Guardians | Xbox Series X
    9| State of Decay 2 | Xbox Series X
    10| Nioh 2 remastered | PS5
    11|Astro's Playroom |PS5
    12| Crash 4 | PS5
    13| Gears of War 4 | Xbox Series X
    14| Dex | Switch
    15| Valkyria Chronicles 4 |PS5 (PS4)



    Valkyria Chronicles 4

    Good follow on from the first one, I didn't get to play the others as they were on PSP I believe.

    Good story and likeable characters but very very anime so be warned.
    but the combat is a hybrid of tactical and realtime its very unique the artstyle is nice too, with a semi kind of watercolour effect.

    The grenadier class is very OP though.


    Between Outriders with my buddies and Resi 8 village which is great but pacing myself as I heard its very short


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC
    Mass Effect Andromeda
    Late Shift
    Subnautica

    Anthem. Completed and platinumed.

    It’s a game of two halves. There is Anthem, the four-quadrant action/adventure with cute characters and an interesting lore. This game is sassy, energetic and just wants you to have a good time with your friends. Then there’s Anthem, the looter shooter. This game is soulless, undercooked and ashamed of itself. Expectations will dictate how much you enjoy it or not. As I was aware upon reading reviews and player reactions that the looter shooter element was lacking, my expectations going in was to play it purely as the former, and in doing so I had a good time.

    Unlike Destiny that has three totally separate characters occasionally sharing weapons, you have one character that can jump in and out of ‘javelins’ – a sort of Iron Man suit with a different arsenal of weapons. Neither approaches to class swapping is necessarily better or worse (especially as replaying missions and assignments with different classes in Destiny is immensely enjoyable) but the convenient in-universe justification for multiple classes means that you can swap between them without a noticeable power downgrade, and many players will appreciate this.

    The Storm javelin was my main and personal favourite. Not only does it have a cape that flaps in the wind and looks particularly badass when you fly (it’s the little things :P ) but it’s the only javelin where flight is infused directly into combat. If you’re on the ground a lot while playing this javelin you’re doing it wrong. The Storm has the ability to hover for long periods which not only strengthens your shield but provides a good overview of the battlefield while enabling you to rain down elemental damage, its signature ability. You won’t be able to hover long at first as you will be quickly overwhelmed unless you play in a group, but it doesn’t take long before you can. Speaking of co-op, the community is pleasant but then again dead games tend to have the best communities for fear that toxicity will scare away the few players left (I also muted my mic so they can’t hear I’m a woman which always helps).

    This is a Bioware game so it would be weird not to talk about story. What’s instantly noticeable is that the cut scenes are very well done although the sun-kissed lighting does begin to feel oppressive after a while. Cut scenes are mostly in first person whereas the gameplay is in third person – the inverse of Destiny. The characters are memorable and there’s always new dialogue for each of them when you return to the forge - a little social hub where all the main characters hang out and where you can buy weapons, customise your character, craft etc. Here, you get to discuss recent events with the characters as well as get to know them better and build your relationship with them. Don’t go in expecting Mass Effect though. As with most games with this model the story is just a backdrop and in this case the plot sounds like a writer desperately trying to justify a catchy title that came out of nowhere - which, as it turns out, is true lol. There is a character turn late game that took me a while to come around to but in the end I was convinced, and it’s a shame there won’t be a sequel because I think this character could have been a fun Loki/Zemo type anti-hero.

    Speaking of the forge, this is the only time you can access new loot acquired on the field. When you’re out on expeditions the only loot you can view is that which you acquired on previous expeditions, which means you actually get to spend time with weapons you already have as opposed to constantly shifting through menus, or waiting for other players as they rifle through their rewards without any consideration for those in the session.

    So yes, serviceable gunplay, abilities that feel satisfying to execute and likeable characters make Anthem a pretty fun game, and if that's all it was I'd end my thoughts right here and leave it as a definite recommend. Unfortunately, this is not what Anthem is trying to be and intent is just as important as execution.

    To understand why Anthem doesn’t work as a live service you have to first examine how it handles world building. On that note, by far and away my biggest issue with Anthem is that, for all its lore and expository dialogue, its world is simply not believable. Nowhere is this truer than in the free roam: There is only one map and it plays much like other Bioware maps, i.e. small and with many deliberate environmental obstructions to barrel you down the beaten path. Whereas those maps felt appropriate for the nomad or the mako, it’s completely at odds with flight navigation because there are too many moments where it feels like you should be able to fly over or around something but you can’t. To make matters worse, for some inexplicable reason you can’t mark items of interest so you have to keep pulling up the map to know where the hell you’re going. The map is also visually deceptive and doesn’t reflect the environment so it’s useless. It really makes me appreciate the way insomniac designed New York for Spider-Man or even, more comparatively the way EA Tiburn designed Metropolis for the Superman Returns game (remember that mess?)

    The other reason why Anthem’s world doesn’t feel believable is because it’s dead. There are hardly any friendly NPCs or players and the world design being so cluttered and claustrophobic means the few players present are almost always obscured behind many mountains or buildings. Now, obviously whether or not players take to Anthem or not isn’t really within the devs’ immediate control but there are things that Bioware does to make a session feel dead even when it’s technically not, and one of the them is the way world events work.

    World events are not marked on the map; you have to “discover” them as you fly around. The problem is only you can see them which means you’ll often be tackling world events alone, as nobody knows they’re taking place. The only way to complete a world event with a player is to stalk them in the hopes that they’re in the middle of one, or to play with friends – and I think the latter is the intent behind this design choice. Anthem stresses many times in its menus that it wants you to play with friends; it’s less interested in matchmaking outside of Quickplay. But what makes the atmosphere in Destiny and The Division feel alive is those random player encounters. The fact that in Destiny 2 you will see player guardians zipping about everywhere, joining in each other’s world events, doing dance emotes together, speaking to NPCs. You'll be surprised how much that subconsciously feeds into your immersion. It reminds you that you’re not the only guardian / agent on this journey and that the world and its inhabitants will exist long after you’re gone. Anthem feels more like a contained playground and I simply don’t buy that there’s life beyond it.

    The final major problem is that the loot system is extremely flawed and compounded by the lack of end game content. The foundation is there and a Next update would have, in theory, sorted out some easily fixable issues, as the problem seems to stem from a lack of time to flesh out ideas. There are six difficulty levels: easy, normal, hard and grandmaster I, II, III. At a certain point playing on grandmaster I becomes the bare minimum requirement if you want a remotely decent drop while simultaneously doing missions as opposed to free roam.

    The thing is, I don’t know what you’re going to do even when you do finally get the loot you want as the endgame content isn’t really there; it consists of grinding the same strongholds over and over again and doing daily and weekly contracts for incremental rewards. On the highest difficulty, grandmaster III, not only do you have to have a fully decked out build but it also needs to be compatible with your squad mates which, again, is another example of how Anthem promotes playing with people you already know over random encounters.

    And the drops are so bad that I honestly don’t know how anyone is able to make a decent build in a reasonable amount of time. In other looter shooters you’re always getting better weapons or better versions of weapons you own while also farming for god tier items in specific events and missions. Anthem seemingly does not recognise the weapons you have, the build you’re going for or even the power level you’re at. For instance, most of my equipped items are legendary (highest tier) power level 80 items that I acquired from the in-game store, but most of the drops you get just by playing the game are masterwork items (second highest tier) at power level 61 so really there’s no point. You might as well complete your dailies and weeklies and then just spend the monetary rewards from them in the store which refreshes every Tuesday. It’s as if Bioware knew the loot progression doesn’t work and designed the in-game store to bypass it.

    There are challenges pertaining to how many times you use your weapon in missions which, upon completion, grant the ability to craft higher level versions of that weapon but this seems to have a limit so again, quite pointless. There isn’t any specific quest where a certain weapon or gear piece is either. You just need to do the strongholds on grandmaster or above and hope for the best. And not to nitpick but even the way the game tells you that you’ve acquired loot is unsatisfying, having several seconds of delay before it informs you that you did, indeed, get an item as if it's an afterthought. Simply put, there’s just no reason to engage with Anthem’s endgame or loot mechanics.

    And it has to be said…the microtransactions are sickening. If NPCs yelling at you across the room to “make a statement” with your look isn’t annoying enough then be prepared to be greeted every time – and I mean every time - you enter your inventory with your character doing a stupid emote to remind you that this is customisable too. It’s the one area where you can see EA’s grubby little paws.


    TL;DR: When Anthem is approached as a linear third person shooter it's a fun little game, but when taken seriously as a live service competing with giants like Destiny or The Division is a bit of a joke. If you’re looking to scratch your looter shooter itch this isn’t it but if you want to play a severely watered down Mass Effect with satisfying shooting mechanics then IMO it’s worth a go.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    Such a long write up and you never answered the most important question.

    Why?


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Retr0gamer wrote: »
    Such a long write up and you never answered the most important question.

    Why?

    I did. ;)

    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC
    Mass Effect Andromeda
    Late Shift
    Subnautica
    Anthem


    Tacoma. Completed and platinumed.

    I’ll keep this somewhat brief. It’s fine as far as walking simulators go but I was expecting something more given the praise it got. I won’t get into the story as it’s only 2 hours long (at the most) and it’s better to go in blind. Let’s just say it takes place on the Tacoma space station and the player’s goal is to find out what happened to its former inhabitants. The general story outline is interesting but getting into its characters and piecing together what happened requires you to read fragmented text (in addition to reviewing visual recordings) which works within the context of the narrative but is a pain on the eyes and may put you off reading them.

    The reveal is a little bit predictable and the ending might disappoint but it’s not punching above its weight so I'm more forgiving of it. I will say that the voice actor for the space station’s A.I. is very good as he gave me the creeps throughout.

    Art direction is pretty but the optimisation is pathetic. The game crashes when you pause it, crashes when it's loading new areas, stutters all over the place etc but thankfully the auto saves are generous.

    If you like walking simulators it’s worth a go but it’s one of the more forgettable ones. It won't blow your mind but you won't feel like your time has been wasted either.


  • Moderators, Society & Culture Moderators, Sports Moderators Posts: 12,370 Mod ✭✭✭✭Kingp35


    #|Game|Platform
    1| Resident Evil 3| PlayStation 4|
    2| Resident Evil 4| PlayStation 4|
    3| Yakuza Kiwami| PlayStation 4|
    4| Yakuza Kiwami 2| PlayStation 4|
    5| Endless Fable 3: Dark Moor| PlayStation 4|
    6| Cube Escape: The Lake| Android|
    7| The Secret Order 7: Shadow Breach| PlayStation 4
    8| A Plague Tale: Innocence| PlayStation 4|
    9| Ghost Files: Memory of a Crime| PlayStation 4|
    10| Irony Curtain: From Matryoshka With Love| PlayStation 4|
    11| Anodyne| PlayStation 4 (PS Now)|
    12| Dandara| PlayStation 4 (PS Now)|
    13| Chronicles of Teddy: Harmony of Exidus| PlayStation 4 (PS Now)|
    14| Dead Space 2| PlayStation 3|
    15| Dead Space 3| PlayStation 3|
    16| Medievil| PlayStation 4 (PS Now)|
    17| Broken Age| PlayStation 4|
    18| Call of Duty Blacks Ops 3 (Campaign only)| PlayStation 4 (PS Now)|
    19| Unmechanical Extended| PlayStation 4|
    20| Marvels Avengers| PlayStation 4 (PS Now)|
    21| Far Cry 3| PlayStation 3|
    22| Far Cry 3: Blood Dragon| PlayStation 3


    Far Cry 3: Blood Dragon

    I absolutely loved this game. It's an 80's action movie homage done using the Far Cry 3 engine and it hit all the right boxes for me. The characters, humour, setting and aesthetics all nailed the terrible 80's action movie setting. Yes the gameplay isn't amazing but it's more about the setting. The game is bad, but it's bad on purpose and I loved it!


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC
    Mass Effect Andromeda
    Late Shift
    Subnautica
    Anthem
    Tacoma

    Days Gone. Completed and platinumed.


    Trigger warning: I’m aware that it has a passionate fanbase so I get no joy out of being down on it. I almost considered not posting this tbh out of respect for others' feelings. Please remember that this is just my opinion and that how anyone feels about a game should not affect your enjoyment, nor does it mean you are wrong for liking it. If anything, you are the true winners here because you got the most value for your time. So if you feel the need to respond, great, but please do so constructively and in good faith. Cheers. :)


    That being said, Days Gone is one of the worst games I've played in my life. It doesn’t have the worst mechanics or the worst story or the worst anything but I can‘t remember playing a big budget AAA title that has failed across the board in what it’s trying to do, as well as having so many ridiculous quality of life oversights that ruin any chance of enjoyment at every turn.

    By the time I realised it just wasn’t for me it was too late – I was so far in the campaign that I had to see it through to the bitter end otherwise it would have all been for nothing. I got the platinum only because it’s hard not to platinum seeing as you can’t really do anything without doing everything (I use ‘critical path’ liberally here). Even getting the platinum didn’t feel rewarding and I won’t be doing the free DLC trophies, despite being focused on the one thing I consistently enjoyed (hordes), because one of the trophies requires a second playthrough.

    Apologies for the lengthy post in advance (I'm trying to cut down on the waffling, honest lol). If I was to sum up the main problem I would say that Days Gone wants to be your cookie cutter Ubisoft game but it wants to be a punishing survivor horror but it also wants to be a narrative driven epic at the same time and it just doesn't work. These styles are inherently at odds with one another in better games but the developers here make so many baffling design decisions that make it even worse.

    Let’s start with the open world structure because this was my first red flag. Most open worlds that require you to level up your character allow you to do so independently of the critical path. Days Gone does not. Each region of the map has a camp that Deacon, the protagonist, must do missions for in order to earn ‘trust’. The more trust points you earn the more upgrades you’ll be able to acquire from these camps. Each camp has different upgrade benefits so, for instance, one might have weapon upgrades whereas the other will have upgrades for your bike.

    But these camp missions are locked behind campaign progression which means you can’t just bang them out one after the other, you have to wait for each of them to become available. So already they've undermined any reason for this game to be open world. Then halfway through the story you get locked out of the first three camps (there's five in total) for no good reason until the end. What’s worse is that there isn’t enough camp missions to get trust up to the max level before then which means you’re entering into that second half knowing you’ve left stuff unfinished. The only way to max out trust beforehand would be to grind freaker ears for another 50 hours which would be unreasonable. That’s the name of the zombies in this world, by the way, “freakers”. They’re technically not zombies, they’re alive and infected humans. Anyway, you can turn in freaker ears to the camp as bounties to prove you’re doing your bit, but the currency and trust you get for it is so little that they may as well have not even bothered.

    This segues into how awful the economy is in general. Firstly, each camp has their own currency which, in gameplay terms, is silly. At one point I had way more credits with one camp than another because the camp I was lacking for didn’t have any missions left for me to earn it. The only way to level up would have been to grind freakers ears again. The weird part is that these two particular camps form one militia so having different trust and credits made no narrative sense. The developers know the economy is trash because I remember reading that if you repeatedly fail any mission that requires upgrades it gives you the option to skip it............ So, in short: bad mission structure, bad economy.


    Then there's the fact that Days Gone also wants to be a survival horror so typically that involves a lot of scavenging and crafting. The carrying capacity is so low that you will grow fed up of being constantly told your inventory is full. This also affects some of the open world activities you do like the freaker infestation nests, which have to be burned out. For much of the game the only way to do this is with molotovs or nearby fuel cans that can be ignited. The thing is, you don’t always have enough to complete the job due to the limited carrying capacity and there aren’t always explosives fuel cans nearby the nests. This easily fixable by allowing you to store resources in your locker so that when you’re out in the world you can access one of the many safe houses and retrieve items from them, rather than wasting your time by making you come back later to finish the job.

    With a skill upgrade your carrying capacity does increase but the camp merchants don’t adjust their stock to accommodate this. What I mean is, I can carry six grenades at max and if I run out I can just go to a camp I have enough trust with to top up. Except each camp only sells up to four grenades each which means if you want to fully stack your grenade pouch you have to fast travel to another camp to get the additional two grenades... Why not just have each camp sell the maximum amount of grenades the player can carry?

    It’s made even worse by the fact that camp NPCs spam the same lines of dialogue each time Deacon is within the vicinity to point where you have to wonder if it’s broken. Sometimes Deacon will pass an NPC and they’ll mutter something to him and then moments later he’ll pass them again and they’ll say the same line of dialogue as if they’ve just seen him for the first time. And every time you make a purchase - and I mean after every item you buy - the NPC has to comment on it: *buy* “yep” *buy* “that’s right” *buy* "okkk” *buy* “yep, that will do it”. I had to mute my headphones.

    And then there’s the fuel system, oh my Gawd. The bike consumes fuel aay too quickly. You can never just be at peace riding around because you’re constantly worrying about it. The devs realise how obstructive it is but they don’t know how to fix the tuning so instead they take the easy way out and just spam fuel cans at checkpoints because they’re petrified that you’re gonna be stranded and possibly deterred from completing the story as a result.

    Also, I will always drag a game for making fast travel needlessly time consuming, and Days Gone has one of the stupidest ways of implementing a fast travel penalty I’ve seen in some time: So, you can't fast travel directly to the location you want if you don’t have enough fuel. You have to fast travel to the closest camp or fuel can to top up and then fast travel to the place you actually want. Why? It may be ‘realistic’ but the very concept of fast travel is not realistic so, in gameplay terms, forcing the player to fast travel twice makes no sense! Bike upgrades do little to alleviate the problem – and I got all upgrades, including the Death Stranding that was added post launch (because they knew the fuel tuning was trash too).

    So the fuel tuning is bad but then it gets worse (it always gets worse). You can’t get missions while standing in the camp which means you have to ride out to 'trick' the game into thinking you’re in the middle of something so that a camp NPC can call you with a request. You then have to ride back into camp so the NPC can give you the mission face-to-face; they won’t just tell you what they need on the radio. Why? Bearing in mind that while it's wasting your time like this your fuel is going down rapidly. Often these “missions” just require you to drive all the way to an NPC on the other side of the map so they can give you one line of dialogue - not even a cut scene - one in-engine line of dialogue and then the quest completes. WHY?

    And much like the camp upgrades, Days Gone bypasses fuel requirements the moment you’re on the critical path. There are also lesser ways that it forgets all its free roam mechanics during story sequences, like refusing to let you off your bike while an NPC is talking.......... At one point, there’s a massive all out war that takes place in a camp but afterwards the camp continues like nothing happened. There’s no visible change to the environment and the NPCs still spout the same braindead dialogue they did prior. (On that note, the final boss battle is absolutely absurd. Those who have beaten it know exactly what I'm talking about!!!)

    All of these QOL and immersion breaking issues could be forgiven if the moment-to-moment gameplay was fun but it’s passable at best. It's simply not strong enough nor varied enough to demand 45 hours of your time. The stealth is rudimentary with virtually no meaningful progression throughout. It doesn’t allow for you to get creative enough due to the A.I. behaviour and Deacon muttering the same thing each time he clears an enemy base only highlights its repetitiveness. There is also some mandatory stealth tailing missions that result in auto fails if you’re spotted which is just pathetic in 2019, I’m sorry. Why not a fail state where being spotted results in having to locate information by other means?

    The open combat isn’t great either and there’s no point speccing into the gun skill tree early on because the guns you have at the beginning are intentionally terrible; it would be like putting lipstick on a pig. That leaves you with the melee and survival trees. You will eventually switch from a melee to gun build in the late game but even with all the skill upgrades and better weapons the gunplay remains clunky and no amount of ‘focus’ (slow time when aiming) can mask it. Enemies are spongey as hell too so head shots are the way to go.

    Speaking of skill points, they are so drip-fed throughout that by the time you get one you’ve forgotten about it, and all the best skill points are locked behind the many, many useless ones.

    By far and away my least favourite thing to do were the tracking missions. Ever since The Witcher 3 every open world needs to have the obligatory examine clue-track-examine clue-track structure and Days Gone is the breaking point, I feel. There was one where I had to track down a bounty but it wouldn’t allow me to examine the blood clue on the ground because, 'bike not nearby'. Talk about spoiling the element of surprise. In other open worlds like GTA or Watch Dogs there are cars all over the place so if you’re on foot when the target drives by you can just jack one and continue the chase. Days Gone obviously doesn’t have a bunch of bikes lying around so it has to warn you beforehand.

    The bike chase missions are another example of how the survival mechanics are at odds with the action hero moments. You have to shoot the target’s bike with your pistol to bring it to halt but you will eventually run out of ammo. At that point you’ll have no choice but to ram your bike into the target, but in these missions the game remembers your bike can take damage.... So in order to preserve your bike you’ll have to stop to take out ammo from the saddlebag and then continue the chase, provided the target hasn’t escaped while you were doing that. If there are saddlebags on the bike why not give the option to auto fill the gun during chases as opposed to making you stop to get it out?

    The only time when Days Gone shows a degree of competence is when it comes to the hordes but you won’t be able to go up against one until the 40 hour mark which is a big mistake considering how heavily marketed that feature was. The hordes are a looming threat throughout, with some early story missions even dedicated to simply scouting them out (but never engaging them). You’ll see them shambling around in free roam too but you’ll want to avoid them. The first time you take one on it’s a mandatory story mission and it’s by far and away the best gameplay moment. Suddenly everything comes together: There’s an actual point to the stamina meter because now there’s a penalty for running too much without making active progress to whittle the horde down. Suddenly, the shooting and throwable items feeling so imprecise makes sense since you’re supposed to spray bullets and throw molotovs over large areas.


    If you’ve made it this far wondering what kept me going seeing as I disliked the game so much, the answer is simple: it was the story. Emphasis on ‘was’. Halfway through the story there is a very powerful payoff where all the narrative threads come together beautifully. If Days Gone had just ended it there with some other loose ends tied up I would have said, “you know what? Not without its problems but that was an alright game. Roll on the sequel”

    But rather than quitting when it's ahead it meanders for another 20 hours . It’s trying to be an epic like The Witcher 3 or Red Dead Redemption 2 but those games earn their lengths for the most part. All the significant story beats are sandwiched between repetitive fetch quests that feel like glorified side missions. Narrative threads get dropped and reintroduced so late that by the time they wrapped up I no longer cared. For instance, those aforementioned auto fail stealth sequences have some of the most interesting mysteries in the game but the full reveal doesn't come until after the credits in an easily missable secret cut scene. The main character, Deacon St. John, is alright but has no character development and his relationship with his wife is hackneyed.


    TL;DR: Look, I don’t want to dismiss Days Gone altogether because clearly it has its fans and I can kind of see why one could get some enjoyment from it, but IMO it wears out its welcome and has too many nonsensical design decisions that pile on top of one another over a 45 hour campaign. I don't recommend it at all but if you do decide to give it a go just know that how you feel at the start will be how you feel 50 hours in. On that note, I am partly to blame because I should have listened when those in the main thread advised me exactly that lol. Sometimes you have to cut your losses, I guess.
    If anything, it gave me a newfound appreciation for just how good Ubisoft and Rockstar are at their craft.


    *****@mods, is there a way for me to collapse my post into some sort of box so that it doesn't take up the entire page? Thanks!****


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭The Raging Bile Duct


    I honestly can't fathom why you would spend 45 hours or more getting a platinum on a game you despised.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    I honestly can't fathom why you would spend 45 hours or more getting a platinum on a game you despised.

    Trophy hunters, just like the trophies they are after, don't make sense. Well unless you factor in OCD and skinner box psychology.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I honestly can't fathom why you would spend 45 hours or more getting a platinum on a game you despised.

    As I already said, most of the trophies came naturally because the way the game is you really can't get along just by critical pathing it. Therefore, by the time I completed the main campaign I only had a few trophies left that were easy/quick, and some that required hordes which was the only thing I enjoyed. The actual time proactively spent going for trophies was very little.
    Retr0gamer wrote: »
    Trophy hunters, just like the trophies they are after, don't make sense. Well unless you factor in OCD and skinner box psychology.

    Didn't you once say that you respect people who get xbox achievements but not playstation trophies (even though they're basically the same thing)? The psychology of trophies is similar to that of getting good weapons in looter shooters. It doesn't mean trophy hunters are suffering from some form of mental illness.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    Didn't you once say that you respect people who get xbox achievements but not playstation trophies (even though they're basically the same thing)? The psychology of trophies is similar to that of getting good weapons in looter shooters. It doesn't mean trophy hunters are suffering from some form of mental illness.

    Eh, respect sounds like I'm fanboying. I definitely didn't say that! It's more that xbox achievements work far better as they have been engineered into the xbox eco-system from the start. It means they load insanely quickly and are easy to check. Playstation trophies on the other hand are classic sony, great hardware, awful software. They were shoehorned into the PSN environment and still have issues where doing stuff like chekcing trophies or comparing them to friends takes ages to load, so much so I usually give up on it before it loads.

    It's an interface thing rather than turning my nose up at trophy hunters!

    Also not sure how you can collapse those write ups but I am enjoying them.


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES||
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||
    Megaman & Bass|SNES||
    13 Sentinels: Aegis Rim|PS4||
    Broken Sword: Director's Cut|PC||
    Command & Conquer: Red Alert|PC||
    Mischief Makers|N64||
    Wolfenstein 2: New Colossus (DLC)|PC||
    Deception 4: Blood Ties|PS4||
    Final Fantasy Adventure|Gameboy||
    Virtua Racing|Switch||
    Thief 2: The Metal Age|PC||
    Medal of Honor: Allied Assault: Spearhead|PC||
    Crysis Remaster|PC||
    God of War: Chain of Olympus|PS3||
    Resident Evil Village|PC||


    Resident Evil Village

    Left my thoughts on the main thread. While it's not an absolute classic I really enjoyed by time with this game. It's also nice to play a relatively brief by modern standards and well paced action game. I like how each section plays a little differently and the developers have fun with that. Level design is a high point as well with a Dark Souls-esque inter connected world.


  • Registered Users, Registered Users 2 Posts: 762 ✭✭✭Mr.Fantastic


    #|GAME|PLATFORM
    1|Streets of Rage 4 | Switch
    2|Cyberpunk 2077 | PS5(PS4 version)
    3| Remnant from the ashes | PS5(PS4)
    4| Life is strange Season 2 | PS5(PS4)
    5| FFX HD remaster | Switch
    6| AC:Odyssey | PS5(PS4)
    7|Resident evil 3:remake | PS5(PS4)
    8|Halo 5: Guardians | Xbox Series X
    9| State of Decay 2 | Xbox Series X
    10| Nioh 2 remastered | PS5
    11|Astro's Playroom |PS5
    12| Crash 4 | PS5
    13| Gears of War 4 | Xbox Series X
    14| Dex | Switch
    15| Valkyria Chronicles 4 |PS5 (PS4)
    16| Resident evil 8: Village | PS5



    Resident evil 8 : Village


    Fantastic game, runtime for me was around 9 hours and did most of the side stuff, very well paced and with the ps5 on the Cx the environments easily look the best I have seen so far on nextgen.
    The ending hit me in the feels though poor Ethan, had to look up some stuff after to get a better insight even though I have played the majority of the mainline games, apart from veronica and revelations 2, the chris section felt a bit like call of duty:lycan edition was fun though


  • Moderators, Society & Culture Moderators, Sports Moderators Posts: 12,370 Mod ✭✭✭✭Kingp35


    #|Game|Platform
    1| Resident Evil 3| PlayStation 4|
    2| Resident Evil 4| PlayStation 4|
    3| Yakuza Kiwami| PlayStation 4|
    4| Yakuza Kiwami 2| PlayStation 4|
    5| Endless Fable 3: Dark Moor| PlayStation 4|
    6| Cube Escape: The Lake| Android|
    7| The Secret Order 7: Shadow Breach| PlayStation 4
    8| A Plague Tale: Innocence| PlayStation 4|
    9| Ghost Files: Memory of a Crime| PlayStation 4|
    10| Irony Curtain: From Matryoshka With Love| PlayStation 4|
    11| Anodyne| PlayStation 4 (PS Now)|
    12| Dandara| PlayStation 4 (PS Now)|
    13| Chronicles of Teddy: Harmony of Exidus| PlayStation 4 (PS Now)|
    14| Dead Space 2| PlayStation 3|
    15| Dead Space 3| PlayStation 3|
    16| Medievil| PlayStation 4 (PS Now)|
    17| Broken Age| PlayStation 4|
    18| Call of Duty Blacks Ops 3 (Campaign only)| PlayStation 4 (PS Now)|
    19| Unmechanical Extended| PlayStation 4|
    20| Marvels Avengers| PlayStation 4 (PS Now)|
    21| Far Cry 3| PlayStation 3|
    22| Far Cry 3: Blood Dragon| PlayStation 3|
    23| In Rays of the Light| PlayStation 4


    In Rays of the Light

    This is a basically a walking simulator so straight away many people would be put off by that I tend to like them. This was no different. It's set in a rundown school/college in Russia which you explore doing minor puzzles to figure what happened to everyone.

    i enjoyed the story and some parts are creepy, There's supposedly two different endings you can get but I only played through the one time. It's an excellent setting for this type of game, as is the length at around 3 hours or so.

    If you enjoy walking simulators then you'll probably enjoy this too.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC
    Mass Effect Andromeda
    Late Shift
    Subnautica
    Anthem
    Tacoma
    Days Gone

    Assassin’s Creed: Revelations Remastered (The Ezio Collection). Completed and platinumed.

    I used to think Revelations was nothing more than a cash grab that started Ubisoft’s doomed love affair with rushed annual releases. Whilst that is still true, it doesn’t change the fact that it’s a decent game. HOWEVER, this is mostly because of the story and how interwoven it is within the gameplay mechanics. As the final instalment in the Ezio trilogy it only works if you’ve played the previous two, as it hinges on the player’s adoration for him.

    Ezio is searching for the meaning of his life having reached middle age (which was practically ancient back then), more specifically trying to understand whether the choice he made all those years ago to join the Brotherhood was worth it seeing as the Assassin vs Templar war is never ending. That’s what Revelations is really about but if you want the actual plot synopsis then he’s also looking for some keys to open his ancestor’s vault and has to take down a bunch of templars that have them. The ancestor in question only means anything if you’ve played the first Assassin’s Creed. Consequently, the emotional payoff at the end is one of the most iconic moments in the series and beautifully ties up both Ezio and Altair’s story.

    The modern day side of things is not so great because this series was never conceived with Revelations in mind. Basically, following the traumatic event at the end of Brotherhood Desmond is now in a coma and has discovered that his ancestors’ memories are bleeding into each other and his own. The only reason why he’s not dead is the animus is stabilising his vitals (the animus can’t do that but whatever). He now needs to find and relive a moment in time where both memories of Altair and Ezio converge so his own memory can be separated and he can wake up, hence the plot.

    The story is kind of a blessing and a curse. To elaborate, there is a beautiful short film called Embers,which is the final farewell for Ezio (and is also included in the Collection). Revelations is like taking what probably should have been in that short film and turning it into a fully-fledged game, but I don’t think the ideas here were enough to justify that. Everything it does well or improves on was already in Brotherhood and what few new additions it has are not good. Alex Amancio directed both this and Assassin’s Creed: Unity, and his insistence on making the historical setting nothing more than a backdrop was a mistake both times. While it’s important not to Forest Gump everything, cities like Rome and Venice worked specifically because of how Ubisoft incorporated history into their overall sci-fi lore, and helped you understand Ezio more since a person’s cultural background forms a large part of who they are. Constantinople just seems like a reskin of those cities without a personality of its own so I was never invested in the background politics when the story required it.

    It would be easy to dismiss Revelations on that alone but then… they go and make this my favourite version of Ezio. Darn it. He has grown wise and less prone to impulsive actions while still being a badass able to inspire and lead. Additionally, I love how he mentors his assassin recruits and, on that note, one of the few improvements made over Brotherhood is how you go about recruiting assassins. They now have unique, hand crafted quest lines that entail a number of mission types, not merely ‘rescue civilian from guards’. The goal is to get them to ‘Master Assassin’ status which is always a hoot as a massive fan of staff management mechanics.

    As mentioned, Revelations also brings some new ideas to the table but they’re rather controversial. Perhaps the most polarising is the turn based den defense mini game. In short it requires you to defend your Assassin den against an invading templar army. While seeing Ezio command his recruits is cool for the character, it’s not for the player as it goes against the sense of freedom that the series is known for. That said, bar one mandatory main mission, the entire den defence is entirely avoidable provided you don’t raise your notoriety. Even, notoriety becomes a non-issue when you train seven assassin recruits to master level and assign them to dens so they can’t be attacked. Ezio’s frustration with the never ending cycle of Assassin vs Templar conflict is also cleverly reflected in the den defence sequence, i.e. the cycle of reclaiming a den then losing it via a failed den defence mission then reclaiming it again and so on. But, again, that’s story over gameplay.

    The other big new mechanic is the bomb crafting which doesn’t do anything for Ezio or the gameplay to be honest. In previous instalments you had only smoke bombs and the carry limit for them was quite low whereas here you have all sorts of bombs for different purposes: poison bombs, distraction bombs, smoke bombs, smoke bombs that also distract etc. The way you can use different ingredients to make unique types is quite in-depth but does not disguise the fact that it’s a gimmick desperately trying to justify this game’s existence. It’s not intrusive but just unnecessary and it’s likely a lot of players will ignore it entirely since its inclusion in missions only pertain to some optional objectives.

    It has to be noted that this is a remaster and on that front it’s aged extremely well. Out of the entire trilogy, Revelations is probably the best in this regard because Ubisoft didn’t actually change anything. :D Aside from some texture enhancements it’s exactly the same, and is what they should have done with II and Brotherhood. Desmond’s drastic face model change still haunts me though and I’m glad they fixed it in Assassin’s Creed III! Once again, multiplayer has been removed and all DLC has been included. Consequently, the DLC trophies replace the multiplayer ones and it’s the hardest DLC of the lot. Any game that requires me to do first person platforming without making any mistakes can go straight to hell. :pac:

    TL;DR: I’m a gameplay first person but a great story can carry me through an average game and I do love Ezio and enjoy seeing him be successful in everything he does. Playing Assassin’s Creed I, II and Brotherhood is required homework and if you enjoyed those then you should definitely play Revelations (and watch Embers) to witness the conclusion of one of the greatest character developments in video game history.


    This completes my Ezio Collection playthrough as well as all platinums for currently available mainline Assassin Creed games on Playstation. It’s been a great journey replaying these gems as a massive fan of the series. I’ll probably do the 2D side scroller ones now which I never touched upon release.


  • Registered Users, Registered Users 2 Posts: 35,225 ✭✭✭✭Penn


    Revelations was a great game. I had my issues with it, but as an ending to Ezio's trilogy it was fantastic. Also one of my favourite game trailers ever. The hype I had for this game was unreal.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Tomb Raider Definitive Edition.
    Assassin’s Creed: Brotherhood Remastered (The Ezio Collection).
    Everybody’s Gone to the Rapture
    Astro’s Playroom
    Final Fantasy 7 Remake
    Bugsnax
    Cyberpunk 2077
    Call of Duty: Modern Warfare 2 Remastered
    Spider-Man: Miles Morales DLC
    Rage 2.
    Rage 2: Rise of the Ghosts DLC
    Rage 2: TerrorMania DLC
    Mass Effect Andromeda
    Late Shift
    Subnautica
    Anthem
    Tacoma
    Days Gone
    Assassin’s Creed: Revelations Remastered (The Ezio Collection).

    Concrete Genie. Completed and platinumed.

    Got it free on PS plus. This is one of those games that prove some Playstation Stans will hype up anything. It’s fun but gets away with murder regarding the amount of bugs. T-posing for goodness sake. Also had to keep reloading my game because my journal entry wouldn’t fill despite completing the task. It's a sweet natured lesson on bullying although some stereotypes undermine it. Kids will enjoy.


  • Registered Users, Registered Users 2 Posts: 3,634 ✭✭✭Gamer Bhoy 89


    GAME: Mass Effect (Legendary Edition)
    PLATFORM: PlayStation 4

    Just beat the first game as part of remastered trilogy that came out last week.

    Gameplaywise it has definitely shown its age. I got the hang of it eventually but it was a little janky at first. I hadn't played this game properly in almost a decade so modern tropes definitely brought habits out in me, like automatically thinking I had to reload by pressing square before realising that;
    1. There is no reload button; weapons typically have to cooldown
    2. The square button throws a grenade. WTF?

    Storywise it can be a bit convoluted in my books. I'll have to watch a recap video to get a basic rundown of the entire plot before jumping into Mass Effect 2. I got a general idea of what was going on but the lore of this series in general is so deep, it often distracted me from what the primary plot was. I tend to get overwhelmed by games with stories like this.

    I personally think that the music is some of the best I've heard in a game released in the last generation or so. I love synthwave in general so hearing the score in this game gave me immense satisfaction. It sounded especially spectacular wearing a pair of Turtle Beach Stealth 800 headphones. Beautiful synth audio with awesome bass thrown in. Outstanding if you're an audiophile.

    My biggest complaint aside from a couple of janky gameplay mechanics and visual problems (screen tearing and frame drops - particularly on PS4 Pro) was the repetitiveness of some of the locations (save for a few important locations/hubs). I understand this is a huge game, so I'll forgive it, but at the same time it got a bit boring visiting so many bases and locations, that were almost completely copied and pasted. Sometimes I got confused and thought I'd already been to some of these places, but that's my biggest gripe. Not a big deal.

    Another gripe: CUTSCENES ARE NON-SKIPPABLE, AND THAT IS CRIMINAL!

    Overall this was a lot of fun to play, and I know that ME2 is miles better, so if I enjoyed ME1 this much, I can't wait to re-experience the sequel.

    I took a heap of screenshots on the new photo mode as well, which, as always, can be mildly addictive.

    If you missed out on Mass Effect for whatever reason when it first came out, I highly recommend you give the new remastered trilogy a go. Three massive action RPGs for that price is a great deal. The best description I can give these games within one solitary word would be 'Epic': by scale and lore.

    Handy platinum trophy on PlayStation as well (or 1000G on Xbox)

    |GAMES BEATEN IN 2021|
    #|GAME|PLATFORM|#|GAME|PLATFORM

    1|RESIDENT EVIL 3|PS4|21|STREET FIGHTER ALPHA 3|PC

    2|ACE COMBAT 7: SKIES UNKNOWN|PS4|22|STREET FIGHTER 3: NEW GENERATION|PC

    3|GRIS|PS4|23|STREET FIGHTER 3: 2ND IMPACT|PC

    4|SCOTT PILGRIM VS. THE WORLD|PS4|24|STREET FIGHTER 3: 3RD STRIKE|PC

    5|STREETS OF RAGE 4|SWITCH|25|SHANK|PC

    6|KING OF FIGHTERS '94 (ACA NEOGEO)|PS4|26|SHANK 2|PC

    7|KING OF FIGHTERS '95|PS4|27|BLACK MESA|PC

    8|KING OF FIGHTERS '96|PS4|28|HALF-LIFE 2|PC

    9|KING OF FIGHTERS '97: GLOBAL MATCH|PS4|29|LITTLE NIGHTMARES 2|XBOX ONE

    10|KING OF FIGHTERS '98: ULTIMATE MATCH|PS4|30|WARRIORS OF FATE|SWITCH

    11|NEOGEO BATTLE COLISEUM|XBOX 360|31|JAK & DAXTER|PS3

    12|FATAL FURY (ACA NEOGEO)|PS4|32|LEGO STAR WARS: THE COMPLETE SAGA|PC

    13|STREET FIGHTER|PC|33|GUITAR HERO III|XBOX 360

    14|STREET FIGHTER 2: THE WORLD WARRIOR|PC|34|GUITAR HERO: METALLICA|XBOX 360

    15|STREET FIGHTER 2: CHAMPION EDITION|PC|35|GUITAR HERO: WORLD TOUR|XBOX 360

    16|STREET FIGHTER 2: HYPER FIGHTING|PC|36|DAYS GONE|PS4

    17|SUPER STREET FIGHTER 2: THE NEW CHALLENGERS|PC|37|CONCRETE GENIE|PS4

    18|SUPER STREET FIGHTER 2 TURBO|PC|38|MASS EFFECT (LEGENDARY EDITION)|PS4

    19|STREET FIGHTER ALPHA|PC

    20|STREET FIGHTER ALPHA 2|PC




  • Registered Users, Registered Users 2 Posts: 11,230 ✭✭✭✭B.A._Baracus


    Bulletstorm (Xbox One)
    Completely missed this for Xbox 360 and it's a pretty great game. Starts out feeling like it will be a generic first person shooter but comes into its own after a while. Here's hoping they make a sequel which you have to think they are seeing as how it was released for Xbox One and Switch.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES|Live a Live|SNES
    Streets of Rage 4|PC||
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||
    Megaman & Bass|SNES||
    13 Sentinels: Aegis Rim|PS4||
    Broken Sword: Director's Cut|PC||
    Command & Conquer: Red Alert|PC||
    Mischief Makers|N64||
    Wolfenstein 2: New Colossus (DLC)|PC||
    Deception 4: Blood Ties|PS4||
    Final Fantasy Adventure|Gameboy||
    Virtua Racing|Switch||
    Thief 2: The Metal Age|PC||
    Medal of Honor: Allied Assault: Spearhead|PC||
    Crysis Remaster|PC||
    God of War: Chain of Olympus|PS3||
    Resident Evil Village|PC||


    Live a Live

    This is a weird one. Very late SNES RPG that never made it to the west. At the start you have 7 selectable characters and each one is a 1-3 hour RPG scenario that does something unique and interesting with the genre. The ideas probably wouldn't support a 40+ hour RPG but work perfectly in as bitesized RPGs. Each chapter is illustrated by a different manga artist.

    Caveman: A RPG set before language. There's no written dialogue and everything plays out in pantomime. This chapter is great fun. It's full of great visual gags and laugh out loud funny at times. The MC Pogo can also smell where battles will occur or where plot items are. Had a lot of fun here.

    Ninja: Infiltrate a castle and take out the evil leader. This takes place in a Massive Shogo era castle and courtyard. It's a very open ended chapter with many ways of beating it. You can take it entirely stealthily only killing the final target or can rush in and kill everyone (with a hidden reward for killing all 100 people). There's plenty of traps and devices to keep you on your toes. One of the longer chapters but really enjoyed this one. JRPG Hitman.

    Present Day: This plays out like a RPG megaman crossed with street fighter. You basically play as a fighter in a tournament trying to become the strongest. There's 6 fighters you can choose to fight and you can learn each fighters abilities. You basically have to find a route that will allow you to gain abilities that will help you defeat each opponent as some are near impossible with out the tactical advantage of some moves. Very short but fun chapter. Yoko Shimomura provides the soundtrack for the entire game, which is excellent, but really plays off the street fighter 2 influences here because.... well she composed that soundtrack as well.

    Near Future: This is a mish mash of anime tropes. Mecha, psychic troubled teens, shady government laboratories and.... a plot point about stealing a child's panties. Stay classy Japan. This sounds awesome but it's far and away the worst chapter. The MC can use psychic powers to read peoples minds but it just means you have to talk to everyone twice. It's also the worst designed and worst written of the bunch. Also for a chapter called 'Mecha' you get to use the Mecha for 2 minutes at the end of the chapter. At about 3 hours this one is a chore.

    Sci-Fi: A RPG with no combat. This predates all those RPG maker visual novel type games. In this you play as a robot helping the crew of a spaceship in what feels like a 2001 Space Odyssey/Aliens Homage. This is pretty short but also my favourite. Lots of fun and the robot is super cute.

    Kung Fu: You play as an old kung fu master selecting 3 students to pass his skills on to. It's an interesting concept that doesn't quite work. Only one student will make it through the chapter so the optimal way is to pick your favourite and just train them. This one is a bit ordinary but short enough that it doesn't out stay its welcome.

    Cowboy: High noon the RPG. You're a cowboy tasked with defending a town before gang of bandits arrive to cause trouble. You have a set amount of time to collect items to use as traps and then have to task the towns people with setting up the traps. Some towns people will take longer than others to set traps while others will balls them up. When the time is up the bandits will arrive and the traps you set up will thin them out for the final battle. This one works great and is loads of fun. My only issue is I'd like more of this one!

    There's an extra chapter that plays like a standard save the princess JRPG but then really subverts that trope.

    In the final chapter all the characters have to join forces, take on some optional dungeons and bosses to get the best equipment and then face a (pretty brutal) final boss. The final chapter takes a couple of hours and plays more like a standard RPG so is the least interesting but a nice way to wrap everything up.

    Live a Live isn't entirely successful but the chapter based approach to it's gameplay keeps it lively and it's always fun to finish a chapter and find out what the next one is like. Ultimately the overarching narrative doesn't come together in a satisfying way but it's just such a fun experimental game that it's hard not to like for what it tries and how interesting it is.

    There's some talk of a re-release or remaster and it might just happen, square have put out some pretty deep cuts in terms of remasters recently and the director of this game is now pretty high up in square and has been tweeting about it.


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  • Registered Users, Registered Users 2 Posts: 762 ✭✭✭Mr.Fantastic



    Live a Live

    This is a weird one. Very late SNES RPG that never made it to the west. At the start you have 7 selectable characters and each one is a 1-3 hour RPG scenario that does something unique and interesting with the genre. The ideas probably wouldn't support a 40+ hour RPG but work perfectly in as bitesized RPGs. Each chapter is illustrated by a different manga artist.

    Caveman: A RPG set before language. There's no written dialogue and everything plays out in pantomime. This chapter is great fun. It's full of great visual gags and laugh out loud funny at times. The MC Pogo can also smell where battles will occur or where plot items are. Had a lot of fun here.

    Ninja: Infiltrate a castle and take out the evil leader. This takes place in a Massive Shogo era castle and courtyard. It's a very open ended chapter with many ways of beating it. You can take it entirely stealthily only killing the final target or can rush in and kill everyone (with a hidden reward for killing all 100 people). There's plenty of traps and devices to keep you on your toes. One of the longer chapters but really enjoyed this one. JRPG Hitman.

    Present Day: This plays out like a RPG megaman crossed with street fighter. You basically play as a fighter in a tournament trying to become the strongest. There's 6 fighters you can choose to fight and you can learn each fighters abilities. You basically have to find a route that will allow you to gain abilities that will help you defeat each opponent as some are near impossible with out the tactical advantage of some moves. Very short but fun chapter. Yoko Shimomura provides the soundtrack for the entire game, which is excellent, but really plays off the street fighter 2 influences here because.... well she composed that soundtrack as well.

    Near Future: This is a mish mash of anime tropes. Mecha, psychic troubled teens, shady government laboratories and.... a plot point about stealing a child's panties. Stay classy Japan. This sounds awesome but it's far and away the worst chapter. The MC can use psychic powers to read peoples minds but it just means you have to talk to everyone twice. It's also the worst designed and worst written of the bunch. Also for a chapter called 'Mecha' you get to use the Mecha for 2 minutes at the end of the chapter. At about 3 hours this one is a chore.

    Sci-Fi: A RPG with no combat. This predates all those RPG maker visual novel type games. In this you play as a robot helping the crew of a spaceship in what feels like a 2001 Space Odyssey/Aliens Homage. This is pretty short but also my favourite. Lots of fun and the robot is super cute.

    Kung Fu: You play as an old kung fu master selecting 3 students to pass his skills on to. It's an interesting concept that doesn't quite work. Only one student will make it through the chapter so the optimal way is to pick your favourite and just train them. This one is a bit ordinary but short enough that it doesn't out stay its welcome.

    Cowboy: High noon the RPG. You're a cowboy tasked with defending a town before gang of bandits arrive to cause trouble. You have a set amount of time to collect items to use as traps and then have to task the towns people with setting up the traps. Some towns people will take longer than others to set traps while others will balls them up. When the time is up the bandits will arrive and the traps you set up will thin them out for the final battle. This one works great and is loads of fun. My only issue is I'd like more of this one!

    There's an extra chapter that plays like a standard save the princess JRPG but then really subverts that trope.

    In the final chapter all the characters have to join forces, take on some optional dungeons and bosses to get the best equipment and then face a (pretty brutal) final boss. The final chapter takes a couple of hours and plays more like a standard RPG so is the least interesting but a nice way to wrap everything up.

    Live a Live isn't entirely successful but the chapter based approach to it's gameplay keeps it lively and it's always fun to finish a chapter and find out what the next one is like. Ultimately the overarching narrative doesn't come together in a satisfying way but it's just such a fun experimental game that it's hard not to like for what it tries and how interesting it is.

    There's some talk of a re-release or remaster and it might just happen, square have put out some pretty deep cuts in terms of remasters recently and the director of this game is now pretty high up in square and has been tweeting about it.

    I heard about this on a youtube channel before and it sounds nuts. Cool idea with the branching paths all converging as one I might check it out!


  • Posts: 1,263 ✭✭✭ [Deleted User]


    Only ever finished one game:

    Ghosts & Goblins (ZX Spectrum, 1980-something edition)


  • Registered Users, Registered Users 2 Posts: 14,309 ✭✭✭✭wotzgoingon


    Only ever finished one game:

    Ghosts & Goblins (ZX Spectrum, 1980-something edition)

    Right so you should delete the post and start a new thread "What games have you completed 1980's edition".

    This thread is games you have completed 2021 edition.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    I heard about this on a youtube channel before and it sounds nuts. Cool idea with the branching paths all converging as one I might check it out!

    Well it doesn't really come together that well in the end but definitely worth a play as it's so interesting and fun. You can polish a chapter off each night and it will be somethin new each time.

    Always wanted to try it but the recent retronauts episode pushed me over the edge. The fan translation has been updated to 2.0 and was done by the aeon genesis team with tomato who is a games translator full time so it's really good quality.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,921 CMod ✭✭✭✭Retr0gamer


    Game|Platform|Game|Platform
    Megaman X2|SNES|Live a Live|SNES
    Streets of Rage 4|PC|Clockwork Knight|Saturn
    Sekiro|PC||
    Megaman 7|SNES||
    Megaman 8|PS1||
    Megaman X3|SNES||
    Megaman & Bass|SNES||
    13 Sentinels: Aegis Rim|PS4||
    Broken Sword: Director's Cut|PC||
    Command & Conquer: Red Alert|PC||
    Mischief Makers|N64||
    Wolfenstein 2: New Colossus (DLC)|PC||
    Deception 4: Blood Ties|PS4||
    Final Fantasy Adventure|Gameboy||
    Virtua Racing|Switch||
    Thief 2: The Metal Age|PC||
    Medal of Honor: Allied Assault: Spearhead|PC||
    Crysis Remaster|PC||
    God of War: Chain of Olympus|PS3||
    Resident Evil Village|PC||


    Clockwork Knight

    Launch window Sega Saturn platformer. It's actually quite a lot of fun despite being obviously rushed. It's very short with only 4 stages, each with two levels and a boss and a final boss. It's an easy enough game other than the annoying final maze level and the penultimate boss who I wasted nearly all my lives on. Lives are pretty plentiful in this game so I had enough to figure his pattern out.

    It's a pretty simple platformer. One of the first 2.5D platformers of the 32-bit era. It doesn't make a whole lot of use of the third dimension other than hazards coming in from the background and other than that it plays pretty much like a SNES or megadrive platformer. It's a nice looking game and has aged well. It has a toy story aesthetic but predates that film by almost a year and while the sprites are all prerendered they are well animated and high res thanks to the saturn being an absolute 2D beast.

    Controls are a little slippery but it's very responsive and any deaths I had were down to my own cack handedness. It's such a shame the game was so rushed, Sega probably needed a platformer since Sonic was MIA. It's far better than early PS1 platformers such as garbage like Pandemonium. And while it's not as big a game as Crash Bandicoot, it's much more fun and well designed than the first game.

    There's a far more substantial sequel which I'll get around to. The game didn't really impress at release, the gameplay wasn't that much different from SNES and Megadrive games of the era and it can be polished off in an hour with not a lot of replayability when you have splashed out 400 punts for a next gen saturn and a 60 punt game. It's a much better game in retrospect and while not amazing it's a nice slice of Sega Blue Skies gaming.


  • Registered Users, Registered Users 2 Posts: 762 ✭✭✭Mr.Fantastic


    #|GAME|PLATFORM
    1|Streets of Rage 4 | Switch
    2|Cyberpunk 2077 | PS5(PS4 version)
    3| Remnant from the ashes | PS5(PS4)
    4| Life is strange Season 2 | PS5(PS4)
    5| FFX HD remaster | Switch
    6| AC:Odyssey | PS5(PS4)
    7|Resident evil 3:remake | PS5(PS4)
    8|Halo 5: Guardians | Xbox Series X
    9| State of Decay 2 | Xbox Series X
    10| Nioh 2 remastered | PS5
    11|Astro's Playroom |PS5
    12| Crash 4 | PS5
    13| Gears of War 4 | Xbox Series X
    14| Dex | Switch
    15| Valkyria Chronicles 4 |PS5 (PS4)
    16| Resident evil 8: Village | PS5
    17| Outriders | Xbox Series X


    Outriders

    Played this on game pass and rolled credits last night with two of my buddies,

    Really enjoyed playing it with my friends online , it can be played single player but its meant to be a co-op or trio experience. Kinda like a loot shooter with added powers had a few issues with server connections and a few missions being bugged but always resolved it by disbanding the party and going again.

    Enjoyable and good length to it too, bit cheesy storywise but sure was just there to hold up the shootin.


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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,306 CMod ✭✭✭✭johnny_ultimate


    Monster Hunter Rise - I can count the number of games I’ve played for 80-90 hours in the last few years on one hand. I can count the number of games I played for 80-90 hours in a two month period on one finger.

    Can you really *finish* a Monster Hunter game? Well, thankfully update 3.0 brings an ending to the game, a nice final battle and cutscene that feels like a pat on the back. There’s still more to do - another bonus monster waiting at Hunter rank 100, lots of expensive, high-end armour to craft, quests to play with friends, and of course a dozen other weapons to try if so inclined (it’s only a slight exaggeration to suggest each weapon is almost a whole new game to master). But also finally feel like I’ve reached an ending of sorts, which is nice, even if I will keep playing on and off.

    Suffice to say this game hooked me, I’d bounced off MH games before, but this one got me. Once you get that loop - the joy of fighting a monster and the satisfaction of MH’s best in class loot hunt - it’s remarkably agile and engaging.

    That the monsters are magnificent and varied is something it’s clear the series perfected long ago. But there’s key things that remove the sense of friction the other games had - from glorious wirebug navigation and wall-running (imagine Spider-Man if it required actual skill and timing) to the Palimute that’s a delightfully ridiculous mount (what’s not to love about a dog that gets a speed boost when you drift it around a corner?). It’s hard to imagine these weren’t in the series before, so logical and sensible they are. The game just feels tremendous to play, with mechanics and loops that nigh on demand dozens of hours of your attention.

    So much design to praise: the tightly designed central hub areas that centralise everything you need in a handful of rooms; the joys of seeing a turf war break out between two monsters and then hopping on one of them to wail on the other; the increasingly chaotic Rampage missions which aren’t particularly difficult but certainly are endearingly ludicrous when you take on those furious Apex monsters. It’s a game that has a surprising amount of respect for your time despite the grind, such as a smart system that lets you skip chunks of multiplayer if you play through the campaign, basically speeding up your arrival at the point where ‘the TRUE Monster Hunter begins here’.

    Some of the menus and systems are baffling, especially at first - the game’s tutorial is hilariously insufficient. Those first three or four hours are a barrier to entry of sorts. But honestly the game’s generous learning curve *beyond that* caught me off guard. New systems are introduced at a sensible pace, and the difficulty curve only really ramps up as you reach the top tiers of high rank. Even then, the game is never insurmountable or unfair... although I do wish it was a bit easier to break the damn armour of a Barroth!

    I loved this game, and am looking forward to dipping in and out more casually now that the immediate need to see its late game content has been mostly satisfied. It is in many ways a pure example of great game design: a simple core idea, enhanced and iterated upon with lots of interesting tweaks and flourishes. Monster Hunter finally got me: I’m a believer, and in its own particular way this is one of the best video games I’ve ever played..


  • Registered Users, Registered Users 2 Posts: 2,830 ✭✭✭skerry


    Monster Hunter Rise - I can count the number of games I’ve played for 80-90 hours in the last few years on one hand. I can count the number of games I played for 80-90 hours in a two month period on one finger.

    Can you really *finish* a Monster Hunter game? Well, thankfully update 3.0 brings an ending to the game, a nice final battle and cutscene that feels like a pat on the back. There’s still more to do - another bonus monster waiting at Hunter rank 100, lots of expensive, high-end armour to craft, quests to play with friends, and of course a dozen other weapons to try if so inclined (it’s only a slight exaggeration to suggest each weapon is almost a whole new game to master). But also finally feel like I’ve reached an ending of sorts, which is nice, even if I will keep playing on and off.

    Suffice to say this game hooked me, I’d bounced off MH games before, but this one got me. Once you get that loop - the joy of fighting a monster and the satisfaction of MH’s best in class loot hunt - it’s remarkably agile and engaging.

    That the monsters are magnificent and varied is something it’s clear the series perfected long ago. But there’s key things that remove the sense of friction the other games had - from glorious wirebug navigation and wall-running (imagine Spider-Man if it required actual skill and timing) to the Palimute that’s a delightfully ridiculous mount (what’s not to love about a dog that gets a speed boost when you drift it around a corner?). It’s hard to imagine these weren’t in the series before, so logical and sensible they are. The game just feels tremendous to play, with mechanics and loops that nigh on demand dozens of hours of your attention.

    So much design to praise: the tightly designed central hub areas that centralise everything you need in a handful of rooms; the joys of seeing a turf war break out between two monsters and then hopping on one of them to wail on the other; the increasingly chaotic Rampage missions which aren’t particularly difficult but certainly are endearingly ludicrous when you take on those furious Apex monsters. It’s a game that has a surprising amount of respect for your time despite the grind, such as a smart system that lets you skip chunks of multiplayer if you play through the campaign, basically speeding up your arrival at the point where ‘the TRUE Monster Hunter begins here’.

    Some of the menus and systems are baffling, especially at first - the game’s tutorial is hilariously insufficient. Those first three or four hours are a barrier to entry of sorts. But honestly the game’s generous learning curve *beyond that* caught me off guard. New systems are introduced at a sensible pace, and the difficulty curve only really ramps up as you reach the top tiers of high rank. Even then, the game is never insurmountable or unfair... although I do wish it was a bit easier to break the damn armour of a Barroth!

    I loved this game, and am looking forward to dipping in and out more casually now that the immediate need to see its late game content has been mostly satisfied. It is in many ways a pure example of great game design: a simple core idea, enhanced and iterated upon with lots of interesting tweaks and flourishes. Monster Hunter finally got me: I’m a believer, and in its own particular way this is one of the best video games I’ve ever played..

    Just finished the story there a few mins ago myself. Not a huge fan of the final boss battles, but they never seem to nail the finale in MH games. Thankfully they've nailed everything else with Rise. Similar to yourself I've dipped in and out of MH games and was usually late to the party, but its great to get stuck into one from day 1. Glad they've locked next new quest behind a decent high HR as I don't feel the need to rush through it now and can enjoy the grind. Have 4 or 5 different builds on the go and grinding for decos and armor for them will keep me plenty occupied. Best money I've possibly ever spent on a game as far as value for money is concerned.

    When I say dipped in and out of the other games, I've about 80 hours in both World and MHGU. Only a monster hunter game could make you think 80 hrs is dipping in.


  • Registered Users, Registered Users 2 Posts: 6,180 ✭✭✭1huge1


    Games completed during 2021 so far

    All were first playthroughs bar the Half Life games.
    #|GAME|PLATFORM
    1|Cyberpunk 2077 | Stadia
    2|Halo 4 | PC
    3| Half Life 2 | PC
    4| Half Life 2 – Episode 1| PC
    5| Half Life 2 – Episode 2 | PC
    6| Resident evil 7 - biohazard | Stadia
    7| Resident evil Village/8 | Stadia


    Currently playing for the first time

    #|GAME|PLATFORM
    1| STAR WARS Jedi: Fallen Order| Stadia
    2| Red Dead Redemption 2 | Stadia


    Making painfully slow progress through RDR2


  • Registered Users, Registered Users 2 Posts: 35,225 ✭✭✭✭Penn


    1huge1 wrote: »
    Making painfully slow progress through RDR2

    That's pretty much the same as speedrunning the game tbh.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Penn wrote: »
    That's pretty much the same as speedrunning the game tbh.

    lol
    I never understood the complaints about it being 'slow'.
    Chapter 6 is a pain to get through but I really liked the pacing of the other chapters overall.
    For some reason I enjoyed the long animations of skinning, picking plants etc yet find long animations irritating in other games.
    Love RDR2. Think I even prefer it to GTAV.


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