Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

So, what you playing at the mo? Retro Edition

1274275277279280341

Comments

  • Registered Users, Registered Users 2 Posts: 2,057 ✭✭✭Colonel Panic


    Whatever Killzone came out on PS3... Was is 2? The input lag, holy crap!! It was like the whole game was underwater.

    I enjoyed Resistance: Fall of Man a bit more, but I've got a soft spot for mediocre FPS!


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,800 CMod ✭✭✭✭CiDeRmAn


    Cold Winter on the PS2 is pretty great, or at least was.
    It played a lot like a massive single player focused Goldeneye with the world conspiracy elements of Deus Ex thrown in for good measure.


  • Registered Users, Registered Users 2 Posts: 36,560 ✭✭✭✭o1s1n
    Master of the Universe


    Was it yourself that liked Warhammer Fire Warrior years back? I remember someone getting stick here for being a fan of that... :D

    Speaking of FPS games, I've been playing a bit more Delta Force: Urban Warfare on the PS1.

    Incredibly bad frame rate and jankyness at some points, but it really does feel like the developers thought they were making a game for the PS2.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    o1s1n wrote: »
    Was it yourself that liked Warhammer Fire Warrior years back? I remember someone getting stick here for being a fan of that... :D

    Firewarrior is garbage and anyone that likes it brings shame to their family.

    Coldwinter is alright, as in it's good for a PS2 shooter but FPS on the PS2 never came close to the likes of Halo and they feel very dated now, coldwinter among them.
    LIGHTNING wrote: »
    Loved the Delta Force games on the PC, I am a bit of a Voxel Engine slut :pac:

    I remember all those voxel games on PC, mostly in simulation games. Delta Force on PS1 definitely doesn't do voxels. The only console 32 bit game I remember that had a voxel engine was Amok. Voxels were touted as making a comeback recently with them being excellent for the likes of dynamic environments but there's two things holding them back. The industry is geared towards polygon rendering and animation is difficult to do with voxels. Polygons at joints and the like can be stretched and pulled with the movement whereas voxels would have to go back to early PS1 where characters were made of rotating parts or else a form of AI interlopation to add and remove voxels.


  • Registered Users, Registered Users 2 Posts: 36,560 ✭✭✭✭o1s1n
    Master of the Universe


    As someone who knows diddly squat about game engines and modelling, would it be possible to create a game using polygon models but in a voxel environment?


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 770 ✭✭✭barryribs


    I absolutely adore the PS3 but the sea of brown in those games is really difficult to go back to. Its disappointing looking back at it but a lot of games just seem to flatten the colours and add bloom to everything and it seemed to be across all consoles. I'm fully convinced the reason I enjoyed the ballad of gay Tony much more than GTA 4 was because there was actually some primary colours in it.

    Those early PS3 games were rough all round though
    LIGHTNING wrote: »
    Loved the Delta Force games on the PC, I am a bit of a Voxel Engine slut :pac:



    I loved them too, used play a lot of Land Warrior on dial up back in the day


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,800 CMod ✭✭✭✭CiDeRmAn


    Urban Chaos: Riot Response is pretty great, on the PS2 and Xbox, from Rocksteady Games



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    o1s1n wrote: »
    As someone who knows diddly squat about game engines and modelling, would it be possible to create a game using polygon models but in a voxel environment?

    Not only possible but many games did that, most notably the Delta Force games we were talking about. Plenty of others as well like Outcast.

    There's a big problem with all the post processing and effects that have developed over the years have been all polygon based but a proper ray traced engine with voxels is kind of a holy grail if they could sort out the animation issue.

    Plenty of new games use voxels in their engines for effects. Modern games use voxel based lighting effects such as RDR2 and Resident Evil Remake but that might end up a thing of the past with ray tracing.

    I'm also pretty sure No Man's Sky builds its world out of voxels.
    CiDeRmAn wrote: »
    Urban Chaos: Riot Response is pretty great, on the PS2 and Xbox, from Rocksteady Games


    I did really enjoy that. Just how it embraced the arcade stupidity of it all with you blocking RPG rounds with a riot shield. Would love a HD port on PC.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    So I finished From Software's very first game, King's Field. You can certainly see where the Souls series got it's influence from. Interesting game. I initially recoiled in disgust from how janky and bad it looked but I stuck with it and found a fantastic little dungeon crawler.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    LIGHTNING wrote: »
    Just looking at some Longplay on Youtube. It looks like a mix of Ultima Underworld, Witchaven and Stonekeep.

    Not familiar with Witchaven but it's most similar to Ultima Underworld than Stonekeep. More so a mix of Ultima Underworld and Demon's Souls. It's missing the quests, lore and NPC interaction of Underworld and more focused on combat and exploration. I hear the sequels are a big improvement with the third game (king's Field 2 in america) being a real hidden gem.

    If you do decide to give the original a go be advised that you have to will have to patch the fan patch as there's a bug that crashes the game when you try to save.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 754 ✭✭✭badboyblast


    Playing Pang, R Type, Bubble Bobble and Outrun : ) amounst loads of others


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    I beat Ecco. I enjoyed it even if there was a few unintuitive sections. The Sega CD version is a blessing with mid level checkpoints.

    However the end is Ninja Gaiden levels of bull****. The penultimate level 'Welcome to the Machine' is an insanely tough autoscroller that lasts 6+ minutes. If you die to the last boss that comes up after this level you have to repeat this level. It's ridiculous to go through it to have another shot at the boss. The japanese version of Ecco lets you continue from the boss if you die but they kept it in for the CD version. I just save stated at the boss. **** it.


  • Registered Users, Registered Users 2 Posts: 2,004 ✭✭✭Shapey Fiend


    Playing Total Annihilation in multiplayer quite a bit. It's definitely still my favourite RTS even if Supreme Commander has a few quality of life features you'd miss. It's just so fast and responsive and all the micro tricks like line bombing and nano blocking feel satisfying to use.

    It's a **** to get running properly in Windows 10 mind you I still don't have it working perfectly. Community is working on a patch sort it out.

    Lots of active modding still going on for it. Excited to try a new one that's essentially a Pro mod that tweaks the base game in subtle ways without reinventing the wheel like most of them do. I started a similar mod about 15 years ago and never finished it but another guy took up the mantle recently.


  • Registered Users, Registered Users 2 Posts: 36,560 ✭✭✭✭o1s1n
    Master of the Universe


    Picked up my GDEMU Dreamcast in the post yesterday, been playing it non stop since.

    Really amazed at how instantly games boot from it. Best thing of all is not having the disc drive reading! No more 80s fax machine sounds coming from under the TV.

    Going to get stuck back into Shenmue 2 this evening, never did get around to finishing it (said fax machine noises were driving people mental!)


  • Registered Users, Registered Users 2 Posts: 2,004 ✭✭✭Shapey Fiend


    LIGHTNING wrote: »
    Used to play Supreme Commander on LAN's but we stopped when we released that after about 30 mins the game slows down. Took as a while to figure it out but units that would say take 30 seconds to normally build were taking 2 mins. It was a known issue that was never fixed

    That was due to the synchronous engine (as opposed to TA's asynchonous engine) which I believe was a cost decision made by the publisher rather than the developers choice. Faster modern processors and all the modding the Forged Alliance Forever team do has alleviated this quite a lot but there's still a .5 second lag before units respond to commands a lot of the time. There's an article goes into a lot of detail about it: https://www.gamasutra.com/view/news/126022/Opinion_Synchronous_RTS_Engines_And_A_Tale_of_Desyncs.php

    Because TA had an asynchonous engine it played pretty well on 33k modems and full speed even with pings of 500, assuming there wasn't a lot of packet loss. TA used have other issues with longer games where the pathfinding of units would break after there were a few hundred units on the map but the community patched a fix for that. It's still a bit of a hodge podge of patches to get the thing running but they're hoping to get that sorted and use the FAF multiplayer client to do autopatching and mod switching on the fly in the next year or so which should make things a lot more user friendly.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    Got myself a retrobit saturn controller. It really is the best controller ever made.


  • Registered Users, Registered Users 2 Posts: 36,560 ✭✭✭✭o1s1n
    Master of the Universe


    They're absolutely lovely aren't they? Seems to be built like a tank too, I've used it a lot now and it's still functioning great.

    My poor Megadrive 8Bitdo, not so much. Buttons and all are still perfect, but the D pad has started squeaking something terrible.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    Only had a few minor niggles. Wouldn't work with retroarch but autoupdating the config files fixed that instantly.

    On Steam it went absolutely mental but if you switch the from Dinput to Xinput (not sure which) by holding start and b for 5 seconds it was working perfectly. Felt so good playing Mega Man 6 with it on the legacy collection.


  • Registered Users, Registered Users 2 Posts: 6,508 ✭✭✭DaveyDave


    Played some Road Show in Pinball FX3 last night. Apparently there's custom options, would love to see Twilight Zone in there...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    And the hori n64 knock off from retrobit also arrived. Looks like I can play mischief makers now. On a bit of a treasure buzz at the moment.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 36,560 ✭✭✭✭o1s1n
    Master of the Universe


    DaveyDave wrote: »
    Played some Road Show in Pinball FX3 last night. Apparently there's custom options, would love to see Twilight Zone in there...

    I've never played Pinball FX3, do you need much heft computer wise to get it going?
    Retr0gamer wrote: »
    And the hori n64 knock off from retrobit also arrived. Looks like I can play mischief makers now. On a bit of a treasure buzz at the moment.

    Oooh really interested in hearing how that controller holds up. I only have the one hori pad, so any time I want to play multiplayer N64 everyone else ends up with crappy original pads.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    I never had the Hori Pad either but heard good things. Honestly would have liked to have gone with a traditional N64 pad but I just can't be arsed dealing with the stick dying after 6 months so went with the indestructible option.


  • Registered Users, Registered Users 2 Posts: 6,508 ✭✭✭DaveyDave


    o1s1n wrote: »
    I've never played Pinball FX3, do you need much heft computer wise to get it going?

    I don't believe it's too taxing but the game itself is free, you just pay for each additional pinball pack. You should be able to get an idea of how it runs.

    If I'm not mistaken, Visual Pinball X is a pinball mame of sorts, I believe it's a bit of work to get going. I must look into it more.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    Pinball Arcade had the Bally/Williams licensed tables but they lost the license. Must check if I managed to pick them up before they disappeared.

    Edit: Balls, only picked up the one with Addams Family. Annoyed with myself.


  • Registered Users, Registered Users 2 Posts: 8,043 ✭✭✭Inviere


    o1s1n wrote: »
    My poor Megadrive 8Bitdo, not so much. Buttons and all are still perfect, but the D pad has started squeaking something terrible.

    You up for opening another controller up?......


  • Registered Users, Registered Users 2 Posts: 36,560 ✭✭✭✭o1s1n
    Master of the Universe


    Inviere wrote: »
    You up for opening destroying another controller up?......

    FYP :pac:

    Yeah I'll probably crack it open this weekend as Megadrive pads are incredibly simple compared to PS2 ones.

    Saying that, at my current rate, I'll probably open this one up and find a there'll be a mini nuclear reactor or a time bomb inside which can only be stopped by solving advanced mathematical equations.


  • Registered Users, Registered Users 2 Posts: 8,043 ✭✭✭Inviere


    o1s1n wrote: »
    FYP :pac:

    Yeah I'll probably crack it open this weekend as Megadrive pads are incredibly simple compared to PS2 ones.

    Saying that, at my current rate, I'll probably open this one up and find a there'll be a mini nuclear reactor or a time bomb inside which can only be stopped by solving advanced mathematical equations.

    If I feel a tremor in the force over the weekend, I'll just assume you've gone & opened it up...


  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,417 CMod ✭✭✭✭Retr0gamer


    So tried out the Tribute 64. I can announce that Mischief Makers and Sin and Punishment are now playable :)


  • Closed Accounts Posts: 333 ✭✭Vieira82


    Just finished A Mind Forever Voyaging from 1985, one of those text-based games that where common back then. Pretty good!


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 36,560 ✭✭✭✭o1s1n
    Master of the Universe


    You can actually get replacement 72 pin connectors on ebay for cheap enough and just swap it out. Less of a headache than trying to bend back all those pins.


Advertisement