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Game News 2.0

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Comments

  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    quokula wrote: »
    Yeah it's kinda funny how excited people got about EA access being added, when EA access only works out as €2 per month as it is and few people are willing to pay that, because it's mostly the previous editions of sports titles that you can find in the bargain bin at Gamestop.

    https://www.ea.com/ea-play/games-ea-play

    Need for Speed Heat
    Sea of Solitude
    Battlefield V
    UNRAVEL + UNRAVEL two
    A Way Out
    Fe
    Battlefront II
    Mass Effect 1-2-3 & Andromeda
    Titanfall 2
    Dragon Age II & Inquisition
    The Sims 3-4
    Sim City titles
    Dead Space 1-2-3
    Crysis 1 & 3

    And that's just EA titles on PC.

    "Just sports titles" my ass :rolleyes:


  • Posts: 0 [Deleted User]


    pixelburp wrote: »
    I see there's yet another huge update to No Man's Sky; quite amazing really that for all the (hysterical?) flak Hello Games received at launch, the developers have just plugged away at the game. Don't think anyone would have blinked an eye had they dropped support altogether. They've effetively brought it up to par with the original Molyneuxesque promises - and beyond by the looks of things. Apparently the sand-worms are finally in the game :D

    Hopefully you can get "the spice" from them :)


  • Registered Users, Registered Users 2 Posts: 4,122 ✭✭✭BeerWolf


    Mike Morhaime Announces New Game Company: Dreamhaven

    Co-founder and former Blizzard Entertainment President Mike Morhaime announced the launch of Dreamhaven, a new games development company based in Irvine, California which will provide guidance, support, and funding to subsidiary game development studios. The two initial studios, Moonshot Games and Secret Door, are similarly staffed by Blizzard alumni including Jason Chayes, Dustin Browder, Ben Thompson, Chris Sigaty, Alan Dabiri, and Eric Dodds. Mike Morhaime stepped down as President of Blizzard in October of 2018 after forming the company (then called Silicon & Synapse) in 1991, serving in an advisory role until his non-compete clause expired the following April. He will now serve as CEO of Dreamhaven, bringing decades of experience along with him and his studio teams, headed by Jason Chayes and Chris Sigaty at Moonshot and Secret Door respectively.
    985202.jpg?maxWidth=1000
    Mike Morhaime, former CEO and cofounder of Blizzard Entertainment, and a host of industry veterans today announced Dreamhaven, their new game company based in Irvine, CA. Dreamhaven will create and publish original games for players around the world, and it has established its first two studios: Moonshot and Secret Door.

    “I’m excited to team up with such talented people who care deeply about games and their communities,” said Dreamhaven CEO Mike Morhaime. “I’ve always believed in the power of games to bring people together regardless of backgrounds or boundaries. With Dreamhaven, we look forward to creating and sharing new experiences with players everywhere.”

    The team at Dreamhaven came together around a common goal to empower creators, help bring their ideas to life, and create original gaming experiences that foster meaningful connections between players.

    The company and its studios are still very new, so it's not quite clear what kind of games they intend to make, although The Washington Post noted that Moonshot is to be focused on large projects, while Secret Door works on more intimate ones. That said, simultaneously launching not one but two studios together is quite an ambitious move for any new company, while being located in Irvine also places it in a competitive area, being the longtime seat of Blizzard Entertainment, Obsidian Entertainment, Ready At Dawn Studios, and the relatively new Amazon Game Studios, as well as home to dozens more developers in the greater Orange County area and throughout California.
    985203.jpg?maxWidth=450985204.jpg?maxWidth=450
    We’re almost trying to create a haven for creators who want an environment that is development friendly, values product, and player experience over short-term financial pressures. We believe in the power of gaming to bring people together and as an escape of the unpleasant things that reality can bring. In that sense, it’s a haven as well. We like the imagery of a lighthouse as a beacon, and that inspires us because we hope that Dreamhaven can be a beacon of hope to others in the industry who share our values and philosophies. There is a better way of approaching business and game creation that can work and be sustainable and be a lot of fun and yield positive results.

    They can make the games they are passionate about. They’re in control of their destiny and hopefully feel like they have the best of both worlds: the entrepreneurial spirit, the stability and resources that often only larger companies can provide.

    We’re not in a hurry to go out and get funding because the most important thing is to make sure we retain control over the company’s decision making. When we do go out and seek investment, we want to be aligned in terms of vision and values.

    It’s important to create an environment that can sustainably cultivate creativity and innovation and unlock the potential of these talented teams. We felt that was something that we could do. In talking to Jason and some of the other folks, we felt like there was this window of opportunity that we had to do it now.
    I just have tremendous respect for Mike as a values-driven leader, somebody who really had a lot of courage to accompany his convictions. And so the idea of working with him and getting this off the ground was the best of possible worlds. There is something a little bit magical about being a size where we can get everybody together into a room at one time and really talk about what are we trying to do.

    I had a tremendous amount of fun during my time at Blizzard and many friends who are still there. But is there unfinished business? There are more things that we’d like to do. There are more stories to tell, more games to make, and a need to figure out what developers and publishers look like in the future. This is an opportunity to build a company.
    I was familiar with Mike’s values. In the 24 years, the things that stood out to me were moments where we were working on projects and it was unclear whether we needed to push forward and just get something out or push the date back and get to the greatness. Mike led the way making tough decisions to the point where he was allowing enough time for the greatness to form and get it to the quality that it needed to be.

    It’s similar to what Mike said. All I’ve known in my professional development career was at Blizzard. I have been so fortunate to be part of what happened there. But is this a fluke? I refuse to believe that. These are the things that go on in your head. Who am I now? That’s part of what has driven my decision to do this.
    We’ve learned a ton about what goes into creating an environment that allows creators to do their best work, and we were very successful doing that for many years at Blizzard. We reached a crossroads where we reassessed what we want to do with the rest of our lives. For Amy and I, that meant taking a step back, looking at all the things that we could possibly do and deciding to come back full circle and engage with a team of people that we know and trust and share values with and see if, ‘Hey, with all the experience we have, maybe we can do it even better this time.'

    Some of the things that were particularly difficult the first time around are going to be a little bit easier this time. We aren't starting with no money. We’re not having to write all the tools ourselves. There’s a lot of technology that’s available pretty reasonably for us to be able to build off of. And the business climate is a lot more friendly to game development start-ups. So it’s mostly exciting. Maybe 10 percent, you know, scary.

    If you look back, just three years from ‘91 to ‘94, that's the period where we were completely independent. We sort of managed to operate inside larger companies with an incredible degree of autonomy and independence, but when you're a part of a public company, there's only really so much independence you can actually have, because I didn't actually own the company for such a long time.

    Dreamhaven is hopefully like a beacon to the rest of the industry. Maybe we can lead by example and show that there’s a better way of doing things and approaching the business of games and treating your employees and treating your players. Obviously you have to have success in product creation and success financially to back that up. But that is what we’re going for.
    985215.png?maxWidth=600


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Let's not get too excited. I still remember Romero was supposed to make me his bitch.


  • Moderators Posts: 5,561 ✭✭✭Azza


    Retr0gamer wrote: »
    Let's not get too excited. I still remember Romero was supposed to make me his bitch.

    Why do you think he moved to Ireland?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Azza wrote: »
    Why do you think he moved to Ireland?

    Oh ****!


  • Registered Users, Registered Users 2 Posts: 15,403 ✭✭✭✭Vicxas


    If they go back to what Blizzard used to be like before Activision came along id be 100% behind that


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    My immediate wondering upon the news of a Blizzard offshoot was if they were a studio intent on forging their own future, or returning to "legally distinct" versions or evolutions of past hits. Do we know the history of projects worked on by these ex-Blizzard staffers?


  • Registered Users, Registered Users 2 Posts: 3,661 ✭✭✭quokula


    pixelburp wrote: »
    My immediate wondering upon the news of a Blizzard offshoot was if they were a studio intent on forging their own future, or returning to "legally distinct" versions or evolutions of past hits. Do we know the history of projects worked on by these ex-Blizzard staffers?

    They've got pretty detailed bios of all their staff here:

    https://www.dreamhaven.com/about

    Between them they've worked on pretty much everything Blizzard have ever made to varying degrees, and then there's a couple of people from other studios. They're still hiring too, look to be well funded. It will be interesting to see what they come out with.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Just give me the Lost Vikings sequel I want.

    Just call it Lost Norsemen.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy


    Sooooooo.... according to Variety, Sega are developing a live-action Yakuza movie.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Mr Crispy wrote: »
    Sooooooo.... according to Variety, Sega are developing a live-action Yakuza movie.

    People going to the cinema expecting a cool Japanese gang movie but instead getting a karaoke sing along with the odd cameo of a guy in just his jocks doing his sexy dance. I can't wait!


  • Registered Users Posts: 305 ✭✭Parsnips


    Meh.
    Tried Yakuza. Very dated format for me.

    Maybe the movie will be hyper violence and could be worth a watch


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    Parsnips wrote: »
    Meh.
    Tried Yakuza. Very dated format for me.

    Maybe the movie will be hyper violence and could be worth a watch

    Hyper violence, then teach a dominatrix how to be intimidating as kids watch on, a little more hyper violence, some karaoke, more hyper violence, race hot wheels competitively and finish with some hyper violence.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    J. Marston wrote: »
    Hyper violence, then teach a dominatrix how to be intimidating as kids watch on, a little more hyper violence, some karaoke, more hyper violence, race hot wheels competitively and finish with some hyper violence.

    I think Takashi Miike has done that already.


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Xenji wrote: »
    I think Takashi Miike has done that already.
    But imagine all that and Beat Takeshi.

    (And hopefully less tempura)


  • Registered Users Posts: 1,225 ✭✭✭blockfighter




  • Registered Users, Registered Users 2 Posts: 7,918 ✭✭✭Grumpypants


    Amazon Luna, At least they didn't pull a stadia and they actually have a sub option. €6 for 100 games is okay I guess. As it is an introduction offer I expect that to rise to €9.99.

    The other interesting bit is the channels. You can subscribe to the Ubisoft one and get those games.

    Twitch integration might give it a boost too.


  • Registered Users Posts: 1,225 ✭✭✭blockfighter


    Will be interesting to see how this performs. I'm using stadia a lot and loving it. But if a service comes along that's better i have no problem moving. Personally i prefer buying the games i want to play rather than a subscription to games service, like xCloud or this.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool




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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Hideo Kojima has the worst taste in films so I shudder at the thoughts of what games he will pick.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Hideo Kojima rightly sits in the pantheon of game-making icons but he's an awful, hack filmmaker. On a par with David Cage with both being auteurs who desperately want to be film directors but lack the actual chops or capacity.


  • Closed Accounts Posts: 15,116 ✭✭✭✭RasTa


    Retr0gamer wrote: »
    Hideo Kojima has the worst taste in films so I shudder at the thoughts of what games he will pick.

    What movies?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    RasTa wrote: »
    What movies?

    Just heard in a podcast years ago that him and the producer would go to movies all the time at Konami and if the producer hated the film or liked it Kojima was the total opposite. Kojima just seemed to like his generic action film shlock so loved crappy films like the replacement killers, Armageddon or sphere and think they are the next best thing in cinema while the producer would be baffled by his love for them.

    I think his hiring of Ryûhei Kitamura to ruin direct the cutscenes for Twin Snakes is telling of his taste in schlock.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    Retr0gamer wrote: »
    Just heard in a podcast years ago that him and the producer would go to movies all the time at Konami and if the producer hated the film or liked it Kojima was the total opposite. Kojima just seemed to like his generic action film shlock so loved crappy films like the replacement killers, Armageddon or sphere and think they are the next best thing in cinema while the producer would be baffled by his love for them.

    I think his hiring of Ryûhei Kitamura to ruin direct the cutscenes for Twin Snakes is telling of his taste in schlock.

    How dare you sir, how DARE you! That film is a national treasure!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Zero-Cool wrote: »
    How dare you sir, how DARE you! That film is a national treasure!

    Steve Buscemi is a national treasure. The film is dirt without him.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy


    Following on from this, it seems Ancel was one of the ones being investigated for toxic behaviour at Ubi. The story, including an interview with Ancel himself, is from French newspaper Libération via Kotaku.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Decade long hacking project by Chinese nationals targeted video game companies including in-game currencies.
    https://krebsonsecurity.com/2020/09/chinese-antivirus-firm-was-part-of-apt41-supply-chain-attack/


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,395 Mod ✭✭✭✭CatInABox


    Series X embargo is up in 5 minutes, probably just for the BC stuff anyway.

    EDIT: Apparently, anyway.


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    CatInABox wrote: »
    Series X embargo is up in 5 minutes, probably just for the BC stuff anyway.

    EDIT: Apparently, anyway.

    https://twitter.com/tomwarren/status/1310564973484138500?s=19


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Hmm, I'd have expected them to be better than PC but it's early reports so far. Hopefully there's a full Digital Foundry video out later.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,395 Mod ✭✭✭✭CatInABox


    Retr0gamer wrote: »
    Hmm, I'd have expected them to be better than PC but it's early reports so far. Hopefully there's a full Digital Foundry video out later.

    The games will need to be updated to push past what you'd see on PC, at least for now. I've no doubt that (expensive, top end) PC will be faster than next gen within a couple of years


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,395 Mod ✭✭✭✭CatInABox


    Digital Foundry video on it is still in the works, but they did put out a tweet.

    https://twitter.com/digitalfoundry/status/1310569066445377536


  • Registered Users, Registered Users 2 Posts: 23,220 ✭✭✭✭J. Marston


    CatInABox wrote: »
    Digital Foundry video on it is still in the works, but they did put out a tweet.

    https://twitter.com/digitalfoundry/status/1310569066445377536

    What's the difference in the pics?


  • Registered Users, Registered Users 2 Posts: 34,210 ✭✭✭✭Penn


    J. Marston wrote: »
    What's the difference in the pics?

    The framerate is all I noticed. Seems like a very solid 60fps on the Series X, whereas the One X flows between 30-45.


  • Registered Users, Registered Users 2 Posts: 29,283 ✭✭✭✭CastorTroy


    The One X has that finger censorship


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,395 Mod ✭✭✭✭CatInABox


    J. Marston wrote: »
    What's the difference in the pics?

    Yes, the Series X framerate is a locked 60, whereas the One X version varies between 30 - 40 fps. It'll make all those games with an unlocked framerate in 4k mode look and play amazing.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Can't watch the video. Did they answer the important question, how Ninja Gaiden Black runs in 4K?

    I won't be convinced until I see new game running. The PS4 seems to have gotten stable 30 fps nailed on most games and I've a funny feeling this gen will be locked to 30 FPS again for most games. The graphical advantages going to 30 FPS are just too tempting.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    A still image of DOA 6? You know everyone is just wondering how the jiggle physics look now.


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  • Registered Users, Registered Users 2 Posts: 15,403 ✭✭✭✭Vicxas


    4k boobs are always welcome


  • Registered Users, Registered Users 2 Posts: 29,901 ✭✭✭✭Zero-Cool


    How the tunes have changed. From a PlayStation series exclusive to releasing on xbox to now timed exclusive on xbox. Yakuza 7: Like A Dragon will release on launch with XSX and releases 2nd Match on PS5.

    https://twitter.com/RGGStudio/status/1310565331354738689?s=19


  • Registered Users, Registered Users 2 Posts: 34,210 ✭✭✭✭Penn


    Zero-Cool wrote: »
    How the tunes have changed. From a PlayStation series exclusive to releasing on xbox to now timed exclusive on xbox. Yakuza 7: Like A Dragon will release on launch with XSX and releases 2nd Match on PS5.

    https://twitter.com/RGGStudio/status/1310565331354738689?s=19

    Possibly Microsoft going hard in trying to get a stronger foothold in the Japanese market.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Stealth hint at that Sega buy out?


  • Registered Users, Registered Users 2 Posts: 1,997 ✭✭✭Shapey Fiend


    I suspect Sega getting bought out by Sony or Microsoft would be terrible for them. They'd just get broken down for parts.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Rumours of a buy out and they have been in discussions before.

    The loss of Sega and particularly Atlus would be quite a bit hit to Sony.

    But it is rumours.


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  • Registered Users, Registered Users 2 Posts: 1,997 ✭✭✭Shapey Fiend


    Japanese customers seem highly resistant to buying previous Xboxes no matter how many Japanese exclusives they've got so stuff like Yakuza is just going to languish on there in that market.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,716 CMod ✭✭✭✭johnny_ultimate


    CatInABox wrote: »

    I’m very pro the backwards compatibility efforts that Microsoft has led the way on, and I’m sure they’ll continue to do stellar work. But literally the only backwards compatibility question I have about the next gen is whether Bloodborne will play at a boosted frame rate :pac:


  • Moderators Posts: 5,561 ✭✭✭Azza


    I remember people where suggesting EA where about to buy Sega a few ago under the impression that Sega are quite small struggling company now. They are not. They are still worth billions.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,827 CMod ✭✭✭✭Retr0gamer


    Pretty sure like Konami Sega are much more than their videogame division and have their hands in anime and music as well as other industries.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,395 Mod ✭✭✭✭CatInABox


    I’m very pro the backwards compatibility efforts that Microsoft has led the way on, and I’m sure they’ll continue to do stellar work. But literally the only backwards compatibility question I have about the next gen is whether Bloodborne will play at a boosted frame rate :pac:

    Guess we'll have to see on Bloodbourne, but apparently Sekiro runs at a "nearly locked" 60 on Xbox. Hopefully there's a similar boost on the PS side.


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