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Respawn Jedi Fallen Order

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  • Registered Users, Registered Users 2 Posts: 13,400 ✭✭✭✭Exclamation Marc


    Got my platinum last night and in the end, I thoroughly loved this game. Thankfully I had the majority of work done by endgame and only needed an hour of tidying up for the platinum.

    The story, combat, challenge, exploration etc. were excellent. My only minor complaints were the desyncing of sound and infrequent graphical hiccups.

    Hope there's more games like this on the way.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,579 CMod ✭✭✭✭johnny_ultimate


    Finished it today. My general impression still stands: an OK cocktail of better games. But, without going into spoilers, can I just say how weird it is that the story only really gets going in like the last two or three hours? I mean, it’s cool that some of the best stuff is at the end - usually games just run out of steam and bore well before the credits. But this almost has the opposite problem - couldn’t have cared less why I was going to such-and-such a planet to pick up a mysterious doo-dad for most of the game, but then suddenly hit with surprisingly interesting character moments, story beats, and reflections on the nature of the Jedi / Force?

    It’s still not a great story by any means, but it’s a pretty solid one - just with the strangest pacing. There was actually some sequences I thought would have worked better earlier in the game
    like repairing your lightsaber.
    A weird experience to only become properly invested in a game in the last quarter, but hey at least it goes out well.


  • Posts: 15,661 ✭✭✭✭ [Deleted User]


    Fair assessment, one character in particular could have done with being introduced a hell of a lot sooner.


  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    Finished it today. My general impression still stands: an OK cocktail of better games. But, without going into spoilers, can I just say how weird it is that the story only really gets going in like the last two or three hours? I mean, it’s cool that some of the best stuff is at the end - usually games just run out of steam and bore well before the credits. But this almost has the opposite problem - couldn’t have cared less why I was going to such-and-such a planet to pick up a mysterious doo-dad for most of the game, but then suddenly hit with surprisingly interesting character moments, story beats, and reflections on the nature of the Jedi / Force?

    It’s still not a great story by any means, but it’s a pretty solid one - just with the strangest pacing. There was actually some sequences I thought would have worked better earlier in the game
    like repairing your lightsaber.
    A weird experience to only become properly invested in a game in the last quarter, but hey at least it goes out well.

    I also thought
    that the double ended lightsaber was introduced too late in the game as there wasn't really any new enemy types introduced that required its use and by that stage of the game I already had a good rhythm using the standard lightsaber so had no cause to use it really. At least it looks cool


  • Registered Users, Registered Users 2 Posts: 35,595 ✭✭✭✭Penn


    SomeSayKos wrote: »
    I also thought
    that the double ended lightsaber was introduced too late in the game as there wasn't really any new enemy types introduced that required its use and by that stage of the game I already had a good rhythm using the standard lightsaber so had no cause to use it really. At least it looks cool

    I'd actually read some tips on how to get it fairly early in the game by going to Dathomir when it's first available and pretty much running past enemies (as they're difficult to deal with that early in the game). You can get it from a workbench near where you can't jump past to get to the temple.

    Felt to me like single lightsaber worked better one-on-one or with one or two tough enemies with stronger blocking, but double lightsaber worked better where you're mobbed by easier to kill enemies like animals/nightsisters.
    Also, I think johnny was talking about the part where you go to the Jedi Temple to repair your lightsaber, and how it was fairly late in the story and might have served the story better happening earlier, rather than getting the double-lightsaber. Which I'd agree with as the story was languishing a bit up until then.


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  • Registered Users, Registered Users 2 Posts: 686 ✭✭✭SomeSayKos


    Penn wrote: »
    I'd actually read some tips on how to get it fairly early in the game by going to Dathomir when it's first available and pretty much running past enemies (as they're difficult to deal with that early in the game). You can get it from a workbench near where you can't jump past to get to the temple.

    Felt to me like single lightsaber worked better one-on-one or with one or two tough enemies with stronger blocking, but double lightsaber worked better where you're mobbed by easier to kill enemies like animals/nightsisters.
    Also, I think johnny was talking about the part where you go to the Jedi Temple to repair your lightsaber, and how it was fairly late in the story and might have served the story better happening earlier, rather than getting the double-lightsaber. Which I'd agree with as the story was languishing a bit up until then.
    Ah ok! I didn't go to Dathomir until the story brought me there and didn't get that upgrade until the snowy jedi temple so I take back what I said!


  • Registered Users, Registered Users 2 Posts: 35,595 ✭✭✭✭Penn


    SomeSayKos wrote: »
    Ah ok! I didn't go to Dathomir until the story brought me there and didn't get that upgrade until the snowy jedi temple so I take back what I said!

    I think there's a few different places you can get it, just I'd read the Dathomir one was the earliest place (though I didn't go straight for it, did the first part of Zeffo first). I even missed out on some other workbench upgrades until after I'd already finished the story.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,579 CMod ✭✭✭✭johnny_ultimate


    Yeah I got it pretty early without even knowing it existed: popped back to Bogano after my first trip to Zeffo IIRC and just stumbled across it during some exploration. One of the few times digging around led to a worthwhile reward! Used it a lot during the game as a result.

    The
    splittable saber
    is a pretty neat late game weapon but as with a lot of things in the game I just felt they never quite figured out how to properly balance force energy - felt artificially confined IMO.


  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Stone Deaf 4evr


    Yeah I got it pretty early without even knowing it existed: popped back to Bogano after my first trip to Zeffo IIRC and just stumbled across it during some exploration. One of the few times digging around led to a worthwhile reward! Used it a lot during the game as a result.

    The
    splittable saber
    is a pretty neat late game weapon but as with a lot of things in the game I just felt they never quite figured out how to properly balance force energy - felt artificially confined IMO.

    this is probably my biggest complaint (outside of the slidey sections) - you never really felt powerful, unlike in a souls game, where early enemies become fodder, but can still wreck you if you're careless. In this, even late game stun baton troopers can gang up on you and wreck your day. - the poise element is broken too imo - you can keep wailing away on an enemy to break their guard, only for them to completely recover almost instantly.


  • Registered Users, Registered Users 2 Posts: 3,209 ✭✭✭jones


    Finished this over the weekend and only three trophies off the platinum - 3 enemies with one lightsaber throw, big bang (20 enemies with explosives) and slice the oggdo's tongue. Going to try do them later to box it all off although no idea where or how - apart from oggdo.

    Overall thoughts are that i really enjoyed the game - easily a 8/10 for me. On the PS4 pro the graphics were class as was the music and general level design, story really got going near the end which does make me wonder why certain elements weren't introduced earlier.

    I am not sure how many hours i put into the game but the lack of fast travel hurt it particularly when revisiting a planet, i spent a lot of time roaming around trying to get the last few chests etc. A lot of the planets are maze like and a lot of one way roads which was a pain at times.

    I'd love some DLC with it although i was quite over powered by the end fight (maybe i should have turned the difficulty up). Respawn really do single player games well and call me old fashioned but they are still my favourite type of game.


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  • Registered Users, Registered Users 2 Posts: 6,820 ✭✭✭Evade


    jones wrote: »
    Finished this over the weekend and only three trophies off the platinum - 3 enemies with one lightsaber throw, big bang (20 enemies with explosives) and slice the oggdo's tongue. Going to try do them later to box it all off although no idea where or how - apart from oggdo.
    There's a place on Kashyyk with 3 missile troopers on a ledge. There's a rest spot down a zipline from them it's a good place to farm the explosives trophy. You can get the lightsaber throw there too if you sneak up on them.


  • Registered Users, Registered Users 2 Posts: 3,209 ✭✭✭jones


    Evade wrote: »
    There's a place on Kashyyk with 3 missile troopers on a ledge. There's a rest spot down a zipline from them it's a good place to farm the explosives trophy. You can get the lightsaber throw there too if you sneak up on them.

    I know the exact place you are talking about very good idea!!!


  • Registered Users, Registered Users 2 Posts: 35,595 ✭✭✭✭Penn


    Evade wrote: »
    There's a place on Kashyyk with 3 missile troopers on a ledge. There's a rest spot down a zipline from them it's a good place to farm the explosives trophy. You can get the lightsaber throw there too if you sneak up on them.

    Yeah it's a decent spot for the explosives alright. Takes a bit of getting used to and I was very late in the game before I even tried it, never mind doing it with any great consistency, but it's great once you start flinging their missiles back at them.

    Can't even remember getting the lightsaber throw one.

    The Oggdo tongue one tip:
    I thought you had to slow time when his tongue is out and then cut it off, leading to a lot of fails. You actually need to Force Pull him, his tongue will come out, then you slice it.


  • Registered Users, Registered Users 2 Posts: 3,209 ✭✭✭jones


    Penn wrote: »
    Yeah it's a decent spot for the explosives alright. Takes a bit of getting used to and I was very late in the game before I even tried it, never mind doing it with any great consistency, but it's great once you start flinging their missiles back at them.

    Can't even remember getting the lightsaber throw one.

    The Oggdo tongue one tip:
    I thought you had to slow time when his tongue is out and then cut it off, leading to a lot of fails. You actually need to Force Pull him, his tongue will come out, then you slice it.

    Wow I did not know that thanks


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Just bought this from the PS store. Usually go disk but I'm minimising disk purchases now due to the current...situation.
    Looking forward to a simple, linear campaign as I've been playing games with a lot of bloat of late which has left me exhausted.


  • Registered Users, Registered Users 2 Posts: 13,400 ✭✭✭✭Exclamation Marc


    Just bought this from the PS store. Usually go disk but I'm minimising disk purchases now due to the current...situation.
    Looking forward to a simple, linear campaign as I've been playing games with a lot of bloat of late which has left me exhausted.

    Loved this game so much, you're in for a treat. One of the few games I platinumed.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I’ve just got the force push ability and finished the sphere puzzles which was fun. Back on the ship now. First impressions is that it’s a cool game – like Uncharted meets God of War meets Tomb Raider meets Souls so easily accessible for that type of player. But it has some issues that I can see putting some people off altogether, especially those who are just Star Wars fans as opposed to frequent gamers.

    Here’s what’s right with it: It feels like Star Wars, at least to a casual observer of the franchise like myself. Everything from the direction to the music to the creatures to the terrain is on point. The graphics and animations are decent although not as good as Star Wars Battlefront II which I believe had more financial backing so understandable. Character models are well done (with the exception of one character who looks very last gen for some reason).

    Technically, the game is more polished than I had heard. Some frame rate dips here and there and the occasional disappearing dead enemy that my robot can’t scan but nothing too immersion shattering.

    The best thing Fallen Order has going for it is, “the way back is actually the way forward” approach to level design which we’ve seen in many games before but Fallen Order does it well. There is backtracking but I don’t find myself craving fast travel points at all because there's always shortcuts, and often those shortcuts you discover are on the way to the next object anyway. The holographic map system manages to be visually consistent with the Star Wars world yet very easy to follow. I also like that climbing actually requires a degree of thought – you literally have to figure out what is climbable through trial and error, rather than the typical yellow and white paint smeared on all the walls which games of this nature are a bit too fond of.

    Also, so much of each planet is locked behind abilities you don’t have yet so there’s no reason to go out of your way to explore which is a liberating feeling. It means you can just get on with the story and worry about the collectibles later. The map actually tells you what’s available in any given area anyway. I think this is what Control was trying to do.

    But I do agree that this game has problems. I think its biggest mistake is taking itself way too seriously. In a Star Wars game being a Jedi should play on the level of PS4 Spider-Man or the Batman Arkham games whereby it’s a power fantasy that "makes you really feel" like the hero. But Respawn has made the misguided decision to make Every. Single. Step of the way a “teachable moment” for the player. It wants you to fail and fail over and over again but the pacing of these teachable moments are too frequent which makes getting through the levels a repetitious slog at times. It’s not helped by the fact that virtually all the mechanics are quite rough.

    The combat, in particular, is problematic. I’m playing on Jedi Master because I think that’s the equivalent of ‘normal’ but wish I had started on Jedi Knight.
    It's trying to copy the soulsborne genre but it’s out of place for an IP like this. The way the game handles the force powers and the lightsaber animations are visually great but it doesn’t play nicely because there are too many restrictions. Imagine if the swinging in Spider-Man PS4 had a stamina meter. It wouldn’t feel half as exhilarating as it does, it would feel like work.

    The action is also too chaotic for that truly slow and methodical soulsborne approach that it's going for. Enemies all attack at once and this game does not handle multiple attacking enemies well. You’re expected to dodge and block hits and projectiles you couldn’t have possibly seen coming, either because they’re off-screen or aren’t telegraphed well. You might as well forget about lock-on because the simultaneous attacks means you need to change targets more quickly than the lockout will allow.

    The camera is all over the place - sometimes sending you swinging 180 degrees for no good reason which again forces you to play without lock-on so you can micromanage the camera yourself. You’ll also find yourself fighting multiple enemies on narrow cliffs so there’s no room to move at best or they can just knock you off with one hit at worst.

    I don’t like the stimpack system either. A simple health-upon-kill like the Spider-Man and Batman games would have been more appropriate, or meet somewhere in the middle by allowing Cal to auto heal out of combat.

    I’ve seen people say they had a better time when they turned down the difficulty but that merely masks the problem which is that the game punishes you for it’s own clunkiness. The only difference between difficulty modes is how much it punishes you. The reason why I haven’t turned down the difficulty yet is because it’s still early days and I want to give the game the benefit of the doubt by assuming that it’s me who just needs time to master the mechanics. For now I’m going to believe that, “what is in the way is the way” but I'm not convinced it will start to click if I'm being truthful.

    What I’m not willing to forgive though is the checkpoint system. This stupidly sadistic send-you-all-the-way-back-from-whence-you-came-rebel-scum approach to punishment is so obviously designed to just pad out the game length. :rolleyes: The trial and error aspect of climbing that I praised earlier is quickly ruined by the looming thought that multiple failed attempts could send you back halfway through the map. Simply put, the fun of figuring out how a mechanic works is not worth the risk of failing it in Fallen Order and that’s a real shame.

    The punishment for not progressing throughout the level should be…not progressing. Not having to retrace the same steps and fight the same trash mobs over and over again just to get to the part you’re actually struggling with. This is by far and away the worst aspect to the game and where I think it would easily lose a new player.

    Also, losing XP upon death is just lame. I do like the ‘wow’ moment when you damage the enemy that stole your XP, feels like you’re reclaiming your honour but it still doesn’t change the fact that it’s a pointless front to make the game appear more hardcore than it actually is.


    Like I said, it’s early days. Maybe as I grasp the mechanics more the constant respawning will be a distant memory but just the fact that it’s in there at all is irritating.


  • Posts: 15,661 ✭✭✭✭ [Deleted User]


    I dropped the difficulty down and didn't regret it, if anything I enjoyed the game more.

    Theres the basis of an even better game next time out there. I think I mentioned before I liked the characters and plot more than the films in this.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    They shouldn't have included him at the end. That was corny. His entrance wasn't directed particularly well either - the extreme close up was not flattering. The game's direction is better than that.

    Anyway. I've platinumed it now and overall I had a good time...especially when I turned the difficulty down. The respawning halfway across the map started to annoy me so much that even though I was getting through it with each retry I realised I just wasn't having fun and just stopped giving the game the benefit of the doubt. The combat is bad. There's no way to say it. If anything, on Jedi Knight it gave me enough time to realise just how inconsistent and sloppy it is in ways I couldn't see on Master difficulty when the enemy aggression was higher. I never trusted that a parry or a dodge was going to work the way it should. It's just really unpolished which is a shame because it could have been awesome.

    The worst was with the ninth sister. For context, when I defeated each of the Valkerie queens in God of War I felt such a sense of accomplishment. I really wanted to beat them for a sense of pride because I felt like the combat had earned that. I got the sense that the combat designers were meticulous and deliberate with what they wanted and that I owed it to them and myself to rise to their challenge. They were tough but I knew that as long as I learned the right defensive techniques and didn't give in to the temptation to button mash I could trust Kratos to do what I wanted.

    After I defeated ninth sister however I didn't feel pride at all, I felt exhausted. Like I had clowned myself by wasting time micromanaging combat that the devs should have done properly themselves. She also had few vulnerabilities which made finding an opening tedious. As an example, somehow she was able to run into a wall and stun herself doing it but then immediately block or run again. :rolleyes:

    The fight with the big bird wasn't as bad but as I was so sick of the combat at that point having just slogged through the worst map for combat (Dathomir) I just put it on story mode so I could basically just end the bird quickly and run past everything until the conclusion before it ruined my enjoyment of an otherwise good game. It allowed me to focus on the best parts which were the puzzle solving and working out the map. My only regret was that I didn't do it sooner.

    Loved getting all the collectibles post game - some of the puzzles for them were really clever and easy to miss first time round. And there's always that great feeling that you've come a long way when a puzzle you couldn't do before you're now able to do due to having the right equipment. I actually enjoyed the backtracking to the ship as it was a test of how well I knew the map and how well I was able to follow the holograph. Only Dathomir really gave me trouble there, got lost a few times. :o

    Overall, it's a fun game and a faithful adaptation. If Respawn can learn from the mistakes here for the sequel it could be truly special.


  • Registered Users, Registered Users 2 Posts: 9,461 ✭✭✭EoinMcLovin




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  • Registered Users, Registered Users 2 Posts: 1,109 ✭✭✭Minime2.5


    I'm not sure if it's a glitch or not but there doesn't seem to be a path toward. I'm in the Haxion Fight Pit . I've killed the first wave of enemies. Fire fly things a big massive monster and a big spider . They are all dead but there nothing else coming to fight me not is there an open path. Am I at fault here or is this a glitch ?


  • Registered Users, Registered Users 2 Posts: 3,157 ✭✭✭Markitron


    Minime2.5 wrote: »
    I'm not sure if it's a glitch or not but there doesn't seem to be a path toward. I'm in the Haxion Fight Pit . I've killed the first wave of enemies. Fire fly things a big massive monster and a big spider . They are all dead but there nothing else coming to fight me not is there an open path. Am I at fault here or is this a glitch ?

    Sounds like a glitch, game has a bit of a rep for them. Shut it down and reload it, you might not even have to do the fighting again as there is a checkpoint during that fight.


  • Registered Users, Registered Users 2 Posts: 628 ✭✭✭dohboy


    Just deleted this in a fit of pique after I couldn't beat the last (?) boss. Was enjoying it up until then but I think games like this just do my brains cos I'm plodding along, fully aware that eventually I'm gonna have to fight some big lad and it's gonna take me hours and I don't even feel much satisfaction when I've defeated them! Just feel 'well I wasted ages having to learn how to beat that ****'


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,134 Mod ✭✭✭✭Sephiroth_dude


    I got the plat a few weeks ago, loved the game personally,hope there's another one but its in dire need of a fast travel option as trying to navigate that map is a chore.


  • Registered Users, Registered Users 2 Posts: 3,157 ✭✭✭Markitron


    dohboy wrote: »
    Just deleted this in a fit of pique after I couldn't beat the last (?) boss. Was enjoying it up until then but I think games like this just do my brains cos I'm plodding along, fully aware that eventually I'm gonna have to fight some big lad and it's gonna take me hours and I don't even feel much satisfaction when I've defeated them! Just feel 'well I wasted ages having to learn how to beat that ****'

    The last boss is really easy to cheese with
    the dual lightsaber attack on L1+triangle. Just freeze her and close in and hit her with it, every time you heal you replenish your force, rinse repeat.
    I got the plat a few weeks ago, loved the game personally,hope there's another one but its in dire need of a fast travel option as trying to navigate that map is a chore.

    I don't feel like it needed one when you are first exploring the world but they at least should have added the option for the post-game


  • Registered Users, Registered Users 2 Posts: 35,595 ✭✭✭✭Penn


    Markitron wrote: »
    The last boss is really easy to cheese with
    the dual lightsaber attack on L1+triangle. Just freeze her and close in and hit her with it, every time you heal you replenish your force, rinse repeat.



    I don't feel like it needed one when you are first exploring the world but they at least should have added the option for the post-game

    Yeah it was definitely the post-game where the lack of it really stood out. Travelling back to the depths of Dathomir in particular for a few collectibles was a right pain, and isn't helped by the pretty awful map where paths can overlap or overlay, but it's not clear which path is the actual entry point.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,134 Mod ✭✭✭✭Sephiroth_dude


    Don't get me started on post game collectibles, was following a video but omg what a chore.


  • Registered Users, Registered Users 2 Posts: 13,400 ✭✭✭✭Exclamation Marc


    Penn wrote: »
    Yeah it was definitely the post-game where the lack of it really stood out. Travelling back to the depths of Dathomir in particular for a few collectibles was a right pain, and isn't helped by the pretty awful map where paths can overlap or overlay, but it's not clear which path is the actual entry point.

    I had most of the collectibles by the time I finished the game but christ trying to interpret those maps when revisiting was like advanced physics sometimes.


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Call me weird - trying to figure out the map was one of my favourite parts. Kind of reminded me of some of the best parts in Arkham games for some reason. Personally had no issue with the lack of fast travel as traversal didn't feel as repetitive as say something like Vampyr.


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  • Registered Users, Registered Users 2 Posts: 3,157 ✭✭✭Markitron


    Call me weird - trying to figure out the map was one of my favourite parts. Kind of reminded me of some of the best parts in Arkham games for some reason. Personally had no issue with the lack of fast travel as traversal didn't feel as repetitive as say something like Vampyr.

    I honestly didn't mind it either, trying to work out the fastest route reminded me of Metroid Prime. It was a bit of a pain in the post game though cos, unlike Metroid Prime, the areas are not connected to each other and each map has one entrance/exit.


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