Lord TSC wrote: »
Thought the game itself flowed brilliantly.
COP will be raised as an issue. It's so bloody slow, but I know this isn't something people aren't aware of.
I did like majority voting as an idea, but I always feel "Speed Days" can be massively hurtful to players who simply cannot commit every second of every day to a game. I appreciate as a game nears an end, and everyone has agreed who is next to go, they can become a necessary evil though. But I feel sorry for people who, say, get lynched because they can't mount a defense for themselves, be it cause of school, work or other commitments.
Pter wrote: »
As Necro said its mod team specific, and requires extra input from game mods. It also favours people who have extra time for games.
I think the majority was really good but maybe suited to later in the game when post counts are lower. If its a choice between speed days and majority, id prob go with majority. If its a choice between normal days and majority days, id only do majority towards the end of a game.
The non-majority method is fairer to everyone. Yes it might be a bit of a slog if you have someone you want to kill by 2pm, but at least all defences have reasonable amount of time to put their point across.
Necro wrote: »
On the majority voting, the upside to it is that the players decide when to end the day, not the mods so there could be time offered to a player to mount a defence in some places (althought not when a seer outs and you're peeked Lordy :P )
sKeith wrote: »
That's why majority trumps speed days. If the majority decided they have made a decision, the minority cannot hold them up. Over half the people in the game is a majority. The mods don't need to ask the village to vote or thank this thread for speed days, it's built in. If there is not a majority, the game does not speed up.
Strawberry Milkshake wrote: »
I liked the majority voting. It adds a bit of excitement.
Not too sure on the longer days starting with lynch. I was completely honest when I said I had nobody to choose and I’m gonna have to retrain my brain about someone’s first post in the thread looking bad. I suppose I’m used to looking for some clues in the munch and working backwards.
Mary WW wrote: »
Maybe it just worked well here and for me playing and being online but I liked the majority voting as it meant the game concluded at a natural time and with a natural flow that the village dictsated, does not always seem to happen that way on speed days.
Not so much feedback but, why no Gollum? Riddles/dual characters done too recently?
umm signing out now, password as it was originally, Mary WW out
Necro wrote: »
:pac::pac: Put your clothes back on Mary!
Gollum wasn't included as the game was primarily based around the first book/movie of which he doesn't play a large part in.
I had actually designed a role for him had we hit 30 players though which involved a lot of confusion and anguish for roled players.
I can reveal it if people wish though.
deconduo wrote: »
Pretty much perfect game imo. Nice setup, nice flavour, interesting roles, and well balanced which is difficult for a game with 4 teams. Going into the final stages everyone still had a chance to win.
deconduo wrote: »
Majority voting worked well, though it's prefer if it kicked in on day 3 instead of 2 just to get one more long day in.
Lots of information given in the OP, with the right amount of key info kept behind to keep things interesting.
Mollyb60 wrote: »
Comments on the game:
Really enjoyed my short time in the game, good pacing and I really really loved the majority voting yesterday. It allowed me (Henry), to make what I believed to be my best option in the situation I was faced with. I knew Des was telling the truth because I knew Clodagh was lying. The best way to resolve it was with my death. I was able to vote for myself in the lynch to reach the majority and show Clodagh for the lying sneak she was. I would've had to spend the entire day trying to convince everyone to vote for me otherwise and it is a problem with games that they can sometimes drag out when a decision has been made and everyone is just waiting for the lynch time. I would definitely incorporate this into future games but agree that it's better to leave it till day 3 to start it and to use it instead of speed days.
Also really liked the poisoning mechanic. I've tried to incorporate a conversion mechanic into a game before and just couldn't figure out how to get it to work properly without the fear of the game being over on day 1 coz someone shoots the Typhoid Mary. This was the best way around that I think so kudos to the mods for the innovation. Will deffo be nominating that for the Wolfies (if it hasn't been already).
Subbing - IMO if a sub is being used and discussion of subs is disallowed in the game thread then I think the mods should announce the sub on the thread. There were questions about previous Henry's vote for Frank on day 1 that I just couldn't explain. It nearly got me lynched.
Congrats to the village on once again pulling the flaming underpants out of the fire and winning the game. I was sure ye were done for with the amount of wolves left when I died. And well done to the mods for a really beautifully run game.
fixxxer wrote: »
My Two cents:
I liked the majority feedback, but as mentioned it might be better used from day three onwards. I enjoyed the surprise Tom Bomadil appearance. Is this a tool that has been used before for new players? It seems like a special effort was made in this case. As it was, short and sweet, and didn't affect the game at all except for players going a bit meta at one stage. That's our own fault though.
The starting with no D0 and beginning on a lynch was a bit jarring, felt like we were all kind of standing around looking at each other awkwardly for a bit. I can see the sense of it though as D0 is a weird limbo no mans land at the moment where stuff isn't supposed to count but really sorta kinda does when it suits.
Stu Redman wrote: »
I disagree with what you say about Tom and the meta. It's not my fault for going very meta on night 1, I tried hard not to and even expressed frustration at doing so...but the handling of certain events left no other way.
Necro wrote: »
We didn't expect the players to go into deep tunnel mode on what else could be in the game based off Bombadil, so I apologise for that, it's on me primarily.
Digital Solitude wrote: »
Thanks for the game mods, great craic as usual, and a low post count meant it wasn't blistering to catch up in the morning, I was tending to take off around 6pm until the morning and usually only had about 100 posts to catch up on, which was nice, I think the busiest was like 350-400 which is a daily rate in most games.
Really liked the majority lynch mechanic, got a hop when it landed so I think a mod posting that we were close to majority or even open voting would be a better way to continue it but it worked 100% as used here, way better than speed days and would love to see it back.
Thats the gist of it tbh, good game all round
fixxxer wrote: »
Re: Discord for backrooms, is there a way to archive or view the rooms for after the game? My guilty pleasure is reading through the backrooms after, so would be a shame to lose that.