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D&D Subforum / Pen & Paper RPG Discussion Thread

1515254565766

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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Name: Brú Tríom
    Sex : Male
    Age : 43
    Race : Firbolg
    Class : Druid
    Background : Herbalist

    Stat|Score|Mod|Save
    Str | 14 | +2 |+2
    Dex| 9|-1|-1
    Con|15|+2|+2
    Int|12| +1|+3
    Wis|18|+4|+6
    Cha|13|+1|+1

    Let's hope that works

    HP: 9
    AC: 10
    Init: -1
    Speed: 30ft
    Height : 7"2'
    Weight 250lbs

    Proficiencies:
    Animal Handling
    Insight
    Medicine
    Nature
    Light Armour
    Medium Armour
    Shields

    Equipment:
    Mace
    Hand axe
    Leather Armour
    Explorers Pack
    Druidic Focus - Braclet made from unicorn hair, passed down through the tribe for generations
    0gp


    Features
    You can cast disguise self and detect magic 1/rest (see rules)
    • You can turn invisible as a bonus action (1/rest). Lasts until you make a damage roll, attack, make a creature save, or your next turn
    • You can lift, drag, push, and carry weight as if one size larger
    • Plants and beasts can understand you and you have advantage on charisma checks while doing so
    • Understand a secret druid language
    • Wildshape 2/rest, max CR 1/4, No Swimming or Flying speed

    Spells:
    Spell Atk +6
    Spell Save DC 14
    Know Druid Lvl + Wis Mod Spells
    2 Cantrips
    2 1st Level Slots

    Cantrips
    Frostbite
    Shillelagh

    L1
    Absorb Elements
    Cure Wounds
    Ice Knife
    Speak with Animals
    Thunderwave

    Will leave these as my base and post in the main thread if I want to swap a spell out for the day


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Hey quick question since we seem to have a lot of cantrips to play with in the party.
    Minor Illusion - You can, for 1 minute - and without breaking concentration since it requires none - create multiple discrete sounds within a 30 foot range. The text doesn't say you can't create multiple images in a similar manner... Just wondering if, with a little practice and co-operation, if more than one of us has Minor Illusion can we create the impression of a certain degree of animation in an illusion by taking turns to show individual frames of animation, which in combination with the thunder and fog and maybe some dancing lights would work like a zoetrope to imply movement? Also, can you switch from sound to image in the same casting (the wording suggests no).

    By the way, speaking of cantrips, I went looking for that Thunderclap that someone did the other day to silence the bells for a minute, it turns out there are tonnes of ones that aren't in the PHB/SRD - If you're new 5e and took something like Friends (Charm person with a hangover) because you didn't know what else to do, take a look at Green-Flame Blade, Booming Blade, Create Bonfire, Mold Earth, Primal Savagery - there's some great stuff with strong thematic options out there. Also, if everyone else already knew this, thanks a bunch! :)

    Also can I just say I'm loving the value for money OG is getting out of Mage Hand :D


  • Registered Users, Registered Users 2 Posts: 12,638 ✭✭✭✭OldGoat


    Banjo wrote: »
    Also can I just say I'm loving the value for money OG is getting out of Mage Hand :D
    Cantrips are wonderful. The ability to do magic without using slots is a godsend. In earlier version of the game you'd have to reach really high levels before you could afford to burn through spells in such a cavalier manner. Magic was only for serious stuff but now we get to shoot off (figurative) fireworks simply to play in the narrative.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Banjo wrote: »
    By the way, speaking of cantrips, I went looking for that Thunderclap that someone did the other day to silence the bells for a minute, it turns out there are tonnes of ones that aren't in the PHB/SRD - If you're new 5e and took something like Friends (Charm person with a hangover) because you didn't know what else to do, take a look at Green-Flame Blade, Booming Blade, Create Bonfire, Mold Earth, Primal Savagery - there's some great stuff with strong thematic options out there. Also, if everyone else already knew this, thanks a bunch! :)
    Sword Coast Adventurer's Guide, Elemental Evil Player's Companion*, and Xanathar's Guide to Everything all have extra spells and cantrips. Xanathar's Guide is almost like a Player's Handbook 1.5 with loads of extra subclasses. Volo's Guide to Monster has a few extra player races too.


    *free official PDF


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Yeah, and if you don't have $300 to spend on books, most of the info is available through a bunch of websites (gl393-dnd5th.wikia.com/ and https://donjon.bin.sh/ have been very helpful) if you're willing to piece the info together 'cause no one wants to get sued by putting it all up in one place too conveniently. It's still relevant for the current characters, as anyone with spellcasting capability will be earning more cantrips as we go, so the options are there. I've a google doc with them all in there (i think - ignoring any racial perk cantrips except my own).

    There's a few references to a new book coming soon (It's not Mordercai and Rigby, but it sounds a lot like it. OOOOO-ooooooooh!) which I'm sure will shake it all up again in a couple of months, and at the rate we're moving that will be in about 2 long rest's time :D

    Here, what's the story with Clerics? They seem to have a really, REALLY narrow spell list - 2 options per spell level in each domain. Is there a general pool they can all choose from too? Or have they been deliberately shifted from walking first aid kit to half-way between Caster and Engine of Death? It's not immediately obvious from the PHB, or I'm just not reading it right.


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Banjo wrote: »
    Yeah, and if you don't have $300 to spend on books, most of the info is available through a bunch of websites (gl393-dnd5th.wikia.com/ and https://donjon.bin.sh/ have been very helpful) if you're willing to piece the info together 'cause no one wants to get sued by putting it all up in one place too conveniently. It's still relevant for the current characters, as anyone with spellcasting capability will be earning more cantrips as we go, so the options are there. I've a google doc with them all in there (i think - ignoring any racial perk cantrips except my own).

    There's a few references to a new book coming soon (It's not Mordercai and Rigby, but it sounds a lot like it. OOOOO-ooooooooh!) which I'm sure will shake it all up again in a couple of months, and at the rate we're moving that will be in about 2 long rest's time :D

    Here, what's the story with Clerics? They seem to have a really, REALLY narrow spell list - 2 options per spell level in each domain. Is there a general pool they can all choose from too? Or have they been deliberately shifted from walking first aid kit to half-way between Caster and Engine of Death? It's not immediately obvious from the PHB, or I'm just not reading it right.
    There's an Android app called 5th edition spell book that can have all the spells once you update it.

    Cleric domain spells are extra spells, they have a pretty big list of general spells too.

    Druids and Rangers are the walking first aid kit now thanks to the wording of a second level spell that's supposed to be used in combat but can be used outside of it and heal the whole party for 10d6 each.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Banjo wrote: »
    Yeah, and if you don't have $300 to spend on books, most of the info is available through a bunch of websites (gl393-dnd5th.wikia.com/ and https://donjon.bin.sh/ have been very helpful) if you're willing to piece the info together 'cause no one wants to get sued by putting it all up in one place too conveniently. It's still relevant for the current characters, as anyone with spellcasting capability will be earning more cantrips as we go, so the options are there. I've a google doc with them all in there (i think - ignoring any racial perk cantrips except my own).

    There's a few references to a new book coming soon (It's not Mordercai and Rigby, but it sounds a lot like it. OOOOO-ooooooooh!) which I'm sure will shake it all up again in a couple of months, and at the rate we're moving that will be in about 2 long rest's time :D

    Here, what's the story with Clerics? They seem to have a really, REALLY narrow spell list - 2 options per spell level in each domain. Is there a general pool they can all choose from too? Or have they been deliberately shifted from walking first aid kit to half-way between Caster and Engine of Death? It's not immediately obvious from the PHB, or I'm just not reading it right.

    cleric spells are on pg 207 & 208 of PHB. It looks like a fine collection to me.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    yeah, but depending on your domain you get a list of 2 spells per level.
    So, if you choose Life as your domain, one of those spells is Cure Wounds, which scales up as you cast it in higher slots (think of it as the lovechild emerging from an orgy of Cure Light Wounds, Cure Critical Wounds and a slide whistle).
    That's on the general Cleric list. But it's a life domain spell, so presumably you have to be life domain to learn it?
    PHB - "Your choice grants you domain spells and other features when you choose it at 1st level"
    I mean this isn't important now. But if/when my warlock falls into a lava pit that doesn't conveniently get out of the way, my Thunderlizard will want to know.


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    Banjo wrote: »
    yeah, but depending on your domain you get a list of 2 spells per level.
    So, if you choose Life as your domain, one of those spells is Cure Wounds, which scales up as you cast it in higher slots (think of it as the lovechild emerging from an orgy of Cure Light Wounds, Cure Critical Wounds and a slide whistle).
    That's on the general Cleric list. But it's a life domain spell, so presumably you have to be life domain to learn it?
    PHB - "Your choice grants you domain spells and other features when you choose it at 1st level"
    I mean this isn't important now. But if/when my warlock falls into a lava pit that doesn't conveniently get out of the way, my Thunderlizard will want to know.
    evade wrote:

    Cleric domain spells are extra spells, they have a pretty big list of general spells too.
    Each domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Banjo wrote: »
    yeah, but depending on your domain you get a list of 2 spells per level.
    So, if you choose Life as your domain, one of those spells is Cure Wounds, which scales up as you cast it in higher slots (think of it as the lovechild emerging from an orgy of Cure Light Wounds, Cure Critical Wounds and a slide whistle).
    That's on the general Cleric list. But it's a life domain spell, so presumably you have to be life domain to learn it?
    PHB - "Your choice grants you domain spells and other features when you choose it at 1st level"
    I mean this isn't important now. But if/when my warlock falls into a lava pit that doesn't conveniently get out of the way, my Thunderlizard will want to know.
    Clerics are prepared casters. They get to pick a limited number, level + wisdom mod, of their spells every end of long rest to use that day. Domain spells are always prepared and don't count as one of that limited number.


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    I have a convienient place that hopefully wont get me sued, pm your email for access

    The Book of Erotic Fantasy is knocking around there somewhere for you Banjo


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Possible dungeon tonight, let me know if that suits. If it's enough I'll go ahead.


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 52,995 Mod ✭✭✭✭Necro


    Fourier wrote:
    Possible dungeon tonight, let me know if that suits. If it's enough I'll go ahead.

    Available from about 7.30pm till... well... 5am :o

    WrestleMania tonight :D


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Sorry can't do tonight


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    I'll be around


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Just so people know, here is a group of the rough differences between 1e and 5e, just to prevent confusion.
    1. Ones obvious at char gen like Elf no longer being a class, existence of Proficiencies, nine alignments, etc

    2. Reaching zero health does not kill you. You only die on hitting the negative of your total health, e.g. character with 11 max HP, dies on -11HP. If you reach 0HP or lower, but don't die, you have to make death saves every turn until you get three successes or three failures. The former means you are stable, the latter means you die.

    3. Saves are now based on your characteristics (Wisdom, Charisma, etc) rather than the form of the danger (Poison, Magic, Wand, etc). The way they are used can be seen from the Dungeon Master's Guide:
      Strength: Opposing a force that would physically move or bind you
      Dexterity: Dodging out of harm's way
      Constitution: Enduring a disease, poison or other hazard that saps vitality
      Intelligence: Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both
      Wisdom: Resisting effects that charm, frighten, or otherwise assault your willpower
      Charisma: Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence
      The only exception is that Death Saves are retained in the specific situation mentioned in 2.

    4. All rolls are now equal or better a target on a d20. No d100 stuff, or roll under systems.

    5. AC is now ascending. The formula to hit is changed from:
      d20 + Level bonus + Dex/Str bonus vs 19 - AC
      to
      d20 + Proficiency Bonus + Dex/Str bonus vs AC

    6. The target for ability checks is now a number I come up with rather than being based on your score for that stat. Typically it's either 10 (easy) or 15 (moderate).

    7. Lacking a proficiency in certain situations has a specific disadvantage. I'll flag these.

    8. The advantage/disadvantage mechanic. Sometimes you roll two d20s and keep the best or the worst. This is usually to represent an unusual advantage or disadvantage. When you have an advantage you've a 50% chance of 15+, disadvantage is 50% chance 7-.

    9. Fumbles do not exist outside of combat and Death Saves.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    It terrifies me that you feel we need to know this now :) I'm too young to die!


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    i think it showed that me and necro didnt understand the saving rules on rolz, we thought wisdom 12 would be a save, but we had to roll above some number fourier had picked, (unknowning at the time) i was not aiming to get 12 at all. we might have just had to roll above 10 or some other number that fourier knew.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Yeah it was 10. I'll tell you the number, if it is something your character could gauge, i.e. they'd know this was easy (DC: 10) and act based on that knowledge.

    Keeping the rules of different editions of one game straight is quite difficult. Traveller is a killer for me in this regard.


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  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 52,995 Mod ✭✭✭✭Necro


    Fourier, given two of the games on your schedule are now either over or paused indefinitely, and Shadowrun also on hiatus, is there any revision to it? Or are we just D&Ding as per the same days till 9pm?


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Necrominus wrote: »
    Fourier, given two of the games on your schedule are now either over or paused indefinitely, and Shadowrun also on hiatus, is there any revision to it? Or are we just D&Ding as per the same days till 9pm?
    I'm thinking about what way to reschedule things. I've had a rush of D&D inspiration in the past few days:

    Filled out every hex with something
    "Themed" areas of the map to specific kinds of fantasy
    The cities have been made more into something like Novigrad in the Witcher 3, with internal quests involving intrigue, theft, etc A Conan/Grey Mouser feel.

    So I'm trying to think how I'll increase time to let this be explored.


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 52,995 Mod ✭✭✭✭Necro


    Fourier wrote: »
    I'm thinking about what way to reschedule things. I've had a rush of D&D inspiration in the past few days:

    Filled out every hex with something
    "Themed" areas of the map to specific kinds of fantasy
    The cities have been made more into something like Novigrad in the Witcher 3, with internal quests involving intrigue, theft, etc A Conan/Grey Mouser feel.

    So I'm trying to think how I'll increase time to let this be explored.

    Sounds great! Especially the Novigrad part.

    Anything to be said for a speedier D&D seperate to main game to replace DeadLands :P

    (Ok now I'm chancing my arm)


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Would people prefer to know the "themes" of areas, if you want a specific kind of fantasy, just as more info for where to travel to. I know it's not something the character would know, but still players might like to know.


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 52,995 Mod ✭✭✭✭Necro


    Fourier wrote: »
    Would people prefer to know the "themes" of areas, if you want a specific kind of fantasy, just as more info for where to travel to. I know it's not something the character would know, but still players might like to know.

    There's a Frozen themed tower in the north isn't there :pac::pac:

    I don't mind tbh. I'd be on the fence, like I'm dying to know what you've cooked up but at the same time I kind of like the surprises you throw at us.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Maybe I'll keep it a surprise then. ;)


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  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    It's going to kill you though when we waltz right through your exquisitely crafted Moana tribute archipelago without looking at anything and spend a week in the vague sketch based on that time your dog shat on a wasp.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    It's all exquisitely crafted Banjo, each dungeon brick hand made.


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 52,995 Mod ✭✭✭✭Necro


    I must admit I was not expecting that old hag to have 70HP last night. It seems they (old women) were warned of our arrival...


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    In the years since the last game it has been a halfling-granny arms race.


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Necrominus wrote: »
    I must admit I was not expecting that old hag to have 70HP last night. It seems they (old women) were warned of our arrival...
    Not to get too metagamey but when you look through the Monster Manual you'll see the low level monsters will usually have a good, average, and bad stat from AC, HP, and damage output/inflicting status conditions. It's true of higher level monsters too but it's harder to tell because they have more skills and so do the players.

    Look at a Brown Bear and an Animated Armour which are both the same difficulty according to the monster Manual.

    Brown Bear
    AC: 11
    HP: 34
    Attacks: Bite +5 to hit, damage 1d8+4; Claws +5 to hit, damage 2d6+4
    The bear uses both attacks on its turn

    Animated Armour
    AC: 18 and its immune to some damage types and status conditions
    HP: 33
    Attack: +4 to hit, damage 1d6+2


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  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Note, if you are coming from 1E, you can take the fixed average of your health level up rather than the roll, if you want.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I hope the Dungeon was alright. It was just a basic one I placed at 48.58, not one of my big ones, as the chances of you being at 48.58 were low enough.


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Yeah it was fun and for a low chance minor dungeon there were some lasting consequences.


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 52,995 Mod ✭✭✭✭Necro


    I enjoyed it even if I left halfway through with my massive gem.

    Vrakrash had his plunder and also Necro was working nights so better he wait on the shore while you crazies run around turning into spiderdrows or beholderelves.


  • Registered Users, Registered Users 2 Posts: 12,638 ✭✭✭✭OldGoat


    hqdefault.jpg

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Have to say I was delighted with that. Love me some Vivimancy. So sorry to everyone who wasn't me who's been sitting around for 2 nights waiting for me to stop ****ing around with meat-plants and mutation booths. If it weren't for the lack of oxygen and the place falling apart I'd still be in there now, more owl spit than elf.

    And thanks for the rescue, Tigger!


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    For anyone using Walter Kammerer's android 5e character builder that Digi linked earlier in the thread, you can update it with a tonne of extra stuff from the additional books by importing the custom data linked here :
    https://www.reddit.com/r/dndnext/comments/66lei8/5th_edition_custom_buildercharacter_sheet_app_ua/
    It's not 100% up to date, and doesn't cover all the UA stuff, but it's not bad.


  • Registered Users Posts: 673 ✭✭✭The Dungeon Master


    Prelude Thread: Consider this a chance to get into character. Game will start tomorrow :)

    https://www.boards.ie/vbulletin/showthread.php?p=106777762#post106777762


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    In the 1E game nobody liked Sim-Soetrard. Well pretty much the most successful RPG kickstarter ever has completed (beating the previous 7th Sea one) for bringing the sim-stuff to 5E. (5E essentially ignored it in the core books like every edition after 2E, it has a paragraph or two at most).

    https://www.kickstarter.com/projects/255133215/strongholds-and-streaming


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    It's not that we didn't want to do it. It's that half the party fecked off and I didn't want to do it on my own. Also, I had an ironing board, a chain sail and 300 mph winds to play with, who wants to be stuck indoors designing sewage systems on a day like that?


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  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Banjo wrote: »
    It's not that we didn't want to do it. It's that half the party fecked off and I didn't want to do it on my own. Also, I had an ironing board, a chain sail and 300 mph winds to play with, who wants to be stuck indoors designing sewage systems on a day like that?
    I'm getting the book and I'll probably add it. You might like what he mentions in the promo video from 1:25 - 1:32.


  • Closed Accounts Posts: 16,705 ✭✭✭✭Tigger


    Fourier wrote: »
    I'm getting the book and I'll probably add it. You might like what he mentions in the promo video from 1:25 - 1:32.

    My spelling issues thought that it would be more interesting
    The prono widero


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Something like that does look like it would be interesting and since it's a book I won't have to listen to Matt Coleville talking.

    A couple of player's in my face to face game asked me today about buying lands, titles, etc with the ridiculous amount of gold they've accumulated from going through half of the dungeons in Tales from the Yawing Portal. The ones that don't keep dying have gotten somewhere around 25,000 GP each so far.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I've only ever seen one or two of Matt Colville's videos, is there something about the way he talks? I think I've heard he talks too much.


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Fourier wrote: »
    I've only ever seen one or two of Matt Colville's videos, is there something about the way he talks? I think I've heard he talks too much.
    I've only seen few myself. I just find his voice grating and he always seems really giddy.


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier




  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    Evade wrote: »
    A couple of player's in my face to face game asked me today about buying lands, titles, etc with the ridiculous amount of gold they've accumulated from going through half of the dungeons in Tales from the Yawing Portal. The ones that don't keep dying have gotten somewhere around 25,000 GP each so far.
    This has always been a bit of an issue, the older editions especially B/X and BECMI tended to have you spend it on castles, magical towers and strongholds, slowly move away from adventuring and become a lord and the game moved into domain management (Basically modelling Conan the Barbarian -> Conan the King). 5E, like the AD&D it evolved from, sort of has little for the vast quantities of wealth you get.

    What did you think of TftYP? Do you play in your own setting?


  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Fourier wrote: »
    What did you think of TftYP? Do you play in your own setting?
    I set it in a generic Forgotten Realmsish world with a flimsy scavenger hunt story tying it all together.

    It's a bit of a mixed bag really. Sunless Citadel and Forge of Fury were good. The White Dragon Wyrmling in Sunless Citadel is a bit tough for a first level party though, especially the breath attack. White Plume Mountain wasn't good and Hidden Shrine of Tamoachan was ok. The environmental hazard in Tamoachan meant my players couldn't take rests until it cleared was the best thing about it. There's seven of them so they end up being a little underlevelled for each area.


    I'm prepping Dead in Thay at the minute and it certainly lives up to the mega in megadungeon. But who doesn't like a Necromancer civil war?


  • Registered Users, Registered Users 2 Posts: 10,558 ✭✭✭✭Fourier


    I'm interested in getting it, played most of them in 1E, though haven't played the 3E ones.

    I hope Wizards release some material from the other settings (though I really like the Realms, especially Al Qadim and Chult, which we've gotten) like Dark Sun.


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  • Registered Users, Registered Users 2 Posts: 6,813 ✭✭✭Evade


    Fourier wrote: »
    I'm interested in getting it, played most of them in 1E, though haven't played the 3E ones.

    I hope Wizards release some material from the other settings (though I really like the Realms, especially Al Qadim and Chult, which we've gotten) like Dark Sun.
    I haven't been playing that long but I'd like to see Dark Sun too. It seems like a pretty big change of pace from the usual Tolkienesque settings.

    There's two books coming out this year after Mordenkainen's Tome of Foes and I've seen it speculated that they'll be released too close together to both be adventures so a setting book could be on the way.


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