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Deathloop

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  • Registered Users, Registered Users 2 Posts: 8,472 ✭✭✭Mr Crispy


    The awesome Déjà Vu is now available on Spotify. :D


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    For anyone without Spotify, here's an embed; the song is, as the kids say, absolutely slaps:



  • Registered Users, Registered Users 2 Posts: 8,472 ✭✭✭Mr Crispy




  • Registered Users, Registered Users 2 Posts: 8,472 ✭✭✭Mr Crispy


    How Deathloop's Multiplayer Works And How Arkane Prevents It From Being Annoying - Game Informer


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I read how players can invade other people's games as Julianna a while back. Thankfully, it is optional.
    If it's tied to a trophy then it can easily be boosted with friends.


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  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75




  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin


    Good decision, especially with it going up against Mass Effect Legendary Edition and Resident Evil Village launching around the same time


  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I wonder if Arkane officially being a Microsoft studio (via Bethesda) will impact how far Sony is willing to ensure this game's success.
    On the one hand, the release has been pushed out of a more competitive time which fills me with hope (the previous Arkane games sales have suffered from dumb release dates) but we know Sony are very, shall we say, 'difficult' when it comes to sharing their toys.


  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 8,472 ✭✭✭Mr Crispy



    Yeah, lots of positive buzz around today it seems. Bulletstorm meets Dishonored meets Hitman? Okay!


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  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    The Kinda Funny Deathloop preview has got me more excited:



    Such a shame they had to push it back but employee's mental health is more important than how early I can play a game or not.

    I have a theory regarding the Julianna character based on a criticism of her that the guys shared. Not confirmed but I'll spoiler tag it just in case:
    They say that Julianna's dialogue feels like she does not fit in the 60s era. What if she really is out of time? My theory is that she is from our era and that Colt is her father. She has gone back in time for whatever reason to settle a score with him. The developers have said that she can Colt share a connection.


  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Still looking forward to this pending day 1 reviews. Colt's dialogue is...eeesh. Seems a bit try-hard but we'll see.



  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,597 CMod ✭✭✭✭johnny_ultimate


    “At least this can’t be delayed now”

    I think CDPR delaying a certain game after it ostensibly ‘went gold’ shows that’s not always true 😅



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Thank goodness it's gone gold. Was getting worried it would be pushed back again.

    When Cyberpunk got delayed after going gold that was the first real red flag to me that the game had a bunch of technical issues.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I'm worried for the sales of this game. I predict reviews will be excellent but I don't think it's going to do very well. I'm not seeing a lot of buzz and I doubt Sony will give it the love it deserves seeing as it's now free advertisement for the X Box rather than the Playstation 5. Seen a lot of folks saying they'll wait until gamepass to play it.



  • Registered Users, Registered Users 2 Posts: 8,472 ✭✭✭Mr Crispy


    Seems par for the course with a few of Arkane's games - they review well but don't necessarily get the sales they deserve. Assuming they haven't ballsed it up (which I very much doubt), it'll be a day one purchase for me albeit on PC.



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  • Registered Users, Registered Users 2 Posts: 6,662 ✭✭✭marcbrophy


    Being perfectly honest, it's main mechanic is one that I'd personally find frustrating and as such have no interest in the game.

    That being said, because it is coming to game pass, I'll probably give it a try and if I like it that's a bonus in my mind. Pity about the long wait though!



  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin




  • Registered Users, Registered Users 2 Posts: 8,472 ✭✭✭Mr Crispy


    There are lots of hands on previews published today. I've only been scanning them as I want to go in knowing as little as possible, but impressions sound very positive.



  • Registered Users, Registered Users 2 Posts: 9,472 ✭✭✭EoinMcLovin


    saw this impression on Era

    "So far the only major issue I've faced has to do with how Deathloop handles saves. Colt uses a series of tunnels to get from location to location, and these serve as a kind of safe house where you can check over your gear, plot your next move, and save the game. Once you leave the tunnels, you'll go to a new district and time will move forward. But out in the world, you can't save at all, which can be frustrating when you're following leads that are complex with lots of moving parts that can take a while to finish. It's especially frustrating given that Deathloop is launching on the PS5, which doesn't have a quick resume feature. I've mostly been putting my console in rest mode mid-mission and crossing my fingers that it doesn't decide to turn itself off (which has happened in the past). It's an annoying design decision in a game that otherwise feels very thoughtful, and it's reminiscent of the controversy around another big PS5 game, the sci-fi shooter Returnal."


    NOT AGAIN. Shakes fist.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Alanah Pearce did a mini Q&A. Basic takeaways:

    • Combat is not too difficult but the difficulty lies in figuring out how to take out the targets in one loop.
    • Gunplay is much improved from Dishonoured (that's a given iMO seeing as it's set in the 60s).
    • Says you will have to kill people; a non lethal playthrough is not possible.
    • Stealth is totally viable and there are times where it's mandatory as being detected will lock you out of vital information that can help with the loop.
    • Says it has great lore and world building.
    • Says the (objective) negatives are performance issues and the occasional bug.


    So basically, it's an Arkane Studios game lol. Hoping the bugs will be patched before day 1 but I will watch a few reviews first.





  • Registered Users, Registered Users 2 Posts: 6,578 ✭✭✭Cordell


    She was praising Cyberpunk 2077 before launch so I would be very careful making a decision based on what she says.



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    Good thing Cyberpunk is a good game then! Yes, there are people like myself who enjoy Cyberpunk although recognise its flaws.

    Also, the operative phrase being 'before launch'. Being positive and excited for a game from a developer who, at that point, had put out consistently praised games is fair, and seeing as she was in the game she had every right to be hyped about it. Also, just because Cyberpunk did not meet expectations does not mean we should stop being excited for new games. The moment I stop being enthusiastic for games is the moment I stop playing them.

    I also wouldn't make my decision on one review, obviously.



  • Registered Users, Registered Users 2 Posts: 6,578 ✭✭✭Cordell


    It was the bait and switch side of things that really got me angry with Cyberpunk and with the reviewers that went for it, not that it wasn't good, but that's past now :)



  • Registered Users, Registered Users 2 Posts: 2,307 ✭✭✭The Phantom Pain


    I get it because that's always a concern with timeloops. However, this is something that a lot of content creators have assured won't be a problem as they make it clear it's not a rogue lite or like, and the idea is that each run you're more powerful than the last and able to tackle certain boss faster making you feel like a badass. Gamespot describes it as a game that teaches you how to speedrun it because after each death you have more knowledge of how the level works which enables you to take advantage of shortcuts. You also get three lives before the loop resets and there's a mechanic that allows you to keep weapons and powers previously obtained. I also like the idea that you can farm bosses to upgrade your powers as each boss drops an ability and every time you kill them you upgrade that ability.

    Gamespot seem to love what they've played so far:




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  • Registered Users, Registered Users 2 Posts: 6,662 ✭✭✭marcbrophy


    Thanks for taking the time to explain that.

    I'll have to admit, I'm a bit more interested now, but I'll wait and see how it plays.

    Something about death being both the reward for passing and the punishment for failure is not really how I picture playing a game.

    At the same time, I'll fully admit that I might be wrong about this and will try make a better decision from playthroughs as they become available 😊



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