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C&C/Red Alert Remastered

13

Comments

  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    noodler wrote: »
    So the resolution is set to 1920x1080 wide-screen bit everything still seems a bit big to me and I'd like to see more of the map...

    Any thoughts?

    I think the side-bar is way too chunky. No need for it to be that size

    EDIT: Someone also made a mod on the Steam Workshop that lets you zoom further out/in


  • Registered Users, Registered Users 2 Posts: 38,247 ✭✭✭✭Guy:Incognito


    noodler wrote: »
    Maybe that's it. I'll try that thank you.assume it's just alt and scroll?

    scroll wheel on the mouse will do it. not sure of the keys offhand


  • Posts: 0 [Deleted User]


    https://twitter.com/DanStapleton/status/1268958294007140352

    I can't think of any way to tell him to get over himself with this one. It's just a remaster....

    Well he's right. It's pretty annoying that they couldn't get such a basic feature of RTS games such as attack-move.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,529 CMod ✭✭✭✭Sierra Oscar


    I'm really enjoying this. So nostalgic. They've done a great job, surpassed my expectations to be honest. They even brought over the EVA installation!
    CatInABox wrote: »
    Gah, I forgot how annoying the commando missions are.

    Here, you've got to keep this one character alive through this mission, so he's really good at killing infantry at range.... except we'll make you destroy buildings that can randomly spew out two infantry, and who can fire on your commando immediately.

    I remember the GDI Commando mission driving me mad on release in 95. Same story now. Oddly having fun reliving my frustration! Slowing the gameplay right down helps a lot if you need to.
    https://twitter.com/DanStapleton/status/1268958294007140352

    I can't think of any way to tell him to get over himself with this one. It's just a remaster....

    I'm not sure what he was expecting. Developers have made it pretty clear this is a remaster rather than a remake, no balance changes or gameplay alterations. It's staying true to the original game, warts and all!


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Well he's right. It's pretty annoying that they couldn't get such a basic feature of RTS games such as attack-move.

    It wasn't a basic feature at the time, though. It's a remaster, not a remake. There was no such thing as attack move in this game, so programming it in would mean having to remake it. This game plays exactly the same as the original with nothing changed mechanically, only visually. I dunno what anyone was expecting tbh.


  • Registered Users Posts: 138 ✭✭extremehalo


    CatInABox wrote: »
    Gah, I forgot how annoying the commando missions are.

    Here, you've got to keep this one character alive through this mission, so he's really good at killing infantry at range.... except we'll make you destroy buildings that can randomly spew out two infantry, and who can fire on your commando immediately.


    just given up myself tonight on that mission! Brings back some memories of the same frustration!! :eek:


  • Posts: 0 [Deleted User]


    It wasn't a basic feature at the time, though. It's a remaster, not a remake. There was no such thing as attack move in this game, so programming it in would mean having to remake it. This game plays exactly the same as the original with nothing changed mechanically, only visually. I dunno what anyone was expecting tbh.

    Plenty of remasters have QOL features. Sure look at AOE2.


  • Posts: 0 [Deleted User]


    I haven't played computer games in about 20 years apart from the odd game of FIFA or Mario kart but I'm thinking of getting this..


  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    On frustrating missions... I'm currently stuck on NOD 4b (I am playing on hard but still).

    You have to wipe out a village but my god, the limited units you start with do not seem adequate for the job at all at all!

    They've done a great job alright.




  • Had issues with playing skirmish online last night. Servers were hammered by the looks of it.


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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 8,529 CMod ✭✭✭✭Sierra Oscar


    Plenty of remasters have QOL features. Sure look at AOE2.

    With the source code being made public I'd imagine there will be tweaks.

    Although when it comes to the likes of pathfinding, the devs have put it on the record that any changes will essentially completely break the single player campaigns. It's not as if they have just overlooked it entirely.


  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,398 Mod ✭✭✭✭CatInABox


    just given up myself tonight on that mission! Brings back some memories of the same frustration!! :eek:

    I actually passed it not long later, after I remembered that you don't need to destroy every building, and the more you do, the harder it gets.

    I think in total, I just destroyed the three sam sites, plus the mission objective.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Damnit. Had a free hour to finally have a first look at this ... and need an hour to unload the preload. Sigh.

    Any sense on how or if Petroglyph handled balancing? IIRC Red Alert was horribly unbalanced in places...


  • Posts: 0 [Deleted User]


    pixelburp wrote: »
    Damnit. Had a free hour to finally have a first look at this ... and need an hour to unload the preload. Sigh.

    Any sense on how or if Petroglyph handled balancing? IIRC Red Alert was horribly unbalanced in places...

    Nothing has changed. The balance in tiberian Dawn isn't too bad but I never played the multiplayer in that. I'm really enjoying 1v1 quick matches. I've had apc's rush into my base twice now and sell my construction yard.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Nothing has changed. The balance in tiberian Dawn isn't too bad but I never played the multiplayer in that. I'm really enjoying 1v1 quick matches. I've had apc's rush into my base twice now and sell my construction yard.

    Haha, cool. I used to do that every now and again in Red Alert 2; APC vehicle loaded with engineers, but sometimes included a terror drone too. So when my opponent undeployed their construction yard to avoid the engys, the drone infected it they're stuck unable to re-reploy. Cue the raging messages and quit :D


    Wonder what kind of post launch support we'll see, if there'll be any balance patches. Guess it depends on lasting popularity.


  • Registered Users, Registered Users 2 Posts: 1,635 ✭✭✭JimBurnley


    Have found memories of C&C back in the day on the old Playstation. Any chance of this coming to PS4, or is it PC only?


  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    JimBurnley wrote: »
    Have found memories of C&C back in the day on the old Playstation. Any chance of this coming to PS4, or is it PC only?

    No chance I'd say.

    Spec is low tho so you could run it.

    Anyways prob be 40 quid on a console, 20 is much fairer.


  • Registered Users, Registered Users 2 Posts: 7,703 ✭✭✭sniper_samurai


    noodler wrote: »
    No chance I'd say.

    Spec is low tho so you could run it.

    Anyways prob be 40 quid on a console, 20 is much fairer.

    Yeah, can't see this being released on console. My 10yo potato can run it so there should be no issue for anyone here.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,767 Mod ✭✭✭✭Sephiroth_dude


    32gigs, wow! was looking at the source code, c++ I'm guessing?


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  • Registered Users, Registered Users 2 Posts: 7,926 ✭✭✭Grumpypants


    JimBurnley wrote: »
    Have found memories of C&C back in the day on the old Playstation. Any chance of this coming to PS4, or is it PC only?

    Might do, EA have said they have 14 games coming to switch. They just release Burnout Paradise which was the last remaster they made. So maybe they have plans, especially seeing as how popular this was.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Only got my first play there this morning, with Tib Dawn and it's easy to forget how crude that very first game was. As mentioned there's no attack move, but other little things like rally points from buildings & other little things. Still such a fun time


  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    32gigs, wow! was looking at the source code, c++ I'm guessing?

    Was an 18GB download.

    Did it unpack to 32GB?


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,767 Mod ✭✭✭✭Sephiroth_dude


    noodler wrote: »
    Was an 18GB download.

    Did it unpack to 32GB?

    Oh I was just looking at the steam page and it say 32gigs


  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    Oh I was just looking at the steam page and it say 32gigs

    My first steam download ever so I was rightly pissed on Friday night to see it have to unpack for almost an hour after preloading.


  • Registered Users, Registered Users 2 Posts: 12,733 ✭✭✭✭TheValeyard


    I keep messing up left and right click!


    God I missed frying troops with a Tesla Coil.

    All eyes on Kursk. Slava Ukraini.



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  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    I keep messing up left and right click!


    God I missed frying troops with a Tesla Coil.

    My pet peeve as I approach the end of the NOD campaign is trying to click attack on a moving enemy target. The troops invariably end up moving instead to the ground where the enemy unit was.

    Also, your units regularly do not react to an enemy presence. But that works both ways, you can sneak into the side of a base (destruction of defence structures doesn't seem to get a reaction) and capture every building and the other units in the base don't react...BUT if you attack a harvester...oh by jaysu the whole enemy base empties after you.


  • Registered Users, Registered Users 2 Posts: 37,305 ✭✭✭✭the_syco


    I have a made a gap for tanks & troops to go through. One man goes through. The tank behind decides to go around THE ENTIRE MAP to get to the other side, as the man is taking a second too long. Grrr. Can't depend on troops to go from A to B, without going via Timbuktu alerting the enemy of my sneak attack.
    noodler wrote: »
    Also, your units regularly do not react to an enemy presence.
    And this. 10 rocketeers ignore the tank 3 squares away that are attacking my base.

    =-=

    Are my troops dumb as I'm on the hard difficulty level?


  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    the_syco wrote: »
    I have a made a gap for tanks & troops to go through. One man goes through. The tank behind decides to go around THE ENTIRE MAP to get to the other side, as the man is taking a second too long. Grrr. Can't depend on troops to go from A to B, without going via Timbuktu alerting the enemy of my sneak attack.


    And this. 10 rocketeers ignore the tank 3 squares away that are attacking my base.

    =-=

    Are my troops dumb as I'm on the hard difficulty level?

    I just spent three hours on the last nod campaign mission.

    It was torture!

    Now, does anyone remember which is next in order of hardness? The covert ops expansion or the console missions?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,845 CMod ✭✭✭✭Retr0gamer


    Had a quick go last night. RTS games have come a hell of a long way since C&C. The lack of move attack is pretty annoying as is the enemy AI.

    And yet despite how far RTS games have come it's still a heap of fun. And even the cheesy dated cutscenes and CGI kind of work as the whole game has a cohesive style. Well worth the money I put down on it.


  • Posts: 0 [Deleted User]


    The cheating computer is a bit annoying in the single player. I destroyed their harvesters yet they're still pumping out units. Classic old style difficulty.


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  • Registered Users Posts: 1,837 ✭✭✭intellectual dosser


    the_syco wrote: »
    I have a made a gap for tanks & troops to go through. One man goes through. The tank behind decides to go around THE ENTIRE MAP to get to the other side, as the man is taking a second too long. Grrr. Can't depend on troops to go from A to B, without going via Timbuktu alerting the enemy of my sneak attack.


    And this. 10 rocketeers ignore the tank 3 squares away that are attacking my base.

    =-=

    Are my troops dumb as I'm on the hard difficulty level?

    I wonder if I'm seeing things but I'm almost sure that when I command a group of different units to attack something occasionally only some of them abide...maybe I'm cracking up (RA)


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,845 CMod ✭✭✭✭Retr0gamer


    The cheating computer is a bit annoying in the single player. I destroyed their harvesters yet they're still pumping out units. Classic old style difficulty.

    Yeah you just have to deal with it. They constantly get funds even if they aren't harvesting and can repair and build constantly as long as the construction yard is standing. You can block their harvester and then keep taking over and selling their silos and the silos will still fill up despite no funds coming in.

    The enemy harvest is probably the games most vicious foe. Attack it and the entire base empties out in your direction.


  • Registered Users, Registered Users 2 Posts: 3,627 ✭✭✭Gamer Bhoy 89


    Oh there is nothing I hate more than having an army of troops marching to a base, opening fire, only to have their god-damn harvester just come pardon-me-miss-ing through my guys like they were nothing, running half of them over.

    Frustrating.


  • Registered Users, Registered Users 2 Posts: 15,403 ✭✭✭✭Vicxas


    Anyone running this on a laptop, my gaming PC is currently being used by the wife as a work PC.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Yup, installed it on a laptop (mid-range Lenovo about 5-6 years old) and it plays fine. It's C&C from the late 90s, with a veneer of high res graphics, it should run on most machines, even ostensibly non-gaming ones.


  • Registered Users, Registered Users 2 Posts: 7,703 ✭✭✭sniper_samurai


    pixelburp wrote: »
    Yup, installed it on a laptop (mid-range Lenovo about 5-6 years old) and it plays fine. It's C&C from the late 90s, with a veneer of high res graphics, it should run on most machines, even ostensibly non-gaming ones.

    As I've said. I have no issues playing it on my 10yo i7 rig. Minimum requirements are for a Core 2 Duo with 4gb of ram and a 11 yo Radeon/Geforce. No one with a current system, even with integrated graphics should have a problem playing this.


  • Registered Users, Registered Users 2 Posts: 37,305 ✭✭✭✭the_syco


    pixelburp wrote: »
    Yup, installed it on a laptop (mid-range Lenovo about 5-6 years old) and it plays fine. It's C&C from the late 90s, with a veneer of high res graphics, it should run on most machines, even ostensibly non-gaming ones.
    Sadly, they'll need DirectX 11. Which means that your laptop can't be too old.

    DXCPL may allow you to run it, though.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    the_syco wrote: »
    Sadly, they'll need DirectX 11. Which means that your laptop can't be too old.

    DXCPL may allow you to run it, though.

    Think you're underestimating how old DirectX 11 is, first dedicated card was 2009.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    BTW, anyone wanting to take a look and generally curious, the Remastered source code is here:

    https://github.com/electronicarts/CnC_Remastered_Collection


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    pixelburp wrote: »
    BTW, anyone wanting to take a look and generally curious, the Remastered source code is here:

    https://github.com/electronicarts/CnC_Remastered_Collection

    Just jumping around but that's seriously well annotated.


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  • Registered Users, Registered Users 2 Posts: 37,305 ✭✭✭✭the_syco


    Varik wrote: »
    Think you're underestimating how old DirectX 11 is, first dedicated card was 2009.
    Hah, yes. Have had to support some (mates) machines bought in 2013 with DX10 integrated cards.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    the_syco wrote: »
    Hah, yes. Have had to support some (mates) machines bought in 2013 with DX10 integrated cards.

    I can believe it.

    Can't remember if it was Game (the shop), but I remember around then seeing the same GPU box on sale on Dawson street for years and above what it honestly should cost even when new.


  • Registered Users, Registered Users 2 Posts: 37,305 ✭✭✭✭the_syco


    Found the Nod troops in C&C move better than the Allied troops in RA.


  • Registered Users, Registered Users 2 Posts: 4,436 ✭✭✭Homelander


    Really loving this. I still think OpenRA is the superior game for multiplayer, but the absolute huge wealth of content for single player in this is amazing, putting aside the remastered visuals.

    I'm just playing the GDI campaign and after about 5 hours I'm only half way through it, and there's still the Nod campaign, as well as the Covert Ops and other add-on missions as well....let alone Red Alert having dual campaigns and add-on missions as well.

    EA did well here. Best €18 I've spent on a game in a long time.


  • Posts: 0 [Deleted User]


    Just starting my first game of it now..

    It's pretty awesome..


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,845 CMod ✭✭✭✭Retr0gamer


    The GDI commando mission is still a load of ball bags.


  • Posts: 0 [Deleted User]


    Ok I'm rolling back on my 'Pretty Awesome' exclamation of a while ago..playing it on a laptop on the touchpad is a pain in the hole..I'll have a look again tomorrow..


  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    Retr0gamer wrote: »
    The GDI commando mission is still a load of ball bags.

    The one where you have the Chinook and have to see out a building unknown?


  • Registered Users, Registered Users 2 Posts: 26,503 ✭✭✭✭noodler


    Ok I'm rolling back on my 'Pretty Awesome' exclamation of a while ago..playing it on a laptop on the touchpad is a pain in the hole..I'll have a look again tomorrow..

    Ah, surely that's your own fault.

    I wouldn't even try without a mouse


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  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Gaming with a laptop touchpad? :confused:

    Nooooo no no no no. Would you g'away with that silliness.


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