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D&D II: Character Sheets

  • 04-04-2018 8:13am
    #1
    Registered Users, Registered Users 2 Posts: 12,639 ✭✭✭✭


    Character sheets for D&D II, obviously.

    I'm older than Minecraft goats.



Comments

  • Registered Users, Registered Users 2 Posts: 12,639 ✭✭✭✭OldGoat


    Name: Mags Roarch

    Sex: Male

    Age: 26 years

    Race: Half Orc

    Class: Bard

    Background: Sage

    Speciality: Alchemist

    Alignment: Chaotic Neutral

    Stats:

    Strength: 14 (3)
    Dexterity: 10 (0)
    Constitution: 16 (3)
    Intelligence: 12 (1)
    Wisdom: 9 (-1)
    Charisma: 16 (3)
    HP: 11 (8+con)
    AC: 12
    Height: 6’9
    Weight: 270lbs

    Equipment:

    Studded Leather armour
    Longsword
    Light hammer(2) (1d4)
    Dagger (1d4)

    Entainers pack
    Diplomats pack

    Bards Instruments (Flute, drum, more drums)

    A bottle of black ink, a quill
    A small knife
    A letter from a dead colleague posing a question you have not yet been able to answer, A set of common clothes
    10 gp

    Proficiencies:

    Half Orc:
    Str +2
    Con +1
    Darkvision
    Relentless endurance (If HP=0 then HP=1)
    Savage attack (Extra damage roll on a crit hit)

    Languages: Common Orc

    Background Skills:
    Arcana
    History
    Extra language: Dwarf Elf



    Bard
    Light Armour
    Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
    Tools:
    Saving Throws: Dex, Char
    Skills: Arcana, Athletics, Deception, History, Intimidation, Performance

    Features:
    Spellcasting
    Bardic Inspiration

    Cantrips (2)
    Magehand
    Vicious Mockery
    Spells: (2, known 4)Lvl 1
    Hideous Laughter
    Healing word
    Feather fall
    Thunderwave

    Personality Trait: Vacuous.

    Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)

    Bond: I work to preserve a library, university, scriptorium, or monastery Music festival - Woodshock.

    Flaw: I can’t keep a secret to save my life, or anyone else’s

    Backstory:
    Underachieved alchemist, spent too much time hanging out with the band rather than do serious study after attending my first ever all species music festival.
    Discovered a potential within myself to entertain others, a voice to tell stories that help or inspire…more importantly bring profit.
    I spend most of my free time developing a style of music and spoken word called ‘Dyazz’ and tuning my leather armour to drum on with hammers.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Therai

    Sex: Male

    Age: 19

    Race: Tiefling

    Class: Storm Sorcerer

    Background: Urchin

    Alignment: Chaotic Good

    Stats:

    Strength: 8 (-1)
    Dexterity: 12 (+1)
    Constitution: 11 (0)
    Intelligence: 11 (0)
    Wisdom: 10 (0)
    Charisma: 15 (+2)
    HP: 6
    AC: 11
    Speed: 30 feet/round
    Hit Dice: d6
    Height: 5’9 (not including horns)
    Weight: 170lbs

    Equipment:

    Common Clothes
    Map of the City
    Small Knife
    Locket with Parents Names
    Dagger x3
    Arcane Focus
    Tome of Bakabar - Storm god Akulum page 456
    Explorer's Pack
    • Backpack
    • Bedroll
    • Messkit
    • Tinderbox
    • Torch x10
    • Rations 7 days
    • Waterskin
    • Hempen Rope 50 feet
    Pet Mouse- Twitchy


    CP:
    SP:
    EP:
    GP: 10
    PP:


    Proficiencies:


    (Tiefling):
    Cha + 2
    Int +1
    Darkvision - 60 feet
    Hellish Resistance. Resistant to fire damage
    Infernal Legacy. Thaumaturgy cantrip

    (Languages)
    Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)

    (Weapons)
    Dagger, Dart, Sling, Quarterstaff, & Light Crossbow

    (Urchin)
    City Secrets. Time taken to traverse a city is halved for you and your companions

    (Skills)
    Deception
    Persuasion
    Sleight of Hand
    Stealth

    (Saving Throws)
    Constitution
    Charisma

    (Tools)
    Thieve's Tools
    Disguise Kit

    (Storm Sorcerer)

    Wind Speaker: Primordial Language

    Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.

    (Spellcasting)

    Cantrips
    • Gust
    • Ray of Frost
    • Shocking Grasp
    • Thaumaturgy
    • Thunderclap


    Spells
    • Fog Cloud (1)
    • Ice Knife (1)


    Spell Slots
    • Level 1 - 2 Slots

    Personality Trait: I eat like a pig and have bad manners
    Ideal: I'm going to prove that I'm Worthy of a better life
    Bond: My city is my home and I'll fight to defend it
    Flaw: It's not stealing if I need it more than someone else


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,819 Mod ✭✭✭✭Necro


    Fargadras may have been torched alive, but I'm not gone for long:

    latest?cb=20161129130701

    Name: Vrakrash

    Race: Dragonborn

    Class: Fighter

    Background: Far Traveller

    Alignment: Neutral

    Stats:
    Strength: 19
    Dexterity: 15
    Constitution: 14
    Intelligence: 13
    Wisdom: 6
    Charisma: 8
    HP: 12
    AC: 16
    Height: 6’5
    Weight: 263lbs


    Equipment:
    Chainmail
    Battleaxe
    Light Crossbow & 20 bolts
    Dungeoneer’s pack - backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
    Set of Travellers clothes
    Rough Map of Area
    Piece of Jewellery (worth 10GP)
    Pouch
    Trinket: An ornate scabbard that fits no blade you have
    found so far

    Features:
    Gold Dragon:
    Resist Fire Damage
    Breathe 15ft cone of fire dealing 2d6 fire damage
    Far Traveller:
    Your foreign nature can gain you access to those curious about your homeland.
    Fighter:
    Fighting Style - Two Weapon Fighting - add ability modifier to off hand damage
    Heal 1d10 + level hit points as bonus action.

    Proficiencies:
    Languages: Common, Draconic and Dwarvish
    All Armor and Shields
    Simple & Martial Weapons

    Personality Trait: Thinking is for other people. I prefer action.
    Ideals: We must help bring about the changes the gods are constantly working in the world.
    Bond: A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
    Flaw: The tyrant who rules my land will stop at nothing to see me killed.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Name: Retula Nomorwien

    Sex: Female

    Age:71

    Race: Shadar-Kai

    Class: Warlock

    Background: Outlander*

    Alignment: Lawful Neutral

    Stats:

    Strength: 8 (-1)
    Dexterity: 17(+3)
    Constitution: 15 (+2)
    Intelligence: 13 (+1)
    Wisdom: 14 (+2)
    Charisma: 16 (3)
    HP: 10
    AC: 14
    Speed: 30 feet/round
    Hit Dice: d8
    Height: 5'5"
    Weight: 94 lb

    Equipment:

    Component Pouch (worn)
    Leather Armour
    Dungeoneers Pack
    • Backpack
    • Crowbar
    • Hammer
    • 10xPiton
    • 10xTorches
    • Tinderbox
    • 10 days rations
    • Waterskin
    • 50ft Rope

    CP:
    SP:
    EP:
    GP: 10
    PP:

    Proficiencies:

    (Shadar-Kai):
    Cha + 1
    Dex +2
    Keen Sense (Perception)
    Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
    Trance (4hrs for Long rest)
    Darkvision - 60 feet
    Cantrip (Save the dying)
    Blessing of the Raven Queen

    (Languages)
    Common, Elvish, Sylvan

    (Weapons)

    Light Crossbow + 20 bolts
    Quarterstaff
    2 Daggers

    (Outlander*)
    You can always remember the layout of a region’s geographical features, and can usually find enough food and water for six people.

    (Skills)
    Perception (racial);
    Arcana, History (class);
    Deception; Survival (Background)

    (Saving Throws)
    Charisma
    Wisdom

    (Tools)
    Herbalism Kit

    (Warlock)
    Proficiencies : Light Armour, Simple Weapons
    Skills : Arcana, History
    Languages : Common, Elvish, Sylvan
    Otherworldly Patron : The Raven Queen
    Pact Magic
    Sentinel Raven

    (Spellcasting)
    Cantrips
    • Eldritch Blast
    • Minor Illusion
    • Spare the Dying

    Spells
    • False Life
    • Hex


    Spell Slots
    • Level 1 - 1 (Hex)


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    My char sheet at present,
    doesn't have horse with spices on it, but i dont have horse with spices at present anyway.


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  • Registered Users, Registered Users 2 Posts: 11,397 ✭✭✭✭Digital Solitude


    Name: Brú Tríom
    Sex : Male
    Age : 43
    Race : Firbolg
    Class : Druid
    Background : Herbalist

    Stat|Score|Mod|Save
    Str | 14 | +2 |+2
    Dex| 9|-1|-1
    Con|15|+2|+2
    Int|12| +1|+3
    Wis|18|+4|+6
    Cha|13|+1|+1

    Let's hope that works

    HP: 9
    AC: 10
    Init: -1
    Speed: 30ft
    Height : 7"2'
    Weight 250lbs

    Proficiencies:
    Animal Handling
    Insight
    Medicine
    Nature
    Light Armour
    Medium Armour
    Shields

    Equipment:
    Mace
    Hand axe
    Leather Armour
    Explorers Pack
    Druidic Focus - Braclet made from unicorn hair, passed down through the tribe for generations
    0gp


    Features
    You can cast disguise self and detect magic 1/rest (see rules)
    • You can turn invisible as a bonus action (1/rest). Lasts until you make a damage roll, attack, make a creature save, or your next turn
    • You can lift, drag, push, and carry weight as if one size larger
    • Plants and beasts can understand you and you have advantage on charisma checks while doing so
    • Understand a secret druid language
    • Wildshape 2/rest, max CR 1/4, No Swimming or Flying speed

    Spells:
    Spell Atk +6
    Spell Save DC 14
    Know Druid Lvl + Wis Mod Spells
    2 Cantrips
    2 1st Level Slots

    Cantrips
    Frostbite
    Shillelagh

    L1
    Absorb Elements
    Cure Wounds
    Ice Knife
    Speak with Animals
    Thunderwave

    Will leave these as my base and post in the main thread if I want to swap a spell out for the day


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Therai

    Sex: Male

    Age: 19

    Race: Tiefling

    Class: Storm Sorcerer

    Background: Urchin

    Alignment: Chaotic Good

    Stats:

    Strength: 8 (-1)
    Dexterity: 12 (+1)
    Constitution: 11 (0)
    Intelligence: 11 (0)
    Wisdom: 10 (0)
    Charisma: 15 (+2)
    HP: 11
    AC: 11
    Speed: 30 feet/round
    Hit Dice: d6 (2)
    Height: 5’9 (not including horns)
    Weight: 170lbs

    Equipment:

    Common Clothes
    Map of the City
    Small Knife
    Locket with Parents Names
    Dagger x3
    Arcane Focus
    Tome of Bakabar - Storm god Akulum page 456
    Explorer's Pack
    • Backpack
    • Bedroll
    • Messkit
    • Tinderbox
    • Torch x10
    • Rations 7 days
    • Waterskin
    • Hempen Rope 50 feet
    Pet Mouse corpse - Twitchy RIP
    Gems x 3
    Birdcage with mysterious potions (3)
    Potion Pendant
    Silver Worm key thing, currently nesting somewhere in Therai's back


    CP:
    SP:
    EP:
    GP: 10
    PP:


    Proficiencies:


    (Tiefling):
    Cha + 2
    Int +1
    Darkvision - 60 feet
    Hellish Resistance. Resistant to fire damage
    Infernal Legacy. Thaumaturgy cantrip

    (Languages)
    Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)

    (Weapons)
    Dagger, Dart, Sling, Quarterstaff, & Light Crossbow

    (Urchin)
    City Secrets. Time taken to traverse a city is halved for you and your companions

    (Skills)
    Deception
    Persuasion
    Sleight of Hand
    Stealth

    (Saving Throws)
    Constitution
    Charisma

    (Tools)
    Thieve's Tools
    Disguise Kit

    (Storm Sorcerer)

    Wind Speaker: Primordial Language

    Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.

    (Spellcasting)

    Cantrips
    • Gust
    • Ray of Frost
    • Shocking Grasp
    • Thaumaturgy
    • Thunderclap


    Spells
    • Fog Cloud (1)
    • Ice Knife (1)
    • Witch Bolt (1)


    Spell Slots
    • Level 1 - 3 Slots
    Sorcery Points
    • 2




    Personality Trait: I eat like a pig and have bad manners
    Ideal: I'm going to prove that I'm Worthy of a better life
    Bond: My city is my home and I'll fight to defend it
    Flaw: It's not stealing if I need it more than someone else


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Name: Retula Nomorwien
    Sex: Female
    Age:71
    Race: Shadar-Kai-holder
    Class: Warlock

    Background: Outlander*
    Alignment: Lawful Neutral
    Stats:
    Strength: 8 (-1)
    Dexterity: 17(+3)
    Constitution: 15 (+2)
    Intelligence: 13 (+1)
    Wisdom: 14 (+2)
    Charisma: 16 (+3)
    HP: 17
    AC: 14
    Speed: 30 feet/round
    Hit Dice: d8
    Height: 5'2"
    Weight: 94 lb

    Equipment:

    Component Pouch (worn)
    Leather Armour
    Dungeoneers Pack
    • Backpack
    • Crowbar
    • Hammer
    • 10xPiton
    • 10xTorches
    • Tinderbox
    • 10 days rations
    • Waterskin
    • 50ft Rope
    Blue robe from skeleton in lake
    Golden Hair in box from lake
    Cutting from Flowers from lake
    vivimantic scroll - vat
    vivimantic wand - gene extraction
    lab map
    unicorn horn
    3 scrolls and Vivimantic tome
    2 sapphires
    orchid of vitality
    Cutting from cow-Flytrap
    Vivimantic plants

    CP:
    SP:
    EP:
    GP: 10
    PP:

    Proficiencies:

    (Shadar-Kai):
    Cha + 1
    Dex +2
    Keen Sense (Perception)
    Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
    Trance (4hrs for Long rest)
    Darkvision - 60 feet
    Cantrip (Save the dying)
    Blessing of the Raven Queen
    Beholder-eye palm (1hr charm once per day, save vs charm)

    (Languages)
    Common, Elvish, Sylvan

    (Weapons)

    Light Crossbow + 20 bolts
    Quarterstaff
    2 Daggers
    Scimitar

    (Outlander*)
    You can always remember the layout of a region’s geographical features, and can usually find enough food and water for six people.

    (Skills)
    Perception (racial);
    Arcana, History (class);
    Deception; Survival (Background)

    (Saving Throws)
    Charisma, Wisdom

    (Tools)
    Herbalism Kit

    (Warlock)
    Proficiencies : Light Armour, Simple Weapons
    Languages : Common, Elvish, Sylvan

    Otherworldly Patron : The Raven Queen
    Pact Magic
    Sentinel Raven

    invocations
    Agonizing Blast
    Devil's Sight

    (Spellcasting)
    Cantrips
    • Eldritch Blast
    • Minor Illusion
    • Spare the Dying

    Spells
    • Hellish Rebuke (swapped out false life)
    • Hex
    • Cause Fear
    Spell Slots
    Level 1 - 2


  • Registered Users, Registered Users 2 Posts: 12,639 ✭✭✭✭OldGoat


    Name: Mags Roarch (Ack: Max Roach - Jazz drummer extraordinaire)

    Sex: Male

    Age: 26 years

    Race: Half Orc

    Class: Bard

    Background: Sage

    Speciality: Alchemist

    Alignment: Chaotic Neutral

    Level 2

    Stats:

    Strength: 14 (3)
    Dexterity: 10 (0)
    Constitution: 16 (3)
    Intelligence: 12 (1)
    Wisdom: 9 (-1)
    Charisma: 16 (3)
    HP: 18 (1d8+con)
    AC: 12
    Height: 6’9
    Weight: 270lbs

    Equipment:

    Studded Leather armour
    Longsword
    Light hammer(2) (1d4)
    Dagger (1d4)

    Entainers pack

    Bards Instruments (Flute, drum, more drums)

    Djinn ring – 1 wish per week

    A bottle of black ink, a quill
    A small knife
    A letter from a dead colleague posing a question you have not yet been able to answer, A set of common clothes
    10 gp

    Proficiencies:

    Half Orc:
    Str +2
    Con +1
    Darkvision
    Relentless endurance (If HP=0 then HP=1)
    Savage attack (Extra damage roll on a crit hit)

    Languages: Common Orc

    Background Skills:
    Arcana
    History
    Extra language: Dwarf Elf

    Bard
    Light Armour
    Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
    Tools:
    Saving Throws: Dex, Char
    Skills: Arcana, Athletics, Deception, History, Intimidation, Performance

    Features:
    Spellcasting
    Bardic Inspiration
    Jack of all trades
    Song of rest

    Cantrips (2)
    Magehand
    Vicious Mockery
    Spells: (3, known 5 @Lvl 1)
    Hideous Laughter
    Healing word
    Feather fall
    Thunderwave
    Bane


    Personality Trait:

    Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)

    Bond: I work to preserve a library, university, scriptorium, or monastery Music festival - Woodshock.

    Flaw: I can’t keep a secret to save my life, or anyone else’s

    Backstory:
    Underachieved alchemist, spent too much time hanging out with the band rather than do serious study after attending my first ever all species music festival.
    Discovered a potential within myself to entertain others, a voice to tell stories that help or inspire…more importantly bring profit.
    I spend most of my free time developing a style of music and spoken word called ‘Dyazz’ and tuning my leather armour to drum on with hammers.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 14,387 ✭✭✭✭Professor Moriarty


    Name: Lucilius Title: High Priest Class: Cleric Level: 17 Hit Points: 30 Armor Class: -1
    Alignment: Lawful XP: 1000001 Sex: Male Age: 42 Height: 6'3" Weight: 179#
    STR: 13 To Hit: 1 To Dam: 1 Open Doors: 1
    DEX: 11 AC Mod: 0 Initiative: 0 Missile Adj: 0
    CON: 7 HP Adj: -1
    INT: 7 Add Langs: 0 Partial ability to write
    WIS: 14 Save vs. Magic: 1
    CHA: 16 Reaction Adj: -1 Retainers: 6 Retainer Morale: 9
    Breath Attacks Poison or Death Petrify or Paralyze Wands Spells or Spell-like Devices
    6 2 6 4 5
    -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9
    17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
    Other Abilities: Limner/painter
    Languages: Common, Lawful
    Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
    8 7 6 5 4 4 2
    Lvl 1: Cure Light Wounds, Detect Evil, Detect Magic, Light, Purify Food and Drink, Purify Food and Drink, Remove Fear, Resist Cold
    Lvl 2: Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15' Radius, Snake Charm, Speak with Animal
    Lvl 3: Animal Growth, Animate Dead, Cure Disease, Dispel Magic, Locate Object, Remove Curse
    Lvl 4: Create Food and Water, Cure Serious Wounds, Lower Water, Speak with Plants, Sticks to Snakes
    Lvl 5: Commune, Dispel Evil, Flame Strike, True Seeing
    Lvl 6: Animate Objects, Find the Path, Stone Tell, Word of Recall
    Lvl 7: Regenerate, Resurrection
    1HD 2HD 3HD 4HD 5HD 6HD 7HD 8HD 9HD Spec
    D D D D D D D D D T
    Weapon: Mace +3
    Armor: Banded mail +2, Shield +2
    Other Magic:
    Potions
    Healing - coral, opaline, viscous, watery
    Scrolls
    Dispel Evil
    Miscellaneous
    Warmth ring
    Cloak and boots of elvenkind
    Equipment:
    Flint and steel
    Small sack
    50 ' Hemp Rope
    Rations
    Holy water
    Silver Holy Symbol
    CP SP EP GP PP
    17700 1920 160 1274 60
    General Appearance: Ragged
    Sanity: Very Stable
    Tendencies: Sober
    Personality: Average - Egoist/arrogant
    Disposition: Unfeeling/insensitive
    Nature: Unforgiving
    Honesty: Scrupulous
    Energy: Energetic
    Morals: Aesthetic
    Intellect: Anti-intellectual
    Materialism: Greedy
    Bravery: Craven
    Thrift: Thrifty
    Piety: Martyr/zealot
    Interests: Handicrafts
    You are one of several children of a Serf. You are a credit to the family. You have blue-gray eyes, straight black hair, and an average complexion.


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  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade




  • Registered Users, Registered Users 2 Posts: 14,387 ✭✭✭✭Professor Moriarty


    Evade wrote: »

    Cheers!


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    also, to the clinc with you, i help u fix a few things https://www.boards.ie/vbulletin/showthread.php?t=2057861809


  • Registered Users, Registered Users 2 Posts: 673 ✭✭✭The Dungeon Master


    Prof M, if you follow that link sKeith will assist you in fixing up the character to play. Then we can get you in on the action soon :)


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Therai

    Sex: Male

    Age: 19

    Race: Tiefling

    Class: Storm Sorcerer

    Background: Urchin

    Alignment: Chaotic Good

    Stats:

    Strength: 8 (-1)
    Dexterity: 12 (+1)
    Constitution: 11 (0)
    Intelligence: 11 (0)
    Wisdom: 10 (0)
    Charisma: 15 (+2)
    HP: 11
    AC: 11
    Speed: 30 feet/round
    Hit Dice: d6 (2)
    Height: 5’9 (not including horns)
    Weight: 170lbs

    Equipment:

    Common Clothes
    Map of the City
    Small Knife
    Locket with Parents Names
    Dagger x3
    Arcane Focus
    Tome of Bakabar - Storm god Akulum page 456
    Explorer's Pack
    • Backpack
    • Bedroll
    • Messkit
    • Tinderbox
    • Torch x10
    • Rations 7 days
    • Waterskin
    • Hempen Rope 50 feet
    Pet Mouse corpse - Twitchy RIP
    Gems x 3
    Birdcage with mysterious potions (3)
    Potion Pendant
    Silver Worm key thing, currently nesting somewhere in Therai's back
    Pink potion from cold flame room

    CP:
    SP:
    EP:
    GP: 10
    PP:


    Proficiencies:


    (Tiefling):
    Cha + 2
    Int +1
    Darkvision - 60 feet
    Hellish Resistance. Resistant to fire damage
    Infernal Legacy. Thaumaturgy cantrip

    (Languages)
    Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)

    (Weapons)
    Dagger, Dart, Sling, Quarterstaff, & Light Crossbow

    (Urchin)
    City Secrets. Time taken to traverse a city is halved for you and your companions

    (Skills)
    Deception
    Persuasion
    Sleight of Hand
    Stealth

    (Saving Throws)
    Constitution
    Charisma

    (Tools)
    Thieve's Tools
    Disguise Kit

    (Storm Sorcerer)

    Wind Speaker: Primordial Language

    Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.

    (Spellcasting)

    Cantrips
    • Gust
    • Ray of Frost
    • Shocking Grasp
    • Thaumaturgy
    • Thunderclap


    Spells
    • Fog Cloud (1)
    • Ice Knife (1)
    • Witch Bolt (1)


    Spell Slots
    • Level 1 - 3 Slots
    Sorcery Points
    • 2




    Personality Trait: I eat like a pig and have bad manners
    Ideal: I'm going to prove that I'm Worthy of a better life
    Bond: My city is my home and I'll fight to defend it
    Flaw: It's not stealing if I need it more than someone else


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Therai

    Level: 3

    Sex: Male

    Age: 19

    Race: Tiefling

    Class: Storm Sorcerer

    Background: Urchin

    Alignment: Chaotic Good

    Stats:

    Strength: 8 (-1)
    Dexterity: 12 (+1)
    Constitution: 11 (0)
    Intelligence: 11 (0)
    Wisdom: 10 (0)
    Charisma: 15 (+2)
    HP: 16
    AC: 11
    Speed: 30 feet/round
    Hit Dice: d6 (2)
    Height: 5’9 (not including horns)
    Weight: 170lbs

    Equipment:

    Common Clothes
    Map of the City
    Small Knife
    Locket with Parents Names
    Dagger x3
    Arcane Focus
    Tome of Bakabar - Storm god Akulum page 456
    Explorer's Pack
    • Backpack
    • Bedroll
    • Messkit
    • Tinderbox
    • Torch x10
    • Rations 7 days
    • Waterskin
    • Hempen Rope 50 feet
    Pet Mouse corpse - Twitchy RIP
    Gems x 3
    Birdcage with mysterious potions (3)
    Potion Pendant
    Silver Worm key thing, currently nesting somewhere in Therai's back
    Pink potion from cold flame room

    CP:
    SP:
    EP:
    GP: 10
    PP:


    Proficiencies:


    (Tiefling):
    Cha + 2
    Int +1
    Darkvision - 60 feet
    Hellish Resistance. Resistant to fire damage
    Infernal Legacy. Thaumaturgy cantrip, Hellish Rebuke (cast at level 2)

    (Languages)
    Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)

    (Weapons)
    Dagger, Dart, Sling, Quarterstaff, & Light Crossbow

    (Urchin)
    City Secrets. Time taken to traverse a city is halved for you and your companions

    (Skills)
    Deception
    Persuasion
    Sleight of Hand
    Stealth

    (Saving Throws)
    Constitution
    Charisma

    (Tools)
    Thieve's Tools
    Disguise Kit

    (Storm Sorcerer)

    Wind Speaker: Primordial Language

    Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.

    Spellcasting:

    Cantrips
    • Gust
    • Ray of Frost
    • Shocking Grasp
    • Thaumaturgy (Infernal Legacy)
    • Thunderclap


    Spells
    • Fog Cloud (1)
    • Ice Knife (1)
    • Witch Bolt (1)
    • Hellish Rebuke (2) [Once per Long rest (Infernal Legacy)]
    • Shatter (2)


    Spell Slots
    • Level 1 - 4 Slots
    • Level 2 - 2 Slots
    Sorcery Points
    • 3
    Metamagic
    • Twin Spell
    • Empowered Spell




    Personality Trait: I eat like a pig and have bad manners
    Ideal: I'm going to prove that I'm Worthy of a better life
    Bond: My city is my home and I'll fight to defend it
    Flaw: It's not stealing if I need it more than someone else


  • Registered Users, Registered Users 2 Posts: 12,639 ✭✭✭✭OldGoat


    Lvl3 whupdate:

    Name: Mags Roarch (Doffs hat to Max Roach, look him up, jazz stuff)
    Sex: Male
    Age: 26 years
    Race: Half Orc
    Class: Bard
    Background: Sage
    Speciality: Alchemist
    Alignment: Chaotic Neutral

    Level 3

    Stats:
    Strength: 14 (3)
    Dexterity: 10 (0)
    Constitution: 16 (3)
    Intelligence: 12 (1)
    Wisdom: 9 (-1)
    Charisma: 16 (3)
    HP: 24 (1d8+con)
    AC: 12
    Height: 6’9
    Weight: 270lbs

    Equipment:
    Studded Leather armour
    Rapier
    Light hammer(2) (1d4)
    Dagger (1d4)
    Entainers pack
    Bards Instruments (Flute, drum, more drums)
    Djinn ring – 1 wish per week
    A bottle of black ink, a quill
    A small knife
    A letter from a dead colleague posing a question you have not yet been able to answer,
    A set of common clothes
    10 gp


    Half Orc:
    Str +2
    Con +1

    Darkvision
    Relentless endurance (If HP=0 then HP=1)
    Savage attack (Extra damage roll on a crit hit)

    Languages: Common Orc

    Background Skills:
    Arcana
    History
    Extra language: Dwarf Elf

    Bard
    Light Armour
    Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
    Tools:

    Saving Throws: Dex, Char

    Skills:
    Arcane(INT),
    Athletics (STR),
    Deception (CHA),
    History (INT),
    Intimidation*2(CHA),
    Performance*2(CHA),
    Medicine (Wis),
    Stealth (DEX),
    Sleight of hand (DEX)

    Features:
    Spellcasting
    Bardic Inspiration
    Jack of all trades
    Song of rest
    Expertease (<- A little burlesque humour there) Proficiency bonus doubled for Intimidation and Performance
    Bard College – (College of Lore – 3 extra skills proficiency)
    Cutting Word


    Cantrips (2)
    Magehand
    Vicious Mockery
    Spells: (Known (6), Lvl 1 (4), Lvl2(2))
    Lvl 1
    Hideous Laughter
    Healing word
    Thunderwave
    Bane

    Lvl 2
    Lesser Restoration
    Enhance ability

    Personality Trait:

    Ideal: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)

    Bond: I work to preserve a library, university, scriptorium, or monastery Music festival - Woodshock.

    Flaw: I can’t keep a secret to save my life, or anyone else’s

    Backstory:
    Underachieved alchemist, spent too much time hanging out with the band rather than do serious study after attending my first ever all species music festival.
    Discovered a potential within myself to entertain others, a voice to tell stories that help or inspire…more importantly bring profit.
    I spend most of my free time developing a style of music and spoken word called ‘Dyazz’ and tuning my leather armour to drum on with hammers.

    I'm older than Minecraft goats.



  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Banjo wrote: »
    Name: Retula Nomorwien

    Changes :

    HD : 2D8 -> 3D8
    HP : 17 -> 24 (taking avg 5 + Con)

    Pact Boon : Pact of the Tome
    Cantrips : Guidance, Toll the Dead, Thorn Whip

    (yeah, I know shillelagh might make more sense than TW but this just feels thematically better and blah blah balh)

    Spell Slot Levels : 1 -> 2

    Spells

    +Hold Person
    Cause Fear -> Detect Magic

    Invocations :
    Devil's Sight -> Book of Ancient Secrets
    Rituals : Identify and Find Familiar.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Banjo wrote: »
    Changes :

    Spells [/B]
    +Hold Person
    Cause Fear -> Detect Magic

    Edit : Sorry, I have no idea where I got the idea that I could learn Detect Magic. It's not on the Warlock List or Patron list. I think I got a little ritual-happy. Anyway, Detect Magic isn't available to me, so going with Silence instead.

    In my defense, yes it's a bank holiday but I'm at work and there's nothing much to do other than correct my character sheet.


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Therai

    Level: 3

    Sex: Male

    Age: 19

    Race: Tiefling

    Class: Storm Sorcerer

    Background: Urchin

    Alignment: Chaotic Good

    Stats:

    Strength: 8 (-1)
    Dexterity: 12 (+1)
    Constitution: 11 (0)
    Intelligence: 11 (0)
    Wisdom: 10 (0)
    Charisma: 15 (+2)
    HP: 16
    AC: 11
    Speed: 30 feet/round
    Hit Dice: d6 (3)
    Height: 5’9 (not including horns)
    Weight: 170lbs

    Equipment:

    Common Clothes
    Map of the City
    Small Knife
    Locket with Parents Names
    Dagger x3
    Arcane Focus
    Tome of Bakabar - Storm god Akulum page 456
    Explorer's Pack
    • Backpack
    • Bedroll
    • Messkit
    • Tinderbox
    • Torch x10
    • Rations 7 days
    • Waterskin
    • Hempen Rope 50 feet

    Birdcage
    Silver Worm key thing, currently nesting somewhere in Therai's back
    Potions
    • Invisibility - duration 4 minutes
    • Fire Immunity - duration 3 minutes
    • Enhanced Danger Sense (PP bonus for traps) - duration 10 minutes
    • Transformation to Cold Flame Elemental - duration 12 seconds
    • Time Shift (travel forward in time 2 minutes)
    • Mind Swap with Rasmop of Krystas, 8 uses - duration 20 minutes
    Thieves' Tools
    Scroll to Access the Stellar Aerie
    Map of the World - Important locations
    • 26.11 - King's Tomb (purple is bad, needs silver worm to access it)
    • 19.18 - Stellar Aerie
    • 33.11 - Floating Palace of the Carnivore King


    CP:
    SP:
    EP:
    GP: 733
    PP:


    Proficiencies:


    (Tiefling):
    Cha + 2
    Int +1
    Darkvision - 60 feet
    Hellish Resistance. Resistant to fire damage
    Infernal Legacy. Thaumaturgy cantrip, Hellish Rebuke (cast at level 2)

    (Languages)
    Common, Infernal, & Primordial (including Aquan, Avan, Ignen, & Terran dialects)

    (Weapons)
    Dagger, Dart, Sling, Quarterstaff, & Light Crossbow

    (Urchin)
    City Secrets. Time taken to traverse a city is halved for you and your companions

    (Skills)
    Deception
    Persuasion
    Sleight of Hand
    Stealth

    (Saving Throws)
    Constitution
    Charisma

    (Tools)
    Thieve's Tools
    Disguise Kit

    (Storm Sorcerer)

    Wind Speaker: Primordial Language

    Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air of elemental air to briefly surround you, immediately before you cast a spell of first level or higher. Doing so allows you to to fly up to 10 feet without provoking opportunity attacks.

    Spellcasting:

    Cantrips
    • Gust
    • Ray of Frost
    • Shocking Grasp
    • Thaumaturgy (Infernal Legacy)
    • Thunderclap


    Spells
    • Fog Cloud (1)
    • Ice Knife (1)
    • Witch Bolt (1)
    • Hellish Rebuke (2) [Once per Long rest (Infernal Legacy)]
    • Shatter (2)


    Spell Slots
    • Level 1 - 4 Slots
    • Level 2 - 2 Slots
    Sorcery Points
    • 3
    Metamagic
    • Twin Spell
    • Empowered Spell




    Personality Trait: I eat like a pig and have bad manners
    Ideal: I'm going to prove that I'm Worthy of a better life
    Bond: My city is my home and I'll fight to defend it
    Flaw: It's not stealing if I need it more than someone else


    People I know
    • Rasmop of Krystas, Gnome Wizard - identifies potions
    • Gosprey, Tiefling - Devil Fruit hookup(?)
    • Toldin, Human Cleric - will pay me a 15,000GP for an obelisk from 19.18 & 33.11
    • Alfredo, Locksmith - gets 10% of whatever is recovered from the Málëhro Elf King's Tomb at 26.11


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Iuric Mercutius
    Level: 3

    Sex: Male

    Age: 26

    Race: Aasimar

    Class: Oath of Devotion Paladin

    Background: Folk Hero

    Alignment: Lawful Good

    Stats:

    Strength: 16(+3)
    Dexterity: 15 (+2)
    Constitution: 16 (+3)
    Intelligence: 10 (0)
    Wisdom: 13 (+1)
    Charisma: 16 (+3)
    HP: 23
    AC: 16
    Speed: 30 feet/round
    Hit Dice: d10 (3)
    Height: 5’11''
    Weight: 180lbs

    Equipment:

    Longsword
    Greatsword
    Javelin x5
    Chain Mail with holy symbol, concentric wheels with seawater flowing through, etched on the breastplate
    Woodcarvers' tools
    Shovel
    Iron pot
    Common clothes


    Priests pack
    • Backpack
    • Blanket
    • 10 candles
    • Tinderbox
    • Alms box
    • Censer
    • Vestment
    • Rrations- 2 days
    • Waterskin




    CP:
    SP:
    EP:
    GP: 10
    PP:


    Proficiencies:


    (Aasimar):
    Cha + 2
    Con +1
    Darkvision - 60 feet
    Celestial Resistance. Resistant necrotic and radiant
    Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
    Radiant Consumption: Action, 1/day. Bright light within 10 feet, dim within another 10 feet of me. End of turn creatures within 10 feet including me take half level rounded up of radiant damage and 1/turn when I deal damage to 1 target with a spell or attack extra radiant damage = my level


    (Languages)
    Common, Celestial

    (Weapons)
    All


    (Armour)
    All


    (Skills)
    Animal Handling
    Persuasion
    Religion
    Survival

    (Saving Throws)
    Wisdom
    Charisma

    (Tools)
    Woodcarvers' Tools


    (Paladin)
    Immune to disease

    Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands

    Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction

    Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.

    Channel Divinity: 1/rest, Action.
    Sacred Weapon: Duration 1 minute. Add Char mod to attack rolls. Weapon emits light 20 feet bright + 20 feet dim. Weapon is considered magical.
    Turn the Unholy: Range 30 feet duration 1 minute or when they take damage. Each fiend or undead that can see or hear you makes a Wis save on fail creature is turned. Turned creature must dash away and can't take reactions and can't willingly move within 30 feet of me.


    Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8

    Spellcasting:

    Cantrips
    • Light


    Spells Prepared
    • Protection from Evil and Good*
    • Sanctuary*
    • Bless
    • Compelled Duel
    • Cure Wounds
    • Shield of Faith
    *Always prepared



    Spell Slots
    • Level 1 - 3

    Personality Trait: Quick to action in the face of evil. Apathetic towards spreading the good word of Mesharum
    Ideal: Help those in need, smite greater evils
    Bond: Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide. Family (merchants) still alive in hometown.
    Flaw: Gets distracted by the adoring crowds after doing heroic deeds


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Sorry, bit delayed, needed a ruling.

    (Short version : taking Charisma +2, Create Bonfire cantrip, Spiritual Weapon spell. Lost rope, couple of pitons in exploding tower. Swapped out Silence for Invisibility after transcribing it into Tome. )

    For your convenience, changes are in bold. For your inconvenience, so are are the headings.
    Name: Retula Nomorwien
    Sex: Female
    Age:71
    Race: Shadar-Kai
    Class: Warlock

    Background: Outlander*
    Alignment: Lawful Neutral
    Stats:
    Strength: 8 (-1)
    Dexterity: 17(+3)
    Constitution: 15 (+2)
    Intelligence: 13 (+1)
    Wisdom: 14 (+2)
    Charisma: 18 (+4) (+2 points for L4 Ability increase)
    HP: 31 (taking average roll (5) + con mod (2)
    AC: 14 (Leather armour AC11 + Dex mod +3)
    Speed: 30 feet/round
    Hit Dice: 4d8
    Height: 5'2"
    Weight: 94 lb

    Equipment:

    Component Pouch (worn)
    Leather Armour
    Dungeoneers Pack
    • Backpack
    • Crowbar
    • Hammer
    • 8xPiton
    • 7xTorches
    • Tinderbox
    • 10 days rations
    • Waterskin
    • 50ft Rope
    Blue robe from skeleton in lake
    Golden Hair in box from lake
    Cutting from Flowers from lake
    vivimantic scroll - zen and the art of Vat maintenance
    vivimantic wand - gene extraction
    lab map
    unicorn horn -> Returned to Mr Humphalgrumps' head.
    3 scrolls (Temp HP via extra organs, ?, ?) and Vivimantic tome
    2 sapphires -> Sold for 1600+Pearl (see below)
    orchid of vitality (permanent +1HP)
    Cutting from cow-Flytrap
    Vivimantic plants
    Queen ant larva dart and stalk
    Pearl worth 100gp
    Tardin's DaggerCylinder
    240gp from the Dwarves to split with dwarves(RIP), Dusty (RIP), Therai (retired and he can spare it!) and Mags (Done)
    Ring of Activation for Quartz Portals to Tentacle Nightmare Realm
    Infernal Book of Tentacle Nightmares
    Drawings of (exploded) Tower
    Soil Samples from Bard's garden
    Can opener


    CP:
    SP:
    EP:
    GP: 1255 (assuming I've pre-paid for the Empathy Gauntlet)
    PP:

    Proficiencies:

    (Shadar-Kai - UA):
    Cha + 1
    Dex +2
    Keen Sense (Perception)
    Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
    Trance (4hrs for Long rest)
    Darkvision - 60 feet
    Blessing of the Raven Queen (15ft teleport with damage resistance, one per day)

    (Mutations)
    Retractable Beholder-eye - left palm (1hr charm one target once per day, save vs charm)
    Metal fingernails - both hands.
    Baldness - it's not hereditary

    (Languages)
    Common, Elvish, Sylvan

    (Weapons)
    Light Crossbow + 10 regular bolts, 10 treated.
    Quarterstaff
    2 Daggers
    Málëhro Scimitar

    (Outlander*)
    You can always remember the layout of a region's geographical features, and can usually find enough food and water for six people.

    (Skills)
    Perception (racial);
    Arcana, History (class);
    Deception; Survival (Background)

    (Saving Throws)
    Charisma, Wisdom

    (Tools)
    Herbalism Kit

    (Warlock)
    Proficiencies : Light Armour, Simple Weapons
    Otherworldly Patron : The Raven Queen
    Pact Magic
    Sentinel Raven
    Pact of the Tome

    invocations
    Agonizing Blast
    Book of Ancient Secrets (Ritual Casting)

    (Spellcasting)
    Cantrips
    • Eldritch Blast (W)
    • Minor Illusion (W)
    • Spare the Dying (Shadar Kai origin)
    • Thorn Whip (Tome)
    • Guidance (Tome)
    • Toll the Dead (Tome)
    • Create Bonfire (W)

    Spells
    • Hellish Rebuke
    • Hex
    • Silence -> Invisibility
    • Hold Person
    • Spiritual Weapon
    • Identify (ritual only)
    • Summon Familiar (ritual only)
    • Silence (ritual only)
    Spell Slots
    Level 2 x 2

    Familiar
    Mr Humphalgrumps, the cigar-chompin' Unicorn.


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    Level 5. TL Dr:
    Proficiency -> 3
    Invocation : repelling blast.
    Spell slots -> Level 3
    Spell : hellish rebuke -> Darkness (swap)
    Spell : Dispel Magic

    Familiars :
    Mr Humphalgrumps, Lumol the Puma


  • Closed Accounts Posts: 778 ✭✭✭Jack Moore


    Jeremy
    Lvl 1 wizard
    16
    16
    16
    8
    8
    8
    I’m a wizard you work it out


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    My char sheet at present,


  • Closed Accounts Posts: 13,404 ✭✭✭✭sKeith


    sKeith wrote: »
    My char sheet at present,
    HP update to sheet, i lost some changes so was working with what i could recall, but went back and found
    start:9
    lvl2:4
    lvl3:9
    lvl4:6
    robbed from doppelganger: 2


    total: 30
    temporarily reduced to 24 atm, which is what i had in sheet as total. yay


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    To take effect after the next long rest




    Name: Iuric Mercutius

    Level: 3

    Sex: Male

    Age: 26

    Race: Aasimar

    Class: Oathbreaker Paladin

    Background: Folk Hero

    Alignment: Neutral

    Stats:

    Strength: 17(+3)
    Dexterity: 15 (+2)
    Constitution: 15 (+2)
    Intelligence: 10 (0)
    Wisdom: 13 (+1)
    Charisma: 16 (+3)
    HP: 20
    AC: 16
    Speed: 30 feet/round
    Hit Dice: d10 (3)
    Height: 5’11''
    Weight: 180lbs

    Equipment:

    Longsword
    Greatsword
    Javelin x5
    Chain Mail with holy symbol, concentric wheels with seawater flowing through, etched on the breastplate
    Woodcarvers' tools
    Shovel
    Common clothes


    Priests pack
    • Backpack
    • Blanket
    • 5 candles
    • Tinderbox
    • Alms box
    • Censer
    • Vestment
    • Rrations- 2 days
    • Waterskin
    Cave chests revealed by divine sense

    • 400GP of gold and jewels
    • Valuable looking sapphire necklace
    • Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.
    • Dwarven chestplate minus central gem - currently being worn.
    DURANDAL - currently being wielded.

    Dwarven amulet of angel summoning


    CP:
    SP:
    EP: 1
    GP: 399
    PP:


    Proficiencies:


    (Aasimar):
    Cha + 2
    Str +1
    Darkvision - 60 feet
    Celestial Resistance. Resistant necrotic and radiant
    Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
    Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.

    (Languages)
    Common, Celestial

    (Weapons)
    All


    (Armour)
    All


    (Skills)
    Animal Handling
    Persuasion
    Religion
    Survival

    (Saving Throws)
    Wisdom
    Charisma

    (Tools)
    Woodcarvers' Tools


    (Paladin)
    Immune to disease

    Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands

    Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction

    Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.

    Channel Divinity: 1/rest, Action.
    • Control Undead: Range 30 feet. Target one undead you can see. Target makes a Wisdom saving throw, on fail it must obey your commands for 24 hours
    • Dreadful Aspect: Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you, on fail frightened of you for one minute. If the creature ends its turn more than 30 feet from you it can repeat the save to end the effect.


    Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8

    Spellcasting:

    Cantrips
    • Light


    Spells Prepared
    • Inflict Wounds*
    • Hellish Rebuke*
    • Bless
    • Compelled Duel
    • Cure Wounds
    • Shield of Faith
    *Always prepared



    Spell Slots
    • Level 1 - 3

    Personality Trait: Mercenary, morally grey, likes a good fight
    Ideal: Try not to cause too much world ending harm, unless it pays really really well
    Bond: Family (merchants) still alive in hometown. Formerly - Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
    Flaw: In denial, may not react well to any explicit mention of the unpleasant event


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,819 Mod ✭✭✭✭Necro


    Name: Vrakrash

    Race: Dragonborn

    Class: Fighter

    Background: Far Traveller

    Speciality: Eldritch Knight

    Alignment: Neutral

    Stats:
    Strength: 19
    Dexterity: 16 (Increased by 1 at lvl 4)
    Constitution: 15 (Increased by 1 at lvl 4)
    Intelligence: 13
    Wisdom: 6
    Charisma: 8
    HP: 34
    AC: 17
    Height: 6’5

    Equipment:
    Chainmail
    Battleaxe
    1 Bastard Sword (conjured in Tindolin Valley as illusion, somehow real)
    Scimitar
    Light Crossbow & 20 bolts
    Dungeoneer’s pack - backpack, a crowbar, a hammer, 9 pitons, 10 torches, a tinderbox, 6 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
    Set of Travellers clothes
    Rough Map of Area
    Piece of Jewellery (worth 10GP)
    Pouch
    1 colossal blue gem
    4 ornate swords
    Healing poultice
    Resurrection scroll
    Scroll of Galdhum’s Donut Trap
    0 GP (following a hard night on the tiles)



    Features:
    Gold Dragon:
    Resist Fire Damage
    Breathe 15ft cone of fire dealing 2d6 fire damage
    Far Traveller:
    Your foreign nature can gain you access to those curious about your homeland.
    Fighter:
    Fighting Style - Two Weapon Fighting
    Heal 1d10 + level hit points as bonus action.
    Action Surge (x 1) extra action once per long rest
    Eldritch Knight:
    Cantrips: Firebolt, Poison Spray.
    Spells: Thunderwave, Chromatic Orb, Shield, (Extra Spell to be learned)

    Extra Abillities: Once a day Varkrash can command a rock of any size no bigger than himself to move.


    Proficiencies:
    Languages: Common, Draconic and Dwarvish
    All Armor and Shields
    Simple & Martial Weapons

    Personality Trait: Thinking is for other people. I prefer action.
    Ideals: We must help bring about the changes the gods are constantly working in the world.
    Bond: A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
    Flaw: The tyrant who rules my land will stop at nothing to see me killed.


  • Registered Users, Registered Users 2 Posts: 12,639 ✭✭✭✭OldGoat


    Lvl 4 whupdate: Just the juicy bits.

    Name: Mags Roarch
    Race: Half Orc
    Class: Bard
    Level 4
    HP 38

    Stats:
    Strength: 14 (3)
    Dexterity: 11 (0) (Increased by 1)
    Constitution: 16 (3)
    Intelligence: 12 (1)
    Wisdom: 10 (0) (Increased by 1)
    Charisma: 16 (3

    Skin colour is blue rather than greenish due to merging with Occy the octopus in a portal. Can at will morph hands to tentacles.
    Has beak in lower back.
    Can planeshift to the abyss, the realm of demons, at will. It's a dangerous place though

    New cantrip: True Strike
    New 2nd lvl spell: Blindness/Deafness

    I'm older than Minecraft goats.



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  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Iuric Mercutius

    Level: 4

    Sex: Male

    Age: 26

    Race: Aasimar

    Class: Oathbreaker Paladin

    Background: Folk Hero

    Alignment: Neutral

    Stats:

    Strength: 18(+4)
    Dexterity: 15 (+2)
    Constitution: 16 (+3)
    Intelligence: 10 (0)
    Wisdom: 13 (+1)
    Charisma: 16 (+3)
    HP: 34
    AC: 18
    Speed: 30 feet/round
    Hit Dice: d10 (4)
    Height: 5’11''
    Weight: 180lbs

    Equipment:

    Longsword
    Durandal - greatsword 2d10 damage and 20% chance to siphon damage as HP
    Javelin x5
    Plate armour with the skeletal winged sword symbol
    Woodcarvers' tools
    Shovel
    Common clothes


    Dungeoneers Pack
    • Backpack
    • Blanket
    • Hammer
    • Tinderbox (2)
    • Piton (10)
    • Torch (10)
    • Crowbar
    • Rations- 10 days
    • Waterskin (2)
    • Hempen Rope 50 feet
    Cave chests revealed by divine sense

    • Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.

    Dwarven amulet of angel summoning


    CP:
    SP:
    EP: 1
    GP: 177
    PP:


    Proficiencies:


    (Aasimar):
    Cha + 2
    Str +1
    Darkvision - 60 feet
    Celestial Resistance. Resistant necrotic and radiant
    Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
    Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.

    (Languages)
    Common, Celestial

    (Weapons)
    All


    (Armour)
    All


    (Skills)
    Animal Handling
    Persuasion
    Religion
    Survival

    (Saving Throws)
    Wisdom
    Charisma

    (Tools)
    Woodcarvers' Tools


    (Paladin)
    Immune to disease

    Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands

    Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction

    Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.

    Channel Divinity: 1/rest, Action.
    • Control Undead: Range 30 feet. Target one undead you can see. Target makes a Wisdom saving throw, on fail it must obey your commands for 24 hours
    • Dreadful Aspect: Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you, on fail frightened of you for one minute. If the creature ends its turn more than 30 feet from you it can repeat the save to end the effect.


    Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8

    Spellcasting:

    Cantrips
    • Light


    Spells Prepared
    • Inflict Wounds*
    • Hellish Rebuke*
    • Bless
    • Compelled Duel
    • Cure Wounds
    • Shield of Faith
    *Always prepared



    Spell Slots
    • Level 1 - 3

    Personality Trait: Mercenary, morally grey, likes a good fight
    Ideal: Try not to cause too much world ending harm, unless it pays really really well
    Bond: Family (merchants) still alive in hometown. Formerly - Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
    Flaw: In denial, may not react well to any explicit mention of the unpleasant event i.e. the bifurcation of Jeremy the Wizard


    TL;DR Str 17 -> 18, Con 15 -> 16, HP20 -> 34 (10 from hit dice roll 4 from increased Con)

    EDIT: New armour and such after the shopping episode.


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Iuric Mercutius

    Level: 5

    Sex: Male

    Age: 26

    Race: Aasimar

    Class: Oathbreaker Paladin

    Background: Folk Hero

    Alignment: Neutral

    Stats:

    Strength: 18(+4)
    Dexterity: 15 (+2)
    Constitution: 16 (+3)
    Intelligence: 10 (0)
    Wisdom: 13 (+1)
    Charisma: 16 (+3)
    HP: 47
    AC: 18
    Speed: 30 feet/round
    Hit Dice: d10 (5)
    Height: 5’11''
    Weight: 180lbs

    Equipment:

    Longsword
    Durandal - greatsword 2d10 damage and 20% chance to siphon damage as HP, paired scabbard allows storage and redistribution of HP.
    Javelin x4
    Plate armour with the skeletal winged sword symbol
    Woodcarvers' tools
    Shovel
    Common clothes


    Dungeoneers Pack
    • Backpack
    • Blanket
    • Hammer
    • Tinderbox (2)
    • Piton (10)
    • Torch (10)
    • Crowbar
    • Rations- 8 days
    • Waterskin (2)
    • Hempen Rope 50 feet
    Cave chests revealed by divine sense

    • Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.

    Dwarven amulet of angel summoning - Summoned Angel of Bandylegs named Grodinz - currently missing


    Potions
    • Blue - Spells reflect off of you. Duration 2 minutes.
    • Azure - Temporary immortality, leaves you weak after it wears off. Duration unknown



    CP:
    SP:
    EP: 1
    GP: 177
    PP:


    Proficiencies:


    (Aasimar):
    Cha + 2
    Str +1
    Darkvision - 60 feet
    Celestial Resistance. Resistant necrotic and radiant
    Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
    Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.

    (Languages)
    Common, Celestial

    (Weapons)
    All


    (Armour)
    All


    (Skills)
    Animal Handling
    Persuasion
    Religion
    Survival

    (Saving Throws)
    Wisdom
    Charisma

    (Tools)
    Woodcarvers' Tools


    (Paladin)
    Immune to disease

    Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands

    Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction

    Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.

    Channel Divinity: 1/rest, Action.
    • Control Undead: Range 30 feet. Target one undead you can see. Target makes a Wisdom saving throw, on fail it must obey your commands for 24 hours
    • Dreadful Aspect: Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you, on fail frightened of you for one minute. If the creature ends its turn more than 30 feet from you it can repeat the save to end the effect.


    Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8


    Extra Attack: When you take the attack action twice instead of once.


    Spellcasting:

    Cantrips
    • Light


    Spells Prepared

    Level 1

    • Inflict Wounds*
    • Hellish Rebuke*
    • Bless
    • Compelled Duel
    • Shield of Faith
    Level 2
    • Crown of Madness*
    • Darkness*
    • Magic Weapon
    • Find Steed

    *Always prepared



    Spell Slots
    • Level 1 - 4
    • Level 2 - 2

    Personality Trait: Mercenary, morally grey, likes a good fight
    Ideal: Try not to cause too much world ending harm, unless it pays really really well
    Bond: Family (merchants) still alive in hometown. Formerly - Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
    Flaw: In denial, may not react well to any explicit mention of the unpleasant event i.e. the bifurcation of Jeremy the Wizard


    General Things
    "Durandal", real name Falgim, is a human, possibly a wizard, transformed into a sword. The sword was once wielded by Tolb, paired scabbard allows storage and distribution of stored HP. Does additional damage to legendary beasts(?)



    TL;DR

    • HP34 -> 47
    • Proficiency Bonus 2 ->3
    • Extra Attack
    • Level 1 spell slots 3 -> 4, 2 level 2 spell slots, and level 2 spells


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    TL;DR :
    Hit Die 5->6
    HP 40->47

    Spells :
    -Darkness -> +Hellish Rebuke
    +Thunderstep

    Class Feature :
    Merge with Raven. Except the Raven is gone. So no class feature? :(

    Bindings :
    +Detect Magic
    +Shadow assistant
    +Binding Blast

    Familiar :
    - Patinkin
    Banjo wrote: »
    Name: Retula Nomorwien
    Sex: Female
    Age:71
    Race: Shadar-Kai-holder
    Class: Warlock

    Background: Outlander*
    Alignment: Lawful Neutral
    Stats:
    Strength: 8 (-1)
    Dexterity: 17(+3)
    Constitution: 15 (+2)
    Intelligence: 13 (+1)
    Wisdom: 14 (+2)
    Charisma: 18 (+4)
    HP: 47
    AC: 14
    Speed: 30 feet/round
    Hit Dice: d8
    Height: 5'2"
    Weight: 94 lb

    Equipment:

    Arcane Focus
    Leather Armour
    Dungeoneers Pack
    • Backpack
    • Crowbar
    • Hammer
    • 8xPiton
    • 7xTorches
    • Tinderbox
    • 9 days rations
    • Waterskin
    • 50ft Rope
    Blue robe from skeleton in lake (Owed to shop in Bandysia)
    Golden Hair in box from lake
    Cutting from Flowers from lake
    vivimantic scroll - vat
    Vivimantic Scroll - Temporary HP (1HD + low risk, 2HD + high risk)
    Vivimantic scroll - Acidic Projectile Vomit upgrade for Undead (r)
    Vivimantic scroll - Melter blob (r)
    vivimantic wand - gene extraction (loaded with squid-dog blood)
    Vivimantic Tome (unknown)
    Cutting from cow-Flytrap
    Vivimantic plants
    Queen Ant Larva dart
    Queen Ant Larva tube
    Tardin's dagger Vibrator
    Quill and Ink
    Ghost Dog Whistle
    Gothy tome for binding souls
    Haunted biro
    Superfast Golden Boots
    Wand of unstable Demiplanes
    Marked Dagger - RE
    Marked Dagger - TU
    Psyker skull
    A ****load of mead
    White potion, possibly made of myself.
    The skull of Citra / Cóllhug along with the left and right femurs.
    A Hydra head.
    No sense of what Encumbrance means

    CP:
    SP:
    EP:
    GP: 1174
    PP:

    Proficiencies:

    (Shadar-Kai):
    Cha + 1
    Dex +2
    Keen Sense (Perception)
    Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
    Trance (4hrs for Long rest)
    Darkvision - 60 feet
    Cantrip (Save the dying)
    Blessing of the Raven Queen (teleport 15ft once per day)

    (Languages)
    Common, Elvish, Sylvan

    (Weapons)

    Light Crossbow + 10 bolts regular, 8 bolts treated.
    Quarterstaff
    2 Daggers
    Scimitar

    (Outlander*)
    You can always remember the layout of a region’s geographical features, and can usually find enough food and water for six people.

    (Skills)
    Perception (racial);
    Arcana, History (class);
    Deception; Survival (Background)

    (Saving Throws)
    Charisma, Wisdom

    (Tools)
    Herbalism Kit

    (Warlock)
    Proficiencies : Light Armour, Simple Weapons
    Languages : Common, Elvish, Sylvan

    Otherworldly Patron : The Raven Queen
    Pact Magic
    Sentinel Raven (MIA!)
    Pact of the Tome

    invocations
    Agonizing Blast
    Book of Ancient Secrets
    Repelling Blast

    (Spellcasting)
    Cantrips
    • Eldritch Blast
    • Minor Illusion
    • Spare the Dying
    • Thorn Whip
    • Guidance
    • Create Bonfire
    • Toll the Dead

    Spells
    • Hellish Rebuke
    • Hex
    • Invisibility
    • Hold Person
    • Spiritual Weapon
    • Dispel Magic
    • Hunger of Hadar
    Spell Slots
    Level 3 (x 2)

    Mutations and Powers
    Beholder DNA (Retractable eye in palm, 1hr charm once per day)
    Metal Fingernails (Cosmetic, unclear if they grow)
    Blue Dragon Blood (Cannot drown, does not take environmental damage from cold)
    Osinziri Psychopomp (Immortal in Osinzir, can bind those she slays to her service)
    Psyker touched (Can communicate telepathically with Vrakrash)

    Bound Souls :
    Jaqti - Guides and returns 1 treated bolt. He is possibly lodged in a big snakes skull or is flying from Osinzir to Ursula's tower as we speak)
    Elephant driver - Blinds foes. (Darkness)
    Totem Wielder - Haunts the biro, inscribes Retula's soul bindings when directed by thought
    Exploding runner - Holds the book while the Totem wielder writes
    Elementalist - Bears Retula aloft (Fly)
    Tower shadow 1 - Haunts Retula's shadow, can detach to scout / act as seen assistant.
    Tower Shadow 2 - Detect magic, tickles Retula's nose to alert and guide her.
    Tower Shadow 3 - When Eldritch Blast hits, it binds the target to another target within 5 feet (think Entangle or Arms of Hadar without the damage, bearing in mind that target may be repelled so it's moving 10 feet, giving this a 10x20 cylinder of effect?)
    Kazaar the Many Headed - Fourier is mean :(

    Hall of Lost Familiars and Talking Animal Companions
    Mr Humphalgrumps the Unicorn - got hisself perished blocking a fireball
    Lumol the phase shifting puma - declined to leave Osinzir
    Tsoin the racing Raptor - could not keep up with the golden runnerboots
    Hetyaro, Sentinel Raven - missing in action, presumed dismiss by a divinity suppression system
    Patinkin the Manticore - incinerated. Some doors were meant to remain closed
    Bacon the Wild Boar - revenge is a dish best servedcold. But you cook it hot-hot-hot.

    Unstable Demiplanes
    LA - Contains marked dagger and the armour (And possibly the no-longer-suppressed magical spirit of the Judge)


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 53,819 Mod ✭✭✭✭Necro


    Vrakrash Level 5 Sheet:

    Dragonborn_Fighter.jpg?fit=525%2C552&ssl=1

    Name: Vrakrash

    Race: Dragonborn

    Class: Fighter

    Background: Far Traveller

    Speciality: Eldritch Knight

    Alignment: Neutral



    Stats:


    Strength: 19
    Dexterity: 16
    Constitution: 15
    Intelligence: 13
    Wisdom: 6
    Charisma: 8


    HP: 42

    AC: 18

    Height: 6’5

    Weight: 240lbs




    Equipment:



    Father’s Versatile Battleaxe - 2d10+4 one handed, 2d12+4 two handed

    Bastard Sword - d10+4 one handed, d12+4 two handed

    Golden Dwarven Plate Armour (possibly a mirage and Vrakrash is actually nude)

    Light Crossbow & 20 bolts

    Dungeoneer’s pack - backpack, a crowbar, a hammer, 9 pitons, 10 torches, a tinderbox, 6 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

    Rough Map of Area
    Piece of Jewellery (worth 10GP)

    Battleaxe - d8+4
    1 scimitar - d6+4



    Features:



    Golden Dragon:

    Resist Fire Damage
    Breathe 15ft cone of fire dealing 2d6 fire damage

    Far Traveller:

    Your foreign nature can gain you access to those curious about your homeland.


    Fighter:

    Fighting Style - Two Weapon Fighting
    Heal 1d10 + level hit points as bonus action.
    Action Surge (x 1) extra action once per long rest
    Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.


    Eldritch Knight:

    Cantrips: Firebolt, Poison Spray.

    Spells: Thunderwave, Chromatic Orb, Shield, Snare


    Extra Abillities: Once a day Varkrash can command a rock of any size no bigger than himself to move.


    Proficiencies:

    Languages: Common, Draconic and Dwarvish
    All Armor and Shields
    Simple & Martial Weapons


  • Registered Users, Registered Users 2 Posts: 6,818 ✭✭✭Evade


    Name: Iuric Mercutius

    Level: 5

    Sex: Male

    Age: 26

    Race: Aasimar

    Class: Redemption Paladin

    Background: Folk Hero

    Alignment: Neutral Good

    Stats:

    Strength: 18(+4)
    Dexterity: 15 (+2)
    Constitution: 16 (+3)
    Intelligence: 10 (0)
    Wisdom: 13 (+1)
    Charisma: 16 (+3)
    HP: 47
    AC: 18
    Speed: 30 feet/round
    Hit Dice: d10 (5)
    Height: 5’11''
    Weight: 180lbs

    Equipment:

    Longsword
    Durandal - greatsword 4d10 damage and 20% chance to siphon damage as HP, paired scabbard allows storage and redistribution of HP.
    Javelin x4
    Plate armour with the Mesharumic symbol
    Woodcarvers' tools
    Shovel
    Common clothes


    Dungeoneers Pack
    • Backpack
    • Blanket
    • Hammer
    • Tinderbox (2)
    • Piton (10)
    • Torch (10)
    • Crowbar
    • Rations- 8 days
    • Waterskin (2)
    • Hempen Rope 50 feet
    Cave chests revealed by divine sense

    • Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.

    Dwarven amulet of angel summoning - Summoned Angel of Bandylegs named Grodinz - currently missing


    Potions
    • Blue - Spells reflect off of you. Duration 2 minutes.


    CP:
    SP:
    EP: 1
    GP: 177
    PP:


    Proficiencies:


    (Aasimar):
    Cha + 2
    Str +1
    Darkvision - 60 feet
    Celestial Resistance. Resistant necrotic and radiant
    Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
    Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.

    (Languages)
    Common, Celestial

    (Weapons)
    All


    (Armour)
    All


    (Skills)
    Animal Handling
    Persuasion
    Religion
    Survival

    (Saving Throws)
    Wisdom
    Charisma

    (Tools)
    Woodcarvers' Tools


    (Paladin)
    Immune to disease

    Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands

    Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction

    Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.

    Channel Divinity: 1/rest
    • Emmissary of Peace: Bonus Action, Duration 10 minutes: +5 to Charisma (Persuasion) checks
    • Rebuke the Violent: Reaction, Range 30 feet: Immediately after a creature in range deals damage to another creature it makes a Wisdom save on fail takes same amount of damage it dealt as radiant damage on success half damage.


    Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8


    Extra Attack: When you take the attack action twice instead of once.


    Spellcasting:

    Cantrips
    • Light


    Spells Prepared

    Level 1

    • Sanctuary*
    • Sleep*
    • Bless
    • Compelled Duel
    • Shield of Faith
    Level 2
    • Calm Emotion*
    • Hold Person*
    • Magic Weapon
    • Zone of Truth**

    *Always prepared
    ** Change after next long rest




    Spell Slots
    • Level 1 - 4
    • Level 2 - 2

    Personality Trait: Got to make things right
    Ideal: Try not to cause too much world ending harm
    Bond: Family (merchants) still alive in hometown. Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
    Flaw:

    General Things
    "Durandal", real name Falgim, is a human, possibly a wizard, transformed into a sword. The sword was once wielded by Tolb, paired scabbard allows storage and distribution of stored HP. Does additional damage to legendary beasts(?)



    TL;DR

    • New subclass
    • New Channel Divinity
    • New Oath spells


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