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D&D II: Character Sheets

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  • Registered Users Posts: 6,726 ✭✭✭Evade


    Name: Iuric Mercutius

    Level: 5

    Sex: Male

    Age: 26

    Race: Aasimar

    Class: Oathbreaker Paladin

    Background: Folk Hero

    Alignment: Neutral

    Stats:

    Strength: 18(+4)
    Dexterity: 15 (+2)
    Constitution: 16 (+3)
    Intelligence: 10 (0)
    Wisdom: 13 (+1)
    Charisma: 16 (+3)
    HP: 47
    AC: 18
    Speed: 30 feet/round
    Hit Dice: d10 (5)
    Height: 5’11''
    Weight: 180lbs

    Equipment:

    Longsword
    Durandal - greatsword 2d10 damage and 20% chance to siphon damage as HP, paired scabbard allows storage and redistribution of HP.
    Javelin x4
    Plate armour with the skeletal winged sword symbol
    Woodcarvers' tools
    Shovel
    Common clothes


    Dungeoneers Pack
    • Backpack
    • Blanket
    • Hammer
    • Tinderbox (2)
    • Piton (10)
    • Torch (10)
    • Crowbar
    • Rations- 8 days
    • Waterskin (2)
    • Hempen Rope 50 feet
    Cave chests revealed by divine sense

    • Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.

    Dwarven amulet of angel summoning - Summoned Angel of Bandylegs named Grodinz - currently missing


    Potions
    • Blue - Spells reflect off of you. Duration 2 minutes.
    • Azure - Temporary immortality, leaves you weak after it wears off. Duration unknown



    CP:
    SP:
    EP: 1
    GP: 177
    PP:


    Proficiencies:


    (Aasimar):
    Cha + 2
    Str +1
    Darkvision - 60 feet
    Celestial Resistance. Resistant necrotic and radiant
    Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
    Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.

    (Languages)
    Common, Celestial

    (Weapons)
    All


    (Armour)
    All


    (Skills)
    Animal Handling
    Persuasion
    Religion
    Survival

    (Saving Throws)
    Wisdom
    Charisma

    (Tools)
    Woodcarvers' Tools


    (Paladin)
    Immune to disease

    Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands

    Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction

    Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.

    Channel Divinity: 1/rest, Action.
    • Control Undead: Range 30 feet. Target one undead you can see. Target makes a Wisdom saving throw, on fail it must obey your commands for 24 hours
    • Dreadful Aspect: Each creature of your choice within 30 feet must make a Wisdom saving throw if it can see you, on fail frightened of you for one minute. If the creature ends its turn more than 30 feet from you it can repeat the save to end the effect.


    Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8


    Extra Attack: When you take the attack action twice instead of once.


    Spellcasting:

    Cantrips
    • Light


    Spells Prepared

    Level 1

    • Inflict Wounds*
    • Hellish Rebuke*
    • Bless
    • Compelled Duel
    • Shield of Faith
    Level 2
    • Crown of Madness*
    • Darkness*
    • Magic Weapon
    • Find Steed

    *Always prepared



    Spell Slots
    • Level 1 - 4
    • Level 2 - 2

    Personality Trait: Mercenary, morally grey, likes a good fight
    Ideal: Try not to cause too much world ending harm, unless it pays really really well
    Bond: Family (merchants) still alive in hometown. Formerly - Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
    Flaw: In denial, may not react well to any explicit mention of the unpleasant event i.e. the bifurcation of Jeremy the Wizard


    General Things
    "Durandal", real name Falgim, is a human, possibly a wizard, transformed into a sword. The sword was once wielded by Tolb, paired scabbard allows storage and distribution of stored HP. Does additional damage to legendary beasts(?)



    TL;DR

    • HP34 -> 47
    • Proficiency Bonus 2 ->3
    • Extra Attack
    • Level 1 spell slots 3 -> 4, 2 level 2 spell slots, and level 2 spells


  • Registered Users Posts: 10,485 ✭✭✭✭Banjo


    TL;DR :
    Hit Die 5->6
    HP 40->47

    Spells :
    -Darkness -> +Hellish Rebuke
    +Thunderstep

    Class Feature :
    Merge with Raven. Except the Raven is gone. So no class feature? :(

    Bindings :
    +Detect Magic
    +Shadow assistant
    +Binding Blast

    Familiar :
    - Patinkin
    Banjo wrote: »
    Name: Retula Nomorwien
    Sex: Female
    Age:71
    Race: Shadar-Kai-holder
    Class: Warlock

    Background: Outlander*
    Alignment: Lawful Neutral
    Stats:
    Strength: 8 (-1)
    Dexterity: 17(+3)
    Constitution: 15 (+2)
    Intelligence: 13 (+1)
    Wisdom: 14 (+2)
    Charisma: 18 (+4)
    HP: 47
    AC: 14
    Speed: 30 feet/round
    Hit Dice: d8
    Height: 5'2"
    Weight: 94 lb

    Equipment:

    Arcane Focus
    Leather Armour
    Dungeoneers Pack
    • Backpack
    • Crowbar
    • Hammer
    • 8xPiton
    • 7xTorches
    • Tinderbox
    • 9 days rations
    • Waterskin
    • 50ft Rope
    Blue robe from skeleton in lake (Owed to shop in Bandysia)
    Golden Hair in box from lake
    Cutting from Flowers from lake
    vivimantic scroll - vat
    Vivimantic Scroll - Temporary HP (1HD + low risk, 2HD + high risk)
    Vivimantic scroll - Acidic Projectile Vomit upgrade for Undead (r)
    Vivimantic scroll - Melter blob (r)
    vivimantic wand - gene extraction (loaded with squid-dog blood)
    Vivimantic Tome (unknown)
    Cutting from cow-Flytrap
    Vivimantic plants
    Queen Ant Larva dart
    Queen Ant Larva tube
    Tardin's dagger Vibrator
    Quill and Ink
    Ghost Dog Whistle
    Gothy tome for binding souls
    Haunted biro
    Superfast Golden Boots
    Wand of unstable Demiplanes
    Marked Dagger - RE
    Marked Dagger - TU
    Psyker skull
    A ****load of mead
    White potion, possibly made of myself.
    The skull of Citra / Cóllhug along with the left and right femurs.
    A Hydra head.
    No sense of what Encumbrance means

    CP:
    SP:
    EP:
    GP: 1174
    PP:

    Proficiencies:

    (Shadar-Kai):
    Cha + 1
    Dex +2
    Keen Sense (Perception)
    Fey Ancestry (Advantage on Saving throws vs Charm, Magic cannot put you to sleep)
    Trance (4hrs for Long rest)
    Darkvision - 60 feet
    Cantrip (Save the dying)
    Blessing of the Raven Queen (teleport 15ft once per day)

    (Languages)
    Common, Elvish, Sylvan

    (Weapons)

    Light Crossbow + 10 bolts regular, 8 bolts treated.
    Quarterstaff
    2 Daggers
    Scimitar

    (Outlander*)
    You can always remember the layout of a region’s geographical features, and can usually find enough food and water for six people.

    (Skills)
    Perception (racial);
    Arcana, History (class);
    Deception; Survival (Background)

    (Saving Throws)
    Charisma, Wisdom

    (Tools)
    Herbalism Kit

    (Warlock)
    Proficiencies : Light Armour, Simple Weapons
    Languages : Common, Elvish, Sylvan

    Otherworldly Patron : The Raven Queen
    Pact Magic
    Sentinel Raven (MIA!)
    Pact of the Tome

    invocations
    Agonizing Blast
    Book of Ancient Secrets
    Repelling Blast

    (Spellcasting)
    Cantrips
    • Eldritch Blast
    • Minor Illusion
    • Spare the Dying
    • Thorn Whip
    • Guidance
    • Create Bonfire
    • Toll the Dead

    Spells
    • Hellish Rebuke
    • Hex
    • Invisibility
    • Hold Person
    • Spiritual Weapon
    • Dispel Magic
    • Hunger of Hadar
    Spell Slots
    Level 3 (x 2)

    Mutations and Powers
    Beholder DNA (Retractable eye in palm, 1hr charm once per day)
    Metal Fingernails (Cosmetic, unclear if they grow)
    Blue Dragon Blood (Cannot drown, does not take environmental damage from cold)
    Osinziri Psychopomp (Immortal in Osinzir, can bind those she slays to her service)
    Psyker touched (Can communicate telepathically with Vrakrash)

    Bound Souls :
    Jaqti - Guides and returns 1 treated bolt. He is possibly lodged in a big snakes skull or is flying from Osinzir to Ursula's tower as we speak)
    Elephant driver - Blinds foes. (Darkness)
    Totem Wielder - Haunts the biro, inscribes Retula's soul bindings when directed by thought
    Exploding runner - Holds the book while the Totem wielder writes
    Elementalist - Bears Retula aloft (Fly)
    Tower shadow 1 - Haunts Retula's shadow, can detach to scout / act as seen assistant.
    Tower Shadow 2 - Detect magic, tickles Retula's nose to alert and guide her.
    Tower Shadow 3 - When Eldritch Blast hits, it binds the target to another target within 5 feet (think Entangle or Arms of Hadar without the damage, bearing in mind that target may be repelled so it's moving 10 feet, giving this a 10x20 cylinder of effect?)
    Kazaar the Many Headed - Fourier is mean :(

    Hall of Lost Familiars and Talking Animal Companions
    Mr Humphalgrumps the Unicorn - got hisself perished blocking a fireball
    Lumol the phase shifting puma - declined to leave Osinzir
    Tsoin the racing Raptor - could not keep up with the golden runnerboots
    Hetyaro, Sentinel Raven - missing in action, presumed dismiss by a divinity suppression system
    Patinkin the Manticore - incinerated. Some doors were meant to remain closed
    Bacon the Wild Boar - revenge is a dish best servedcold. But you cook it hot-hot-hot.

    Unstable Demiplanes
    LA - Contains marked dagger and the armour (And possibly the no-longer-suppressed magical spirit of the Judge)


  • Moderators, Social & Fun Moderators, Sports Moderators Posts: 51,058 Mod ✭✭✭✭Necro


    Vrakrash Level 5 Sheet:

    Dragonborn_Fighter.jpg?fit=525%2C552&ssl=1

    Name: Vrakrash

    Race: Dragonborn

    Class: Fighter

    Background: Far Traveller

    Speciality: Eldritch Knight

    Alignment: Neutral



    Stats:


    Strength: 19
    Dexterity: 16
    Constitution: 15
    Intelligence: 13
    Wisdom: 6
    Charisma: 8


    HP: 42

    AC: 18

    Height: 6’5

    Weight: 240lbs




    Equipment:



    Father’s Versatile Battleaxe - 2d10+4 one handed, 2d12+4 two handed

    Bastard Sword - d10+4 one handed, d12+4 two handed

    Golden Dwarven Plate Armour (possibly a mirage and Vrakrash is actually nude)

    Light Crossbow & 20 bolts

    Dungeoneer’s pack - backpack, a crowbar, a hammer, 9 pitons, 10 torches, a tinderbox, 6 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

    Rough Map of Area
    Piece of Jewellery (worth 10GP)

    Battleaxe - d8+4
    1 scimitar - d6+4



    Features:



    Golden Dragon:

    Resist Fire Damage
    Breathe 15ft cone of fire dealing 2d6 fire damage

    Far Traveller:

    Your foreign nature can gain you access to those curious about your homeland.


    Fighter:

    Fighting Style - Two Weapon Fighting
    Heal 1d10 + level hit points as bonus action.
    Action Surge (x 1) extra action once per long rest
    Extra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.


    Eldritch Knight:

    Cantrips: Firebolt, Poison Spray.

    Spells: Thunderwave, Chromatic Orb, Shield, Snare


    Extra Abillities: Once a day Varkrash can command a rock of any size no bigger than himself to move.


    Proficiencies:

    Languages: Common, Draconic and Dwarvish
    All Armor and Shields
    Simple & Martial Weapons


  • Registered Users Posts: 6,726 ✭✭✭Evade


    Name: Iuric Mercutius

    Level: 5

    Sex: Male

    Age: 26

    Race: Aasimar

    Class: Redemption Paladin

    Background: Folk Hero

    Alignment: Neutral Good

    Stats:

    Strength: 18(+4)
    Dexterity: 15 (+2)
    Constitution: 16 (+3)
    Intelligence: 10 (0)
    Wisdom: 13 (+1)
    Charisma: 16 (+3)
    HP: 47
    AC: 18
    Speed: 30 feet/round
    Hit Dice: d10 (5)
    Height: 5’11''
    Weight: 180lbs

    Equipment:

    Longsword
    Durandal - greatsword 4d10 damage and 20% chance to siphon damage as HP, paired scabbard allows storage and redistribution of HP.
    Javelin x4
    Plate armour with the Mesharumic symbol
    Woodcarvers' tools
    Shovel
    Common clothes


    Dungeoneers Pack
    • Backpack
    • Blanket
    • Hammer
    • Tinderbox (2)
    • Piton (10)
    • Torch (10)
    • Crowbar
    • Rations- 8 days
    • Waterskin (2)
    • Hempen Rope 50 feet
    Cave chests revealed by divine sense

    • Dwarven time travel scroll - forward in time easy, back in time needs the blood of a bard, enough to kill them.

    Dwarven amulet of angel summoning - Summoned Angel of Bandylegs named Grodinz - currently missing


    Potions
    • Blue - Spells reflect off of you. Duration 2 minutes.


    CP:
    SP:
    EP: 1
    GP: 177
    PP:


    Proficiencies:


    (Aasimar):
    Cha + 2
    Str +1
    Darkvision - 60 feet
    Celestial Resistance. Resistant necrotic and radiant
    Healing Hands: Action, touch 1/day. Heal creature for HP = my level.
    Necrotic Shroud: Action 1/day duration 1 minute or end using Bonus Action. Eyes turn to pools of darkness, sprout ghostly skeletal wings. Creatures within 10 feet that can see you must succeed a Charisma saving throw or be frightened of you until the end of your next turn. while transformed once per turn on dealing damage can deal additional damage = level in necrotic damage to one target.

    (Languages)
    Common, Celestial

    (Weapons)
    All


    (Armour)
    All


    (Skills)
    Animal Handling
    Persuasion
    Religion
    Survival

    (Saving Throws)
    Wisdom
    Charisma

    (Tools)
    Woodcarvers' Tools


    (Paladin)
    Immune to disease

    Fighting Style: Great Weapon Fighting Re-roll 1&2 once per die on weapons wielded with two hands

    Lay on Hands: Action, Touch. Heal creature HP pool = 5 x level. Heal disease or poison 5 points per affliction

    Divine Sense: 1+Char mod/day, Action. Know the location of celestial, fiend, undead within 60 feet unless behind total cover.

    Channel Divinity: 1/rest
    • Emmissary of Peace: Bonus Action, Duration 10 minutes: +5 to Charisma (Persuasion) checks
    • Rebuke the Violent: Reaction, Range 30 feet: Immediately after a creature in range deals damage to another creature it makes a Wisdom save on fail takes same amount of damage it dealt as radiant damage on success half damage.


    Divine Smite: On hit expend a spell slot to deal an additional 2d8 of radiant damage. Damage increases by 1d8 for every slot level above first up to a maximum of 5d8


    Extra Attack: When you take the attack action twice instead of once.


    Spellcasting:

    Cantrips
    • Light


    Spells Prepared

    Level 1

    • Sanctuary*
    • Sleep*
    • Bless
    • Compelled Duel
    • Shield of Faith
    Level 2
    • Calm Emotion*
    • Hold Person*
    • Magic Weapon
    • Zone of Truth**

    *Always prepared
    ** Change after next long rest




    Spell Slots
    • Level 1 - 4
    • Level 2 - 2

    Personality Trait: Got to make things right
    Ideal: Try not to cause too much world ending harm
    Bond: Family (merchants) still alive in hometown. Mesharum, God of Justice and Social Order. Ramiel, angel of Mesharum (stern and judgemental), my angelic guide.
    Flaw:

    General Things
    "Durandal", real name Falgim, is a human, possibly a wizard, transformed into a sword. The sword was once wielded by Tolb, paired scabbard allows storage and distribution of stored HP. Does additional damage to legendary beasts(?)



    TL;DR

    • New subclass
    • New Channel Divinity
    • New Oath spells


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