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The best "passage" in a game you've ever played?

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  • Closed Accounts Posts: 1,104 ✭✭✭Pickpocket


    Just playing TLOU myself, barely flinched at the first scene :( I don't normally display signs of sociopathic behaviour but there was a voice saying "you really should have reacted to that"

    It was weird

    Have you ever cried playing a game?

    One of the guys from the Cane and Rinse podcast, a very passionate and eloquent supporter of the medium, has said in the past that games simply don't move him in that way. I find that very interesting.


  • Registered Users Posts: 466 ✭✭vg88


    Skyrim, killing your first dragon.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    Just playing TLOU myself, barely flinched at the first scene :( I don't normally display signs of sociopathic behaviour but there was a voice saying "you really should have reacted to that"

    It was weird

    I think it's because it's emotionally manipulative. I enjoyed the set up of it all but it feels kind of like - 'We're willing to let a kid die, that's how serious our game is' - and at that stage of the game, I have no investment in any of characters. The Last of Us really drew me in with the inbetween snatches of dialogue that help build up the rapport between Joel and Ellie that when shít starts to go down, you really care about the characters. And the giraffes, those lovely giraffes…


  • Closed Accounts Posts: 7,277 ✭✭✭Your Face


    In Return to Castle Wolfenstein, there's a level before the final boss.
    I still remember how on-edge I was whilst picking my way through the mist.


  • Closed Accounts Posts: 803 ✭✭✭BelovedAunt


    gimli2112 wrote: »
    Yeah that's what I remember too. Just so well done. Said it before but I never and I mean never watch cut-scenes. My first play-through watched every single one.

    I'm always intrigued when people skip cutscenes. Does it not make the game's story confusing?


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  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    I'm always intrigued when people skip cutscenes. Does it not make the game's story confusing?


    I get that a lot but honestly I genuinely have no interest. Stuff like Uncharted, Battlefield, Destiny (god it was awful when you couldn't skip) etc etc. Story holds very little interest for me I just want to get playing. It's probably a defect.


    TLOU was just different.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,865 CMod ✭✭✭✭Retr0gamer


    I'm always intrigued when people skip cutscenes. Does it not make the game's story confusing?

    I wish I skipped the cutscenes in MGS4.


  • Registered Users Posts: 33,293 ✭✭✭✭Penn


    gimli2112 wrote: »
    I get that a lot but honestly I genuinely have no interest. Stuff like Uncharted, Battlefield, Destiny (god it was awful when you couldn't skip) etc etc. Story holds very little interest for me I just want to get playing. It's probably a defect.


    TLOU was just different.

    I enjoyed the cutscenes in Destiny because of how blatant they were about most of the story having been removed from the game. I think there was one point where a character says that she doesn't even have time to explain why she doesn't have time to explain :D


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    Penn wrote: »
    I enjoyed the cutscenes in Destiny because of how blatant they were about most of the story having been removed from the game. I think there was one point where a character says that she doesn't even have time to explain why she doesn't have time to explain :D



    They weren't bad. Problem with it though is when you had to do stuff for bounties you'd got to certain areas to get certain kills/events and get stuck in an unskippable cut-scene.
    When you've seen it for the 6 hundredth time it actually manifests as a physical pain.


  • Posts: 0 [Deleted User]


    Call of Duty. I think the first game. You're thrown straight into combat and at some point during the first mission a shell explodes beside you. I remember it vividly because of how immersive it was, for the time. They had an excellent effect where your vision and your hearing went wonky.


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  • Registered Users Posts: 11,397 ✭✭✭✭Digital Solitude


    Pickpocket wrote: »
    Have you ever cried playing a game?

    One of the guys from the Cane and Rinse podcast, a very passionate and eloquent supporter of the medium, has said in the past that games simply don't move him in that way. I find that very interesting.

    Not even close, I'm a bit emotionally detached at a lot of times. Like for this thread, took me bloody ages to think of anything aside from Metro that left me with a feeling other than "that's cool"

    Never cried at a movie, when Snape killed Dumbledore I just read on. One death in GoT had me rereading and that's about it.

    As far as I can tell, I can care about the characters and what happens to them (as in I give a **** about the story), but I don't care how they feel most of the time.

    It happens in RL too


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,147 CMod ✭✭✭✭johnny_ultimate


    I have watched thousands of films that I have found deeply moving, inspiring, devastating etc... I have never cried at one.

    I have played far fewer games that have had that sort of emotional impact, but I've played a few. I have never cried at one.

    I don't think lack of tears in any way symbolises some sort of emotional disaffection or marks a damning indictment on the medium. People respond to art and emotionally charged storytelling differently, and can easily appreciate what a given work does without it manifesting itself in tears :)


  • Registered Users Posts: 5,645 ✭✭✭storker


    Not a big gamer but some highlights that stick in my mind:

    First stepping outside Vault 101 in Fallout 3
    Liberty Prime doing his thing in Fallout 3
    The last exchange between Clementine and Lee in Telltale's The Walking Dead (a real tearjerker whichever way it played out)
    Most of Femshep's renegade options in Mass Effect 2 :)


  • Registered Users Posts: 33,293 ✭✭✭✭Penn


    Pickpocket wrote: »
    Have you ever cried playing a game?

    One of the guys from the Cane and Rinse podcast, a very passionate and eloquent supporter of the medium, has said in the past that games simply don't move him in that way. I find that very interesting.

    Never cried at a game, though I do get goosebumps and maybe a little teary-eyed at the ending of MGS3.

    The only game that has come remotely close to that is The Last of Us. Not even the bit at the start most people may think, but several other moments throughout, and in the Left Behind DLC.


  • Closed Accounts Posts: 10,375 ✭✭✭✭kunst nugget


    I have watched thousands of films that I have found deeply moving, inspiring, devastating etc... I have never cried at one.

    I have played far fewer games that have had that sort of emotional impact, but I've played a few. I have never cried at one.

    I don't think lack of tears in any way symbolises some sort of emotional disaffection or marks a damning indictment on the medium. People respond to art and emotionally charged storytelling differently, and can easily appreciate what a given work does without it manifesting itself in tears :)

    I well up quite easily at films or tv programmes now since my kids were born - I think it's me mourning my old life… but stufff like the beginning of Up, the end of Toy Story 3 or Dear Zachary will choke me up. Strangely, I'll not to react with tears at all in real life situations.

    I've never cried at a videogame though and don't think I will. It's not a medium that would inspire those type of feelings in me.


  • Moderators, Society & Culture Moderators Posts: 12,630 Mod ✭✭✭✭riffmongous


    For me

    Max Payne 3 airport
    It starts off with a tough tense gun battle in the claustrophobic confines of the baggage handling area, the soundtrack is tense and ticking and the enemies are coming from all around you, then you get a great shift into the wide open space of departures hall, a rock song kicks in (that you quickly realise is more or less your dead wife telling you to let go) and you pick up a battle rifle and start picking off enemies at long range with little cover to hide behind, it's a great switch up. It then changes yet again with a fast paced shootout on the airport tram system against relentlessly increasing numbers of enemies before you reach the final battle where you are surrounded by swarms of special forces in an airport hangar with an ethereal Brian Eno style track letting you know this is it for Max.


  • Registered Users Posts: 33,293 ✭✭✭✭Penn


    Actually, I have to give credit to Modern Warfare 2 and the "No Russian" section. It was framed so well that when I stepped out of the elevator and was told to start shooting, I didn't want to. I shot over people's heads so I wasn't killing them but it would look like I was. Wasn't sure if it mattered or not, but for some reason the idea of it sucked me in and it felt wrong to shoot at people.

    I thought it was surprisingly well done and really caught me on the hop.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,865 CMod ✭✭✭✭Retr0gamer


    I have watched thousands of films that I have found deeply moving, inspiring, devastating etc... I have never cried at one.

    I have played far fewer games that have had that sort of emotional impact, but I've played a few. I have never cried at one.

    I don't think lack of tears in any way symbolises some sort of emotional disaffection or marks a damning indictment on the medium. People respond to art and emotionally charged storytelling differently, and can easily appreciate what a given work does without it manifesting itself in tears :)

    These are the words of either a man with no heart or a man that never watched The Champ.


  • Registered Users Posts: 12 primacalibre


    storker wrote: »
    Not a big gamer but some highlights that stick in my mind:

    First stepping outside Vault 101 in Fallout 3
    Liberty Prime doing his thing in Fallout 3
    The last exchange between Clementine and Lee in Telltale's The Walking Dead (a real tearjerker whichever way it played out)
    Most of Femshep's renegade options in Mass Effect 2 :)
    Yes!! Can't believe it took that long for someone to mention The Walking Dead....

    There were so many moments in that game that I loved but the last hour or so leading up to the finale was probably my favourite moment in a videogame to date. And talking about games making people emotional, at the very end with Clementine and Lee I literally sat there trying to stop myself from sobbing!! (unsuccessfully I might add :-P)

    Journey was one that I thought was a really good game as well. The way you meet another person seemingly randomly and then end up depending on each other throughout the whole game until the very good ending was actually a joy rather than feeling thrust into "co-op" play. I ended up playing the game from start to end in one sitting which is rare for me these days, even if it is only a few hours.


  • Registered Users Posts: 23,115 ✭✭✭✭J. Marston


    Retr0gamer wrote: »
    I wish I skipped the cutscenes in MGS4.
    I think it's because it's emotionally manipulative. I enjoyed the set up of it all but it feels kind of like - 'We're willing to let a kid die, that's how serious our game is' - and at that stage of the game, I have no investment in any of characters. The Last of Us really drew me in with the inbetween snatches of dialogue that help build up the rapport between Joel and Ellie that when shít starts to go down, you really care about the characters. And the giraffes, those lovely giraffes…

    Even though she was only around for about 20 minutes, I thought they did a good job of making you like Sarah. The "Drugs. I sell hardcore drugs." line with Joel on the couch is one of the funnier lines I've heard in a game.

    I definitely welled up during that death scene.


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  • Registered Users Posts: 3,802 ✭✭✭Benzino


    Not the best passage I've played, most were already mentioned, but the After Montignac mission in Operation Flashpoint has stuck with me. Probably because it aged me by about 10 years...


  • Registered Users Posts: 7,337 ✭✭✭Dave_The_Sheep


    Benzino wrote: »
    Not the best passage I've played, most were already mentioned, but the After Montignac mission in Operation Flashpoint has stuck with me. Probably because it aged me by about 10 years...

    ****, I'd forgotten that.

    I got shot in the legs trying to approach Morton so I had to crawl toward it (Around that bloody tank) for a few KM, and then back to the woods and through those. **** me it was intense, slow but intense.


  • Registered Users Posts: 2,146 ✭✭✭dudeeile


    Warthog escape from the Pillar of Autumn, the adrenaline.


  • Registered Users Posts: 1,717 ✭✭✭Raging_Ninja


    In Eve Online we spotted a hostile jump freighter (a massive cargo vessel used to transport large quantities of good across the universe) sitting in a POS (player-owned starbase, a structure surrounded by a spherical forcefield which allows only people in the owning group and their allies access).

    This isn't unusual, but what was exceedingly unusual was that is was moving at 60 m/s, to our profound disbelief.

    Using my second account, I moved my hunter stealth bomber (a frigate capable of using a cloaking device and armed with torpedoes and bombs, carrying a beacon) into position outside the starbase at the anticipated exit point of the jump freighter, full sure that the pilot would realise his error as he approached the edge of the forcefield and turn back. But he didn't, the ship continued moving towards my bomber - fat, dumb and slow.

    I had 8 pilots plus my main account sitting in black ops battleships (fancy, expensive battleships with jump drives capable of jumping to a beacon up to 8 light years away, which can also use cloaking devices) and another 6 or so stealth bombers waiting to jump to the beacon my hunter would light once the jump freighter was beyond safety outside the forcefield.

    The minutes ticked by, nerves being wracked as at any second we fully expected to be spotted, for our prey to become alert to his danger. But he didn't. My paranoia hit new heights - there were 30 other hostiles in the system, and their hostile home system was right next door, but a single stargate away, full of hundreds of warships. Surely this was a trap, or a troll.

    But no - he exited the forcefield. I held my breath and let him move further and further from safety, to make sure he had no chance of survival.

    Once he reached 10 kilometres from the forcefield, still at his slow 60m/s, I decloaked the bomber and lit the beacon, ushering in the fleet of black ops and stealth bombers. The pilot only realised what was happening after his shield had collapsed and his armour had been burned away, when the game starts sounding alarms that your space-whale is dying, at which point he tried to take evasive action, but by then it was too late and he exploded.

    We screamed our victory - I was laughing uncontrollably. After 4 years of playing Eve, I had finally caught a jump freighter.

    We considered ways of retrieving the the items that were sitting in the wreck, but decided that as there were still hostiles in system and it would take several minutes to get assets in place, that there was too much risk. We decided to deny our enemies the chance of retrieving the wreck, and blew it up.

    And then we saw the kill mail, which listed the precise contents of the ship - it was packed to the gills with what is known as moongoo - the items which starbase mine from the moon's they orbit. This represented the work of a month of mining by up to 8 starbases. A significant victory by our side for the effort of fewer than 20 people. In perspective, this could have paid for the provision of a small fleet of high-end warships, or more than 60 battlecruisers. For any one individual to lose this it would represent a catastrophic blow.

    The kill in question: https://zkillboard.com/kill/57054970/

    Realtalk: I know it's stupid but I loved every second of this hunt. Eve is both the best and the worst game I've ever played, and moments like this are priceless. What made it stick out and is so special for me is the fact that this is something I led myself, doing much of the work to get into this position, not simply joining up at the last second to get on the kill.


  • Registered Users Posts: 1,405 ✭✭✭ziggyman17


    The intro to TLOU and also the end..........

    and for jaw dropping moments, it has to be Half Life, holy **** the first time I loaded that game up on my PC, I still have never had that amazing gaming experience that I had with that game,

    and GTA 3 on ps2.......... first open world sandbox game I ever played.............


  • Registered Users Posts: 6,547 ✭✭✭Agricola


    Would have to mention MGS, but couldn't choose any 1 of the setpieces/boss fights above the others. So many fantastic memories from that game.

    The Ocean House Hotel section in Vampire: The Masquerade. Picked up that game years after release on the strength of it's cult status. Didn't really get on with it in general but that level was really unsettling.


  • Registered Users Posts: 1,463 ✭✭✭deadybai


    Dunno if it's already mentioned bit the bit o. The last of us where the church bell is ringing and your playing as Ellie. Then later it cuts to playing as Joel.that was intense.

    Other than that I'd say the guilled suit mission in cod4


  • Registered Users Posts: 6,464 ✭✭✭MOH


    Benzino wrote: »
    Not the best passage I've played, most were already mentioned, but the After Montignac mission in Operation Flashpoint has stuck with me. Probably because it aged me by about 10 years...

    Oh god. I probably ragequit that about ten times before I made it.


    Max Payne, the dream sequences.


    [edit]
    Actually, Max Payne 2, the Dearest of All My Friends chapter.
    Where you have to protect the guy who's trapped in a mascot suit with an oversized head and can't fit through doors.

    As frustrating at times as any escort mission, but I was too busy laughing at how ridiculous the whole setup was to get too mad.


  • Closed Accounts Posts: 2,678 ✭✭✭lawlolawl


    Area X in Rez Infinite :O


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  • Registered Users Posts: 1,435 ✭✭✭pumpkin4life


    The bit in the first Deux Ex where you
    break out of the MJ12 prison, (hey this area looks really familiar) the music comes on and you realize "Holy Feck, I'm back in motherfùcking UNATCO!". Then its just you fighting your old co-workers and having a nice friendly chat with your old boss. And by friendly, I mean blowing him up with a grenade.


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