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Fallout 4 [PC:G]

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  • Registered Users, Registered Users 2 Posts: 7,504 ✭✭✭Dave_The_Sheep


    god's toy wrote: »
    Think i'll always have a soft spot for fallout 3 graphics, still look good many years on to me.

    They suited the atmosphere. It was bleak. It was grey. It was drab. The graphics nailed that.

    No, this isn't sarcasm, I loved it.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Metro had those characteristics but the graphics were a thousand times better than fallout. You don't need to have bad graphics to show ugly things. I think Silent Hill 2 nailed it with attraction/repulsion design. Seeing detailed, orange corners of rusting metal, reflecting light from being covered in slime is better than a crappy 320x320 texture badly wrapped over a low poly rock with brown lighting and no shadows.
    They're like cheat codes. They can be incredibly useful though. I had plenty of problems in previous elder scrolls and fallout games that were solved with console commands.

    I remember the first time I used a console command I just guessed one. In Oblivion the Dark Brotherhood door wouldn't open even though I knew the password so I hit console, clicked on door and typed "Activate". Jaw dropped when it worked. Opened my eyes to the usefulness of console commands. More games should include a debug like that.


  • Registered Users, Registered Users 2 Posts: 1,489 ✭✭✭omerin


    Console commands for sp games is the same as hacking on mp in my book, you've paid your money why tarnish the experience?


  • Registered Users, Registered Users 2 Posts: 2,928 ✭✭✭VenomIreland


    omerin wrote: »
    Console commands for sp games is the same as hacking on mp in my book, you've paid your money why tarnish the experience?

    It's completely different, while hacking in multiplayer games ruins the experience for others, cheating using commands intended for debugging in a single-player game affects nobody but the player who puts them in. If they are okay with using the commands then who cares.


  • Registered Users, Registered Users 2 Posts: 7,504 ✭✭✭Dave_The_Sheep


    A thousand times! Hyperbole alert.

    A thousand times better than what? Fallout 1? Fallout 2? Fallout 3? Fallout 4?

    Metro was also much more linear and structured than Fallout and didn't have anything like the scale of, for example, Fallout 3 or New Vegas. You don't need to have good graphics to have a good game. A great game, even. I'm highly skeptical about the "low" quality of graphics that is being touted after recent leaks.

    Other than the upcoming Star Citizen (allegedly, promises the world), games are often about compromise when it comes to development. I'll sacrifice some graphical fidelity for gameplay and world/atmosphere. I can accept that everything isn't always possible, and I know what I'd prioritise over other aspects.


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  • Posts: 13,822 ✭✭✭✭ [Deleted User]


    omerin wrote: »
    Console commands for sp games is the same as hacking on mp in my book, you've paid your money why tarnish the experience?


    Meh. I'll be removing the weight cap as soon as I start the game, like I've done with every Bethesda game. Inventory management is zero craic.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    Meh. I'll be removing the weight cap as soon as I start the game, like I've done with every Bethesda game. Inventory management is zero craic.

    I actually really enjoy it! I loved hardcore mode in New Vegas, thought it made the experience so much better - a much grittier survival type game that made you think out your choices so much more, and not just an arcade experience. I loved Fallout 3 but I found the game got ridiculously easy as you went up levels, by the end I was wading through hordes of enemies ala COD and might as well have been invincible. Still loved the game but it's one reason why I loved New Vegas, felt like much more of an apocalyptic survival game.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    A thousand times! Hyperbole alert.

    A thousand times better than what? Fallout 1? Fallout 2? Fallout 3? Fallout 4

    Yes.
    omerin wrote: »
    Console commands for sp games is the same as hacking on mp in my book, you've paid your money why tarnish the experience?

    Yeah man, having an NPC glitch out and not give the dialog option to complete a quest really is all part of the experience.

    Console commands are for many things. Considering how many damn glitches appear in modern Fallout games I wouldn't even want to go in without them. In Skyrim I remember I couldn't even put an item down from my inventory. It got stuck as a 'quest item' even though it was useless and the quest was over.

    It's not about cheating and even if it is, I say go for it since it's single player. Sometimes I just type "kill all" to see everyone drop like a rock. it's funny hearing them all do the overacted death screams at the same time. Then I just hit F9 and continue playing moments before it like normal.
    Meh. I'll be removing the weight cap as soon as I start the game, like I've done with every Bethesda game. Inventory management is zero craic.

    It's not 'fun' on its own but I'd consider it a vital part of the strategy which in the end makes the game more interesting and therefore fun. Having no carry weight would break the way the game is played in a lot of ways in my opinion. If you want to carry more stuff you can have a character build around it. Strength build + carrying perk would help. Unless you're a trader I don't see why you'd honestly need to carry so much stuff from place to place.

    They really should implement brahmin to be usable by player so you can roleplay a trader (barter, charisma, speech build). There's a mod for that in New Vegas I'm sure.


  • Registered Users, Registered Users 2 Posts: 20,994 ✭✭✭✭Tony EH


    omerin wrote: »
    Console commands for sp games is the same as hacking on mp in my book, you've paid your money why tarnish the experience?

    Bethesda's games are so vast and complex, that inevitably there are going to be bugs creeping in here and there that QA missed, or didn't miss and there was no time to fix them. Sometimes they're game stoppers.

    For instance, in 'Skyrim' there's a stupid bug that I came across that kills the game stone dead. In one of the story missions you have to surrender your weapons and wait for a carriage up to a large house to attend a party or something. However, when you hand over your weapons, your character is left looking at the NPCs and no carriage arrives. Everybody just stands there, like knobs, staring at each other and the game can't progress.

    So, it's open console time and end mission.


  • Posts: 13,822 ✭✭✭✭ [Deleted User]


    It's not 'fun' on its own but I'd consider it a vital part of the strategy which in the end makes the game more interesting and therefore fun. Having no carry weight would break the way the game is played in a lot of ways in my opinion. If you want to carry more stuff you can have a character build around it. Strength build + carrying perk would help. Unless you're a trader I don't see why you'd honestly need to carry so much stuff from place to place.

    They really should implement brahmin to be usable by player so you can roleplay a trader (barter, charisma, speech build). There's a mod for that in New Vegas I'm sure.

    How does having no carry weight break the game in lots of ways?

    I don't enjoy being over encumbered. I don't like having to pick and choose what I want to pick up. I don't enjoy having to back track to sell stuff off. I'm not a hoarder though, I don't pick up for everything just to sell to NPC's thus breaking the game's economy.


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  • Registered Users, Registered Users 2 Posts: 1,747 ✭✭✭rolexeagle1


    http://www.cdkeys.com/fallout-4-pc-cd-key-steam - Under €40 at the moment on cdkeys.com, took the plunge and pre ordered


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    How does having no carry weight break the game in lots of ways?

    That's a good question.
    I don't like having to pick and choose what I want to pick up.

    You're not supposed to 'like' it. Just the same way you don't 'like' getting attacked by a really tough enemy... but it's the point of the game that ultimately creates the entertaining experience. Not being able to pick up really heavy items because they would over encumber you means you're probably carrying too much. Wearing heavy clothes, wielding heavy weapons and having enough stimpacks, doctor bags, food, meds, ammo, crafting supplies on you to be essentially a walking settlement makes going from place to place insignificant. The survival aspect is hurt a lot by having no carry weight. Seeing a settlement in the distance where you can unload some items, sell stuff, restock food/ammo, should bring a smile to your face and a sigh of relief. Unless you're a walking town yourself so they're just decorations with a few NPCs and quests.
    I don't enjoy having to back track to sell stuff off.

    But that's the life of a trader. You should be able to use Brahmin with fast travel, though (If your build is good enough you might not need one if you don't haul ridiculous amount of stuff but instead just targeting certain things you want to gather and sell.) Although I personally wouldn't do that because if you're doing a trader build then you'd want to be role-playing the long trails and dangers along the way as long as the economy isn't as crap as it has been in the previous games (there's mods to fix price scaling between regions, though). Judging the risk/reward of a long haul of items that are plentiful/cheap in location but rare and expensive in location B is the whole part of the strategy. Its what makes the wasteland feel like it's actually dangerous to traverse and requires thought and preparation.

    For non-trader builds it's how much ammo should I bring. Am I gearing up for exploration or full on war? Should I pack light so I can outrun enemies, eat for days? etc

    If you don't like backtracking to sell items then don't. Simple as that. Make a different kind of build that will get you money or resources in a different way.
    I don't pick up for everything just to sell to NPC's thus breaking the game's economy

    You must be picking up quite a lot of something if its making you disable carry weight, though. Whether you sell it, consume it, use it for crafting, all up to you. You can still carry a nice amount if your build isn't focused on items. Unarmed users don't need to carry much because there's no ammo, rarely anything to repair and endurance is high for such builds which helps survivability (rad resistance n' such).

    Carry weight does come full circle back to character build economy and directly impacts how the game is played, honestly. Having a broken leg or getting some kind of status effect that leeches your strength away might make you have to drop that extra rifle you picked up from a super mutant. Then you have to drink irradiated tap water because you cut down on the amount of water you brought to save space, not expecting to get locked down in an area for so long.

    But I ain't saying don't disable it if you want to. I just know I wouldn't want to bork the survival elements and warp the game in such a way. There's mods that change the weight of some items that seem a little off, though. I think NV adding weight to bullets was a good call.

    From what I've heard there's no hardcore mode in 4, though. If that's true none of this is going to be in the game and it will be quite a worthless experience to me. Survival Mode Mod when? :D


  • Registered Users, Registered Users 2 Posts: 20,994 ✭✭✭✭Tony EH


    I hope 'Fallout 4' makes a better go at having to survive though.

    It would be good, if you actually HAD to eat and drink now and again. It would make stopping off at a bar and buying food and water something good to do instead of pointless.

    There was a good mod for 'Oblivion' where the player would lose stamina over a period of time and would have to drink or eat to stay alive. it wasn't as drastic and annoying as some of those type of mods and it added a great layer to the game, making hunting and going to an inn something worthwhile doing.

    I'm sure there'll be a mod out for this. But they can be a minefield sometimes and end up irritating the player rather than enhancing the experience.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    ^ New Vegas has that. You had to and eat and drink (both separate gauges) and sleep, too. Not doing so would give incremental negative status effects like the progressions of radiation. It's called Hardcore Mode and effects more than food/drink/sleep.

    I think if there is to be a new way to do survival elements like that they should equally focus on positive benefits instead of all negative. Having hunger be fine (stage 1) shouldn't just not be having any negative status effects. Instead, having a full belly in the wasteland should perhaps give small percentage boosts to skills. An example would be someone being fully awake (stage zero) would be more charasmatic and perhaps get a 5-10% more experience because they're able to concentrate.

    Then the stage one of the survival gauge isn't a negative effect but instead just 'satisifed' No buffs, no status. Not well rested but not tired, either. Not quenched or thirsty. This would allow there to be a longer buffer between having to worry about food-drink-sleep once you've been to a place where you can fill any to max. In otherwords, more time from the last moment you ate before the you need to worry about negative effects again. 'Hunger bars' are hard to pull of well in a game because generally it's just a chore and the way I see it having to eat more often in a game then I do in real life is just all kinds of feck.

    However, if there's enough feedback giving you an idea of how long you have then it's not as annoying. Eating to 0, exploring for half an hour and getting a message saying you're not as strong because hunger is a pain in the hole. So instead having a message half an hour later saying something like "Hunger: Neutral". That's a lot better because I've only lost a buff, not suffering from anything and I can conintue on with whatever I want but with that in the back of my mind mentally counting down to when abouts I should be getting ready to be near food/drink/rest source.

    Having food/drink/sleep all go down about half the speed when in a city would be a good idea, too. Gives a better sense of the progression of time since travelling the wastelands is meant to be long distances even though in reality you can travel the length of the map in 11 minutes but you don't want to speed survival gauges up when outside cities because then we go back to them being annoying rather than strategy.


  • Posts: 13,822 ✭✭✭✭ [Deleted User]


    Sounds like we play this game for very different reasons and use different mods according to our preferences. The survival aspect doesn't really interest me.

    I've never heard of the concept of a trader in fallout. Frankly, sounds absolutely terrible to me. Item management and even crafting doesn't really interest me. The game is mostly about the narrative, then exploration followed by blowing up a town or two along the way. The less time spent fiddling in the menus managing items and money, the better. As you can imagine, I absolutely despise loot-simulators like Diablo or Borderlands.

    I had this same argument at length with Retr0gamer about the remake of Resident Evil 1. I couldn't believe the item restrictions in place in that game, only 8 slots. You are making the exact same points he was making. I simply don't enjoy having to backtrack for sake of a contrived item weight system.

    It worked in something like Dark Souls where there is progression of effects on your character which was tightly entwined with the combat, rather than a sudden YOU ARE ENCUMBERED mechanic.

    Before I removed the weight cap, it would go something like this:
    Walk around until I reach the weight cap
    Get pissed off
    Throw away some heavy useless stuff
    Continue while picking up anything interesting, reach the cap
    Get pissed off
    Finally reach a town
    Sell off all my stuff
    Repeat ad nauseam

    I'd eventually get pissed off even at the process of selling all my stuff. And for what? A notional game currency? Having more caps doesn't enrich my experience of the game at all.


  • Posts: 13,822 ✭✭✭✭ [Deleted User]


    Bickering aside, it's amazing that we can fabricate entirely different experiences from the game to suit our own preferences. I can't remember the last time I was this excited about a game.


  • Moderators, Computer Games Moderators Posts: 23,464 Mod ✭✭✭✭Kiith


    That's one of the things i've loved about Bethesda games. I remember when Oblivion was released, and myself and a mate both stayed up all night playing it (seperately), and then spent most of the next morning talking about cool stuff we did. It was like we were playing two completely different games, and had very different experiences.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Before I removed the weight cap, it would go something like this:
    Walk around until I reach the weight cap
    Get pissed off
    Throw away some heavy useless stuff
    Continue while picking up anything interesting, reach the cap
    Get pissed off
    Finally reach a town
    Sell off all my stuff
    Repeat ad nauseam

    And there's the problem. Don't keep pick up so much heavy useless stuff in the first place and you wouldn't keep pissing yourself off. I'm not trying to be mean but I think the mechanic is completely sound and you're not able to restrain yourself from hoarding.
    Kiith wrote: »
    That's one of the things i've loved about Bethesda games. I remember when Oblivion was released, and myself and a mate both stayed up all night playing it (seperately), and then spent most of the next morning talking about cool stuff we did. It was like we were playing two completely different games, and had very different experiences.

    I love me some roleplay stories myself on some image boards.The stuff people have done, the way they stick to their character builds or make decisions as their character would. Very entertaining.

    I do remember my sis saying how differently she played Oblivion from me, though.

    Is why I can't imagine just zombiing through it with no thought, no item weight, no build focus. I might as play just about anything other kind of game. There's much better games to be playing if I wanted action, story or whatever else.


  • Registered Users, Registered Users 2 Posts: 20,994 ✭✭✭✭Tony EH


    New Vegas has that. You had to and eat and drink (both separate gauges) and sleep, too. Not doing so would give incremental negative status effects like the progressions of radiation. It's called Hardcore Mode and effects more than food/drink/sleep.

    Yeh, but kicked in after completing the game.

    I'm not going to play New Vegas through again.


  • Registered Users, Registered Users 2 Posts: 20,994 ✭✭✭✭Tony EH


    Kiith wrote: »
    That's one of the things i've loved about Bethesda games. I remember when Oblivion was released, and myself and a mate both stayed up all night playing it (seperately), and then spent most of the next morning talking about cool stuff we did. It was like we were playing two completely different games, and had very different experiences.

    It's the greatest thing about Bethesda's games. It really can be your own story to a large degree.


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  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    When you are new to these games, your instinct is to 'collect/horde/steal' everything. Can take some thinking to collect smart.

    But now with outpost building, it's going to have its uses. Putting junk to work, designing your fortress.


  • Registered Users, Registered Users 2 Posts: 7,504 ✭✭✭Dave_The_Sheep


    But now with outpost building, it's going to have its uses. Putting junk to work, designing your fortress.

    We are going to be looting EVERYTHING now.


  • Posts: 13,822 ✭✭✭✭ [Deleted User]


    And there's the problem. Don't keep pick up so much heavy useless stuff in the first place and you wouldn't keep pissing yourself off. I'm not trying to be mean but I think the mechanic is completely sound and you're not able to restrain yourself from hoarding.



    I love me some roleplay stories myself on some image boards.The stuff people have done, the way they stick to their character builds or make decisions as their character would. Very entertaining.

    I do remember my sis saying how differently she played Oblivion from me, though.

    Is why I can't imagine just zombiing through it with no thought, no item weight, no build focus. I might as play just about anything other kind of game. There's much better games to be playing if I wanted action, story or whatever else.

    The problem is I don't care about item management. This mechanic doesn't work for me. It doesn't mean it's broken.


  • Registered Users, Registered Users 2 Posts: 2,311 ✭✭✭madcabbage


    When you are new to these games, your instinct is to 'collect/horde/steal' everything. Can take some thinking to collect smart.

    But now with outpost building, it's going to have its uses. Putting junk to work, designing your fortress.

    Im probably gonna be spending pretty much all my game time doing this! Bring out my inner horder! :) Anything said about how often your base gets attacked?


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Just got email, my pip boy is an route ;)


  • Registered Users, Registered Users 2 Posts: 8,857 ✭✭✭MiskyBoyy


    Just got email, my pip boy is an route

    Same. Hopefully be here Monday :D


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    MiskyBoyy wrote: »
    Same. Hopefully be here Monday :D

    Thinking the same.


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    https://d.maxfile.ro/jxzmqmilny.webm

    Energy weapons have recoil...

    mPjVdVh.png

    UPDATE: Live stream now


  • Registered Users, Registered Users 2 Posts: 50 ✭✭batfastard13


    Got my key this morning from GMG! Anyone know when preloading begins?

    Also worth mentioning that they still have copies left and they have a 20% off code that works with it: SAVE20-NOVEMB-GAMING. Might be cheaper than getting it directly off steam.


    P.S. Can't wait until it's out!!!!! Anyone know an easy way to sleep for 3 days?


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  • Registered Users, Registered Users 2 Posts: 2,928 ✭✭✭VenomIreland


    Got my key this morning from GMG! Anyone know when preloading begins?

    Also worth mentioning that they still have copies left and they have a 20% off code that works with it: SAVE20-NOVEMB-GAMING. Might be cheaper than getting it directly off steam.


    P.S. Can't wait until it's out!!!!! Anyone know an easy way to sleep for 3 days?

    When did you pre-order? I haven't received mine yet.


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