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War Thunder

  • 05-03-2015 11:22am
    #1
    Moderators, Computer Games Moderators Posts: 14,723 Mod ✭✭✭✭


    I havent seen a thread on this in PC Gaming forum and search isnt throwing up anything.

    Anyone playing it?
    A couple of gaming buddies who play world of tanks recommended me to try it.
    I played the planes part a couple of years back but seemed to forget about it until a few weeks back.
    Really enjoying the ground forces in particular,it offers a more realistic slant on the genre than WOT.
    Slowly making my way through the tiers,decided to go with German tanks first, really want to get the Tiger :P

    The planes too are great fun, definitely a lot more polished than the last time i played them.

    Feel free to add Cully to friends list :)



«1

Comments

  • Moderators, Computer Games Moderators Posts: 23,276 Mod ✭✭✭✭Kiith


    I didn't even know they had added ground combat. I briefly played it a while ago as well, and while it was great, i never really got stuck into it. Might give it a go later.


  • Registered Users, Registered Users 2 Posts: 1,405 ✭✭✭KillerShamrock


    I am on it all the time really enjoy the tanks its seems fairly polished for a f2p game. Planes are good fun too.

    The tiger is good fun. only problem is at that level the game turns to a sniping contest not many agressive tiger drivers ha ha.

    A few of us on most nights on the gaellords ts if ya wanna pop on


  • Registered Users, Registered Users 2 Posts: 4,474 ✭✭✭Potatoeman


    I just got into the tanks recently and it is good fun. Still prefer planes though. If they could just fix the hit detection...


  • Registered Users, Registered Users 2 Posts: 1,405 ✭✭✭KillerShamrock


    If you are willing to spend some money on it i recommend either a bundle that gives you a premium account and tank as well as golden eagles too. Otherwise going through the ranks can take its time. You can get em on steam or through the warthunder shop.

    I got the steam mega pack when it was like 35 euro on steam got a few premiums and about 18000 golden eagles with like 4 months premium account made it soo much quicker havent spent anything else so far ha ha


  • Registered Users, Registered Users 2 Posts: 8,234 ✭✭✭Patser


    Was addicted to it for the last year. Continuously distracting me from my other games, that I'd sworn I'd finish.

    Had to reinstall the Mass Effect trilogy to break the habit......






    If we get an Irish squadron I'm so back in. Have a Tiger - prefer my Panther, love my Spitfires


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  • Registered Users, Registered Users 2 Posts: 1,143 ✭✭✭jumbobreakfast


    A good game but once I got to a certain level I found that it got too difficult as you could get taken out too easily. I spent 15-20 euros on it but definitely got my money's worth out of it.


  • Registered Users, Registered Users 2 Posts: 173 ✭✭Status Offline


    Few of us playing it the last while, started of a Squadron called Gamers Respawn or GRES if ya fancy joining in. There's almost always some one playing every night but we have a weekly get together on Fridays if you fancy it.


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    Do the planes still handle like s**t with a joystick?


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    started a thread about this before i saw this but ya a good few of us play it on Gaellords

    anyone who wants to join is more than welcome , we play it pretty much every day , just join the teamspeak and see whats what ;)

    join teamspeak : WWW.GAELLORDS.COM


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    heh

    there's been a few threads across a few forums (and I've posted in most)

    http://warthunder.com/en/community/userinfo/?nick=DeKrieg

    level 100

    era V in four of the five nations (era IV with russia)

    era V in german tanks, era IV in russian and american tanks
    Do the planes still handle like s**t with a joystick?

    They've improved it 2 patches ago. Still not perfect and needs a bit of tweaking in your settings but vastly improved


    If you've not tried it, go try the events Realistic combined/simulator combined

    by far the best modes in the game.

    both modes turn off target icons on enemy tanks (and on map) which makes the tank combat really intense as it requires you to spot via eyeball which leads to some excellent gameplay.


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  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    BlitzKrieg wrote: »
    heh

    there's been a few threads across a few forums (and I've posted in most)

    http://warthunder.com/en/community/userinfo/?nick=DeKrieg

    level 100

    era V in four of the five nations (era IV with russia)

    era V in german tanks, era IV in russian and american tanks



    They've improved it 2 patches ago. Still not perfect and needs a bit of tweaking in your settings but vastly improved


    If you've not tried it, go try the events Realistic combined/simulator combined

    by far the best modes in the game.

    both modes turn off target icons on enemy tanks (and on map) which makes the tank combat really intense as it requires you to spot via eyeball which leads to some excellent gameplay.

    agree i love the realistic and simulator battles especially in the higher tier vehicles . i also agree with Dcully this does not belong in the WOT forum it is the eqiuivelant as he says of putting a COD thread in a battlefield forum , the reason i posted i a seperate thread about it is i wouldnt have thopught to look in here for a war thunder thread .



    jaysus dekrieg you must play nothing else to be a rank 100 :P

    i have a good few hundred hours in war thunder and im only Level 73 (Commodore)
    have



    American (all rank 5 tanks +all rank 3 planes ,some rank 4 planes)
    German ( All rank 5 Tanks +all rank 3 planes ,some rank 4 planes)
    Ussr ( All but 1 rank 5 Tanks +all rank 3 planes ,some rank 4 planes)
    Britain (all rank 4 and some rank 5 planes unlocked )
    Japan (all rank 4 planes)

    Feel free to add me my user name is Fianoglach_Airm


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    it definately need the thread title changed at least maybe to Military Sim Games or Air land and Sea combat games or something like that


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    jaysus dekrieg you must play nothing else to be a rank 100

    Yeah this has been my top played game of the year 3 years running now. Started in early march 2013 and only reached level 100 about 2 or so months back.

    I've played other games (did a big binge in arma 3 altis life last september - october, but like Dayz before it, alarm bells went off over how much time that consumes doing *nothing* especially if you play a cop on an altis life server where you spend literally hours doing what even police in real life consider boring paperwork.)

    But War Thunder ticks all the boxes for me, its visually satisfying (I love a detailed plane model or tank model, its the same appeal that made me love the original counter strike initially, really good (for the time) gun models) its gameplay is organic and dynamic, easy to pick up, difficult to master. And it has a genuine love for world war 2 planes and they come with a feel of genuine weight.

    This is digital crack cocaine for me.

    No the depressing habit I have is the need to spade (unlock every upgrade) all my planes as much as I can

    With my germans I have spaded every plane tier 1-4 and most of 5. tanks 1-3 and most of 4. thats 109 vehicles out of the 126 i've unlocked for them.

    That takes up a lot of time and demands a lot of patience (especially the later ones)


    Also its a great game for easing someone into flight simulators

    lets be honest flight simulators have downright f*cking dreadful tutorials, I think they are up there with turn based strategy games and the windows help button for being actually useless at helping someone.

    War Thunder going from arcade to simulator you can learn strengths and weaknesses of planes and different styles of combat before you have to deal with the headache of wrestling the controls.

    I've picked up Il2 battle of stalingrad, not because i liked 1946 or cliffs of dover but because War thunder made me enjoy flight sims again and I wanted to diversify.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    That trailer is freaking amazing and makes me want to play game again, but I know that I will play few games, get frustrated by complete RNG and feck off again.


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    nah its about learning the game more so . if you know the ammo your using ,and the gun its being fired from and the angle you will impact from and where to hit on the tank you will get a kill nearly every time .( sounds like a lot to learn but it really isnt)

    at this stage i know exactly the weak spot on most tanks . you hit there with a High exlposive armor piercing round and its good night .

    of coures if you have HEAT or HE or composite rigid or ballistic capped or Sabot or just plain armour piercing rounds it will require you to hit in a different place . the game ha a lot to learn in it if you want to kill every time but it comes from experience of using them


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    BlitzKrieg wrote: »
    Yeah



    has been my top played game of the year 3 years running now. Started in early march 2013 and only reached level 100 about 2 or so months back.

    I've played other games (did a big binge in arma 3 altis life last september - october, but like Dayz before it, alarm bells went off over how much time that consumes doing *nothing* especially if you play a cop on an altis life server where you spend literally hours doing what even police in real life consider boring paperwork.)

    But War Thunder ticks all the boxes for me, its visually satisfying (I love a detailed plane model or tank model, its the same appeal that made me love the original counter strike initially, really good (for the time) gun models) its gameplay is organic and dynamic, easy to pick up, difficult to master. And it has a genuine love for world war 2 planes and they come with a feel of genuine weight.

    This is digital crack cocaine for me.

    No the depressing habit I have is the need to spade (unlock every upgrade) all my planes as much as I can

    With my germans I have spaded every plane tier 1-4 and most of 5. tanks 1-3 and most of 4. thats 109 vehicles out of the 126 i've unlocked for them.

    That takes up a lot of time and demands a lot of patience (especially the later ones)


    Also its a great game for easing someone into flight simulators

    lets be honest flight simulators have downright f*cking dreadful tutorials, I think they are up there with turn based strategy games and the windows help button for being actually useless at helping someone.

    War Thunder going from arcade to simulator you can learn strengths and weaknesses of planes and different styles of combat before you have to deal with the headache of wrestling the controls.

    I've picked up Il2 battle of stalingrad, not because i liked 1946 or cliffs of dover but because War thunder made me enjoy flight sims again and I wanted to diversify.

    Il2 and cliffs of dover are excellent, battle of Stalingrad is a piece of crap from my brief foray into it


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Bambi wrote: »
    Il2 and cliffs of dover are excellent, battle of Stalingrad is a piece of crap from my brief foray into it

    1946 is a classic but cliffs of Dover you really need to mod it out extensively to make it worthwhile, vanilla its a bit meh.

    But all 3 have dreadful tutorials


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    BlitzKrieg wrote: »
    1946 is a classic but cliffs of Dover you really need to mod it out extensively to make it worthwhile, vanilla its a bit meh.

    But all 3 have dreadful tutorials

    cliffs was dreadful on launch but you could see the potential, same with il2 way back in the day, it was really unpolished on launch but you could see it had serious legs on it.

    With BOS you hop in a plane and just shake your head at how nasty it all is

    Maybe I'm biased because 777 studios always come across as a bunch of chancers


  • Registered Users, Registered Users 2 Posts: 1,405 ✭✭✭KillerShamrock


    The time it takes to research tier 5 tanks is mental i have one for usa 2/3 through a second one havent even started the tier 5 russians or germans yet.
    Only half way through tier 4 planes on britian and 3 on usa and japan. Havent even started the german or russian planes.
    Probably cost about 11k euro worth of golden eagles to pay the way through so not an option ha ha


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Man this game is under a lot of flak by its community this week.

    They are making a lot of changes to try and improve the game and to say to made a balls releasing the update would be an understatement


    1. They've removed the spotting system from both RB and from the map on SB so now there is no more spotting in either mode

    2. They've stopped matchmaking for SB, instead turning it over to an event only system

    3. They've updated mouse aim


    All big mechanical changes, no fluff of new toys to hide behind

    and they made a balls of all 3.

    The updated mouse aim had to be removed after a few hourse due to reports from players in arcade that it outright broke the game for them. Making it impossible to keep control of their planes, I missed it, but supposedly it was hilarious to see

    The simulator events set up has been fumbled badly, firstly despite announcements a month ago they were going to do this, on the website, in the game on the forum etc, there was a big influx of players to the forums complaining about this change.

    this was made worse because part of what they promised was to ensure no one felt left out there would be multiple events running all the time across all the tiers so players wouldnt feel like they couldnt level up in simulator

    but that wasnt delivered, instead there was only 1 event.

    On top of that there's a very vocal sense of anger with the fact that SB is now combined arms again.

    and one feature in SB planes that has been working very well that was introduced recently which was the extended join in progress was broken by the new patch.


    And then the no markers RB for tanks has had mixed reaction because Gaijin have mostly kept mum on the issue with its graphic engines at different levels and thats a topic that is just seething over with anger at this stage. Turning off markers in RB has just made that issue front and centre.


    So not a good week.


    personnally

    I dont play arcade so the mouse aim issue didnt bother me

    SB going events only wont bother me if they deliver on the promise of a wide variety of events parallel, in fact it might be better if it allows us to avoid the dreaded BR system. But if they drag their heels on that I'll be joining the anger brigade

    and I've always been mixed on the whole graphics issue because i think its more of a map issue then the actual graphics because I've looked into it and the differences between maps on the same setting indicates its an issue that just needs some major overhaul on some of the earlier maps rather then threatening to kick everyone below a certain hardware threshold off the game.


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  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    They are on a roll for kicking themselves in the groin, today's update has caused a massive backlash


  • Registered Users, Registered Users 2 Posts: 2,763 ✭✭✭Sheeps


    Is there a boards.ie squadron?


  • Registered Users, Registered Users 2 Posts: 1,405 ✭✭✭KillerShamrock


    Sheeps wrote: »
    Is there a boards.ie squadron?

    If there is not much has been said about it, what exactly does the squadron tuff entail?


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    nothing beyond having a tag in front of your name and the ability to enter squadron battles when they are up and compete on the squadron points table.

    Not worth it unless A) there are a lot of us squading up chatting on a teamspeak

    or B) enough of us are good enough to actually compete in the points table/squad battles (no there are not)


  • Registered Users, Registered Users 2 Posts: 80 ✭✭CD8ED


    I'd be interested in joining the squad if there was to be one set up :pac:


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    i would have thought that was a common enough event ? have shot down loads of planes with tanks. bombers and figher bombers especially easy . cause bombers are slow and fighter bombers head straight for you . it is a great feeling though :D


  • Registered Users, Registered Users 2 Posts: 23,246 ✭✭✭✭Dyr


    i would have thought that was a common enough event ? have shot down loads of planes with tanks. bombers and figher bombers especially easy . cause bombers are slow and fighter bombers head straight for you . it is a great feeling though :D

    Happened once in world war 2, Otto Carius' gunner got cheesed off with russian airplanes machine gunning them and managed to knock one down with a cannon shot


  • Registered Users, Registered Users 2 Posts: 2,106 ✭✭✭SpannerMonkey


    haha ive shot down loads of bombers with the cannon . annoys the nuts off me when i hit them and it does little damage or i only get an assist though . and as you said the coax . especially on the higher tier russian tanks rips planes apart and some light tanks :D

    its a great feeling though to hit them with the cannon isnt it ? you can just imagine what the pilot is thinking :P


  • Registered Users, Registered Users 2 Posts: 652 ✭✭✭KeshFM93


    Anyone playing this on Ps4 ? Started playing it a couple of weeks ago , brilliant game ... Haven't went near the tanks yet , I'm sticking to the planes for now . So if there's someone playing it on Ps4 let me know, sorry if this is the wrong place to post.


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  • Registered Users, Registered Users 2 Posts: 80 ✭✭CD8ED


    Its cross platform Kesh, so PS4, PC and MAC I believe can all play together, I'm PC, Subjectb5 if ya wanna add me.


  • Registered Users, Registered Users 2 Posts: 652 ✭✭✭KeshFM93


    CD8ED wrote: »
    Its cross platform Kesh, so PS4, PC and MAC I believe can all play together, I'm PC, Subjectb5 if ya wanna add me.

    Great I'll do that and thanks , just tried the tanks earlier and it's brilliant . What a game!


  • Registered Users, Registered Users 2 Posts: 652 ✭✭✭KeshFM93


    Anybody any tips using the tanks ? I'm doing ok , but not as well as I'd like , Is it a case of buying "eagles" to purchase better tanks to stand a chance ? Or just grind it out.


  • Registered Users, Registered Users 2 Posts: 8,234 ✭✭✭Patser


    KeshFM93 wrote: »
    Anybody any tips using the tanks ? I'm doing ok , but not as well as I'd like , Is it a case of buying "eagles" to purchase better tanks to stand a chance ? Or just grind it out.

    It's more about practice. Learning lines of sight on the maps, likely avenues of approach. Upgrading your tank helps a lot, and getting a decent tank T-34 1942 is great in its tier for example. Matchmaking can be a bit patchy at times.

    What level you playing - arcades green targeting aid makes impossible shots possible for campers. Simulation has nice mix of help but required smarts. Realistic starts to push more back into camping though.


  • Registered Users, Registered Users 2 Posts: 652 ✭✭✭KeshFM93


    Patser wrote: »
    It's more about practice. Learning lines of sight on the maps, likely avenues of approach. Upgrading your tank helps a lot, and getting a decent tank T-34 1942 is great in its tier for example. Matchmaking can be a bit patchy at times.

    What level you playing - arcades green targeting aid makes impossible shots possible for campers. Simulation has nice mix of help but required smarts. Realistic starts to push more back into camping though.

    I'm just playing the domination missions (total newbie) I have a M3 Lee , M3 Stuart, and a M4A3 Sherman . The lee is working out ok for me but the Sherman seems very slow , have maxed out the upgrades on all tanks except the Sherman so hopefully it'll improve.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    KeshFM93 wrote: »
    Anybody any tips using the tanks ? I'm doing ok , but not as well as I'd like , Is it a case of buying "eagles" to purchase better tanks to stand a chance ? Or just grind it out.


    first things first. Turn grass in optics off if you have it on. It levels the playing field. It should be off by default but a lot of people have it on and not realize how much it messes them up. Its like setting your graphics to movie standard, they have it in there but the devs dont want you to play at that level only make movies.

    Secondly get to know the tanks, look at your own tanks and the tanks in your BR range via the x ray viewer in the garage, you dont need to own the tank to do this. Note where the crew is, note where the ammo is stored etc and try to remember it. with certain nations they favour certain layouts. It roughly goes like this

    Russian tanks have tight spaces so their crews tend to stack up a lot, American tanks are spaced out but their ammo points are usually in really clear and easy to hit places Germans are middle ground, some crew are stacked but they tend to have more crew then russian tanks and the ammo is in clear spots but spread out more. This is all important as it leads into the 3rd lesson:

    thirdly understand the basic math of pen vs weight. shells either have high penetration but little to no explosive weight or they have less pen but much higher explosive weight, there are other elements with later shells (fuse delay, certain type of heads etc) but the basic math will help you through the early game without issue, shells with high penetration you should be aiming for crew members first, parts second and ammo last. Shells with high weight is the reverse, aim for ammo compartments and then the equipment and finally the crew.

    So for example a panzer 3 has a 50mm gun but from the J onwards you can unlock really high penetrating ammo, but it has almost no explosive weight. Against russian tanks this is actually great cause if you know the crew layout of russian tanks like the t34 and kv1 you can kill 2 crew with 1 shot (driver + gunner) and make the tank combat ineffective with the 2nd shot by killing another crew member. But against american tanks like the sherman and M3 Lee it is a pain in the arse because you rarely can get double hits meaning you cant blind slap the tank making it stop and not be able to return fire.

    Early american 75mm shells is kind of the opposite, they are a pain to pen cause there are very few AP rounds in early american tanks until the 76mm shermans so instead you want to get a ammo rack to ensure a kill first shot because ammo racks need explosive to detonate, they rarely detonate from simple penetration.


    Which brings on to...Ammo. Dont take full ammo. You can bind a key to show an xray view of your tank ingame, do this and start taking less and less ammo. You really want to be taking about half of your total allowed amount. Because the less ammo, the less of your ammo racks will be filled.

    This is crucial for the Tiger's and Panthers as they both have ammo racks in really easy points to shoot unless you unload a lot of shells.

    i take just under half usually only 2 types of ammo and favouring 1 with the second as a back up.


    Actual fighting in realistic my advice is to pay attention to the hit circles that appear in your map when an enemy is fired on, dont rush up, but do keep moving, camping just lets players move aroun you, instead in a perfect game you want your team moving up into good positions, scanning and if clear moving up to the next position. Get a feel for long range engagements with the long barrel tanks while smaller calibre or short barrel tanks should be used for quick flanking moves.

    I recommend the panzer 38t to get an idea of flanking as it has excellent AP ammo gets low br matchmaking and you get a feel for flanking and the later panzer 3/american tank destroyers/light tanks series can be pure evil for it.


    If you have questions on specific tanks just ask.


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  • Closed Accounts Posts: 22,648 ✭✭✭✭beauf


    It looks a lot better than wot. Is it more consistent than wot.


  • Registered Users, Registered Users 2 Posts: 652 ✭✭✭KeshFM93


    Thanks Blitzkrieg , that does help a lot , I'm on the American tanks only , don't know it that's a good or bad thing , I've put too much effort in unlocking to change , I find it very slow to unlock new tanks, I'm on tier 3 now , I keep getting killed with one shot , the Sherman Hvss I think it's called is my best tank with the battle rating of 4.0 it's very slow and doesn't take much punishment , I wish it was a bit easier/quicker to rank up as far as the tanks are concerned , but I'll keep at it as I think it a great game and hopefully I'll get the hang of it soon . Thanks again


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    First and foremost protip (which I believe applies to WT as I only mostly play WoT)

    Learn to angle your tank. If there is one thing you need to learn, understand and put into practice this is it when it comes to these tanky games.

    Simple guide


  • Registered Users, Registered Users 2 Posts: 652 ✭✭✭KeshFM93




  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    next patch will include this

    ie_iac_roundel.png


    Irish air force!!!


    http://warthunder.com/en/devblog/current/835

    Course some disagreement in they they've put us in the allies section and put Denmark in the neutral section


    Next patch looks to be a big one, complete rebuild of the game's engine so it will be a hefty download at least, aside from that lots of new planes and tanks, new maps and other features.


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  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    LIGHTNING wrote: »
    We were technically neutral but in reality we really weren't.


    Yeah its a few nations out of whack like the Romanians on the allies and Denmark as neutral etc

    Personally it just annoys me cause usually the nation's allegiance dictates who you need to fly as to unlock it for free. So I could be stuck flying spitfires to get it when it's much easier for me to do it with my 109s


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Patch notes of new updat have been put out. Dev server will be open from tomorrow supposably the patch is 9 gigabytes in size

    Here are the notes:
    Game mechanics
    In SB ground vehicles, the gunner view now represents the view from, where physically the sight was mounted on specific ground vehicles.
    New mechanism for measuring target distance for RB and SB game modes with new modification “rangefinder” which has been added for ground vehicles that were equipped with a mounted range finder.
    Introduction of the new Dagor Engine 4.0
    New water rendering based on NVIDIA WaveWorks technology;
    New destructible environment based on NVIDIA GameWorks technology.
    It is now possible to earn “vehicle for rent” in a trophy.
    Ingame chat has been changed. General channels have been removed.
    In the combined ground vehicle battles, new special markers have been added. These markers show the position of the enemy when he shoots and hits an ally, or when the enemy is hit by an allies. Marker will be visible for ground and air forces above the point where the shot was fired and will not move if the enemy moves.
    Crew skills
    Crew skill system updated
    Visibility mechanics have been updated
    New vehicles
    USA
    T92
    T25
    М26 T99
    SB2C-4
    TBD-1
    P-38K
    P-38E
    P-38L
    P-38J
    Germany
    Panzerwerfer 42
    Jagdpanzer 4-5
    Bf.109E-4
    Bf.109E-7
    Do-17Z-2
    Do-17Z-7
    USSR
    PT-76
    BM-8-24
    Yak-9B
    Pе-8
    Great Britain
    A13 Mk2 1939
    Achilles
    FireFly
    Black Prince
    Hunter F1
    Japan
    A7M1 (NK9H)
    Changes in Vehicle Models
    MGs, both AA and twin are now available for all ground vehicles that were equipped with them.
    Specific errors have been fixed, armouring details have been improved as well as improvement on the layout of modules and components for the following vehicles: IS-2 mod.44, Т-34-85 (all modifications), Т-44, Maus, Leopard I, M60, Т-54 mod.47, Т-34-100, Pzkpfw V (all modifications), Panzerjager IV L48, M3 Lee, IS-4М, Т-10М, Т-54 mod.51, Ferdinand, Pz.kpfw 35(t). Minor fixes have affected most Ground Vehicles.
    Physical collision damage interaction has been improved on multiple vehicles.
    New Locations and Missions
    “Stalingrad”. New location for combined battles (Domination, Battle, Conquest)
    “Advance to the Rhine”. New ground battle city map for combined battles (Domination, Battle, Conquest)
    “New Guinea”. new aircraft missions in Domination, Ground strike missions
    “Spain”. New aircraft missions for Alternative History mode
    New system of destructible environments for locations “Berlin”, “Stalingrad Factory” and “Advance to the Rhine” has been added.
    Changes in Locations and Missions
    Improved the environment around capture points and gameplay improvements for location "Mozdok"
    Location “Carpathians” has been significantly revised.
    A few settlements in the location “Poland” have been added.
    The size of the bushes in the locations “Poland” and “Normandy” has been reduced.
    Balancing changes on the locations “Finland” and “Eastern Europe”.
    Research and Economy
    Vampire FB.5 and Venom FB.4 moved to “Hawker” line following the Tempest Mk.II
    Damage Model
    Affecting all Ground Vehicles with a separate loading chance of ammo explosion - the chance has been significantly decreased. An ammo rack can be destroyed by a direct hit of cumulative jet or close explosion of ammo containing 150 gr or more explosives. A loading rack is still vulnerable to all damage including spalling. For example: KV-2, IS-2, IS-3, IS-4, Т-10М, SU-152,SU-122, ISU-122, ISU-122S, ISU-152, SU-122-54, SU-122P, М103, Т28, Т95, Т32 Mouse, Jagdtiger, Tiger II 105, М26Е1.
    In the T-34 series, a hit in the oil tank can no longer lead to fuel explosion.
    The mechanics regarding repairing has been changed. Now track repairs will start automatically if the vehicle does not move.
    To activate repair mode, you will need to hold the repair button for 1.5 seconds.
    Reload on capture and base points now starts automatically, if the player doesn't move and will be interrupted if he starts to move.
    The penetration of late-war as well as post-war AP shells with detachable trays have been fixed and adjusted.
    Changes:
    USSR: 100mm ZBM-8 penetration increased by 1%, 122 ZBM-11 penetration increased by 3,5%, 122mm ZBM-7 penetration increased by 1%, 85mm BR-367P penetration decreased by 4%.
    USA - 105mm М392А2 - penetration increased by 5%, 90mm М332 - penetration decreased by 14%, 90mm М304 penetration decreased by 13,2%, 90mm Т44 penetration decreased by 13%, 76mm М93 penetration decreased by 2%, 76mm М331А2 penetration decreased by 10%, 76mm М319 penetration decreased by 10%.
    Germany: 105mm DM-13 penetration increased by 5%, 105mm PzGr 40 penetration decreased by 10%, 88mm PzGr 40/43 penetration decreased by 11%, 75mm PzGr 40/42 penetration decreased by 15%.
    Changes in Flight Models
    A bug that caused long set of the engine speed after a dive on some aircraft models has been fixed.
    Changes and improvements for following aircraft: Arado-234, 234C-3, Attaker FB.1, F2A-1, F2A-3, B-57A, B-57B, Canberra B.Mk.2, B.Mk6, F2H-2, F8F-1, F8F-1b, F7F-1, F-84, Ho.229V3, He-162a-2, Meteor F.Mk.3, F.Mk.3 Navy, F.Mk.4 G.41F, G.41G, F.Mk.8, MiG-9, МiG-9L, MiG-15, MiG-15bis, La-9, La-15, La-174, Ki-200, Me-262a-1a, Me-262a-u4, Me-262c1-a, Me-262c-2b, P-38G, R2Y2 V1/V2/ V3, Kikka, Typhoon Mk.1a/ Mk.1b/ Mk.1b Late, Vampire FB.Mk.5, Venom FB.Mk.4, He-111-H2/H6/H16, F6F3, Beaufighter Mk.VIc, X, XXI, Wellington (all models), D3A1, B7A2, Beaufighter Mk.XXI, Yak-15, Yak-15P, Yak-17, A6M2N, AD-2 Skyraider, Bf.109F-1, F-2, F-4, F-4(trop), G-1, G-2, G-2(trop), G-6, G-10, G-14, K-4, F1M2, F4u-1a,1a(USMC),1c,1d, F-80A, F-80C, F-86A, F-2, F-25, F-30, CL-13A Mk.5, F9F-2, F9F-5, Firebrand TF.4, Firefly Mk.1, Mk.5, H6K4, Ju-88-C4, Me-262a-1a, Me-262a-u4, Me-262c1-a, Me-262c-2b, P-63A-5, A-10, C-5, Sea Fury FB.11, Spitfire Mk.I, Mk.II, Mk.IIa, Mk.5b/trop, Mk.5c, F.Mk.IX, F.Mk.XVI, LF.Mk.IX, F.Mk.XIVe/c, FR.Mk.XIVe, F.Mk.XVIIIe, F.Mk.22, F.Mk.24, Seafire Mk.XVII, FR Mk.47 - Specified the calculation for the airflow on the horizontal tail surfaces, Inertia calculations updated.and Spitfire Mk.II/IIa, Tempest Mk.V + captured, Mk.V Vikkers, Tempest Mk.II
    Initially configured according to the data sheet: SB2C-4, TBD-1, P-38K, P-38E, P-38L, P-38J, Bf.109E-4/7, Do-17Z-2, Do-17Z-7, Yak-9B, Pe-8, Hunter F1
    Changes in Ground Vehicles
    Added ability for the M41 and SPAA M42 to perform a neutral turn.
    The maximum speed of the T-44 has been reduced to 60 km/h, according to “Guide to exploitation of T-44” NKO USSR 1946, page 5.
    New modification/module “Rangefinder” added for M103, M47, M60, Leopard-I, SU-122-54, Panther F, Panther 2 and Tiger 2 105. This will allow the measurement of range of up to a distance of 2.5km in Realistic/Simulator Battles and 1.5 km in Arcade Battles.
    Interface
    The amount of explosives contained in a shell has been added to the info card for ground vehicles
    New battle statistics interface
    New daily rewards interface
    New crew skill interface
    Decals and Camouflages
    New decals for both ground vehicles and aircraft have been added. Requirements for receiving certain decals have been adjusted
    Clarified the conditions for obtaining decals for ground vehicles and aircraft.

    The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes.

    link: https://forum.warthunder.com/index.php?/topic/270903-update-notes-153-preliminary-14102015/#entry5281999


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Are there many bots in War Thunder? I know there are 'official' ones where you mouse over them and there's no name and they're very crap but what about 'human' bots?

    I've now gotten to Tier2 vehicles on US/RU/Ger and have a reasonable number of matches under my belt and I'm close to giving the game up. I thought WoT had tomatoes but the level of play in WT leaves me raging so often. I've played a scary number of games where we've almost won. We need a mm of the counter to tick down and then lose the cap and my team are literally just sprawled all over the map, ignore the cap and just watch the meter tick down till we lose.

    I've seen cap zones surrounded by blues and yet be capped by the enemy and no one does ANYTHING to prevent it.

    Majority of the team sitting just outside spawn sniping and refusing to move (personal hate).

    Flying planes at the most random of times. I've seen blues sitting right on the white line outside of a red cap zone but he/she flying a plane whilst the counter ticks down towards a loss.

    Last one I'm not sure about but I always start with my best tank and I get a bit pissed off when someone starts off a match in AA and sits in spawn staring at the sky waiting for planes to appear when I feel the crucial thing is to be grabbing caps and blapping the enemy.

    Anyway... /vent but I hope things improve in later tiers because I'm losing patience fast with the current level of play. I've had too many games where I'm sitting at the top of the leaderboard with 2 other people and the rest of the team have no kills/no assists which makes me wonder how 'real' are my teammates......


  • Registered Users, Registered Users 2 Posts: 1,405 ✭✭✭KillerShamrock


    So 1.53 is here finally

    Huge update...

    New engine, destructible enviroments (some maps) and finally some (4) 'TEA TANKS'/ "british" tanks well 2 are american with british guns and all 4 are premium! so cash monies out if you wanna use em :rolleyes:

    http://warthunder.com/en/game/changelog/current/499

    Will download it when I get home not sure if ill fork out for the brits unless its the same as when the americans were released and you got access to the full tree as a beta type thing.


  • Registered Users, Registered Users 2 Posts: 8,234 ✭✭✭Patser


    Feck! Was hoping to use my Mossie, Beauforts and Beaufighters in proper ground attack games (as well as having my beloved Spits IIb and IX)

    4 tanks, all to be bought. Not much of an incentive


  • Registered Users, Registered Users 2 Posts: 1,405 ✭✭✭KillerShamrock


    Oh here https://store.gaijin.net/story.php?title=War-Thunder_Royal-guard-Advanced-Pack is the pack to buy all 4 tanks... €80 wow thats a bit steep (although im pretty sure i know someone who will get it :p ) in fairness. and you get 30 days premium with that too...

    As each tank is in its own B.R bracket you get 3 spawns with each tank.

    Also where would your RP go its not like the tree is there to start researching the non premium tanks.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    It's 80 euro is a bit steep. but it's the black prince that is doing that (looking at them individually its 40 euro)


    The british tanks are not worth it at the moment because they changed the crew skills system so its much more important to have crew skills and unless you have a british slot overflowing with spare crew points you will be at a massive disadvantage taking a tier 3 or 4 tank into a game vs players who have a good chunk of crew skills.


    I might pick up the tier 1 to help prep a crew slot for when british tanks come, get lots of crew points in there.


    but its hard to justify it really.


    The crew skill change system is the centre of a lot of controversy so when I get on this evening I get to see if they've ruined War Thunder ground forces or not.

    They may have vastly improved air forces (especially simulator)


  • Registered Users, Registered Users 2 Posts: 9,893 ✭✭✭Canis Lupus


    Seems mostly the same bar some shinier gfx.

    Crew exp changes don't make any sense to me but I spent literally one minute looking at it.

    Only thing I've noticed is I play with high ping 190-260 (hurrah Australia) and it's harder to drive the tanks since this patch. Tanks feel more like they're on ice.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Seems mostly the same bar some shinier gfx.

    Crew exp changes don't make any sense to me but I spent literally one minute looking at it.

    Only thing I've noticed is I play with high ping 190-260 (hurrah Australia) and it's harder to drive the tanks since this patch. Tanks feel more like they're on ice.

    crew changes are the core of everything changed in this update so I'd recommend spending a few minutes looking at them

    basic system is this

    each crew skill improves a certain ability, when you mouse over the stars the game will tell you:

    Total: the total skill you currently have

    base: the standard value of that skill everybody has

    Bronze star +: Says how much extra skill you put into it by putting in skill points

    Silver star +: the bonus from paying lions to make your vehicle expert

    Gold star +: The bonus from paying golden eagles (or grinding it out) to get your vehicle Ace

    Max: The highest amount you can get in that skill.


    Everything new in 1.53 is somehow linked to these skills


    For example G-Loc has been overhauled to account for your pilot passing out, if you've put little points into your g tolerance and stamina your pilot will pass out during loops or dives or tight turns rendering your plane uncontrollable for a few seconds until he wakes up again.

    This has led to a lot of players passing out and crashing into the ground during dives and it is now a legitimate tactic to force a player to pass out when they are chasing you.


    This has also led to some rollbacks on nerfs etc my personal favourite being they've rolled back the bf109 F4 nerf

    previously due to its amazing climb rate and dogfighting ability the bf109 F4 despite being tiered up again and again was forced to be artificially nerfed by removing the ability to take 20 minutes of fuel instead of 30.

    this has now been removed. You can take 20 minutes of fuel again, but unless you have a maxed crew that is aced in the 109 F4 you will pass out a lot in the plane pulling some of moves that made it a monster.


    Honestly between that, the much improved vision and other changes aircraft in war thunder have had a great overhaul in 1.53 and I approve.

    As for Tanks

    it's a bit more of an issue two big changes in relation to spotting have been made.

    Firstly now whenever you hit an enemy the screen flashes a red arrow over the tank briefly and depending on your radio skill this is passed to teammates within a certain distance. It also appears to stay if you keep enemy in your binocular sights or scope. All of this is crew skill dependent again

    A lot of players hate this. It was done to help coordinating between aircraft and tanks but markers in RB are loathed by the RB tanks community.

    Secondly they improved the engine to deal with the ULQ issue but they've also introduced a skill based limit on how far you can see in ground forces meaning enemies outside of a certain range if they dont move and dont fire will not appear for you. But if they do fire and you see them as long as you dont take your eyes off them they will not go invisible again.

    Its a sort of light WOT spotting system. It also comes packaged with visibility ratings for all the vehicles which no one has worked out how they are measuring every vehicle.

    This is in particularily hated by the community, initially it had bugs which led to invisible tanks 10m in front of you but thats been fixed it seems. Personnally I was against it and still am but it is very much situational that someone can take advantage, you basically get one shot at range if you wait somewhere without moving, but after that shot everyone can see you and if they dont take your eyes of you then you cant hide.

    Still would prefer without it but I have yet to run into anything beyond 1 or 2 times I've seen it actually affect my game and I'm not sure the players who did it were aware that they were invisible.



    So tanks its not as much a good patch


    They also had a tonne of other things that they quickly backtracked on

    -There was a bug with bombers giving out 20,000 xp per game regardless of what you did so players were crashing at the beginning of games over and over to gain xp. This has been stopped and a fair few temp bans handed out over it.

    -There are now UT/HALO like kill commentary that was in all modes (along with cheering when you win) but this has been removed in both RB and SB and appears to be only in arcade


  • Registered Users, Registered Users 2 Posts: 2,763 ✭✭✭Sheeps


    I used to be able to fly defensively against 2 or 3 mig 15 bis at a time before this patch in my mk8, now i can barely defend against a single mig.

    They've changed the flight model of the mk8 to make it very sluggish at higher speeds, but the acceleration seems to have shot through the roof.

    I'm don't like it, and im undecided on whether I think it's a problem or not. I have to re-learn how to play against russian aircraft before I make that call.

    The most puzzling thing is that it's even more powerful against american jets. I don't think ive been shot down by an american jet since the patch.

    Mk8 at the minute it not fun. From what I'm hearing the hunter is a disaster too. One noticeable improvement for the brits so far is the venom.


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