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Street Fighter V: Despite all his ragé he's still just a rat in a Kage

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Comments

  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    PPC wrote: »

    From the description:
    In case you were wondering, I was officially deemed unworthy of the BETA and after applying to take part, I didn't get a code to download it. I'm playing this at the house of hadoshrooms.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    It's OK you guys, a Tekken player managed to make it in :P



  • Registered Users, Registered Users 2 Posts: 598 ✭✭✭Macal


    Rob2D wrote: »
    It's OK you guys, a Tekken player managed to make it in :P


    because only Tekken players deserve to play the beta.

    Mwahaha.


  • Registered Users, Registered Users 2 Posts: 96 ✭✭EmSixTeen


    Rob2D wrote: »
    It's OK you guys, a Tekken player managed to make it in :P


    That's a sick overlay! Really awesome. Not like I wanted to see any moves anyway.


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    They tested the US servers last night. I happened to stay up and try it out since I also have a US beta. No luck getting in. Capcom were updating the server status regularly and a LOT more people happened to get in but unfortunately I wasn't lucky enough. Oh well ;_;


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  • Registered Users Posts: 729 ✭✭✭J0hnick


    Ramza wrote: »
    They tested the US servers last night. I happened to stay up and try it out since I also have a US beta. No luck getting in. Capcom were updating the server status regularly and a LOT more people happened to get in but unfortunately I wasn't lucky enough. Oh well ;_;

    PSN can still Geo Block you even if your using a US PSN account and a US version of the Beta. Happened to me with the Uncharted 3 multiplayer beta on PS3.

    Then again, if your successful, please let me know :)


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Looks like capcom are retrying again now and last night's semi-success. If all goes well they will then proceed to test for EU. No beta time is being lost for this so I'm fine with Capcom working out whatever kinks they need to!


  • Registered Users Posts: 1,762 ✭✭✭Yreval


    Yo, check out this sick Chun-Li combo:



  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Managed to finally get in on my US beta account tonight for little over an hour before getting booted.

    The game feels quite clunky and slow overall. The hitstop on block for notmals feels odd too. Damage is crazy high. Bison can do 60% and crazy stun for 2 bars in v trigger. His bnb also does great damage. He is slow and has mediocre pokes so maybe its fair?

    Feels like neutral game is more rewarding. I played about 8 games online and it was pretty damn good. Birdie is the strongest character at the minute by a mile. His normals are insane, they control and cover so many angles. His damage is mad and his ability to control neutral with pokes and v skill variants is really op feeling. I have no doubts this will change but just my 2 cents.

    Charlie is really fun, his zoning game is fantastic. His jab fireball is the fastest travelling projectile which takes a while to get used to as its pretty counter intuitive. They all behave differently. Fierce is the slowest travelling boom but has no recovery and slow startup. Jab has quick startup and quick recovery and Mp is a middle ground. His normals are again pretty mediocre but his zoning and combos are very good. Great damage and his v trigger and super are really versatile tools.

    The stages and graphics all look great. New Zealand stage looks fantastic and overall I have great expectations for the game. The clunky feeling and overall slowness kind of surprised me but cant really judge this early. Also combos are super easy now. Like crazy easy. Anyway idk what else to say so gonna try to get back in again


  • Registered Users Posts: 729 ✭✭✭J0hnick


    Ramza wrote: »
    Managed to finally get in on my US beta account tonight for little over an hour before getting booted.

    How long where you trying for ?, after hours of watching stuff on my iPad while pressing X on my PS4 pad, I finally got past the title screen all the way to training mode before getting booted immediately after the word "Fight" appeared on the training stage :-(. I just gave up in sheer frustration after that, what I wouldn't have given for an auto fire pad pacman.gif.

    Admittedly, I was on a NAT 3 wifi connection, normally use Ethernet but was banished to the spare room for the night as the misses had to be up early the next day.


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  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    J0hnick wrote: »
    How long where you trying for ?, after hours of watching stuff on my iPad while pressing X on my PS4 pad, I finally got past the title screen all the way to training mode before getting booted immediately after the word "Fight" appeared on the training stage :-(. I just gave up in sheer frustration after that, what I wouldn't have given for an auto fire pad pacman.gif.

    Admittedly, I was on a NAT 3 wifi connection, normally use Ethernet but was banished to the spare room for the night as the misses had to be up early the next day.

    I tried for about 30 mins. Capcom Unity was constantly being updated with server status/reports, and they were letting more people in. They reset it a few times to give people a fair chance to log in. I got in for about 20 mins first, then kicked. Then 20 mins again, then kicked. Then the third time I was in there for about 2 hours and played a good few games. Was great. Then they shut the server off and everyone got booted. It's down for today until they begin further maintenance, but hopefully they sort out kinks soon and begin fixing other regions too. This isn't taking away from the 5 days of beta time so I'm fine with it.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Birdie is totally fine.



    (Yes I know this combo is mega impractical: (Stun half full, V-Trigger, full meter, counter st.HK).)


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    His damage surprised me when I used him for a few games online. His buttons are all fantastic, I struggled to find one that really seemed like it had little to no use. Amazing range and damage on his heavies Even his lights are fantastic. His st mp hitbox is amazing and can be OS buffered into MP bull head from crazy ranges. His chain move is also great at keeping people honest, as well as his HCB + K CMD grab for grabbing obvious fireballs. His V Skill is really versatile for a grappler, and coupled with his normals/specials, he has amazing tools a grappler really shouldn't have, which is why I feel like he's so strong. He also has the highest health and damage at the minute too, so there's that.


  • Registered Users, Registered Users 2 Posts: 598 ✭✭✭Macal


    So this is going to be at VS Fighting 5 now. Ken will also be playable. Gonna be there.

    Sick, huh? One of the first Irish lads to play SFV offline is a Tekken player.


  • Registered Users, Registered Users 2 Posts: 8,326 ✭✭✭Zapp Brannigan


    Beta was a complete and utter failure, can't believe Capcom dared to even try this. Totally unacceptable. SFV is gonna be the worst game ever, totally for casuals. Blah blah blah.

    Twitter has some right mongs, doesn't it?


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Is this getting an arcade release?

    It has to, right?


  • Registered Users, Registered Users 2 Posts: 598 ✭✭✭Macal


    Rob2D wrote: »
    Is this getting an arcade release?

    It has to, right?

    Nope, Capcom/Sony knows where the future for FGs lies...

    Unlike SOME other companies... #whensT7already


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION



    Vega announced, throwing roses around like he's tuxedo mask or something


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    WAT.

    Really didn't think we'd see him this time around. Not in the vanilla line up anyway.

    Well at least one of my mains makes it back in! :pac:

    Character breakdown:

    http://www.capcom-unity.com/combofiend/blog/2015/08/03/the-spanish-ninja-claws-his-way-into-street-fighter-v


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Rob2D wrote: »
    WAT.

    Really didn't think we'd see him this time around. Not in the vanilla line up anyway.

    Well at least one of my mains makes it back in! :pac:

    Once they announced Bison I was expecting the other Shadaloo bosses to show up.


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  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    And he's a stance character!

    It's like they made him just for me. Gay Wolverine is back people! :pac:


  • Registered Users Posts: 1,363 ✭✭✭Misty Chaos


    I wonder if he'll be bottom tier again? :P


  • Registered Users, Registered Users 2 Posts: 598 ✭✭✭Macal


    I think I'm noticing a pattern with the choice of characters here. Every veteran character in the SFV so far has had some sort of involvement in the main storyline of Street Fighter, i.e some sort of ties to or beef with the Satsui No Hadou or Shadoloo. Characters who don't have any involvement in that (eg. Zangief, El Fuerte, Blanka) haven't been seen so far.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    I wonder if he'll be bottom tier again? :P

    If not then I'm sure they'll nerf him into the ground anyway.

    So now he has a command grab AND projectiles?! Capcom going nuts this time around.



  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Claw looks great, like how they kept his signature moves intact while revamping him a little. Apparently once his mask comes off you cant pick it back up that round so that's interesting.

    When's Sagat?


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    I love all the little animation quirks he has now with all the dancing pirouettes. It really amps up his characterization.
    And agree with above: giving him a projectile and command grab is awesome and bonkers. I wonder if the grab is referring to his wall bounce grab he already has? Only letting him have that without the claw would be a fairly massive change.

    Also, wow did this reveal come out of the blue. Of all the SF2 guys Vega was probably bottom 4 I expected to see again, at least in the opening lineup.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    His air throw is back and apparently he is a MOTION character.


  • Registered Users, Registered Users 2 Posts: 598 ✭✭✭Macal


    and apparently, Vega's not a charge character anymore...

    EDIT:ROB 2D just beat me to it.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Maybe it'll be a mix. I mean the command grab has to be a motion so maybe that's where it's coming from.

    It'd be really weird if he was full motion.

    Matt trolling on the WSO stream. Wouldn't commit to saying if he's fully motion or not.


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  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    What a weird projectile mechanic. I wonder if the rose is blocked, will he perform the move anyway, or will it behave like a normal one?

    I'm really liking how Capcom are shaking up the characters. I'd love to see a variation on the traditional zoner at this point.


  • Registered Users, Registered Users 2 Posts: 11,057 ✭✭✭✭chopperbyrne


    Vega looks sick.

    Now to wait for Dhalsim with stretchy limbs only in V-trigger.


  • Registered Users, Registered Users 2 Posts: 2,328 ✭✭✭Nutrient


    I expect guile and Sagat to return


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Nutrient wrote: »
    I expect guile and Sagat to return

    As DLC I'd say. The few remaining spaces for returning characters had better be what the people are screaming for. Any more SFII characters and Capcom will have a riot on their hands.

    I don't care either way. The characters that came back so far might as well be completely new from the way Capcom are changing it up. To echo what Doom said I'm loving it. People just need to sit back and enjoy it all.


  • Registered Users Posts: 2,237 ✭✭✭Owwmykneecap


    Rob2D wrote: »
    His air throw is back and apparently he is a MOTION character.


    I don't like this at all.


  • Registered Users, Registered Users 2 Posts: 699 ✭✭✭blag


    Rob2D wrote: »
    Any more SFII characters and Capcom will have a riot on their hands.

    I don't care either way. The characters that came back so far might as well be completely new from the way Capcom are changing it up. To echo what Doom said I'm loving it. People just need to sit back and enjoy it all.

    :pac::p


    Anyway, Vega looks great and I'm glad to see him there in the vanilla line up and looking more like the pre-SFIV Vega , I'd love to see Balrog added next in a semi ST incarnation (v-skill can be tick throw grab loops, everyone loves that :pac:)


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  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    blag wrote: »
    :pac::p

    Yeah I know, FGC.

    Ono needs to be more like Kamiya and just tell everyone to f**k off all the time.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Vega confirmed 100% motion.....

    I don't know about this one. I'd keep him charge if it was up to me.


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Rob2D wrote: »
    Vega confirmed 100% motion.....

    I don't know about this one. I'd keep him charge if it was up to me.

    Why? Vega' special moves are terrible when just thrown out randomly, it's probably more of a choice of making his damage output better for eliminating charge in combos. I think it's great


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    Ramza wrote: »
    Why? Vega' special moves are terrible when just thrown out randomly, it's probably more of a choice of making his damage output better for eliminating charge in combos. I think it's great

    Well he can't be the poke monster he always was before then. Shur he'd be unstoppable if he could just walk forward and combo from any stray hit he gets.

    His damage output was low previously because he got damage from well placed buttons and smart space control. Sure he has some serious combos in 4 but they're tight links and consume a lot of meter accordingly.

    The new form means he's essentially a new character which will be very strange for me and other Vega mains. Obviously we'd like to have what we know back, just improved rather than overhauled.

    I'm still looking forward to him and as a Gen player hopefully the changes won't be too much of a shock. I just hope Capcom are sure they've made the right choice here. It'd be sad to see charge becoming a lost art.
    Ramza wrote: »
    Vega' special moves are terrible when just thrown out randomly

    Ramza you big lunatic. Don't ever change :pac:


  • Registered Users Posts: 2,237 ✭✭✭Owwmykneecap


    I'm starting to get a feeling there will be no pure charge characters or grapplers for "accessibility".


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  • Registered Users, Registered Users 2 Posts: 18,749 ✭✭✭✭K.O.Kiki


    Why 360 when you can HCF?

    Abel has shown Capcom the way.


  • Registered Users, Registered Users 2 Posts: 598 ✭✭✭Macal


    K.O.Kiki wrote: »
    Why 360 when you can HCF?

    Abel has shown Capcom the way.

    *Alex.


  • Registered Users, Registered Users 2 Posts: 18,749 ✭✭✭✭K.O.Kiki


    Macal wrote: »
    *Alex.

    Alex SA1 is a 360 Super.

    Also he has charge specials.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Nah I'm with Ramza on this- it's not like SF4 Vega was the unassailable mountain ST Vega was. I'm looking forward to seeing what they're doing with him.

    It's just like Charlie- he would have been insane if they'd just changed his specials from charge to motion but they didn't, they also changed all their properties.


  • Registered Users, Registered Users 2 Posts: 2,449 ✭✭✭Rob2D


    I just don't want them to lose the run of themselves is all. Would you be happy to see Guile back with new offensive style motion moves?


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Rob2D wrote: »
    I just don't want them to lose the run of themselves is all. Would you be happy to see Guile back with new offensive style motion moves?

    I pretty much have, he's called Nash, and I'm ok with it actually :) I'm as fond of Charlie as I am Guile, and at the moment, it would seem that's exactly what's happened to the character I'm most likely to play.

    Initially I was a little upset but then I thought do I really want another 7 years of playing pretty much exactly the same? It'll be fun exploring them. Might even rename myself Rushdoom if I'm any good at it.


  • Registered Users, Registered Users 2 Posts: 18,749 ✭✭✭✭K.O.Kiki


    I pretty much have, he's called Nash, and I'm ok with it actually :) I'm as fond of Charlie as I am Guile, and at the moment, it would seem that's exactly what's happened to the character I'm most likely to play.

    Initially I was a little upset but then I thought do I really want another 7 years of playing pretty much exactly the same? It'll be fun exploring them. Might even rename myself Rushdoom if I'm any good at it.



  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    @Rob

    Regarding Vega''s special moves, in 4, he has ; (not. 100% sure on move names) Crystal rolling flash, the flip kick, and then the wall jumpy moves. Do you really think any of these moves are any good outside of specific set ups/situations and combos? Cuz they really aren't. Doing them randomly in the neutral game is terrible with Vega, will net you nothing and likely get you punished. Rolling flash is decent albeit very slow. Overall Vega has pretty ****ty specials. That's his character design. He has great buttons and reach for a reason.

    I like what Capcom are doing with him, its great. He's likely gonna still have amazing buttons and reach. They're revamping certain characters and trying new things, hats off to capcom. He looks like a really versatile character. I cant see why a Vega main from 4 would be displeased with his design in 5, he looks like a Vega players wetdream in 5

    I played Charlie for a long time for the few hours I had on the beta and hes really fun. He's still Charlie with the sick zoning but it's whole new breath of fresh air with how they handled the character. Capcom are doing a good job so far keeping the old characters true to their core style etc but kinda deviating a little, and that's a good thing, trust me.


  • Registered Users, Registered Users 2 Posts: 5,553 ✭✭✭murphyebass


    My Hori Kai arcade stick arrived today for the PS4.
    Played a bit of injustice with it.
    I like injustice but it's no street fighter!!

    In case anyone's interested in the stick for a beginner like me who's only other stick experience is from an actual arcade or my namco old yellow one from the mid nineties I found it nice.

    Buttons slightly different I what I'm used to but no reason for me to change them.

    Stick has a bit of a line in the middle of it as if it's two halves glued together albeit very precisely.
    You can feel a small bit of a line horizontally around the middle of the ball if you know what i mean.

    You don't notice it after a while but its a new one on me. Maybe it's cause it's new and it'll fade over time.

    All in all I'm happy with it for the £93 sterling I paid on Amazon.

    Now back on topic. Seriously roll on the Street Fighter V beta!!!!!!!!


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Long SFV set here



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