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Battlefield 4 Chat

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Comments

  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Mad_Dave wrote: »
    I'd imagine they'll aim for Tuesday the 8th.

    I'd second that. Although does this delay mean that Dragons Teeth will also be pushed back?!

    I've abstained thus far from hopping on the hate-bandwagon for now mainly because I've not experienced any major game-breaking problems as I once did with BF3. In fact, I couldn't even launch that game. Nevertheless, with that in mind I can relate to the people having serious issues now.

    A paid product is a paid product nonetheless - it should, legally, do exactly as it says on the tin and even though I have only noticed small minor bugs, I do stand with my other Battlefielders when they air their grievances. What I object to is false advertising, the missing of deadlines. It's incompetence of the highest order and I agree with those out there that want free content.

    The game should never have been released when it was. As far as I know, EA should have put Titanfall out last October and saved Battlefield 4 for a March 2014 release.


  • Registered Users, Registered Users 2 Posts: 5,617 ✭✭✭Revoker88


    I like the majority on here and online have been playing without issue for months. I can't remember the last time I had an issue with BF4 that wasn't my fault.

    I played last night, I have the same game and the same console as you and had no issues. The only difference is our networks.................

    Were you playing naval strike?

    I find it very hard to believe its network related,i played with 4 friends last night an we ALL had the same issue.

    I personally have a wired connection directly into a 120/10mb package and get no network issues with any other game. So i dont see how its a network issue,and if it is why do i not get it on second assault and china rising anymore but still do on some vanilla maps and naval strike?

    Just because a game doesnt crash the console does not mean its stable,one hit kill bugs,rubber banding,"netcode",head glitching are all issues that have zero place in an online shooter imo and can ruin the experience

    If you have had none of those issues and have had a perfect game since day one good for you(although i dont see how),but to brand those of us who have had those issues moaners is a really poor response imo


    Just as a side note,i dont hate the game. Ive put about 130 hours into it on PS4 and about 20 hours on PC.I also have premium on both platforms. I was as excited as anybody for this game,maybe i expected too much. But to ignore the issues its having would be silly as well imo


  • Registered Users, Registered Users 2 Posts: 8,254 ✭✭✭Grumpypants


    4Dlolz wrote: »
    I'd second that. Although does this delay mean that Dragons Teeth will also be pushed back?!

    I've abstained thus far from hopping on the hate-bandwagon for now mainly because I've not experienced any major game-breaking problems as I once did with BF3. In fact, I couldn't even launch that game. Nevertheless, with that in mind I can relate to the people having serious issues now.

    A paid product is a paid product nonetheless - it should, legally, do exactly as it says on the tin and even though I have only noticed small minor bugs, I do stand with my other Battlefielders when they air their grievances. What I object to is false advertising, the missing of deadlines. It's incompetence of the highest order and I agree with those out there that want free content.

    The game should never have been released when it was. As far as I know, EA should have put Titanfall out last October and saved Battlefield 4 for a March 2014 release.

    Do you not see the impossible situation they are in. If they release content that has issues they get slammed, if they hold back content to ensure there are no issues they get slammed.


    Reminds me of this Simpsons episode

    Man: How many of you kids would like Itchy & Scratchy to deal with real-life problems, like the ones you face every day?

    Kids: [clamoring] Oh, yeah! I would! Great idea! Yeah, that's it!

    Man: And who would like to see them do just the opposite -- getting into far-out situations involving robots and magic powers?

    Kids: [clamoring] Me! Yeah! Oh, cool! Yeah, that's what I want!

    Man: So, you want a realistic, down-to-earth show... that's completely off-the-wall and swarming with magic robots?

    Kids: [all agreeing, quieter this time] That's right. Oh yeah, good.

    Milhouse: And also, you should win things by watching.


  • Banned (with Prison Access) Posts: 8,483 ✭✭✭miju


    Do you not see the impossible situation they are in. If they release content that has issues they get slammed, if they hold back content to ensure there are no issues they get slammed.

    Its a situation of their own making. You DON'T announce a cross platform release date build up hype and then a couple of hours before release pull it on PC and then to make it worse take an additional 12 hours after release to says its not coming on XB1 either for the reason they give of "quality control"

    Now they have backed themselves into a massive corner. IF THERE IS ONE SINGLE BUG in this DLC after delaying it for "quality" they will be lynched and rightly so.

    My money is on a buggy release still.

    Also for the record BF4 ran perfectly for me until patch 4. After that patch and ever since lag, crap hit detection and so on.

    If it was my network I wouldn't be able play BF4 get shot behind cover / around walls twice in a row then say "xbox go to Titanfall" and have a lag free no issue experience.

    The game is broken , some peope have no issues strangley and others haven't got the experience / skill to realise its broken, but its still broken


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Do you not see the impossible situation they are in. If they release content that has issues they get slammed, if they hold back content to ensure there are no issues they get slammed.

    Personally I don't see them being in an impossible situation.

    They're a company that produces video games and when a product is released, consumers expect (as is their right) to receive what they paid for i.e - a fully functional product described to them that works and remains in a stable condition.

    Not so much with this product.

    If you went around the corner to Spar, bought a loaf of bread and brought it home only to find out it had holes all the way through it you'd be upset to say the least. Then upon returning the loaf of bread to the baker you're notified that new bread is currently in the oven and to come back in a few days. Then a few hours before you go to collect your new loaf of bread the baker calls to inform you that you will not receive your new loaf of bread because it had the same problems as the first.

    It's comical. I'm in your boat - I, too, have had no serious game-breaking issues, however it doesn't take away from the fact that Battlefield 4 should not have been released when it was and secondly, if DLC fails to launch on the hour advertised, why not?

    EA are big and bold enough to understand these deadlines. They must surely understand the sheer intricacies that go into developing video games and I assume, perhaps to my naivety, that they have Plan B, C and D should things deviate from previously proposed plans. If Battlefield 4 doesn't work? Why doesn't it work? If DLC is not fully functional, then why is it not fully functional? Does more resources need to go into development? Must more staff be hired to complete a project? They must have contingency plans in place and if not, be punished for their incompetence.

    Not having a go at you here, Grumpy....I simply understand the sheer frustration a lot of people are having at the moment.


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  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


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  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    4Dlolz wrote: »
    DICE lights up Twitter by promising to release Frostbite.....
    Er, did you check the pricetag there?
    That's not making a promise, that's saying they think the release-the-engine business model is daft.


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Sparks wrote: »
    Er, did you check the pricetag there?
    That's not making a promise, that's saying they think the release-the-engine business model is daft.

    Pity they don't think release-the-broken-game business model is daft.


  • Closed Accounts Posts: 489 ✭✭BordorFox


    4Dlolz wrote: »
    Pity they don't think release-the-broken-game business model is daft.

    Do they have much choice when their parent company, EA tells/orders them to release the game?


  • Closed Accounts Posts: 1,787 ✭✭✭hallo dare


    Trying to play NS on PS4, the amount of rubberbanding is shocking, unplayable. Went back to second assault and no problems. Bloody joke this is.


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  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    4Dlolz wrote: »
    Pity they don't think release-the-broken-game business model is daft.
    EA made money, so EA thinks the model is not daft. Hence the floated idea of buying premium support next time to get access to bug fixes, and the statements by the EA guy at D.I.C.E. (the conference, not the company) about how the launch was a great success.


  • Registered Users, Registered Users 2 Posts: 13,427 ✭✭✭✭gimli2112


    I like the majority on here and online have been playing without issue for months. I can't remember the last time I had an issue with BF4 that wasn't my fault.

    I played last night, I have the same game and the same console as you and had no issues. The only difference is our networks.................


    While I agree with you and also have had no problems myself I think there's some other issue with it than networks. I had awful lag on COD:Blops 2 &couldn't play it, turned me off the franchise completely. A lot of my friends loved it and had no issues.

    There's too many people with problems on BF4 not to admit there's some problem somewhere and not just with the players and their systems. I'm dreading every patch in the fear it's going to break my game!

    One theory I have is people have just grown tired of the series. Not saying this is the only issue but this is my first real experience with the series online (other than a brief stint with BF3) and I'm loving it.

    Have had some lag and disconnects but certainly nothing game breaking. The SP is broken in terms of saves but still enjoyed it and the kill cam thingy is annoying but that's about it for me.


  • Registered Users, Registered Users 2 Posts: 23,290 ✭✭✭✭Akrasia


    EoinHef wrote: »
    Were you playing naval strike?

    I find it very hard to believe its network related,i played with 4 friends last night an we ALL had the same issue.

    I personally have a wired connection directly into a 120/10mb package and get no network issues with any other game. So i dont see how its a network issue,and if it is why do i not get it on second assault and china rising anymore but still do on some vanilla maps and naval strike?

    Just because a game doesnt crash the console does not mean its stable,one hit kill bugs,rubber banding,"netcode",head glitching are all issues that have zero place in an online shooter imo and can ruin the experience

    If you have had none of those issues and have had a perfect game since day one good for you(although i dont see how),but to brand those of us who have had those issues moaners is a really poor response imo


    Just as a side note,i dont hate the game. Ive put about 130 hours into it on PS4 and about 20 hours on PC.I also have premium on both platforms. I was as excited as anybody for this game,maybe i expected too much. But to ignore the issues its having would be silly as well imo

    If all 4 of you were having problems on the same server, it's probably a poor connection to the server. Was it a west coast USA server?
    Maybe there are people joining the game from china or somewhere that's screwing up the latency for everyone.

    Or maybe the server browsers are mis-reporting the connection quality, the server browser has had all kinds of problems since launch so this would be very believable)

    Probably a good idea to try a few different servers if you're rubber banding, there's no point in sticking with it if it's unplayable.

    Chomsky(2017) on the Republican party

    "Has there ever been an organisation in human history that is dedicated, with such commitment, to the destruction of organised human life on Earth?"



  • Registered Users, Registered Users 2 Posts: 23,290 ✭✭✭✭Akrasia


    BordorFox wrote: »
    Do they have much choice when their parent company, EA tells/orders them to release the game?

    Did you try more than one server on NS?

    Chomsky(2017) on the Republican party

    "Has there ever been an organisation in human history that is dedicated, with such commitment, to the destruction of organised human life on Earth?"



  • Registered Users, Registered Users 2 Posts: 23,290 ✭✭✭✭Akrasia


    I played a few more rounds on the 360 last night and they were a lot more fun than they were the day before. There are some pretty cool parts to the new maps, especially the fortified castle area in Operation Mortar which has underground access as well as access from the air and over the mountain. You can also storm the two neighbouring flags from the high ground if you control the derelict castle (complete with working cannons)

    Chomsky(2017) on the Republican party

    "Has there ever been an organisation in human history that is dedicated, with such commitment, to the destruction of organised human life on Earth?"



  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz




  • Registered Users, Registered Users 2 Posts: 32,387 ✭✭✭✭DeVore


    Here's my opinion. I work in games design now, so quite literally, right today we're working on network code for our next game. So, I'm pretty deep into this sort of problem.

    There are three main possible problems with any lag-related issues. Its either the connection of the player... which is characterised by the player having a bad experience while others arent. Its the server hardware/OS/connection etc... which is characterised by everyone having a bad experience on that server but not others. Or its the game code, which is characterised by a perpetually bad experience for all.

    Now, thats the basics... and like any basics, there are some big exceptions. The code could be flawed but that flaw only shows in certain configurations. It might be a problem with the way it runs on Win8 and not Win7. It could be memory management which only shows up when the user doesnt have their swap file on an SSD. There's a lot of possibles, but the main rules tend to apply.

    Now toss in the problems that they are supporting three majorly different architectures between Ps3 vs xbox 360 vs X86 (PC, Xbone, Ps4) and that third category is VERY loosely similar!

    In this case I think its actually a little from all of the above issues.

    I'm one of those people who hasnt really had a lot of issues with the game. It rarely crashed (after we got past the first few weeks) and I dont get a lot of rubberbanding (or if I do, its almost always the server and switching server fixes it).

    The biggest single problem I think they have is the tick rate. Its quite low. Tickrate is sort of like the end of turn in a board game. Its when everything gets resolved and the server sends out an update to let everyone know the new state of things. Thats a pretty broad definition but its good enough for this post. Moves can come in any time during the "turn" but arent going to get resolved until the turn is over.
    You might be saying "Dev, wtf are you talking about... I dont notice any 'turns'" .. thats because the tickrate for Bf4 is typically something like 10 ticks a sec at max. That seems pretty fast but its not and it can drop to 5 on bad servers. And thats woefully slow.

    The more "ticks" a second the smoother the game is going to feel when you are interacting with a multiplayer "object" (anything which can be affected in everyones game). Otherwise what can happen is that you fire at the start of a "turn" and the shot isnt registered by the server and everyone else until a tenth of a second later. Add standard lag to that and it can be 180ms later... that will feel pretty awful.

    One of the ways to deal with this is to "expect" what the enemy is going to do. If I last saw you going from A to B at 30 mph... I can predict where you are before getting an update. Problem is if I predict you going to B and in the mean time, you turn around and go to C... now my client has to do a big change to put you where you should be. If the client makes that change all-of-a-sudden it looks awful so they "smooth" a transition from B over to C... which means I see you somewhere you arent, and for some time too, probably several ticks.

    The problem is, if you up the tick rate, the server has to do a lot more work a lot faster. With 12 player games like titanfall, thats one thing... with 64 player games, thats something else :)
    In that case, server-lag gets worse and you've just moved the problem down the line.


  • Registered Users, Registered Users 2 Posts: 32,387 ✭✭✭✭DeVore


    Those are the technical issues ... the real problems lie in the management issues imho. The game is now out for what, 6 months? That means its not a technical issue any more really. Its a lack of will to tackle the problems. Part of this is the "eaten bread is soon forgotten" issue. We've bought premium, they have the money and probably given the numbers, there arent all that many people about to buy more DLC for BF4. Its certainly not something they would be doing if they didnt HAVE to do it for the Premium users, contractually. (I also think thats why they are rushing them out... to get out of the minimum contractual obligation to the premium buyers and get away from the whole francise).
    I wouldnt be surprised if this was the last BF game in this sort of format. I only just started playing BF with 4 and I wouldnt be buying premium again. I'd wait to see if they released a good game and probably just play that for a while.

    Fixing netcode, tick rates and other "hardcore" bugs (ie: bugs typically only noticed by hardcore players) are not moving them towards the end of development for BF. Thats a management decision (if its what they have decided, we cant really know but it sure looks like it).

    They have sh*t the bed with BF4. Theres no recovery from this disaster in terms of ever looking "good" again. The numbers are dwindling and it isnt sustaining monetaraily. I would guess they want rid of it as fast as possible but they cant for legal reasons.

    Personally, I'm looking forward to NS as I'm getting pretty bored/frustrated with the game to date. Snipers are over powered, land-rockets under powered, air rockets over powered, class balance is a bit wack and team play is non existant mostly. It needs definite shaking up but its still a fun game with mates. Its telling that when I'm not online with my skype buddies, its not a game that I consider playing though...


  • Registered Users, Registered Users 2 Posts: 17,484 ✭✭✭✭Blazer


    Completely agree with you regarding the game..BF4 is basically a dead man walking who doesn't know it yet.
    I might play an hour a week now and that's only if I see a few people online.
    I'm actually getting back into single player games and just kicked off The Witcher 2 last night in preparation for part 3.
    Titanfall barely keeps me interested and apart from Fifa on the xbox I barely play multiplayer now.


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    DeVore wrote: »
    Those are the technical issues ... the real problems lie in the management issues imho. The game is now out for what, 6 months? That means its not a technical issue any more really. Its a lack of will to tackle the problems. Part of this is the "eaten bread is soon forgotten" issue. We've bought premium, they have the money and probably given the numbers, there arent all that many people about to buy more DLC for BF4. Its certainly not something they would be doing if they didnt HAVE to do it for the Premium users, contractually. (I also think thats why they are rushing them out... to get out of the minimum contractual obligation to the premium buyers and get away from the whole francise).
    I wouldnt be surprised if this was the last BF game in this sort of format. I only just started playing BF with 4 and I wouldnt be buying premium again. I'd wait to see if they released a good game and probably just play that for a while.

    They have sh*t the bed with BF4. Theres no recovery from this disaster in terms of ever looking "good" again. The numbers are dwindling and it isnt sustaining monetaraily. I would guess they want rid of it as fast as possible but they cant for legal reasons.

    For a time I believed the reason they were pushing the DLC's out in such rapid succession was primarily related to the "cooling off" period needed for promotion before the next DICE project announcement (perhaps at E3). But now I'm more inclined to agree with your theory in that I think the reason we're seeing such an onslaught of DLC is because of this whole fiasco and how badly they've managed and overseen the subsequent PR shiitstorm. IMHO I wouldn't be surprised if we didn't see a direct successor to the direct line of the Battlefield franchise (not a spin-off) for quite some time.

    As you've alluded to I, too, think they just want to get the remaining promised content out the door so they can wash their hands of this entire ordeal to focus on future works. If it wasn't for Premium contractual obligations this is certainly not something they'd be dedicating resources towards. EA have the Titanfall brand to build-up and solidify over the coming years in addition to Battlefront next year to coincide with the release of the new Star Wars movie which is launching in December 2015 if memory serves. DICE will then require another two years to develop the next Battlefield game so realistically we could be looking at four years without a Battlefield product. Perhaps after Final Stand is released in September, this forum could become a very lonely place for a while. :(


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  • Registered Users, Registered Users 2 Posts: 2,213 ✭✭✭MajesticDonkey


    DeVore wrote: »
    I wouldnt be surprised if this was the last BF game in this sort of format.
    4Dlolz wrote: »
    IMHO I wouldn't be surprised if we didn't see a direct successor to the direct line of the Battlefield franchise (not a spin-off) for quite some time.

    ...

    DICE will then require another two years to develop the next Battlefield game so realistically we could be looking at four years without a Battlefield product. Perhaps after Final Stand is released in September, this forum could become a very lonely place for a while. :(

    Unlikely.

    DICE have just switched development of Battlefield over to DICE LA, so I have a feeling the new studio will probably want to impress and change the ideology of the BF series. We can only hope.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    Gotta agree with Devore on the management analysis, but I can't see the idea of large team-based FPSs going away. Too many people liked BF3 and - with caveats - BF4 for the idea of that product to go away (and that's to say nothing of the other products that do this sort of thing, like Tribes - but Battlefield has probably the most immersive experience of the lot). They've got a hard problem (in the technical sense of that term) to solve in the networking code, but that's engineering, and if you know nothing else about engineers, know this - smart engineers went from not knowing how to launch a man into orbit safely to sending one to the moon and back (along with all the fun stuff like in-orbit rendezvous and docking and so on) in less than a decade, simultaneously developing the foundations for most of the things in the modern world. Smart engineers go through hard problems like teenagers go through porn and usually with about the same degree of enthusiasm :D


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Unlikely.

    DICE have just switched development of Battlefield over to DICE LA, so I have a feeling the new studio will probably want to impress and change the ideology of the BF series. We can only hope.

    I hope you're right.

    I love Battlefield as a concept. They could release a new Battlefield frequently and if there were no series issues with the netcode in addition to pushing the limits of their imagination and talent (which they undoubtedly have in buckets) I'd buy all their products. What I take exception to is the short-cuts taken. If they gave us a product and service that actually worked 100% of the time, then they could put out a new game every week for all I care...

    shut-up-and-take-my-money.jpg


  • Registered Users, Registered Users 2 Posts: 32,387 ✭✭✭✭DeVore


    Part of the problem is that the great engineers are going to be concentrated on the developments that have the greatest potential for great profit and thats NOT BF4. Look at it from EA's pov... the majority of the money has been made now. The vast majority because the brand is tarnished and others will be unwilling to commit to a game where the community is so loudly telling them its broken.
    This isnt a flagship any more, its an albatross at this stage and there isnt the will or, to be fair, the business case to commit a ton of good engineers to it. The lost opportunity-cost is huge just on its own! (those engineers could be making BattleFront great...which has a better shot at mega-profit. Imagine if you were in charge of resources in EA/Dice, where would you send your best guys/gals?).


    The bigger issue is that aside from things like Titanfall... people are getting quite bored with the same game over and over again. And that game is "put the crosshairs on the thing, press the button". When you boil it all down in game design terms, thats the core "loop" of any FPS.
    You guide the crosshairs onto a point, and push the button. Rinse an repeat.
    Now, there is an "arch" which might have to do with capturing a flag, or moving a bomb... thats something different. You achieve the "arch" by repeating the "loop"... thats game designers way of looking at things. There may even be a storyline (like a SAGA, King Ltd, yes I used your f*cking copywritten word!)... you progress the storyline by completing arches by repeating loops. Think "MMORPGS" here...

    For years now people have played deathmatch fps... thats a pretty basic game now. No real arch or storyline to speak of. Little strategy either. (at least in Quake you had weapons and armour to guard, that seems to have been trimmed away now too).

    Ultimately that makes every Call Of Whatever and Modern Shooter seem pretty much the same as the last one. In years past, Quake/Tribes/CS held communities attentions of years and years. Now a shooter is unlikely to hold a year. If that. Players are bored and all the photorealistic graphics in the world arent going to continue to cover up the fact that this game is "put the crosshairs on the thing, press the button".

    The reason BF has a chance is that its got a lot more depth and "agency" about it. The player has many strategic choices and roles to play. Thats why I got into it and thats why I still play it but I dunno if thats going to be enough.


  • Registered Users, Registered Users 2 Posts: 23,290 ✭✭✭✭Akrasia


    I think the one big incentive that EA have for fixing BF4 is the reputation of the Frostbite 3 engine. They probably have a lot of financial forecasts that depend on successfully utilising this as the platform for their own inhouse games for the next 2 to 3 years.

    Also, the Xbox one and PS4 are still only in their launch phase. There are still a lot of potential customers out there who intend to buy BF4 when they move to the next gen.

    Chomsky(2017) on the Republican party

    "Has there ever been an organisation in human history that is dedicated, with such commitment, to the destruction of organised human life on Earth?"



  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Sparks wrote: »
    Gotta agree with Devore on the management analysis, but I can't see the idea of large team-based FPSs going away. Too many people liked BF3 and - with caveats - BF4 for the idea of that product to go away (and that's to say nothing of the other products that do this sort of thing, like Tribes - but Battlefield has probably the most immersive experience of the lot). They've got a hard problem (in the technical sense of that term) to solve in the networking code, but that's engineering, and if you know nothing else about engineers, know this - smart engineers went from not knowing how to launch a man into orbit safely to sending one to the moon and back (along with all the fun stuff like in-orbit rendezvous and docking and so on) in less than a decade, simultaneously developing the foundations for most of the things in the modern world. Smart engineers go through hard problems like teenagers go through porn and usually with about the same degree of enthusiasm :D

    I agree with you fully in that I don't think large team based shooters are going away anytime soon but will it be released under the Battlefield brand name given recent events? Say EA announce Battlefield 5 for an October release. I'm hard pressed to think that they wouldn't receive a hailstorm of negative blowback in the form of "fix 4 before releasing 5" etc etc nevermind the smaller pre-order numbers.

    To me it makes perfect business sense to sit back and take the figurative foot off the peddle with the Battlefield series for a while and focus on releasing their shooters under another name. We all know Battlefront will be Battlefield 2143 in some shape and form. The difference being that the Battlefront name hasn't been dragged through the mud over the last couple of months.


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    DeVore wrote: »
    Part of the problem is that the great engineers are going to be concentrated on the developments that have the greatest potential for great profit
    Well.
    If you said the great engineers were going to be pointed at other problems, yeah, but if you let great engineers pick the problems they work on (and that's pretty much the biggest - if not the only - upside to the startup culture), then it's not quite so true.

    But that's business -v- engineering for you :)

    the community is so loudly telling them its broken.
    I don't think EA listens to that.
    They look at how many sales they have and then how many people post on (say) the official battlefield forums and one number is a lot larger than the other, so I wouldn't be shocked if they discounted most of the complaints as minor.
    The lawsuits and the critical panning of the game, I imagine those get more of their attention.

    Also, CoD peaked a few games back; but I don't see them dropping the franchise, they're just changing the development process so they stagger releases between two studios with each new release leapfrogging the other. You get something that's produced as much cash as CoD:MW did, and you'd have to have a serious amount of confidence to drop that franchise.

    I think we won't see BF5 until we're seeing a new hardware generation coming up in either PC graphics or consoles though, and if it was on a new engine, that'd be no surprise either.
    You guide the crosshairs onto a point, and push the button. Rinse an repeat.
    Yeah, but that's never stopped FPSs selling in the past. Some people just get a kick out of uncomplicated games.
    You're arguing that tabloids can't last because everyone wants a newspaper that doesn't have deep analysis and complex social debate and a newspaper that specialises in scantily clad girls can't compete.
    And you're forgetting that if you get a new FPS every two years, well, you also get a load of new teenagers showing up to buy it every two years as well (and the audience demographics kindof skew that way). If you just want a cash cow...


    (Oh, and what's Final Fantasy up to at this stage? 27? And let's not talk about the plumber...)
    The reason BF has a chance is that its got a lot more depth and "agency" about it. The player has many strategic choices and roles to play. Thats why I got into it and thats why I still play it but I dunno if thats going to be enough.
    I think it's more than enough. BF4's launch was abysmal, and they've taken a beating over it but EA can steal the leapfrog trick from CoD to try to avoid that in future. And so long as they can make even sane profits from the franchise, they'll milk it like a cow until it turns inside out through the teat, that's what EA do best :D


  • Banned (with Prison Access) Posts: 271 ✭✭4Dlolz


    Sparks wrote: »
    I think we won't see BF5 until we're seeing a new hardware generation coming up in either PC graphics or consoles though, and if it was on a new engine, that'd be no surprise either.

    You honestly don't think we'll see another Battlefield until next gen? Christ on a bike....the last consoles lasted..what.....8 years?! :(


  • Registered Users, Registered Users 2 Posts: 40,038 ✭✭✭✭Sparks


    4Dlolz wrote: »
    You honestly don't think we'll see another Battlefield until next gen? Christ on a bike....the last consoles lasted..what.....8 years?! :(

    Next gen in PC land is a lot faster than next gen in console land (hellooooo TitanX!), but I don't think you'll be waiting 8 years there either. And honestly, I don't see BF5 being a 2015 title unless they've already started in on it somewhere. These AAA titles take too long to develop. 2016 maybe?

    You might see a reduction in the number of supported platforms as well, that's caused no end of fun as some of those interviews have shown.


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  • Registered Users, Registered Users 2 Posts: 448 ✭✭Mad_Dave


    DeVore wrote: »
    When you boil it all down in game design terms, thats the core "loop" of any FPS.

    This is the most concerning area regarding BF4, it simply fails far too often to achieve this with poor hit reg and damage not being properly applied. Titanfall/COD/other shooters might not be as complex as battlefield, but at least they manage to do the basics correctly.
    DeVore wrote: »
    The reason BF has a chance is that its got a lot more depth and "agency" about it. The player has many strategic choices and roles to play. Thats why I got into it and thats why I still play it but I dunno if thats going to be enough.

    I'd say the reason BF4 has a chance is that it's living off of the goodwill of a community build on a series of games. If this was a brand new series and not a sequel I think it'd be in real trouble by now.


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