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Battlefield 4 Chat

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  • Closed Accounts Posts: 5,825 ✭✭✭Timmyctc


    Sparks wrote: »
    Who's "they" paleface? :D
    Half the time I'm running recon it's with the ACW-R. Granted, the other half it's with a sniper rifle, but (a) that's what canted ironsights are for; and (b) I'm aiming at the rooftops half the time and at the defenders during an attack the other half.

    I mean, I'm usually not hitting them, but the thought counts for something :D



    With the Lag/"netcode"/Hit detection issues this is exactly how I feel any time I shoot at anything long range :pac:


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,122 CMod ✭✭✭✭Spear


    Timmyctc wrote: »
    Saying that every Recon that has ever lived doesn't kill anyone, use MAVs, Laze targets, close quarter kill, cap flags or anything sorta proves your arguement is bs. Maybe you consistently play with a **** group of players.

    The fact is Sniper Rifles are designed to be used from range. People thinking that the only way to play is running in gung-ho is as sad as people thinking they should sit on a mountain 10 miles away trying to get the longest headshot in the world. Narrow minded.

    It's a game where the game modes are based on either taking flags, or moving/planting a bomb, with an emphasis on team play by supporting actions. Snipers don't contribute to any of this. It was the same before in BF3, and BC2 and BF2 and many other games.


  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    Ach, at long range the slow bullet speed means you have to lead more, which means a higher probability of an intentional or unintentional dodge.

    Mind you, there was one particularly sweet pair of headshots last night on Flood from the ground level up to a camping recon on the rooftops who'd landed his team's transport helo to get up there. That sort of thing isn't on - you're wasting the team's helo just for your position, and if you don't even destroy it, it won't respawn. It's bad enough when you fly over and jump out and the thing crashes; but when you land it, not only does noone else get it, but there's a great big fecking helicopter giving away your location.

    And the fecker did it twice...


  • Registered Users Posts: 2,124 ✭✭✭game4it70


    Spear wrote: »
    Snipers aren't capping flags or setting bombs.
    Snipers aren't rezzing downed timemates.
    Snipers aren't popping enemy vehicles.
    Snipers aren't resupplying ammo.
    Snipers aren't helping.

    Most of the time certainly true.
    Timmyctc wrote: »
    Killing enemies.
    Lazing Targets.
    Well placed spawn beacons are a godsend when your team is ****.
    Mavs too.
    A good Sniper can justify his spot on the team no bother. This "Oh he's a Sniper using the Sniper rifle from an adequate distance therefore he must be ****" attitude is fairly pathetic. There's never been calls from people to remove the recon class from the game. Battlefield encompasses all aspects of warfare not just the running in all guns blazing aspect of it.

    Agreed when there a good sniper but problem is most of the snipers i've had on my team are not much help at all.

    The only time i will play as sniper is to use spawn beacon/c4 and a carbine.


  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    Spear wrote: »
    It's a game where the game modes are based on either taking flags, or moving/planting a bomb, with an emphasis on team play by supporting actions. Snipers don't contribute to any of this. It was the same before in BF3, and BC2 and BF2 and many other games.

    Oh, pshaw. That's not down to the class, that's down to the person playing it. I've seen dozens of engineers and support classes on the rooftops spamming away with LAWs, RPGs, M249s and everything else. And that's not even going near the idea that this is an assault class's game. Different styles of play, different classes, all in balance - that's supposedly the goal. Not "drop everything and rush", especially when you have to pay for SSDs to win rush maps :D

    I mean, how many assault classes does it take to kill an MBT with a frontal rush? :D


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  • Closed Accounts Posts: 2,001 ✭✭✭fl4pj4ck


    Snipers ruined most of my games yesterday - I played obliteration and the bastards just kept camping from as far as they could be from the frontlines. Needless to say, we kept loosing and those idiots didn't see it was because of them.


  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,122 CMod ✭✭✭✭Spear


    Sparks wrote: »
    Oh, pshaw. That's not down to the class, that's down to the person playing it. I've seen dozens of engineers and support classes on the rooftops spamming away with LAWs, RPGs, M249s and everything else. And that's not even going near the idea that this is an assault class's game. Different styles of play, different classes, all in balance - that's supposedly the goal. Not "drop everything and rush", especially when you have to pay for SSDs to win rush maps :D

    Anyone roof-camping like that is just as useless, and doesn't get a free pass. It's an issue endemic among snipers, but not exclusive to them.


  • Registered Users Posts: 448 ✭✭Mad_Dave


    I'd love to see DICE introduce a mode with four man squads, one of each class per squad and you're randomly assigned a position.


  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    Spear wrote: »
    Anyone roof-camping like that is just as useless, and doesn't get a free pass. It's an issue endemic among snipers, but not exclusive to them.
    See, it's thinking like that that got us maps like golmud, where mortars just show that there's a worse thing than rooftop sniping....


  • Closed Accounts Posts: 3,575 ✭✭✭NTMK


    game4it70 wrote: »
    The only time i will play as sniper is to use spawn beacon/c4 and a carbine.

    thats one thing i dont get with most recon players you can still play mid/long range and still cap flags, spaming motion mines and lay spawn becons with an sniper rifle

    Im playing recon a lot more in bf4 for the sole reason i now have better options to play close to mid range

    as for lazing targets if i have an engineer that will hit the things i will laze everything

    every class has pure trash players its just recons are more noticable due to the roof top ****


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  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    Everyone rags on the rooftop guys, but I will say this for them - nobody else has the good grace and great sportsmanship to stand on the most noticable part of the map and get shot at from everywhere on the ground and from the air (because the rooftops are also the easiest targets for helos and jets to hit). I mean, everyone else goes and hides, the little weasels, but these brave folks are putting it out there, all day, every day, or at least until someone drops three c4 charges on them from a passing helo and redeploys their backsides to every other rooftop and horizontal surface within a hundred yard radius...


  • Closed Accounts Posts: 3,575 ✭✭✭NTMK


    Sparks wrote: »
    Everyone rags on the rooftop guys, but I will say this for them - nobody else has the good grace and great sportsmanship to stand on the most noticable part of the map and get shot at from everywhere on the ground and from the air (because the rooftops are also the easiest targets for helos and jets to hit). I mean, everyone else goes and hides, the little weasels, but these brave folks are putting it out there, all day, every day, or at least until someone drops three c4 charges on them from a passing helo and redeploys their backsides to every other rooftop and horizontal surface within a hundred yard radius...

    im amazed that some of them have the patience to sit there for 40 mins a time only firing aimlessly at ****. :pac:


  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    They're not firing aimlessly - they're signalling all the newbies who haven't noticed them yet, so that everyone can have a fair turn at shooting at them. Like I said, they're desperately good sports...


  • Closed Accounts Posts: 3,575 ✭✭✭NTMK


    Sparks wrote: »
    They're not firing aimlessly - they're signalling all the newbies who haven't noticed them yet, so that everyone can have a fair turn at shooting at them. Like I said, they're desperately good sports...

    thats true it does allow for newbies to practice hitting static targets from long range teaching them about bullet drop

    its always a shame the seem to always be on my team i could do with the practise


  • Moderators, Computer Games Moderators Posts: 3,092 Mod ✭✭✭✭ktulu123


    I love 'booping' them in helicopters. It's hilarious sometimes, some lads are fecking clueless to the big helicopter hovering in front of them :P


  • Registered Users Posts: 5,933 ✭✭✭Logical Fallacy


    64 man Obliteration on Operation Locker. My new favourite cluster****. Throw in some of Youtube#s funniest ****ers and this match was 1 hour and 15 mins of hilarity. I somehow managed to snatch all 3 bombs as well. lol



  • Registered Users Posts: 1,908 ✭✭✭mozattack


    Re Sniper argument.

    Imagine how bad it is on console when there are 4-5 snipers on a team of 12 doing this crap. It is sickening.

    I was playing Haitan Resort Rush attacking and there were 12 on my team and of that 12 only 4-5 were attacking. We got hammered.

    Playing Rush, sitting on a rock sniping?

    If there is one thing I am looking forward to on 64 player servers is that sort of carry on stopping.


  • Registered Users Posts: 1,908 ✭✭✭mozattack


    Repost:

    QUESTION TIME

    Matimi0 has a videon the AT mines versus Slam but didn't answer this.

    I know you can leave 3 AT mines down, die and then leave 3 Slams down and the AT mines remain leaving you a total of 6 at any one stage on the Battlefield; good maths eh.

    On the antivehicle specialistion (which I dont have yet) you can have double the mines meaning if you get to that perk you can leave down 6 mines. How does that work though, if I get to that perk, leave down 6 and then die do the 6 remain or just the 3 (because I have lost my perk).

    Sorry if I am explaining this badly.


  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    64 man Obliteration on Operation Locker. My new favourite cluster****.
    I love that map, if only because it's mostly indoor and my rig is really only playable on indoor maps :D

    Plus, if you go as support and throw ammo packs or health packs as assault, you clean up on points like a demented minion in a french maid's outfit.

    What?

    No, it's not a weird thing to say. Look, those of you with kids will understand that simile and those who don't, won't, that's just life. You've got one, we have watching Despicable Me eighty-odd times in a row. Not exactly a fair trade, but what can you do? :P


  • Registered Users Posts: 555 ✭✭✭tim3000


    mozattack wrote: »
    Repost:

    QUESTION TIME

    Matimi0 has a videon the AT mines versus Slam but didn't answer this.

    I know you can leave 3 AT mines down, die and then leave 3 Slams down and the AT mines remain leaving you a total of 6 at any one stage on the Battlefield; good maths eh.

    On the antivehicle specialistion (which I dont have yet) you can have double the mines meaning if you get to that perk you can leave down 6 mines. How does that work though, if I get to that perk, leave down 6 and then die do the 6 remain or just the 3 (because I have lost my perk).

    Sorry if I am explaining this badly.

    I have that perk unlocked it doubles the amount you can deploy. But as far as I know you cant plant more than 6 total. Also I dont if it is just me but it is an annoying perk often I have it on and it wont let me plant more than three. Im thinking that you have to unlock it for all factions separately.


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  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    tim3000 wrote: »
    I have that perk unlocked it doubles the amount you can deploy. But as far as I know you cant plant more than 6 total. Also I dont if it is just me but it is an annoying perk often I have it on and it wont let me plant more than three. Im thinking that you have to unlock it for all factions separately.

    If I understand it correctly, you get level one of that perk all the time; levels two through four are given in the game as your squad completes various squad level tasks. Get wiped as a squad and you lose those perks. Since the double capacity for mines is level three, you wouldn't expect to have it all the time.


  • Registered Users Posts: 13,981 ✭✭✭✭Cuddlesworth


    Sparks wrote: »
    Ah to feck.
    Look folks, unless you have access to the BF4 source code, you really can't be sure that whatever's causing your problem is down to netcode (and "netcode" isn't even a word for pete's sake). It could be any one of a hundred things, from stuff on your own PC (if, like me, your rig isn't an Origin special costing more than my car is worth) to stuff on your local network (nice router, did it come free with a box of corn flakes?) to stuff on your ISP's network to stuff on the internet backbone, to stuff on the server's ISP's network to stuff on the server's local network to stuff on the other player's ISP's network to stuff on the other player's local network to stuff on the other player's PC. Sure, it could also be the network stack in BF4, but there are so many different possible causes that it just looks silly when you see people in chat on these games talking about how it's definitely the "netcode" and how DICE made a mess of things and so on.

    I work in networking and in a industry that's heavily reliant on a stable flow of packets. I saw all the talk of "netcode" and tbh your right. Its pretty unlikely that any of them know what they are talking about. Even on the networking side jitter, packet loss and latency add so many complications to what is basically a man in the middle decision box with at least 100ms between both clients. It kinda hurts my head a little trying to think how you would code it.

    To me, BF4 seems to be trying to reach a middle ground where if it thinks both client actions happened within the same time frame, it accepts both. Hence those moments where you both end up taking each other out. Or where you get shot when you ducked behind cover. I suppose with actual bullet travel times its easier to work out. Rather then games like the original CS which seemed to favor heavily the first action received, which also made the game very latency reliant.


  • Registered Users Posts: 555 ✭✭✭tim3000


    Sparks wrote: »
    If I understand it correctly, you get level one of that perk all the time; levels two through four are given in the game as your squad completes various squad level tasks. Get wiped as a squad and you lose those perks. Since the double capacity for mines is level three, you wouldn't expect to have it all the time.

    I see, I was wondering why it worked sometimes and not others. That is annoying. I dont like having to depend on others for the usage of my equipment. I liked having 6 mines I was very good with them in BF3. So that explains the use of the green bar over the squad then.

    Thanks


  • Registered Users Posts: 40,038 ✭✭✭✭Sparks


    Gaellords went boom. Le sigh. Still though, got a few good rounds in there first. I'm liking this ACW-R+stubby grip+muzzle break combo, Levelcap was right about it.


  • Closed Accounts Posts: 5,825 ✭✭✭Timmyctc


    64 man Obliteration on Operation Locker. My new favourite cluster****. Throw in some of Youtube#s funniest ****ers and this match was 1 hour and 15 mins of hilarity. I somehow managed to snatch all 3 bombs as well. lol


    I subbed the **** out of your account <3


  • Registered Users Posts: 6,618 ✭✭✭Mr Freeze


    Quick questions lads, on the XBOX.

    Where can you configure your loadouts? can you only do in the menus of a live game?


  • Registered Users Posts: 202 ✭✭chickenboy


    Mr Freeze wrote: »
    Quick questions lads, on the XBOX.

    Where can you configure your loadouts? can you only do in the menus of a live game?

    I think you can do it from the "My Soldier" option on the main menu. And you can certainly do it on the battlelog website or using their app.


  • Closed Accounts Posts: 29,930 ✭✭✭✭TerrorFirmer


    God I hate that map Dawnbreaker. Such a chore to play.


  • Moderators, Computer Games Moderators Posts: 14,691 Mod ✭✭✭✭Dcully


    Sparks wrote: »
    Ah to feck.
    Look folks, unless you have access to the BF4 source code, you really can't be sure that whatever's causing your problem is down to netcode (and "netcode" isn't even a word for pete's sake). It could be any one of a hundred things, from stuff on your own PC (if, like me, your rig isn't an Origin special costing more than my car is worth) to stuff on your local network (nice router, did it come free with a box of corn flakes?) to stuff on your ISP's network to stuff on the internet backbone, to stuff on the server's ISP's network to stuff on the server's local network to stuff on the other player's ISP's network to stuff on the other player's local network to stuff on the other player's PC. Sure, it could also be the network stack in BF4, but there are so many different possible causes that it just looks silly when you see people in chat on these games talking about how it's definitely the "netcode" and how DICE made a mess of things and so on.

    I mean, how many of those players even know what language the "netcode" is written in or would be able to read it if they saw it?

    C'mon lads...

    We dont need access to BF4 source code to know the game has netcode issues, DICE said themselves it has issues, lol what part of that dont you understand?
    You dont need an origin PC to know if a game has issues,thankfully i have a very good PC :) and no my car costs a lot more, nice car too btw :)
    I know for a fact its not my PC,all other games are fine.
    BF3 had similar issues until they addressed them as had BF2 and BFBC2 before that.
    DICE have said the netcode is their number one priority and recognizes it has issues, that coupled with almost 15 years of multiplayer gaming,configuring servers, i know only too well if a game has netcode issues or not and BF4 certainly has.

    I will say on some servers its barely noticeable and and others very noticeable so as you say there is more than likely a lot of factors at work here but dont be so quick to dismiss what DICE themselves have said is an issue.


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  • Registered Users Posts: 448 ✭✭Mad_Dave


    Don't know much about netcode or the like, but would it be too simplistic to suggest that the way to combat this issue is simply to invest in more localised servers and include a region lock ?


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