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Star Citizen (Thinly veiled 'How many Irish backing this?')

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  • Registered Users Posts: 2,790 ✭✭✭2Mad2BeMad


    when is this released?
    alot of money been thrown around for it


  • Registered Users Posts: 10,734 ✭✭✭✭degrassinoel


    was just looking for an alpha release date on the site, but there's no mention i guess it's still heavily in development. Also, nearly 27 million? holy fcuk!


  • Registered Users Posts: 4,406 ✭✭✭PirateShampoo


    I was tempted to invest, do they seem to keep releasing better ships and has me worried they will are sparking a arms race for a ships in a game which isnt even in Alpha.


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    Kiith wrote: »
    Are players able to craft the ships, Eve style? Cause that'd be pretty cool.

    I'm not sure if there has been any specific mention about building ships, lots of stuff around Factories etc but not specific to ship construction.

    Only mention I could find from the Devs was - https://forums.robertsspaceindustries.com/discussion/comment/176056/#Comment_176056

    There is a large economy document and short video on the matter - https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy
    The Production Chain

    The simple example above is far short of the actual complexity of the production chain, as the list of nodes indicates. You don’t just turn a lump of ore into a spaceship. Instead, there are many steps and many actors involved in the creation of just a single Aurora.

    Very large amounts of raw resources must be combined into the necessary basic materials to build the ship’s frame, cockpit, electronics, HUD screens, seats (don’t forget the leather!), and other building blocks. Meanwhile, other manufacturers are building the guns and missiles that will be added to the finished ship.

    Manufactured goods are not unlimited. If nearby missile factories suddenly have a shortage of necessary components, escorts who come in from an extended firefight to restock may find missile prices very high – or stocks depleted entirely.

    For the biggest, most complex products, production can take a very long time. If it takes Aegis a month to produce an Idris, and there has been a recent run on corvettes, you might find yourself waiting for a while to pick up a shiny new ship from their shipyards.


  • Registered Users Posts: 1,242 ✭✭✭Moon54


    Passed $26 million now!
    http://robertsspaceindustries.com/comm-link/transmission/13358-Letter-From-The-Chairman-26-Million

    The next $28 million stretch goal will feature a second option for your Star Citizen starter ship called the Mustang.
    The Mustang isn’t planned as a replacement for the Aurora, it’s another option that may better suit some play-styles. Want a reliable personal starship? Go with the Aurora. Want something with a little more power, at the expense of cargo? Try the Mustang!


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  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Dog fighting is at the end of this month isnt it?


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    Dog fighting is at the end of this month isnt it?

    I'm not going to hold my breath on this just yet, I'd say new year before dogfighting module tbh.


  • Registered Users Posts: 1,242 ✭✭✭Moon54


    According to a Forbes magazine interview with Chris Roberts in May,
    the plan is for Dog-fighting module to be released at the end of December;
    http://www.youtube.com/watch?v=hYFCfRK4e6Y&t=1187s

    But... The new office move is coming up, Thanksgiving is coming up etc....
    so unless there is some serious crunching going on right now, I can't see it happening in December.

    However, I remember an interview, quite a while ago, where the devs mentioned actually playing it,
    so you never know!! :)


  • Registered Users Posts: 1,242 ✭✭✭Moon54


    Lots of news this week;

    Star Citizen to support AMD Mantle API;
    http://robertsspaceindustries.com/comm-link/transmission/13362-Star-Citizen-To-Include-Mantle-Support

    Wingman's Hangar episode 45;


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Did anyone buy the hornet military variant?

    Or were you put off by money going to US Veterans, American war machine, etc. Or just not like the look of it?


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  • Registered Users Posts: 4,473 ✭✭✭R0ot


    New WMH -


    And dates for the Ship Sales (With LTI for all!) in the next couple of weeks.

    Monday, November 18 – ORIGIN M50
    Tuesday, November 19 – ORIGIN 350R & Lightspeed Package
    Wednesday, November 20 – Drake Caterpillar
    Thursday, November 21 – RSI Aurora LX
    Friday, November 22 – Anvil Gladiator & Anvil Retaliator (running through the weekend)
    Monday, November 25 – MISC Starfarer


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    May purchase the Starfarer, a sell paying ship


  • Registered Users Posts: 1,115 ✭✭✭Completionist


    I am so confused.

    Could someone explain the rationale behind paying real money for a ship? I understand it may be part reason to support the developers but can't you just buy the ships in game using currency you earn? It is so perplexing to see such a big deal around buying the ships, People trying to fit the most efficient purchases into budgets and seeing ships costing up to $1250 while the game is many months from being released.

    Is the game going to be free to play or if not, would it be be required to purchase a ship in order to be in an even playing field with everyone else when ever the game releases? I don't want to miss out on the upcoming sale if purchasing a ship is required to be competitive.

    I don't want to be flying around in a Scooty Puff Jr while everyone else is in a Scooty Puff Sr.. :D


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    Could someone explain the rationale behind paying real money for a ship? I understand it may be part reason to support the developers but can't you just buy the ships in game using currency you earn? It is so perplexing to see such a big deal around buying the ships, People trying to fit the most efficient purchases into budgets and seeing ships costing up to $1250 while the game is many months from being released.
    Think of this like a giant kickstarter, the more they raise the more content they want to add (such as extra ships etc) for the finished game. While they do plan on having various updates through the lifecycle of the game the early stuff we get "promised" now is stuff that would have been years and years away. I'll agree it's all gone a bit mad with some of the ships the example you mention is an Idris corvette (biggest purchasable ship via pledge). The big seller here is the LTI (Lifetime insurance) which ends on the 26th of November for Original and Veteran backers but with the Anniversary Sale LTI on certain ships will be available to all again (but I believe they said at different prices than the OB or VB's get). LTI while it sounds game breaking it's been stated that this will really only be a small token to the early backers and nothing more and any insurance fraud detected will result in it being removed. They are also going to add a time limit to getting the ship back after it is stolen/destroyed but no specifics that I have seen on this yet. (doesn't mean there isn't a post somewhere about it)

    Right now you could get the cheapest package that will get you Beta and Alpha access and just do the Hangar module, Dog fighting module end of the year/start of next year and onwards and never worry about anything until release where it'll depend on the time you put into the game as to what you get out. Sure people with large wallets will have an advantage at first but I struggle to name another MMO of similar scale which SC is aiming for that doesn't have the same issues.
    Is the game going to be free to play or if not, would it be be required to purchase a ship in order to be in an even playing field with everyone else when ever the game releases? I don't want to miss out on the upcoming sale if purchasing a ship is required to be competitive.

    The game will be similar to Guild Wars they've said, not a subscription model and not F2P either. One off purchase (not sure about expansions) and from there players will be able to earn everything in game they could pledge for at this time also however on release ships will not be purchasable via the Pledge store only UEC will be purchasable in-game item which you could then go buy ships in game. Now this doesn't mean player A can buy XXX UEC and then go buy an Idris in game either as it'll depend on availability/resources/demand/waiting lists etc for factories and the like. Chris Roberts has stated it won't be pay 2 win model as you can earn everything in game through time but want to allow people the ability to play casually and purchase credits. Not sure if there will be caps or timelimits on purchases.
    I don't want to be flying around in a Scooty Puff Jr while everyone else is in a Scooty Puff Sr.. :D

    Based on the above and what's been said already by WM / CR etc you should be safe.
    I am so confused.

    Sorry can't help with that but I know a few good doctors. :pac:


  • Moderators, Computer Games Moderators Posts: 23,055 Mod ✭✭✭✭Kiith


    I still can't help but think they are charging a crazy amount of money for the ships. I know it's a pledge, and no one is forcing us to buy anything, but $30 (and up to $275) for an in game ship? We'd slate EA or Activision if they did something like that.

    Still can't wait to see how it turns out though, and delighted the space sim seems to be on the up again.


  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Kiith wrote: »
    I still can't help but think they are charging a crazy amount of money for the ships. I know it's a pledge, and no one is forcing us to buy anything, but $30 (and up to $275) for an in game ship? We'd slate EA or Activision if they did something like that.

    Still can't wait to see how it turns out though, and delighted the space sim seems to be on the up again.

    Up to $275???

    You have not seen the Idris so, have you?


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    R0ot wrote: »
    Sure people with large wallets will have an advantage at first...
    What's the difference between that and pay-to-win?


  • Registered Users Posts: 4,473 ✭✭✭R0ot


    Reekwind wrote: »
    What's the difference between that and pay-to-win?

    pay-to-win
    Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.

    - Everything in the game will be achievable for UEC, no premium only ships or anything like that.

    EDIT: Largely based on your own opinion of pay 2 win but if you have another one can you site an MMO that doesn't use that model. (not that there aren't any but I'd like a comparison)


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    But, and do correct me if I'm wrong, you can pay real money for ships that give you an in-game advantage? I mean, I don't see how you can pay hundreds of pounds for a ship and not get advantages over peons who don't splash the cash. That's very different to buying a cosmetic hat

    I really can't think of another MMO that would allow you to do that without being considered pay-to-win. It was hugely controversial when WOW even considered adding a real money auction house earlier this year


  • Moderators, Computer Games Moderators Posts: 23,055 Mod ✭✭✭✭Kiith


    Up to $275???

    You have not seen the Idris so, have you?

    Holy ****...$5000 is the only way to get the Idris? Hah, that's insane.

    Obviously not meant for normal pledges though. I'd say i'll pledge $50 or so in the coming weeks, just to get myself a copy of the game.


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  • Closed Accounts Posts: 12,452 ✭✭✭✭The_Valeyard


    Kiith wrote: »
    Holy ****...$5000 is the only way to get the Idris? Hah, that's insane.

    Obviously not meant for normal pledges though. I'd say i'll pledge $50 or so in the coming weeks, just to get myself a copy of the game.


    Indeed, with the sales on this week, just watch the money roll in.


    We should all look at forming some boards, irish, guild thinge.


  • Registered Users Posts: 9,249 ✭✭✭Stev_o


    Have they given any more information on how the game will work? The only news iv heard has been feature creep stuff.


  • Registered Users Posts: 17,371 ✭✭✭✭Zillah


    This whole thing is revolting. $27m next stretch goal and they're selling digital items for thousands of dollars? It's disgusting.

    The obsession level for this game is also through the roof considering it doesn't even exist yet.


  • Closed Accounts Posts: 9,770 ✭✭✭danthefan


    Zillah wrote: »
    This whole thing is revolting. $27m next stretch goal and they're selling digital items for thousands of dollars? It's disgusting.

    The obsession level for this game is also through the roof considering it doesn't even exist yet.

    Why do you care really what anyone else sells or buys with their own money?(obviously this being all perfectly within the law and all that)

    I can think of plenty of things that are "disgusting", this is not one of them.


  • Registered Users Posts: 2,983 ✭✭✭KilOit


    Game is starting to resemble a cult and people are just throwing their money at it, gonna have to call the guy behind it all 'dear leader' in not too long


  • Registered Users Posts: 13,084 ✭✭✭✭Kirby


    KilOit wrote: »
    Game is starting to resemble a cult and people are just throwing their money at it, gonna have to call the guy behind it all 'dear leader' in not too long

    I think it looks like a cool game and im looking forward to it but you have a point. Some people are pouring way too much money into it. its crazy.

    Part of me is dying to play this with a rift though. How cool would that be.?


  • Moderators, Computer Games Moderators Posts: 23,055 Mod ✭✭✭✭Kiith


    If, and it's a big if, they pull it off as they are describing, it could be the best game ever. An absolutely huge amount of work is required, but it definitely sounds epic.
    Kirby wrote: »
    Part of me is dying to play this with a rift though. How cool would that be.?

    And yeah, having a Rift with this would be insane. Flying about your ship, and actually docking and walking around would be incredibly immersive.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    Kiith wrote: »
    If, and it's a big if, they pull it off as they are describing, it could be the best game ever. An absolutely huge amount of work is required, but it definitely sounds epic.
    Which is what they said about Battlecruiser 3000AD. The difference was that it wasn't charging obscene money for pre-orders. If this game doesn't live up to expectations then a lot of customers will have wasted a lot of money


  • Registered Users Posts: 13,084 ✭✭✭✭Kirby


    While that's true, it's still worth the effort and good for the community even if it turns out to be disappointing.

    Games like this don't exist anymore because publishers don't think they are financially viable or worth the risk. 27 million in crowd funding before the damned thing is even in beta laughs at those publishers and their notions of what will or wont work. Perhaps we will see more ambitious projects in the future being greenlit on the back of this instead of samey derivative stuff like Super Realistic Warfare V:Dog edition.


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  • Moderators, Computer Games Moderators Posts: 23,055 Mod ✭✭✭✭Kiith


    Will it be good for the community if it turns out **** though? $27 million, with no end in sight and it turns out to be a huge disappointment? Is that not the sort of thing that would make people really wary of crowdfunded games?

    And again, as someone who loves space sims, i really want it to be everything they say.


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