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Mortal Kombat 9 Discussion Thread

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  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Rob2D wrote: »
    PSN is down at the moment.

    Yeah its been down all day. If I unlock anything in MK now while its down will I lose it when the system is back up?


  • Moderators, Business & Finance Moderators Posts: 2,449 Mod ✭✭✭✭Rob2D


    Doubt it. People have to play offline too!


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    PSN :pac:


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Rob2D wrote: »
    Doubt it. People have to play offline too!

    Thanks. The network is still down. :mad:


  • Registered Users Posts: 7,499 ✭✭✭Sabre0001


    JohnMc1 wrote: »
    Thanks. The network is still down. :mad:

    Could be looking at two more days apparently.

    Source

    🤪



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  • Registered Users Posts: 1,206 ✭✭✭unky chop chop


    :pac::pac::pac::pac:


  • Registered Users Posts: 955 ✭✭✭GorySnake


    You get what you pay for


  • Registered Users Posts: 1,206 ✭✭✭unky chop chop


    Just bought it an hour ago.
    My first impressions are very very good..if I could get my befuddled brain around the block button.
    I also can't get used to the"ex" version of moves using the block button.
    Using default it seems very hard to hit for example x +lb in conjunction with a special.
    The x-ray moves seem a bit easy to pull of with just two buttons together resulting in your enemy losing serious life,but i guess time will tell whether its better to use "ex's" or save up for an xray

    The tag stuff is way to much to handle at this early stage

    It all seems nice and solid though with great animation and timing
    Any one got any good controller set ups as I'm using default.

    Just went online:It ain't looking good on the actually getting a game front


  • Registered Users Posts: 1,785 ✭✭✭James Forde


    One thing I love about the game is the sound..........


    it's wanktastic


  • Registered Users Posts: 550 ✭✭✭chueytoo


    Pulling off juggles is tough :mad: and yeah getting my head around the block move is even tougher :(

    why couldn't it be just hold back. well overall its a good game, just hard to get my head around it.


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  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Sabre0001 wrote: »
    Could be looking at two more days apparently.

    Source

    Thanks Sabre. They must have really hacked the system.


  • Closed Accounts Posts: 494 ✭✭eco2live


    They did a great job at capturing the best of the old and making it feel new. Feels like a real old school fighting game with great graphics, blood, chains, rust and grit.

    Its a welcome break from cartoony fighters. I like MvC and SSF also and will keep playing them but this is a welcome addition to fighting games.


  • Closed Accounts Posts: 13,477 ✭✭✭✭Raze_them_all


    my thumbs are killing me.....finishined cthe tower....not worth it, skipped about 4 levels thats I'll have to go do..... the pain in my thumbs!


  • Registered Users Posts: 133 ✭✭Kingpin187


    liking it so far

    Online will make me decide if its a keeper or not

    Kratos is fun to play, but my fave character so far is Noob Saibot


  • Moderators, Computer Games Moderators Posts: 15,227 Mod ✭✭✭✭FutureGuy


    I was up until 3 playing it last night and I'm shattered. I'll be honest, I'm enjoying the game much more than I thought I would. The 1-player mode is probably the best I have played for a fighting game and the fighting system so far is very solid. I need to get into training mode with some youtube videos at my side to learn some of the larger combos.

    I haven't toucher the online mode, but after the shambles that is MVC3 online, it has to be better.

    So what are the initial impressions of the characters? Who do people feel will be top tier?


  • Moderators, Computer Games Moderators Posts: 15,227 Mod ✭✭✭✭FutureGuy


    my thumbs are killing me.....finishined cthe tower....XXXXXXXXX, skipped about 4 levels thats I'll have to go do..... the pain in my thumbs!

    Spioler alert please!


  • Closed Accounts Posts: 13,477 ✭✭✭✭Raze_them_all


    FutureGuy wrote: »
    I was up until 3 playing it last night and I'm shattered. I'll be honest, I'm enjoying the game much more than I thought I would. The 1-player mode is probably the best I have played for a fighting game and the fighting system so far is very solid. I need to get into training mode with some youtube videos at my side to learn some of the larger combos.

    I haven't toucher the online mode, but after the shambles that is MVC3 online, it has to be better.

    So what are the initial impressions of the characters? Who do people feel will be top tier?
    I'm wrecked here.

    Character wise, Smoke, Noob and Scorpion are going to be spammed like crazy online just because of their teleport moves.

    I'm liking jade and nightwolf atm, have to get a play with quan chi and cyber sub zero just unlocked them there. Cyber zero with my brief hands on in single player seems ok, though I'd probably take sektor over him, Think he's just a little too slow.

    As for the combo's they don't come too easy, Highest I've gotten was a 13 I think and that was pure luck during the tower.

    Out of the stock fatalities I will say that noobs is the dogs bolox, will check the second fatalities later today.


  • Closed Accounts Posts: 13,477 ✭✭✭✭Raze_them_all


    FutureGuy wrote: »
    Spioler alert please!
    Sorry! I've edited it there, I thought it was fairly common knowledge as to what you get since there's an achievement/trophy for it


  • Registered Users Posts: 7,499 ✭✭✭Sabre0001


    My highest is Sonya and that's because her X Factor is 10/11 hits :D Otherwise 3-4 if I'm lucky. Haven't played a lot still. Sooooon...

    🤪



  • Moderators, Computer Games Moderators Posts: 15,227 Mod ✭✭✭✭FutureGuy


    My only gripe so far is that most of the larger (both number of hits and damage) combos are juggle combos. Also, do people feel that there should be such a reward for first hit (an extra meter stock)?


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  • Registered Users Posts: 1,363 ✭✭✭Misty Chaos


    The only reason I got this was owing to the offer that kneecap posted about so this wasn't quite as expensive for me. My first impression is that it is indeed a very well made and polished fighting game, although the online is a bit iffy ( though I imagine it will probably be something that will be looked at and fixed - and probably before Capcom bother with MvC3! )

    I was pretty impressed by the 1 player modes, I have a feeling that a lot of people are going to be looking at Capcom and saying ' THIS ' in regards to what was offered by the training option in MK9 as well as the story mode.

    On the topic of story mode, I have to agree with futureguy and say that it was pretty damn awesome. Short but very well made. As expected, the bosses were cheap as hell but beatable with the right tactic, though I wasn't to keen on the fact that
    over 75% of the good guys die ( LOL, nice job Raiden! ) Though knowing MK lore, they'll probably be brought back to life as zombies or whole in the next game. They've also have the story for the next game set up nicely as well. Also handy that I unlocked Cyber Sub Zero and Quan Chi for going through story mode as well.

    As for characters, based on what I've played from story mode and in my own time, I'm liking Johnny Cage, Kitana, Kung Lao and Cyber Sub Zero so far, need to spend more time with rest of the cast before I decide on any mains.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    I was pretty impressed by the 1 player modes, I have a feeling that a lot of people are going to be looking at Capcom and saying ' THIS ' in regards to what was offered by the training option in MK9 as well as the story mode.

    Given that people have been pointing at BB and others and saying THIS with regards button selects for a long time, I doubt they'll care.


  • Registered Users Posts: 10,973 ✭✭✭✭chopperbyrne


    This game has no button config from the pause menu, has to be done from the options menu.

    This alone could kill this game as a tournament game.


  • Registered Users Posts: 3,333 ✭✭✭Sairus


    This game has no button config from the pause menu, has to be done from the options menu.

    This alone could kill this game as a tournament game.

    How can game developers miss this ****?


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    At least in the options menu it has a decent button config.


  • Registered Users Posts: 10,973 ✭✭✭✭chopperbyrne


    bush wrote: »
    At least in the options menu it has a decent button config.

    Don't both players have to take turns doing button config?


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Don't both players have to take turns doing button config?

    :pac:

    I didnt know that. I was only playing on my own. It would still be pretty quick. You can chose one of the preset configs on the character select screen too. Not sure how many there is or if they line up with any of the popular sticks.


  • Registered Users Posts: 3,333 ✭✭✭Sairus


    What's everyone using as their stick config? When I was playing the demo I found the default setting a little iffy on a TE.


  • Registered Users Posts: 1,206 ✭✭✭unky chop chop


    Just started using this one today
    Much much easier

    FP Blk BP
    FK Tag BK


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  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Just started using this one today
    Much much easier

    FP Blk BP
    FK Tag BK

    Thats what im using too


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