Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Hated sections in games

Options
13567

Comments

  • Registered Users Posts: 1,889 ✭✭✭evercloserunion


    Going way back... the cave just before the Pokemon league.


  • Closed Accounts Posts: 5,082 ✭✭✭Pygmalion


    The metal gear solid games - Pretty much any cutscene that was longer than 10 minutes.

    This is the games forum, you're looking for this one.


  • Registered Users Posts: 1,889 ✭✭✭evercloserunion


    Also, anywhere with cliff racers in Morrowind.


  • Moderators, Entertainment Moderators Posts: 12,013 Mod ✭✭✭✭jaykhunter


    Pygmalion wrote: »
    This is the games forum, you're looking for this one.

    hiyooooooo!


  • Moderators, Computer Games Moderators Posts: 23,069 Mod ✭✭✭✭Kiith


    Also, anywhere with cliff racers in Morrowind.

    Eh, didnt every major city have cliff racers? And all they were was public transport. :confused:


  • Advertisement
  • Registered Users Posts: 894 ✭✭✭Willbbz


    Assassins Creed - Lising to Al Mulin when starting the game on the last sequence

    Call of Duty- World at War- on Veteran playing that level in the trenches


  • Registered Users Posts: 4,133 ✭✭✭Quigs Snr


    Kiith wrote: »
    Eh, didnt every major city have cliff racers? And all they were was public transport. :confused:

    Nope, the cliff racers were annoying pterodactyl looking things that hounded you anytime you went near the mountains mostly. At one point I made an amulet that allowed me to fly and I would run into the buggers all over the place, they would just show up if you floated in one place for any length of time. I found them useful however, I could let them attack me whilst I floated above a mountain somewhere and my damage would heal quicker than they could hurt me so my stats went up as I was busy off down the pub or shops.


  • Registered Users Posts: 4,133 ✭✭✭Quigs Snr


    WilliamOC wrote: »
    Call of Duty- World at War- on Veteran playing that level in the trenches

    Amen to that. I was seeing Grenades landing at my feet and in my pockets for days after that. Based on that game most of the Japanese army could pitch for the Yankees.

    Heart of the Reich on Vet on the same game was similarly brutal.

    The airplane graveyard spec ops mission on Veteran on MW2 also made me want to punch holes in the wall.


  • Registered Users Posts: 5,780 ✭✭✭eddhorse


    Newer games are a lot easier for me, age old discussion of health regeneration and unlimited continues.

    This game was just impossible for me even today! I know Retro will disagree as he can 1 coin it i think,





  • Registered Users Posts: 1,889 ✭✭✭evercloserunion


    Kiith wrote: »
    Eh, didnt every major city have cliff racers? And all they were was public transport. :confused:
    Haha no, I wasn't annoyed by the public transport :D You're thinking of silt striders. Cliff racers are the most.annoying.things.EVAR.


  • Advertisement
  • Moderators, Computer Games Moderators Posts: 23,069 Mod ✭✭✭✭Kiith


    Haha no, I wasn't annoyed by the public transport :D You're thinking of silt striders. Cliff racers are the most.annoying.things.EVAR.

    Ah yes, now i remember them.

    **** you Cliff Racers! :p


  • Moderators, Computer Games Moderators Posts: 3,180 Mod ✭✭✭✭Dr Bob


    The box jumping bits in Half Life , HATED them.I wanted to play a shooter not jet set f$%king willy in 3d .;)


  • Registered Users Posts: 372 ✭✭JD1763


    There was a few missions in gta sa that drove me nuts. The dance competition, rc plane missions, chasing the train on the motorbike. And of course trying to date the casino worker. The game glitched on me and she never was home. Had to borrow a save from a friend to complete it


    This, this a thousand million times this!!! There is no emote in existence to describe the rage this caused.

    (Although the time my PS2 memory card died and lost most of my saves is a close second)


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    JD1763 wrote: »
    This, this a thousand million times this!!! There is no emote in existence to describe the rage this caused.

    (Although the time my PS2 memory card died and lost most of my saves is a close second)


    It was possible to kill her and after you did you could just go to her house and collect the key. I did'nt know this the first time i played it though. I spent ages driving around her house waiting for her to appear.


  • Registered Users Posts: 5,561 ✭✭✭quad_red


    Sloppy controls. Yes, Little Big Planet, I'm looking at you.

    And this...

    http://www.youtube.com/watch?v=09s-c2JVI40


  • Registered Users Posts: 1,022 ✭✭✭Gulliver


    Kiith wrote: »
    Get lost grandad! :P

    Final Fantasy X - The Thunder Plains. Press X to dodge lightning. Press X to dodge lightning. Press X to dodge lightning. Press X to dodge lightning. Press X to dodge lightning.

    Shenmue - Working in the docks. The fights in between were great, but i don't want to play a fork lift simulator.

    Also in FFX, the Chocobo racing for Tidus' Ultimate weapon

    The QTEs in Shenmue and having to run to the bus stop to get to work in the docks.

    Wonderboy. All of it.

    The DDR section against God at the end of The Simpsons game.

    The motorway level and last boss in Revenge of Shinobi.


  • Registered Users Posts: 5,780 ✭✭✭eddhorse


    Gulliver wrote: »
    Wonderboy. All of it.

    The motorway level and last boss in Revenge of Shinobi.

    This last boss?


    Looks tough alright


  • Registered Users Posts: 6,710 ✭✭✭Monotype


    eddhorse wrote: »
    Newer games are a lot easier for me, age old discussion of health regeneration and unlimited continues.

    This game was just impossible for me even today! I know Retro will disagree as he can 1 coin it i think,

    I couldn't even make it past the first level in Ghosts 'n Goblins. :(


  • Registered Users Posts: 33,256 ✭✭✭✭Penn


    Any game where the first level you have loads of gadgets and powers or whatever, then after learning the controls, you lose them all and have to get them all back gradually later in the game.


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Any game where the first level you have loads of gadgets and powers or whatever, then after learning the controls, you lose them all and have to get them all back gradually later in the game.

    This except it's worse when you learn what each thing does then when you get the feckin' things back TUTORUAL TIME!

    Any game with a forced tutorial and any tutorial that you can't skip parts of.

    I know how to fu*king scroll in an RTS I JUST NEED TO LEARN THE DAMN RESOURCES NOT THE BASIC CONTROLS! :mad:

    Water levels any and all. Although the 2d Donkey Kong Land/Country ones weren't really bad, kinda cool actually.

    When you suddenly run out of ammo because you can't kill everything with a headshot, are left to melee and then die within 3 seconds.

    The indoor levels in Read Alert Retaliation for the PSX, sweet fu*k what were they thinking?!
    So here's the mission "take a squad, blow a building up".
    Layout: you get 8 troops, all infantry and a nice building infront of you that can blow them up one at a time while barely taking damage. Oh and those grenadiers? Yeah, they kill your own men so good luck.

    RTS games where you can't speed up the campaign gameplay but can do it in skirmish; I don't care about the damn history, I dont' care why I need to do X or the best posistion to strike from; I'll figure the damn strategy out myself.

    Horrible controls in various games; yes I know it's not a platformer but the guy is a fu*king ninja! I THINK I SHOULD BE ABLE TO JUMP ACROSS A GAP AND NOT FALL OFF THE LEDGE!

    Games where a story is important but you can't skip the scenes and just read a summary of it. Yes MGS I know you like having several hours of cut scenes but I'm playing a freakin' one man army; not a book/film reviewer: give me my objects, the basic reason why I need to do it and I'm happy.

    Snake Tales in Substance was beautiful though; just read and learn not watch and die of bordem.

    RPG games with battles taking far too damn long because of the animations. I've seen you rush forward and strike the same way over 400 times in the last few hours; please stop doing it.

    Any RTS game where you don't have a bunch of options for skirmish mode. I mean seriously: pick a level of difficulty, pick your side and the coumputer's side and click start. what about starting resources? Game speed? Fu*king HAVE SOME MORE SUPPORT FOR VARYING OF A GAME!

    Any RPG like mass effect or fallout that doesn't have an overall level of evil/good. Yes I know I can be nice to people and then mean but that just means I'm neutral. I want a list of the amount of times I told someone to fu*k off and die aswell as the ammount of times I've saved some guy by giving him cash to get food.



    Oh and before I forget: cut scenes that can't be skipped. Some people like the cinematics, others (like me) think they're a waste of time and should be told through writing instead of wasting time.
    And whoever thought of DLC; seriously it's a joke.


  • Advertisement
  • Registered Users Posts: 1,889 ✭✭✭evercloserunion


    Any game where the first level you have loads of gadgets and powers or whatever, then after learning the controls, you lose them all and have to get them all back gradually later in the game.
    Some of them can be cool. I liked the part in Deus Ex where you ha dto go get your stuff back. I guess you're probably referring to MGS, but then I don't really like MGS in general.


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Some of them can be cool. I liked the part in Deus Ex where you ha dto go get your stuff back. I guess you're probably referring to MGS, but then I don't really like MGS in general.

    The part in Deus Ex was very different.
    Things like Prototype when you get all the upgrades and all of a sudden you start without them is annoying.

    Having your gear getting taken for a plot point is fine; just don't give us all the goodies and then say "okay, this is what the good part of the game is like; wait about 15 hours till you get to this part, have fun playing a sucky game!".


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,829 CMod ✭✭✭✭Retr0gamer


    Thought it worked well in Metroid Prime myself. Sometimes lesser games just handle it badly.


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Retr0gamer wrote: »
    Thought it worked well in Metroid Prime myself. Sometimes lesser games just handle it badly.

    I never played that. Some games basically need it, Metroid, Zelda and so on. But when it's basically "oh here's a nice hammer, see how it kills? Now you get that in about six hours when you need it right now". It doesn't make much sense.

    There was a part in Metroid Zero Mission that your gear is taken off you; it was fun. But I'm talking about games where it makes no sense to tease you.


  • Registered Users Posts: 33,256 ✭✭✭✭Penn


    Oh I don't mean in the middle of a game. And not MGS, cos you start all those games with nothing. I mean the likes of Assassins Creed 1. You had your sword, daggers, hidden blade and armour in the first level. Then its all taken away from you and you get bits of it back after every few levels. I think a similar thing happened in the God of War sequels. You started with your powers from the last game. But then at the end of the first level, it's all taken away from you

    Why give me a tutorial level where I can use things I won't see again until later in the game, then give me another tutorial on it then?

    Losing your items midway through a game as a plot device (like in the MGS games) is okay because you either get them back soon after or don't need them. Losing them after the first level is a way of saying "Later in the game you'll be able to do all of this. But for now, you're barely going to be able to move because we've turned your superpowered character into the equivalent of a crash test dummy with a soul"


  • Closed Accounts Posts: 3,080 ✭✭✭Gunsfortoys


    The Zero missions in Grand Theft Auto San Andreas, bloody little toy airplanes that you have to shoot down and the the mission where you have to shoot the delivery guys. Biggest pain in the hole.


  • Moderators, Category Moderators, Arts Moderators, Entertainment Moderators, Social & Fun Moderators Posts: 16,585 CMod ✭✭✭✭faceman


    Ghost N' Goblins: Hoping that the 'shield' weapon will spawn somewhere in the game cos without it you can't complete the last level

    Sideways automatic scrolling levels on any game: mario is always at this. The screen automatically sideways regardless of what you are doing.

    Any game where you have to restart the level from the start when you die

    Halo 3: The whole game


  • Moderators, Science, Health & Environment Moderators Posts: 10,076 Mod ✭✭✭✭marco_polo


    Zero Gravity section in Crysis has the dubious honor of being managed to be both the most boring and annoying section I have ever played.

    Honourable mentions for the ****ing Asteroids in Dead Space, and the pointless jumping puzzles on Xen in HL.


  • Registered Users Posts: 1,889 ✭✭✭evercloserunion


    Oh I don't mean in the middle of a game. And not MGS, cos you start all those games with nothing. I mean the likes of Assassins Creed 1. You had your sword, daggers, hidden blade and armour in the first level. Then its all taken away from you and you get bits of it back after every few levels. I think a similar thing happened in the God of War sequels. You started with your powers from the last game. But then at the end of the first level, it's all taken away from you

    Why give me a tutorial level where I can use things I won't see again until later in the game, then give me another tutorial on it then?

    Losing your items midway through a game as a plot device (like in the MGS games) is okay because you either get them back soon after or don't need them. Losing them after the first level is a way of saying "Later in the game you'll be able to do all of this. But for now, you're barely going to be able to move because we've turned your superpowered character into the equivalent of a crash test dummy with a soul"

    Ah fair enough, I agree with you there. Not only is it annoying to lose all those weapons at the start, but it also lessens the fun of getting them throughout the game, as half the fun of advancing through a game (IMO) is discovering all the shiny new weapons that come available.


  • Advertisement
  • Posts: 0 [Deleted User]


    Spoilers if you've never finished Broken Sword 1

    I think this trumps all.



    Go to 6:14. That ****ing goat!


This discussion has been closed.
Advertisement