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Hated sections in games

  • 10-10-2010 10:22am
    #1
    Closed Accounts Posts: 7,752 ✭✭✭


    Anyone else have levels or sections that they hate in what are otherwise great games?

    Some of mine are:

    FF7: The temple of ancients - I always hated this part of FF7 it was boring and the music drove me mad. Such an annoying tune.
    I also hated the first time you have to go to the Northern crater when bringing the black materia, another boring section of the game.

    GTA SA: It was the section of the game after you leave Los Santos and have to do a few missions in the countryside. I particularily hated the racing missions which took me ages to get past the first time i played the game.

    Dragons Age: The dream section in the mages tower is annoying and boring as well.

    Oblivion: I've never liked the sections in the Oblivion gates. Every one seems to be the same and i always try and avoid going into the gates if possible. In fact i avoid playing the main quest so that the oblivion gates don't spring up across Cyrodiil.


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Comments

  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    I hear that about the dream/fade sections in dragon age.. by god. Aside from the levels itself, I had a serious glitch with the stone form.. i couldn't get it to open the locked doors for *ages*. I ended up reloading my most recent save the first time, 8 hours back......when I got back there again I just kept trying to open the door until it worked.. no way i was loading a previous save again after that.

    dead space too, the bit with the gun on the side of the ship shooting the asteroids down.. ****ing *hate* doesn't come close to describing how I feel about that section.


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Halo 3 - the ****ing flood level... I'm still angry about it 3 years on!!!


  • Closed Accounts Posts: 2,987 ✭✭✭Auvers


    that bloody alien world level in half life 1


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Crysis from the alien shít onwards, was amazing up to that


  • Registered Users, Registered Users 2 Posts: 12,013 ✭✭✭✭jaykhunter


    Water Temple in Zelda OoT, Wind Temple in Zelda : WW, the biker chase level in GTA IV, last section of Guitar Hero 3's "campaign".

    All required multiple, multiple playthroughs that i stopped enjoying after a few tries.


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  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Coincidence this thread pops up when I've just finished Star Wars: The Force Unleashed.

    The levels themselves were fun but every one was ruined by the pointless and infuriatingly difficulty-spiked boss fights at the end.


  • Registered Users, Registered Users 2 Posts: 1,295 ✭✭✭jonnybadd


    Any game that has an underwater section, Tomb Raider 2, Zelda OoT, God of war, Sonic. Its not that their particularly hard, I just can't stand underwater sections.


  • Registered Users, Registered Users 2 Posts: 7,814 ✭✭✭TPD


    All Zelda water temples, and that fecking race in Mafia 1.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Oh -

    Mass Effect 1: Mako Levels
    Mass Effect 2: Planet Scanning
    Mass Effect 3: Scanner-in-built-into-Mako Levels?


  • Registered Users, Registered Users 2 Posts: 1,112 ✭✭✭Dacelonid


    Oblivion - the gate sections

    Dead Space - Shooting down the asteroids

    Crysis - I won't say from the aliens onwards as there was some decent levels, but the zero-g section was just terrible

    Far Cry - From the mutants onwards

    Fallout 3 - The first level inside the vault. Just let me configure my character and start me outside the vault, no birthday party, or goat please

    Half Life 2 - Inside the combine tower and all you have is the gravity gun (I fucking hate the gravity gun

    I am sure there are others, but can't think of any at the moment


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  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    I thought the boss fight with cannon was worse than the asteroids bit in Dead Space. The only way i beat him in the end was by constant blasting while aiming randomly around the screen as opposed to the more accurate shooting i tried the first few times.


  • Registered Users, Registered Users 2 Posts: 8,225 ✭✭✭Ciaran500


    PogMoThoin wrote: »
    Crysis from the alien shít onwards, was amazing up to that

    Far Cry from the mutant shít onwards, was amazing up to that


  • Registered Users, Registered Users 2 Posts: 920 ✭✭✭Menengroth™


    Dacelonid wrote: »
    Half Life 2 - Inside the combine tower and all you have is the gravity gun (I fucking hate the gravity gun

    what the deuce? the super gravity gun was frakking SWEET!

    GTA IV: Roman/dating - so annoying

    Oblivion: Hell gates

    Fallout 3: Train tunnels, same stuff repeated over and over

    Zelda OoT: Jabu Jabu's belly, carrying around that annoying fish princess

    Enter The Matrix: the driving sections where you're Ghost and Naobi drives into EVERYTHING, and continually crashes, only way you can pass the level is by repeating until the computer stops ****ing up, horrible.


  • Closed Accounts Posts: 1,199 ✭✭✭twinQuins


    Homeworld 2: The fourth mission. That was so much bull**** it's not even funny.


  • Registered Users, Registered Users 2 Posts: 4,532 ✭✭✭WolfForager


    The library in Killzone2 where you fight Radec, still haven't completed it >_>


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,014 CMod ✭✭✭✭johnny_ultimate


    Agree on the Force Unleashed - everytime you begin to enjoy the game as they throw masses of stupid stormtroopers at you, they throw in an idiotic boss battle. And then along comes the Star Destroyer, which through some puzzling reason managed to get through playtesting despite being possibly the most flawed boss battle to ever make it into a game.

    Osu! Tatakae! Ouendan - how many times I have complained about the fricking spinning wheel section in Ready Steady Go? Too many to count. One of my favourite games, but one I am destined to never complete because my wrist joints are unable to do 360 degree rotations at the speed needed to encourage the population of the world to shout at a giant asteroid.


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    Any water level in any platform game ever.

    Just think of mario, donkey kong or zelda. All dreadful


  • Registered Users, Registered Users 2 Posts: 394 ✭✭clonadlad


    tman wrote: »
    Halo 3 - the ****ing flood level... I'm still angry about it 3 years on!!!
    Oh the flood on legendary.. What aload of balls!


  • Registered Users, Registered Users 2 Posts: 2,812 ✭✭✭FortuneChip


    MGS2, carrying Otacons sister through the flooded building. Ugh!
    Final Fantasy 8, the backstory section in Edea's house.


  • Registered Users, Registered Users 2 Posts: 133 ✭✭awkwardboy


    Its been said before but I'll say it again; the zombie nazi creature in Uncharted. Virtually perfect game up until that point...


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  • Closed Accounts Posts: 10,808 ✭✭✭✭chin_grin


    The bit where Sniper Wolf is luring you by shooting Meryl in MGS on the playstation.

    You call Otacon and go "Gimme the sniper!", and he gets all p*ssy (cos, bawwww, he's in lurrrrve). So you have to backtrack through those annoying wolves all the way to the armoury. Grrrr.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,393 CMod ✭✭✭✭Retr0gamer


    Osu! Tatakae! Ouendan - how many times I have complained about the fricking spinning wheel section in Ready Steady Go? Too many to count. One of my favourite games, but one I am destined to never complete because my wrist joints are unable to do 360 degree rotations at the speed needed to encourage the population of the world to shout at a giant asteroid.

    It was the 30 second unskippable opening that drove me insane.


  • Closed Accounts Posts: 10,469 ✭✭✭✭GTR63


    The Final Bosses in Gears 1 & Uncharted 2 hated both & never finished either.Another thing thats awful is in Pokemon games when you come across a Miltank or a Kingdra that is as hard as any legendary you get crushed then about 8 hours of Grinding means you can come back and destroy it,never worth the payoff.I imagine thats in a lot of RPG's.


  • Closed Accounts Posts: 5,082 ✭✭✭Pygmalion


    Any "puzzle" type sections of a game with random encounters.

    The Temple of the Ancients one OP mentioned is a great example, it's so annoying to be working on solving some puzzle (even a simple one), then get forced into a battle and forget what you were doing.


  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    Again with The Force Unleashed, was on the night mission on Kashykk, now I have seen the main guy pull a Star Destroyer out of low orbit in videos, but can the prick pull a sniper off a perch or even just his gun???

    He can in his ****, that would make the boss fight with the AT-ST too easy....

    I just gave up there, have not touched the game for almost half a year due to anger induced headaches playing the PoS game.


  • Registered Users, Registered Users 2 Posts: 6,710 ✭✭✭Monotype


    I agree with all the oblivion comments. What were they thinking with the 50 gates or whatever (I know you don't have to do all of them, but they're hard to avoid).
    Fallout 3: Train tunnels, same stuff repeated over and over

    I was going to say that earlier. I spent a day or two just doing all the tunnels so I could get them out of the way and enjoy the rest of the game.
    Dacelonid wrote: »
    Half Life 2 - Inside the combine tower and all you have is the gravity gun (I fucking hate the gravity gun

    That was the good part when it's actually useful. They couldn't even get a shot in. I didn't like the sections following when you first get it and there's no ammo around so you have to use it.

    Ones that I found annoying- Command & Conquer missions where you get a handful of soldiers and have to survive your way across the map and break into some fortified base in limited time.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Any 'protect this person', or 'hold this position' section of any game ever.

    I just spent 5 hours bringing doom to legions upon legions of enemies and now you want me to keep a scientist alive when he's made out of paper!


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Any 'protect this person', or 'hold this position' section of any game ever.

    I just spent 5 hours bringing doom to legions upon legions of enemies and now you want me to keep a scientist alive when he's made out of paper!

    Control Centre in Goldeneye springs to mind.

    Train level in Mischeif Makers....seriously wtf!!


  • Registered Users, Registered Users 2 Posts: 519 ✭✭✭ThenComesDudley


    Any.. ANY level that you have to swim... always get lost and die. And the Flood levels in the Halo games.


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  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    Anything that involves constant grinding really annoys me. Spider-Man: Web Of Shadows is a prime example of this.

    Kill ten enimies.
    Now kill twenty enimies.
    Now fifty.
    Now one hundred.
    Still ain't had enough? Kill one hundred and fifty then.
    Got all that done? Ok then, same craic again, except this time rescue civilians instead...

    Each time the counter is reset when you reach the amount requested, so your kilsl/ resues are not carrying over to the next fifty. Instead you are starting again from zero each time.


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    deathrider wrote: »
    Anything that involves constant grinding really annoys me. Spider-Man: Web Of Shadows is a prime example of this.

    Kill ten enimies.
    Now kill twenty enimies.
    Now fifty.
    Now one hundred.
    Still ain't had enough? Kill one hundred and fifty then.
    Got all that done? Ok then, same craic again, except this time rescue civilians instead...

    Each time the counter is reset when you reach the amount requested, so your kilsl/ resues are not carrying over to the next fifty. Instead you are starting again from zero each time.

    You would love mmorpg's


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Any 'protect this person', or 'hold this position' section of any game ever.

    I just spent 5 hours bringing doom to legions upon legions of enemies and now you want me to keep a scientist alive when he's made out of paper!

    That reminds of the bit where you have to protect the restaurant owner in Scarface. I could'nt ever finish that mission because the guy was suicidal and kept running out in front of the enemies and when i'd try and protect him i'd get shot to pieces.

    That game got ridiculously hard after a while though. The bit on the boat was near impossible too. I ended up using cheats on that mission out of frustration and i still barely scraped through.


  • Registered Users, Registered Users 2 Posts: 4,345 ✭✭✭landsleaving


    Already mentioned but escort/protect missions drive me completely insane.

    I don't have enough problems with all these lunatics with parasite monsters poppin' out of their skulls do I? No, course not, bring in the schoolgirl, I'll stick her in a bin until they're all dea... nope, she's being carried off through a mysterious door.

    Ok, I'm gonna ride off into the wild west and shoot some varmints. What? Protect this stagecoach? Well ok if you say so... and this is one of only two types of mission in this game you say? Ah ok, bye bye red dead, it was fun before that. Well, it was average.

    I'm yet to play Ico, and probably never will, entirely because it looks like an entire game of escort mission. Beating myself over the head with a copy of Bomberman Zero seems less painful.

    Another one that just blows my mind in terms of 'how can the developers not see that this is a terrible idea' is games with poor controls, like say, the original Tomb Raider, having timed sections, that involve repeatedly falling to your death in an effort to do in 30 seconds, what would usually take 30 minutes of precision jumps, lined up like you're Jonny Wilkinson about to kick the winning... rugby.. kick.. thing... Sorry, all I know about rugby is it makes it more socially acceptable for rich people to talk about hookers.

    That was rather cathartic. I feel all better now.


  • Banned (with Prison Access) Posts: 6,315 ✭✭✭Jazzy


    protecting natalya on 00 agent on control in goldeneye.


    special mention for all of you that have said underwater levels - the swimming level in turtles on the snes is its own special kind of evil


  • Closed Accounts Posts: 18 MegaAwesomeOne


    I hated the part in Heavy Rain, in Lexington Station, when you had to walk through a crowd of people and move the pad up/down and left/right. Took me about 2 days to get past.

    GTA IV : Roman and the dating. Awful annoying and boring

    GTA San Andraes : Learning to fly the plane. Took me ages to complete.


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  • Moderators, Education Moderators, Technology & Internet Moderators Posts: 35,125 Mod ✭✭✭✭AlmightyCushion


    The metal gear solid games - Pretty much any cutscene that was longer than 10 minutes.


  • Registered Users, Registered Users 2 Posts: 1,885 ✭✭✭Optimalprimerib


    I hated the part in Heavy Rain, in Lexington Station, when you had to walk through a crowd of people and move the pad up/down and left/right. Took me about 2 days to get past.

    GTA IV : Roman and the dating. Awful annoying and boring

    GTA San Andraes : Learning to fly the plane. Took me ages to complete.
    There was a few missions in gta sa that drove me nuts. The dance competition, rc plane missions, chasing the train on the motorbike. And of course trying to date the casino worker. The game glitched on me and she never was home. Had to borrow a save from a friend to complete it


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    GTA San Andraes : Learning to fly the plane. Took me ages to complete.
    I'd pretty much mastered flying the dodo in GTA III, so that was an absolute cakewalk for me!

    In Castlevania LOS, there are these irritating little gob****es called chupenara or something along the lines of that... They're clearly something thrown in to pad out the length of the game:(


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Timed sections are a bitch too - like the underground nuke missile complex in COD4 on Veteran where you have to get through a room of bog-standard russian troops who are as good as snipers with their AKs in the 45 seconds your last checkpoint left you with.

    Also on that note - The Mile High club achievement in COD4. The one time I made it to the hostage I shot them in the face by accident. :(


  • Registered Users, Registered Users 2 Posts: 34,723 ✭✭✭✭Penn


    The first time you meet The Executioner in Resident Evil 5. By that point, you've only shot around 3 zombies, you're still getting used to the controls, its your first battle with a large number of zombies, and they throw that f**ker in with you. You basically just run around looking for ammo, having to stop to pick them up and get walloped by normal zombies, then that prick comes in and if he doesn't hit you, he hits Sheva, meaning you have to try and heal her (even though by this point you haven't had to heal anyone so you're slow at it). Then you have to run away and keep running about because even when he's about to walk past an exploding barrel, another 4 zombies jump on you.

    Talk about a steep learning curve


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  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    Swimmy levels, fúcking hate them and any forced action parts, stupid real time mash the buttons in this order to make something happen parts, or games which force you to take a certain route when there are other options, and those which force you to chase a minion, giving you a forced route, a minium ammount of time and when you finally mange the stupid thing to the level it demands it makes no difference you can not catch the little fúcker and dash it's brians out.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Breathe Thaedydal, breathe. That's it, let it all out. Breathe.


  • Closed Accounts Posts: 884 ✭✭✭spider guardian


    +1 on protecting Natalya in the Control Centre on 00 Agent.

    Trying to get the medal on Sector Z on expert mode in Lylat Wars. Annoying.

    The last section on Black on Hard mode. About 200 guys with heavy machine guns, shields and grenades vs you.

    Any of the old Resident Evil games when low on ammo.

    Solving Lex Luther's maze on Superman 64 :D


  • Closed Accounts Posts: 43,045 ✭✭✭✭Nevyn


    Breathe Thaedydal, breathe. That's it, let it all out. Breathe.

    :p

    While I enjoy shooting pixels games for me tend to be more story driven and the notion that I can't find out what happens next cos some developer thought a real-time or forced event would be so cool, just grinds my gears.


  • Posts: 0 [Deleted User]


    Oh -

    Mass Effect 1: Mako Levels
    Mass Effect 2: Planet Scanning
    Mass Effect 3: Scanner-in-built-into-Mako Levels?

    God. I hated the planet scanning in ME2 - and they never once said how important to the latter part of the game it would be to improve your ship.


  • Registered Users, Registered Users 2 Posts: 7,499 ✭✭✭Sabre0001


    Any part of any game where you HAVE to protect a NPC - they are the dregs of the AI gene pool within a game

    🤪



  • Closed Accounts Posts: 9,273 ✭✭✭Morlar


    'Manhunt' where you work your way up from plastic bags and bottle shards to sub machine guns and then suddenly you lose all your weapons and a guy wearing a pigs head for a hat jumps through the wall and chases you around with a chainsaw.

    ANY level in any game where you inexplicably put the guns down.

    Any protection level also.

    The sniper level in COD 2 on hard.

    The game 'Z' had some almost impossible levels too, in that game the object was to build up forces by claiming land and building factories, creating more robots and when you build up enough territory through attacking and defending on an adhoc basis then you launch a massive attack on the enemy fort.
    Which is fine for 19 out of 20 levels then there is one level of that where after playing for months you realise the only way through is to avoid the 'capturing land' part and just mount an all out desperation initial attack on the enemy fort from the start. So any game that breaks it's own rules.


  • Registered Users, Registered Users 2 Posts: 4,437 ✭✭✭Josey Wales


    I hate the water levels in Super Mario Galaxy.


  • Registered Users, Registered Users 2 Posts: 1,005 ✭✭✭Enkidu


    The Deep Roads in Dragon Age. The the actual city before isn't too bad, but when you get into them roads it's just kill and kill and kill for hours.


  • Registered Users, Registered Users 2 Posts: 1,602 ✭✭✭Funkfield


    Showing my age a bit but....

    The very end of Double Dragon original arcade version.

    If you reach it in two player mode.


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