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Understanding Street Fighter - Tips etc

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Comments

  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Nice one man, but why at the start of the thread did you mix games? Like ST then 3s?

    Obv playing the game is the most important part and being willing to learn. You're going to lose and that's just part of the learning process. When you play the game a lot things seem to flow into one another and grasping certain aspects of the game become simple

    However imo, just some criticism, above post looks a little messy, not in a literal sense, maybe some headings etc, marked beginner/intermediate etc


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Yeah I agree, I'll get to that tomorrow.


    Oh and its a general street fighter thing not just SFIV hence why theres other vids there. I think sirlins vids are pretty important anyway in understanding street fighter in general. .


  • Closed Accounts Posts: 1,329 ✭✭✭Xluna


    Nice thread Sisko. Yeah the ST tutorials are pretty universal. I remember they came free with a SF game,can't remember if it's Capcom classics 2 or the hyper aniversary edition on ps2 or the superior Xbox version,which has 3rd strike.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    This guy makes a good effort at explaining Guile's basic game plan.



    Sonic Flash explaining plinking (alot of Guiles combos have one frame links) and the SfP xx FK combo which some people have trouble with:



  • Closed Accounts Posts: 2,878 ✭✭✭bush


    RopeDrink wrote: »
    Get Darksydephil out of the Balrog thing (I assume it's him from the voice) and replace it with these. Far more informative and expansive than "Ugh fukkit, can't do the combo" guy.

    Gootecks Teaches Balrog Pt1
    Gootecks Teaches Balrog Pt2
    Gootecks Teaches Balrog Pt3

    Nice thread dude, can be easy to really flesh it out over time.



    Ye gootecks tutorial is great.


    Anyone know here know much about frame data? What does it mean when it says 1+1 on startup?


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  • Registered Users, Registered Users 2 Posts: 2,396 ✭✭✭PPC


    1+1 would mean theres a 1 frame startup, then the ultra animation then 1 more frame of startup after the animation.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    PPC wrote: »
    1+1 would mean theres a 1 frame startup, then the ultra animation then 1 more frame of startup after the animation.


    Alright, cheers.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Instead of the first few videos, maybe try these SF4 based ones? Well, I'm biased anyway, as these videos essentially showed me how bad I was and shaped me into the somewhat decent player I am now. Particularly stuff like wake up game (I used to jump away if I got knockdown (used to main Ryu)) and tick throws (not that I use them, but, helped me learn how to avoid them)







  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Those vids are good are a good addition, but Sirlins and the eventhub vids are much easier to take in. I'll add but not replace. :p They'll complement the other vids nicely.

    I'll put everything in quotes , might clean it up a bit we'll see.


  • Registered Users, Registered Users 2 Posts: 2,020 ✭✭✭Ry




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  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    I think a direct link to the street fighter 4 portal on eventhubs would be good idea since most new lurkers in the forum would be playing 4 (or super). Some great info there.


  • Registered Users, Registered Users 2 Posts: 886 ✭✭✭randomchild


    Woke up this morning deciding to learn some sakura after a session in my mate's gaff, low and behold two great vids for me to study. Cheers! :)


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    Yeah friend of mine was looking to main her for awhile so I was looking for stuff awhile back to help him and found those vids which I think are pretty good. Her reset is such a powerful tool.

    I like how one goes over the different resets and then another is a player explaining the thinking behind playing her using youtubes captions. very helpful to beginners to see what players need to be thinking and looking for mid match.


    @ Ry, very good vid, never saw that one before. Love the music!


  • Registered Users, Registered Users 2 Posts: 2,020 ✭✭✭Ry


    Sisko wrote: »
    @ Ry, very good vid, never saw that one before. Love the music!

    Yeh I was really impressed by the meterless dash cancels stuff she can pull off which I've yet to try out.


  • Registered Users, Registered Users 2 Posts: 18,902 ✭✭✭✭K.O.Kiki


    Man, I totally forgot to post these vids.
    They're from a SFII:Hyper Fighting tape, but they are STILL relevant to this day.





    If anyone wants the full 30-minute video, I can upload it at a later stage.


  • Registered Users, Registered Users 2 Posts: 11,093 ✭✭✭✭chopperbyrne


    The tutorial videos with the dodgy character intros and a narrator explaining the combos are actually quite good.

    Here is part 1:


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    Too much cheese... Can't... go on...

    K.O.


  • Registered Users, Registered Users 2 Posts: 531 ✭✭✭BanjoB


    On that guile standing fierce flash kick combo in the first vids.. im sure i've just seen guys combo crouching fierce into flash kick???.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    BanjoB wrote: »
    On that guile standing fierce flash kick combo in the first vids.. im sure i've just seen guys combo crouching fierce into flash kick???.

    Can't be done. C fp doesn't have cancel properties. They just look similar.


  • Registered Users, Registered Users 2 Posts: 1,295 ✭✭✭jonnybadd


    I've watched these videos and learned quite a bit I didn't know from them. Put it into practise against the computer but still seem to be coming out with the same win/lose ratio but feeling a bit better about my technical game.

    As I mentioned in another thread I've never played against a human opponent, and don't have XBL at the moment to do so. So what is the best course of action to improve my game?

    And also, the character I main (well play most often at) is not exactly in the top tier of the most recent tier list, is it worth carrying on with him or learn a new character to play with?


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  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    jonnybadd wrote: »
    I've watched these videos and learned quite a bit I didn't know from them. Put it into practise against the computer but still seem to be coming out with the same win/lose ratio but feeling a bit better about my technical game.

    As I mentioned in another thread I've never played against a human opponent, and don't have XBL at the moment to do so. So what is the best course of action to improve my game?

    And also, the character I main (well play most often at) is not exactly in the top tier of the most recent tier list, is it worth carrying on with him or learn a new character to play with?

    You're in Dublin?

    Show up to some casuals and tournaments. Nothing like that to improve the game. The computer doesn't try to combat zoning etc the way a human does.

    Also, I main the 3rd lowest rated character in the game. I play because I enjoy it with him.

    I'd probably win more with a high tier character but I probably wouldn't put in the effort I do as it wouldn't be as fun. It's a choice everyone makes at some point playing fgs.


  • Registered Users, Registered Users 2 Posts: 18,902 ✭✭✭✭K.O.Kiki


    Being low-tier can be an advantage sometimes, as you have that "surprise" factor (like Ken_B's Vega).
    However, it always helps to have a solid high-level character, like Ryu or Sagat, as back-up.


  • Registered Users, Registered Users 2 Posts: 531 ✭✭✭BanjoB


    Can't be done. C fp doesn't have cancel properties. They just look similar.
    Actually tried it 2day and yep, no cancel properties. that close fierce is what confused me.. was tryin some of those combos too and that one frame link into mp is damn tough.. do u use them much doom??


  • Registered Users, Registered Users 2 Posts: 1,295 ✭✭✭jonnybadd


    You're in Dublin?

    Show up to some casuals and tournaments. Nothing like that to improve the game. The computer doesn't try to combat zoning etc the way a human does.

    Also, I main the 3rd lowest rated character in the game. I play because I enjoy it with him.

    I'd probably win more with a high tier character but I probably wouldn't put in the effort I do as it wouldn't be as fun. It's a choice everyone makes at some point playing fgs.

    Aye, was gonna come along last week but never made it into town, but maybe Saturday week I'll come along if ye'll have me. At least it'll be an easy win for a few people:rolleyes:

    Do the higher tier characters take more learning to be good at playing them?

    I generally play Ken, and really enjoy playing him, from what I know it doesnt take a lot to learn most of his game, and I'm not the biggest fan of charging characters. Are there any tips ye would have for playing single player to get better or is it a case of purely playing real people to improve?


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    vader%20NOOOO.jpg

    My thread has FAILED!



    Hehe nah theres enough info here that should help any new players that visit the forums. No need to update the 1st post. Unless some really useful info comes out regarding Super SF4.


    Could we sticky this though please so its there for people to see when they visit?


  • Registered Users, Registered Users 2 Posts: 2,910 ✭✭✭Sisko


    jonnybadd wrote: »
    Are there any tips ye would have for playing single player to get better or is it a case of purely playing real people to improve?

    A hell of a lot of the game is about reading the other player. All single player is good for is practicing moves. What you could do what will help you for when you do get some games in with other players is learn some match up.

    A lot of new players have massive trouble against blanka. Knowing that you can ultra blanka's slide and all that kinda stuff will be handy for you, for example.


    Training mode has a record feature that allows you to control the other character for 10 seconds , then it'll play it back. Use this to set up moves from other characters and practice your punishes and to test what you can do against them on block or what you can't.


  • Registered Users, Registered Users 2 Posts: 15 Malchia


    Sisko wrote: »
    Training mode has a record feature that allows you to control the other character for 10 seconds , then it'll play it back. Use this to set up moves from other characters and practice your punishes and to test what you can do against them on block or what you can't.

    OH HO HO HO I never thought of this XD killer advice, must try later


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Thread tidied up a bit.


  • Registered Users, Registered Users 2 Posts: 1,345 ✭✭✭Dunjohn


    The tutorial videos with the dodgy character intros and a narrator explaining the combos are actually quite good.

    Here is part 1:

    "After years of devotion and self-denial, my offensive and defensive capabilities are frawless."

    There's a new quote for the ages right there.

    Really enjoying this thread. There's a lot of fascinating stuff here I hadn't been using.


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  • Registered Users, Registered Users 2 Posts: 1,295 ✭✭✭jonnybadd


    Sisko wrote: »
    A hell of a lot of the game is about reading the other player. All single player is good for is practicing moves. What you could do what will help you for when you do get some games in with other players is learn some match up.

    A lot of new players have massive trouble against blanka. Knowing that you can ultra blanka's slide and all that kinda stuff will be handy for you, for example.


    Training mode has a record feature that allows you to control the other character for 10 seconds , then it'll play it back. Use this to set up moves from other characters and practice your punishes and to test what you can do against them on block or what you can't.

    Blanka can slide?:rolleyes:

    Will try the training mode job to see if I can get some sort of gameplan going.

    While I have ye, Is there much benifit in the challenge mode side of things? I mean I've learned a few combos/links because of it but is there a real need to learn these for play? I mean from the fights I've seen its almost like a chess match, a few hits, defence, a few more and you eek out the wins, but is there ever a situation where you need the muscle memory of these combos to win?


  • Registered Users, Registered Users 2 Posts: 15 Malchia


    jonnybadd wrote: »
    While I have ye, Is there much benifit in the challenge mode side of things? I mean I've learned a few combos/links because of it but is there a real need to learn these for play? I mean from the fights I've seen its almost like a chess match, a few hits, defence, a few more and you eek out the wins, but is there ever a situation where you need the muscle memory of these combos to win?

    From my experience (and depending on your character) a lot of the hard challenge trials have some useful B&B punishments or Ultra setups in them, but a lot of it is also just flashy stuff. Not all of it necessary, some of it you'll find yourself using a lot


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    jonnybadd wrote: »
    Aye, was gonna come along last week but never made it into town, but maybe Saturday week I'll come along if ye'll have me. At least it'll be an easy win for a few people:rolleyes:

    Do the higher tier characters take more learning to be good at playing them?

    I generally play Ken, and really enjoy playing him, from what I know it doesnt take a lot to learn most of his game, and I'm not the biggest fan of charging characters. Are there any tips ye would have for playing single player to get better or is it a case of purely playing real people to improve?

    There's all levels at the meet ups and you'll learn quick, trust me.

    It's not that high tier characters are harder to learn, it's more that they have options in any situation, comboable ultras and usually high damage/ stamina.

    Ken's solid enough akaic, his EX DP is a big damage punisher, he can FADC ultra, and he's got a good poking game with all those kicks, especially cr mk and f mk.

    Got to say, I would rarely bother with 1 player save to practice combos.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    BanjoB wrote: »
    Actually tried it 2day and yep, no cancel properties. that close fierce is what confused me.. was tryin some of those combos too and that one frame link into mp is damn tough.. do u use them much doom??

    Not right now. I'm currently using either mp xx fk or mp xx sb cr hk as my main combos.

    At the moment I am working on plinking to the cr mp as it'll be handy to use if I haven't time to charge a FK straight from the mp. I think the damage difference is neglible because of scaling.

    My Guile is mainly about the zoning and wearing you down slowly. I get a certain amount of slagging over it :)


  • Registered Users, Registered Users 2 Posts: 1,295 ✭✭✭jonnybadd


    Cool, I need to get me XBL Gold or along to meetups then, and in the meantime just do my best to kick seven shades of sh**e out of cheap Seth, and learn how to annoy everyone by playing Sagat

    Cheers for the advice lads, one final question, is there a meet up this Saturday and how long do they normally go on and cost?


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭ayjayirl


    jonnybadd wrote: »
    Cool, I need to get me XBL Gold or along to meetups then, and in the meantime just do my best to kick seven shades of sh**e out of cheap Seth, and learn how to annoy everyone by playing Sagat

    Cheers for the advice lads, one final question, is there a meet up this Saturday and how long do they normally go on and cost?

    Not sure if there is one on this week. The cost isn't high at all, a fiver at most (depending on numbers)


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  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Why wouldn't there be a meetup this week? People show up every week now, pretty much.


  • Registered Users, Registered Users 2 Posts: 18,902 ✭✭✭✭K.O.Kiki


    We didn't make a thread ;)


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Nobody has mentioned his videos yet I see:

    LordofUltima on youtube does some pretty good SFIV videos

    3 Minute Fundamentals

    Akuma 101

    Joystick Tips


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Anyone know how to do a cr.jab/sweep option select to punish a back dash on wake up? I play somone who does this to me. I asked him how to do it but he never told me.


  • Registered Users, Registered Users 2 Posts: 319 ✭✭DarkTalant


    just input cr.jab, cr.jab+sweep with the timing of craining two jabs. If your first jab connects it will cancel into the second jab (chain cancel) and if the first jab whiffs(eg. the opponent backdashes) the sweep will come out because HK has higher priority than LP. It works because the game freezes for a few frames whenever a move connects.


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  • Closed Accounts Posts: 2,878 ✭✭✭bush


    DarkTalant wrote: »
    just input cr.jab, cr.jab+sweep with the timing of craining two jabs. If your first jab connects it will cancel into the second jab (chain cancel) and if the first jab whiffs(eg. the opponent backdashes) the sweep will come out because HK has higher priority than LP. It works because the game freezes for a few frames whenever a move connects.

    Cheers.

    Also would a good reversal beat this?


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭A-Trak


    Anyone got tips/links to vids for 360, and more importantly 720 motions / ultras?


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    A-Trak wrote: »
    Anyone got tips/links to vids for 360, and more importantly 720 motions / ultras?

    For one you don't need to do the full 360, a 270 rotation does.


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭A-Trak


    For one you don't need to do the full 360, a 270 rotation does.

    I read that yesterday, (That you only need to touch 4 points, 8 for 720 so it's only a 540 motion in effect,) and bizarrely this made me whiff the motion more once I knew this.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    A-Trak wrote: »
    I read that yesterday, (That you only need to touch 4 points, 8 for 720 so it's only a 540 motion in effect,) and bizarrely this made me whiff the motion more once I knew this.

    Dreddy is who you really need to ask this but also maybe you are forgetting you don't need to start in any particular position. So if you're jumping forward, use the up forward position to start buffering. That buys you a little time to be precise.

    You looking to use the Orochi breaker? Took Super Honda out of the bag tonight and got it a couple of times.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    For one you don't need to do the full 360, a 270 rotation does.
    It's a pretty meh move. It would've been okay with a bit more range.

    There's one or two ways I've managed to make it slightly workable, though I still prefer U1. Happy to share though :)

    First, and much less likely to work against anyone good/someone you haven't trained is c.lk c.lp xx EX.HHS (holding towards) >U2
    Note: You need to leave a tiny tiny gap before you input the button press. Swing that stick 720 towards the end of HHS, then input the button a little after it has ended. If you do it too early they're still in hit stun. But it's pretty easy.

    The only problem is they may just jump away as soon as you finish HHS, so if you think they will, jump after them with a jumping fierce, and pressure on the land.

    If you think they're going to reversal, block and U2 when they're finished.

    A much better way to do it is to FADC out of either a standing fierce or a hp.HHS. The hit stun is much more noticeable though, so you'll have to leave a decent gap before you input the button press, but you can be 720ing before hand. You've a much better chance of catching them off guard with this one, but the above notes still apply. Hope this helps :)


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Theres a great frame data app on iphone now. I had a sf4 one but this is way better, really easy to navigate. Its called ssf4guide and its 1.70


  • Registered Users, Registered Users 2 Posts: 531 ✭✭✭BanjoB


    Bush80 wrote: »
    Theres a great frame data app on iphone now. I had a sf4 one but this is way better, really easy to navigate. Its called ssf4guide and its 1.70

    Cool.I'm gonna get it right now. Very handy havin all that frame data at my fingertips. Thanks for the heads up man.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Bush80 wrote: »
    Theres a great frame data app on iphone now. I had a sf4 one but this is way better, really easy to navigate. Its called ssf4guide and its 1.70

    Is it the one made by Andrew Stanton?


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Ye thats the one. Theres a few on there I think

    Heres the link

    http://itunes.apple.com/us/app/super-street-fighter-iv-moves/id371887651?mt=8


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