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Most difficult game(s)?

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  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,528 CMod ✭✭✭✭CiDeRmAn


    That game was AWESOME, loved it, I too got stuck early on the first few times I tried to play it, and on rental too, but buying my own Megadrive copy, I beat the thing loved every minute.
    I always mean't to invest in Another World, but never got around to it, might have a look on ebay now and pick one up.
    Was it's sequel PC only?

    I remember the Flashback sequel Fade to Black, in 3D and all, does seem a tad dated, but a fun game none the less, following the story with authentic enemies and stages.
    Had it on the PC but preferred the PS version, better textures and all that.


  • Closed Accounts Posts: 1,749 ✭✭✭CCCP^


    CiDeRmAn wrote: »
    That game was AWESOME, loved it, I too got stuck early on the first few times I tried to play it, and on rental too, but buying my own Megadrive copy, I beat the thing loved every minute.
    I always mean't to invest in Another World, but never got around to it, might have a look on ebay now and pick one up.
    Was it's sequel PC only?

    I remember the Flashback sequel Fade to Black, in 3D and all, does seem a tad dated, but a fun game none the less, following the story with authentic enemies and stages.
    Had it on the PC but preferred the PS version, better textures and all that.

    Wow. That game was a total bitch to play, very unforgiving. I remeber one night playing it on an emulator and using the save state function, I STILL COULDN'T CLEAR the level where the water is rushing in behind you. Excellent game though, really cool idea.


  • Registered Users Posts: 34,448 ✭✭✭✭o1s1n
    Master of the Universe


    I traded Lemmings in for Another World back in the day. Whoever had the game before me had finished it and written all the level codes down in the booklet. Which was fairly cool as I was always rubbish at it.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,813 CMod ✭✭✭✭Retr0gamer


    CiDeRmAn wrote: »
    That game was AWESOME, loved it, I too got stuck early on the first few times I tried to play it, and on rental too, but buying my own Megadrive copy, I beat the thing loved every minute.
    I always mean't to invest in Another World, but never got around to it, might have a look on ebay now and pick one up.
    Was it's sequel PC only?

    I remember the Flashback sequel Fade to Black, in 3D and all, does seem a tad dated, but a fun game none the less, following the story with authentic enemies and stages.
    Had it on the PC but preferred the PS version, better textures and all that.

    I played flashback a little later on than most people and it hadn't aged as well but it was still very enjoyable if a little unsatisfying in it's story. I was hoping for something a bit more epic but I think I was hoping for something the hardware of the time couldn't achieve.

    I tried to play Another World recently but it's so difficult and the checkpoints are very spaced out. I'll have to go back to it. The minimalist artstyle still means the game looks absolutely gorgeous.

    The sequel to another world actually only ever came out on the mega CD. Heart of the Alien I think (wiki says yeah). It's not considered a true sequel because the original creator had nothing to do with it but supposedly it's decent.

    I think a lot of people judge Fade to Black too harshly. Sure if you play it now it's utter **** and most people refer to the PS1 conversion which was horribly dated when it did come out but I remember getting it on the PC and being blown away by the graphics. Texture mapped 3D was only just new when the game came out and the game looked stunning including the gory CGI death scenes. It got rave reviews at the time as well (on PC) but now it gets a lot of hatred. Age really hasn't been kind but for it's time it was very advanced.


  • Closed Accounts Posts: 2,980 ✭✭✭Kevster


    CCCP^ wrote: »
    Wow. That game was a total bitch to play, very unforgiving. I remeber one night playing it on an emulator and using the save state function, I STILL COULDN'T CLEAR the level where the water is rushing in behind you. Excellent game though, really cool idea.

    You talkin' about Flashback? It was certainly difficult to play, but I think that the main problem was just the way the developer's made the character move in the game. If he moved as, say sonic the hedgehog did, then the game would be easy! There were only 7 levels too I think.


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  • Registered Users Posts: 81,698 ✭✭✭✭Overheal


    jimi_t wrote: »
    Final boss in Megaman64.
    Strangely enjoyable for such a radically different game, but not something I would rate as exceptionally difficult.

    http://www.youtube.com/watch?v=9nhGQzLIPBE

    Still own that for PS1. And Tactics, which I never got more than an hour into for lack of a memory card.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,528 CMod ✭✭✭✭CiDeRmAn


    Well, a game can be difficult because of lousy controls, I found the PS original of Resident Evil and Tomb Raider (which actually debuted on the Saturn) to be a pain because of the useless controls


  • Registered Users Posts: 81,698 ✭✭✭✭Overheal


    CiDeRmAn wrote: »
    Well, a game can be difficult because of lousy controls, I found the PS original of Resident Evil and Tomb Raider (which actually debuted on the Saturn) to be a pain because of the useless controls
    Tried replaying Sonic Adventure 2 recently... that Dreamcast controller was fcuked up :confused: I use to be able to zoom through those levels and now anytime I push a button I end up running into the next wall.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,528 CMod ✭✭✭✭CiDeRmAn


    Be careful now, critisizing anything related to the Dreamcast can get you killed in these parts!

    And, for the record, the DC controller was a brilliant piece of kit, ahead of its time, probable evolutions of the controller, like built in rumble, only never appeared because of the truncated existence of the DC itself.


  • Registered Users Posts: 551 ✭✭✭Gadge


    The DC thumbpad caused many a bleeding thumb for me in my Street Fighter III: 3rd Strike days. Damn those sharp edges!

    Also Hyper Lode Runner on the Gameboy was the hardest game I ever played.


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  • Registered Users Posts: 79 ✭✭Darr3nG


    how may joysticks did you go through in the 80's?

    i'm talking proper daly thompson decathelon decimation?


  • Registered Users Posts: 51,054 ✭✭✭✭Professey Chin


    Was just ranting about it in another thread but Treasure Island Dizzy for me
    1 life, no saves, a scrolling inventory system you could only hold 3 items so whatever you picked up 1st was the 1st thing you put down, 1 hit kills, pretty difficult puzzles, enemys that liked to camp at the start of the next screen and you had to collect all the coins even though some were hidden behind random plants with no hint theyre anywhere near there. grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr :mad:


  • Registered Users Posts: 551 ✭✭✭Gadge


    Darr3nG wrote: »
    how may joysticks did you go through in the 80's?

    i'm talking proper daly thompson decathelon decimation?

    I broke my first joystick on Combat School on the Spectrum.

    It was QAOP Space from then on.


  • Registered Users Posts: 81,698 ✭✭✭✭Overheal


    CiDeRmAn wrote: »
    Be careful now, critisizing anything related to the Dreamcast can get you killed in these parts!

    And, for the record, the DC controller was a brilliant piece of kit, ahead of its time, probable evolutions of the controller, like built in rumble, only never appeared because of the truncated existence of the DC itself.

    Well it didnt help I hadnt picked it up in 3-4 years and was stoned out of my head at the time, but clearly, using the controller required a certain amount of training before you became adept at it.

    Speaking of which - Steel Battalion. I had the dubious pleasure of getting to play this just once, for a couple hours, but the guy who owned it and none of us could get passed the 4th mission at the Docks - you get your ass pounded back to you by a battleship at the end, and we just couldnt figure it out. There didnt seem to be any sploit that worked - like long range/indirect fire at it.. none of it really worked. You were usually bruised and beaten by the time you reach it past its 10 or so VT escorts scattered around the theatre.

    And theres almost no forgiveness in the game - you get to fail a mission like 3 times before you become dead, bankrupt, or run out of usable VTs, and have to start a new Profile. Realistic? A bit.

    Still, that is the best controller setup I have ever used, and made me feel like I was piloting a Mech for real.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,528 CMod ✭✭✭✭CiDeRmAn


    I know, I have it, but never play it, just a pain having your arse handed to you again and again, then losing your mechs and GAME OVER.
    It is an awesome controller though, and a bitch to dust!

    Regarding joysticks ruined playing the likes of Daley Thompsons Decathlon on the Spectrum, the Quickshot was always a really really lousy joystick, using leaf switches and crappy plastics in its making, if it didn't break on that game it would have broken anyway, the only way to go was to buy a Competition Pro, proper microswitches and a steel shaft *chuckle*, that stick could take all the punishment in the world and not break, it looked like a proper arcade stick, rather than the wanna be flight stick of the quickshot.

    Biggest problem I had was the damn kempston interface becoming detached at the back mid game and killing the computer!


  • Registered Users Posts: 2,894 ✭✭✭TinCool


    Darr3nG wrote: »
    how may joysticks did you go through in the 80's?

    i'm talking proper daly thompson decathelon decimation?

    Yeah, I remember breaking the stick off of the included joystick that myself and my bro got I think it was from our Vic20. We were playing good old daly on the 1500 metres or sommen and the stick just snapped. Not surprising really. We then took it apart, took out the board and then used the contact with our fingers to go left/right and when we had a 3rd mate round he'd be responsible for jumping. Haha, good old days.

    We also went through a couple of Quickshots and a Cheetah if I recall. Quite similar in construction to the Quickshot but was microswitched.

    We did get a joystick called a Fireball (similar in construction to the aforementioned competition pro). It was really expensive back in the early 80's (talking £40/50). We must have gotten it for Christmas one time. This thing was indestructable. Visible steel shaft, one fire button at the top (the top consisted of a red ball (hence the name) and a white fire button at the top) and one on the base. It never ever broke and I still have it up in my folks attic. Best joystick I've ever used.


  • Registered Users Posts: 912 ✭✭✭chakotha


    Defender was extrmely difficult. You'd have had to spend a fortune to get good at it in the arcades.

    I had an annoying habit of crashing straight into the enemies and exploding. 3 lives gone in no time.

    A5200_Defender.png

    Awesome game though.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,528 CMod ✭✭✭✭CiDeRmAn


    Great game Defender, I have it on nearly every format I own, and yes, I die within moments of starting, only recently surviving longer on my GBA edition.

    There really should be evening classes in the local Adult Education Centre where men can go and learn important skills and techniques, like surviving in Defender, getting past the robot tanks in Robotron and not getting past the third wave in Joust.
    Call it "Williams Midway 101".
    Then the following year we could have a similar class "Atari 101" and so on.


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