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Destiny 2 PvP

2

Comments

  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    You need a charged melee kill to activate devour don't you? (or eat your grenade) - could be of use there.

    For Solar hunters it would get the throwing knife back quicker, smoke bomb for Void Hunters?

    Don't think the other classes have a big use case for charged melee beyond it being more powerful.

    On the Striker Titan does a charged melee kill trigger health regen?

    Only if you have Insurmountable Skullfort equipped. It also fully recharges your melee on a kill. You just need to be very careful about using the melee charge though, as if it's not a killing blow, you've basically wasted the perk.

    Edit: Just double checked, and if you are using the lower skill tree for the Striker, Melee kills will trigger health regen, but you lose out on double pulse nades.


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    Was running filthy filthy double autos last night in IB, with a shotty. It was disgusting. Bathed in the sticky meta mess and I loved it :p

    Arc strider is not doing it for me, might move to GG for my hunter tonight. Far too much twirling a stick in the air and getting team shot before I kill anyone... Got my first tea bag after such a death, I was triggered. :p


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Now, following on from Yakuzas connectivity complaints, I have to say after playing 200 matches the PvP connections have been really good so far. Very little, if any, teleporting and nowhere near as much lag in kills/deaths


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    I would agree. My in-game PvP experience has been very solid.


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    Now, following on from Yakuzas connectivity complaints, I have to say after playing 200 matches the PvP connections have been really good so far. Very little, if any, teleporting and nowhere near as much lag in kills/deaths

    That's true but we are currently playing in a connection based matchmaking system, you still see the odd occurance but it generally doesn't continue for the whole match so it's not so bad, if they go back to SBMM then **** knows.


  • Registered Users Posts: 1,781 ✭✭✭PetKing


    I played Distant Shores once last night in about 8/10 games. Feels exactly the same as D1. It didn't feel like it was shrunk in size either, 4v4 is not lost on it.


  • Closed Accounts Posts: 648 ✭✭✭SeanHarty


    PetKing wrote: »
    I played Distant Shores once last night in about 8/10 games. Feels exactly the same as D1. It didn't feel like it was shrunk in size either, 4v4 is not lost on it.

    Same enjoyed it i have to say


  • Registered Users, Registered Users 2 Posts: 12,720 ✭✭✭✭AdamD


    dudeeile wrote: »
    Now, following on from Yakuzas connectivity complaints, I have to say after playing 200 matches the PvP connections have been really good so far. Very little, if any, teleporting and nowhere near as much lag in kills/deaths

    That's true but we are currently playing in a connection based matchmaking system, you still see the odd occurance but it generally doesn't continue for the whole match so it's not so bad, if they go back to SBMM then **** knows.
    From what I can see both quickplay and competitive are SBMM with Trials being CBMM.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    AdamD wrote: »
    From what I can see both quickplay and competitive are SBMM with Trials being CBMM.

    this would make sense to me as I haven't been soundly trounced in quickplay or the little I've played of comp


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  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    AdamD wrote: »
    From what I can see both quickplay and competitive are SBMM with Trials being CBMM.

    Remind me to not queue for casual QP with you so :pac:


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    anyone have any thoughts on any kind of fun clan pvp activity we could run?

    Trying to think of a way we could set up teams and have some goal to obtain - with some way of switching out teams so that there is a mix of players and groups continually.... but I can't think of anything.


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    anyone have any thoughts on any kind of fun clan pvp activity we could run?

    Trying to think of a way we could set up teams and have some goal to obtain - with some way of switching out teams so that there is a mix of players and groups continually.... but I can't think of anything.

    Here's one, see if you could go flawless!


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    dudeeile wrote: »
    Here's one, see if you could go flawless!

    I'll re-iterate.... kind of fun clan pvp activity?

    As a serious response though.... do you mean with kinda random groups?

    Ie. I run a card with you, CDB and Generic - we get to 4 wins (arf!), and as soon as we hit that loss we disband and form new, different groups (say me, Chimp and Totz)

    Say we got 20 people in - that would be enough for 5 teams. Run til you lose, new groups made on losses?


  • Registered Users, Registered Users 2 Posts: 4,470 ✭✭✭SolvableKnave


    anyone have any thoughts on any kind of fun clan pvp activity we could run?

    Trying to think of a way we could set up teams and have some goal to obtain - with some way of switching out teams so that there is a mix of players and groups continually.... but I can't think of anything.

    Running all blue gear.
    Running with the original gear you have at the start of the game. :cool:
    Sidearms only.

    Do it over 5 games, and tally scores / wins to determine something.....


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 18,693 Mod ✭✭✭✭Kimbot


    I'll re-iterate.... kind of fun clan pvp activity?

    As a serious response though.... do you mean with kinda random groups?

    Ie. I run a card with you, CDB and Generic - we get to 4 wins (arf!), and as soon as we hit that loss we disband and form new, different groups (say me, Chimp and Totz)

    Say we got 20 people in - that would be enough for 5 teams. Run til you lose, new groups made on losses?

    Well you could do that and have the 5 teams all kick off at once but you could end up left waiting around f you get 1 win followed by a loss and other teams get to 7/8/9 wins etc.


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  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    I'll re-iterate.... kind of fun clan pvp activity?

    As a serious response though.... do you mean with kinda random groups?

    Ie. I run a card with you, CDB and Generic - we get to 4 wins (arf!), and as soon as we hit that loss we disband and form new, different groups (say me, Chimp and Totz)

    Say we got 20 people in - that would be enough for 5 teams. Run til you lose, new groups made on losses?

    **** that sounds horrible, sorry I brought it up!

    Not really a lot to do unless we have private matches and we didn't really use those anyway.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    It's been said before but...
    D1 PvP Private matches Competition
    4 teams (of 3s or 4s)
    Best of 5 matches
    Winners face off for 1st place, losers play off for 3rd place
    Do the whole thing in one sitting over 2-3 hours


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    It's been said before but...
    D1 PvP Private matches Competition
    4 teams (of 3s or 4s)
    Best of 5 matches
    Winners face off for 1st place, losers play off for 3rd place
    Do the whole thing in one sitting over 2-3 hours

    I'm in.


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    It's been said before but...
    D1 PvP Private matches Competition
    4 teams (of 3s or 4s)
    Best of 5 matches
    Winners face off for 1st place, losers play off for 3rd place
    Do the whole thing in one sitting over 2-3 hours

    Go back to D1 for this?

    Suppose it doesnt matter what game the clan is playing, as long as the clan is playing.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Someone jokingly said "Well there's 5 of us now, lets go back to D1 PvP" when I joined in the party chat the other night after my internet came back online, like I was there with my cursor over "close application" already :o


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  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    Someone jokingly said "Well there's 5 of us now, lets go back to D1 PvP" when I joined in the party chat the other night after my internet came back online, like I was there with my cursor over "close application" already :o

    JADE RABBIT!


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    just watching a video on how to fix pvp
    nerf pulse grenades
    remove high calibre rounds
    nerf the last hope and 450 ARs
    fix spawns (complaint about every online fps ever)
    remove invisiblity

    as an average player who uses these except the Hunter invisbility thing none of this bothers me

    surpisingly no mida gripe except for the HCR issue, used the gun once in IB and barely noticed it throughout


  • Registered Users Posts: 11 declank90


    Currently in a clan that does mainly PvE activities and looking to get into PvP more since Destiny 2.

    Bungie.net and lfg are too full of sweats for the likes of me.

    Average player looking to get games in with others and casual QP/competitive

    Stats are 1.2ish KA/d

    Psn: turing_c0mplete


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    ^this, all of this plus reduce sword ammo by half and RL with clusterbombs or tracking get 1 rocket.

    Be interesting to see if PC has the same meta when it drops next week, I don't see why it would be any different but maybe snipers might see some more usage.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Why would they need to reduce sword ammo by half?
    You can get 4 Shotgun or Fusion shots, those are 1 hit kills. so are swords. The difference being you need to get in closer.
    It's a high-risk, high reward weapon, just because you don't use them through some altruistic thing doesn't mean they should be nerfed into oblivion.
    If they were such a serous issue they'd be used more frequently and would gravitate to being the "meta" in Trials.
    No-one is really using them in trials because they are not OP.


  • Registered Users, Registered Users 2 Posts: 12,720 ✭✭✭✭AdamD


    I'd nerf pulse nades and not touch the rest of your list, just buff other stuff to reach their level. Games too slow as is.


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    Why would they need to reduce sword ammo by half?
    You can get 4 Shotgun or Fusion shots, those are 1 hit kills. so are swords. The difference being you need to get in closer.
    It's a high-risk, high reward weapon, just because you don't use them through some altruistic thing doesn't mean they should be nerfed into oblivion.
    If they were such a serous issue they'd be used more frequently and would gravitate to being the "meta" in Trials.
    No-one is really using them in trials because they are not OP.

    You can get two team wipes with them. A warlock with devour and a sword is more of a threat than a arcstrider.

    They nerfed LMGs in D1 because their up time was too high - same thing here.

    You need to be as close for a shotgun, can wiff a shot as easy if not easier with a shotgun, get less ammo and reloading is a thing - along with the field of view advantage you get from weilding a sword.


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    dudeeile wrote: »
    ^this, all of this plus reduce sword ammo by half and RL with clusterbombs or tracking get 1 rocket.

    Be interesting to see if PC has the same meta when it drops next week, I don't see why it would be any different but maybe snipers might see some more usage.

    HandCannons were amazing on PC beta - given mouse aiming advantages, and lack of recoil on PC version.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    You can also get a full a team wipe with a single rocket. Doesn't mean it happens frequently


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    Why would they need to reduce sword ammo by half?
    You can get 4 Shotgun or Fusion shots, those are 1 hit kills. so are swords. The difference being you need to get in closer.
    It's a high-risk, high reward weapon, just because you don't use them through some altruistic thing doesn't mean they should be nerfed into oblivion.
    If they were such a serous issue they'd be used more frequently and would gravitate to being the "meta" in Trials.
    No-one is really using them in trials because they are not OP.

    You get 8 "rounds" so that's 8 potential kills, seems fairly OP to me. The fact that they are not meta doen't really mean anything as you are aware. On the trials issue, that is a very different mode and plays different tactically, people run swords there though but most don't, you don't specifically balance on trials data anyway as that would be the smallest sample of Destiny PvP.

    Is saying "here take 4 rounds, get 4 kills" really nerfing something into the ground, the fact that I'm not a fan is one thing, it's a shooting game so that's my stance. Balance is what I would like to see, swords need to be brought back in line.


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  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    You can also get a full a team wipe with a single rocket. Doesn't mean it happens frequently

    they have to be standing together for that.

    Being able to run around and take 9 different shots at OHK the other players is a world away from killing a team when they are standing beside each other. You can chase down the other team, twice, with a sword.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    There's a difference between "reduce the ammo" and "half the ammo".

    Halving the ammo of all swords would make give you as many swings (or less) as a Shotgun or Fusion rifle has shots
    they have to be standing together for that.

    And a lot of other things need to happen for you to get 9 kills with 1 brick of Sword ammo. :confused:


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    There's a difference between "reduce the ammo" and "half the ammo".

    Halving the ammo of all swords would make give you as many swings (or less) as a Shotgun or Fusion rifle has shots

    Any potentially get the same number of kills! What's wrong with an even playing field.


  • Registered Users, Registered Users 2 Posts: 12,720 ✭✭✭✭AdamD


    Ah I wouldn't say swords are OP tbh. Fusions and rockets are much better options.

    Potential number of kills is an awful metric to judge off. Rockets only have 2 shots but the ease of the kill makes them a better option than swords in most scenarios.


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    There's a difference between "reduce the ammo" and "half the ammo".

    Halving the ammo of all swords would make give you as many swings (or less) as a Shotgun or Fusion rifle has shots



    And a lot of other things need to happen for you to get 9 kills with 1 brick of Sword ammo. :confused:

    And a lot of things have to happen for you get any kills ever? Why is this an arguing point?

    How do you see swords as being a more risky weapon choice than shotguns?

    Shotguns have a lower field of view, lower aim assistance, lower capacity and you need to get in just as close as with a sword (while the sword gives you a far better view of the fight).

    You can get a team wipe with any heavy weapon - but if you miss 5 shots with any other heavy weapon do you (a) have ammo left or (b) enough ammo to still OHK the entire opposition, even if they are standing in different corners of the map?


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Ye make it seem like it's a regular occurrence to get 9 kills with a sword. It's not. More often it's 2 -> 3. I've been running a sword for ~220 games of PvP and it's rare you'd get more than 5 kills with it, very, very rare


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    AdamD wrote: »
    Ah I wouldn't say swords are OP tbh. Fusions and rockets are much better options.

    Potential number of kills is an awful metric to judge off. Rockets only have 2 shots but the ease of the kill makes them a better option than swords in most scenarios.

    How do you measure?

    I did mention about giving RL only 1 rocket, so technically that should reduce there usage and make swords more viable maybe.


  • Registered Users, Registered Users 2 Posts: 12,720 ✭✭✭✭AdamD


    And a lot of things have to happen for you get any kills ever? Why is this an arguing point?

    How do you see swords as being a more risky weapon choice than shotguns?

    Shotguns have a lower field of view, lower aim assistance, lower capacity and you need to get in just as close as with a sword (while the sword gives you a far better view of the fight).

    You can get a team wipe with any heavy weapon - but if you miss 5 shots with any other heavy weapon do you (a) have ammo left or (b) enough ammo to still OHK the entire opposition, even if they are standing in different corners of the map?

    If you miss 5 shots with a sword you're dead if the other team have thumbs.


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    AdamD wrote: »
    If you miss 5 shots with a sword you're dead if the other team have thumbs.

    If you miss with 5 shotguns blasts what are your survival chances?

    Plus - could be: 1 miss - Kill - 1 miss - Kill - 1 miss - Kill - 1 miss - Kill - 1 miss/Kill.

    A warlock with devour can be getting their health back after each kill which can make them very hard to take down.


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  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    You could "potentially" get 5 kills with a sword without thumbs.


  • Registered Users, Registered Users 2 Posts: 12,720 ✭✭✭✭AdamD


    I mean you're getting into what-ifs here, I ain't seeing people tear teams apart with swords. Thumbs, toes or stumps.


    :pac:


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    If I wanted concrete facts I wouldn't be hanging around boards so much, its all about the craic!

    I just think swords are way to usable especially in the right hands, most of the users are complete numpties, who just think they can run at you, most of the time you can take them down. The ones that hide around corners are no different from their shotgun brothers but the smart ones, the ****ers that can block, slide and dodge, they're are different kettle of fish.

    I'm also leaning towards the Wardcliff getting 2 rockets, it's an exotic and should come with some reason to be used over a regular RL, at the minute people use clusterbombs and get 2 rockets, why pick Wardcliff at all.


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    Sounds like the usual "low skill thing can 1-hit me" salt argument from D1
    The games never going to be an eSport.
    Let us have our Jedi fun :P


  • Registered Users, Registered Users 2 Posts: 2,146 ✭✭✭dudeeile


    Sounds like the usual "low skill thing can 1-hit me" salt argument from D1
    The games never going to be an eSport.
    Let us have our Jedi fun :P

    Well yes and no, I've said it plenty of times now, balance. Swords get too much ammo, what's your biggest kill streak in D2 with a sword? Yanno, for science.

    Oh here, worth a look!


  • Registered Users, Registered Users 2 Posts: 10,870 ✭✭✭✭Generic Dreadhead


    I don't know, but it was maybe 6 kills You waste a lot of ammo trying to lock on sometimes since the animation pulls you around


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  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    dudeeile wrote: »
    I'm also leaning towards the Wardcliff getting 2 rockets, it's an exotic and should come with some reason to be used over a regular RL, at the minute people use clusterbombs and get 2 rockets, why pick Wardcliff at all.

    I fully support this movement,
    I use it

    Heavies mean nothing to me since they took away the Truth.


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    AdamD wrote: »
    I'd nerf pulse nades and not touch the rest of your list, just buff other stuff to reach their level. Games too slow as is.

    not my list, I'd leave those things as is was my badly made point


  • Registered Users, Registered Users 2 Posts: 13,409 ✭✭✭✭gimli2112


    Had a really good session with the voidwalker last night. First game terrible. Then topped the leaderboard in a romp, got a mercy where two of us didn't die and won a 3v4 Clash match. FWC assault rifle is amazing, you really miss the HCR from Uriels but felt the "glass 1/2 full" perk or whatever it's called now was very strong.
    My favourite loadout has no exotic


  • Registered Users, Registered Users 2 Posts: 46,277 ✭✭✭✭Mitch Connor


    Iron Banner back tonight.

    Gonna try to finish off my Titan armor. Then move to Hunter I guess.

    Hopefully there will be a good crowd on tonight to get some groups running. I do love an excuse for some PVP.

    THough I got to say... I think i like supremacy in this game!


  • Closed Accounts Posts: 648 ✭✭✭SeanHarty


    Iron Banner back tonight.

    Gonna try to finish off my Titan armor. Then move to Hunter I guess.

    Hopefully there will be a good crowd on tonight to get some groups running. I do love an excuse for some PVP.

    THough I got to say... I think i like supremacy in this game!

    Have they introduced a level advantage yet?


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