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Final Fantasy VII Remaster/Remake

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Comments

  • Registered Users, Registered Users 2 Posts: 1,905 ✭✭✭Noxin


    Bah, can't get 60fps to work. It keeps capping at 15.

    When the battle first starts it's at 60 but as soon as the twirl finishes it's back at 15.
    I installed via The Reunion mod. Other mods that were with it installed fine. Boo :(


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Adamantium wrote: »
    Where is the guy who directed Final Fantasy IX Hiroyuki Ito, he would have been a great talent to direct this and he hasn't been seen in years on anything major, because I have to say I'm not overly charmed with having a belt and buckles animu Nomura directing this, you just know they're going to fill with Advent Children and compliation material.

    Last time he was a director was with FF 12, he is rumored to be working on FF 16.


  • Registered Users, Registered Users 2 Posts: 18,731 ✭✭✭✭K.O.Kiki


    Xenji wrote: »
    Last time he was a director was with FF 12, he is rumored to be working on FF 16.
    P.S. dear Square-Enix, port FFXII International to PS4/PC.


  • Registered Users, Registered Users 2 Posts: 1,837 ✭✭✭abelard


    K.O.Kiki wrote: »
    P.S. dear Square-Enix, port FFXII International to PS4/PC.

    I had hoped for announcement of a HD remaster of FFXII for PS4/Vita at E3 but no joy :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    K.O.Kiki wrote: »
    P.S. dear Square-Enix, port FFXII International to PS4/PC.

    You do know that they demoed a version of FFXII with super high res textures on development hardware. All the textures were then downscaled for PS2 release. So they have all the assets already for a HD version. That's something I'd be far more interested in than a FFVII remake.


  • Posts: 0 Zayd Hot Vaccine


    tok9 wrote: »
    I reckon saying it's been in development for a year is stretching it really.

    More than likely themselves and Sony realised announcing that port wasn't a great idea as it even seemed like they were trolling fans.

    I'd say it's closer to half a year of development. They'd really want to be getting FFXV out next year and then possibly getting the remake out the following year.

    I also think it was a filler for Sony to try and add some more zest to there E3 conference.
    I would rather a reveal like Fallout 4 not some silly cinematic and a release date of 2017


  • Registered Users Posts: 7,160 ✭✭✭tok9


    M!Ck^ wrote: »
    I also think it was a filler for Sony to try and add some more zest to there E3 conference.
    I would rather a reveal like Fallout 4 not some silly cinematic and a release date of 2017

    I love a game reveal and release soon after as much as anyone else but we can't have every game do this either. You can have games coming out in 6 months, 12 months, 18 months.. whatever. There will always be games.

    Also that was an excellent trailer. I absolutely loved it.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    M!Ck^ wrote: »
    I also think it was a filler for Sony to try and add some more zest to there E3 conference.
    I would rather a reveal like Fallout 4 not some silly cinematic and a release date of 2017

    It totally worked as well. People are hailing them as if they are the ones responsible for the FF7 remake. It's not even exclusive and it is purely a Square Enix project, nothing to do with Sony. 'Gamers' never cease to amaze me these days with their stupidity.


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    Retr0gamer wrote: »
    'Gamers' never cease to amaze me these days with their stupidity.

    You chair is quite high up compared to the rest of us...


  • Registered Users, Registered Users 2 Posts: 15,403 ✭✭✭✭Vicxas


    SeantheMan wrote: »
    You chair is quite high up compared to the rest of us...

    I'm surprised he got a horse to go so high on that chair ;)


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  • Closed Accounts Posts: 2,563 ✭✭✭Adamantium


    Retr0gamer wrote: »
    It totally worked as well. People are hailing them as if they are the ones responsible for the FF7 remake. It's not even exclusive and it is purely a Square Enix project, nothing to do with Sony. 'Gamers' never cease to amaze me these days with their stupidity.

    Square can't afford to do this in their current state with the amount of money they've poured into FFXV, Sony are likely helping out and helping them get a move on in the first place or it never would have been done.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Adamantium wrote: »
    Square can't afford to do this in their current state with the amount of money they've poured into FFXV, Sony are likely helping out and helping them get a move on in the first place or it never would have been done.

    Square Enix have plenty of money and definitely aren't short. FF15 might be a disaster but their other projects aren't and you also have to remember Square Enix are a multimedia company with successful ventures in other media.


  • Registered Users, Registered Users 2 Posts: 8,461 ✭✭✭RedXIV


    Retr0gamer wrote: »
    Square Enix have plenty of money and definitely aren't short. FF15 might be a disaster but their other projects aren't and you also have to remember Square Enix are a multimedia company with successful ventures in other media.

    I didn't realise Square Enix did anything outside games/mobile apps? What else have they got their fingers in?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    RedXIV wrote: »
    I didn't realise Square Enix did anything outside games/mobile apps? What else have they got their fingers in?

    Anime, TV, music but other weirder stuff you wouldn't realise. They've a big amusements division as well.


  • Registered Users Posts: 121 ✭✭Rgb.ie


    Regarding the swearing and stuff .. I will be quite pissed if any of this stuff is cut.

    I mean look at grand theft auto 5 ... Yeah it's rated 18s but did that have an affect on sales?


  • Registered Users, Registered Users 2 Posts: 27,348 ✭✭✭✭super_furry




    Made me laugh at least.

    I don't think I'm all that bothered with a FFVII remake, it's probably seven or eight years too late for me now. I loved it when it came out, it was the first JRPG I played and it blew me away. I still play it from time to time on my Vita for a quick nostalgia burst but I really don't ever see myself sitting down and playing through it on a big screen for 60 or so hours, pretty graphics or not.

    I'd personally love if it was a re-imagining and changed things up, from the story to the battle system but I think I'm in a minority there. The older I get, the more limited my gaming time becomes and really at this stage I'm looking for new experiences and games.


  • Registered Users, Registered Users 2 Posts: 793 ✭✭✭Kunkka


    I for one am looking forward to a modern Odin summon. I can't help but be excited about this as it was by far my favorite game of all time.


  • Registered Users, Registered Users 2 Posts: 27,348 ✭✭✭✭super_furry


    Oh God imagine if those summons are still unskippable. Knights of the Round going on forever.


  • Closed Accounts Posts: 24 tiro


    Knights of the Round will just summon the entire Advent Children movie instead now.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    tiro wrote: »
    Knights of the Round will just summon the entire Advent Children movie instead now.

    Truly a fate worse than death.


  • Registered Users, Registered Users 2 Posts: 4,276 ✭✭✭Memnoch


    I want the remake to be focussed on Sephiroth and how he destroys Cloud and his lame friends.

    Call it nostalgia, but I've never loved a villain as much as Sephiroth.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Memnoch wrote: »
    I want the remake to be focussed on Sephiroth and how he destroys Cloud and his lame friends.

    Call it nostalgia, but I've never loved a villain as much as Sephiroth.

    We have that already, it's called Final Fantasy 6.


  • Posts: 0 Zayd Hot Vaccine


    They better not **** up Omnislash...


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    M!Ck^ wrote: »
    They better not **** up Omnislash...

    Its gonna be a QTE now


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude


    Memnoch wrote: »
    I want the remake to be focussed on Sephiroth and how he destroys Cloud and his lame friends.

    Call it nostalgia, but I've never loved a villain as much as Sephiroth.

    Your too kind :o:)


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  • Registered Users Posts: 7,160 ✭✭✭tok9


    I had a stream of FFVII in the background the other night and all I was thinking every time I'd watch it was, Square have a lot of work to do!


  • Posts: 0 [Deleted User]


    I actually am really excited about this. Probably the most of all the E3 announcements. I played FF7 a few years after release and I really thought it looked terrible. The still backgrounds weren't the worst but they felt wrong with these ridiculous blocky characters walking around them. It took a while for the world to feel believable. The sound was terrible too to be honest. Music was too midi sounding and the sound effects were something off the megadrive. Fix those two gripes and I'll be laughing.

    Also I never finished it.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    Actually the soundtrack was the one thing that I thought was excellent. At least with that they have all the material.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    tok9 wrote: »
    Actually the soundtrack was the one thing that I thought was excellent. At least with that they have all the material.

    The sound compositions are good but the instruments they used are dreadful. They sound worse than the SNES instruments which were compressed within an inch of their lives. Thankfully they sorted out out their sound engineering problems after it, FF8 sounded amazing.


  • Registered Users Posts: 7,160 ✭✭✭tok9


    Ya I was specifically talking about the compositions. Judging by the remake trailer they will be updated nicely.


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  • Posts: 0 [Deleted User]


    Retr0gamer wrote: »
    The sound compositions are good but the instruments they used are dreadful. They sound worse than the SNES instruments which were compressed within an inch of their lives. Thankfully they sorted out out their sound engineering problems after it, FF8 sounded amazing.

    Precisely. The sound was definitely initially made with a 16-bit console in mind. The sound of a the dog barking for example is worse than SNES sound effects.

    Compositions are still fantastic: https://youtu.be/R-u_7FcViBs?t=109


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude


    I'd love it if they brought back nobua to help with the music side of things.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I'd love it if they brought back nobua to help with the music side of things.

    He's freelance so not beyond the realms of possibility.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,756 Mod ✭✭✭✭Sephiroth_dude


    Retr0gamer wrote: »
    He's freelance so not beyond the realms of possibility.

    I was thinking that, why did he leave in the first place ?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I was thinking that, why did he leave in the first place ?

    No real reason and it's not strange in japan. Only really Nintendo keeps musicians as full time employees now. Most videogame musicians have gone freelance now, I'd say it's a cost saving measure by japanese companies but they still keep strong ties to their previous employees, although Uematsu seems to be more closely aligned with Hironobu Sakaguchi, possibly because they were mates since college.


  • Registered Users, Registered Users 2 Posts: 2,729 ✭✭✭ec18


    Retr0gamer wrote: »
    No real reason and it's not strange in japan. Only really Nintendo keeps musicians as full time employees now. Most videogame musicians have gone freelance now, I'd say it's a cost saving measure by japanese companies but they still keep strong ties to their previous employees, although Uematsu seems to be more closely aligned with Hironobu Sakaguchi, possibly because they were mates since college.

    wasn't he involved with mistwalker studios?


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    ec18 wrote: »
    wasn't he involved with mistwalker studios?

    He still is, but just as a freelancer, he has done composing for nearly all the games Mistwalker have worked on, except for ASH: Archaic Sealed Heat.


  • Registered Users, Registered Users 2 Posts: 8,461 ✭✭✭RedXIV


    Was daydreaming earlier and I know it's totally unlikely and all but if this had project morpheus support, I'd be all over it!


  • Registered Users, Registered Users 2 Posts: 12,552 ✭✭✭✭Varik


    Retr0gamer wrote: »
    No real reason and it's not strange in japan. Only really Nintendo keeps musicians as full time employees now. Most videogame musicians have gone freelance now, I'd say it's a cost saving measure by japanese companies but they still keep strong ties to their previous employees, although Uematsu seems to be more closely aligned with Hironobu Sakaguchi, possibly because they were mates since college.

    I'd say it's not strange everywhere, there's very few western devs who do also.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Famitsu this week features an interview with Yoshinori Kitase, who is producing the upcoming Final Fantasy VII Remake.
    “We’re starting to see the visual direction,” Kitase said of the remake. “On the other hand, we’re currently working out the battle system and such through trial-and-error.”

    “Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.

    “Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.

    “Please don’t ask about how far into development we are and such. (Laughs.)”


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  • Posts: 0 [Deleted User]


    Action RPG. Jesus.


  • Registered Users, Registered Users 2 Posts: 2,495 ✭✭✭Underground


    I'll be surprised if they do anything other than make an absolute balls of this. These are the people who gave us not one but two sequels to final Fantasy 13. That being said, I'll still be buying this so I guess I'm the bigger fool.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    Why are they changing it? A huge part of the nostalgia feel is the old battle system. There's nothing wrong with a command/turned based battle system that utilises an ATB gauge, like in the old FFs etc. Not a fan of action esque battles, or how the battles were in 13 :( When I first heard they were remastering the game, I was imagining fighting all the iconic battles again in glorious HD, with the old battle system. I'm not a fan of the hack and slash kind of battles, its one of the reasons I hated FF13/Type 0 so much.

    Oh well, I suppose it is a remaster, they wanna change stuff around so I can understand the reasoning. I'm just a purist, would love to see classic turn based battles in the remaster tbh. Its likely they will make a complete muck of this though.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Hate to burst the nostalgia bubble but FF7 did not have a good battle system. ATB only really worked in FF4 and FF7s material system was as deep as a paddling pool. It was also so bloody slow waiting on elaborate animations to finish. It's the one thing that really needs to change in the game.

    I wouldn't mind seeing something like ff13 were that type of battle system is expanded upon (and for Christ sake at least has some variety in enemy encounters). It would at least keep the ATB feel. Still even a magic growth system that has a lot more depth than materia would do me. Still it's the one thing that really needs to change and random battles can naff off.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    I'll be surprised if they do anything other than make an absolute balls of this. These are the people who gave us not one but two sequels to final Fantasy 13. That being said, I'll still be buying this so I guess I'm the bigger fool.

    And those FF13 sequels ranged from good to absolutely fantastic in the case of ff13-3. Squaresoft had a minor blip with FF13 and yet people think they haven't made any good games in years when their output since ff13 has been stellar.


  • Registered Users, Registered Users 2 Posts: 2,495 ✭✭✭Underground


    Retr0gamer wrote: »
    And those FF13 sequels ranged from good to absolutely fantastic in the case of ff13-3. Squaresoft had a minor blip with FF13 and yet people think they haven't made any good games in years when their output since ff13 has been stellar.

    I'll admit I haven't played either of the sequels to FF13,but I felt I didn't need to, FF13 was that bad. One man's minor blip is another man's utter disaster.


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    I'll admit I haven't played either of the sequels to FF13,but I felt I didn't need to, FF13 was that bad. One man's minor blip is another man's utter disaster.

    13 was crap, 13-2 was borderline decent. I haven't played Lightning Returns but the 13 series gave me no incentive to and left a bad taste in my mouth, it's not great at all. But that's just my opinion

    Regarding nostalgia, IDK, it feels like forever since I've played an FF game, or an RPG, with turn based ATB battles. To me it's nostalgic, as far as FF goes. Would love to see it return in the remake, depth or no depth. And I'm well aware of the lack of depth in 7's materia/battle system overall, totally agree that I would love to see a revamp. On paper the materia system looks interesting but really was a broken and boring mess.


  • Closed Accounts Posts: 3,006 ✭✭✭_Tombstone_


    Ramza wrote: »
    On paper the materia system looks interesting but really was a broken and boring mess.

    What was wrong with it?


  • Registered Users Posts: 3,006 ✭✭✭Ramza


    What was wrong with it?

    You had no use for magic materia once you left midgar. You could breeze through the game with about 4 enemy skills that were completely overpowered. No exaggeration, you could one shot most battles and destroy bosses (even the final bosses) with some specific overpowered enemy skills.

    Summons were also very weak and crippled your stats, no incentive to use them. The only useful one was Phoenix, which was ridiculously OP when paired with Final Attack, and KOTR, which is also insanely dumb.

    Command Materia was also useless. There's not one useful command materia outside E Skill you need to complete the game. Towards the end you also pick up Mime and 4x Cut, 2 ridiculously strong materias that blow the rest out of the water.

    Some independent materia is overpowered, too; Quadra Magic, Counter command, Final Attack, HP Absorb, Magic Counter. These allow for some nasty materia setups/combos, some that basically make you unkillable.

    Lastly is purple Materia which is there as a novelty really, completely useless

    From a viewpoint in terms of depth and balance, the materia system lacked both. Sure, the summons were cool, some of the yellow materia's were fun (deathblow, etc), and while the materia system surves a purpose just fine, it's so easy to blow wide open. You only need one piece of materia to complete the game, literally, and it's Enemy Skill. I recently did a playthrough where I only used that materia every battle. Towards the end of the game, some really crazy materia becomes available and you can set up some nasty stuff, it became way too crazy and exploitable.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,831 CMod ✭✭✭✭Retr0gamer


    Those are high level problems with the system. Even for beginners there are problems. Your characters are just vessels for materia and you are levelling up materia rather than characters. In theory you could make different interesting characters but the best course is to load up everyone with all the elementals and cure all. Any stat decreases are negligible. The game never challenges the player to experiment and try a different combination other than the optional bosses, who weren't even in the original japanese release.

    The materia system also isn't broken enough. Any broken materia combinations don't come into play until the end game making the materia system kind of wasted through most of the game. It has promise but it can't match the fun you get out of breaking FF5 or FF8. Saying that materia does have the potential to be fun and it does show that In the very late game, just a bit too late.


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