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Dragon Age: Inquisition

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Comments

  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Here's what I want: A game better than Dragon Age 2. Not really a high bar.


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    Pushtrak wrote: »
    Here's what I want: A game better than Dragon Age 2. Not really a high bar.

    Dragon Age 2 was a fine game and doesn't deserve the amount of hate it gets.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,401 Admin ✭✭✭✭✭Mickeroo


    Dragon Age 2 was a fine game and doesn't deserve the amount of hate it gets.

    It was grand, but for a game I pumped 40 or so hours into I had seen every location in the game within the first 5 hours or so. Made it look like a bit of a hack job.


  • Registered Users, Registered Users 2 Posts: 12,562 ✭✭✭✭Skerries


    yes the copy and paste caves were disappointing and not leaving the main location was a bit hampered
    It also took away some of the actual rpg elements that the first game had


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Pushtrak wrote: »
    Here's what I want: A game better than Dragon Age 2. Not really a high bar.

    At least Dragon age 2 did something more than Americans doing ye olde time's accents.

    Can't remember the game but I was also playing something at the time that was seriously bad, lots of "mayhap" and the like.


  • Registered Users, Registered Users 2 Posts: 1,123 ✭✭✭GodlessM


    Varik wrote: »
    At least Dragon age 2 did something more than Americans doing ye olde time's accents.

    It didn't do much else however.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Dragon Age 2 was a fine game and doesn't deserve the amount of hate it gets.
    I'd say it was a sorta ok game. The story was weaker and the ending seemed to be an 'up yours' thing. Didn't like the constant re-use of textures, and the combat was revamped to appeal to more action RPG types. The game could have stood to have more time in development, and would have liked to have seen a good expansion released like Awakening from DAO. It seems there was an expansion in development, but it was canned. This left the ending in DA 2 appalling. Seriously.


  • Registered Users, Registered Users 2 Posts: 2,932 ✭✭✭YouSavedMyLife


    Pushtrak wrote: »
    I'd say it was a sorta ok game. The story was weaker and the ending seemed to be an 'up yours' thing. Didn't like the constant re-use of textures, and the combat was revamped to appeal to more action RPG types. The game could have stood to have more time in development, and would have liked to have seen a good expansion released like Awakening from DAO. It seems there was an expansion in development, but it was canned. This left the ending in DA 2 appalling. Seriously.

    I enjoyed both it and Origins in equal measure. I think people expected Dragon Age: Origins 1.5 and that's where alot of the hate stems from. But i do agree it could indeed have used more time in development, re-used textures/areas being evidence of that.

    I actually forget the ending :o so you must be correct in that regard that it was pretty bad...


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    I actually forget the ending :o so you must be correct in that regard that it was pretty bad...
    Nothing especially bad happens... Or good... It just ends, and you're left thinking "WTF? That's it? Oh, ok a F you and wait for DA 3. Nice."

    If you want a reminder, I've got it time stamped at what seems like the best time to have it.

    http://youtu.be/EV8FAk5TEr4?t=32m17s


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Some more information on the game http://www.neogaf.com/forum/showthread.php?t=789632
    Two New Companions:
    -Solas is a renegade mage that is possibly a Dreamer, or in other words, a powerful mage who can enter the Fade at his or her own will. The most known Dreamers are Feynriel from Dragon Age 2, Aurelian Titus from the Dragon Age comics, and Thalsian the first dreamer and the first to claim knowledge of blood magic from the old god Dumat
    -He is an apostate, as made apparent through his very non-Circle-ish attire, and he apparently has great knowledge about the Fade itself
    -David Gaider says that the Iron Bull is afraid of nothing, except for his past

    Third New Companion:
    -GameStar saw also an archer (likely Sera)

    Main character voice acting:
    -Two voice actors for each gender.
    -You select your voice actor at the beginning of the game
    -You can't pick a male voice when playing a female character

    Gameplay notes:
    -The Inquisitor can make his/her own rifts (is it the correct word for Risse) in the fade and summon demons
    -No fade puzzles (transformations) like Origins
    -The Protagonist can actively jump but not climb.
    -Homebase system. You will be able to customize certain rooms and buy upgrades, like a garden to grow plants for alchemy. The journalist also suspects that there will be a "map room", where you can allocate troops to open new trade routes or occupy outposts. Besides Skyhold (which is your main base), you can upgrade your other bases as well.
    -Animal wildlife works differently: they interact with each other (wolves hunt deer, a dragon once picked a fight with a giant) and need time to repopulate, so if you kill all the wolves in an area, you’re gonna have to be very patient
    -To advance the story, the inquisition has to have gained a certain strength, to unlock new regions
    -The environment is supposed to have a big influence on battle, like we’ve seen the inquisitor slightly stumble when the ground turns muddy after rain
    -(Creative Director Mike) Laidlaw says most areas are roughly three times the size of the korcari wilds from DA: O
    -New enemy giants. They like Darkspawn ogres and throw rocks. [Note: They're also much larger than Darkspawn Ogres.]
    -A dragon is especially vulnerable on the head.
    -There won't be mod-support for DA:I


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  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    It is official, the game is coming out on the 8th of October in the EU



  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,401 Admin ✭✭✭✭✭Mickeroo


    Hah, I like the Last Supper shot at the end.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Still too far away, I want a good western RPG and most are miles out.


  • Registered Users, Registered Users 2 Posts: 1,123 ✭✭✭GodlessM


    Did I spot Leliana in the trailer?


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,401 Admin ✭✭✭✭✭Mickeroo


    GodlessM wrote: »
    Did I spot Leliana in the trailer?

    Probably, I'm pretty sure she's in this since she showed up at the end of the 2nd game.


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Mickeroo wrote: »
    Probably, I'm pretty sure she's in this since she showed up at the end of the 2nd game.

    Noooooooo!


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Some new information on the classes and their specializations
    Warrior: Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don't deflect with their shields.

    Warrior Champion Specialization: Champions are defenders and protectors, and when a warrior trains in the champion's tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process.

    Mage: Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.

    Mage Knight Enchanter Specialization: Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.

    Rogue: Armed with bows, daggers, and any number of dirty tricks, the rogue's primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper's perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.

    Rogue Artificer specialization: Intricate mechanisms are the core of the artificer's craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order.

    More Specializations

    Templar and Reaver for Warrior

    Necromancer and Rift Mage for Mage

    Assassin and Tempest for Rogue


  • Registered Users, Registered Users 2 Posts: 12,610 ✭✭✭✭Sand


    Looks wise it seems impressive, though the visual design of the protagonist looks poor. It reminds me of how a Elder Scrolls character might look with a mix and match of various armours and pieces of junk - basically a tramp.

    And the voice acting for the protagonist is also fairly desperate. Right up and including "Whatever we were before, <pause>, we are now <dramatic pause>, THE INQUISITION !!!<clunk>"

    Its going to be hard work putting up with that level of quality from the protagonist through the game.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Sand wrote: »
    Looks wise it seems impressive, though the visual design of the protagonist looks poor. It reminds me of how a Elder Scrolls character might look with a mix and match of various armours and pieces of junk - basically a tramp.

    And the voice acting for the protagonist is also fairly desperate. Right up and including "Whatever we were before, <pause>, we are now <dramatic pause>, THE INQUISITION !!!<clunk>"

    Its going to be hard work putting up with that level of quality from the protagonist through the game.

    Then play as a woman, it's probably Jennifer Hale.


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  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    i cba watching the video again but i could have sworn it was a woman in the trailer..


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    i cba watching the video again but i could have sworn it was a woman in the trailer..

    The last line that Sand is talking about was delivered by a male voice. Other than that, yeah, French-ish accented woman.


  • Registered Users, Registered Users 2 Posts: 12,610 ✭✭✭✭Sand


    There are several voice actors in the video. The female voice actor was that NPC who pulls a sword on the protagonist. There is a male voice actor for the dwarf guy from DA 2.

    The male voice actor I'm referring to is the protagonist - the character dressed like a tramp.

    @Varik
    Then play as a woman, it's probably Jennifer Hale.

    May have to, to avoid having to turn off the sound, but surely they can find a better male voice actor? And even Jennifer Hale is going to face a challenge with clunky writing like Gaider is serving up with that inquisition speech.


  • Registered Users, Registered Users 2 Posts: 11,747 ✭✭✭✭wes


    Sand wrote: »
    May have to, to avoid having to turn off the sound, but surely they can find a better male voice actor? And even Jennifer Hale is going to face a challenge with clunky writing like Gaider is serving up with that inquisition speech.

    I think there suppose to be 2 male and 2 female voices. So maybe the other male voice will be better.


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    wes wrote: »
    I think there suppose to be 2 male and 2 female voices. So maybe the other male voice will be better.

    It's only 1 promo trailer, who knows if it's even in the final game and not just for the trailer to name drop "inquisition".


  • Registered Users, Registered Users 2 Posts: 27,645 ✭✭✭✭nesf


    Varik wrote: »
    It's only 1 promo trailer, who knows if it's even in the final game and not just for the trailer to name drop "inquisition".

    Too much story revealed I think. The early DAO trailers were very much just tone, it wasn't clear at all what the story was going to be like other than there were Darkspawn and you presumably would be one of the Grey Wardens defending against them, but even this was not really filled out.

    Here we're being shown a lot more. It's possible it'll change drastically but I doubt it, if they wanted to just name drop we'd have seen a very different trailer from them.


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  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    nesf wrote: »
    Too much story revealed I think. The early DAO trailers were very much just tone, it wasn't clear at all what the story was going to be like other than there were Darkspawn and you presumably would be one of the Grey Wardens defending against them, but even this was not really filled out.

    Here we're being shown a lot more. It's possible it'll change drastically but I doubt it, if they wanted to just name drop we'd have seen a very different trailer from them.

    Was mainly referring to the dodgy voice acting and the unnaturally delivery.


  • Registered Users Posts: 245 ✭✭GetInTheHole!


    Do we take from this that the Darkspawn threat is gone now?

    Also is there any link to DA Origins / DA 2?


  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    Do we take from this that the Darkspawn threat is gone now?

    Also is there any link to DA Origins / DA 2?

    From the other games, there is always some underground.


  • Registered Users, Registered Users 2 Posts: 10,752 ✭✭✭✭degrassinoel


    I'd be surprised if the deep roads weren't in it tbh


  • Registered Users, Registered Users 2 Posts: 1,123 ✭✭✭GodlessM


    Do we take from this that the Darkspawn threat is gone now?

    Also is there any link to DA Origins / DA 2?

    Well they always for the most part go back underground when there isn't a blight, so it makes sense.


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  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Been pushed back till November 21st.


  • Registered Users, Registered Users 2 Posts: 2,792 ✭✭✭2Mad2BeMad


    Xenji wrote: »
    Been pushed back till November 21st.

    Good , October wad abit hectic for choosing games to buy and play ha


  • Registered Users, Registered Users 2 Posts: 10,752 ✭✭✭✭degrassinoel


    Xenji wrote: »
    Been pushed back till November 21st.

    sounds as though that's a christmas sales ploy, they must be expecting awesome reviews
    Mark Darrah said, "While this extra few weeks may not seem like a lot, I know the game you'll play will be all the better for it."

    Darrah added, "This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on."

    source


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    It's going to be EPIC.
    Might be a system seller for me.


  • Registered Users, Registered Users 2 Posts: 2,779 ✭✭✭Spunge


    I loved origins but the massive negative feedback on DA2 made me completetely avoid it.

    If this got as good reviews (and general player feedback) as DA:O id get it for sure. Anything like DA2 and nope.


  • Registered Users, Registered Users 2 Posts: 4,640 ✭✭✭Pushtrak


    Spunge wrote: »
    I loved origins but the massive negative feedback on DA2 made me completetely avoid it.
    DA 2 isn't as bad as people let on. The story isn't as good, but its still good enough. I didn't like that it went so action-y in combat. Really, the biggest sin of that game was the ending. It felt like they were sticking up the middle finger, saying F you, wait for the sequel. I loved Origins and I thought the story in Awakening was even better. I think if they had actually followed through and did an expansion a la Awakening, I'd think more fondly of DA 2, but it isn't so bad that you should avoid it. Just be aware the ending is woeful.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Spunge wrote: »
    I loved origins but the massive negative feedback on DA2 made me completetely avoid it.

    If this got as good reviews (and general player feedback) as DA:O id get it for sure. Anything like DA2 and nope.

    But you never played it. Should you be basing your gaming habits on what everyone else is doing? Most people have games they love that everyone else hates and vice versa. There are threads about this issue for a reason.

    I like popular games like Halo and GTA but if all you do is listen to everyone else, you miss out on games you will enjoy.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    DA 2 wasn't that bad but it absolutely did stick two fingers up to fans of the original and even to new comers, the single biggest issue for me was the recycled dungeons. You went to an area in the world and it was the same dungeon in reverse from another part of the world shamelessly and lazily copy/pasted in. Thats bad but coming from someone like Bioware was appallingly bad.

    I've faith they listened to people since and might get back on track with DA:3 but I'll be cautious about it.


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    Yeah, the recycled dungeons was my biggest issue with it as well. I'd guess it was time constraints rather than laziness though so the fact that Inquisition is taking a while is a good thing I think.
    The combat and dumbed down equipment were a step down from Origins too but that said I still thought it was a very enjoyable game...but then one of my favourite aspects of it is the setting and lore and the inclusion of some Origin's characters and references to the Hero of Ferelden were great.


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    By the way, for anyone interested you can sign up to try and get access to the closed beta for the keep here:

    https://dragonagekeep.com/en_US/

    Unfortunately it's looking unlikely you'll be able to import old saves which is apparently down to the change in game engine.


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  • Registered Users, Registered Users 2 Posts: 12,553 ✭✭✭✭Varik


    sin0city wrote: »
    By the way, for anyone interested you can sign up to try and get access to the closed beta for the keep here:

    https://dragonagekeep.com/en_US/

    Unfortunately it's looking unlikely you'll be able to import old saves which is apparently down to the change in game engine.

    The game engine shouldn't matter, they just don't want to be stuck with the options chosen in the last games.


  • Closed Accounts Posts: 13,126 ✭✭✭✭calex71


    sin0city wrote: »
    By the way, for anyone interested you can sign up to try and get access to the closed beta for the keep here:

    https://dragonagekeep.com/en_US/

    Unfortunately it's looking unlikely you'll be able to import old saves which is apparently down to the change in game engine.

    From a quick look at that site, it seems from the wording they expect people to define their history there when it becomes available as an option on there

    Grand as long as you can even remember
    What is the Dragon Age Keep?
    Within the Dragon Age Keep, you’ll be able to customize a Dragon Age historical world state to your exact specifications drawn from Dragon Age: Origins and Dragon Age II story decisions. These include hero attributes, companion details, quest results, and more. Customize as much or as little as you wish. Then you'll be able to import your saved world state into Dragon Age Inquisition at the start of a new game. For new players, the Keep will serve as a great way to understand the people, places, and events that shaped the world leading up to DAI.

    I know it's far from a major issue but I really hate when developers promise something and don't deliver, if in doubt about it say nothing is always better.


  • Closed Accounts Posts: 698 ✭✭✭sin0city


    Varik wrote: »
    The game engine shouldn't matter, they just don't want to be stuck with the options chosen in the last games.

    Maybe it's not that big a deal but it seems to be part of the reason. Anyway, if it's a lot of hassle I'd prefer they spend the time making Inquisition as stable as possible.

    "Very early in the planning of DAI, we began to think about how we were going to address the issue of importing save game files," wrote Dragon Age executive producer Mark Darrah. "We were dealing with a brand new game engine, plus the next generation of consoles. It was a priority that our fans be able to have their decisions carry forward, regardless of their past or future platform."

    "An import from DAO to DA2 brought across something in the order of 600 different data points, most requiring complex logic solving to answer correctly the question of 'how did the player settle this choice at the end of the game.' As a result, some current save imports are buggy, which is our fault, and something we're committed to fixing. Permanently. The Keep allows us to do just that. Users of the Keep won't have to suffer with these types of logic inconsistencies any longer," said Darrah.

    http://www.usgamer.net/articles/dragon-age-keep-helps-bioware-with-save-transfers

    Surely the change in engine would make the process even more complex and with more room for error.

    I don't see how they wouldn't want to be stuck with options from the last game when the point of the keep is supposed to be to enable you to begin Inquisition with any possible scenario from the previous installments.
    calex71 wrote: »
    From a quick look at that site, it seems from the wording they expect people to define their history there when it becomes available as an option on there

    Grand as long as you can even remember



    I know it's far from a major issue but I really hate when developers promise something and don't deliver, if in doubt about it say nothing is always better.

    I would have preferred to be able to just import my save but if you can't remember why even bother with it. Just hit new game and fire ahead.

    And if you can remember it's great to have the keep if importing saves isn't an option. If you've played through multiple times you could have a mix or change decisions you may not have been happy with

    Have faith in them. They dropped the ball a bit with the Mass Effect ending and Dragon Age 2. I think/hope they'll put it right with this.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Dragon Age will take between 150-200 hours to finish all its content, main story will be between 20-40 hours.
    Dragon Age: Inquisition will take players between 150 and 200 hours to complete all content, according to BioWare producer Cameron Lee. Dragon Age games have always been long, meaty affairs, but the world has changed since the release of Dragon Age 2. Does BioWare think players who are a few years older and, more than likely, have more life responsibilities will come back to spend more than a full week's worth of time playing one game?

    Well, yes. Lee believes that there is still a place for the long game in our current market, and Inquisition has been built with those players in mind. The customary "long game" of BioWare's stories has become something of a genre in and of itself.

    "We want to give our players a real world to explore — we want to give them a BioWare story," Lee said. "A really vast, epic BioWare story. That's what we do, and it normally takes 20 to 40 hours anyway to tell the story we want to tell."

    Granted, players could stick to the main story and do nothing else, and still find a meaningful experience within Inquisition. But it wouldn't be the same as taking the time to explore Inquisition's every nook and cranny, killing off undead, breaking into abandoned houses, collecting loot and taking out enemies with some really satisfying combat moves. Lots of little things stacked together — from combat to story to romance options — make the Dragon Age games what they are, and skipping over all of it to just get the bare-bones story is actually doing yourself a disservice.

    "People could burn through it and just do the main path, but we wanted to have a world that's fully immersive and well-defined for you to explore, discover and get involved in," Lee said. "We want you to see you decision have an impact and take shape in the world.

    "We're just making more. More and more and more. And it's all entirely up to the player. It's your world, your game."

    In addition to the single-player campaign, players can try their hand in multiplayer, where they can quest with friends and earn more items. Lee said that BioWare began experimenting with multiplayer "quite early" in development, and knew there were possibilities there, but it wasn't implemented until they had a clear story for it. Players will control agents of the Inquisition out questing together, and once those light narrative elements were settled on, BioWare began working within the Frostbite 3 engine to make the "dungeon-delve" multiplayer a reality.

    However, these experiences and items will not transfer into the single-player mode. BioWare made the decision to keep these two modes completely separate, even so far as to not let the loot you grab carry over, because not all Dragon Age players may be the online team-game type.

    "There's no gameplay connection between them," Lee said. "We wanted that because we didn't want to impact the story in negative ways, because some players may play both modes and some may not.

    http://www.polygon.com/2014/10/9/6951425/dragon-age-inquisition-long-game


  • Registered Users, Registered Users 2 Posts: 1,123 ✭✭✭GodlessM


    One word: nice!


  • Moderators, Computer Games Moderators Posts: 23,216 Mod ✭✭✭✭Kiith


    I doubt a single playthrough would last 150-200 hours, rather all the different paths that you can chose would add to 150-200 hours, if you could do them all (which they've said you can't) in a single run. Not that i'm complaining. Anything over 50+ hours is brilliant in my view. Really looking forward to it.

    Also really looking forward to seeing how the multiplayer is implemented. After the awesomeness that was ME3 multiplayer, i have high hopes for it.


  • Registered Users, Registered Users 2 Posts: 1,123 ✭✭✭GodlessM


    What multi-player?


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    GodlessM wrote: »
    What multi-player?
    This multiplayer.


  • Registered Users, Registered Users 2 Posts: 10,752 ✭✭✭✭degrassinoel


    Nice, it's effectively ME3's multiplayer without having war assets. If it's even remotely like ME3MP it'll be great


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  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Glad they are not taking a page out of Ubisofts book and going with console parity to avoid debates over performance issues.
    Confirmed: #DAI resolution is 1080p on PS4, and 900p on Xbox One. We maximized the current potential of each platform.


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