Sir Digby Chicken Caesar wrote: » i cba watching the video again but i could have sworn it was a woman in the trailer..
Then play as a woman, it's probably Jennifer Hale.
Sand wrote: » May have to, to avoid having to turn off the sound, but surely they can find a better male voice actor? And even Jennifer Hale is going to face a challenge with clunky writing like Gaider is serving up with that inquisition speech.
wes wrote: » I think there suppose to be 2 male and 2 female voices. So maybe the other male voice will be better.
Varik wrote: » It's only 1 promo trailer, who knows if it's even in the final game and not just for the trailer to name drop "inquisition".
nesf wrote: » Too much story revealed I think. The early DAO trailers were very much just tone, it wasn't clear at all what the story was going to be like other than there were Darkspawn and you presumably would be one of the Grey Wardens defending against them, but even this was not really filled out. Here we're being shown a lot more. It's possible it'll change drastically but I doubt it, if they wanted to just name drop we'd have seen a very different trailer from them.
GetInTheHole! wrote: » Do we take from this that the Darkspawn threat is gone now? Also is there any link to DA Origins / DA 2?
Xenji wrote: » Been pushed back till November 21st.
Mark Darrah said, "While this extra few weeks may not seem like a lot, I know the game you'll play will be all the better for it." Darrah added, "This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on."
Spunge wrote: » I loved origins but the massive negative feedback on DA2 made me completetely avoid it.
Spunge wrote: » I loved origins but the massive negative feedback on DA2 made me completetely avoid it. If this got as good reviews (and general player feedback) as DA:O id get it for sure. Anything like DA2 and nope.
sin0city wrote: » By the way, for anyone interested you can sign up to try and get access to the closed beta for the keep here:https://dragonagekeep.com/en_US/ Unfortunately it's looking unlikely you'll be able to import old saves which is apparently down to the change in game engine.
What is the Dragon Age Keep? Within the Dragon Age Keep, you’ll be able to customize a Dragon Age historical world state to your exact specifications drawn from Dragon Age: Origins and Dragon Age II story decisions. These include hero attributes, companion details, quest results, and more. Customize as much or as little as you wish. Then you'll be able to import your saved world state into Dragon Age Inquisition at the start of a new game. For new players, the Keep will serve as a great way to understand the people, places, and events that shaped the world leading up to DAI.
Varik wrote: » The game engine shouldn't matter, they just don't want to be stuck with the options chosen in the last games.
calex71 wrote: » From a quick look at that site, it seems from the wording they expect people to define their history there when it becomes available as an option on thereGrand as long as you can even remember I know it's far from a major issue but I really hate when developers promise something and don't deliver, if in doubt about it say nothing is always better.
Dragon Age: Inquisition will take players between 150 and 200 hours to complete all content, according to BioWare producer Cameron Lee. Dragon Age games have always been long, meaty affairs, but the world has changed since the release of Dragon Age 2. Does BioWare think players who are a few years older and, more than likely, have more life responsibilities will come back to spend more than a full week's worth of time playing one game? Well, yes. Lee believes that there is still a place for the long game in our current market, and Inquisition has been built with those players in mind. The customary "long game" of BioWare's stories has become something of a genre in and of itself. "We want to give our players a real world to explore — we want to give them a BioWare story," Lee said. "A really vast, epic BioWare story. That's what we do, and it normally takes 20 to 40 hours anyway to tell the story we want to tell." Granted, players could stick to the main story and do nothing else, and still find a meaningful experience within Inquisition. But it wouldn't be the same as taking the time to explore Inquisition's every nook and cranny, killing off undead, breaking into abandoned houses, collecting loot and taking out enemies with some really satisfying combat moves. Lots of little things stacked together — from combat to story to romance options — make the Dragon Age games what they are, and skipping over all of it to just get the bare-bones story is actually doing yourself a disservice. "People could burn through it and just do the main path, but we wanted to have a world that's fully immersive and well-defined for you to explore, discover and get involved in," Lee said. "We want you to see you decision have an impact and take shape in the world. "We're just making more. More and more and more. And it's all entirely up to the player. It's your world, your game." In addition to the single-player campaign, players can try their hand in multiplayer, where they can quest with friends and earn more items. Lee said that BioWare began experimenting with multiplayer "quite early" in development, and knew there were possibilities there, but it wasn't implemented until they had a clear story for it. Players will control agents of the Inquisition out questing together, and once those light narrative elements were settled on, BioWare began working within the Frostbite 3 engine to make the "dungeon-delve" multiplayer a reality. However, these experiences and items will not transfer into the single-player mode. BioWare made the decision to keep these two modes completely separate, even so far as to not let the loot you grab carry over, because not all Dragon Age players may be the online team-game type. "There's no gameplay connection between them," Lee said. "We wanted that because we didn't want to impact the story in negative ways, because some players may play both modes and some may not.
GodlessM wrote: » What multi-player?
Confirmed: #DAI resolution is 1080p on PS4, and 900p on Xbox One. We maximized the current potential of each platform.