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No Man's Sky

  • 10-06-2014 4:14am
    #1
    Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    http://nomanssky.com/
    ABOUT

    No Man’s Sky is a game about exploration and survival in an infinite procedurally generated universe.

    A TRULY OPEN UNIVERSE
    Whether a distant mountain or a planet hanging low on the horizon, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
    Where you’ll go and how fast you’ll make your way through this universe is up to you. It’s yours for the taking.

    EXPLORATION IS SEEING THINGS NO ONE HAS EVER SEEN BEFORE
    Explore uncharted solar systems and catalogue unique new forms of life. Every planet’s landscape is different from the next, and populated by species never before encountered.
    Find ancient artefacts that could reveal the secrets behind the universe.
    Choose whether to share your discoveries with other players. You won’t see them, but they’re exploring the same universe in parallel; perhaps you’ll make your mark on their worlds as well as your own.

    SURVIVE ON A DANGEROUS FRONTIER
    Every solar system, planet, ocean and cave is filled with danger, and you are vulnerable.
    Your ship and suit are fragile, and every encounter can test your skills to the limit. From dogfighting in space to firstperson combat on a planet’s surface, you will face foes ready to overwhelm you.
    And one mistake could see you lose everything. In No Man’s Sky, every victory and every defeat is permanent.

    BUILD FOR AN EPIC JOURNEY
    The voyage that stands before you cannot be taken lightly. You’ll need to prepare.
    Collect precious resources on the surfaces of planets and trade them for the ships, suits and equipment that will take you to your destiny in the stars.



    gbdb7vg63h6zh9cdcs5k.gif
    198qjldqqf9ungif.gif

    This title/IP/Idea has pinged my radar a few times over the years. Like I said in the E3 megathread I first heard about the concept back in 2007 when I was in IT Carlow Games Development. Someone elsewhere (these guys?) were developing some hot-**** procedural generation techniques. For planets.

    Since the announcement I'm not 100% sure it was Hello Games, or these guys http://elliptic-games.com/ as there are clearly multiple devs out there with the same concept I'm not gonna speculate without more information. What we do know is Hello Games is actually UK based http://en.wikipedia.org/wiki/Hello_Games though Sean Murray himself is Irish. So some of the information in the E3 thread may be inaccurate. The other title Rodinia looks a lot more like what I saw as a concept back in the 2000s though.

    What is known though is this game follows a lot of the same concepts that I've heard about for a few years now: the world is infinite and procedurally generated, from the flora and fauna to the planets and asteroid fields. As we heard at E3 every player starts on their own planet. Yikes. This has the makings of an epic space sim. As players explore uncharted space, the servers run the procedural generation and create new anomalies and planets.





    Can't imagine this will be a Playstation Exclusive (besides, Sony got a huge chubby boner from proclaiming anything they possibly could as being exclusive at that conference and they didn't for this) so expect it to show up on Xbox and PC as well. Will probably be the first space sim I look into in years.

    Don't be a cost-prohibitive subscription base. Oh god.

    No-Mans-Sky5.png

    No-Mans-Sky.jpg

    No-Mans-Sky4.png

    No-Mans-Sky-concept.jpg

    No-Mans-Sky-concept-c.jpg

    no+mans+sky.tiff


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Comments

  • Closed Accounts Posts: 537 ✭✭✭Yeti Beast


    It was announced for PC initially, so I wouldn't be surprised to see it make it to XBox One as well. Glad it survived after their studio was hit bad in the UK floods last winter!


  • Closed Accounts Posts: 4,660 ✭✭✭COYVB


    Wins for gratuitous 65dos usage alone


  • Registered Users, Registered Users 2 Posts: 6,457 ✭✭✭corcaigh07


    looked incredible, hope it can deliver


  • Closed Accounts Posts: 2,563 ✭✭✭Adamantium




    You know as a kid, that dream game that you always wished would be made, where you can everywhere, do anything, go into orbit, de-orbit.

    I've always dreamed of playing a game where you could walk around new worlds, get on a ship and simply leave the planet, fly through space and visit another planet.

    CHRIST IT'S HERE!

    4 PEOPLE HAVING BEING WORKING ON THIS. 4.

    funny what 4 people can do, makes me laugh at Ubi with their 500+ development teams

    The vision for this game is so impressive and grand that I can't really believe they'll pull it off until I actually play it. I wish them all the luck in the world.

    I hope the Mass Effect team wake up screaming :P

    smiley-shocked016.gif

    It's literally pure algorithms. Pure algos, you guys. If they've invested development where they should have (i.e., really impressive math) then it's gonna be mind blowing. If it's the same old procedural tricks we've seen before then it will just be HD minecraft with planetary travel.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    True story, thinking "God only 4 people are working on this?" Then you remember Minecraft

    "According to VG247, if you were to add together all the different versions of the game, it would come out to over 35 million sales in all:
    - 14 million on PC and Mac
    - 1 million on PS3
    - 10 million on iOS and Android with Minecraft Pocket Edition
    - 10 million on Xbox 360, which also happened to be the fastest selling console game in the U.S. Not surprising for a game that broke day one sales records."

    http://www.gamenguide.com/articles/9360/20140203/minecraft-total-sales-hit-35-million.htm


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  • Closed Accounts Posts: 2,563 ✭✭✭Adamantium


    http://www.gametrailers.com/videos/x8pp1o/no-man-s-sky-vgx-2013--sean-murray-interview

    Sean Murray in the above interview (seems like such a cool,humble and unaware of it guy)

    Paraphrasing:

    "When you are in space you can see all the stars in the black, points of light, well you go can travel all the way into them, and around every one of their stars are dozens planets which you can land on and explore/traverse"

    gb2m6ae2tswoeo9g94c5.gif

    I want to give the guys money simply to praise for them for their brass balls and NASA moonshot like ambition.

    I've being jaded by games in the last 5 years or so, I haven't being this wowed by something since... 2003-2004? Final Fantasy VII?. More sweet that this has literally come out of nowhere, I hope it shames other developers.


    the ability to land on planets like that and then take off back into space is a mechanic i've been dreaming of. Take note ubisoft and EA. this is next-gen.

    I've being incredibly meh my most of my series Metal Gear, Final Fantasy in recent years, all variations or genre types that have polished their 3d graphics to the nth but play all most the same as they ever did.

    "You're not wandering passively or ambiently, planets have their own ecosystem and you're not always necessarily on top"


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Probably the biggest highlight of last night from E3 for me, and that despite Rainbow Six appearing out of nowhere!

    Love the concept and art work.


  • Registered Users, Registered Users 2 Posts: 27,348 ✭✭✭✭super_furry




    Oddly enough it reminds me of one my favourite forgotten gems – Starfighter 3000 on the 3D0. Obviously looks a hell of a lot better but the transition between skimming along the bottom of a planet in your spaceship and taking off in space is still there.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    Probably the best game I saw last night and the one I am most hyped about besides Bloodborne, just take my money now I do not care how much it costs, good to see some homegrown developers involved as well.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Can it love up to its own hype. We will see


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  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    It's more can it live up to it's concept more than anything. They were not trying to hype this up, just showing the ambitious scale of a game from a very small indie developer. I just hope this all works out for them and they make a platform they can really build off of. It has buckets of potential.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,392 Admin ✭✭✭✭✭Mickeroo


    The transition from planet surface to space to other planet was a bit quick for my liking, didn't feel big enough.

    >_>
    <_<


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Mickeroo wrote: »
    The transition from planet surface to space to other planet was a bit quick for my liking, didn't feel big enough.

    >_>
    <_<
    Compressed, perhaps even edited transition for demonstration purposes? Wanted to get to the meat of procedural asteroid destruction and random ai fleet

    Though in fairness many spaceships in sci if have pretty rapid liftoff abilities. Unnatural a bit but yeah I'd like to see it a bit lengthier myself, same goes with the dead space between interstellar bodies but I would not be too butt hurt if they emphasized fun play over physically correct simulation ie. 10 minutes to fly to a moon like it seemed in X series. That caused me to turn off X after about half an hour


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,392 Admin ✭✭✭✭✭Mickeroo


    Overheal wrote: »
    Compressed, perhaps even edited transition for demonstration purposes? Wanted to get to the meat of procedural asteroid destruction and random ai fleet

    Most likely I hope, I was being a little facetious :pac: I honestly think it looks amazing.

    Is there any indication as to whether it will be subscription based or something? I really hope not.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Not as of yet.

    Also: I want stargate a or hyper gates. Not everywhere but like players should be able to build them and create a core network of planets vs the fringes


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Despite a lifelong love of astronomy, space travel and sci-fi, I seem to be the only person not to be excited about this. It just looks a bit cartoonish and the scale seems to be all wrong. I also don't have much faith in procedural generation to produce consistently interesting and varied environments. It's just not doing it for me at all, unfortunately. I predict it might be a bit of a let down.

    I think there's merit in the idea though and I do hope it's a success, as it might encourage others to try something similar.


  • Moderators, Social & Fun Moderators Posts: 28,633 Mod ✭✭✭✭Shiminay


    It looks like game of the show for me so far :) I sincerely hope it gets Rift support, that'd make me go and get a Rift :)


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    It has no release date so this game will likely undergo a lot more additional development until it lands anywhere


  • Moderators, Computer Games Moderators Posts: 23,213 Mod ✭✭✭✭Kiith


    I actually thought the same (:o), but figured they've sped it up a bit for visual style.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Shiminay wrote: »
    It looks like game of the show for me so far :) I sincerely hope it gets Rift support, that'd make me go and get a Rift :)

    Sony mentioned their VR project Morpheus at the show. The demo seemed to fully expect the first person perspective in a bobbing and weaving fashion. I fully anticipate VR support and Occulus on PC


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  • Closed Accounts Posts: 537 ✭✭✭Yeti Beast


    They've definitely been experimenting with OR. Read it months ago so can't remember where exactly.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Adamantium wrote: »

    You know as a kid, that dream game that you always wished would be made, where you can everywhere, do anything, go into orbit, de-orbit.
    [...]

    Ha, the shot of the desert planet & its sandworms immediately made me think 'muad'dib' :D


    I'd be the same as Adamantium, a game similar to what this appears to be has been a dream of mine since a kid; the ability to explore the universe and its countless planets, able to touch down on the surface without hindrance or limitation. It's funny how it has taken this long for a game to appear with (apparently) real-time surface to orbit transitions.

    I would also share a little reservation however. The problem about promising a whole universe to play in is just that - it's a whole universe of content to supply. Factor in the procedural generation and I can't help but feel a little wary that without careful development, the experience might quickly repeat itself. The fact it's being made by 4 people is in itself utterly amazing and praiseworthy but also suggests they won't have the capacity to keep things too varied. I do love the art style though and makes a refreshing change from the kind of dull, metallic aesthetic of the likes of Star Citizen.

    The trailer looks amazing but my cynicism suggests I'd quickly see the same wildlife on various planets, albeit with different colouring or whatever. Certainly in my own experience the problem I've found with a sprawling, limitless world is that it can quickly get boring when you start spotting the engine's limits. Starbound springs to mind here: I loved the game - and the idea of the game - at first but quickly got tired by the repetition. Sometimes borders are a good thing.

    Still though, cautiously excited all the same :)


  • Banned (with Prison Access) Posts: 14 gillholmes


    This game looks strangely interesting.


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    You've sort of expressed my own feelings better than I was able to there pixelburp. :D


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    pixelburp wrote: »
    Ha, the shot of the desert planet & its sandworms immediately made me think 'muad'dib' :D


    I'd be the same as Adamantium, a game similar to what this appears to be has been a dream of mine since a kid; the ability to explore the universe and its countless planets, able to touch down on the surface without hindrance or limitation. It's funny how it has taken this long for a game to appear with (apparently) real-time surface to orbit transitions.

    I would also share a little reservation however. The problem about promising a whole universe to play in is just that - it's a whole universe of content to supply. Factor in the procedural generation and I can't help but feel a little wary that without careful development, the experience might quickly repeat itself. The fact it's being made by 4 people is in itself utterly amazing and praiseworthy but also suggests they won't have the capacity to keep things too varied. I do love the art style though and makes a refreshing change from the kind of dull, metallic aesthetic of the likes of Star Citizen.

    The trailer looks amazing but my cynicism suggests I'd quickly see the same wildlife on various planets, albeit with different colouring or whatever. Certainly in my own experience the problem I've found with a sprawling, limitless world is that it can quickly get boring when you start spotting the engine's limits. Starbound springs to mind here: I loved the game - and the idea of the game - at first but quickly got tired by the repetition. Sometimes borders are a good thing.

    Still though, cautiously excited all the same :)
    That reminds me perhaps this or another similar title had the idea that players would continue exploring the world and eventually trigger "World Events" like encountering alien menaces or forerunner world.

    The lovely thing is the Procedural generation can serve an epic backbone to the game while you install whatever content you like.


  • Registered Users, Registered Users 2 Posts: 13,080 ✭✭✭✭Maximus Alexander


    Overheal wrote: »
    The lovely thing is the Procedural generation can serve an epic backbone to the game while you install whatever content you like.

    I agree with this, but I think what often happens is that people sell their game on the procedural / infinite premise and then are afraid to add in lovingly created, non-procedural assets because they don't fit with the USP. In reality, using both to complement one another would be perfect.

    Procedural worlds often end up feeling rather barren, even when they look beautiful, if that makes sense. There's usually no real substance.


  • Registered Users, Registered Users 2 Posts: 7,411 ✭✭✭Icyseanfitz


    this is also a dream game of mine, as stated id like to see the transitions last longer but fair fecks to these guys! a small 4 person indie game is the only thing to have gotten me properly excited at this years e3!


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Kotaku editors also jizzed their pants:

    http://kotaku.com/no-mans-sky-you-win-e3-forever-1588425328

    OP updated with extra gameplay/in-engine vid and some gifs

    STEGASAURUS

    SPACESHIPS

    OBELISKS

    ROUND CIRCLEY STARGATE RESEMBLING THINGS IN THE BACKGROUND

    Yes I also soiled myself.


  • Registered Users Posts: 11,506 ✭✭✭✭Xenji


    That new footage is really cool, hopefully we will get some release timeframe soon.


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  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Important to note even malware writers have a hard-on for No Man's Sky: Hello Games warns that you might see news about a Beta out already - it is a scam

    http://www.ign.com/articles/2014/01/17/no-mans-sky-developer-warns-of-beta-scam


  • Registered Users, Registered Users 2 Posts: 3,815 ✭✭✭Burgo




  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Burgo wrote: »

    - "You will be able to fly endlessly" inspired by minecraft videos where players walk infinitely in one direction

    - Players start on individual planets seeded on a Galactic rim, with an impetus to journey toward the center

    - "A Malevolent Force drives the world" more to be revealed in the future.

    - "Nobody is going to ask you to find their 3 missing space chickens on 3 different planets." Dev is not a fan of 'questing'


    So it looks like there will be some story and gameplay tuned to players staying relatively within the galaxy but players will in theory be able to journey off into deep space. From what they're hinting at about the gameplay though, it will be some time before players can upgrade a ship that is capable of surviving an intergalactic journey.


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    I wonder if they'll allow for mod support, if they can provide a solid base... what the PC community could do with it could make it incredible.


  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Magill wrote: »
    I wonder if they'll allow for mod support, if they can provide a solid base... what the PC community could do with it could make it incredible.

    Yeah, it feels like a game that could simply explode with the right amount of modding support. I guess it would depend on what the 4-person team can squeeze in, and whether their publisher stipulates any restrictions. I'm too lazy to google, who's releasing this?


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    pixelburp wrote: »
    Yeah, it feels like a game that could simply explode with the right amount of modding support. I guess it would depend on what the 4-person team can squeeze in, and whether their publisher stipulates any restrictions. I'm too lazy to google, who's releasing this?
    They haven't even finalized release dates or which platform(s) it's all being released to, so that much seems up in the air. Except to say Sony scored early release exclusivity with a sneaky reach around but no word of outright exclusivity. And if they did it would see a terrible disturbance felt on the internet: like suddenly thousands of old joysticks screamed out in agony.


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  • Registered Users, Registered Users 2 Posts: 18,291 ✭✭✭✭VinLieger


    Overheal wrote: »
    They haven't even finalized release dates or which platform(s) it's all being released to, so that much seems up in the air. Except to say Sony scored early release exclusivity with a sneaky reach around but no word of outright exclusivity. And if they did it would see a terrible disturbance felt on the internet: like suddenly thousands of old joysticks screamed out in agony.

    Its been confirmed for PC and then Sony nabbed console exclusivity only


  • Registered Users, Registered Users 2 Posts: 18,291 ✭✭✭✭VinLieger


    The Giantbomb guys had them on their Day1 wrap up show last night.

    Some very interesting stuff came out. Basically they have written this AI that just goes out and visits planets for them and makes GIFs that they then collect in a massive image collage so they can get a visual of the diversity of the planets that their procedural stuff is pumping out.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    I've been keeping half an eye on this since that first amazing trailer. I am slightly wary though - what we've seen so far is more an amazing tech demo than a game per se. I'm still not sure just what the actual gameplay is. And that might be the most challenging part of all.

    Basically, I don't want another Battlecruiser 3000AD.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    Reekwind wrote: »
    I've been keeping half an eye on this since that first amazing trailer. I am slightly wary though - what we've seen so far is more an amazing tech demo than a game per se. I'm still not sure just what the actual gameplay is. And that might be the most challenging part of all.

    Basically, I don't want another Battlecruiser 3000AD.
    was that the one with the 40 page manual that used up the whole keyboard and still made no sense?


  • Closed Accounts Posts: 31,967 ✭✭✭✭Sarky


    Reekwind wrote: »
    Basically, I don't want another Battlecruiser 3000AD.

    Whoa, let's not make hasty comparisons. Even if it's a tech demo, it's shown working collision detection and a nice lack of inexplicable crashes so it's miles ahead of BC 3000AD. In fairness, nobody wants another of those. Even one was at least a dozen too many.


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  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Spore started off promising.





    End product didn't turn out as everyone had hoped. Zero depth. :/


  • Registered Users, Registered Users 2 Posts: 11,174 ✭✭✭✭Captain Chaos


    This seems more of a chillout, escape game like Flower rather than a mission based game. It seems to me the idea is to just explore random generated worlds on the fly. Not a bad thing but not what most people are thinking.


  • Registered Users, Registered Users 2 Posts: 12,552 ✭✭✭✭Varik


    This seems more of a chillout, escape game like Flower rather than a mission based game. It seems to me the idea is to just explore random generated worlds on the fly. Not a bad thing but not what most people are thinking.

    Some of the videos showed resources in the world to be collected, while I'd be fine without some epic story it does look like there'll be some depth to it.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Taylor365 wrote: »
    Spore started off promising.

    End product didn't turn out as everyone had hoped. Zero depth. :/

    Indeed. Some wariness is prudent here. While I've been impressed like everyone else and I do love space games.....what have we actually seen? What is there to actually do in this world?

    In the footage they've released we have seen a guy walking around, get into a ship and fly into space. Several times.

    We've also seen that asteroid getting shot into debris several times. That's cool and all, but I'd hope there is more to the game than that and they seem quite enamoured with that "trick".

    I'm not getting down on it, but I think people need to be cautious and keep their expectations in check. You brought up Spore and that is a perfect example. Go back and watch some early demo's of that game. It looked incredible. The scope was just mind boggling. What we got in the end was very, very shallow.....and that was a team much bigger and better funded than this one.


  • Closed Accounts Posts: 2,126 ✭✭✭Reekwind


    Sarky wrote: »
    Whoa, let's not make hasty comparisons. Even if it's a tech demo, it's shown working collision detection and a nice lack of inexplicable crashes so it's miles ahead of BC 3000AD. In fairness, nobody wants another of those. Even one was at least a dozen too many.
    Let's be clear: I'm not accusing NMS of being a buggy mess (which would be a bit premature) or having a crazed lead developer. But we have been here before with space games that have promised the sky (pun unintended) and failed to deliver. The idea of piloting a ship and then getting out to explore a planet is very much in line with what Derek Smart was promising two decades ago. Sometimes the scope of the game is just too big.

    Spore is another good example that's been mentioned. You can have a great concept and great technology but without a great core game mechanic they're not worth much. The world of NMS looks great but what will we, as the player, actually be doing in it? For me that's the big outstanding question.


  • Registered Users, Registered Users 2 Posts: 18,291 ✭✭✭✭VinLieger


    I would advise people check out the Giantbomb day one wrap up. They have the main guy, who is Irish, talking quite a bit about what the plans are and what they hope to achieve gameplay wise.

    I know giantbombs humour is not everyones cup of tea, still a good watch as they also have Palmer Lucky from Occulus on for the same segment

    Skip to the 30 minute mark of this video which is where it starts

    http://www.twitch.tv/giantbomb/b/537348828


  • Registered Users, Registered Users 2 Posts: 3,579 ✭✭✭BopNiblets


    Needs more space marines! :pac:

    No seriously it looks great, as a Stargate fan: yes, gimme.


  • Registered Users, Registered Users 2 Posts: 85,026 ✭✭✭✭Overheal


    VinLieger wrote: »
    I would advise people check out the Giantbomb day one wrap up. They have the main guy, who is Irish, talking quite a bit about what the plans are and what they hope to achieve gameplay wise.

    I know giantbombs humour is not everyones cup of tea, still a good watch as they also have Palmer Lucky from Occulus on for the same segment

    Skip to the 30 minute mark of this video which is where it starts

    http://www.twitch.tv/giantbomb/b/537348828

    - Sean mentions when he first worked on the original Burnout, that team was only 10 people, and that was considered a large team for its day. Also that for core development Criterion still runs 10 man teams.

    - Everyone at panel as ****faced as everyone else that small team steals as much attention as 500-man battallion sized devs running around modeling faces for french peasants.**

    - No, I have never played Assassins Creed. I'm sure its fun.

    - He details the AI-run servers that actually operate "players" that travel to planets in the game environment and capture animated .gifs to survey the generated world. That way the team can determine "The algorithm generates too many blue skies," etc.

    - The fact that the team from No Man's Sky was sitting across the panel from the Oculus Rift guy, should make you excited. You know they talked. GiantBomb guy at 1:03:30 implies it too :) Sean mentions he actually received an Oculus Dev kit at one stage and tinkered: he put a gaming laptop in his backpack and ran around the office playing games, and posting vines about it. Oculus told him to stop (aka cease and desist) because it looked silly and dangerous. lol. "It's a good thing they sent that email because I was just about to tweet: 'If you die in Oculus you die in real life.'"

    - Hello Games is so Indie they couldn't obtain the backstage pass at E3 to show off their game :) they did it from a hotel room instead.

    - Kirby: go to 58:00 in the video. Your question is posed directly, then answered. They are still vague about the combat impetus/back story but exploration mechanics are all in the works etc. they aren't going to prescribe how to play though.

    - I want to be an agreissive galactic botanist

    - Oculus: "I play GTA V and when players see each other they automatically shoot each other." Interested to see how players react in NMS when death has real consequences (ships, currency, etc)

    - Oculus re: Morpheus: "Having someone else in the 'space' is exciting because it means you actually are on to something, instead of saying 'this is the next big thing!' when you're the only one doing it, it just felt strange" anticipates more people entering VR and getting it to catch on.

    *paraphrasing heavily

    **
    Yesterday, GamesIndustry International published an interview with Ubisoft Reflections' managing director Pauline Jacquey, whose studio is contributing to Watch Dogs' development. The big takeaway from the interview, as NeoGAF quickly picked up on, is the casual discussion of team sizes for modern AAA games.

    According to her, a typical open world action game from Ubisoft can require between 400 and 600 people, and next-generation development may push this ceiling even higher for companies across the board. Ubisoft Reflections, which represents roughly one-third of the entire Watch Dogs team, currently has 90 people on the project. Do the math and you get 270 people, and that number is still growing.

    http://www.destructoid.com/aaa-game-development-teams-are-too-damn-big-247366.phtml


  • Registered Users Posts: 2,994 ✭✭✭Taylor365


    Overheal wrote: »
    - Oculus: "I play GTA V and when players see each other they automatically shoot each other." Interested to see how players react in NMS when death has real consequences (ships, currency, etc)
    In DayZ and Arma, there are real consequences. People will always kill each other.....







    ....unless there is a consequence for the killer. :cool:


  • Registered Users, Registered Users 2 Posts: 3,878 ✭✭✭Robert ninja


    Overheal wrote: »
    He details the AI-run servers that actually operate "players" that travel to planets in the game environment and capture animated .gifs to survey the generated world.

    Should use .webm, they'd get better quality and would process quicker with smaller file size.


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