Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Worst Sections In Otherwise Great Games

Options
1356

Comments

  • Registered Users Posts: 5,176 ✭✭✭nyarlothothep


    The fade in dragon age origins.

    I thought that was pretty good, you could transform into different creatures and pick up powerups.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,124 Mod ✭✭✭✭Angron


    Fcuking Goldeneye....

    I failed that so many times, the ai was just so bloody terrible.


  • Registered Users Posts: 51,054 ✭✭✭✭Professey Chin


    wtlltw wrote: »
    Poor Natalya died many deaths :D
    Angron wrote: »
    I failed that so many times, the ai was just so bloody terrible.

    That jungle level was just a huge pain in the arse


  • Registered Users Posts: 14,427 ✭✭✭✭callaway92


    seamus wrote: »
    The desert chapter in Uncharted 3. Ten minutes moving a plodding character around a desert, literally doing nothing. Srsly.

    Wow. This was one of the best gaming moments I've had in years to be honest. Each to their own I suppose. Broke new grounds imo.


  • Closed Accounts Posts: 4,997 ✭✭✭Grimebox


    LA Noire's open world was awful. There was no need for it at all in the context of the game. Every other game at the time had a sandbox environment, so they throw it in. All you did was drive from A to B. Fast travel or a cut scene would have sufficed.


  • Advertisement
  • Registered Users Posts: 3,916 ✭✭✭Mr.Saturn


    The fetch-quest in the last few hours of Windwaker. Somewhere around the fourth or fifth macguffin, it strikes you 'this is it, isn't it?' A not-so-cunning ploy to mask a slightly rushed dev-time

    They've condensed it heavily in HD re-do, since the gaming masses have had their single-player expectations slashed in the decade since WindWaker saw light, therefore making the update seem somewhat expansive in comparison.


  • Closed Accounts Posts: 613 ✭✭✭Radiosonde


    pixelburp wrote: »
    A classic contender here of course is Xen from Half Life 1; for three-quarters of your time, HL is a tense shooter set in the chaos of the Black Mesa facility as you shoot your way to the surface. Then as a last act the entire mentality of the game changes, becoming a bewildering series of jump puzzles and frustrating vertical gameplay - with little prior warning or previous levels consisting of this - before culminating in a boss consisting entirely of that concept. When people talk about HL so highly, it's almost guaranteed they're ignoring / forgetting the entire Xen section. Heck, the first time I played the game, way back in the depths of time, I 'noclip'ed my way to the last boss.

    God Xen, I didnt even bother to finish that. The sections in HL2 where you got holed up in the prison while hordes and hordes of those flying cutter things came at you wasn't my cup of tea either.

    I know QTEs get a lot of hate, but Resident Evil 4 had them and they were good.


  • Closed Accounts Posts: 613 ✭✭✭Radiosonde




  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,544 CMod ✭✭✭✭CiDeRmAn


    The opening scene in Driver.
    Absolutely insane.
    Only matched by the final level, assuming you got past the first one.


  • Registered Users Posts: 29,566 ✭✭✭✭Zero-Cool


    'Following' Missions whether you are tailing someone in Assassins Creed or slowly tailing someone in GTA. Awful boring missions. Yeah, tailing is done in real life but in games they should just be cut scenes.


  • Advertisement
  • Registered Users Posts: 2,909 ✭✭✭sarumite


    sheehy83 wrote: »
    'Following' Missions whether you are tailing someone in Assassins Creed or slowly tailing someone in GTA. Awful boring missions. Yeah, tailing is done in real life but in games they should just be cut scenes.

    Yeah, i really hate these. They had them in inFamous also which was god awful. The only one I enjoyed was in Elder scrolls oblivion when Glarthir (paranoid dude) has you tailing total strangers.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    ****ing gigatrack


  • Closed Accounts Posts: 10,469 ✭✭✭✭GTR63


    sheehy83 wrote: »
    'Following' Missions whether you are tailing someone in Assassins Creed or slowly tailing someone in GTA. Awful boring missions. Yeah, tailing is done in real life but in games they should just be cut scenes.

    There is one at the start of AC:IV Black Flag that is so ridiculous I turned the game off. You trail two guards then they run to the hanging(you more or less chase them then to keep up), listen in to a conversation and then you get to take a key from another guy. I just said fück this and switched the console off


  • Registered Users Posts: 1,523 ✭✭✭kwestfan08


    The stealthy bit at the start of Uncharted 2 when you had to take the guards out in a kind of order as to not be seen really wore me down. Brilliant game otherwise.


  • Closed Accounts Posts: 16,391 ✭✭✭✭mikom


    Polar101 wrote: »

    Pretty much any game that has timed missions - kill this thing in 10 minutes, or THE WORLD WILL BE DESTROYED.

    Atom-smasher in timesplitters 2 even on the normal setting.
    I lost about 4 days gaming to it..................... arghhhhh.


  • Closed Accounts Posts: 5,825 ✭✭✭Timmyctc


    Tlou. Best game i ever played but that sniper scene.

    Also the original MoH series. Anytime you mounted a turret, dozens of enemies would spawn in an area you just cleared out ffs -_-


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    Escort missions


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,544 CMod ✭✭✭✭CiDeRmAn


    That bit in Sonic the Hedgehog 06, at the start, and then the bit at the end.
    And then all the bits in between.
    Oh wait... That means it was just an offence to Sonic fans everywhere..... Sorry OP....


  • Closed Accounts Posts: 350 ✭✭wtlltw


    Resident Evil 4

    loved the game and rate it highly but hated the escort missions, the mine cart sections (I wanted to stop and grab the dropped items) and the final jet ski escape (multiple x multiple deaths until I eventually made it and called it a day)


  • Closed Accounts Posts: 7,645 ✭✭✭Daemos


    The final section of L.A. Noire
    Spend the whole time playing the game as one character, only to randomly start playing as someone else, and watch your other character drown in the sewer? Okay... :confused:


  • Advertisement
  • Closed Accounts Posts: 5,825 ✭✭✭Timmyctc


    Daemos wrote: »
    The final section of L.A. Noire
    Spend the whole time playing the game as one character, only to randomly start playing as someone else, and watch your other character drown in the sewer? Okay... :confused:

    Spoiler much?


  • Registered Users Posts: 12,524 ✭✭✭✭Sand


    The ongoing helicopter nagging you for several levels in HL2. Some people play games for escapism and fun.

    Whoever decided that helicopter was a good idea seemingly believed people play games to be beaten around the head with something they are absolutely powerless to defeat. Like taxes. And cancer.

    It was so irritating I didn't even get a sense of satisfaction from killing that helicopter eventually.


  • Moderators, Computer Games Moderators Posts: 23,095 Mod ✭✭✭✭Kiith


    I absolutely loved that bit in HL2. Speeding away on your raft, only to finally take it down was really satisfying (for me anyway). It's one of the few games that i'd say is perfectly paced.


  • Registered Users Posts: 1,139 ✭✭✭martineatworld


    Daemos wrote: »
    The final section of L.A. Noire

    Spoiler

    Jaysus, are spoiler tags that hard to use? Thats a horrific twist to give away.

    Edit: can a mod edit his post?


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    Yeah basically ruined it on me, I had played about 3/4 of the game and always planned to come back to it at some stage.
    Cheers 'Daemos'
    mikom wrote: »
    Atom-smasher in timesplitters 2 even on the normal setting.
    I lost about 4 days gaming to it..................... arghhhhh.

    Love that game, can't remember this part...will have to go check it out and see what if any memories it brings back

    I'm gonna throw in Endurace Races in the Gran Turismo series.
    I remember in GT2 and GT3 I did a few, 2 hours or a certain amount of miles.
    There was one trick...on the speedyway....just an oval track...where you tied the analogue sticks together. Left something on top of your accelerate button and come back 2 hours later and you'd have won.


  • Registered Users Posts: 9,846 ✭✭✭Moneymaker


    Lets see;

    The prison in FF8
    Oeilivert in FF9, seriously **** that town.
    Arsenal Gear in MGS2, very jarring and you're butt naked. Yay.
    The ship in RE5, ugh.
    Sonic 2 - Chemical Plant
    "Death Row" in Vice City
    Basically all Water and Sewer levels.
    The licence tests in Gran Turismo.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,200 CMod ✭✭✭✭johnny_ultimate


    Spoiler tags added.

    And just a small request - when complaining about a spoiler, don't quote it yourself :P


  • Registered Users Posts: 2,790 ✭✭✭2Mad2BeMad


    the wild part in ac3
    made my skin crawl, was the only reason I used to fast travel in that game

    also blighttown in dark souls never really liked that either probably because the fps though


  • Registered Users Posts: 3,578 ✭✭✭Mal-Adjusted


    The bit in Bioshock after...well, you know what...great twist followed by a series of bloody fetch quests. painful and easily the worst part of the game.
    A part of Jedi Outcast set on the Cairn Station...an instant-fair stealth bit where the threat is a small handful of Stormtroopers you could cut through on autopilot.
    As much as I hate to say it, the RTS bits of Brutal Legend. They were a great idea but just executed poorly. And I can't even put my finger on it because all the individual elements were fine.
    The on-ship/transit parts of KOTOR2. One of the RPG's strength is it's character interactions and to see the conversation options either repeat themselves or just stop half way through was very dissapointing


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,938 CMod ✭✭✭✭Retr0gamer


    Any time the flood show up in a Halo game, Halo 3 in particular where the penultimate level is quite possibly the worst designed FPS level ever made.


Advertisement