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Halo 4: First Impressions

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Comments

  • Registered Users, Registered Users 2 Posts: 1,773 ✭✭✭Synyster Shadow


    DeSelby83 wrote: »
    has there been any word on a date for it yet from 343?

    starting from febuary but only visible on waypoint confirmed via 343i forums . uproar on forums about it


  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    Well that's just bloody pointless.


  • Posts: 0 [Deleted User]


    ...uproar on forums about it...

    Got a link? I can't find it after a solid 3 minutes of googling :D

    Seems fairly "why would i bother" though.....


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,394 Admin ✭✭✭✭✭Mickeroo


    Got a link? I can't find it after a solid 3 minutes of googling :D

    Seems fairly "why would i bother" though.....

    This must be the thread I reckon: https://forums.halowaypoint.com/yaf_postst135168_1-50-Competitive-Skill-Rank-Official-Thread.aspx


    Dont see why they dont just stick ranked playlists in the game and have the rank appear by your name. Its obvious what most of the community wants so just do it already.


  • Posts: 0 [Deleted User]


    In fairness, a lot of the posts on that forum have it right, a proper true skill system would be cool to skilled players, but it's probably only something that will alienate casual or less frequent players (who there are multiples of compared to the hardcore..

    Halo is a cash cow for Microsoft (and now for 343i). Halo 4 only exists because MS wanted to make more money out of the franchise, otherwise it would have ended after the initial trilogy. As much as they may not admit it publically, they are going after the casual gamer market, and aren't likely to do too much with the game to p1ss those buyers off. The game reeks of pandering to the casual, pick up and play, COD style gamer, and from a pure business point of view it's easy to see why. For every 1 annoyed vocal hardcore player who wants a trueskill system, there's probably 10 casual gamers loving it the way it is, nice and accessible, and just like COD. All of those guys paid over their €44.99 for it too...

    One post on that page nailed it:
    Waypoint wrote:

    343i aren't going to change it, deal with it.
    It's too harsh for newer, nooby players. They're appealing to casual gamers, resulting in a higher profit....It's clear they're just after a wider audience and don't care about the competitive community, just take a look at what they've taken from CoD:

    Custom loadouts
    Tactical Package and Support Upgrade (Perks)
    SitRec (Killcam)
    Hitmarkers
    Progression System
    Spartan Points (COD points)
    Spartan Ops (Special Ops)
    Instant respawn
    Weapon Skins
    Commendations (Challenges)

    I wonder why they're doing this? Oh yeah, because CoD's formula is popular and they have a large fanbase...

    Personally, i would like to see the return of the Halo 2 clans system much more than anything else that has been roumoured. That really added a sense of teamwork and achievement in games and that was worth more to me than any number against my name was.


  • Closed Accounts Posts: 2,184 ✭✭✭Patsy fyre


    That's probably about right. I'd regard myself as a casual gamer. Couldn't care less about true skill or any of that ****e. Didn't even realise it existed in halo 3 and I played a lot of that. I'm just happy as long as I'm getting a few kills and helping my team. Loving halo 4 I must say.


  • Registered Users, Registered Users 2 Posts: 3,992 ✭✭✭Korvanica


    Patsy fyre wrote: »
    That's probably about right. I'd regard myself as a casual gamer. Couldn't care less about true skill or any of that ****e. Didn't even realise it existed in halo 3 and I played a lot of that. I'm just happy as long as I'm getting a few kills and helping my team. Loving halo 4 I must say.

    you should. without a trueskill ranking system to keep the competitive people interested. Halo 4s multiplayer will die at the same speed that Reachs did.

    The reason Halo 2 and 3 lasted so long was because of the trueskill 1-50 system.


  • Registered Users, Registered Users 2 Posts: 2,577 ✭✭✭DeSelby83


    Every time I finish a match I get disconnected from the servers, it says I'm not logged into live which I am. This isn't happening with any other game only halo.
    It says my NAT type is unknown, would that have something to do with it?


  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    DeSelby83 wrote: »
    Every time I finish a match I get disconnected from the servers, it says I'm not logged into live which I am. This isn't happening with any other game only halo.
    It says my NAT type is unknown, would that have something to do with it?

    UPC by any chance?


  • Registered Users, Registered Users 2 Posts: 2,577 ✭✭✭DeSelby83


    maximoose wrote: »

    UPC by any chance?

    No eircom


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  • Registered Users Posts: 55 ✭✭Here Come The Pretzels


    Thats a big old shame about the true skill being only visable on waypoint.
    That is going to shorten its shelf life enormously for me.
    Similar to the way Halo reach was an enjoyable multlplayer but the lack of a easy to view/intuitive ranking system (arena - wtf?) meant I played it way less than Halo 3.

    The fact that you could view your skill level increasing/dropping in real time after each game added to the excitement in Halo 3. Having to stop the game to enter waypoint will ruin that buzz id say..

    On a side note I find the waypoint GUI/smartphone app system less straight forward for reviewing your stats than the good old fashioned bungie website, which I thought was brilliant.


  • Registered Users, Registered Users 2 Posts: 4,290 ✭✭✭-=al=-


    I haven't played it online in weeks just not enticed enough to go back to it

    Very much what happened with reach

    some interesting posts nailing exactly what's going on there with micro and 343... It's a big shame... I bloody loved 1-3


  • Closed Accounts Posts: 2,184 ✭✭✭Patsy fyre


    Korvanica wrote: »

    you should. without a trueskill ranking system to keep the competitive people interested. Halo 4s multiplayer will die at the same speed that Reachs did.

    The reason Halo 2 and 3 lasted so long was because of the trueskill 1-50 system.
    Don't agree. I think casual players make up the numbers in online games. People continued to play halo 3 because it was a fantastic game, just about perfect. Reach died because it was a poor game imo. Bans because your connection dropped in games , poor maps, in selection /variation.

    If the online experience is good people will continue to play.

    That said would like to see the true skill to gauge myself against some of my online friends. I just hope it won't end like call of duty were people hide in corners to get their kill ratio up.


  • Registered Users, Registered Users 2 Posts: 1,773 ✭✭✭Synyster Shadow


    if you dont think the 1-50 will be the reason h4 fails you are very wrong...at its peak h3 had over 950,000 players online at the same time which is the highest server population of a fps.

    the 1-50 ranking system is what made halo so unique and competitive and this is why it was viewed to be better than cod and is what differed the two. the cod system is boring and only based on the amount played not skill.

    the 1-50 system never alienated h3 players so why would it h4? h3 was 5 year old nearly 6 until the server population depleted to what it is now. h4 is already on that track and the simple fact is that competitive gamers made up 60% of h3 ....h4 server population is already under 100k.

    the fact is there trying to implement aspects of cod into halo 4 but they dont fit as halo is not cod and the ranking was always 1-50 not just exp those aspects work in cod so they should be left there....h4 online is a flop

    the proper 343 forum news about 1-50 ranking link is this for whoever is interested

    http://www.343industries.org/news/_/halo-4/matchmaking/competitive-skill-will-be-visible-on-waypoint-r478


  • Closed Accounts Posts: 2,184 ✭✭✭Patsy fyre


    Absolutely pointless putting it on waypoint. Even with the smartglass app its still not practical.
    It has to be available in the lobby before each game.
    Surely they will take this advice on board.


  • Registered Users, Registered Users 2 Posts: 2,577 ✭✭✭DeSelby83


    its looking like there is plenty of uproar over it and im sure there will be even more when its actually released so hopefully they will listen.


  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    Fingers crossed.

    Also going by that announcement, seems they still aren't decided if it's going to be retrospective... I bloody hope it is!


  • Registered Users, Registered Users 2 Posts: 1,773 ✭✭✭Synyster Shadow


    maximoose wrote: »
    Fingers crossed.

    Also going by that announcement, seems they still aren't decided if it's going to be retrospective... I bloody hope it is!

    yeah true...there's tens of thousands of polls with an average of 88% for the competitive ranking re-introduction....343 would be stupid to lose all those gamer's...me included.

    my highest skill in H3 was 47 in snipers, lone wolves and MLG. the want of a 50 keeps me playing to this day....got bored of H4 a week after i got it


  • Posts: 0 [Deleted User]


    Patsy fyre wrote: »
    Absolutely pointless putting it on waypoint...It has to be available in the lobby before each game.

    Yep, 100% agreed. If it's introduced, it's only going to be any good if it's in the lobby or somewhere highly visible.

    The whole point of it is the "oh F**k, it's yer man the 50, run awaaay" or "is that your man there, the level 50?...it is. C'mon and we'll all gang up on him" conversations in team chat..:D


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  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    The whole point of it is the "oh F**k, it's yer man the 50, run awaaay" or "is that your man there, the level 50?...it is. C'mon and we'll all gang up on him" conversations in team chat..:D

    Haha yes! This is what I miss, and the great feeling if you beat a high ranked team.

    At the moment the majority of people I come across at "rank" 130 on Halo 4 are absolutely awful and have just played a hell of a lot.

    The novelty of specializations has worn off on me now, and as much as I love Exile as a map its getting boring constantly playing it or Ragnarok. Really need something new to keep my interest and competitive rank would do the trick lovely, just give the people what they want 343!


  • Posts: 0 [Deleted User]


    maximoose wrote: »
    The novelty of specializations has worn off on me now, and as much as I love Exile as a map its getting boring constantly playing it or Ragnarok. Really need something new to keep my interest and competitive rank would do the trick lovely, just give the people what they want 343!

    Yeah, it's kind of dawned on me lately that while H4 looks the same, and controls the same as previous halos, because of the specializations and weapon drops the similarity is purely cosmetic. You play it totally and utterly differently to all the others, which makes it feel like a different game after a bit.

    I'm really missing spawning with the same kit as everyone and fighting for control of the power weapon spawns, much more than i'm enjoying the loadout options, and i'm still playing more or less the same way i did in Halo 3 (bar the sprint). I also miss equipment (bubble shields, drainers, flares, etc) just because they were great fun for nobbling opponents with.

    I must have played a hundred games on Valhalla in Halo 3 and it was gripping every time, because the power weapons controlled the space and you played accordingly. On ragnarok, there's no continuity. Every game is different, because anybody can spawn with any weapon and use any ability they like or call for whatever ordinance suits them at the time, so it feels like you never learn anything. Games are random, headless chicken affairs, and the clock just resets back to zero after every match.

    It says a lot for Halo 4's new loadouts & perks systems that the mode I've had most fun on since i began playing the game is swat, which doesn't use them at all.


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,394 Admin ✭✭✭✭✭Mickeroo



    I must have played a hundred games on Valhalla in Halo 3 and it was gripping every time, because the power weapons controlled the space and you played accordingly. On ragnarok, there's no continuity. Every game is different, because anybody can spawn with any weapon and use any ability they like or call for whatever ordinance suits them at the time, so it feels like you never learn anything. Games are random, headless chicken affairs, and the clock just resets back to zero after every match.

    It says a lot for Halo 4's new loadouts & perks systems that the mode I've had most fun on since i began playing the game is swat, which doesn't use them at all.

    I dont see every game being different as a bad thing tbh.

    You've no control over what ordinance you get either? 9 times out of ten I call in my ordinance and let a teammate take it because its a sticky detonator or needler.

    I'm still loving the multiplayer. Its the first game to keep me away from CoD in a very long time.

    Getting tired of constantly playing ragnarok and exile now too I have to say though. Its gotten to the point where I'm uncomfortable on the other maps because I still dont know them well enough(apart from longbow). The ranking would be a very welcome addition too.


  • Registered Users Posts: 55 ✭✭Here Come The Pretzels


    Whilst I do miss the level playing field aspect of Halo 3 the one thing I definitly dont miss is the damned AR starts.
    I used to get fairly p*ssed off when a BR start would be outvoted. In that respect Im loving Halo4 for the peace of mind that comes with knowing I can start with a BR/DMR as my primary weapon.
    Ironically Im loving the AR as a secondary weapon now too...


  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    Indeed, I think out of 9000 odd kills I've only 4 with the AR.... hate that feckin thing :pac:


  • Posts: 0 [Deleted User]


    maximoose wrote: »
    Indeed, I think out of 9000 odd kills I've only 4 with the AR.... hate that feckin thing :pac:

    I think most of those 9000 kills were on me last night in Zanzibar ;-).

    Seriously, talk about opening a can of whoopass....


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  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    Haha, I did enjoy myself that game! Pretty sweet remake of zanzibar


  • Posts: 0 [Deleted User]


    maximoose wrote: »
    Haha, I did enjoy myself that game! Pretty sweet remake of zanzibar

    Yeah it's not bad, I think I prefer last resort, but it's still a lot of fun. There are a couple of lockout remakes and a pit remake that are good too, but I really think they all suffer from losing the whole controlling the power weapons thing. They don't flow the same way.

    I miss halo 3 :-(


  • Registered Users Posts: 456 ✭✭Browning2010


    Loving the MP in this lads I've had some really enjoyable games in the last month.

    Getting pretty sick of playing the same maps over and over tho.

    Is the Crimson DLC worth getting?

    It's not as good Reach tho imo. I loved reach MP taught it was the best Halo MP.


  • Registered Users Posts: 312 ✭✭martomcg


    Loving the MP in this lads I've had some really enjoyable games in the last month.

    Getting pretty sick of playing the same maps over and over tho.

    Is the Crimson DLC worth getting?

    It's not as good Reach tho imo. I loved reach MP taught it was the best Halo MP.

    You'd be one of a minority who preferred Reach MP!

    Have you followed since Halo 1? Followed the MP from Halo 2,3? There's no comparison between them. Reach is by far the worst of the series!


  • Registered Users, Registered Users 2 Posts: 1,773 ✭✭✭Synyster Shadow


    martomcg wrote: »
    You'd be one of a minority who preferred Reach MP!

    Have you followed since Halo 1? Followed the MP from Halo 2,3? There's no comparison between them. Reach is by far the worst of the series!

    yeah i agree with you reach is not of the best quality of halo games...well till 4 came along anyway.....anyone see or hear anything on bungies new game "Destiny"? sounds like it will be...saaaavage :P


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  • Posts: 0 [Deleted User]


    martomcg wrote: »
    You'd be one of a minority who preferred Reach MP!

    Have you followed since Halo 1? Followed the MP from Halo 2,3? There's no comparison between them. Reach is by far the worst of the series!

    I liked the single player story in reach, and played it loads online but only in Firefight mode, which i liked a lot. The competitive multiplayer was not too interesting, and the map design was, well how can i put it gracefuly....wack??

    Halo 2 and 3 were by far the best online MP. H3 is my favourite but both were amazingly good and addictive.


  • Registered Users, Registered Users 2 Posts: 28,397 ✭✭✭✭Turtyturd


    I think it's safe to say the Halo 3 multiplayer was untouchable.

    But I don't get the hate for Reach. Despite it being a bit........grey, it had some decent level layouts, and was better than 4 in my opinion.


  • Closed Accounts Posts: 2,184 ✭✭✭Patsy fyre


    Turtyturd wrote: »
    I think it's safe to say the Halo 3 multiplayer was untouchable.

    But I don't get the hate for Reach. Despite it being a bit........grey, it had some decent level layouts, and was better than 4 in my opinion.

    Il agree with you on the Halo 3 was untouchable part, although 4 has the potential, but REACH was a complete let down for me.


  • Posts: 0 [Deleted User]


    Turtyturd wrote: »
    I think it's safe to say the Halo 3 multiplayer was untouchable.

    But I don't get the hate for Reach. Despite it being a bit........grey, it had some decent level layouts, and was better than 4 in my opinion.

    Do you mean in single or multiplayer? I would put reach ahead of anything in 4 except for the multiplayer. It had loads more replay value, better single player story, better AI, a great firefight mode, and a much better and more versatile forging environment to create stuff in. 4, while good, hasn't been as good in any of those departments, but the competitive multiplayer is holding my attention for much longer than reach's did.

    It really needs a decent shake up in terms of game modes and maps though. While the gameplay itself is fun, i'm really sick of seeing the same maps. Isolation and abandon are doing my head in at this stage (especially isolation) and i'm not paying over a tenner for the map pack in the hope that one of the three will come up once in a blue moon in my favourite game mode.

    Blops 2 is still sitting on my shelf sealed in it's plastic. I can feel it calling me......must...resist. Come on 343!
    Patsy fyre wrote: »
    Il agree with you on the Halo 3 was untouchable part, although 4 has the potential...

    No way. never in a million years. Halo 3 was something really special, one of those games that only comes along once in a generation. I lost soooo much time in that game. It almost caused a breakup of the relationship that eventually turned into my marriage. My then girlfriend/now wife was jealous that i was spending more time with master chief than i was with her!!

    Halo 3 was Epic!


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,394 Admin ✭✭✭✭✭Mickeroo



    Blops 2 is still sitting on my shelf sealed in it's plastic. I can feel it calling me......must...resist. Come on 343!



    The MP in Halo 4 is streets ahead of BLOPS 2. I found it pretty good at first, but its just so hair-pullingly inconsistent. H4 is much more consistent in terms of lag issues and such. I also find Halo, even with the seemingly microphoneless community, still wins out in terms of having to use team work and strategy to win a match. Such a shame that rarely happens when playing solo.

    The map situation is extremely frustrating in H4 though, certain gametypes only vote in the same one or two maps constantly. The annoying thing is this could be easily fixed if they just patched it so it doesn't bring up the same map in the choice of three if you've just played it.


  • Registered Users Posts: 456 ✭✭Browning2010


    martomcg wrote: »

    You'd be one of a minority who preferred Reach MP!

    Have you followed since Halo 1? Followed the MP from Halo 2,3? There's no comparison between them. Reach is by far the worst of the series!

    I never played 2 online, played 3 online for the first time last year found it alright but felt reach was better.

    I love 4 on Haven, pure mayhem the whole game.

    What's everyones average score during a game? I'd say I'd get over 280 points in 90% of games.

    Highest score I've got so far is 415.

    I'm prob **** compared to most.


  • Registered Users, Registered Users 2 Posts: 1,773 ✭✭✭Synyster Shadow


    me.
    What's everyones average score during a game? I'd say I'd get over 280 points in 90% of games.

    Highest score I've got so far is 415.

    I'm prob **** compared to most.

    bout 700 to 900 i'd say...i try to do challenges alot though

    highest was 1050....34 kills 3 challenges and no deaths ;) gowan the sniper and beam rifle


  • Posts: 0 [Deleted User]


    bout 700 to 900 i'd say...i try to do challenges alot though

    highest was 1050....34 kills 3 challenges and no deaths ;) gowan the sniper and beam rifle

    I had a 14:1 k/d ratio on one game last week, a big team battle on ragnarok. Camo loadout and firepower perk with a DMR and a BR as my starting weapons and just hanging around the back of the base waiting for the sniper to spawn and calling in the beam rifle and spartan laser as ordnance. I know I gave out about it before, but Camo + sniping really is a lot of fun. I spent the whole game calmly, invisibly picking off the enemy team one by one.

    I would have had a perfect game only some idiot on my team didn't see me and splattered me in a warthog. Lol.


  • Registered Users, Registered Users 2 Posts: 28,397 ✭✭✭✭Turtyturd


    I had a 14:1 k/d ratio on one game last week, a big team battle on ragnarok. Camo loadout and firepower perk with a DMR and a BR as my starting weapons and just hanging around the back of the base waiting for the sniper to spawn and calling in the beam rifle and spartan laser as ordnance. I know I gave out about it before, but Camo + sniping really is a lot of fun. I spent the whole game calmly, invisibly picking off the enemy team one by one.

    I would have had a perfect game only some idiot on my team didn't see me and splattered me in a warthog. Lol.

    Use pretty much the same strategy myself, although rather than hang around the base I either take the hill in the middle if I am on the red team or hang around the rocks to the left of the base if I am on the blue team. Easy enough way to pick up a perfection. Makes me wonder how the hell did I ever feel comfortable sniping out in the open without camo in Halo 3.


  • Registered Users, Registered Users 2 Posts: 1,773 ✭✭✭Synyster Shadow


    I had a 14:1 k/d ratio on one game last week, a big team battle on ragnarok. Camo loadout and firepower perk with a DMR and a BR as my starting weapons and just hanging around the back of the base waiting for the sniper to spawn and calling in the beam rifle and spartan laser as ordnance. I know I gave out about it before, but Camo + sniping really is a lot of fun. I spent the whole game calmly, invisibly picking off the enemy team one by one.

    I would have had a perfect game only some idiot on my team didn't see me and splattered me in a warthog. Lol.

    ah your one of them lol i just run around with BR and sniping with hologram..love them snapshots. i still play H3 team snipers at a 50 so i warm up on that and usually head on to 4 for a while...its very easy in comparison...big team is very fun though

    lol just seen this http://www.343industries.org/news/_/343-industries-news/headless-spartan-cheaters-to-be-beheaded-r536

    new modding for H4...I'd be very annoyed haha


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  • Posts: 0 [Deleted User]


    Turtyturd wrote: »
    Use pretty much the same strategy myself, although rather than hang around the base I either take the hill in the middle if I am on the red team or hang around the rocks to the left of the base if I am on the blue team...

    I steer clear of the hill in the middle at all costs. It's too exposed. The centre of that map is generally one big killbox, but especially the hill. Anyone with a ranged weapon can get a bead on you from anywhere on the map, there are too many angles to worry about. in H3 you had to rush it because it was the laser spawn and that was central to map control and locking down enemy vehicles and banshees, but in H4 with weapon drops supplying lasers easily it's just pointless being up there, you're just asking for a bullet.

    I reckon when you're camo'd and sniping, the key thing is to relocate after every kill or two. And save your Camo for when you're shooting and relocating. You piss people off no end if your sniping successfully for any length of time, and with killcam now people know where you are shooting at them from and they will come and get you after they spawn when you've pissed them off enough, or let their team know where you are. Best thing to do is be somewhere else when they arrive.

    On ragnarok, the best spots I find are as follows. Use the little angled walls at the edge of the ramps at the back of each base, one on the left and one on the right, walk about half way up them and you can see a good chunk of the map and don't have to worry about being hit from the other base. On the base by the river, relocate between it and the rocks on the right or left, the cave on the left, and maybe up as far as the pelican if you feel brave. The pelican is a good spot but it's very exposed to fire, especially from other snipers, and it's hard to hide in cos the centre hill area is always busy.

    On the inland base, go between the base itself and the rocks on the left or right at the rear, the raised rocks across the river to the right up a slight hill (great spot, never busy) or just follow the river downstream a little to the left of the base towards the rock overhang if you want to take some pot shots through the overhang at the hill on the left where the turret is.

    Make sure you're not too far from cover in case you get rumbled and don't waste your Camo unless you're engaging someone, spotting for targets, or trying to make a getaway. Once you kill someone, assume they and their whole team now know where you are.


  • Registered Users, Registered Users 2 Posts: 28,397 ✭✭✭✭Turtyturd


    I steer clear of the hill in the middle at all costs. It's too exposed. The centre of that map is generally one big killbox, but especially the hill. Anyone with a ranged weapon can get a bead on you from anywhere on the map, there are too many angles to worry about. in H3 you had to rush it because it was the laser spawn and that was central to map control and locking down enemy vehicles and banshees, but in H4 with weapon drops supplying lasers easily it's just pointless being up there, you're just asking for a bullet.

    I reckon when you're camo'd and sniping, the key thing is to relocate after every kill or two. And save your Camo for when you're shooting and relocating. You piss people off no end if your sniping successfully for any length of time, and with killcam now people know where you are shooting at them from and they will come and get you after they spawn when you've pissed them off enough, or let their team know where you are. Best thing to do is be somewhere else when they arrive.

    On ragnarok, the best spots I find are as follows. Use the little angled walls at the edge of the ramps at the back of each base, one on the left and one on the right, walk about half way up them and you can see a good chunk of the map and don't have to worry about being hit from the other base. On the base by the river, relocate between it and the rocks on the right or left, the cave on the left, and maybe up as far as the pelican if you feel brave. The pelican is a good spot but it's very exposed to fire, especially from other snipers, and it's hard to hide in cos the centre hill area is always busy.

    On the inland base, go between the base itself and the rocks on the left or right at the rear, the raised rocks across the river to the right up a slight hill (great spot, never busy) or just follow the river downstream a little to the left of the base towards the rock overhang if you want to take some pot shots through the overhang at the hill on the left where the turret is.

    Make sure you're not too far from cover in case you get rumbled and don't waste your Camo unless you're engaging someone, spotting for targets, or trying to make a getaway. Once you kill someone, assume they and their whole team now know where you are.

    I find it fairly easy to control the hill, or at least stand off to the side and take people out as they come over the top of it.

    I also use the little ledge on the left side of the hill which runs under the main part of the hill, crouch down there and it's fairly easy to take out people in enemy base. Also get a few handy kills off the people who inevitably run for the turret too.


  • Posts: 0 [Deleted User]


    I'm rank 35 or 36 at the moment and have just noticed ive got nearly no XP toward the specialisations. I'm only about 5% progressed into the spartan IV default specialisation and don't seem to have picked up hardly any XP in the couple of months I've been playing on and off.

    Does this just mean I'm terrible (as I suspect), or is it really supposed to take this long to advance? Are there any handy tricks to pick up XP easily?


  • Registered Users, Registered Users 2 Posts: 1,773 ✭✭✭Synyster Shadow


    na just means your not on 24/7 :P

    you gotta do challenges to rank up quick as they give extra exp


  • Administrators, Computer Games Moderators, Sports Moderators Posts: 32,394 Admin ✭✭✭✭✭Mickeroo


    Yea keep an eye on the daily/weekly/monthly challenges. Working towards the commendations helps too.

    If you play through whatever spartan ops episode is on the plaits that week it's handy xp too.

    Once the Spartan specialisation is done the others are a bit quicker to rank up too.


  • Registered Users, Registered Users 2 Posts: 869 ✭✭✭honeybadger


    play spartan ops in co,op mode and get at least 7 kills in every game and make the game last 8 minutes or longer and you,,ll get 7731 fo every game you complete..if you have pioneer specilsition activated you'l get extra cred aswell ,kinda makes the wargames challenges a waste of time tbh imo


  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    I'm rank 35 or 36 at the moment and have just noticed ive got nearly no XP toward the specialisations. I'm only about 5% progressed into the spartan IV default specialisation and don't seem to have picked up hardly any XP in the couple of months I've been playing on and off.

    Does this just mean I'm terrible (as I suspect), or is it really supposed to take this long to advance? Are there any handy tricks to pick up XP easily?

    Do you mean the commendations? You don't start the specialisations until you reach rank 50. I just started pioneer and noticed the tactial loadout option for it makes you rank quicker, that's a bit stupid.

    Also, has the waypoint app been acting up for everybody else? Hasn't let me log in all weekend


  • Closed Accounts Posts: 2,184 ✭✭✭Patsy fyre


    What's the advantage of getting the specialisation?


  • Registered Users, Registered Users 2 Posts: 9,207 ✭✭✭maximoose


    Patsy fyre wrote: »
    What's the advantage of getting the specialisation?

    Nothing major. With each specialisation you complete you unlock a loadout perk (and new armour sets and visors)

    The perks aren't that great tbh...

    Pioneer - perk makes you rank up quicker (stupid)
    Operator - when using a vehicle you can take and deal more damage
    Wetworks - quitens footsteps and makes you invisible on promethean vision
    Rogue - makes your aim steady when taking fire
    Engineer- allows you to see where and when world ordinance drops are coming in before everyone else.
    Tracker - allows you to re-roll personal ordinance drops
    Stalker - shows on the map where the person who last killed you is
    Pathfinder - reduces the cool down rate on vehicle weapons

    4 are tactical and 4 are the other kind (I can't remember which are which though!) so you can combine them and some of them are pretty useful together eg using Operator and Pathfinder together will make you much harder to kill in vehicles.


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  • Posts: 0 [Deleted User]


    maximoose wrote: »
    With each specialisation you complete you unlock a loadout perk...

    See this is the kind of sh1t that bothers me about the way the game has gone. That kind of thing is TOO like the COD character development system, where you're basically rewarded for playing more with extra perks and abilities that can give you an edge over other players on the field.

    In halo 3 you knew what everyone was capable of, what it took to kill someone, etc. In 4 i have no clue anymore depending on what options people have. Stuff like vehicle damage perks etc are all wrong.

    I unloaded 2 shots from a rocket launcher at a team of guys in a warthog in a game recently, got 2 direct hits on it, and nobody died. The team jumped out and killed me while i was reloading. Perks were obviously at work there, but i couldn't believe it. I felt so robbed.

    That's messed up. In any previous halo game, one hit with a rocket in that situation would have been a guaranteed triple kill.


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