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Boards.ie Factions Server 1.3

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  • Registered Users, Registered Users 2 Posts: 119 ✭✭kronnn


    To be honest I think a lot of people preferred the test server settings with only one or two complaints really. If it were changed slightly to make impregnable bases impossible then I think it would be grand, maybe with the addition of a safe zone since that idea seems fairly popular.


  • Registered Users, Registered Users 2 Posts: 789 ✭✭✭nimrod86


    DEC!!! WHY YOU NO GIVE ANY RESPONSE TO THESE IDEAS???

    also, +1 on Kronnn's and who ever else said it on the test server settings with a few tweaks!


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    nimrod86 wrote: »
    DEC!!! WHY YOU NO GIVE ANY RESPONSE TO THESE IDEAS???

    also, +1 on Kronnn's and who ever else said it on the test server settings with a few tweaks!

    Eh maybe because it was 4 in the morning and he was probably in bed :p. I'd imagine hes not saying anything because no matter what he says, someone wont be impressed and will give out.

    The truth is if you try to please everybody then no one will be. The fact that there is no community area where everyone can go is a big disadvantage.

    Imagine having a town where one faction is trading for stuff, they spend money and get a lot of expensive resources, as soon as they walk out side they are ambushed by another faction and have all their stuff stolen.


  • Registered Users, Registered Users 2 Posts: 370 ✭✭Xenon560


    I do think we need to keep track of and make a list of suggested ideas and pick ones that seem most suitable.

    We have an advantage in the fact that the community pretty much knows everyone else, so we can easily ban stuff such as the use of enderchests which I think should be the case.
    When it comes to storing in the neutral area, we can just make it that if your not in a neutral faction, you can't build there?

    Also as I keep mentioning, as cool as it would be to have others build their bases as big castles or towns, i also think banning TNT will remove an interesting raid approach. If we ban TNT, prevent blocks being broken and just allow doors to be opened, then I can see myself very bored when it comes to raiding.
    Banning obsidian won't neccessaringly mean you need to build bunkers, infact tall castles or towns will tall town walls would be just as effective at defending against TNT.

    I still also believe that chests should be opened whenever to allow for interesting ways of protecting them. If that means placing them somewhere else, then so be it, that can allow for others to "spy" on the faction to see where they go for their chests. It also allows for interesting hiding techniques.

    I just find the whole "killing (maybe even spawn killing" to drain their power, then typing /f claim to take their land and loot their chests, the typing /f unclaim again is stupid and imo, boring.


  • Registered Users, Registered Users 2 Posts: 43 cidmon


    gavmcg92 wrote: »
    Like I said, I'm just giving my opinion. You want to play the game like you did in the last five maps yet you're happy to trade weapons and armour etc to factions to help them. Either you're playing factions or you're not. I just feel like we're trying to cater to everyone, which for a small server like boards, it is not always possible.

    That brings me into a question for Niall and cid... how many active players are on these servers you are talking about? You talk about how they are non stop action. I'm sure if those servers had 10-15 people online at a time they wouldn't be far off what we have at the moment.

    most ive seen online at once would be 10-11 and about 15-20 active players


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  • Registered Users, Registered Users 2 Posts: 43 cidmon


    whats all this talk of disable tnt? seriously? its factions, factions = warfare if you dont want ur place bein blown up go play on a normal server lol

    no need to ban obsidian, as i mentioned in my last post u can have it set so obsidian will be destroyed after a set amount of tnt explosions on it


  • Registered Users, Registered Users 2 Posts: 1,064 ✭✭✭AirBiscuit


    I'm sorry, but why are neutral factions being witch hunted now? We didn't cause ANY of your faction related problems, so just leave us be.


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Botulism wrote: »
    I'm sorry, but why are neutral factions being witch hunted now? We didn't cause ANY of your faction related problems, so just leave us be.

    I think its because there is nothing stopping you guys from collecting loads of resources and then changes to a warring faction, giving an unfair advantage


  • Registered Users, Registered Users 2 Posts: 5,317 ✭✭✭gavmcg92


    cidmon wrote: »
    most ive seen online at once would be 10-11 and about 15-20 active players

    Hence why I gave the range 10 - 15 :rolleyes:


  • Registered Users, Registered Users 2 Posts: 43 cidmon


    gavmcg92 wrote: »
    Hence why I gave the range 10 - 15 :rolleyes:

    and your point is?


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  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    cidmon wrote: »
    and your point is?

    He's saying there is the same amount on our server then your one


  • Registered Users, Registered Users 2 Posts: 43 cidmon


    Kenno90 wrote: »
    He's saying there is the same amount on our server then your one

    and that means it cant be more fun than boards? :confused:


  • Registered Users, Registered Users 2 Posts: 1,115 ✭✭✭Completionist


    Xenon560 wrote: »
    We have an advantage in the fact that the community pretty much knows everyone else, so we can easily ban stuff such as the use of enderchests which I think should be the case.
    When it comes to storing in the neutral area, we can just make it that if your not in a neutral faction, you can't build there?

    But what if for example I want to just build something pretty for a few hours? I could leave faction, Then rejoin later but that is a very clunky approach to the issue. I honestly don't see a problem with people storing their valuables in this area, As long as the faction does not consider the area home then most of the important stuff will be with them.

    They will obviously need to keep some valuables with them(Armour, Weapons, Tools etc) as otherwise they would need to return to the safe zone anytime they need something which is not exactly practical. Think of it as a back up plan. If a faction gets completely destroyed then they could have some spare resources in the safe zone and could be back in business in a matter of minutes!

    Xenon560 wrote: »
    Also as I keep mentioning, as cool as it would be to have others build their bases as big castles or towns, i also think banning TNT will remove an interesting raid approach. If we ban TNT, prevent blocks being broken and just allow doors to be opened, then I can see myself very bored when it comes to raiding.
    Banning obsidian won't neccessaringly mean you need to build bunkers, infact tall castles or towns will tall town walls would be just as effective at defending against TNT.

    I just find that TNT causes more problems that it fixes.

    With TNT you either build a TNT proof base or you go neutral, Any other strategy means you lose. With TNT no matter how tall your walls are you just smash a hole in them with a single block of tnt and you are inside. See? This is not very fun. Would you not rather scale the walls with ladders/Enderpearls while attempting not to be seen, Sneaking into the heart of the enemies stronghold while evading traps and then slaughtering everyone?

    However, If TNT will be allowed then a fair usage policy must be applied so certain people can not go overboard with the destruction.... ;)
    Botulism wrote: »
    I'm sorry, but why are neutral factions being witch hunted now? We didn't cause ANY of your faction related problems, so just leave us be.

    I don't think they are being hunted, I just feel that the current system does not work.

    Neutrals should not be a separate player base but rather anyone within the safe zone, That means that everyone can build normally within the safe zone while also being able to participate in factions when ever they want without having to ask admins to switch you back and forth:)


  • Registered Users, Registered Users 2 Posts: 28 Killer_Byrne


    Kenno90 wrote: »
    He's saying there is the same amount on our server then your one

    Has he played on our server?
    If he's saying that theres more on boards then he hasn't.
    If he has played on our server, then he's lying.
    Simple.


  • Registered Users, Registered Users 2 Posts: 277 ✭✭Farcheal


    Kenno90 wrote: »
    He's saying there is the same amount on our server then your one

    Actually, anytime I check boards it has 0-5 people on it. This other server has consistently around 15 on it, and I understand that's when most people are offline on it.


  • Registered Users, Registered Users 2 Posts: 43 cidmon




    I just find that TNT causes more problems that it fixes.

    With TNT you either build a TNT proof base or you go neutral, Any other strategy means you lose. With TNT no matter how tall your walls are you just smash a hole in them with a single block of tnt and you are inside. See? This is not very fun. Would you not rather scale the walls with ladders/Enderpearls while attempting not to be seen, Sneaking into the heart of the enemies stronghold while evading traps and then slaughtering everyone?

    However, If TNT will be allowed then a fair usage policy must be applied so certain people can not go overboard with the destruction.... ;)

    there is no such thing as a tnt proof base if u make it that obsidian is blown up with a set amount of tnt blasts or do some of u seriously not get factions = warfare.
    u make ****, it gets blown up
    u get looted, u get revenge
    and then the cycle repeats

    as for the 2nd bit i higlighted, so if i made a base and put on a roof u could still scale walls and get in? lol


  • Registered Users, Registered Users 2 Posts: 1,115 ✭✭✭Completionist


    cidmon wrote: »
    there is no such thing as a tnt proof base if u make it that obsidian is blown up with a set amount of tnt blasts or do some of u seriously not get factions = warfare.
    u make ****, it gets blown up
    u get looted, u get revenge
    and then the cycle repeats

    as for the 2nd bit i higlighted, so if i made a base and put on a roof u could still scale walls and get in? lol

    We had it so people can blow up bases, Half the server quit out of rage, And the other half is going/gone neutral out of fear of waking up to half their base being gone.


  • Registered Users, Registered Users 2 Posts: 43 cidmon


    We had it so people can blow up bases, Half the server quit out of rage, And the other half is going/gone neutral out of fear of waking up to half their base being gone.

    yet they picked to play on a factions server:rolleyes: neutality should not exist


  • Registered Users, Registered Users 2 Posts: 1,115 ✭✭✭Completionist


    cidmon wrote: »
    yet they picked to play on a factions server:rolleyes: neutality should not exist

    You are right, They should have quit playing instead:)


  • Registered Users, Registered Users 2 Posts: 43 cidmon


    You are right, They should have quit playing instead:)

    maybe if the server was fun so many ppl wouldnt have quit? the only way to get the server back as active as it was is to make it fun, to do that some drastic changes are needed but some of the stuff thats been talked about on here makes no sense for a factions server.


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  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Has he played on our server?
    If he's saying that theres more on boards then he hasn't.
    If he has played on our server, then he's lying.
    Simple.

    Don't talk about me as if i'm not here :P

    No i haven't played on that server Killer :)


  • Registered Users, Registered Users 2 Posts: 1,064 ✭✭✭AirBiscuit


    Kenno90 wrote: »
    I think its because there is nothing stopping you guys from collecting loads of resources and then changes to a warring faction, giving an unfair advantage
    I don't think they are being hunted, I just feel that the current system does not work.

    Neutrals should not be a separate player base but rather anyone within the safe zone, That means that everyone can build normally within the safe zone while also being able to participate in factions when ever they want without having to ask admins to switch you back and forth:)
    Can you tell me the people who switch back and forth? I've been neutral since day one and always will be, so why should I have to suffer because of others?
    Maybe add in so that once you become neutral, you can't switch back? But I've yet to see someone go neutral then fight again.
    Oh, and for the record up until last week there were only 3 neutral players in total. Complain about someone else ruining the server, it isn't the people who've always been neutral.

    And as for the safe zone, why should we be limited to where we can go on the map? If this was imposed on any other faction (telling them they can't explore and have to live in a certain place), there would be a massive outrage. I say get rid of the people who've just become neutral if you're really all that concerned about people wanting to switch.
    cidmon wrote: »
    yet they picked to play on a factions server neutality should not exist
    Of course it should! When a world war happens, you don't see every country in the world taking a side.
    Furthermore, this server has been a survival server for almost 2 years, where everyone was neutral. It's been factions for less than a month, it's still more a survival server than it is a factions one.


  • Registered Users, Registered Users 2 Posts: 1,115 ✭✭✭Completionist


    Botulism wrote: »
    Can you tell me the people who switch back and forth? I've been neutral since day one and always will be, so why should I have to suffer because of others?
    Maybe add in so that once you become neutral, you can't switch back? But I've yet to see someone go neutral then fight again.
    Oh, and for the record up until last week there were only 3 neutral players in total. Complain about someone else ruining the server, it isn't the people who've always been neutral.

    And as for the safe zone, why should we be limited to where we can go on the map? If this was imposed on any other faction (telling them they can't explore and have to live in a certain place), there would be a massive outrage. I say get rid of the people who've just become neutral if you're really all that concerned about people wanting to switch.


    Of course it should! When a world war happens, you don't see every country in the world taking a side.
    Furthermore, this server has been a survival server for almost 2 years, where everyone was neutral. It's been factions for less than a month, it's still more a survival server than it is a factions one.

    No one has a problem with neutrals, It is the system that is flawed.

    People want to build things without having them disappear overnight. Currently we can not without being neutral. This is the problem. It can be fixed by having a large safe zone in which pvp is disabled.


  • Registered Users, Registered Users 2 Posts: 22 gaynormark0


    well this all blew up rather quickly however i still believe that gavs suggestions 2/3 pages back were the most fitting to the servers needs . also the obsidian being blown up after a certain amount of blast sounds pretty awesome. no more impenetrable bases :P:D


  • Registered Users, Registered Users 2 Posts: 370 ✭✭Xenon560


    But what if for example I want to just build something pretty for a few hours? I could leave faction, Then rejoin later but that is a very clunky approach to the issue. I honestly don't see a problem with people storing their valuables in this area, As long as the faction does not consider the area home then most of the important stuff will be with them.

    They will obviously need to keep some valuables with them(Armour, Weapons, Tools etc) as otherwise they would need to return to the safe zone anytime they need something which is not exactly practical. Think of it as a back up plan. If a faction gets completely destroyed then they could have some spare resources in the safe zone and could be back in business in a matter of minutes!

    Well, we would could make it that once a faction is neutral or not, they can't change. The only way you can change is if you make a new faction completely. We can also make it that switching factions or making another one costs a fair amount (£1500 lets say) to stop people switching back and forth. At the start of the server everyone can have 200-250 to start up their initial faction with 4-5 friends.

    Also, if people store stuff in the safe zone, why build a base? Collect stuff, store in safe zone so no one can get it, then raid people without fear of you being raided. So i think ban enderchests and make it so only neutral factions can store in non PvP zone.



    I just find that TNT causes more problems that it fixes.

    With TNT you either build a TNT proof base or you go neutral, Any other strategy means you lose. With TNT no matter how tall your walls are you just smash a hole in them with a single block of tnt and you are inside. See? This is not very fun. Would you not rather scale the walls with ladders/Enderpearls while attempting not to be seen, Sneaking into the heart of the enemies stronghold while evading traps and then slaughtering everyone?

    However, If TNT will be allowed then a fair usage policy must be applied so certain people can not go overboard with the destruction.... ;)

    Build a roof or a "lip" and ladders/enderpearls are useless. Yes TNT can blow through walls no matter how high, but as I said, then all you can do is think of new ways to make it harder. All I'm saying is we don't need to build bunkers to prevent TNT attack.

    As I said before, if we can somehow make water/lava havee no effect on TNT damage, then cannons would be even more "one time use" as they would blow up when used once.

    We could also, if possible, make it that only so much TNT damage can be done by a faction per day. Maybe lets say 14 TNT? That's like 12 for the launch and 2 for damage.


  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    well this all blew up rather quickly however i still believe that gavs suggestions 2/3 pages back were the most fitting to the servers needs . also the obsidian being blown up after a certain amount of blast sounds pretty awesome. no more impenetrable bases :P:D



    e31.jpg


  • Registered Users, Registered Users 2 Posts: 23 niallmcs


    Xenon560 wrote: »
    As I said before, if we can somehow make water/lava havee no effect on TNT damage

    That would render tnt/sand cannons unusable.


  • Registered Users, Registered Users 2 Posts: 1,064 ✭✭✭AirBiscuit


    No one has a problem with neutrals, It is the system that is flawed.

    People want to build things without having them disappear overnight. Currently we can not without being neutral. This is the problem. It can be fixed by having a large safe zone in which pvp is disabled.

    A peaceful faction has PVP disabled in it's territory.


  • Registered Users, Registered Users 2 Posts: 370 ✭✭Xenon560


    niallmcs wrote: »
    That would render tnt/sand cannons unusable.

    Would it? Surely it would still work, but would just blow up the cannon too in the process, meaning you had to rebuild it each time.


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  • Registered Users, Registered Users 2 Posts: 3,184 ✭✭✭Kenno90


    Xenon560 wrote: »
    Would it? Surely it would still work, but would just blow up the cannon too in the process, meaning you had to rebuild it each time.

    That wouldn't be very useful considering you'd only get one shot


This discussion has been closed.
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