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Ultra Street Fighter 4 Discussion Thread

1164165167169170261

Comments

  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Cody's cr.lk change is a decent buff. He can punish moves a lot easier with it, say Makoto's ex hayaye on block, Sagat's Tiger knee, Rog's dash punch.


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Cody's cr.lk change is a decent buff. He can punish moves a lot easier with it, say Makoto's ex hayaye on block, Sagat's Tiger knee, Rog's dash punch.


  • Moderators, Computer Games Moderators Posts: 15,257 Mod ✭✭✭✭FutureGuy


    ogiekeaney wrote: »
    yeah, with safe jumps and option selects you dont have much option but to block on wakeup......... its a pretty good option though :)

    yep, DeeJay has very few OS, and even at that, it's very character specific. Cody probably suffers the most from DeeJays OS game, and that's saying something.

    The buff to cr.lk seems really good on paper though? I'm not a Cody player but can it be used to start combos?


  • Moderators Posts: 5,599 ✭✭✭Azza


    Think Cody could do with a few more buffs alright.


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    FutureGuy wrote: »
    yep, DeeJay has very few OS, and even at that, it's very character specific. Cody probably suffers the most from DeeJays OS game, and that's saying something.

    The buff to cr.lk seems really good on paper though? I'm not a Cody player but can it be used to start combos?

    Dunno if it's just me but charge characters in general seem to have less functional OSes than command. Guile has a few character specific ones but the thread was lost on SRK when they upgraded.

    The main ones are variations on f lk + f hp or dlk and df hk to catch back dashes and stuff. Compared to what other characters seem to have they're really tame :)


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  • Moderators, Computer Games Moderators Posts: 15,257 Mod ✭✭✭✭FutureGuy


    Dunno if it's just me but charge characters in general seem to have less functional OSes than command. Guile has a few character specific ones but the thread was lost on SRK when they upgraded.

    The main ones are variations on f lk + f hp or dlk and df hk to catch back dashes and stuff. Compared to what other characters seem to have they're really tame :)

    Yeah way less, and for the most part, they are pretty useless for DeeJay, but an OS c.mk with c.lp will catch a backdashing Cody.


  • Moderators Posts: 5,599 ✭✭✭Azza


    Yeah charge characters don't generally have as good OS's. Like Bison can OS his slide or one of his fast pokes to catch some backdashs but they loose to invincible moves.

    After a cross up he can option select s.mk to catch ex.pc and ex.headbutt.


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    You can OS flash kick or OS U1 or U2 to catch backdashes. They should work. I'm Not sure if they catch all backdashes, I'd imagine they do.


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    The Hound wrote: »
    You can OS flash kick or OS U1 or U2 to catch backdashes. They should work. I'm Not sure if they catch all backdashes, I'd imagine they do.

    Is that not hyper risky? If they block you're in for a world of pain... unless U2 comes out I guess, it's pretty safe on block.


  • Moderators Posts: 5,599 ✭✭✭Azza


    OS's don't come out if the opponent blocks.


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  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Azza wrote: »
    OS's don't come out if the opponent blocks.

    Is this not untrue in the case of the crouching tech OS (not the late one)?

    Anyone know how to do the above? I wouldn't mind experiementing with it.


  • Moderators Posts: 5,599 ✭✭✭Azza


    Don't follow.


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Azza wrote: »
    Don't follow.

    If you crouch and hit lp and lk, lk comes out.

    However if someone tries to throw you, you tech the throw.

    Thats an option select of a type, correct?


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Is this not untrue in the case of the crouching tech OS (not the late one)?

    Anyone know how to do the above? I wouldn't mind experiementing with it.

    Cr tech os is totally different from osing a normal/special/ultra etc


  • Moderators Posts: 5,599 ✭✭✭Azza


    Yeah that is an option select.

    Most normal option selects work off a knock down followed by a safe jump with a option select inputted during the jump in. If the jump in is blocked or hits no OS comes out. If the jump in does not hit or does not force a block because the opponent has either performed a reversal with invincible frames or has backdashed, then the OS comes out.

    You can also perform an OS during block strings. This is probably what Hound was talking about. Since Guile can't get charge straight off a forward jump he's going to have to build with a block string. I not sure what exactly Guiles OS is though. But I assume if your opponent tried to back dash out of the string he will get flash kicks. The option select should beat crouch tech. It won't come out against delayed crouch tech in which case you keep the block string going.


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Ramza wrote: »
    Cr tech os is totally different from osing a normal/special/ultra etc

    But it's the same underlying idea, right? Different situations causing different results?

    (I'm not trying to prove a point or anything, just want to know for future!)


    EDIT: Never mind, just read Azza's post, cleared it up nicely. Will go investigating.


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    After an untechable knockdown it's good, just do cr.jab, then slowly up+lk (given you have been charging), on block you get cr.jab cl.st.lk, on backdash you get flash. Altho I think OS backfist is better (cr.jab, back + jab + fierce for example). On block you get a string and keep charge, if they backdash you tag them with the backfist

    Ya cr.tech is the same principle (has a cr.lk and a throw tech all in one) but osing a normal or move input usually relies on the basis that chain normals have more priority than special/normal moves. Like OS sweep with Shotos etc, cr.jab xx cr.lk has more priority than cr.rh, but on whiff the game sees there is no moves connecting so it gives you a sweep, it's a bit more in depth but really same thing :)


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Ramza wrote: »
    After an untechable knockdown it's good, just do cr.jab, then slowly up+lk (given you have been charging), on block you get cr.jab cl.st.lk, on backdash you get flash. Altho I think OS backfist is better (cr.jab, back + jab + fierce for example). On block you get a string and keep charge, if they backdash you tag them with the backfist

    Ya cr.tech is the same principle (has a cr.lk and a throw tech all in one) but osing a normal or move input usually relies on the basis that chain normals have more priority than special/normal moves. Like OS sweep with Shotos etc, cr.jab xx cr.lk has more priority than cr.rh, but on whiff the game sees there is no moves connecting so it gives you a sweep, it's a bit more in depth but really same thing :)

    Yeah, looking into it the fierce option select seems to be Guiles most reliable.

    The only OSes for U2 I can find isn't for AE, I guess I could just try it out myself and see if I could get it working.

    Thanks for the info lads, good stuff :)


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound




  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Ok, so in the case of this OS:

    meaty d.lp/mp > Sonic Boom ~ Ultra 1

    The sonic boom would come out if the opponent doesn't backdash, am I correct? Long as the mp lands or is blocked?


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  • Moderators Posts: 5,599 ✭✭✭Azza


    Sound about right.


  • Registered Users, Registered Users 2 Posts: 378 ✭✭stev0knev022


    Snore


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Does sonic boom come out if you go from db to uf? If not and you jump instead then that OS input wouldn't work. It'd work with U2's input though.


  • Registered Users, Registered Users 2 Posts: 24 Odgey


    Shokashi wrote: »
    has anyone noticed the lack of improvements with cody, part from the knife which hardly anyone uses all they did was change his c.lk from 4 frames to 3. part from sagat he has a crap back dash thats punished when used and all his wake ups are not instant like every other player on the game even the ex versions of them

    Been maining Cody since the beginning of Super, can safely say he isn't underrated at all. He simply isn't that good of a character. His backdash is easily the worst in the game, he has absolutely no options on wake-up and 90% of his specials are punishable..Oh and the best thing about Cody, his overhead is fully punishable on hit by most supers..


  • Moderators, Music Moderators Posts: 25,880 Mod ✭✭✭✭Doctor DooM


    Dreddybajs wrote: »
    Does sonic boom come out if you go from db to uf? If not and you jump instead then that OS input wouldn't work. It'd work with U2's input though.

    Won't be home to try it til Sunday, but will let you know.


  • Moderators Posts: 5,599 ✭✭✭Azza


    What ever about balance changes.

    They need to fix a few bugs.

    Yang wake up invincibility glitch.
    Yang ultra/palm trade glitch.
    Chun-Li ultra glitch where some characters fall out of it.
    Rose falling out of Sagats U1.
    Rose being immune to Blanka's slide while walking forward.
    Rufus having a wonky low hitbox when in hitstun.


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    Azza wrote: »
    What ever about balance changes.

    They need to fix a few bugs.

    Yang wake up invincibility glitch.
    Yang ultra/palm trade glitch.
    Chun-Li ultra glitch where some characters fall out of it.
    Rose falling out of Sagats U1.
    Rose being immune to Blanka's slide while walking forward.
    Rufus having a wonky low hitbox when in hitstun.
    I think a few characters fall out of Sagats u1 when in the corner. Happens in the Mirrors a lot too


  • Registered Users, Registered Users 2 Posts: 129 ✭✭ogiekeaney


    Odgey wrote: »
    Been maining Cody since the beginning of Super, can safely say he isn't underrated at all. He simply isn't that good of a character. His backdash is easily the worst in the game, he has absolutely no options on wake-up and 90% of his specials are punishable..Oh and the best thing about Cody, his overhead is fully punishable on hit by most supers..

    he has got solid anti airs, good damage, godly frametraps and in fairness, most specials in the game are punishable if not used properly........specials punishable on hit though is what really irks me( i play blanka).


    id still maintain he is an underrated character even if he could do with a few buffs. (better pokes/walkspeed)



  • Registered Users, Registered Users 2 Posts: 24 Odgey


    It's all very well posting a video of someone not fighting back but those set-up's aren't as easy to do against any decent player, like sabre himself said and hence dropped Cody, check some Sasaki videos for the best Cody gameplay btw. He has one good consistent anti-air, the rest either trade or need to be done at a certain range/time. His pressure is good yes, but if he's pressured there's no way out for him, every jump in on his wakeup is a safe jump because he has simply no options to counter them.

    Now I still play him and like most Cody players I know he has a lot more weaknesses than strengths and I maintain that if Cody had one decent reversal move he would be pushing for a top tier place.


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  • Registered Users, Registered Users 2 Posts: 378 ✭✭stev0knev022


    Cody has the best AA in the game, HK ruffian kick is legit and the hitbox on back mp is dumb.

    Cody is a solid mid tier character in this game and its dumb to complain cause the only other option is to play Yun/Yang or fei long.


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