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SC2 Single Player Campaign Discussion [ USE SPOLIERS!!! ]

  • 29-07-2010 07:24PM
    #1
    Closed Accounts Posts: 20,919 ✭✭✭✭


    I thought it would be best to have people post here about the missions in single player. Please remember to use the [/spoiler] tags.


    Anyway I'm on Safe Haven. I skipped past it when it first came up cause I was having trouble with it.
    Basically at first I sided with the protoss and agreed to burn the colonists. It just felt i didn't have enough airpower or flame to take out the zerg. I was having real problems with econ and macroing. Vikings seemed weak when there was mutalisks around.

    I then tried siding against the protoss. Vikings felt extremely weak against cannons, phoenixes and sentential.

    So what how did you do this mission and what build did you use?


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Comments

  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    I went for a good amount of vikings and then a group of medics/marines/marauders for dealing with cannons/ground units. Pretty much only used the vikings for air units, only putting them into ground mode when everything was dead to finish buildings quicker. Also be sure to focus voidrays first since when they get up to full charge they'll eat away your units so quick.


  • Registered Users, Registered Users 2 Posts: 10,768 ✭✭✭✭degrassinoel


    the way i did it was to
    build about 5 SCV's, then 5 vikings, send out the vikings to the first point thats attacked, fend it off, pick up the loot, build 5 more scv's and vikings, repeat all the way to the end, just used the vikings in assault mode to wipe out ground units, the base at the very bottom of the map is the toughest, so i split the viking group in two, and attacked with both at the same time, took some ground losses, but recouperated when the aie targets were toast.


  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    if you sided with protoss : mass vikings ! block off your 2 choke points each with 2 bunkers and depots
    throw some marines marauders firebats in them... I like to put a medic in the bunker with them as you can stim when in the bunker and med heals..... easy to hold.... spam vikings always bring the damaged ones back from repairs


  • Registered Users, Registered Users 2 Posts: 853 ✭✭✭DeadlyByDesign


    The lava mission guys....how the hell do you do that? basically its the one where you collect the minerals between lava surges. Any help is appreciated


  • Registered Users, Registered Users 2 Posts: 812 ✭✭✭Dacian


    The lava mission guys.......Any help is appreciated
    I put a bunker at each entrance ramp. Built lots of workers and sent them to the 2 nearest mining areas. Then built some reapers to use to scout th map. It just takes patience to slowly build up the resources
    The reapers will uncover several zerg bases. Also you will find another command centre with workers in the north west of the map. Head up there with approx 5 reapers and maybe some marauders. This will be your second base. Use the reapers to enter the back of the zerg bases. They can take down spine crawlers quite quickly in a group of 6-8. With the spine crawlers gone sent groups of 10-15 marines/marauders in to the front to help demolish them. Destroying all the zerg gets a bonus.
    I completed the mission with 3 command centres in total. I had a mobile one beside far flung resources,lifted it when lave erupts.workers sent off to high ground. The brutalisk in the south western corner is tough but a good secondary objective. If you want to be cheeky,use sacrificial marines to lure it in the low ground to the east of its start point just as the lava erupts.


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  • Registered Users, Registered Users 2 Posts: 12,052 ✭✭✭✭titan18


    For the Haven mission :
    I sided against the Protoss, and went marine/medic/marauder, and I think I had goliaths aswell but not sure.Focus on the Void rays first aswell

    For the lava mission:
    Focus on building reapers and medics, throw in a few marines along the way too.Keep one command centre at the starting base, and build another one along with a few bunkers on higher ground to fight off any attacks.At about 30 seconds for the lava rise, load your command centre and lift off, and land again when the lava goes back down.With about 10-12 SCVs, the minerals in each location should be gone by the time the lava erupts, so just move the command centre on, salvage the bunkers and keep on reinforcing with reapers.Also, the Zerg bases have a lot of minerals that you can just pick up when you attack, you might be able to just hop in and out with the Reapers, but it's worth going in and attacking them fully


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    i am done with the protoss hero's quest:p (his name starts with a Z, i am lazy to put spoiler tag) and the main line mission is at the mission i had a thrill by using only the Odin destroyed the whole map enemies :D i think i am nearly done with the campaign right? the story turned out to be quite interesting hmmm


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    finish sp campaign!!cant wait for the Heart of swarm! i was worrying will
    kerrigan remain as queen after she was healed but her hairs still 'zerg-like' so i guess she can still control the zerg.

    the story didnt turn out darker than i expected but still a good one.

    about Haven mission i just
    mass vikings and some waith,rule the sky basically. and for every mission you need to do well blocking the choke point, i usually use barrack+bunker and maybe supply depot.


  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    Any tips for Terazine gas mission on Brutal? I breezed it on hard, improved my macro and micro heaploads and am getting wtfpwned on Brutal, I can't seem to get to the gas fast enough. I don't have tanks either, I distinctly remember having tanks the last time! I'm spamming M&M&M out of 5 rax and they're getting chewed up. Goliaths get mulched by void rays. FFFFF


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    on the prophecy quest
    did anyone else think inception when you did the last mission...its a vision within a vision...baddumm dssh!


    NeoslicerZ have you
    tried using reapers to stop the protoss from harvesting giving you time yo mob up in your base a larg enough force to do 2 nodes at a time? Reapers can kill the probe and get away and are cheap to replace so wont draw too much from your mob building


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  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    Loved that last Protoss mission, holding out as long as you can knowing that defeat is inevitable. Managed to get just shy of 2k kills before being completely swamped by hybrids. Its always a bad sign of whats coming when you're given loads of elite units for free :D


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    i got
    2316 kills


  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    Nice how'd you play it? That last attack wave on my play through was something else it just decimated everything. Prob not a spoiler question but dont want anyone complaining!


  • Registered Users, Registered Users 2 Posts: 1,668 ✭✭✭String


    SPOILER!: This is a link to show how to get a secret mission... It can only be done on a certain mission http://www.youtube.com/watch?v=afTTeRh4C3A


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    JD1763 wrote: »
    Nice how'd you play it?
    That last attack wave on my play through was something else it just decimated everything. Prob not a spoiler question but dont want anyone complaining!


    I guess I
    focused on blocking all 3 doorways with turrets with immortals and voidrays behind them and collossi on the barricades with stalkers overlooking each entrance. I increased my mineral mining and pretty much focused on dark templars immortals and colossi initially and as new units became available swapped over to voidrays and carriers but still dark templers (which kick serious ass) also kept rebuilding my destroyed turrets and above all I teched up all my stats so had level 3 weapons and armour.

    The main micro I did is I moved my mob around initially until I got two more heroes who I placed at each of th side doors but the hero who comes with all protoss fighters I hotkeyed and kept seperate and then I reinforced as needed to the 3 entrances with the above units but kept my AA hero and his mob moving around to any AA needed. The main thing is to keep clogging the entrances with turrets as it keeps the hybrids back from your immortals and the dark templers will slip out and murder alot of the little things most of the time. Cant say I did much else special aside from that

    there is an achievement if you kill 750 more then the required number.


  • Registered Users, Registered Users 2 Posts: 656 ✭✭✭L


    Walling off the chokepoints with turrets and unit capping on Carriers and Colossi (switching to carriers when they become available) make that mission simple enough. There's 5 choke points you want to block - 3 external, 2 internal.

    Basically, keep the three entrances blocked with as many turrets as you can afford (about three/four layers is good). Use them to keep your expensive powerful units alive.

    When they finally get overrun, and you lose your ground units, fall your carriers back to the next chokepoints.

    Hell, ideally your carrier fleet can just sit over an entire base of wall to wall turrets - assuming your economy is strong enough to support it.


  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    Cool - going to replay it for the last achievement definitely one of the best levels in the game.


  • Registered Users, Registered Users 2 Posts: 497 ✭✭Retrovertigo


    I've just finished the campaign myself and being a self confessed fanboy of Starcraft I have to say it was pretty disappointing.

    I wouldn't recommend playing it on normal either as it's rediculously easy.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,136 Mod ✭✭✭✭Sephiroth_dude


    Anyone else find mission 16 hard?
    its the one where you have to blow up the shields with the cruisers,there does'nt seem to be enough resources on the plantet to build a big enough army


  • Registered Users, Registered Users 2 Posts: 656 ✭✭✭L


    Anyone else find mission 16 hard?
    its the one where you have to blow up the shields with the cruisers,there does'nt seem to be enough resources on the plantet to build a big enough army
    There was enough resources for me to get 17 cruisers up and running. The trick is not to lose any units if you can avoid it - dip into the riptide, blow a bit of stuff up. Retreat out, kill anything following you and repair.

    You can also use your Dark Templars to kill people in areas without detectors - their shields protect them from riptide.

    That said, I was scraping the barrel on repairs by the time I finished it


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  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    L wrote: »
    There was enough resources for me to get 17 cruisers up and running. The trick is not to lose any units if you can avoid it - dip into the riptide, blow a bit of stuff up. Retreat out, kill anything following you and repair.

    You can also use your Dark Templars to kill people in areas without detectors - their shields protect them from riptide.

    That said, I was scraping the barrel on repairs by the time I finished it
    Science ships.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 81,136 Mod ✭✭✭✭Sephiroth_dude


    Finally got past it,had to build 21 cruisers though :eek:


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    yeah science ships make battlecruisers insanely powerful been relyin on them for the last few missions quite a bit.


    on the last mission but had to stop cause my computer is having a nightmare of a time trying to run it (only 2 gig ram and i'm on vista) so was gonna slip out later and buy some bigger sticks to shove in there.


  • Registered Users, Registered Users 2 Posts: 12,052 ✭✭✭✭titan18


    I did that mission with about 10,thought it was really easy,go through and kill with the dark templars and then just go and take out the force field thing with the BCs and get out.Don't stop to fight,retreat and fight outside


  • Registered Users, Registered Users 2 Posts: 86,725 ✭✭✭✭Overheal


    Dacian wrote: »
    I put a bunker at each entrance ramp. Built lots of workers and sent them to the 2 nearest mining areas. Then built some reapers to use to scout th map. It just takes patience to slowly build up the resources
    The reapers will uncover several zerg bases. Also you will find another command centre with workers in the north west of the map. Head up there with approx 5 reapers and maybe some marauders. This will be your second base. Use the reapers to enter the back of the zerg bases. They can take down spine crawlers quite quickly in a group of 6-8. With the spine crawlers gone sent groups of 10-15 marines/marauders in to the front to help demolish them. Destroying all the zerg gets a bonus.
    I completed the mission with 3 command centres in total. I had a mobile one beside far flung resources,lifted it when lave erupts.workers sent off to high ground. The brutalisk in the south western corner is tough but a good secondary objective. If you want to be cheeky,use sacrificial marines to lure it in the low ground to the east of its start point just as the lava erupts.
    seriously all I did was bunker and turret the main base, used one CC with 5 SCVs to gather (these were escorted by marines, a couple medics and marauders and bats) and the only thing that ever hit the zerg base was Reapers; once you've trained 12 you can send them just about anywhere and they will destroy everything with a little micro. It also helps that they can run to the aforementioned medics and will pickup Tosh's raiders at different points of the map.

    Right now im on the Train Mission,
    having trouble getting started I guess. I can get the first and 2nd trains easy enough and defend the base for the first attack on it but thats about when my plan starts to slip and escorts eat up my attack force. I presume Seige Tanks would make this a whole lot easier if they were placed correctly. Also want to know where the 3rd defiler skeleton is.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Right now im on the Train Mission,
    having trouble getting started I guess. I can get the first and 2nd trains easy enough and defend the base for the first attack on it but thats about when my plan starts to slip and escorts eat up my attack force. I presume Seige Tanks would make this a whole lot easier if they were placed correctly. Also want to know where the 3rd defiler skeleton is.


    I found
    you can find 5 or so of the diamond backs easily enough (just look around your base a bit and along the tracks) early in this map and they make short work of the train if you set up a bunker at a key point at each track (for the bottom two tracks there's a point where both of them run parrallel and you can put 2 bunkers between them and fill em with mauraders) The idea is a bunker will force the guards to stop and fight them while the train keeps going (and kill any attempts by scv's to set up bunkers for the enemy between train runs) and your diamond backs can move with the train pounding it to bits with relative ease, keep building diamand backs though cause at a point the trains will drop having gaurds and opt for higher speed and you need the diamond backs to chase the train and kill it quickly enough. The only two things to worry about are the maurader death squad which you can kill well enough but you need to commit alot of numbers to it (I waited til they attacked one of my bunkers and then flanked them with diamond backs and goliaths and ripped them apart) and the final train which will be gaurded by both air and land, but again focus your forces around a bunker and they will be forced to stop and let the train move on ungaurded for your diamond backs to kill.

    on the third defiler skeleton uhmm...I know one was to the NW and another in the NE...I think the third is directly south or slightly SE, really you can jump around the map really quickly with a diamond back you get at the start...just dont go SW as thats where the main dominion base is and unless you have a big force the siege tanks there will smack you to pieces. Which actually if you can get a big force together quick enough you could destroy that base early in the level and opt to remove any sort of guard force for the trains from then on. But beware its heavily gaurded


  • Registered Users, Registered Users 2 Posts: 656 ✭✭✭L


    Overheal wrote: »
    Right now im on the Train Mission,
    I presume Seige Tanks would make this a whole lot easier if they were placed correctly.
    Also want to know where the 3rd defiler skeleton is.
    Siege tanks make the mission a breeze - the bottom track is only used very infrequently so you can put them between the two top tracks and redeploy them when you get a warning about the next train.

    The third defiler skeleton is roughly in the middle of the map close to the south edge


  • Closed Accounts Posts: 20,919 ✭✭✭✭Gummy Panda


    I'm on the second
    zeratul missions.

    Its the one were the protoss/zerg hybrid has captured the preservers. Its a pain in ass as no chrono boost and protoss unit production seems so slow. I capture all base points and make a choke at the bridge so i can mass an army. The bastard still destroys most of them leave not much to move in and clear out area around preservers.


  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    I'm on the second
    zeratul missions.

    Its the one were the protoss/zerg hybrid has captured the preservers. Its a pain in ass as no chrono boost and protoss unit production seems so slow. I capture all base points and make a choke at the bridge so i can mass an army. The bastard still destroys most of them leave not much to move in and clear out area around preservers.
    After doing some more playing I gotta recommend Immortals, they'll stand up to the
    hybrid
    much better than zealot/stalker.


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  • Registered Users, Registered Users 2 Posts: 656 ✭✭✭L


    NeoSlicerZ wrote: »
    After doing some more playing I gotta recommend Immortals, they'll stand up to the
    hybrid
    much better than zealot/stalker.
    immortals and turrets are the way to go versus the Hybrid.

    The other thing to note is that he has preset routes - block those rather than the bridge and you can build gateways off his beaten track (say a screen left or right of the bridge) to build and sneak your force past the bridge while he wanders up towards your base.


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