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SC2 Single Player Campaign Discussion [ USE SPOLIERS!!! ]

  • 29-07-2010 7:24pm
    #1
    Closed Accounts Posts: 20,919 ✭✭✭✭


    I thought it would be best to have people post here about the missions in single player. Please remember to use the [/spoiler] tags.


    Anyway I'm on Safe Haven. I skipped past it when it first came up cause I was having trouble with it.
    Basically at first I sided with the protoss and agreed to burn the colonists. It just felt i didn't have enough airpower or flame to take out the zerg. I was having real problems with econ and macroing. Vikings seemed weak when there was mutalisks around.

    I then tried siding against the protoss. Vikings felt extremely weak against cannons, phoenixes and sentential.

    So what how did you do this mission and what build did you use?


«1

Comments

  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    I went for a good amount of vikings and then a group of medics/marines/marauders for dealing with cannons/ground units. Pretty much only used the vikings for air units, only putting them into ground mode when everything was dead to finish buildings quicker. Also be sure to focus voidrays first since when they get up to full charge they'll eat away your units so quick.


  • Registered Users, Registered Users 2 Posts: 10,752 ✭✭✭✭degrassinoel


    the way i did it was to
    build about 5 SCV's, then 5 vikings, send out the vikings to the first point thats attacked, fend it off, pick up the loot, build 5 more scv's and vikings, repeat all the way to the end, just used the vikings in assault mode to wipe out ground units, the base at the very bottom of the map is the toughest, so i split the viking group in two, and attacked with both at the same time, took some ground losses, but recouperated when the aie targets were toast.


  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    if you sided with protoss : mass vikings ! block off your 2 choke points each with 2 bunkers and depots
    throw some marines marauders firebats in them... I like to put a medic in the bunker with them as you can stim when in the bunker and med heals..... easy to hold.... spam vikings always bring the damaged ones back from repairs


  • Registered Users Posts: 853 ✭✭✭DeadlyByDesign


    The lava mission guys....how the hell do you do that? basically its the one where you collect the minerals between lava surges. Any help is appreciated


  • Registered Users, Registered Users 2 Posts: 812 ✭✭✭Dacian


    The lava mission guys.......Any help is appreciated
    I put a bunker at each entrance ramp. Built lots of workers and sent them to the 2 nearest mining areas. Then built some reapers to use to scout th map. It just takes patience to slowly build up the resources
    The reapers will uncover several zerg bases. Also you will find another command centre with workers in the north west of the map. Head up there with approx 5 reapers and maybe some marauders. This will be your second base. Use the reapers to enter the back of the zerg bases. They can take down spine crawlers quite quickly in a group of 6-8. With the spine crawlers gone sent groups of 10-15 marines/marauders in to the front to help demolish them. Destroying all the zerg gets a bonus.
    I completed the mission with 3 command centres in total. I had a mobile one beside far flung resources,lifted it when lave erupts.workers sent off to high ground. The brutalisk in the south western corner is tough but a good secondary objective. If you want to be cheeky,use sacrificial marines to lure it in the low ground to the east of its start point just as the lava erupts.


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  • Registered Users, Registered Users 2 Posts: 12,011 ✭✭✭✭titan18


    For the Haven mission :
    I sided against the Protoss, and went marine/medic/marauder, and I think I had goliaths aswell but not sure.Focus on the Void rays first aswell

    For the lava mission:
    Focus on building reapers and medics, throw in a few marines along the way too.Keep one command centre at the starting base, and build another one along with a few bunkers on higher ground to fight off any attacks.At about 30 seconds for the lava rise, load your command centre and lift off, and land again when the lava goes back down.With about 10-12 SCVs, the minerals in each location should be gone by the time the lava erupts, so just move the command centre on, salvage the bunkers and keep on reinforcing with reapers.Also, the Zerg bases have a lot of minerals that you can just pick up when you attack, you might be able to just hop in and out with the Reapers, but it's worth going in and attacking them fully


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    i am done with the protoss hero's quest:p (his name starts with a Z, i am lazy to put spoiler tag) and the main line mission is at the mission i had a thrill by using only the Odin destroyed the whole map enemies :D i think i am nearly done with the campaign right? the story turned out to be quite interesting hmmm


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    finish sp campaign!!cant wait for the Heart of swarm! i was worrying will
    kerrigan remain as queen after she was healed but her hairs still 'zerg-like' so i guess she can still control the zerg.

    the story didnt turn out darker than i expected but still a good one.

    about Haven mission i just
    mass vikings and some waith,rule the sky basically. and for every mission you need to do well blocking the choke point, i usually use barrack+bunker and maybe supply depot.


  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    Any tips for Terazine gas mission on Brutal? I breezed it on hard, improved my macro and micro heaploads and am getting wtfpwned on Brutal, I can't seem to get to the gas fast enough. I don't have tanks either, I distinctly remember having tanks the last time! I'm spamming M&M&M out of 5 rax and they're getting chewed up. Goliaths get mulched by void rays. FFFFF


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    on the prophecy quest
    did anyone else think inception when you did the last mission...its a vision within a vision...baddumm dssh!


    NeoslicerZ have you
    tried using reapers to stop the protoss from harvesting giving you time yo mob up in your base a larg enough force to do 2 nodes at a time? Reapers can kill the probe and get away and are cheap to replace so wont draw too much from your mob building


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  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    Loved that last Protoss mission, holding out as long as you can knowing that defeat is inevitable. Managed to get just shy of 2k kills before being completely swamped by hybrids. Its always a bad sign of whats coming when you're given loads of elite units for free :D


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    i got
    2316 kills


  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    Nice how'd you play it? That last attack wave on my play through was something else it just decimated everything. Prob not a spoiler question but dont want anyone complaining!


  • Registered Users, Registered Users 2 Posts: 1,668 ✭✭✭String


    SPOILER!: This is a link to show how to get a secret mission... It can only be done on a certain mission http://www.youtube.com/watch?v=afTTeRh4C3A


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    JD1763 wrote: »
    Nice how'd you play it?
    That last attack wave on my play through was something else it just decimated everything. Prob not a spoiler question but dont want anyone complaining!


    I guess I
    focused on blocking all 3 doorways with turrets with immortals and voidrays behind them and collossi on the barricades with stalkers overlooking each entrance. I increased my mineral mining and pretty much focused on dark templars immortals and colossi initially and as new units became available swapped over to voidrays and carriers but still dark templers (which kick serious ass) also kept rebuilding my destroyed turrets and above all I teched up all my stats so had level 3 weapons and armour.

    The main micro I did is I moved my mob around initially until I got two more heroes who I placed at each of th side doors but the hero who comes with all protoss fighters I hotkeyed and kept seperate and then I reinforced as needed to the 3 entrances with the above units but kept my AA hero and his mob moving around to any AA needed. The main thing is to keep clogging the entrances with turrets as it keeps the hybrids back from your immortals and the dark templers will slip out and murder alot of the little things most of the time. Cant say I did much else special aside from that

    there is an achievement if you kill 750 more then the required number.


  • Registered Users Posts: 655 ✭✭✭L


    Walling off the chokepoints with turrets and unit capping on Carriers and Colossi (switching to carriers when they become available) make that mission simple enough. There's 5 choke points you want to block - 3 external, 2 internal.

    Basically, keep the three entrances blocked with as many turrets as you can afford (about three/four layers is good). Use them to keep your expensive powerful units alive.

    When they finally get overrun, and you lose your ground units, fall your carriers back to the next chokepoints.

    Hell, ideally your carrier fleet can just sit over an entire base of wall to wall turrets - assuming your economy is strong enough to support it.


  • Registered Users, Registered Users 2 Posts: 372 ✭✭JD1763


    Cool - going to replay it for the last achievement definitely one of the best levels in the game.


  • Registered Users Posts: 497 ✭✭Retrovertigo


    I've just finished the campaign myself and being a self confessed fanboy of Starcraft I have to say it was pretty disappointing.

    I wouldn't recommend playing it on normal either as it's rediculously easy.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,790 Mod ✭✭✭✭Sephiroth_dude


    Anyone else find mission 16 hard?
    its the one where you have to blow up the shields with the cruisers,there does'nt seem to be enough resources on the plantet to build a big enough army


  • Registered Users Posts: 655 ✭✭✭L


    Anyone else find mission 16 hard?
    its the one where you have to blow up the shields with the cruisers,there does'nt seem to be enough resources on the plantet to build a big enough army
    There was enough resources for me to get 17 cruisers up and running. The trick is not to lose any units if you can avoid it - dip into the riptide, blow a bit of stuff up. Retreat out, kill anything following you and repair.

    You can also use your Dark Templars to kill people in areas without detectors - their shields protect them from riptide.

    That said, I was scraping the barrel on repairs by the time I finished it


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  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    L wrote: »
    There was enough resources for me to get 17 cruisers up and running. The trick is not to lose any units if you can avoid it - dip into the riptide, blow a bit of stuff up. Retreat out, kill anything following you and repair.

    You can also use your Dark Templars to kill people in areas without detectors - their shields protect them from riptide.

    That said, I was scraping the barrel on repairs by the time I finished it
    Science ships.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,790 Mod ✭✭✭✭Sephiroth_dude


    Finally got past it,had to build 21 cruisers though :eek:


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    yeah science ships make battlecruisers insanely powerful been relyin on them for the last few missions quite a bit.


    on the last mission but had to stop cause my computer is having a nightmare of a time trying to run it (only 2 gig ram and i'm on vista) so was gonna slip out later and buy some bigger sticks to shove in there.


  • Registered Users, Registered Users 2 Posts: 12,011 ✭✭✭✭titan18


    I did that mission with about 10,thought it was really easy,go through and kill with the dark templars and then just go and take out the force field thing with the BCs and get out.Don't stop to fight,retreat and fight outside


  • Registered Users, Registered Users 2 Posts: 85,152 ✭✭✭✭Overheal


    Dacian wrote: »
    I put a bunker at each entrance ramp. Built lots of workers and sent them to the 2 nearest mining areas. Then built some reapers to use to scout th map. It just takes patience to slowly build up the resources
    The reapers will uncover several zerg bases. Also you will find another command centre with workers in the north west of the map. Head up there with approx 5 reapers and maybe some marauders. This will be your second base. Use the reapers to enter the back of the zerg bases. They can take down spine crawlers quite quickly in a group of 6-8. With the spine crawlers gone sent groups of 10-15 marines/marauders in to the front to help demolish them. Destroying all the zerg gets a bonus.
    I completed the mission with 3 command centres in total. I had a mobile one beside far flung resources,lifted it when lave erupts.workers sent off to high ground. The brutalisk in the south western corner is tough but a good secondary objective. If you want to be cheeky,use sacrificial marines to lure it in the low ground to the east of its start point just as the lava erupts.
    seriously all I did was bunker and turret the main base, used one CC with 5 SCVs to gather (these were escorted by marines, a couple medics and marauders and bats) and the only thing that ever hit the zerg base was Reapers; once you've trained 12 you can send them just about anywhere and they will destroy everything with a little micro. It also helps that they can run to the aforementioned medics and will pickup Tosh's raiders at different points of the map.

    Right now im on the Train Mission,
    having trouble getting started I guess. I can get the first and 2nd trains easy enough and defend the base for the first attack on it but thats about when my plan starts to slip and escorts eat up my attack force. I presume Seige Tanks would make this a whole lot easier if they were placed correctly. Also want to know where the 3rd defiler skeleton is.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    Right now im on the Train Mission,
    having trouble getting started I guess. I can get the first and 2nd trains easy enough and defend the base for the first attack on it but thats about when my plan starts to slip and escorts eat up my attack force. I presume Seige Tanks would make this a whole lot easier if they were placed correctly. Also want to know where the 3rd defiler skeleton is.


    I found
    you can find 5 or so of the diamond backs easily enough (just look around your base a bit and along the tracks) early in this map and they make short work of the train if you set up a bunker at a key point at each track (for the bottom two tracks there's a point where both of them run parrallel and you can put 2 bunkers between them and fill em with mauraders) The idea is a bunker will force the guards to stop and fight them while the train keeps going (and kill any attempts by scv's to set up bunkers for the enemy between train runs) and your diamond backs can move with the train pounding it to bits with relative ease, keep building diamand backs though cause at a point the trains will drop having gaurds and opt for higher speed and you need the diamond backs to chase the train and kill it quickly enough. The only two things to worry about are the maurader death squad which you can kill well enough but you need to commit alot of numbers to it (I waited til they attacked one of my bunkers and then flanked them with diamond backs and goliaths and ripped them apart) and the final train which will be gaurded by both air and land, but again focus your forces around a bunker and they will be forced to stop and let the train move on ungaurded for your diamond backs to kill.

    on the third defiler skeleton uhmm...I know one was to the NW and another in the NE...I think the third is directly south or slightly SE, really you can jump around the map really quickly with a diamond back you get at the start...just dont go SW as thats where the main dominion base is and unless you have a big force the siege tanks there will smack you to pieces. Which actually if you can get a big force together quick enough you could destroy that base early in the level and opt to remove any sort of guard force for the trains from then on. But beware its heavily gaurded


  • Registered Users Posts: 655 ✭✭✭L


    Overheal wrote: »
    Right now im on the Train Mission,
    I presume Seige Tanks would make this a whole lot easier if they were placed correctly.
    Also want to know where the 3rd defiler skeleton is.
    Siege tanks make the mission a breeze - the bottom track is only used very infrequently so you can put them between the two top tracks and redeploy them when you get a warning about the next train.

    The third defiler skeleton is roughly in the middle of the map close to the south edge


  • Closed Accounts Posts: 20,919 ✭✭✭✭Gummy Panda


    I'm on the second
    zeratul missions.

    Its the one were the protoss/zerg hybrid has captured the preservers. Its a pain in ass as no chrono boost and protoss unit production seems so slow. I capture all base points and make a choke at the bridge so i can mass an army. The bastard still destroys most of them leave not much to move in and clear out area around preservers.


  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    I'm on the second
    zeratul missions.

    Its the one were the protoss/zerg hybrid has captured the preservers. Its a pain in ass as no chrono boost and protoss unit production seems so slow. I capture all base points and make a choke at the bridge so i can mass an army. The bastard still destroys most of them leave not much to move in and clear out area around preservers.
    After doing some more playing I gotta recommend Immortals, they'll stand up to the
    hybrid
    much better than zealot/stalker.


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  • Registered Users Posts: 655 ✭✭✭L


    NeoSlicerZ wrote: »
    After doing some more playing I gotta recommend Immortals, they'll stand up to the
    hybrid
    much better than zealot/stalker.
    immortals and turrets are the way to go versus the Hybrid.

    The other thing to note is that he has preset routes - block those rather than the bridge and you can build gateways off his beaten track (say a screen left or right of the bridge) to build and sneak your force past the bridge while he wanders up towards your base.


  • Closed Accounts Posts: 20,919 ✭✭✭✭Gummy Panda


    ah balls!
    I thought you had to kill him and then take out his base while he recovers. Never thought of letting him fight some units at my base then stalker/zealot rushing his base


  • Registered Users Posts: 655 ✭✭✭L


    ah balls!
    I thought you had to kill him and then take out his base while he recovers. Never thought of letting him fight some units at my base then stalker/zealot rushing his base
    not sure if you can kill the 3 prisons while he's alive, but you can definitely kill his Protoss


  • Registered Users, Registered Users 2 Posts: 580 ✭✭✭Tyrant^


    enough with the spoiler tags :mad: ... Mod ! Edit the name of the thread (warning contains spoilers !)


  • Registered Users Posts: 655 ✭✭✭L


    I think you meant
    Tyrant^ wrote: »
    enough with the spoiler tags :mad: ... Mod ! Edit the name of the thread (warning contains spoilers !)

    :P


  • Registered Users, Registered Users 2 Posts: 85,152 ✭✭✭✭Overheal


    Tyrant^ wrote: »
    enough with the spoiler tags :mad: ... Mod ! Edit the name of the thread (warning contains spoilers !)
    Negative: not everybody has progressed to the same point in the campaign. I could need to talk about mission X but not want to hear a god damn thing about mission Y


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  • Closed Accounts Posts: 20 daithiordave


    I played all way through on brutal was on last mission last night, i found hybrid easy enough on third or fourth try,
    i went for the robo on left as soon as i could, and pumped immortals whenever i could afford and placed 4 cannons around the one pylon, 3 immortals and a few stakers allways there, rest in base but its close enough to be able to rush all units back and forth, while if you had gone for dt's as well its a lot harder, and not worth it, just get it at end for mission completeness.

    Right side of base at ramp i placed 5-6 cannons and massed stalkers out of 4 gateways, pushed the left side with 5 immortals and 20 stalkers, cant remember exactly, killed that base and went straight for the final bridge he was coming out, and held him there , the immortals in front. All the while rebuilding a smaller force then went right for dt structure and on through the right base. Joined forces and did final push through there last base.

    Its very doable if you build up a decent force first, but once you get enough stalkers , 3 immortals in front can take the damage from the hybrid easy as long as you pull back the unit he is focusing on, he will go for another immortal if you position them right, and if ye have 5-6 he's easy enough, the issue i was having was when they attacked with the hybrid at same time on your base early on.


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    there is a bug in that stage
    i accidentally used to stuck the Hybrid in a small space near bridge where he came out from :pac: basically i was annoyed by the sh!t out of his constant respawn and harass so i decided to bring an army to kill his base, you know he can do the blink and he blinked into this small space beside the bridge and stucked himself there lol i enjoyed the peaceful 20minutes game afterward.


  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    Finished "In Utter Darkness" on Brutal I facepalmed at how easy it was with a better strategy.


  • Registered Users, Registered Users 2 Posts: 3,335 ✭✭✭death1234567


    Anyone else find the single player too easy on normal but too hard on hard setting? If I play the levels on normal its a procession but if I play on hard I play the level and get it 75% done until it all falls apart. It seems as if I would need to play each level twice, first run just to learn the level and important locations and then second run to actually have a chance to complete it. Anyone know a good strategy guide that would give you some hints on where to build, what to build etc. for each level?


  • Registered Users, Registered Users 2 Posts: 3,358 ✭✭✭seraphimvc


    Anyone else find the single player too easy on normal but too hard on hard setting? If I play the levels on normal its a procession but if I play on hard I play the level and get it 75% done until it all falls apart. It seems as if I would need to play each level twice, first run just to learn the level and important locations and then second run to actually have a chance to complete it. Anyone know a good strategy guide that would give you some hints on where to build, what to build etc. for each level?

    i believe thats what they intended, to give the game better replay value. and there is a brutal level, they lure me to play brutal mode by that beautiful gamer portrait :pac: (still working on it:o)


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  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭NeoSlicerZ


    seraphimvc wrote: »
    i believe thats what they intended, to give the game better replay value. and there is a brutal level, they lure me to play brutal mode by that beautiful gamer portrait :pac: (still working on it:o)
    Got mine just there! **** the last mission, no Hive Mind emulator, no planetary fortress and I killed off the Nydus worms so had Broodlords all over. Ugh, I cba getting every campaign achievement. :|


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    how do I start a new campaign? all I see when I go to the menu is continue campaign, I want to get that
    secret level


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    the button beside continue campaign?


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    :(


  • Registered Users, Registered Users 2 Posts: 85,152 ✭✭✭✭Overheal


    I have been taking my sweet time with this campaign. Finished Nova there Where you unlock Banshees
    And eventually I just gave up! I built as many Banshees as I could, got merc vikings and sent my buildings to the farrrrr edge of the map. Waited until the Sunrise had vaporised everything one the map but the vault, a couple cannons, and some phoenix's and just gunned it. Still only made it with 4 banshees alive out of 20, as they managed to hold a cloak against the last phoenix. My last barracks was a little singed...

    And how about the Folson Prison mission? Loved it.

    What really cheesed me off though is you finish nova, and that story arc,
    and you only see the action clips of Raynor and Tychus gunning down the corridors! What about an old-school Facility mission? Heh? Would that have been too much to ask for?!


  • Registered Users, Registered Users 2 Posts: 812 ✭✭✭Dacian


    Mission 24: Gates of Hell

    Well I have just arrived on
    Char. Just did Gates of Hell and was able to get all achievements on my 2nd attempt. I played until the 10 pods landed noting their location then restarted after missing one of the last ones. Found it easy enough to get them all with good placement of my mainly (marine/marauder) forces. Slowly build up my bunkers and siege tanks back at base for self defense.I completed it by going to where the banshee/helion pod lands. Used cruisers and Jacksons Revenges to clear the cliff above it. Airlifted my 2 Thors and 4 tanks onto the clifff, cleared part of the Zerg base then airdropped down to kill the Nydus Worms. Saved me going throught the Zerg base.

    After the mission
    you find yourself in the Warfield Forward base which has a handy 'Archives' section where you can review and replay all the missions you have done. Unfortunately I spotted that I have at least 3 missions to replay as I got NO achievements for them, obviously finiished them offline. Bummer


  • Closed Accounts Posts: 5,824 ✭✭✭RoyalMarine


    im playing through the campaign on brutal mode,
    and im just about to fight kerrigan on char.

    but seriously, the only mission i cant finish is engine of destruction where you steal the odin..

    im going insane trying to beat it!
    they keep killing my scv's and my science vessel's!


  • Registered Users, Registered Users 2 Posts: 85,152 ✭✭✭✭Overheal


    im playing through the campaign on brutal mode,
    and im just about to fight kerrigan on char.

    but seriously, the only mission i cant finish is engine of destruction where you steal the odin..

    im going insane trying to beat it!
    they keep killing my scv's and my science vessel's!
    are they hugging the odin? Keep them back behind him a good ways. On Hard I waited until he was done clearing a base before I sent in SCVs. Threw a lot of mercs into that mission.


  • Registered Users, Registered Users 2 Posts: 2,073 ✭✭✭Xios


    im playing through the campaign on brutal mode,
    and im just about to fight kerrigan on char.

    but seriously, the only mission i cant finish is engine of destruction where you steal the odin..

    im going insane trying to beat it!
    they keep killing my scv's and my science vessel's!
    A couple tanks, lotsa wraiths and vikings should do it, be sure to go in with the wraiths before the odin and clear out any medivacs, ravens or battlecruisers in there.

    1st and 2nd bases are easy, 3rd base is quite tricky, you need the tanks there, keep them close to the odin.

    4th base, you'll need the vikings + wraiths + tanks.

    5th base, you'll need everything to take down the battlecruisers fast, stimed marines work well, but use what ya go.

    Save frequently and memorize the attack patterns after each save.


  • Registered Users, Registered Users 2 Posts: 812 ✭✭✭Dacian


    I'm replaying the campaign to get the achievements I missed 1st time around. Am having a lot of trouble with Zero Hour. Want to destroy 4 hatcheries on Hard. Just can't do it.

    I build 2 bunkers early on, so total of 2 at each bridge. Then extra SCVs, armour upgrade and tech lab. I run out to get the 1st bunch of stragglers. I then build up a force of 20 marines and 3-4 medics then go out and get the 2nd bunch of stragglers. At this stage I emptied 2 bunkers to reinforce my assault force to 30 (1/1 upgrade) with 6 medics and go for the Western base. (By this point i have 3 rax)

    Edit: Tried it again after posting this and managed it. Murphys Law and all that!!

    I put 2 bunkers in front of the ramp of the western zerg base. Had approx 35/6 marine/medics. The bunkers absorbed the brunt of an attack as it left the base,I immediately counterattacked,emptying the bunkers as I went in. So had 40+ marines, lost 20, remainder cleaned out the base. Waited 4 minutes and they rebuilt a hatch. Killed it then decided to go wandering. Cleared out the zerg on the map in a counterclockwise direction, back in base at 2.00, just in time to get overrun!!! Got a bit cocky at the end,should have gone strright home after getting the achievement.


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