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Has anyone Maxed out a gun's upgrade?

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Comments

  • Closed Accounts Posts: 15 Jamyduff


    Kev_ps3 wrote: »
    If the m16 is so good then why does no one use it?? I hardly ever get killed by an m16. The bullets do more damage but its a burst gun, takes more skill to use then just spraying.

    You should use it! M16 kicks ass. If you have stopping power and FMJ then one pull of the trigger kills. You just have to make sure that all three of the round burst land from any range and its a kill. I usually give it a second squirt to be sure.

    Force yourself to play with the FAL for a while and then when you move on to M16 you will be an animal! :p


  • Closed Accounts Posts: 777 ✭✭✭.SONIC.


    i almost have the acr maxed out!! i have all the attachements, a few hundred kills and aroung 100 kills, oh and i have 5 levels to do it!! :)


  • Registered Users, Registered Users 2 Posts: 417 ✭✭youllneverknow


    nearly have the 500 head shots and 1000 kilss with the acr


  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    shawpower wrote: »
    Again, I think you're wrong. It's identical damage stats to the Famas*. Two bullets from a FAL will kill regardless of where they hit. The TAR/SCAR/AK47 are all two bullet kills that allow you to spray as well, so easier to use than the burst fire guns. A Barrett/Intervention will usually kill in 1 bullet. So at this stage that is 8 guns that fall into your definition of overpowered. Shotguns kill in 1 shot, so there's another 6. We're now up to 14 guns that are "overpowered". Throw in the Machine Pistols and UMP for quick kills and you're at about 18 guns. The L86/RPD and AUG all are two shot kills at any range. The Magnum has insane range with high damage, so lash that in too. So now we're up to 22 guns, which is why I said wrong. Everything can't be overpowered. That's like saying everything is unique. The game is set up to be fast paced with lots of action. Which means that you die quickly, from lots of weapons. Whether you like this or not is another point, but the m16 is not overpowered compared to a vast number of the guns in the game.

    Another point is that everyone playing the game is looking for the best loadout to give them an advantage over other people so they can get the big scores/killstreaks. So everyone wants to use the best weapons, as seen by so many people using the Akimbo 1887's before they were nerfed, and why so many people use the Commando perk or NoobTube & Danger Close combo. But to be honest, the M16 is not that common a gun to get killed with. So the masses don't think it's better than everything else on offer. Which suggest it isn't "overpowered".

    * Edit. I'm wrong. The Famas is identical in all other stats, but has better damage over range, so is actually a more powerful gun.


    Again your failing to take into account the other characteristics or each weapons pro's and cons while compiling your "list". The m16 needs to be nerfed when you take into account the damage inflicted per round, the recoil of the weapon and subsiquent allowance on accuracy of the following round etc. When you take all this into account the gun is very over powered. The weapons has the stopping power of a sniper, the recoil of a pistol and the mag capacity for cqc engagements allowing for long firefights between reloads.

    Another point being the stats your basing you "list" upon, take for exmample the ump45, this with a sliencer attached should reduce power and range nether of which happens if you have ever used that particular gun meaning the "stats" as it were are missleading as some guns are bugged in differing ways. Same applies for the stopping power perk, this with teh ump45 does nothing to increase the damage, I have tested this myself and on average 3 rounds placed anywhere on the body will kill with the ump with or without stopping power. Not to say ALL the in game stats are misleading but in certain weapons / perks cases they are bugged somewhat.

    In conclusion ... yes, the m16 is overpowered when vied in its entirity and contrasted with the other weapons in game.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,160 Mod ✭✭✭✭Angron


    Kev_ps3 wrote: »
    no the knife is way too overpowered compared to most guns in this game, too many times ive put 2-3 bullets into a guy close to me and he has just instant knife killed me. They should make it a 1 shot kill on any gun from close range to combat that BS
    Well if the knife is over-powered, then it's been over-powered in nearly every FPS. Ever. Knife has pretty much always been a one-hit kill in those games, it's not the knife you find overpowered, it seems more like you find the guns underpowered.


    And the big fault of the M16/FAMAS is in close quarters. Sure if it hits you you're a goner, but it's much easier to hit a close person with a full auto gun.


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  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    Denny M wrote: »
    And the big fault of the M16/FAMAS is in close quarters. Sure if it hits you you're a goner, but it's much easier to hit a close person with a full auto gun.


    tbh I dont think so? Full auto in cqb usually results in spraying lead around the space and very little into your opponent, far more kills from controlled down sight burts and using the m16 like that....... Suffice to say I have seen one hit kills from that and they werent head shots. Ridiculous.
    If IW are building a game make it semi realistic or very realistic not a stupid mix of both for different guns.

    I have cant see why anyone would use a sniper rifle when the m16 is there, same power, same range, bigger mag, can be used in cqb, quicker reload. I have one class set up with it and call it sniper and thats exactly what its used for. Even at that its very over powered and unfair imo I would love to see that gun nerfed.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    hightower1 wrote: »
    tbh I dont think so? Full auto in cqb usually results in spraying lead around the space and very little into your opponent, far more kills from controlled down sight burts and using the m16 like that....... Suffice to say I have seen one hit kills from that and they werent head shots. Ridiculous.
    If IW are building a game make it semi realistic or very realistic not a stupid mix of both for different guns.

    I have cant see why anyone would use a sniper rifle when the m16 is there, same power, same range, bigger mag, can be used in cqb, quicker reload. I have one class set up with it and call it sniper and thats exactly what its used for. Even at that its very over powered and unfair imo I would love to see that gun nerfed.

    Do you have any basis for your claims above? The M16 is not the same power/damage as a sniper rifle. An M16 can not one shot kill at any range. It is possible someone else has gotten an assist from your one shot kill, but it's damage of 40 per bullet makes it impossible regardless of what perks you put with it. It also does not have the same range as a sniper.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    hightower1 wrote: »
    Again your failing to take into account the other characteristics or each weapons pro's and cons while compiling your "list". The m16 needs to be nerfed when you take into account the damage inflicted per round, the recoil of the weapon and subsiquent allowance on accuracy of the following round etc. When you take all this into account the gun is very over powered. The weapons has the stopping power of a sniper, the recoil of a pistol and the mag capacity for cqc engagements allowing for long firefights between reloads.

    Okay, you suggest ignoring the fact that it isn't used by everyone in the game, which suggests a lack of overpoweredness (new word??). You also suggest that you need to look at other characteristics, but list only really list 2; Damage and Recoil. (I had already listed Damage) It doesn't do any more damage than all bar 3 Assault Rifles. Yes, it's recoil is low, just like the FAMAS, but it suffers from lack of Auto fire as a flip side.

    Damage inflicted per round.
    M16 > M4, ACR, F2000.
    M16 = Scar, Tar, AK47
    M16 < Famas & FAL.
    Harldy overpowered then?

    Another point being the stats your basing you "list" upon, take for exmample the ump45, this with a sliencer attached should reduce power and range nether of which happens if you have ever used that particular gun meaning the "stats" as it were are missleading as some guns are bugged in differing ways. Same applies for the stopping power perk, this with teh ump45 does nothing to increase the damage, I have tested this myself and on average 3 rounds placed anywhere on the body will kill with the ump with or without stopping power. Not to say ALL the in game stats are misleading but in certain weapons / perks cases they are bugged somewhat.

    Sorry, that was quite hard to decipher, so maybe I mistook your point. I think you are saying that because the UMP is so strong and "bugged" then this somehow backs up your arguement that the M16 is overpowered?? You mention tests? How exactly did you do these? Also you seem to be basing your argument about the M16 being overpowered on the ingame stat diagrams. I trust one source when it comes to stats, and it isn't the on screen charts as they are complete nonsense. I use DenKirson's webpage to get accurate data. This is widely accepted as being precise.
    In conclusion ... yes, the m16 is overpowered when vied in its entirity and contrasted with the other weapons in game.

    Still don't accept this at all. It's a good weapon for certain players. But the lack of auto fire means it's harder to use than guns like the Scar etc. Just like how Quick Scoping is great in the right hands and can be great for getting one shot kills. But on the flip side it certainly isn't for everyone and is in no way gamebreakingly overpowered.

    Equally, the M4/ACR are great weapons for other players as they do normal damage with huge accuracy, but some people don't like them. For a weapon to be overpowered, it needs to be easy to use and more lethal than other guns. The M16 is not easy to use for all, and is no more lethal than a number of guns. So I can't see how it is overpowered.

    Also, check out the video I posted where SandyRavage went beserk with the Spas. In the right hands, this gun is lethal, but again I wouldn't say it's overpowered because if you miss with the first shot, you're basically dead due to it's slow reload time. It depends on the player who is using it. If you're talking about the really good players (maybe including yourself), then I'd argue they can dominate with most guns in the game due to how the game is setup with high damage guns across the board, but in most players hands they will struggle with stuff like the Spas/Burst firing/Quick Scoping etc etc.

    I've heard someone mention that because the M16 was overpowered in COD4, people have just given it that same mantle in this game. It's a weaker gun than the Famas, yet people claim the M16 is overpowered while ignoring the Famas?? Go figure.


  • Registered Users, Registered Users 2 Posts: 3,210 ✭✭✭hightower1


    shawpower wrote: »
    Do you have any basis for your claims above? .

    My own use of the weapon and teammates use of it.
    shawpower wrote: »
    The M16 is not the same power/damage as a sniper rifle. .

    As I said before take into account one squueze from the m16 delivers three rounds in almost immediate sucession, each @ a damage of 40 each and with 0 value recoil projectile wander.
    shawpower wrote: »
    An M16 can not one shot kill at any range..

    I saw it only this week on sub base, main tunnel section, game winning kill cam on a team mate from an opposing team. I dont use cap cards so no vid unfortunatly. Only thing I can think of is that he may have been injured and recovering?
    shawpower wrote: »
    It also does not have the same range as a sniper.


    In reality all weapons in the game (oxymoron I know) have the same range as a sniper as the round will travel accorss and open space until it leaves the map or is stopped by an object. The difference in range is the bullet penetration of a round (x) through an object (y) at a set range (z) and finally the depletion of damage vs range (w). For example a pistol will kill at maxium range of the larges map but it would need to be line of sight with 0 obstructions between, it would take a lot more rounds as contrasted with a sniper but would still kill and the acuracy required on pistol sights would be very difficult. Given that the m16 can use 4 types of sights with different levels of magnification accuracy doesnt come into it, the damage depletion is minimal and you land three rounds on target for every one sniper round possible.


  • Registered Users, Registered Users 2 Posts: 53,267 ✭✭✭✭GavRedKing


    I generally change my guns every few days so I havnt tried to max any one particular gun out so far.

    I think my MP5k is nearly maxed out though, only need another 200 kills and about 170 head shots and it should be done.

    Of the assualt rifles, the SCAR or M4 would have done the most of my damage.

    LMG, I generally use the AUG so that would lead the stats in here.

    Sniper, I prefer the 50.Cal and have always used it, swap for the Intervention every now and again though, but very rarely.

    At the moment im more concerned in completing the Perks challenges and and Other challneges as well as the Prestige challenges then my K/D or Win/Loss.


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  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    hightower1 wrote: »
    My own use of the weapon and teammates use of it. .

    Not having a go but you did say in another post that you couldnt shoot into the rock with a silenced ump, when i posted a vid that you can.

    The best (overpowered) guns to use are the ones that probably the best players use in comps and lan events, in cod 4 it was the m16 and p90 , in mw2 its the famas and ump.

    Yes you can kill someone with one burst of an m16 , but it really depends on connection.


  • Registered Users, Registered Users 2 Posts: 1,692 ✭✭✭shawpower


    hightower1 wrote: »
    M16.

    I think we'll just have to agree to disagree. I simply don't think that any gun in the game that isn't used by the masses, can be called overpowered. Burst firing is not "easy" to use for the majority. NoobTubing (with DC) and Commando are easy to use, kill very easily so are overpowered imho. The rest is just personal preference. In the right hands, yes the M16 is lethal, but so are so many other weapons. Also I'd much sooner have a shotty in close if I came up against you and your M16. Presuming you prefer the M16 just shows it's different strokes for different folks. If everyone ran it, then maybe there'd be a reason to nerf it, like what happened to the 1887's. Peace.


  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,160 Mod ✭✭✭✭Angron


    shawpower wrote: »
    It's a weaker gun than the Famas, yet people claim the M16 is overpowered while ignoring the Famas?? Go figure.
    Must be because the FAMAS is a French gun. :pac:


  • Closed Accounts Posts: 3,604 ✭✭✭Kev_ps3


    Jamyduff wrote: »
    You should use it! M16 kicks ass. If you have stopping power and FMJ then one pull of the trigger kills. You just have to make sure that all three of the round burst land from any range and its a kill. I usually give it a second squirt to be sure.

    Force yourself to play with the FAL for a while and then when you move on to M16 you will be an animal! :p
    Bet you play on xbox, everyone says m16 is better on it. On ps3 Famas is much better, hardy anyone uses m16 on ps3.
    Denny M wrote: »
    Well if the knife is over-powered, then it's been over-powered in nearly every FPS. Ever. Knife has pretty much always been a one-hit kill in those games, it's not the knife you find overpowered, it seems more like you find the guns underpowered.




    And the big fault of the M16/FAMAS is in close quarters. Sure if it hits you you're a goner, but it's much easier to hit a close person with a full auto gun.
    Yeah your right, the guns are underpowered at close range.


  • Registered Users, Registered Users 2 Posts: 3,009 ✭✭✭Shammy


    Kev_ps3 wrote: »
    Bet you play on xbox, everyone says m16 is better on it. On ps3 Famas is much better, hardy anyone uses m16 on ps3.
    On the xbox i fine(find even) more people use the famas than m16

    Kev_ps3 wrote: »
    Yeah your right, the guns are underpowered at close range.

    Especially if someone has last stand as there perk 0r final stand as there deathstreak, nothing more annoying.

    (might have the names mixed up but you know what i mean)


  • Registered Users, Registered Users 2 Posts: 417 ✭✭youllneverknow


    i think the acr is over powered the minute your in my sights you die. even if you hit me


  • Closed Accounts Posts: 3,604 ✭✭✭Kev_ps3


    Shammy wrote: »
    On the xbox i fine more people use the famas than m16

    yeah I know but alot more people use it on 360 then ps3.


  • Closed Accounts Posts: 3,604 ✭✭✭Kev_ps3


    i think the acr is over powered the minute your in my sights you die. even if you hit me

    Bad at close range tho. And it takes a good few bullets to kill, compared to m16/famas


  • Registered Users, Registered Users 2 Posts: 417 ✭✭youllneverknow


    i hip fire at close range so pretty good that way


  • Registered Users, Registered Users 2 Posts: 4,232 ✭✭✭shanec1928


    can we keep on topic?


    just a couple of hundred head shots to finish the scar h


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  • Moderators, Computer Games Moderators, Music Moderators, Regional Midlands Moderators Posts: 24,160 Mod ✭✭✭✭Angron


    can we keep on topic?


    just a couple of hundred head shots to finish the scar h
    Oh god, if we include the skins then I still have a long way to go with the SCAR


  • Closed Accounts Posts: 2,494 ✭✭✭citizen_p


    yeah, ive gotten mastery on (the brozey one, fmj is a cnut on some weapons)
    mp5
    ump45
    p90
    all rifles besides f2000
    first 3 machine guns
    all snipers

    (finally broadband is back working and i can get back playing, always hard to get back into it when you have sensitivity high)


  • Registered Users, Registered Users 2 Posts: 17,479 ✭✭✭✭Blazer


    Just finished Mastery on the Uzi/Fal last night. The Uzi was the hardest yet to get out of all the spec ops due to the rof and small magazine.
    All Submachine guns complete, all Sniper rifles and M4/Tar/Scar/M16/Famas/Tal completed as well as the Aug.

    Speaking of which I actually saw one guy with a frakking thumper badge...bloody noobtoober..no wonder his team lost as he sucked with normal guns.


  • Registered Users, Registered Users 2 Posts: 417 ✭✭youllneverknow


    only 150 head shots to go with the acr


  • Registered Users, Registered Users 2 Posts: 2,752 ✭✭✭Bohrio


    can we keep on topic?


    just a couple of hundred head shots to finish the scar h

    You dont get anything but the camuflage and icon, nothing else.

    I got all weapons maxed out on one of my profiles and there is no difference afaik...


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