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What do you think? mw2 **SPOILERS**

2

Comments

  • Registered Users, Registered Users 2 Posts: 2,027 ✭✭✭docdolittle


    BlitzKrieg wrote: »
    no cause I suck at using it :D

    (which one? thumper or underbarrel? Cause I suck at both)
    The underbarrel one... :D No one was using it today weirdly enough :p


  • Registered Users, Registered Users 2 Posts: 6,321 ✭✭✭Jackobyte


    I really like it! Thought it was a bit short though...?
    I never found the 3rd person part that news was flying around about or the space mission? Also, the story wasn't finished the best. You didn't find out what happened to Makorev or did I just miss something? I liked the final scene when you killed shephard with the throwing knife!!! Originality to the max!!! They left it open for a third MW too:D


  • Closed Accounts Posts: 14,277 ✭✭✭✭Rb


    Just finished the single player, wow is all I can say, what a blast. Good story although as pointed out, there are a few holes, but hopefully that leaves it open to another sequel. Ending was pretty cool I have to say, when it was done I kind of sat there thinking "that was awesome".

    @jackobyte:
    I dunno about campaign third person, but there's definitely MP third person and it's great craic


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    The underbarrel one... :D No one was using it today weirdly enough :p

    most people are using it because after 20 kills you unlock a underbarrel shotgun which people tell me is very good. Sadly I suck with the grenade launcher and have so far killed 2 people with it when I have used it...

    18 more to go

    I've unlocked everything else for the scar already (FMJ, thermal, motion sensor etc)


  • Closed Accounts Posts: 225 ✭✭inFamouxe


    I am enjoying this game a lot but always ****ed up on ps3 im so disappointed! :( I am really surprised with 3rd person it is actually really good and smooth... :D


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  • Registered Users, Registered Users 2 Posts: 513 ✭✭✭Onearmedbandit


    BlitzKrieg wrote: »
    Sadly I suck with the grenade launcher and have so far killed 2 people with it when I have used it...

    Believe me you will get used to it and its better at killing people then using the shotgun attachment. Its pretty much point at enemy and aim upwards depending on how far away the guy is


  • Registered Users, Registered Users 2 Posts: 513 ✭✭✭Onearmedbandit


    sparky360 wrote: »
    spoilers damn it

    Lads the entire thread is spoilered is there a need. If you click on a spoiler thread what do you think is going to be contained within?

    Edit: Apologies I just saw that this was changed recently


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    Think i need a break.So got my beer and settling down to me free Ronin dvd i got with it from Xtra Vision:D


  • Registered Users, Registered Users 2 Posts: 13,055 ✭✭✭✭Frank Bullitt


    Wrecks my head they way the single player was short,obviously so they can have a sequal where
    you go after Markov etc

    Was loving it though,the whole atmosphere of the game is fantastic,love the story.


  • Closed Accounts Posts: 2,494 ✭✭✭citizen_p



    I also found the airport map, a little creepy.
    Its weird because i've mowed down innocents in GTA for years, but this game seems so realistic

    i liked it (not because im sadistic)
    just because theyy had the balls to do it.
    i wanted a game where you play as a terrorist
    sort of in cod mw2
    ...just so you actully get both sides freedom fighter/terrorist scum.


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  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Single player -

    Excellent Gameplay yes but the actual storyline is a tad messed up. Main problem, well too short even after the feedback given by fans and gaming media. 4-5 Hours on Veteran for godness sake!

    Multiplayer -

    I'm enjoying it.... but there are issues that are proving to be a real headache. Maps being 1 issue. There are some I do like but I reckon there are far more I dislike. Underpass, Wasteland, Rundown to name a few. Constantly been playing these ridiculous maps. Also find the size of some of the maps very off putting too. Some are pointlessly oversized. They'd suit Resistance with it's 60 player or whatever it is.

    Last thing on MP is being paired with utter turds lol. Doing my head in yesterday morning. Lost 3 or 4 games on the trot despite overall top scoring by some distance, averaging 3:1 K/D. 30 kills usually.... around 20 more than the 2nd highest scorer on our team ffs :pac:

    I really forward to the Classic Map Packs. Majority were very well designed.


  • Posts: 5,135 [Deleted User]


    I don't think the game has lived up to the hype to be honest. The single player campaign has it's moments but nothing spectacular in my opinion. More of the same with a bit of polish, not a bad thing I know but I was expecting more.


  • Registered Users, Registered Users 2 Posts: 34,788 ✭✭✭✭krudler


    Finished it in a day, too short but loved it all the same, could have done with some more slower paced levels like Chernobyl in COD4, and the Rangers levels are all run n gun for the most part, I much prefer picking people off with McTavish and Price in the 141 levels, Spec Ops is fun as well, will get into MP once my xbox decides it wants to work with with my router again


  • Closed Accounts Posts: 1,643 ✭✭✭0ubliette


    MW1 was a summer blockbuster as directed by Steven Spielberg.
    Intelligent, tense missions and a half decent storyline.

    MW2 is a summer blockbuster as directed by Michael Bay. Subtlety and tension go out the window in favour of EXPLOSIONS AND NOISE and unintelligible story.


  • Registered Users, Registered Users 2 Posts: 14,163 ✭✭✭✭danniemcq


    What really annoyed me about the game was the
    bonus mission at the end? Seriously what the fcuk or am I missing something. It’s a museum where you shoot the exhibits? A HUGE letdown after the excitement of mile high previously
    I can't wait to play though again and see more. I do agree with what was said earlier though with the lack of slow gillie suit style missions. ah well next time! and was it just me or was the story a bit lacking on explanation?
    Price launching the nuke??? didn't figure out why he done that till about an hour ago


  • Registered Users, Registered Users 2 Posts: 867 ✭✭✭IgsTer


    I still havent figured out most of the story after playing through, keep getting mixed up with the different names of the players and characters which isnt helping. Ill have to look it all up and then play through again.


  • Registered Users, Registered Users 2 Posts: 14,163 ✭✭✭✭danniemcq


    To all those who like me were lost by the storyline
    Synopsis
    Characters
    During the single-player campaign, the player controls 5 different characters from a first-person perspective. For much of the game the player assumes the role of Sergeant Gary "Roach" Sanderson, a member of an elite, multinational commando unit known as Task Force 141.[29] However, the player begins the game as Private Joseph Allen, a U.S. Army Ranger stationed in Afghanistan, who later goes undercover in Russia for the CIA, under the alias "Alexei Borodin". Private James Ramirez is a member of 1st Battalion 75th Ranger Regiment stationed in the United States, and serves as the player character during the defense of U.S east coast during the Russian invasion. The player character in Call of Duty 4, Sergeant "Soap" MacTavish, returns as a non-playable character for most of the game, but once again becomes the player character in the final three missions. In the 5 years since Call of Duty 4, he has promoted to captain in the Special Air Service. He now commands most of the Task Force operations in the field and is Sanderson's superior officer.[12] The player also briefly assumes control of an unnamed International Space Station astronaut during an EVA in the minute or so prior to the International Space Station being destroyed.[30]

    Several non-playable characters also play prominent roles in the story. Captain MacTavish (In his NPC capacity, voiced by Kevin McKidd) serves as Roach's superior and mentor (much as Captain Price served as MacTavish's mentor in Call of Duty 4). Captain Price (voiced by Billy Murray) also returns from Call of Duty 4 to assist TF-141 after MacTavish, Roach, and other TF-141 members rescue him from his imprisonment in a Russian Gulag. The other primary member of the Task Force is Sergeant Simon Riley (voiced by Craig Fairbrass) [31], a mysterious character who is codenamed "Ghost" and always conceals his face with a balaclava.[32] Sergeant Foley (voiced by Keith David) is Joseph Allen's squad leader in Afghanistan, and later James Ramirez's squad leader in the United States. General Shepard (voiced by Lance Henriksen) is the commander of both TF-141 and the Army Rangers, but becomes the primary antagonist after he betrays the Task Force members near the end of the game. Vladimir Makarov, a former protégé of Imran Zakhaev (the chief antagonist from Call of Duty 4), serves as the primary antagonist throughout most of the story. [30]

    Plot

    Riding a snowmobile in "Cliffhanger"Modern Warfare 2 is set five years after the conclusion of Call of Duty 4. Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and declare Zakhaev a hero and martyr. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terror attacks.

    The game begins in Afghanistan, where US Army Ranger Private Joseph Allen helps take an Afghan city from an army of militants. Impressed, General Shepherd recruits Allen as a CIA operative and places him in Makarov's organization as an undercover operative. Meanwhile, Soap and Roach infiltrate a Russian airbase to recover a lost ACS module. Makarov, however, is one step ahead; he kills Allen, exposes his identity as an American, and turns him into a scapegoat for a brutal terrorist attack on a Russian airport.

    Angered by what they believe is an American-supported terrorist attack, Russia stages a surprise invasion of the United States East Coast. Private Ramirez and the US Army Rangers are called upon to defend Washington D.C. from the Russian attack. Meanwhile, Task Force 141 works on taking down Makarov. They go to Rio de Janeiro to chase leads on Makarov's contacts, but these turn out to be dead ends. As a result, Soap decides to rescue one of Makarov's most hated enemies from a Russian prison and use him as bait to draw him out. With assistance from the SEALS and Marines, Task Force 141 manages to free the prisoner, who is revealed to be Price. Price agrees to help them track down Makarov, but knows they must do something extreme to end the war. He temporarily goes rogue, hijacks a Russian nuclear submarine, and launches an ICBM at Washington D.C. However, Price rigs the warhead to explode in the upper atmosphere, which destroys the International Space Station but spares Washington. The resulting electromagnetic pulse cripples both the US and Russian forces in the city. Later, Ramirez and his squad discover that the Air Force will assume that D.C. is lost and carpet bomb the city. The only way to abort the operation is to set off green flares on the roof of the White House, which is under Russian control. Ramirez and his squad fight their way to the roof the building and manage to set off their flares in the nick of time, while green flares on the roofs of other D.C. landmarks signifies that the city remains firmly in American hands.

    Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Soap and Price go to the boneyards in Afghanistan, while Roach and Ghost raid Makarov's safehouse in the Caucasus Mountains. The latter obtain vital intelligence to put an end to him for good. However, General Shepherd betrays them and kills both Ghost and Roach. He intends to take advantage of the global crisis to turn himself into a global hero as well as write history how he sees fit, explaining that during the events that transpired five years ago, he lost 30,000 men while the world just stood idly by and did nothing. Price and Soap manage to escape Shepherd's ambush, and decide to take revenge on him in one final, bloody suicide mission. After a brutal fist-fight, Soap manages to kill Shepherd, but he and Price are seriously wounded in the process. Nikolai then arrives to extract them. Price warns Nikolai that they will be international fugitives for what they've done, but Nikolai insists he knows a safe place to take them.


  • Closed Accounts Posts: 14,277 ✭✭✭✭Rb



    Multiplayer -

    I'm enjoying it.... but there are issues that are proving to be a real headache. Maps being 1 issue. There are some I do like but I reckon there are far more I dislike. Underpass, Wasteland, Rundown to name a few. Constantly been playing these ridiculous maps. Also find the size of some of the maps very off putting too. Some are pointlessly oversized. They'd suit Resistance with it's 60 player or whatever it is.

    Last thing on MP is being paired with utter turds lol. Doing my head in yesterday morning. Lost 3 or 4 games on the trot despite overall top scoring by some distance, averaging 3:1 K/D. 30 kills usually.... around 20 more than the 2nd highest scorer on our team ffs :pac:

    I really forward to the Classic Map Packs. Majority were very well designed.

    Completely agree, the maps are, for the most part, utterly awful. However, they're obviously planning on bringing out more maps for the game, single player has some fantastic scenes that I'm sure will be converted really well into MP maps, however the ones we're currently stuck with are unbelievably sub-standard.


  • Closed Accounts Posts: 8,305 ✭✭✭DOC09UNAM


    Rb wrote: »
    Completely agree, the maps are, for the most part, utterly awful. However, they're obviously planning on bringing out more maps for the game, single player has some fantastic scenes that I'm sure will be converted really well into MP maps, however the ones we're currently stuck with are unbelievably sub-standard.

    Will you have to pay for the new maps when they bring them out?? havent played cod on 360 before, just ps3.


    Gotta hope they bring out some of the cod4 maps, just with better detail and some graphic updates.


  • Registered Users, Registered Users 2 Posts: 5,641 ✭✭✭zero19


    Yep new maps will probably cost 800 points or so at a guess!

    Just finished the game there, feckin deadly story to it


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  • Closed Accounts Posts: 14,277 ✭✭✭✭Rb


    DOC09UNAM wrote: »
    Will you have to pay for the new maps when they bring them out?? havent played cod on 360 before, just ps3.


    Gotta hope they bring out some of the cod4 maps, just with better detail and some graphic updates.
    Yeah, they brought out a map pack for MW1, can't remember how much it cost though. You'll have to pay regardless and I'd happily do so, need new maps asap, these are so bad I'm almost ready to go back to playing MW1 and I've very little MP time clocked on MW2 as it is.

    Afaik they brought out a few map packs for WAW, most likely to make up for the fact that it was an absolutely ****e game which revealed Treyarchs inabilities in game design.


  • Closed Accounts Posts: 8,305 ✭✭✭DOC09UNAM


    Rb wrote: »
    Yeah, they brought out a map pack for MW1, can't remember how much it cost though. You'll have to pay regardless and I'd happily do so, need new maps asap, these are so bad I'm almost ready to go back to playing MW1 and I've very little MP time clocked on MW2 as it is.

    Afaik they brought out a few map packs for WAW, most likely to make up for the fact that it was an absolutely ****e game which revealed Treyarchs inabilities in game design.


    I see, well the single player is awesme but too short, and like you said, some of the maps are dire, too many places for snipers and camping, etc it's a bit on the **** side sometimes.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    It was reported somewhere there will be Classic Map Pack. The best of COD4's MP maps with spruced up graphics.

    Crash. District, Backlot Ambush, Strike, Crossfire and Broadcast are the ones I'm hoping to be in it.

    So basically I hope for all the urban maps :pac:


  • Closed Accounts Posts: 13,224 ✭✭✭✭Kinetic^


    Just finished the single player there. I agree the story line is a bit off, it just jumps around too much. The gameplay is still very good though. Having re-played COD4 over the last couple of days, I don't think it's much longer then COD:MW2. The ending obviously left a few things unfinished so will be interesting to see where the next one goes.


  • Registered Users, Registered Users 2 Posts: 579 ✭✭✭Qs


    I think the maps are fine once you get used to them. They just require different strategies. Can't understand people moaning about snipers either, I've found it harder to find good sniping positions as most have alot of ways to get sneaked up on. And the one claymore thing is a serious kick in the teeth for snipers. I did alot more effective sniping in the first MW.


  • Registered Users, Registered Users 2 Posts: 5,977 ✭✭✭Soby


    Just finished it earlier.Loved it,awsome,epic as expected.Was watching the credits and was saying to myself surely they will let ya walk around the mussem then it just suggested you play Spec Ops.And now i jsut randomly found it in the mission select.Its cool.Free selection of guns


  • Closed Accounts Posts: 225 ✭✭inFamouxe


    Wasteland and Estate are the worst map ever! :mad:


  • Registered Users, Registered Users 2 Posts: 749 ✭✭✭Spastafarian


    I'll reserve judgement on the maps. With any of these games you can only tell if you like a map when you know it inside-out.


  • Registered Users, Registered Users 2 Posts: 2,708 ✭✭✭ScissorPaperRock


    I'll reserve judgement on the maps. With any of these games you can only tell if you like a map when you know it inside-out.

    True


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  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    maps seem to come in three variants.

    some that are tight but have a heavy influence on high grounf/low ground. flayea (? the brzailian one) and Quarry are the best example of these.

    some that are very open and wide with alot of space (derailed and wasteland are the best example of these.

    Then there are those that fall into between the above, Skidrow and rundown are the best examples of these.

    Personnally I like a number of maps but others that I despise.

    Highrise is very close to a normal MW map, it has less emphasise on height (despite its location) and its not the biggest out there.

    I like the open ones, they would be the only ones I would take my 2nd assualt class (with the fal) or my sniper with and I like that the action slows down.

    But Falyea and skidrow are really good.

    Estate is fine on team deathmatch (it has a circuler feel to it, you can run a lap around the map quite easily.). But when its domination its an awful map because point B is such a b*tch to take (both A and C overlook it far too easily making it easy to defend if you hold it by holding back rather then forcing players into the middle to defend it) Highrise sort of has the same problem but A and C can just as easily shoot at each other then just B so it balances out a bit.


    But the map I hate the most is easily Quarry. I always get murdered on quarry. Its because its so damn easy to climb up to some obscure spot and those paths with the high walls are death traps at times with so many vantage points. At leats the brazilian one (which is one of the best) has the decency to give the players on the ground alot of cover. But quarry has too many killing fields for my liking.

    Sub base is a weird one because I dont hate it, but up until tonight everytime we play it I get murdered, but I think I have the hang of it now.

    Afghan is another one I havnt got the hang of it.

    Skidrow is pretty awesome but the lynchpin seems to be the corridor upstairs in the middle, its point B in domination and holding it in team deathmatch or domination gives you a real advantage as there are many points to look into the other areas of the map and pick off runners.


    Alot of people dislike Wasteland, but I find it ok, its rather straight forward, the three main points is the centre bunker and the two ends of the hedge that runs up the middle. If you are sniping you get in a position where you can keep a good eye on one of them and scan for players running around the corner for cover. The game seems to always spawn players on the opposite side to their opponents, so its quite easy to keep track of which end to watch. If you are not sniping, its best to stick to one of the centre trenches and duck in and out of the centre bunker. Thats simply wasteland. Not much else to it. I admit to sniping on it a bit recently mostly cause I am trying to upgrade my Fal and Barratt to max.


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