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General gaming discussion

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Comments

  • Registered Users, Registered Users 2 Posts: 9,157 ✭✭✭SuperBowserWorld


    I think they should allow you to play it in reverse chronological order

    ... a load of people battering each other that you have no sympathy for. Some people who used to be people but are now monstrosities that you feel pity for. Some guitar lessons. A really nicely rendered cinema. Then some golf. And finally a snowball fight at the end. They could then throw in some giraffes from the first game in the end credits to get people really confused.

    It would go down as some kind of artistic masterpiece.

    😁

    Post edited by SuperBowserWorld on


  • Registered Users, Registered Users 2 Posts: 9,157 ✭✭✭SuperBowserWorld


    I really enjoyed that game. It's always available on sale, 10 quid or even much less, so don't kill yourself trying to complete it in one go.



  • Registered Users, Registered Users 2 Posts: 14,706 ✭✭✭✭Potential-Monke


    Control was my GOTY in 2019 (lost out to Sekiro in the official one), fantastic game. Main story is around 12 hours, and about 30 to do all main game stuff.

    Decided to download Diablo IV to give it a whirl. ~150Gb later, I started it up. Can't play the game unless you sign in to Battle.net. So had to create an account. Mid creation, it wanted me to prove I was human by giving me 7 puzzles in a row where on the right I had to click between 8 pictures of a different number of dice to match the number on the left picture. 7 of them. And not easy ones with single digits, 20's and 30's, spent ages! Must have got one wrong because they wanted me to do it again. When it worked the second time, the login had timed out so I had to do it a third time. I just clicked randomly and that didn't work, so I closed everything and nearly deleted the game. I said I'd give it one more go, and this time it only asked me to turn 3 pictures to match a direction a hand was pointing. Finally able to log in. Just have to connect my PSN account now… log in to that, connect, thankfully straight forward. Finally, I can play the game. Oh, all the while the narrator is describing what is on the screen, because you don't get to turn that off until you're logged in!

    Started the game, longish cgi cutscene setting up the big bad. Cool. Character creator, pick a class (barbarian) straight forward and select from presets which you can modify the hair, tattoos, etc of. In game cutscene setting the start, and off you go. Couple of hints on how to move and hit. If you want to read more, go online because the in game help only updates when you discover/unlock stuff… I played the first level. You move and hold the attack button. At some point she picked up a hammer so everything was one hit then. Got to the last area, some enemies needed 3 hits. Health potions exploding from everywhere and I used 1 I think, at like 70% full health. Some loot drops, nothing exciting. Back to the camp… this is it? Obviously, you unlock other moves and skills, etc, but it's move and hold a button. Don't see any block or parry mechanics. I think I experienced the same feeling with Diablo 3. Boring. Not for me.



  • Registered Users, Registered Users 2 Posts: 8,630 ✭✭✭Mr Crispy


    So boards is up **** creek. I can see myself paying the sub of €50 or whatever it is annually to try and keep it afloat, but the writing must be on the wall. Where the feck are we supposed to go if that happens!?



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,893 CMod ✭✭✭✭johnny_ultimate


    While I would hope the worst outcome for Boards will be avoided, it'd be no harm having a Discord server for the Games forum set up just in case so everyone could continue chatting in case the shutters do come down - and tbh could have some utility regardless in terms of organising online games etc…

    I'd be happy to set one up if it's something people are interested in.



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  • Registered Users, Registered Users 2 Posts: 8,630 ✭✭✭Mr Crispy


    Yeah, sounds good. 👍️



  • Registered Users, Registered Users 2 Posts: 30,525 ✭✭✭✭Zero-Cool


    I've tried multiple times but i can't get my old brain around discord. Saying that, or games forum is my favorite place to chat about games in the whole wide web so I'll go wherever ye go.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,893 CMod ✭✭✭✭johnny_ultimate


    Here you go. I've set it to private but with just a simple question to give your Boards username when joining.

    FYI you can edit your username for just the Boards server if you right click the server icon and go to 'edit per-server profile' - if you want to keep the same username as here (so everyone knows who the heck you are :P) but might have other Discord servers you're using too :)

    Invite link: https://discord.gg/zy3GDeHN



  • Registered Users, Registered Users 2 Posts: 9,437 ✭✭✭RobertFoster


    I've to think of it like IRC rather than a forum. As I'm not online all the time I just accept that I'm going to miss some discussions.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,819 CMod ✭✭✭✭Retr0gamer


    Go for it, even if it means having to learn how to use discord.



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  • Registered Users, Registered Users 2 Posts: 9,609 ✭✭✭EoinMcLovin


    dunno if we should use threads in discord or just post normally. Created one in game news channel for testing

    https://support.discord.com/hc/en-us/articles/4403205878423-Threads-FAQ



  • Registered Users, Registered Users 2 Posts: 30,525 ✭✭✭✭Zero-Cool


    Oh my God, so that's the the leadership behind subnautica left. They were due to get 250 million in bonuses for staff of they hit a certain target before end of 2025. So what do Krafton do, delay the game into 2026 even though early access was ready to release this year. Man, that's diabolical behavior.

    https://www.bloomberg.com/news/articles/2025-07-09/krafton-delays-subnautica-2-game-ahead-of-250-million-payout



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,893 CMod ✭✭✭✭johnny_ultimate


    Ban all corporate acquistions, honestly. Backdate it to some time in the 1920s.



  • Registered Users, Registered Users 2, Paid Member Posts: 8,164 ✭✭✭Unearthly


    I know there is not many of us here but I’d hate if boards.ie goes bust. It’s looking inevitable though as per the latest news. Gaming forum is one of the better forums still going



  • Registered Users, Registered Users 2 Posts: 23,406 ✭✭✭✭J. Marston


    Do you want to get Luigi Mangione'd? Because this is how you end up getting Luigi Mangione'd.



  • Registered Users, Registered Users 2 Posts: 30,525 ✭✭✭✭Zero-Cool


    Subnautica 2 Gameplay trailer with 2026 early access release announcement. If it weren't for Bloomberg, it would look like any other normal delay so imagine how often this is happening when the suits delay games to avoid paying bonuses?



  • Registered Users, Registered Users 2 Posts: 30,525 ✭✭✭✭Zero-Cool


    Old School Rally coming to consoles and demo is live on psn. Serious throwback to sega rally and early Colin McCrae games. Feels good to play but not sure there will be much depth.



  • Registered Users, Registered Users 2 Posts: 8,335 ✭✭✭Grumpypants




  • Registered Users, Registered Users 2 Posts: 12,984 ✭✭✭✭Jordan 199


    I am definitely interested in that as I love rally games.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,819 CMod ✭✭✭✭Retr0gamer


    Took my Vita out of retirement again. What a lovely well made system that is a joy to use. Just a pity there's so few unique games on the system and many got ported to PC.

    What it is amazing at however is playing PSP games. That system has an incredible library and since the screen is 4x the resolution of the PSP there's no upscaling issues and games look amazing.

    Playing Brandish: the Last Revenant and it's a wonderful dungeon crawler from Falcom that released extremely late on the PSP in the west (2015 nearly 4 years after the Vita launched).



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,819 CMod ✭✭✭✭Retr0gamer


    Me having no interest in Ghost of Yotei and it's pretty but shallow repeat of Ubisoft monogame gameplay tropes.

    091f370a-1cad-43da-a848-1dbfc11cbb4e.png

    Damnit...



  • Registered Users, Registered Users 2 Posts: 1,333 ✭✭✭brady12


    I fell off Ass creed shadows because ubi bloat making me hate the game . I had left Iki island dlc as a bridge between last and next game to play a few months before new game is out so I started it dlc and played some other stuff in the game and it's a way better game then shadows . I have to say I disagree it's a brilliant game & I never felt it was like a ubi bloat game tbh.



  • Registered Users, Registered Users 2 Posts: 14,706 ✭✭✭✭Potential-Monke


    Out of everything they showed last night, LoFi while I'm exploring is something I most certainly will not be using... ugh... the close up extra bloody combat is something I probably will use! I think it looks amazing and the exploration changes could be interesting. All these games that claim better exploring have so far been much the same as everything else, just less markers. Also heard the alleged open world GOATs, BOTW and TOTK are pretty empty, which doesnt add up to the love they get. Someday I may find out.

    Thankfully it's not another pretty but repetitive Soulslike.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,893 CMod ✭✭✭✭johnny_ultimate


    The whole 'Kurosawa mode' thing continues to frustrate me, not only because so many of his most impressive films are in the most spectacular colour cinematography (the magnificient Ran re-release should still be in a few cinemas for anyone interested) so seems reductive to boil his work down to monochrome filter. Imagine the gameplay potential of real, slow-burn, multi-faceted 'defend the village' mission like Seven Samurai (god, something like that with a Persona-style calendar system!), or the playful deviousness and long-game of a Sanjuro scheme playing out over multiple hours and factions. No sign of that kind of thing in the gameplay mechanics - and Kurosawa mode ultimately just seems to boil down to 'black & white filter and some extra film grain'.



  • Registered Users, Registered Users 2 Posts: 9,157 ✭✭✭SuperBowserWorld


    There is a lot of exploration and puzzle solving finding all the shrines and then solving the puzzles in the shrines in those games.

    Finding all the shrines involved reading the landscape from very different perspectives. The glider and verticality of the world, especially TOTK, makes that a real treat. Plus you can climb and go anywhere.

    There are some incredibly fulfilling puzzles in the shrines. A huge variety as well. Some of them are very deep. Took some very clever and experienced game designers a long time to design them all.

    Then you've all the side quests and the main games are chock full of stuff. And the korak seeds are just mini puzzles along the way.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,819 CMod ✭✭✭✭Retr0gamer


    Just to add that the open worlds are far from very empty. You find something interesting in the distance, make your way there and get constantly distracted by stuff that stands out and looks interesting. And the thing that makes the Zelda games so incredible is that 99% of the time your curiosity is rewarded with a puzzle or shrine or boss to beat. It's the constant reward for the player to test the environment that is so intoxicating.

    Anyway back to Yotei and im seriously not impressed by the combat again. It's the exact same rock paper scissors nonsense that western games so but instead of a weapons triangle they've added three more options just to make it more frustrating when you blade bounces off and enemies fat belly when the lock on isn't behaving. I've only ever seen this don't with 3 weapons/stances so not sure how 6 is going to work out.

    To make matters worse they are using the same weapons as Ninja Gaiden and the combat still won't be as good as a game from 2004.



  • Registered Users, Registered Users 2 Posts: 14,706 ✭✭✭✭Potential-Monke


    My nephew would disagree, but I haven't played them so can't comment. By the time I get to play them, something else will have done it better for me in the time since they released, no doubt, so I'd say they'd probably be lost on me in the end.

    I loved the combat in GoT, I think they got it bang on for what they were after. Really looking forward to GoY as it looks to have built upon what made the first great. If ya don't like it, fair enough, but not everyone is a masochist and into NG games! And lol at saying picking between 6 different weapon types on the fly is (going to be) more frustrating than the die repeat combat of NG and Soulslikes… we have different ideas of what is frustrating! Good thing there's enough games out there, and coming, that suits us both! I'll settle for an option for the style of combat you want in these games in exchange for a difficulty selector in Soulslikes. Imagine if we had the option in every game! All games for everyone! Now that would be accessibility. And would majorly tick off one side, which would be a bonus! :pac:



  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,819 CMod ✭✭✭✭Retr0gamer


    I think there's a difference between the frustration from Souls were it's almost entirely down to your own cack handedness (almost because there's some silly stuff in souls games as well) and the frustration I feel when your weapon bounces off the belly of a fat bastard because the auto aim decided to target fat boy when you had the wrong stance/weapon selected.

    In fairness to GoT, it does weapon feedback through visuals, sound and haptics extremely well and the only from game to come close is Sekiro. I just find the rock paper scissors stuff and being surrounded by enemies and having only one attack at a time stuff just quite rote when you have games like Bayonetta and hell even God of war that let the player express themselves through combat.

    I can see how people can enjoy GoT but it feels like this kind of game peaked with Assassin's Creed 2 and hasn't moved on and it's even more infuriating when the likes of Zelda and Elden ring offer genuine game changing improvements to the formula that are ignored because they might actually have to put some genuine effort into designing a good game instead of just slapping enemies in a map.



  • Registered Users, Registered Users 2 Posts: 14,706 ✭✭✭✭Potential-Monke


    I don't think I used lock on except for the last enemy and 1v1 fights, allowed a lot more freedom to attack in any direction/any enemy around you. Skill issue :pac: My frustration in Souls is the repetition required to learn. When I beat something like that, in any game, be it one of the Super licence 1 lap challenges in GT7, a hard Valkyrie in GoW, or even a frustrating level in something like Crash Bandicoot, I don't get the "that was awesome, I finally beat it, yeah!", I get "Oh thank fukkitty fluck that's done with so I never have to do it again" (and why I only have 1 Gold in that licence category!) That don't gel with Soulslikes or extra hard combat (I'm calling it that).

    And yeah, GoT had it all if the combat was your thing. They used everything the PS5 had to offer and delivered a near perfect (for me!) game, haptics, sound, the wind as your quest guidance, the voice acting was well done too and a pretty ok story that doesn't try to overcomplicate things too much. GoT, and surely GoY doesn't want to be as bombastic as GoW or Bayonetta, it wants to limit it somewhat to realism without removing fun, and I think it does it well, because RDR2 proved too real is not as fun but if it was over the top like GoW it would be just another generic action game I reckon.

    And it didn't peak with AC2 imo, ACIV was the peak of the original games, and Odyssey has been the best modern one so far where there was literally something to do and/or discover everywhere you went! Ye know my view of ER and haven't played Zelda so again I can't compare what they do to what AC/Ghost of, etc does. Some people said Immortals Fenyx Rising was pretty close to the Zelda format, and some reddit comments saying it's a BOTW clone with Ubisoft setting. I enjoyed IFR a lot, so if it's similar I'll probably enjoy BOTW/TOTK, but it didn't feel all that different from other open world games. I still think it's all down to personal preference, and no game will suit everyone. I am getting sick of open world games though, but I'll see if that's because they've all been a bit meh lately, or I am genuinely burnt out from them. He says as he's tempted to go back and finish Tsushima again before Yōtei comes out.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 53,819 CMod ✭✭✭✭Retr0gamer


    Well Elden ring and the Zelda games aren't perfect either. All are just a bit too long and botw has some enemy scaling issues in the late game. I'm playing Xenoblade 2 and it has that open world magic that those games have where it's just a lot of fun to explore interesting nooks and crannies and be rewarded, although said reward can be stumbling across a super boss that far out levels you. Xenoblade X really did it well.

    There is a kind of comfort in the Sony/Ubisoft model but the games are all kind of the same and there comes a point a few hours in when I'm not enjoying it and the skinner box illusion breaks down. It's frustrating because what the games I'm championing aren't really doing anything majorly different from the Ubisoft formula. All they are doing is letting the player make their own discoveries and not holding their hand. Instead of a point on a map and the wind directing you to your next destination, maybe have a burning village on the horizon and trust the player to make their own way there. I'm actually surprised Nintendo pioneered this approach as during the Wii they were the absolute worst for having games explain themselves too much.

    Anyway it's just a small change that makes a massive difference in those games. It's like how just adding a map you draw yourself completely revitalized the dungeon crawling genre in Etrian Odyssey.



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