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Game News 2.0

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Comments

  • Registered Users, Registered Users 2 Posts: 3,658 ✭✭✭quokula


    The golden age of music, movies and gaming were all roughly when you were 15.



  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    To be fair, only the music industry comes close to matching the volume and sense of a saturated market. Look at Steam: you say look harder but ye gods, trying ot find pearls among the mudslide of content is a job in of itself. And unless you're someone who enthuses about the industry you mightn't see Indie Game X.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,707 CMod ✭✭✭✭johnny_ultimate


    There's certainly a lot of noise, but I think even the slightest effort will dramatically help with sorting through the noise. Find a few podcasts / YouTubers you like, regularly visit a few sites that still specialise in extensive and varied reviews, and even just follow a handful of interesting developers and critics on social media... you'll be flying with recommendations in no time. End of year 'best of' lists are also invaluable in tracking down the gems that might have escaped your attention - I'd have missed one of my favourites of last year, Strange Horticulture, had it not popped up on a few lists. I also think relying on storefronts to offer recommendations is a bad idea, as they're unfiltered and commercial entities, even if they can occasionally allow interesting games to organically rise up.

    It's a relatively safe assumption that anyone on a gaming forum is naturally enthusiastic enough to look just a little deeper - and it certainly should be an expectation that an academic in digital humanities should take the modest effort to look beyond the AAA chaff before publishing an article decrying the lack of creativity in gaming :)



  • Registered Users, Registered Users 2 Posts: 7,357 ✭✭✭SuperBowserWorld


    I think that guy needs to play

    Captain Toad Treasure Tracker

    Not sure if it's AA, AAA, or AAAA

    But it's GreAAAt.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy


    Still bummed out that EA cancelled that new Respawn shooter? Maybe these guys will make it all better some day. They're basically a new studio made up of Titanfall and Apex Legends veterans. They include Mohammad Alavi, former Titanfall 2 senior game designer and supposedly the lead of the cancelled Titanfall Legends. One to keep an eye on, although don't expect anything soon.




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  • Registered Users Posts: 12 the_covey



    Seems you're never too young to go full "old man shouts at cloud". This really is an article written by someone with only a surface-level understanding of gaming and even the games he references. He cites Fallout 3 as a landmark game (it's shite) instead of New Vegas, calls Zero dawn a triumph of storytelling (that's a red flag if I've ever read one) and spouts such nonsense that it's entirely believable he hasn't played any of the games he's listed and just watched a few angry reviews of them on YouTube. His criticism of Elden Ring's combat mechanics highlighted this (I'm not a fan of Elden Ring) when he states "its mechanics feel like something from 2004: hit one button to dodge, the other to attack. It’s a common complaint: you’re either dodging or parrying then countering" - didn't fancy using any of spells, pal? Or the stealth?

    I'd like to think the guy is just a hot-take merchant, taking the piss for the clicks but it's written with a level of conviction achieved only by the truly deluded. The fact he's just glossed over the entire Indie sphere is journalistic malpractice and shows him up as the clueless fool he is.



  • Registered Users, Registered Users 2 Posts: 34,197 ✭✭✭✭Penn


    "His criticism of Elden Ring's combat mechanics highlighted this (I'm not a fan of Elden Ring) when he states "its mechanics feel like something from 2004: hit one button to dodge, the other to attack. It’s a common complaint: you’re either dodging or parrying then countering" - didn't fancy using any of spells, pal? Or the stealth?"

    Not even just that, but the variety in ER's combat comes from build types, the number of different enemies and boss types, the spells, and an insane amount of different weapons and weapon arts, which makes it one of the most varied combat systems in games in years, and that's ignoring the various consumables and stuff you can use against enemies.

    I mean, Christ on a bike, if he complained that Elden Ring isn't as well presented in terms of story, characters, motion capture kind of stuff, or that a lot of the games systems aren't well explained or something, fair enough. I'd disagree with some of that but could see why someone would say that or why it'd put them off if they value those kind of things (which given their praise of the likes of Horizon Zero Dawn, probably are things they value highly in games), but f*ck sake the one thing you can't really knock Elden Ring down on is the variety of the combat system.

    A lot of games like Horizon, God of War etc make you such a tank and your enemies hit so softly that you only really die if you're just being a bit ignorant and trying to belt through everything with little care/focus. But that doesn't carry over to Elden Ring or other Souls games, where the entire combat system is built around risk v reward. Take the risk to time a parry right or to dodge an attack to try get a backstab, and you'll be rewarded for pulling it off. Trying to just stand in front of the enemy and tanking hits like you would in the big AAA games the author seems to like, and you're going to have a bad time.

    I don't think he's just glossing over indies as I think the way he mentions them at the end of the article is his way of saying that the quality of indies as a whole hasn't really changed, but that the focus of the article is more about the decline of AAA games.



  • Moderators, Category Moderators, Entertainment Moderators Posts: 36,711 CMod ✭✭✭✭pixelburp


    Civ VI slowly grew on me, but never sank its tendrils in the same way V did (especially when its expansion packs really revamped the experience). Stil always super exited to hear there's another one on the horizon; the question will be if they'll innovate further or go back to formula. I know VI's mechanics, art-style and overall approach wasn't universally popular...




  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,394 Mod ✭✭✭✭CatInABox


    Took me a while for Civ 6 to really bite, and only after watching a load of youtuber playthroughs did I start to understand what I was doing, but it really is brilliant. Having the districts outside the city really changed the feel of it, made me have to think about where I was placing each city.

    I assume that they'll go in a new direction for it, they have on every previous one.



  • Registered Users, Registered Users 2 Posts: 2,474 ✭✭✭Niska


    Felt the same - never grew to love VI compared to V (and Steam's stats show that - 380+ hours on Civ V compared to only 48 for VI).

    But would certainly a new Civ - especially as VI plays well on the Switch (performance chugging aside) and PS5.



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  • Registered Users, Registered Users 2 Posts: 3,658 ✭✭✭quokula


    I never got into Civ V but really enjoyed VI a lot. I think Civ IV remains my all time favourite though. TBH it probably has less to do with the merits of each game and more to do with what was going on in my life and how much time I had to devote to learning and mastering them.

    I generally trust Firaxis in whatever direction they choose to go, they've never made a bad mainline Civ game. Would have been more excited by an Alpha Centauri 2 announcement though.



  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,394 Mod ✭✭✭✭CatInABox


    Currently on 328 on Steam, 50 on Switch, 168 on Xbox.

    Hmm. Just figured out where all the time has gone.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,816 CMod ✭✭✭✭Retr0gamer


    I'm not sure I have the mental fortitude for Civ. I played Civ 2 and I had to stop because my videogame/life balance was thrown out of whack. I mean last night I was plying Deus Ex Invisible War, got past the first major hub and it was the perfect time to stop playing at midnight. But no. I had to have a little look around before bed and it was after 1am that I stopped.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,707 CMod ✭✭✭✭johnny_ultimate


    I have 11 hours of Civ 5 recorded on Steam.

    I'm pretty sure I only ever played it twice, on two consecutive evenings.

    Divide 11 by two, and that is the reason I haven't gone back 😅



  • Registered Users, Registered Users 2 Posts: 4,917 ✭✭✭nix


    haha i had a non gaming friend recently ask me for a game he could play while he was now working from home. I knew the type of games he liked and used to play. So i recommended Civ 5 (i have never played Civ but know about it), i told him to be careful with it though as it can suck up time pretty quickly i heard. The NEXT DAY he messages me going "jesus i see what you mean, i threw it on after dinner last night and before i knew it the sun was rising" 🤣

    It didnt scare him away though, he just had to be careful going forward :D



  • Registered Users, Registered Users 2 Posts: 8,460 ✭✭✭RedXIV


    This is why I think I'm so timid when it comes to starting new games. I get heavily sucked in and would play till all hours until I'm satisfied (leaving me very UNsatisfied with my decisions the next day). On a number of JRPGs now where I know I'm coming up to the home stretch, I'd fallen for "ah I'm nearly there, hang in a little longer"......aaaaaaand it's 4am.



  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,394 Mod ✭✭✭✭CatInABox


    Man, the news out of that MS ABK presser is insane. Nintendo sign the ten year COD on Nintendo consoles contract, then they announce that Nvidia also get the deal, but with all Xbox pc games.

    Then they clarify that the Nintendo deal will involve current Xbox games too.

    EDIT: Going to have to correct myself here, Eurogamer got it wrong, the Nintendo deal is just for COD after all.

    Post edited by CatInABox on


  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,816 CMod ✭✭✭✭Retr0gamer


    It's clever by Microsoft. Makes Sony look like they are being purposefully stubborn.

    Calling their bluff in a way.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,707 CMod ✭✭✭✭johnny_ultimate


    I dunno, a lot of today was cleverly orchestrated by Microsoft to dominate the headlines on a day when they faced a tough regulatory hearing. It’s hard to tell whether it’ll be enough to tip the scales.

    The interesting thing of course is that the CMA’s concerns are a lot, lot deeper than just CoD exclusivity. Feels like they’re the ones who’ll be hardest to win over.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy


    Horror film producers Blumhouse are launching their own game development and publishing arm. From Game Informer;

    Dubbed Blumhouse Games, it will primarily partner with indie designers to create horror-themed projects. A press release states that the company will target titles with budgets under $10 million to "enable innovation and pushing creative boundaries." The games will target console, PC, and mobile platforms. 




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  • Moderators, Computer Games Moderators, Recreation & Hobbies Moderators Posts: 10,394 Mod ✭✭✭✭CatInABox


    Yeah, the CMA really focused on the cloud aspect, which is why getting Nvidia on board was a big win. I think that they also mentioned bringing it to other cloud operators if they wanted to, which would surely alleviate some of the issues that the CMA had with it.

    As you say though, not sure if it'll be enough.



  • Registered Users, Registered Users 2 Posts: 3,658 ✭✭✭quokula


    Yeah all these theatrics are just a distraction that will have little influence on the regulators. The regulators are there to protect and represent consumers, not Sony or Nintendo or Nvidia. Microsoft having the power to offer sweetheart deals to some other companies in order to garner their support might actually be seen as a negative.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy




  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,707 CMod ✭✭✭✭johnny_ultimate


    I know credit largely goes to John Johanas and his team on the creative side, but credit also to Mikami for helping usher Hi-Fi Rush into the world. Feels like it was the game where Tango finally made the great game they always had in their sights. Even if Mikami is gone, very curious to see what happens next with them.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,816 CMod ✭✭✭✭Retr0gamer


    Honestly I don't think Mikami has had much input into the creative aspect in a long time. Any game he has his name against is usually there for marketing and there's always another Director/Planner that is the true creative lead, even as far back as Capcom. He is often credited as director in games but that's more a producer role in japanese credits whereas the creative lead is credited as designer or planner. I think there's some good talent at Tango to keep churning out interesting games.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,707 CMod ✭✭✭✭johnny_ultimate


    From what I can gather from interviews Mikami had little role in Hi-Fi Rush beyond supporting the project as a studio lead and being there to speak with the creative team and share ideas. John Johanas was very much the project lead. But still, it was very much Mikami's studio and it's good to see someone build a studio to a successful and hopefully sustainable place. He leaves them in a far better spot than he would've had he left, say, pre Tokyo Ghostwire, at least from a public perspective.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 51,816 CMod ✭✭✭✭Retr0gamer


    Rumours going around about a metal gear solid collection at the state of play tonight.

    Hopefully it is and, even though I think the game is complete garbage, hopefully it will include mgs4 as it's stuck on PS3.

    Also if it is announced I really hope it's not a Sony exclusive. I'd buy it for Mgs3 on pc.



  • Registered Users, Registered Users 2 Posts: 7,917 ✭✭✭Grumpypants


    Sony releasing a Sony Exclusive after spending months talking about bad it is for MS to make COD Xbox exclusive is the most Sony thing they could do.



  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy




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  • Registered Users, Registered Users 2 Posts: 8,000 ✭✭✭Mr Crispy


    "Project Dragon", the long-mooted fantasy game from Hitman creators IO Interactive, has been confirmed (although they're currently calling it Project Fantasy). As a kid, I was a big fan of the Fighting Fantasy book series (Ian Livingston, Steve Jackson) that IOI cite as inspiration for the new venture, but this sounds a bit GaaS-esque from the brief blurb/hiring pitch. Still, apart from the unnecessarily convoluted purchase methods, Hitman was great so good luck to 'em (but I'm still more interested in their take on Bond).




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